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msgUtils.go
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package main
import (
"fmt"
"runtime"
"strconv"
"strings"
"time"
"github.com/bwmarrin/discordgo"
)
var mem runtime.MemStats
func init() {
newCommand("setGame", 0, false, msgSetGame).ownerOnly().add()
newCommand("listUsers", 0, false, msgListUsers).ownerOnly().add()
newCommand("reloadConfig", 0, false, msgReloadConfig).ownerOnly()
newCommand("command", 0, false, msgCommand).ownerOnly().add()
newCommand("help", 0, false, msgHelp).setHelp("ok").add()
newCommand("info", 0, false, msgInfo).setHelp("Args: none\n\nSome info about 2Bot.\n\nExample:\n`!owo info`").add()
newCommand("invite", 0, false, msgInvite).setHelp("Args: none\n\nSends an invite link for 2Bot!\n\nExample:\n`!owo invite`").add()
newCommand("git", 0, false, msgGit).setHelp("Args: none\n\nLinks 2Bots github page.\n\nExample:\n`!owo git`").add()
newCommand("setNSFW",
discordgo.PermissionAdministrator|discordgo.PermissionManageServer,
true, msgNSFW).setHelp("Args: none\n\nToggles NSFW commands in NSFW channels.\nAdmin only.\n\nExample:\n`!owo setNSFW`").add()
newCommand("joinMessage",
discordgo.PermissionAdministrator|discordgo.PermissionManageServer,
true, msgJoinMessage).setHelp("Args: [true,false] | [message] | [channelID]\n\nEnables or disables join messages.\nthe message and channel that the bot welcomes new people in.\n" +
"To mention the user in the message, put `%s` where you want the user to be mentioned in the message.\nLeave message \n\nExample to set message:\n" +
"`!owo joinMessage true | Hey there %s! | 312294858582654978`\n>On member join\n`Hey there [@new member]`\n\n" +
"Example to disable:\n`!owo joinMessage false`").add()
}
/*
These are usually short commands that dont warrant their own file
or are only for me, the creator..usually
*/
func msgCommand(s *discordgo.Session, m *discordgo.MessageCreate, msglist []string) {
if len(msglist) != 3 {
return
}
command := msglist[2]
switch msglist[1] {
case "enable":
if comm, ok := disabledCommands[command]; ok {
activeCommands[command] = comm
delete(disabledCommands, command)
s.ChannelMessageSend(m.ChannelID, "Enabled "+command)
}
case "disable":
if comm, ok := activeCommands[command]; ok {
disabledCommands[command] = comm
delete(activeCommands, command)
s.ChannelMessageSend(m.ChannelID, "Disabled "+command)
}
}
}
func msgSetGame(s *discordgo.Session, m *discordgo.MessageCreate, msglist []string) {
if len(msglist) < 2 {
return
}
game := strings.Join(msglist[1:], " ")
if err := s.UpdateStatus(0, game); err != nil {
log.Error("error changing game", err)
return
}
conf.Game = game
saveConfig()
s.ChannelMessageSend(m.ChannelID, fmt.Sprintf("Game changed to %s!", game))
return
}
func msgHelp(s *discordgo.Session, m *discordgo.MessageCreate, msglist []string) {
if len(msglist) == 2 {
if val, ok := activeCommands[strings.ToLower(msglist[1])]; ok {
val.helpCommand(s, m)
return
}
}
var commands []string
for _, val := range activeCommands {
if m.Author.ID == conf.OwnerID || !val.OwnerOnly {
commands = append(commands, "`"+val.Name+"`")
}
}
prefix := conf.Prefix
if guild, err := guildDetails(m.ChannelID, "", s); err != nil {
if val, ok := sMap.server(guild.ID); ok {
prefix = val.Prefix
}
}
s.ChannelMessageSendEmbed(m.ChannelID, &discordgo.MessageEmbed{
Color: 0,
Fields: []*discordgo.MessageEmbedField{
{Name: "2Bot help", Value: strings.Join(commands, ", ") + "\n\nUse `" + prefix + "help [command]` for detailed info about a command."},
},
})
}
func (c command) helpCommand(s *discordgo.Session, m *discordgo.MessageCreate) {
s.ChannelMessageSendEmbed(m.ChannelID, &discordgo.MessageEmbed{
Color: 0,
Fields: []*discordgo.MessageEmbedField{
{
Name: c.Name,
Value: c.Help,
},
},
Footer: footer,
})
}
func msgInfo(s *discordgo.Session, m *discordgo.MessageCreate, _ []string) {
ct1, err := getCreationTime(s.State.User.ID)
if err != nil {
s.ChannelMessageSend(m.ChannelID, "There was an error getting Bot info :(")
return
}
creationTime := ct1.Format(time.UnixDate)[:10]
runtime.ReadMemStats(&mem)
var prefix string
guild, err := guildDetails(m.ChannelID, "", s)
if err == nil {
if val, ok := sMap.server(guild.ID); ok {
prefix = val.Prefix
}
}
if prefix == "" {
prefix = "None"
}
s.ChannelMessageSendEmbed(m.ChannelID, &discordgo.MessageEmbed{
Color: 0,
Author: &discordgo.MessageEmbedAuthor{
Name: s.State.User.Username,
IconURL: discordgo.EndpointUserAvatar(s.State.User.ID, s.State.User.Avatar),
},
Footer: footer,
Fields: []*discordgo.MessageEmbedField{
{Name: "Bot Name:", Value: codeBlock(s.State.User.Username), Inline: true},
{Name: "Creator:", Value: codeBlock("Strum355#0554"), Inline: true},
{Name: "Creation Date:", Value: codeBlock(creationTime), Inline: true},
{Name: "Global Prefix:", Value: codeBlock(conf.Prefix), Inline: true},
{Name: "Local Prefix", Value: codeBlock(prefix), Inline: true},
{Name: "Programming Language:", Value: codeBlock("Go"), Inline: true},
{Name: "Library:", Value: codeBlock("Discordgo"), Inline: true},
{Name: "Server Count:", Value: codeBlock(strconv.Itoa(len(s.State.Guilds))), Inline: true},
{Name: "Memory Usage:", Value: codeBlock(strconv.Itoa(int(mem.Alloc/1024/1024)) + "MB"), Inline: true},
{Name: "My Server:", Value: "https://discord.gg/9T34Y6u\nJoin here for support amongst other things!", Inline: false},
},
})
}
func msgListUsers(s *discordgo.Session, m *discordgo.MessageCreate, msglist []string) {
if len(msglist) < 2 {
return
}
if guild, ok := sMap.server(msglist[1]); !ok || guild.Kicked {
s.ChannelMessageSend(m.ChannelID, "2Bot isn't in that server")
return
}
s.ChannelTyping(m.ChannelID)
guild, err := guildDetails(msglist[1], "", s)
if err != nil {
return
}
var out []string
for _, user := range guild.Members {
//TODO limit check
out = append(out, user.User.Username)
}
s.ChannelMessageSend(m.ChannelID, "Users in: "+guild.Name+"\n`"+strings.Join(out, ", ")+"`")
}
func msgGit(s *discordgo.Session, m *discordgo.MessageCreate, _ []string) {
s.ChannelMessageSend(m.ChannelID, "Check me out here https://github.com/Strum355/2Bot-Discord-Bot\nGive it star to make my creators day! ⭐")
}
func msgNSFW(s *discordgo.Session, m *discordgo.MessageCreate, msglist []string) {
guild, err := guildDetails(m.ChannelID, "", s)
if err != nil {
s.ChannelMessageSend(m.ChannelID, "There was an error toggling NSFW :( Try again please~")
return
}
onOrOff := map[bool]string{true: "enabled", false: "disabled"}
if guild, ok := sMap.server(guild.ID); ok {
guild.Nsfw = !guild.Nsfw
s.ChannelMessageSend(m.ChannelID, fmt.Sprintf("NSFW %s", onOrOff[guild.Nsfw]))
saveServers()
}
}
func msgJoinMessage(s *discordgo.Session, m *discordgo.MessageCreate, msglist []string) {
guild, err := guildDetails(m.ChannelID, "", s)
if err != nil {
s.ChannelMessageSend(m.ChannelID, "There was an error with discord :( Try again please~")
return
}
split := trimSlice(strings.Split(strings.Join(msglist[1:], " "), "|"))
if len(split) == 0 {
split = append(split, msglist[1])
}
if len(split) > 0 {
if guild, ok := sMap.server(guild.ID); ok {
if split[0] != "false" && split[0] != "true" {
s.ChannelMessageSend(m.ChannelID, "Please say either `true` or `false` for enabling or disabling join messages~")
return
}
if split[0] == "false" {
guild.JoinMessage = [3]string{split[0]}
saveServers()
s.ChannelMessageSend(m.ChannelID, "Join messages disabled! ")
return
}
if len(split) != 3 {
s.ChannelMessageSend(m.ChannelID, "Not enough info given! :/\nMake sure the command only has two `|` in it.")
return
}
channelStruct, err := channelDetails(split[2], s)
if err != nil {
s.ChannelMessageSend(m.ChannelID, "Please give me a proper channel ID :(")
return
}
if split[1] == "" {
s.ChannelMessageSend(m.ChannelID, "No message given :/")
return
}
guild.JoinMessage = [3]string{split[0], split[1], split[2]}
saveServers()
s.ChannelMessageSend(m.ChannelID, fmt.Sprintf("Join message set to:\n%s\nin %s", split[1], channelStruct.Name))
}
}
}
func msgReloadConfig(s *discordgo.Session, m *discordgo.MessageCreate, msglist []string) {
if len(msglist) < 2 {
return
}
var reloaded string
switch msglist[1] {
case "c":
conf = new(config)
if err := loadConfig(); err != nil {
log.Error("error reloading config", err)
s.ChannelMessageSend(m.ChannelID, "Error reloading config")
return
}
reloaded = "config"
case "u":
u = make(users)
if err := loadUsers(); err != nil {
log.Error("error reloading config", err)
s.ChannelMessageSend(m.ChannelID, "Error reloading config")
return
}
reloaded = "users"
}
s.ChannelMessageSend(m.ChannelID, "Reloaded "+reloaded)
}
func msgInvite(s *discordgo.Session, m *discordgo.MessageCreate, _ []string) {
s.ChannelMessageSendEmbed(m.ChannelID, &discordgo.MessageEmbed{
Color: 0,
Image: &discordgo.MessageEmbedImage{
URL: happyEmoji,
},
Fields: []*discordgo.MessageEmbedField{
{Name: "Invite me with this link!", Value: "https://discordapp.com/oauth2/authorize?client_id=301819949683572738&scope=bot&permissions=3533824", Inline: true},
},
})
}