-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathGlobalAssetEditor.cs
242 lines (193 loc) · 5.6 KB
/
GlobalAssetEditor.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
using System;
using UnityEngine;
using UnityEditor;
public class GlobalAssetEditor : EditorWindow
{
public static bool EditCrunchCompression
{
get
{
#if UNITY_EDITOR
return EditorPrefs.GetBool("Edit Crunch Compression", false);
#else
return false;
#endif
}
set
{
#if UNITY_EDITOR
EditorPrefs.SetBool("Edit Crunch Compression", value);
#endif
}
}
public static bool CrunchCompression
{
get
{
#if UNITY_EDITOR
return EditorPrefs.GetBool("Crunch Compression", false);
#else
return false;
#endif
}
set
{
#if UNITY_EDITOR
EditorPrefs.SetBool("Crunch Compression", value);
#endif
}
}
public static bool EditMaxTexture
{
get
{
#if UNITY_EDITOR
return EditorPrefs.GetBool("Edit Maximum Texture Size", false);
#else
return false;
#endif
}
set
{
#if UNITY_EDITOR
EditorPrefs.SetBool("Edit Maximum Texture Size", value);
#endif
}
}
public static int MaxTextureSize
{
get
{
#if UNITY_EDITOR
return EditorPrefs.GetInt("Maximum Texture Size", 3);
#else
return false;
#endif
}
set
{
#if UNITY_EDITOR
EditorPrefs.SetInt("Maximum Texture Size", value);
#endif
}
}
public static bool EditMipmaps
{
get
{
#if UNITY_EDITOR
return EditorPrefs.GetBool("Edit Mipmaps", false);
#else
return false;
#endif
}
set
{
#if UNITY_EDITOR
EditorPrefs.SetBool("Edit Mipmaps", value);
#endif
}
}
public static bool Mipmaps
{
get
{
#if UNITY_EDITOR
return EditorPrefs.GetBool("Mipmaps", false);
#else
return false;
#endif
}
set
{
#if UNITY_EDITOR
EditorPrefs.SetBool("Mipmaps", value);
#endif
}
}
[MenuItem("Tools/Global Asset Editor")]
public static void ShowWindow()
{
GetWindow<GlobalAssetEditor>(false, "Global Asset Editor", true);
MaxTextureSize = 2048;
}
private static void EditTextures(bool editCrunchCompression, bool crunchCompression,
bool editMaxTexture , int maxTextureSize, bool editMipmaps, bool Mipmaps)
{
// Find all assets of Texture Type
string[] allTextureAssets = AssetDatabase.FindAssets("t:Texture", null);
//Tracks Progress, current item worked on
int count = 0;
foreach (string textureAsset in allTextureAssets)
{
count++;
string assetPath = AssetDatabase.GUIDToAssetPath(textureAsset);
try
{
TextureImporter tImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (tImporter == null)
{
//This is not a texture move to next item
Debug.LogWarning("Skipping Item: " + assetPath + " not a Texture");
continue;
}
//Skip Texture Cube
if (tImporter.textureShape == TextureImporterShape.TextureCube)
{
Debug.LogWarning("Skipping Item: " + assetPath + " Texture shape is Cube");
continue;
}
if (editMipmaps)
{
tImporter.mipmapEnabled = Mipmaps;
}
if (editMaxTexture)
{
tImporter.maxTextureSize = maxTextureSize;
}
if (editCrunchCompression)
{
tImporter.crunchedCompression = crunchCompression;
}
AssetDatabase.WriteImportSettingsIfDirty(assetPath);
AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate);
Debug.Log("Done Texture: " + assetPath + " " + count + "/" +allTextureAssets.Length);
}
catch (Exception e)
{
Debug.LogError(assetPath + " " + e.Message + " ");
throw;
}
}
}
void OnGUI()
{
EditorGUILayout.LabelField("Textures");
EditCrunchCompression = EditorGUILayout.Toggle("Edit Crunch Compression", EditCrunchCompression);
if (EditCrunchCompression)
{
CrunchCompression = EditorGUILayout.Toggle("Crunch Compression", CrunchCompression);
}
EditMaxTexture = EditorGUILayout.Toggle("Edit Maximum Texture Size", EditMaxTexture);
if (EditMaxTexture)
{
MaxTextureSize = EditorGUILayout.IntField("Maximum Texture Size", MaxTextureSize);
}
EditMipmaps = EditorGUILayout.Toggle("Edit Mipmaps", EditMipmaps);
if (EditMipmaps)
{
Mipmaps = EditorGUILayout.Toggle("Mipmaps", Mipmaps);
}
GUI.backgroundColor = Color.red;
if (GUILayout.Button("Edit All Textures"))
{
if (EditorUtility.DisplayDialog("Edit All Textures?",
"Edit all Textures with selected options? This is NOT reversible and can take a long time depending on the project size!", "Proceed", "Cancel"))
{
//Start Editing All Textures
EditTextures(EditCrunchCompression, CrunchCompression,
EditMaxTexture, MaxTextureSize, EditMipmaps, Mipmaps);
}
}
}
}