This is a high-level changelog for each released versions of the plugin. For a more detailed list of past changes, see the commit history.
- Fixed a bug that caused Godot to crash after varying time on Linux
- Fixed a bug that caused error message to print when you switch to a main screen editor other than 2D, 3D, Script or AssetLib
- Changed the large_image_text for 2D and 3D editors to be the same as the large_image_text for the main screen editor
- (Godot Unix Socket) Replaced x86
libunixsocket.dylib
with universal dylib to support M1
- Added toggle to change between updating timestamp at the start vs whenever screen changes. (
discord_presence/settings/change_time_per_screen
)
- Fixed a bug that only showed the script as presence instead of showing the current editor
- Removed slash in path for custom ProjectSetting
- Reverted to old DiscordRPC to fix freezing when Godot editor is closed
- Removed old DiscordRPC v.1.0.0
- Updateed DiscordRPC to v1.1.0 and godot-unix-socket to v1.1.0, this fixes a bug where Godot crashes if Discord is closed when connected via DiscordRPC
- Added auto-reconnect to Discord client
- Added Linux / OSx support
- Initial version