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description.ext
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//disableChannels[]={{0,false,false},{1,false,false},{2,false,false},{3,false,false}};
//disableChannels[]={0,2,3,4};
// Skip the role selection screen
skipLobby = 0;
joinUnassigned = 1;
// Disable Ai
disabledAI = 1;
// Respawn
respawnDelay = 5;
respawn = "BASE";
// Make corpses despawn
corpseLimit = 1;
corpseRemovalMinTime = 1;
corpseRemovalMaxTime = 1;
corpseManagerMode = 1;
respawnDialog = 0;
saving = 0;
// Functions
class CfgFunctions
{
class Client {
tag = "gg";
class functions {
file = "bin\client";
class setupEventHandlers {};
class MPHit {};
class kill {};
class selectMap {};
class weaponDetails {};
class killProcessor {};
class showArena {};
class voteForMap {};
class spawn {};
class startGame {};
class progressionDisplayUpdate {};
class loadLevelLoadout {};
class addKillfeed {};
class renderKillfeed {};
class endRound {};
class leadingPlayer {};
class suspensemusic {};
class handleDamage {};
class currentWeaponListEntry {};
};
};
class Server {
tag = "mav";
class functions {
file = "bin\server";
class voteForMap {};
class win {};
};
};
class Database {
tag = "db";
class functions {
file = "bin\server\db";
class initDb {};
class logKill {};
class updatePlayer {};
};
};
};
// Header
class Header
{
gameType = DM; // Game type, see 'class' columns in the table below
minPlayers = 2; //min # of players the mission supports
maxPlayers = 40; //max # of players the mission supports
};
// Sounds
class CfgSounds {
sounds[] = {};
class kill {
name = "kill";
sound[] = {"\sounds\kill.ogg", 0.7, 1};
titles[] = {};
};
class levelup {
name = "levelup";
sound[] = {"\sounds\levelup.ogg", 0.7, 1};
titles[] = {};
};
class ending {
name = "ending";
sound[] = {"\sounds\ending.ogg", 0.5, 1};
titles[] = {};
};
};
// Other hpps
#include "dialogs\common.hpp"
// Weapon lists
#include "config\round_config.cpp"
// Dialogs
#include "dialogs\dialogs.hpp"
// Enable debug console for admins
enableDebugConsole = 1;
// Additional RscTitles
class RscTitles {
#include "dialogs\titles.hpp"
};