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在第三个项目中,在shader中没有看到peoject matrix的使用,为什么在结果中还能看到有透视效果勒?
The text was updated successfully, but these errors were encountered:
你最终看到的像素是通过光线追踪得到的,这和光栅化管线并不太一样,你也就不需要通过观察矩阵和透视矩阵来将物体变换到NDC中。
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在第三个项目中,在shader中没有看到peoject matrix的使用,为什么在结果中还能看到有透视效果勒?
The text was updated successfully, but these errors were encountered: