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GameBoard.h
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#pragma once
#include <vector>
#include <math.h>
#include <fstream>
#include <random>
#include <boost/serialization/vector.hpp>
#include <boost/serialization/set.hpp>
#include <boost/archive/text_oarchive.hpp>
#include <boost/archive/text_iarchive.hpp>
#include "SudokuSolver.h"
class GameBoard
{
private:
int boxSize;
int gridSize;
std::vector<std::vector<int>> readyCells;
std::vector<std::vector<int>> userCells;
std::set<int> blockedCells;
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive& ar, const unsigned int version);
void CreateBasicBoard();
void MixRows();
void MixColumns();
void MixDistrictsVertically();
void MixDistrictsHorizontally();
void TransposingBoard();
void CreateEasyDecision();
void CreateDecision(SudokuSolver &solver);
public:
GameBoard();
GameBoard(int boxSize);
void CreateTask(int difficulty, SudokuSolver& solver);
void LoadGameBoard();
void SaveGameBoard();
std::vector<std::vector<int>>& GetUserCells();
std::vector<std::vector<int>>& GetReadyCells();
int GetGridSize();
bool checkBlocked(int cellNumber);
void insertToBlocked(int cellNumber);
void addCorrectToBlocked();
};