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Empty Repair signs line 2 generates filename #23

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TomLewis opened this issue Jun 11, 2023 · 2 comments
Closed

Empty Repair signs line 2 generates filename #23

TomLewis opened this issue Jun 11, 2023 · 2 comments

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@TomLewis
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Another QOL improvemnet to Repair: signs could be automatic filename generation, I suggest Username_date_time for a unique filename they cant overwrite. or Username_no an incremental number, or Username_movecraft_type.

Keep the filename option in line2, but if they leave it blank its auto generated for them and automatically put onto line 2 so they can see what was picked.

This is mostly a QOL for simplicity for them, so for learning how to make a repair sign all they need to know is Repair: or if #21 is implemented [repair].

@TomLewis TomLewis changed the title [Suggestion] Empty Repair signs generate filename [Suggestion] Empty Repair signs line 2 generates filename Jun 11, 2023
@TylerS1066 TylerS1066 changed the title [Suggestion] Empty Repair signs line 2 generates filename Empty Repair signs line 2 generates filename Jun 11, 2023
@TylerS1066
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We will not be implementing this, as it won't function as you mention it. Let's say for example a player saves two empty sign states, Username_0 and Username_1, how does Movecraft-Repair know which one to place back into the world?

@TomLewis
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We will not be implementing this, as it won't function as you mention it. Let's say for example a player saves two empty sign states, Username_0 and Username_1, how does Movecraft-Repair know which one to place back into the world?

Yeah that would require a database to keep track, ok sod the incremental one.

timestamp/date-time/shiptype-time would all work as its all time related.

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