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Another QOL improvemnet to Repair: signs could be automatic filename generation, I suggest Username_date_time for a unique filename they cant overwrite. or Username_no an incremental number, or Username_movecraft_type.
Keep the filename option in line2, but if they leave it blank its auto generated for them and automatically put onto line 2 so they can see what was picked.
This is mostly a QOL for simplicity for them, so for learning how to make a repair sign all they need to know is Repair: or if #21 is implemented [repair].
The text was updated successfully, but these errors were encountered:
TomLewis
changed the title
[Suggestion] Empty Repair signs generate filename
[Suggestion] Empty Repair signs line 2 generates filename
Jun 11, 2023
TylerS1066
changed the title
[Suggestion] Empty Repair signs line 2 generates filename
Empty Repair signs line 2 generates filename
Jun 11, 2023
We will not be implementing this, as it won't function as you mention it. Let's say for example a player saves two empty sign states, Username_0 and Username_1, how does Movecraft-Repair know which one to place back into the world?
We will not be implementing this, as it won't function as you mention it. Let's say for example a player saves two empty sign states, Username_0 and Username_1, how does Movecraft-Repair know which one to place back into the world?
Yeah that would require a database to keep track, ok sod the incremental one.
timestamp/date-time/shiptype-time would all work as its all time related.
Another QOL improvemnet to Repair: signs could be automatic filename generation, I suggest
Username_date_time
for a unique filename they cant overwrite. orUsername_no
an incremental number, orUsername_movecraft_type
.Keep the filename option in line2, but if they leave it blank its auto generated for them and automatically put onto line 2 so they can see what was picked.
This is mostly a QOL for simplicity for them, so for learning how to make a repair sign all they need to know is
Repair:
or if #21 is implemented[repair]
.The text was updated successfully, but these errors were encountered: