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project.4coder
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version(2);
project_name = "Bigmode Game Jam 2023";
patterns = {
"*.c",
"*.cpp",
"*.sq",
"*.h",
"*.m",
"*.bat",
"*.sh",
"*.4coder",
};
blacklist_patterns = {
".*",
};
load_paths_base = {
{ ".", .relative = true, .recursive = true, },
};
load_paths = {
.win = load_paths_base,
.linux = load_paths_base,
.mac = load_paths_base,
};
commands = {
.build = { .out = "*compilation*", .footer_panel = true, .save_dirty_files = true,
.win = "build_windows.bat",
.linux = "./build.sh",
.mac = "./build.sh", },
.build_release = { .out = "*compilation*", .footer_panel = true, .save_dirty_files = true,
.win = "build_windows.bat release",
.linux = "./build.sh",
.mac = "./build.sh", },
.run = { .out = "*run*", .footer_panel = false, .save_dirty_files = false,
.win = "cd run_tree && game.exe",
.linux = "cd run_tree && ./main",
.mac = "cd run_tree && ./main", },
.build_wasm = { .out = "*compilation*", .footer_panel = true, .save_dirty_files = true,
.win = "build_wasm.bat",
.linux = "./build.sh",
.mac = "./build.sh", },
.build_wasm_release = { .out = "*compilation*", .footer_panel = true, .save_dirty_files = true,
.win = "build_wasm.bat release",
.linux = "./build.sh",
.mac = "./build.sh", },
};
fkey_command = {
.F1 = "build",
.F3 = "build_release",
.F2 = "run",
.F4 = "build_wasm",
.F5 = "build_wasm_release",
};