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IGTScreen.gd
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extends Node2D
onready var fade: Sprite = $fade
onready var tween := TweenController.new(self,false)
onready var times_label: Label = $times
onready var names: Label = $names
onready var totaltime: Label = $totaltime
var exiting := false
func get_times():
times_label.text = ""
names.text = ""
totaltime.text = ""
var misc_time := ""
var total_time := 0.0
for key in IGT.times.keys():
var section_name = key + "\n"
var section_time = Tools.get_readable_time(IGT.times[key]) + "\n"
if key == "Misc.":
misc_time = section_time
else:
names.text += section_name
times_label.text += section_time
total_time += IGT.times[key]
names.text += "Menus"
times_label.text += misc_time
totaltime.text = "Total Play Time: " + Tools.get_full_readable_time(total_time)
func _ready() -> void:
get_times()
fade.modulate = Color.black
Tools.timer(0.5,"fadein",self)
#Tools.timer(10.0,"fadeout",self)
func _input(event: InputEvent) -> void:
if fadein_complete and event.is_action_pressed("pause"):
fadeout()
func fadein():
if not exiting:
names.modulate = Color.darkblue
times_label.modulate = Color.darkblue
totaltime.modulate = Color.black
tween.attribute("modulate:a",0.0,.5,fade)
tween.add_attribute("modulate",Color.white,.5,times_label)
tween.attribute("modulate",Color.darkblue,.5,names)
tween.add_attribute("modulate",Color.white,.5,names)
tween.add_attribute("modulate",Color.darkblue,.5,totaltime)
tween.add_attribute("modulate",Color.white,.5,totaltime)
tween.callback("finished_fadein")
var fadein_complete = false
func finished_fadein():
fadein_complete = true
func fadeout():
if not exiting:
exiting = true
tween.reset()
tween.attribute("modulate",Color.darkblue,.5,names)
tween.attribute("modulate",Color.darkblue,.5,times_label)
tween.add_attribute("modulate:a",1.0,.5,fade)
tween.add_wait(.5)
tween.add_callback("next_screen")
func next_screen():
IGT.reset()
var _dv = get_tree().change_scene("res://src/Title/IntroAlysson.tscn")