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app.js
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// Variables for DOM
let container = document.getElementById('container');
let buttons = document.querySelectorAll('.choice');
let ngButton = document.getElementById('newGame');
// Storing game score
let playerScore = 0;
let computerScore = 0;
// Player throw and round play for each button
document.getElementById("rock").addEventListener("click", playSingleRoundWithRock);
document.getElementById("paper").addEventListener("click", playSingleRoundWithPaper);
document.getElementById("scissors").addEventListener("click", playSingleRoundWithScissors);
// New game button
ngButton.addEventListener('click', newGame);
// Adding div with score
const divScore = document.createElement('div');
divScore.id = "divScore";
const divScoreText = document.createElement('p');
divScoreText.id = "scoreText";
const divScoreResults = document.createElement('p');
divScoreResults.id = 'scoreResults';
const divScoreWinLoose = document.createElement('p');
divScoreWinLoose.id = 'scoreWinLoose';
divScore.appendChild(divScoreWinLoose);
divScore.appendChild(divScoreText);
divScore.appendChild(divScoreResults);
container.appendChild(divScore);
// Computer random throw function
function computerPlay() {
// Array fo choices
const throwVariants = ['Rock', 'Paper', 'Scissors'];
// Random item from array
let computerSelection = throwVariants[Math.floor(Math.random()*throwVariants.length)];
return (computerSelection);
}
// Remove class
function removeClass(e) {
e.target.classList.remove('clicked-button');
}
// Function for rock button
function playSingleRoundWithRock(e) {
document.getElementById('audio').play();
// Button animation
e.target.classList.add('clicked-button');
e.target.addEventListener('transitionend', removeClass);
let playerSelection = e.target.textContent;
let computerSelection = computerPlay();
if (computerSelection === "Rock") {
divScoreText.innerHTML = `${playerSelection} vs ${computerSelection}.` + "<br /><br /><br />" + `It's a tie ...`;
} else if (computerSelection === "Paper") {
divScoreText.innerHTML = `You chose ${playerSelection}.` + "<br />" + `Opponent chose ${computerSelection}.` + "<br /><br />" + `You lost a round.`;
computerScore++;
} else if (computerSelection === "Scissors") {
divScoreText.innerHTML = `You chose ${playerSelection}.` + "<br />" + `Opponent chose ${computerSelection}.` + "<br /><br />" + `You won a round!`;
playerScore++;
}
divScoreResults.innerHTML = `${playerScore} - ${computerScore}`;
if (computerScore === 5 || playerScore === 5) {
endGame(computerScore, playerScore);
}
}
// Function fo paper button
function playSingleRoundWithPaper(e) {
document.getElementById('audio').play();
// Button animation
e.target.classList.add('clicked-button');
e.target.addEventListener('transitionend', removeClass);
let playerSelection = e.target.textContent;
let computerSelection = computerPlay();
if (computerSelection === "Paper") {
divScoreText.innerHTML = `${playerSelection} vs ${computerSelection}` + "<br /><br /><br />" + `It's a tie ...`;
} else if (computerSelection === "Scissors") {
divScoreText.innerHTML = `You chose ${playerSelection}.` + "<br />" + `Opponent chose ${computerSelection}` + "<br /><br />" + `You lost a round.`;
computerScore++;
} else if (computerSelection === "Rock") {
divScoreText.innerHTML = `You chose ${playerSelection}.` + "<br />" + `Opponent chose ${computerSelection}` + "<br /><br />" + `You won a round!`;
playerScore++;
}
divScoreResults.innerHTML = `${playerScore} - ${computerScore}`;
if (computerScore === 5 || playerScore === 5) {
endGame(computerScore, playerScore);
}
}
// Function for Scissors button
function playSingleRoundWithScissors(e) {
document.getElementById('audio').play();
// Button animation
e.target.classList.add('clicked-button');
e.target.addEventListener('transitionend', removeClass);
let playerSelection = e.target.textContent;
let computerSelection = computerPlay();
if (computerSelection === "Scissors") {
divScoreText.innerHTML = `${playerSelection} vs ${computerSelection}` + "<br /><br /><br />" + `It's a tie ...`;
} else if (computerSelection === "Rock") {
divScoreText.innerHTML = `You chose ${playerSelection}.` + "<br />" + `Opponent chose ${computerSelection}` + "<br /><br />" + `You lost a round.`;
computerScore++;
} else if (computerSelection === "Paper") {
divScoreText.innerHTML = `You chose ${playerSelection}.` + "<br />" + `Opponent chose ${computerSelection}` + "<br /><br />" + `You won a round!`;
playerScore++;
}
divScoreResults.innerHTML = `${playerScore} - ${computerScore}`;
if (computerScore === 5 || playerScore === 5) {
endGame(computerScore, playerScore);
}
}
// Result function and finish the game
function endGame(computerScore, playerScore) {
// Hide buttons
Array.from(buttons).forEach(function(btn) {
btn.style.display = 'none';
// Fixing stuck buttons
btn.classList.remove('clicked-button');
});
// Display results
if (computerScore > playerScore) {
divScoreWinLoose.innerHTML = "You lost the game.";
divScoreText.innerHTML = '';
} else if (playerScore > computerScore) {
divScoreWinLoose.innerHTML = "You won the game!";
divScoreText.innerHTML = '';
} else {
divScoreWinLoose.innerHTML = "Oops! Something went wrong here. Contact me if you see this message\nYou can refresh page for new game.";
divScoreText.innerHTML = '';
// Display New Game button
ngButton.style.display = 'inline-block';
}
}
// New Game function
function newGame() {
document.getElementById('audio').play();
// Show button choices
Array.from(buttons).forEach(function(btn) {
btn.style.display = 'inline-block';
});
playerScore = 0;
computerScore = 0;
divScoreText.innerHTML = '';
divScoreResults.innerHTML = '';
divScoreWinLoose.innerHTML = '';
}