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| 1 | +--- |
| 2 | +title: 前端编程范式与设计模式 |
| 3 | +date: 2024-07-24 19:55:59 |
| 4 | +categories: '技术' |
| 5 | +tags: ['编程范式','设计模式'] |
| 6 | +cover: https://ilikestudy.cn/oss/2024%2F07%2F24%2F17-c6d2a1a6c1df6ac030a5bc26fc98a157-6fb4de.webp |
| 7 | +--- |
| 8 | +在前端开发中,理解并运用各种编程范式和设计模式有助于提升代码的可维护性、扩展性和可读性。本文将介绍一些常见且有用的编程范式和设计模式,并提供详细的代码示例。 |
| 9 | + |
| 10 | +## 编程范式 |
| 11 | + |
| 12 | +### 1. 异步编程 (Asynchronous Programming) |
| 13 | + |
| 14 | +异步编程允许程序在等待某些任务完成时继续执行其他任务,从而避免阻塞。前端常见的异步操作包括网络请求、文件读取等。 |
| 15 | + |
| 16 | +#### 使用回调函数 |
| 17 | +```javascript |
| 18 | +function fetchData(callback) { |
| 19 | + setTimeout(() => { |
| 20 | + const data = { id: 1, name: 'John' }; |
| 21 | + callback(data); |
| 22 | + }, 1000); |
| 23 | +} |
| 24 | + |
| 25 | +fetchData(data => { |
| 26 | + console.log('Data received:', data); |
| 27 | +}); |
| 28 | +``` |
| 29 | + |
| 30 | +#### 使用Promise |
| 31 | +```javascript |
| 32 | +function fetchData() { |
| 33 | + return new Promise((resolve, reject) => { |
| 34 | + setTimeout(() => { |
| 35 | + const data = { id: 1, name: 'John' }; |
| 36 | + resolve(data); |
| 37 | + }, 1000); |
| 38 | + }); |
| 39 | +} |
| 40 | + |
| 41 | +fetchData() |
| 42 | + .then(data => { |
| 43 | + console.log('Data received:', data); |
| 44 | + }) |
| 45 | + .catch(error => { |
| 46 | + console.error('Error:', error); |
| 47 | + }); |
| 48 | +``` |
| 49 | + |
| 50 | +#### 使用async/await |
| 51 | +```javascript |
| 52 | +async function fetchData() { |
| 53 | + try { |
| 54 | + const response = await fetch('https://api.example.com/data'); |
| 55 | + const data = await response.json(); |
| 56 | + console.log('Data received:', data); |
| 57 | + } catch (error) { |
| 58 | + console.error('Error:', error); |
| 59 | + } |
| 60 | +} |
| 61 | +``` |
| 62 | + |
| 63 | +### 2. 面向对象编程 (Object-Oriented Programming, OOP) |
| 64 | + |
| 65 | +面向对象编程通过对象来组织代码,核心概念包括封装、继承和多态。 |
| 66 | + |
| 67 | +#### 基本类与继承 |
| 68 | +```javascript |
| 69 | +class Animal { |
| 70 | + constructor(name) { |
| 71 | + this.name = name; |
| 72 | + } |
| 73 | + |
| 74 | + speak() { |
| 75 | + console.log(`${this.name} makes a sound.`); |
| 76 | + } |
| 77 | +} |
| 78 | + |
| 79 | +class Dog extends Animal { |
| 80 | + speak() { |
| 81 | + console.log(`${this.name} barks.`); |
| 82 | + } |
| 83 | +} |
| 84 | + |
| 85 | +const dog = new Dog('Rex'); |
| 86 | +dog.speak(); // Rex barks. |
| 87 | +``` |
| 88 | + |
| 89 | +#### 多态 |
| 90 | +```javascript |
| 91 | +class Cat extends Animal { |
| 92 | + speak() { |
| 93 | + console.log(`${this.name} meows.`); |
| 94 | + } |
| 95 | +} |
| 96 | + |
| 97 | +const animals = [new Dog('Rex'), new Cat('Whiskers')]; |
| 98 | +animals.forEach(animal => animal.speak()); |
| 99 | +// Rex barks. |
| 100 | +// Whiskers meows. |
| 101 | +``` |
| 102 | + |
| 103 | +### 3. 函数式编程 (Functional Programming, FP) |
| 104 | + |
| 105 | +函数式编程强调使用纯函数、不可变数据和函数组合,避免可变状态和副作用。 |
| 106 | + |
| 107 | +#### 纯函数与不可变性 |
| 108 | +```javascript |
| 109 | +const add = (a, b) => a + b; |
| 110 | + |
| 111 | +const numbers = [1, 2, 3]; |
| 112 | +const newNumbers = numbers.map(num => num * 2); |
| 113 | +console.log(newNumbers); // [2, 4, 6] |
| 114 | +console.log(numbers); // [1, 2, 3] - 原数组不变 |
| 115 | +``` |
| 116 | + |
| 117 | +#### 高阶函数 |
| 118 | +```javascript |
| 119 | +const withLogging = fn => (...args) => { |
| 120 | + console.log(`Calling ${fn.name} with args:`, args); |
| 121 | + return fn(...args); |
| 122 | +}; |
| 123 | + |
| 124 | +const multiply = (a, b) => a * b; |
| 125 | +const loggedMultiply = withLogging(multiply); |
| 126 | +console.log(loggedMultiply(3, 4)); // Logs: Calling multiply with args: [3, 4], 12 |
| 127 | +``` |
| 128 | + |
| 129 | +### 4. 反应式编程 (Reactive Programming) |
| 130 | + |
| 131 | +反应式编程处理动态数据流和异步事件,常用于构建响应式UI和处理事件流。 |
| 132 | + |
| 133 | +#### 使用RxJS处理事件流 |
| 134 | +```javascript |
| 135 | +import { fromEvent } from 'rxjs'; |
| 136 | +import { throttleTime, map } from 'rxjs/operators'; |
| 137 | + |
| 138 | +const clicks = fromEvent(document, 'click'); |
| 139 | +const positions = clicks.pipe( |
| 140 | + throttleTime(1000), |
| 141 | + map(event => ({ x: event.clientX, y: event.clientY })) |
| 142 | +); |
| 143 | + |
| 144 | +positions.subscribe(position => console.log('Clicked at:', position)); |
| 145 | +``` |
| 146 | + |
| 147 | +## 设计模式 |
| 148 | + |
| 149 | +### 1. 单例模式 (Singleton Pattern) |
| 150 | +单例模式确保一个类只有一个实例,并提供全局访问点。 |
| 151 | + |
| 152 | +```javascript |
| 153 | +class Logger { |
| 154 | + constructor() { |
| 155 | + if (Logger.instance) { |
| 156 | + return Logger.instance; |
| 157 | + } |
| 158 | + Logger.instance = this; |
| 159 | + this.logs = []; |
| 160 | + } |
| 161 | + |
| 162 | + log(message) { |
| 163 | + this.logs.push(message); |
| 164 | + console.log(`LOG: ${message}`); |
| 165 | + } |
| 166 | + |
| 167 | + printLogCount() { |
| 168 | + console.log(`${this.logs.length} logs`); |
| 169 | + } |
| 170 | +} |
| 171 | + |
| 172 | +const logger1 = new Logger(); |
| 173 | +const logger2 = new Logger(); |
| 174 | + |
| 175 | +logger1.log('This is the first log'); |
| 176 | +logger2.log('This is the second log'); |
| 177 | +logger1.printLogCount(); // 2 logs |
| 178 | +``` |
| 179 | + |
| 180 | +### 2. 工厂模式 (Factory Pattern) |
| 181 | +工厂模式通过定义一个接口或抽象类来创建对象,而不指定具体类。 |
| 182 | + |
| 183 | +```javascript |
| 184 | +class Shape { |
| 185 | + constructor(type) { |
| 186 | + this.type = type; |
| 187 | + } |
| 188 | + |
| 189 | + draw() { |
| 190 | + console.log(`Drawing a ${this.type}`); |
| 191 | + } |
| 192 | +} |
| 193 | + |
| 194 | +class ShapeFactory { |
| 195 | + createShape(type) { |
| 196 | + return new Shape(type); |
| 197 | + } |
| 198 | +} |
| 199 | + |
| 200 | +const factory = new ShapeFactory(); |
| 201 | +const circle = factory.createShape('circle'); |
| 202 | +const square = factory.createShape('square'); |
| 203 | + |
| 204 | +circle.draw(); // Drawing a circle |
| 205 | +square.draw(); // Drawing a square |
| 206 | +``` |
| 207 | + |
| 208 | +### 3. 观察者模式 (Observer Pattern) |
| 209 | +观察者模式定义对象之间的一对多依赖关系,当一个对象状态改变时,所有依赖对象会收到通知并更新。 |
| 210 | + |
| 211 | +```javascript |
| 212 | +class Subject { |
| 213 | + constructor() { |
| 214 | + this.observers = []; |
| 215 | + } |
| 216 | + |
| 217 | + addObserver(observer) { |
| 218 | + this.observers.push(observer); |
| 219 | + } |
| 220 | + |
| 221 | + removeObserver(observer) { |
| 222 | + this.observers = this.observers.filter(obs => obs !== observer); |
| 223 | + } |
| 224 | + |
| 225 | + notify(data) { |
| 226 | + this.observers.forEach(observer => observer.update(data)); |
| 227 | + } |
| 228 | +} |
| 229 | + |
| 230 | +class Observer { |
| 231 | + update(data) { |
| 232 | + console.log(`Observer received data: ${data}`); |
| 233 | + } |
| 234 | +} |
| 235 | + |
| 236 | +const subject = new Subject(); |
| 237 | +const observer1 = new Observer(); |
| 238 | +const observer2 = new Observer(); |
| 239 | + |
| 240 | +subject.addObserver(observer1); |
| 241 | +subject.addObserver(observer2); |
| 242 | +subject.notify('Some data'); |
| 243 | +``` |
| 244 | + |
| 245 | +### 4. 装饰者模式 (Decorator Pattern) |
| 246 | +装饰者模式允许向现有对象添加新功能,而不改变其结构。 |
| 247 | + |
| 248 | +```javascript |
| 249 | +class Coffee { |
| 250 | + cost() { |
| 251 | + return 5; |
| 252 | + } |
| 253 | +} |
| 254 | + |
| 255 | +class MilkDecorator { |
| 256 | + constructor(coffee) { |
| 257 | + this.coffee = coffee; |
| 258 | + } |
| 259 | + |
| 260 | + cost() { |
| 261 | + return this.coffee.cost() + 1; |
| 262 | + } |
| 263 | +} |
| 264 | + |
| 265 | +class SugarDecorator { |
| 266 | + constructor(coffee) { |
| 267 | + this.coffee = coffee; |
| 268 | + } |
| 269 | + |
| 270 | + cost() { |
| 271 | + return this.coffee.cost() + 0.5; |
| 272 | + } |
| 273 | +} |
| 274 | + |
| 275 | +let coffee = new Coffee(); |
| 276 | +coffee = new MilkDecorator(coffee); |
| 277 | +coffee = new SugarDecorator(coffee); |
| 278 | +console.log(coffee.cost()); // 6.5 |
| 279 | +``` |
| 280 | +## 前端中的依赖注入 |
| 281 | +参考阅读[这篇文章](https://redi.wendell.fun/zh-CN/blogs/di) |
| 282 | + |
| 283 | +## 总结 |
| 284 | +这些编程范式和设计模式各有其独特的应用场景,理解并掌握它们能够帮助开发者编写出更高效、可维护和可扩展的代码。在实际开发中,根据具体需求选择合适的范式和模式是提升项目质量的重要一环。 |
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