From eb103d05b3fbec16d876485ed162462d91062291 Mon Sep 17 00:00:00 2001
From: ds5678 <49847914+ds5678@users.noreply.github.com>
Date: Sun, 22 Sep 2024 10:08:19 -0700
Subject: [PATCH] Make code more clear
---
.../Extensions/AsmResolverExtensions.cs | 14 ++++++++++++--
.../Passes/Pass80UnstripMethods.cs | 4 ++--
2 files changed, 14 insertions(+), 4 deletions(-)
diff --git a/Il2CppInterop.Generator/Extensions/AsmResolverExtensions.cs b/Il2CppInterop.Generator/Extensions/AsmResolverExtensions.cs
index 452168b5..f034a31a 100644
--- a/Il2CppInterop.Generator/Extensions/AsmResolverExtensions.cs
+++ b/Il2CppInterop.Generator/Extensions/AsmResolverExtensions.cs
@@ -7,10 +7,20 @@ namespace Il2CppInterop.Generator.Extensions;
internal static class AsmResolverExtensions
{
+ ///
+ /// Boolean, Char, or numeric type
+ ///
public static bool IsPrimitive(this TypeSignature type)
{
- //https://github.com/jbevain/cecil/blob/8e1ae7b4ea67ccc38cb8db3ded6802643109ffd7/Mono.Cecil/TypeReference.cs#L286
- return type is CorLibTypeSignature { ElementType: >= ElementType.Boolean and <= ElementType.R8 or ElementType.I or ElementType.U };
+ return (type as CorLibTypeSignature)?.ElementType.IsPrimitive() ?? false;
+ }
+
+ ///
+ /// Boolean, Char, or numeric type
+ ///
+ public static bool IsPrimitive(this ElementType elementType)
+ {
+ return elementType is >= ElementType.Boolean and <= ElementType.R8 or ElementType.I or ElementType.U;
}
public static TypeSignature GetElementType(this TypeSignature type) => type switch
diff --git a/Il2CppInterop.Generator/Passes/Pass80UnstripMethods.cs b/Il2CppInterop.Generator/Passes/Pass80UnstripMethods.cs
index 1e5fa868..f1348752 100644
--- a/Il2CppInterop.Generator/Passes/Pass80UnstripMethods.cs
+++ b/Il2CppInterop.Generator/Passes/Pass80UnstripMethods.cs
@@ -262,8 +262,8 @@ private static PropertyDefinition GetOrCreateProperty(MethodDefinition unityMeth
if (targetAssemblyName.EndsWith(".dll"))
targetAssemblyName = targetAssemblyName.Substring(0, targetAssemblyName.Length - 4);
- if (useSystemCorlibPrimitives && unityType is CorLibTypeSignature { ElementType: not ElementType.TypedByRef and not ElementType.Object } corlibType)
- return imports.Module.CorLibTypeFactory.FromElementType(corlibType.ElementType);
+ if (useSystemCorlibPrimitives && unityType.IsPrimitive() || unityType.ElementType is ElementType.String or ElementType.Void)
+ return imports.Module.CorLibTypeFactory.FromElementType(unityType.ElementType);
if (targetAssemblyName == "UnityEngine")
foreach (var assemblyRewriteContext in context.Assemblies)