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Copy pathTic-Tac-Toe_game.py
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Tic-Tac-Toe_game.py
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import tkinter as tk
from tkinter import messagebox
class TicTacToeGame:
def __init__(self, root):
self.root = root
self.root.title("Tic Tac Toe")
self.player1_name = tk.StringVar()
self.player2_name = tk.StringVar()
self.num_games = tk.StringVar()
self.create_widgets()
def create_widgets(self):
tk.Label(self.root, text="Player 1 (X) Name:").grid(row=0, column=0)
tk.Label(self.root, text="Player 2 (O) Name:").grid(row=1, column=0)
tk.Label(self.root, text="Number of Games:").grid(row=2, column=0)
self.player1_entry = tk.Entry(self.root, textvariable=self.player1_name)
self.player1_entry.grid(row=0, column=1)
self.player2_entry = tk.Entry(self.root, textvariable=self.player2_name)
self.player2_entry.grid(row=1, column=1)
self.num_games_entry = tk.Entry(self.root, textvariable=self.num_games)
self.num_games_entry.grid(row=2, column=1)
self.start_button = tk.Button(self.root, text="Start Game", command=self.start_game)
self.start_button.grid(row=3, columnspan=2)
def start_game(self):
player1 = self.player1_name.get()
player2 = self.player2_name.get()
num_games = self.num_games.get()
if player1 == "" or player2 == "" or num_games == "":
messagebox.showerror("Error", "All fields are required.")
return
if not num_games.isdigit():
messagebox.showerror("Error", "Number of games must be a positive integer.")
return
self.root.destroy()
self.play_games(player1, player2, int(num_games))
def play_games(self, player1, player2, num_games):
self.games_played = 0
self.player1_wins = 0
self.player2_wins = 0
self.num_games_total = num_games
self.show_game_board(player1, player2, num_games)
def show_game_board(self, player1, player2, num_games):
self.game_window = tk.Tk()
self.game_window.title("Tic Tac Toe Game")
self.current_player = "X"
self.buttons = [[None for _ in range(3)] for _ in range(3)]
for row in range(3):
for col in range(3):
self.buttons[row][col] = tk.Button(self.game_window, text="", width=10, height=3,
command=lambda r=row, c=col: self.on_button_click(r, c, player1, player2))
self.buttons[row][col].grid(row=row, column=col)
def on_button_click(self, row, col, player1, player2):
button = self.buttons[row][col]
if button["text"] == "":
button["text"] = self.current_player
button["state"] = "disabled"
if self.check_winner(row, col):
if self.current_player == "X":
self.player1_wins += 1
else:
self.player2_wins += 1
self.games_played += 1
self.update_scores(player1, player2, self.player1_wins, self.player2_wins, self.games_played)
if self.games_played == self.num_games_total:
self.declare_final_winner(player1, player2)
else:
self.reset_board()
elif self.check_draw():
self.games_played += 1
self.update_scores(player1, player2, self.player1_wins, self.player2_wins, self.games_played)
if self.games_played == self.num_games_total:
self.declare_final_winner(player1, player2)
else:
self.reset_board()
else:
self.current_player = "O" if self.current_player == "X" else "X"
def check_winner(self, row, col):
symbol = self.current_player
# Check rows
if all(self.buttons[row][c]["text"] == symbol for c in range(3)):
return True
# Check columns
if all(self.buttons[r][col]["text"] == symbol for r in range(3)):
return True
# Check diagonals
if all(self.buttons[i][i]["text"] == symbol for i in range(3)) or \
all(self.buttons[i][2 - i]["text"] == symbol for i in range(3)):
return True
return False
def check_draw(self):
return all(button["text"] != "" for row in self.buttons for button in row)
def reset_board(self):
for row in self.buttons:
for button in row:
button["text"] = ""
button["state"] = "active"
self.current_player = "X"
def update_scores(self, player1, player2, player1_wins, player2_wins, games_played):
score_label = tk.Label(self.game_window, text=f"{player1}: {player1_wins} | {player2}: {player2_wins} | Games Played: {games_played}/{self.num_games_total}")
score_label.grid(row=3, columnspan=3)
def declare_final_winner(self, player1, player2):
final_winner = player1 if self.player1_wins > self.player2_wins else player2
messagebox.showinfo("Final Winner", f"{final_winner} wins the series with {max(self.player1_wins, self.player2_wins)} out of {self.num_games_total} games!")
self.game_window.destroy()
self.root = tk.Tk()
game = TicTacToeGame(self.root)
self.root.mainloop()
if __name__ == "__main__":
root = tk.Tk()
game = TicTacToeGame(root)
root.mainloop()