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Water Wheels #6098
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Same issue here, only the ones attached to the dynamo spins, the others not |
I cannot confirm this is an issue, can I please get a video of some form to demonstrate the problem? Or at least an image? In my dev environment, waterwheels will always connect up to three when next to a dynamo, and will not spin otherwise, which feels like intended behavior from when I redid their code, to make sure they were more obvious to use. |
The one connected to the dynamo spins, the other 2 do not |
Untitled.video.mp4 |
You seem to have placed a block of water in the back of the waterwheel, underneath the space where it should be turning up. Why did you do that, and what happens when you remove it? |
That doesn't change anything. The water is flowing away from the water wheel in the same direction it is turning. This at least used to be one of the optimal ways to maximize speed. I did remove it to make sure, but it doesn't change anything. |
Waterwheels got changed such that you couldn't minmax them in ways that looked off (water originating inside the wheel, etc) back in 1.20.4 and the old optimization setups are no longer valid. Can you test with just a block of water for each wheel, not on the wheel but falling down from above it onto the "third" top block (towards the back), and then running underneath the bottom? Knowledge of whether that works that would be lovely, as would a picture of it doing so. The setup layout that I would like you to test would be like this:
|
Minecraft Version
1.21.1
Immersive Engineering Version
MAJOR 1.21.1-12.0.0-182
Expected Behavior
Multiple water wheels should connect up to three.
Actual Behavior
Three wheels are not connecting. Only one is spinning with all three running water and no obstructions. Tested with a dynamo on the opposite side and that wheel started turning, proving they're not obstructed.
Steps to reproduce
I set up the dynamo.
Attached all three wheels.
Poured water over all three.
Debug Crash Log
No Crash.
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