diff --git a/README.md b/README.md index 4e495fa..f47940b 100644 --- a/README.md +++ b/README.md @@ -35,38 +35,7 @@ keyframes to the timeline for all properties modified via Artnet. ![Editing in Blender](./images/Blender-artnet.png) -# Support - -## Version 1.6.3: - -* Follow Blender's internal frame rate when recording auto keyframes, matching your animation framerate -* When not recording keyframes, run at 30fps for smooth previs - -## Version 1.6.2: - -* Integrate with Auto Keyframing setting in Blender - -## Version 1.6.1: - -* Only create key frames for channels that changed - -## Version 1.6: - -* Save ArtNet animation to keyframes for playback later, e.g. rendering in Cycles -* Supports Point light type in Blender - -## Version 1.5: - -* Target parent or grandparent object with pan and tilt settings - great for moving head modelling - -## Version 1.3: - -* Supports Area light type in Blender -* Hides artnet panel for unsupported lights - -## Version 1.2: - -Supports Spot light type in Blender +# DMX Support Handles the following DMX channels (coarse only for now) * RGBW (additive) @@ -102,6 +71,38 @@ Frost can be handled by changing the spot blend radius in Blender Gobos can be handled by [https://www.youtube.com/watch?v=Af-yLsRpF7I] +# Versions +### Version 1.6.3: + +* Follow Blender's internal frame rate when recording auto keyframes, matching your animation framerate +* When not recording keyframes, run at 30fps for smooth previs + +### Version 1.6.2: + +* Integrate with Auto Keyframing setting in Blender + +### Version 1.6.1: + +* Only create key frames for channels that changed + +### Version 1.6: + +* Save ArtNet animation to keyframes for playback later, e.g. rendering in Cycles +* Supports Point light type in Blender + +### Version 1.5: + +* Target parent or grandparent object with pan and tilt settings - great for moving head modelling + +### Version 1.3: + +* Supports Area light type in Blender +* Hides artnet panel for unsupported lights + +### Version 1.2: + +* Supports Spot light type in Blender + # Contributions wanted * Let's work out how to get fixture definitions in from an open source store