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avdevice.h
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#include "sisa64.h"
#include <SDL2/SDL.h>
#define SCREEN_WIDTH 1280
#define SCREEN_HEIGHT 720
#define AV_STDIN_BUF_SZ 0x10000
#define AUDIO_MEM_SZ 0x1000000
#define SFBUF_SZ 0x1000000
#define NSOUNDEFFECTS 16
#define VIDEO_MEM_SZ (SCREEN_WIDTH * SCREEN_HEIGHT * 2)
static uint8_t audiomemory[AUDIO_MEM_SZ] = {0};
static uint8_t sfbuf[NSOUNDEFFECTS*SFBUF_SZ] = {0};
static uint32_t vmem[VIDEO_MEM_SZ] = {0}; /*two screens worth of video memory.*/
static uint32_t* screenmem;
static int32_t audio_left = 0;
static int32_t sfbuf_left[NSOUNDEFFECTS] = {0};
static SDL_Window *sdl_win = NULL;
static SDL_Renderer *sdl_rend = NULL;
static SDL_Texture *sdl_tex = NULL;
static SDL_AudioSpec sdl_spec = {0};
static const int32_t display_scale = 1;
static uint8_t shouldquit = 0;
static uint8_t av_stdin_buf[AV_STDIN_BUF_SZ];
static long av_stdin_buf_len = 0;
static void av_stdin_buf_push_char(uint8_t b){
if(av_stdin_buf_len >= AV_STDIN_BUF_SZ) return;
av_stdin_buf[av_stdin_buf_len++] = b;
}
static uint8_t av_stdin_buf_pop_char(){
if(av_stdin_buf_len == 0) return 0xff;
return av_stdin_buf[--av_stdin_buf_len];
}
static uint64_t video_register_A;
static uint64_t video_register_B;
static uint64_t video_register_C;
static uint64_t video_register_D;
static void pollevents(){
SDL_Event ev;
while(SDL_PollEvent(&ev)){
if(ev.type == SDL_QUIT) shouldquit = 1; /*Magic value for quit.*/
else if(ev.type == SDL_TEXTINPUT){
uint8_t* b = (uint8_t*)(ev.text.text);
while(*b) {
av_stdin_buf_push_char(*b);
b++;
}
}else if(ev.type == SDL_KEYDOWN){
switch(ev.key.keysym.scancode){
default: break;
case SDL_SCANCODE_DELETE: av_stdin_buf_push_char(0x7F); break;
case SDL_SCANCODE_BACKSPACE: av_stdin_buf_push_char(0x7F);break;
case SDL_SCANCODE_KP_BACKSPACE: av_stdin_buf_push_char(0x7F);break;
case SDL_SCANCODE_RETURN: av_stdin_buf_push_char(0xa);break;
case SDL_SCANCODE_RETURN2: av_stdin_buf_push_char(0xa);break;
case SDL_SCANCODE_KP_ENTER: av_stdin_buf_push_char(0xa);break;
case SDL_SCANCODE_ESCAPE: av_stdin_buf_push_char('\e');break;
}
}
}
}
static void sfbuf_write(uint64_t addr, uint8_t val){
sfbuf[addr] = val;
}
static uint8_t sfbuf_read(uint64_t addr){
return sfbuf[addr];
}
static void playsf(uint8_t id, uint64_t len){
id %= NSOUNDEFFECTS;
sfbuf_left[id] = len;
if(len > SFBUF_SZ)
sfbuf_left[id] = SFBUF_SZ-1;
}
static void haltsf(uint8_t id){
id %= NSOUNDEFFECTS;
sfbuf_left[id] = 0;
}
static void audio_mem_write(uint64_t addr, uint8_t val){
audiomemory[addr] = val;
}
/*Video memory is stored Big Endian. We want to get it to the processor in native endian.*/
static void vmem_write(uint64_t addr, uint32_t val){
/*convert u32 to BE, write it...*/
vmem[addr] = u32_to_be(val);
}
static uint32_t vmem_read(uint64_t addr){
/*convert BE32 to u32, read it....*/
return be_to_u32(vmem[addr]);
}
static void haltaudio(){audio_left = 0;}
static void playaudio(uint32_t sz){
audio_left = sz;
if(sz >= AUDIO_MEM_SZ) audio_left = AUDIO_MEM_SZ-1;
}
static uint64_t read_gamer_buttons(){
uint64_t retval = 0;
const unsigned char *state;
SDL_PumpEvents();
state = SDL_GetKeyboardState(NULL);
retval |= 0x1 * (state[SDL_SCANCODE_UP]!=0);
retval |= 0x2 * (state[SDL_SCANCODE_DOWN]!=0);
retval |= 0x4 * (state[SDL_SCANCODE_LEFT]!=0);
retval |= 0x8 * (state[SDL_SCANCODE_RIGHT]!=0);
retval |= 0x10 * (state[SDL_SCANCODE_RETURN]!=0);
retval |= 0x20 * (state[SDL_SCANCODE_RSHIFT]!=0);
retval |= 0x40 * (state[SDL_SCANCODE_Z]!=0);
retval |= 0x80 * (state[SDL_SCANCODE_X]!=0);
retval |= 0x100 * (state[SDL_SCANCODE_C]!=0);
retval |= 0x200 * (state[SDL_SCANCODE_A]!=0);
retval |= 0x400 * (state[SDL_SCANCODE_S]!=0);
retval |= 0x800 * (state[SDL_SCANCODE_D]!=0);
return retval;
}
static void renderscreen(){
SDL_Rect screenrect;
SDL_Rect screenrect2;
screenrect.x = 0;
screenrect.y = 0;
screenrect.w = SCREEN_WIDTH;
screenrect.h = SCREEN_HEIGHT;
screenrect2 = screenrect;
screenrect2.w *= display_scale;
screenrect2.h *= display_scale;
SDL_UpdateTexture(
sdl_tex,
NULL,
screenmem,
(SCREEN_WIDTH) * 4
);
SDL_RenderCopy(
sdl_rend,
sdl_tex,
&screenrect,
&screenrect2
);
SDL_RenderPresent(sdl_rend);
return;
}
static void sdl_audio_callback(void *udata, Uint8 *stream, int len_in){
(void)udata;
unsigned long i;
int len = len_in;
int left;
SDL_memset(stream, 0, len);
if(len >= audio_left){
len = audio_left;
}
/*len = (len < audio_left) ? len : audio_left;*/
if(audio_left != 0){
SDL_MixAudio(stream, audiomemory + (AUDIO_MEM_SZ - audio_left),
len,
SDL_MIX_MAXVOLUME
);
audio_left -= len;
}
/*For each of the SFbufs...*/
for(i = 0; i < NSOUNDEFFECTS;i++){
left = sfbuf_left[i];
if(left == 0) continue;
len = len_in;
if(len >= left)
len = left;
if(left != 0){
SDL_MixAudio(stream, sfbuf+i*SFBUF_SZ + (AUDIO_MEM_SZ - left),
len,
SDL_MIX_MAXVOLUME
);
sfbuf_left[i] -= left;
}
}
}
static void av_init(){
SDL_DisplayMode DM;
screenmem = vmem;
av_stdin_buf_len = 0;
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
{
printf("SDL2 could not be initialized!\n"
"SDL_Error: %s\n", SDL_GetError());
exit(1);
}
SDL_GetCurrentDisplayMode(0, &DM);
/*if(DM.w > 1000) display_scale = 2;*/
sdl_spec.freq = 44100;
sdl_spec.format = AUDIO_S16MSB; /*Big Endian*/
sdl_spec.channels = 1;
sdl_spec.silence = 0;
sdl_spec.samples = 4096;
sdl_spec.callback = sdl_audio_callback;
sdl_spec.userdata = NULL;
sdl_win = SDL_CreateWindow("[SISA-64]",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH * display_scale,
SCREEN_HEIGHT * display_scale,
SDL_WINDOW_SHOWN
);
if(!sdl_win)
{
printf("SDL2 window creation failed.\n"
"SDL_Error: %s\n", SDL_GetError());
exit(1);
}
sdl_rend = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_ACCELERATED);
if(!sdl_rend){
printf("SDL2 renderer creation failed.\n"
"SDL_Error: %s\n", SDL_GetError());
exit(1);
}
sdl_tex = SDL_CreateTexture(sdl_rend,
/*SDL_PIXELFORMAT_ARGB8888, */
SDL_PIXELFORMAT_RGBA32,
SDL_TEXTUREACCESS_TARGET,
SCREEN_WIDTH,
SCREEN_HEIGHT
);
if(!sdl_tex){
printf("SDL2 texture creation failed.\n"
"SDL_Error: %s\n", SDL_GetError());
exit(1);
}
if ( SDL_OpenAudio(&sdl_spec, NULL) < 0 ){
printf("\r\nSDL2 audio opening failed!\r\n"
"SDL_Error: %s\r\n", SDL_GetError());
exit(-1);
}
SDL_PauseAudio(0);
SDL_StartTextInput();
}
static uint8_t pv(){ /*Poll events.*/
pollevents();
return shouldquit;
}
#define BEGIN_CONTROLLER 0x200000000
#define BEGIN_VMEM 0x300000000
#define BEGIN_AMEM 0x400000000
#define BEGIN_SFBUFS 0x500000000
static uint64_t av_device_read(uint64_t addr){
const uint64_t loc_vstring = 0x400;
const char* vendor_string = "S-ISA-64 Emulator: SDL2 Audio-Video Controller.";
if(addr == 0) return 0x1ABC;
if(addr == 1) return 1;
if(addr == 2) return loc_vstring;
/*cannot be disabled*/
if(addr == 3) return 0;
/*not thread safe!*/
if(addr == 4) return 0;
/*Device implemented.*/
if( (addr >= loc_vstring) &&
((addr - 0x400) < strlen(vendor_string))
) return vendor_string[addr - 0x400];
/*active read addresses.*/
if(addr == (BEGIN_CONTROLLER+3)) {return video_register_A;}
if(addr == (BEGIN_CONTROLLER+4)) {return video_register_B;}
if(addr == (BEGIN_CONTROLLER+5)) {return video_register_C;}
if(addr == (BEGIN_CONTROLLER+6)) {return video_register_D;}
if(addr == (BEGIN_CONTROLLER + 0x100)) return pv();
if(addr == (BEGIN_CONTROLLER + 0x101)) return read_gamer_buttons();
/*102 is the stdin buf. 103 is to clear/flush the stdin buf.*/
if(addr == (BEGIN_CONTROLLER + 0x102)) return av_stdin_buf_pop_char();
if(addr == (BEGIN_CONTROLLER + 0x200)) return NSOUNDEFFECTS;
if(addr == (BEGIN_CONTROLLER + 0x201)) return SFBUF_SZ;
/*Read video memory.*/
if(addr >= BEGIN_VMEM && addr < (BEGIN_VMEM + VIDEO_MEM_SZ))
return vmem_read(addr - BEGIN_VMEM);
return 0;
}
static void av_device_write(uint64_t addr, uint64_t val){
/*TODO*/
if(addr == BEGIN_CONTROLLER) {playaudio(val);return;}
if(addr == (BEGIN_CONTROLLER+1)) {haltaudio();return;}
if(addr == (BEGIN_CONTROLLER+2)) {renderscreen();return;}
/*address the registers.*/
if(addr == (BEGIN_CONTROLLER+3)) {video_register_A = val; return;}
if(addr == (BEGIN_CONTROLLER+4)) {video_register_B = val; return;}
if(addr == (BEGIN_CONTROLLER+5)) {video_register_C = val; return;}
if(addr == (BEGIN_CONTROLLER+6)) {video_register_D = val; return;}
/*Hardware DMA, ram to vmem*/
if(addr == (BEGIN_CONTROLLER+7)) {
memcpy(
vmem + video_register_A,
sisa64_mem + video_register_B,
video_register_C
);
return;
}
/*Hardware DMA, ram to ram*/
if(addr == (BEGIN_CONTROLLER+8)) {
memcpy(
sisa64_mem + video_register_A,
sisa64_mem + video_register_B,
video_register_C
);
return;
}
/*Hardware DMA, vmem to vmem*/
if(addr == (BEGIN_CONTROLLER+9)) {
memcpy(
vmem + video_register_A,
vmem + video_register_B,
video_register_C
);
return;
}
/*Hardware DMA, vmem to ram*/
if(addr == (BEGIN_CONTROLLER+10)) {
memcpy(
sisa64_mem + video_register_A,
vmem + video_register_B,
video_register_C
);
return;
}
/*Assign screenmem to offset in video memory.*/
if(addr == (BEGIN_CONTROLLER+11)){
screenmem = vmem + val;
return;
}
/*Assign screen memory to somewhere in main memory*/
if(addr == (BEGIN_CONTROLLER+12)){
screenmem = (uint32_t*) (sisa64_mem + val);
return;
}
/*Clear screen to ARGB value.*/
if(addr == (BEGIN_CONTROLLER + 13)){
uint32_t i;
uint32_t v = u32_to_be(val);
for(i = 0; i < SCREEN_WIDTH * SCREEN_HEIGHT; i++){
memcpy(screenmem + i, &v, 4);
}
return;
}
/*Hardware DMA, ram to amem*/
if(addr == (BEGIN_CONTROLLER+14)) {
memcpy(
audiomemory + video_register_A,
sisa64_mem + video_register_B,
video_register_C
);
return;
}
if(addr == (BEGIN_CONTROLLER + 0x102)){
av_stdin_buf_push_char(val);
return;
}
/*flush the av stdin buffer.*/
if(addr == (BEGIN_CONTROLLER + 0x103)){
av_stdin_buf_len = 0;
return;
}
if(addr == (BEGIN_CONTROLLER + 0x200)){
playsf(val >> 32, val & 0xFFffFFff);
return;
}
if(addr == (BEGIN_CONTROLLER + 0x201)){
haltsf(val);
return;
}
/*Memory read and write.*/
if(addr >= BEGIN_VMEM && addr < (BEGIN_VMEM + VIDEO_MEM_SZ)){
/*video memory is addressed by the u32*/
vmem_write(addr - BEGIN_VMEM, val);
return;
}
if(addr >= BEGIN_AMEM && addr < (BEGIN_AMEM + AUDIO_MEM_SZ)){
audio_mem_write(addr - BEGIN_AMEM, val);
return;
}
if(addr >= BEGIN_SFBUFS && addr < (BEGIN_SFBUFS + NSOUNDEFFECTS*SFBUF_SZ)){
sfbuf_write(addr - BEGIN_SFBUFS, val);
return;
}
}