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main.go
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package main
import (
"fmt"
"net"
)
func main() {
fmt.Println("0 - local game")
fmt.Println("1 - LAN game")
fmt.Print("insert: ")
var input int
fmt.Scanf("%d", &input)
var game *Game
isLan := input == 1
if isLan {
fmt.Println("0 - host game")
fmt.Println("1 - connect to another game")
fmt.Print("insert: ")
fmt.Scanf("%d", &input)
fmt.Scanf("%d", &input)
isHost := input == 0
var playerStartsFirst bool
var connection net.Conn
if isHost {
// host server
playerStartsFirst = true
listener, err := net.Listen("tcp", ":1234")
if err != nil {
fmt.Println("Error starting server:", err)
return
}
defer listener.Close()
connection, err = listener.Accept()
if err != nil {
fmt.Println("Error accepting connection:", err)
return
}
defer connection.Close()
} else {
// connect to server
playerStartsFirst = false
var address string
fmt.Print("insert address: ")
fmt.Scanf("%s", &address)
fmt.Scanf("%s", &address)
var err error
connection, err = net.Dial("tcp", address + ":1234")
if err != nil {
fmt.Println("Error connecting to server:", err)
return
}
defer connection.Close()
}
game = newGame(newHumanPlayer(), newLanPlayer(connection), playerStartsFirst)
} else {
game = newGame(newHumanPlayer(), newHumanPlayer(), true)
}
game.Start()
}