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pieces.go
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package main
const (
PIECE_EMPTY = 0
PIECE_PAWN = 1
PIECE_ROOK = 2
PIECE_KNIGHT = 3
PIECE_BISHOP = 4
PIECE_QUEEN = 5
PIECE_KING = 6
)
type Piece struct {
kind int
symbol string
isTarget bool
isSelected bool
isPlayer bool
}
func (self *Piece) Select() {
self.isSelected = true
}
func (self *Piece) UnSelect() {
self.isSelected = false
}
func (self *Piece) SetAsTarget() {
self.isTarget = true
}
func (self *Piece) UnsetAsTarget() {
self.isTarget = false
}
func (self *Piece) IsSelectedOrTarget() bool {
return self.isTarget || self.isSelected
}
func newEmptyPiece() *Piece {
return &Piece{
kind: PIECE_EMPTY,
symbol: " ",
isTarget: false,
isSelected: false,
isPlayer: false,
}
}
func newPawn(isPlayer bool) *Piece {
symbol := "p"
if isPlayer {
symbol = "P"
}
return &Piece{
kind: PIECE_PAWN,
symbol: symbol,
isTarget: false,
isSelected: false,
isPlayer: isPlayer,
}
}
func newRook(isPlayer bool) *Piece {
symbol := "r"
if isPlayer {
symbol = "R"
}
return &Piece{
kind: PIECE_ROOK,
symbol: symbol,
isTarget: false,
isSelected: false,
isPlayer: isPlayer,
}
}
func newKnight(isPlayer bool) *Piece {
symbol := "n"
if isPlayer {
symbol = "N"
}
return &Piece{
kind: PIECE_KNIGHT,
symbol: symbol,
isTarget: false,
isSelected: false,
isPlayer: isPlayer,
}
}
func newBishop(isPlayer bool) *Piece {
symbol := "b"
if isPlayer {
symbol = "B"
}
return &Piece{
kind: PIECE_BISHOP,
symbol: symbol,
isTarget: false,
isSelected: false,
isPlayer: isPlayer,
}
}
func newQueen(isPlayer bool) *Piece {
symbol := "q"
if isPlayer {
symbol = "Q"
}
return &Piece{
kind: PIECE_QUEEN,
symbol: symbol,
isTarget: false,
isSelected: false,
isPlayer: isPlayer,
}
}
func newKing(isPlayer bool) *Piece {
symbol := "k"
if isPlayer {
symbol = "K"
}
return &Piece{
kind: PIECE_KING,
symbol: symbol,
isTarget: false,
isSelected: false,
isPlayer: isPlayer,
}
}