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[Bug]: Time and Wind incompatibility #184

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Cyan4235 opened this issue Oct 24, 2023 · 0 comments
Open

[Bug]: Time and Wind incompatibility #184

Cyan4235 opened this issue Oct 24, 2023 · 0 comments

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@Cyan4235
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Cyan4235 commented Oct 24, 2023

Minecraft Version

1.19.2

Enhanced Celestials Version

1.19.2-2.1.0.6

Mod Loader

Fabric

Mod Loader Version

Fabric Loader 0.14.23

Bug Severity

Major

What happened?

I feel it's easier to reference my testing of the mod from the comment I made involving a previous issue that was posted on the Time and Wind github. This is the comment for the sake of brevity.

I've done some testing on this, it seems like Enhanced Celestials does its own internal calculations as it uses the same per tick method for day length. However it includes both night and day in that method and does not separate them like Time and Wind does. Additionally tested with patchSkyAngle set to false just in case, still has the same outcome. Lastly I tested with and without acceleration, with acceleration it doesn't seem to affect the progression of lunar events in Enhanced Celestials, and with no acceleration the same issue is true. So I'm not exactly sure how the mod is handling those ticks for tracking. Hope this is either insightful or helpful. I did this testing on 1.19.2, as that is the version I've been building my own personal modpack on, using fabric loader version 0.14.23 if that makes a difference.

Mod versions:
Time and Wind = 1.4.3+1.19.2
Enhanced Celestials = 1.19.2-2.1.0.6

I feel it should also be noted that the only way the mod seems to work as intended when coupled with Time and Wind is when avoiding sleep altogether. Only when the mod is used by itself does it seem to progress the time for lunar events as expected.

latest.log

Log does not contain any relevant information in regards to the reason for incompatibility.

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