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The bow isn't actually different, but AbstractSkeleton.setItemSlot doesn't check if the equipment changed before resetting the attack goal. This causes it to skip the attack delay.
This should probably only trigger if the item has the enchant, or only if it actually modified the item:
Issue type:
Short description:
Steps to reproduce the problem:
Discovered on ForgeCraft:
The bow isn't actually different, but AbstractSkeleton.setItemSlot doesn't check if the equipment changed before resetting the attack goal. This causes it to skip the attack delay.
This should probably only trigger if the item has the enchant, or only if it actually modified the item:
EvilCraft/src/main/java/org/cyclops/evilcraft/enchantment/component/EnchantmentEffectComponentAmplifyDamage.java
Line 40 in 073e4cd
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Log file:
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