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Remove LPV [#48]

Delt06pushed 1 commit to master • 6f9971e…3479ae0 • 
on Jan 12

Update README.md

Delt06pushed 1 commit to master • 157f0c8…6f9971e • 
on Jan 12

Merge pull request #51 from Delt06/vxgi

Pull request merge
Delt06pushed 50 commits to master • ae3051a…157f0c8 • 
on Jan 12

VXGIDiffuseTest: full res VXGI

Delt06pushed 8 commits to vxgi • 495c9d4…5293297 • 
on Jan 9

VXGI: use roughness squared in indirect specular

Delt06created vxgi • 495c9d4 • 
on Jan 2

Refactor SSR shader resources: move to a separate folder

Delt06pushed 3 commits to master • 76b71af…ae3051a • 
on Dec 15, 2024

LPV: sky occlusion propagation

Delt06pushed 2 commits to master • c025d27…76b71af • 
on Dec 14, 2024

LPV sky occlusion prototype

Delt06pushed 1 commit to master • fb5517b…c025d27 • 
on Dec 13, 2024

Deleted branch

Delt06deleted lpv • 
on Dec 13, 2024

Only regenerate diffuse irradiance and prefiltered environment maps w…

Delt06pushed 55 commits to master • 002c96b…fb5517b • 
on Dec 13, 2024

Only regenerate diffuse irradiance and prefiltered environment maps w…

Delt06pushed 1 commit to lpv • 8517bbe…fb5517b • 
on Dec 13, 2024

AAAAModelPostProcessor: fix double underscore in submesh game object …

Delt06pushed 1 commit to lpv • ec2fb66…8517bbe • 
on Dec 12, 2024

Disallow multiple renderers on one game object

Delt06pushed 2 commits to lpv • 8c1f83a…ec2fb66 • 
on Dec 12, 2024

LPV propagation: add intensity controls

Delt06pushed 4 commits to lpv • c8a7b2c…8c1f83a • 
on Dec 12, 2024

LPV Inject: fix dummy depth target bound, causing injection to someti…

Delt06created lpv • c8a7b2c • 
on Dec 12, 2024

Sky occlusion for APV

Delt06pushed 1 commit to master • 4541582…002c96b • 
on Dec 2, 2024

Indirect specular lighting debug view

Delt06pushed 16 commits to master • 522c330…4541582 • 
on Dec 2, 2024

Fix serializing root signature with D3D12_ROOT_SIGNATURE_FLAG_LOCAL_R…

Delt06pushed 1 commit to master • 45b632f…522c330 • 
on Nov 30, 2024

Upgrade to 6000.0.26f1

Delt06pushed 2 commits to master • 2523e0a…45b632f • 
on Nov 25, 2024

Bindless textures test

Delt06pushed 2 commits to master • 96a3aae…2523e0a • 
on Nov 13, 2024

Point light shadows [closes #29]

Delt06pushed 1 commit to master • 0c4363d…96a3aae • 
on Nov 11, 2024

Move anti aliasing to additional camera data. Fixed tests [closes #42]

Delt06pushed 2 commits to master • 7eb17d1…0c4363d • 
on Nov 10, 2024

Update README.md

Delt06pushed 1 commit to master • 4a92e57…7eb17d1 • 
on Nov 10, 2024

Update README.md

Delt06pushed 1 commit to master • 2fa4205…4a92e57 • 
on Nov 9, 2024

Setup for linking DELTationBindlessPlugin.dll for UWP

Delt06pushed 2 commits to master • 1b662ad…2fa4205 • 
on Nov 9, 2024

Add separate profiling samplers for each separate shadow pass

Delt06pushed 1 commit to master • 0c4c45c…1b662ad • 
on Nov 6, 2024

Spot light shadows [closes #28]

Delt06pushed 1 commit to master • 6e10576…0c4c45c • 
on Nov 6, 2024

Directional shadows test [#41]

Delt06pushed 2 commits to master • c227331…6e10576 • 
on Nov 4, 2024

Rebake prefiltered environment map on ambient probe change

Delt06pushed 2 commits to master • ec6f736…c227331 • 
on Nov 4, 2024

Setup tests [#41]

Delt06pushed 1 commit to master • 257d3c6…ec6f736 • 
on Nov 3, 2024