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Actions.cs
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using System;
namespace LobbyAppearanceImprovements
{
public static class Actions
{
// CONFIG //
// Ordered by Layer //
// UI //
public static Action<bool> UI_HideFade { get; set; }
public static Action<int> UI_BlurOpacity { get; set; }
public static Action<float> UI_Scale { get; set; }
// Overlay //
// Anything that affects the scene as a whole //
// Post Processing //
public static Action<bool> PostProcessing { get; set; }
// Lights //
// The primary light over the scene //
public static Action<string> Light_Color { get; set; }
public static Action<bool> Light_Flicker_Disable { get; set; }
public static Action<float> Light_Intensity { get; set; }
// Character Pad Displays //
public static Action<float> CharacterPadScale { get; set; }
// Background Elements //
// Anything in the background unrelated to the characters //
public static Action<bool> MeshProps { get; set; }
public static Action<bool> PhysicsProps { get; set; }
public static Action<bool> DisableShaking { get; set; }
// Custom Background //
public static Action<string> SelectedScene { get; set; }
// Survivors In Lobby //
// Anything related to the config setting to show displays in the lobby //
public static Action<bool> SIL_Enabled { get; set; }
public static Action<bool> SIL_LockedCharactersBlack { get; set; }
public static Action<string> SIL_SelectedLayout { get; set; }
public static Action<int> SelectViewMode { get; set; }
public static Action<bool> SIL_ClickOnCharacterToSwap { get; set; }
public static Action<bool> ReplayAnim { get; set; }
public static Action<bool> LivePreview { get; set; }
}
}