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WallGen

Simple, fully self-contained script for generating a wall between two points in Godot. Has static constructors, so it can be placed by hand or easily generated by calling WallGen.construct() from code. Works In-Editor or during Run-time.

image

Tons of options and features, including

  • Dimensions
  • Door/Window openings
  • Trim
  • Color/Material
  • Colliders
  • "Bridges" with sibling walls, to create seamless corners
  • Auto-updating, with adjustable frequency.
  • Designed with readibility and simplicity in mind.

Use as-is or create your own plugins for easier wall placement. Includes helper functions "generateNextWall()" and "splitWall()" for easier plugin creation.

Guide:

  • Download WallGen.gd
  • Add to your project
  • Drag the WallGen Node into your scene, or call WallGen.construct()