-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathCustomPalette.cs
29 lines (25 loc) · 1.26 KB
/
CustomPalette.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
using System;
using UnityEngine;
namespace DillyzRoleApi_Rewritten
{
public class CustomPalette
{
// ROLE NAME COLORS
public static Color32 White => new Color32(253, 253, 253, 255);
public static Color32 ImpostorRed => new Color32(253, 25, 25, 255);
public static Color32 CrewmateBlue => new Color32(139, 253, 253, 255);
public static Color32 LoneWolfGray => new Color32(125, 125, 165, 255);
// BASE GAME ROLE MODIFIERS
public static Color32 EngineerOrange => new Color32(255, 145, 35, 255);
public static Color32 ScientistTeal => new Color32(105, 150, 255, 255);
public static Color32 GuardianAngleLightBlue => new Color32(165, 225, 255, 255);
public static Color32 ShapeShifterCrimson => new Color32(190, 30, 55, 255);
// BUTTONS
public static Color32 KillButtonTextOutline = new Color32(219, 37, 0, 255);
public static Color32 PassiveButtonTextOutline = new Color32(0, 0, 0, 255);
// UI
//public static Color32 GameSettingDeselectedColor = new Color32(255, 255, 255, 255);
public static Color32 GameSettingSelectedColor = new Color32(0, 255, 0, 255);
public static Color32 CheckboxSelectedColor = new Color32(255, 225, 0, 255);
}
}