forked from balance-simc/Balance-SimC
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathfaq.txt
74 lines (62 loc) · 4.93 KB
/
faq.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
1. What's new? <a href="https://github.com/balance-simc/Balance-SimC/commits/master/faq.txt" target="_top">(changelog)</a>
* All sims are updated for Patch 9.2.
1. How do I use the new charts?
* The main sims page on [Dreamgrove](https://dreamgrove.gg/sims) has brief instructions on how to use various parts of the chart to look at the information you want.
1. What are the base profiles used in the sims?
* All raid buffs and consumables are used.
* 'Smart Sim' setting is used for each set of talents with a fixed soublind & legendary. This means that for each soulbind & legendary combo, the talents that sim highest will be more precise than the talents that sim the lowest.
* Stellar Flare talent is filtered out by default. It can be re-filtered in by clicking the down arrow on the T45 filter.
* The base character can be found in [sandbag_h_base.txt](sandbag_h_base.txt) for heroic level and [sandbag_base.txt](sandbag_base.txt) for mythic level.
* Heroic:
- Legendary items are set with Haste & Mastery at ilevel 265
- Conduits are Rank 11 + 2 (enhanced)
- T28 2-set is equipped
- Only one legendary is equipped at a time
* Mythic:
- Legendary items are set with Haste & Mastery at ilevel 291
- Conduits are Rank 13 + 2 (enhanced)
- T28 2+4-set are equipped
- The Unity legendary is being used for all profiles at ilevel 291
1. What is the '1T Move' selection in the target dropdown?
* This is an approximation of a light movement encounter. The simc raid_events can be found in [move.txt](move.txt). It consists of:
* Each movement has a random distance of 20yd to 30yd
* Movement starts when boss health reaches 95%
* Movement repeats every ~30s to ~60s
* There is no optimization of pooling and planning for movement
* Fallback casts during movement are:
* Starsurge if Balance of All Things is not equipped
* Sunfire and Moonfire, starting with the lowest remaining duration
2. What is the '2T Spread' selection in the target dropdown?
* This represents an encounter with two targets which are by 15 yards so Starfire and Moonfire /w Twin Moons talent cannot hit both targets at the same time.
1. What is the 'Composite' selection in the target dropdown?
* This is an ***UNOPTIMIZED, VERY CRUDE APPROXIMATION*** of a random highly variable encounter as often found in dungeons. The simc raid_events can be found in [composite.txt](composite.txt). It consists of:
* Random light movement as per the '1T Move' script
* ~550s total fight time
* ~115s to ~160s fighting one boss mob
* ~20s to ~40s fighting waves of 1 to 7 mobs, each wave random and repeating until the end of the fight
* Random ~5s to ~25s wait after each fight
1. How does SimC handle Convoke the Spirits (Night Fae)?
* Convoke the Spirits will cast:
- 5 to 6 heals
- 20% chance to replace a damage spell with Full Moon
- Strong likelihood of casting 3-5 starsurges
- Almost guaranteed chance to cast starfall if it isn't up
- Chance to cast Moonfire on an un-dotted target
1. How does SimC handle Kindred Spirits (Kyrian)?
* It is possible to sim two characters at once to get a more accurate sim of the additional dps from bonding (inlcuding Kindred Affinity)
* These sims are only run as solo, and such several assumptions are made:
- You are bonding with someone who does the exact same damage as you at the exact same time as you
- 27.75% of the pool is discounted to approximate loss due to absorb/healing/desync of damage patterns between the two players
- The additional bond damage done by you AND your partner are attributed to you
- Kindred Affinity buff will be applied to you, but any benefit your partner gets cannot be ascertained in a single actor sim
1. Are the sims updated for _____ ?
* At the top of the HTML report, in the SimulationCraft banner, you will find the git build code.
* Goto `http://github.com/simulationcraft/simc/commits/<enter git build code here>` to see all the changes to SimC that have been incorporated into the sim.
1. How can I run my own sims?
* Full instructions for building SimC can be found in the SimC wiki <a href="https://github.com/simulationcraft/simc/wiki/HowToBuild" target="_top">HowToBuild</a> page.
1. I found a bug! Something in the sims doesn't line up with what's in game!
* Submit an issue report with the [Bugs/Improvements/Questions](https://github.com/balance-simc/Balance-SimC/issues/new/choose) link
1. I found improvements to the APL that leads to higher DPS!
* Submit an issue report with the [Bugs/Improvements/Questions](https://github.com/balance-simc/Balance-SimC/issues/new/choose) link
1. What about _____ ?
* Submit an issue report with the [Bugs/Improvements/Questions](https://github.com/balance-simc/Balance-SimC/issues/new/choose) link