You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If there was ~10k new players during one plugin's runtime and EVERY ONE OF THEM did a statistic and/or drop config update (generally amended own Player's Data) - by breaking stone, leveling-up or filtering custom drops - and (even more abstract) they will stay on your server (assuming you have that many slots) and there will be somehow auto-save or plugin reload (causing saving unsaved data into database): server can basically have issues uploading that data.
I could potentially make it better but it will require making separate methods for different "database save types" - it will then cause additional effort to maintain everything correctly if database inserting code need updating...
The text was updated successfully, but these errors were encountered:
This is very abstract situation, but...
If there was ~10k new players during one plugin's runtime and EVERY ONE OF THEM did a statistic and/or drop config update (generally amended own Player's Data) - by breaking stone, leveling-up or filtering custom drops - and (even more abstract) they will stay on your server (assuming you have that many slots) and there will be somehow auto-save or plugin reload (causing saving unsaved data into database): server can basically have issues uploading that data.
I could potentially make it better but it will require making separate methods for different "database save types" - it will then cause additional effort to maintain everything correctly if database inserting code need updating...
The text was updated successfully, but these errors were encountered: