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Hitsounds and metronome delayed in the chart editor #2375
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This is a bug I've tried to figure out on and off for a while and haven't been able to resolve. Tagging this as |
It seems to be an issue with the OpenAL Soft time change on Funkin's Lime fork. I tried the fork on a different non-FNF related project and it seemed to suffer the same issue |
I'm not sure if this is entirely correct but I believe the issue is with how the hit sounds and the metronome are handled. This could potentially be solved by having two seperate functions, one for audio time with latency compensation, and one for audio time straight from the buffer depending on the use. Again, I might be wrong, if I am please someone correct me lol! |
Also worth noting, the OpenAL Soft config allows customizable period sizes which would allow for higher audio precision with the old method Lime uses for calculating audio time. |
This issue has a pending PR? |
I have a lime PR that might help out in resolving this: openfl/lime#1896 |
Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.
If you are playing the game in a browser, what site are you playing it from?
If you are playing the game in a browser, what browser are you using?
What version of the game are you using? Look in the bottom left corner of the main menu. (ex: 0.2.7, 0.2.1, shit like that)
0.3.2
Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible.
Just seems like a general bug with the chart editor.
Please describe your issue. Provide extensive detail and images if possible.
The hitsounds and metronome sound very delayed in the chart editor, see videos below:
Hitsounds:
2024-05-08_20-45-41.mp4
Metronome:
2024-05-08_20-47-42.mp4
If you're game is FROZEN and you're playing a web version, press F12 to open up browser dev window, and go to console, and copy-paste whatever red error you're getting
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