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We can wrap the Run in a try and throw up a message box using Eto when an exception occurs, along with sending an exception through an event, so games can do other special logic, like sending it to a server
We could also save it to a crash-logs folder with the stack trace, some system info, and info about the engine at the time it hit the exception
The text was updated successfully, but these errors were encountered:
We can wrap the
Run
in atry
and throw up a message box using Eto when an exception occurs, along with sending an exception through an event, so games can do other special logic, like sending it to a serverWe could also save it to a
crash-logs
folder with the stack trace, some system info, and info about the engine at the time it hit the exceptionThe text was updated successfully, but these errors were encountered: