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Config.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Updater.cfg
{
[Serializable]
public class Config
{
public string MinecraftDirectory;
public static void Write(string path, Config cnf)
{
using (var w = new BinaryWriter(File.Open(path, FileMode.Create, FileAccess.Write, FileShare.None)))
{ w.Write(cnf.MinecraftDirectory); }
}
public static Config Load(string path)
{
using (var r = new BinaryReader(File.Open(path, FileMode.Open, FileAccess.Read, FileShare.None)))
{
Config cc = new Config
{
MinecraftDirectory = r.ReadString()
};
return cc;
}
}
}
}