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Organized Data for Paper - Literature Review.tsv
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Citation URL of article Camp Name Type of Outreach Program: Camp, Workshop, In-Class, After-School; if not one of these (e.g. a survey about middle-school) put a warning in Targeted Group? (Womens, Ethnicity (specify), Other (specify), No) Themes: Game Design, Art, Virtual Reality, Overview of topics/ CS careers, Robotics, Mapping, App development/mobile computing, prog (lang/concepts) Language (Scratch, Alice, etc.) Location: university, at a middle/high school, N/A, other (specify) Number of Students in Outreach program (unknown, indicate study size in bold) Kinesthetic/Unplugged, Pair Programming, Other (specify)? Kind of assesment: survey (specify pre/post), qualitative by interest (observation of kids), qualitative by understanding (observation of works), other (specify) Results (indicate as the first word, in BOLD, whether the overall effect was positive, negative, or neutral) Time Frame Cost for the campers (exact number, ballpark figure, or not given) Gender (Girls, Co-ed, Boys, Unknown) Quotes Did it indicate racial breakdown? WARNINGS!!
Karina Assiter , Charlie Wiseman, Exploratory learning with Alice: experiences leading a computer science workshop for girl scouts, Journal of Computing Sciences in Colleges, v.31 n.4, p.21-27, April 2016 http://dl.acm.org/citation.cfm?id=2904130 Assiter Workshop (1 day) Women Programming Alice University 29 none Post survey positive: 25 reported really liked, 4 just liked 1 day unknown Girls only N 777
Adams, J.C. 2010. Scratching middle schoolers' creative itch. In Proc of the 41st ACM tech symp on Comp Sci Ed. ACM, 356-360. http://dl.acm.org/citation.cfm?id=1734385&CFID=799953953&CFTOKEN=72200537 Adams Summer Camp Women, Men Art Scratch unknown Boys camp: about 30 + waitlist Girls camp: avg 15 none Pre and Post Surveys, Judgement of final projects Positive. Students gained confidence in programming and had an overall positive experience at the camp, All campers had a positive time at the camp and a majority felt that they knew more about computing by the end of the camp 5 day, 9:30 am - 2:30 pm, commuter $185 Girls only, boys only N TWO CAMPS DIVIDED BY GENDER
Basawapatna, A.R., Koh, K.H. et al. 2010. Using scalable game design to teach computer science from middle school to graduate school. In Proc of ITiCSE '10 ACM, New York, NY, 224-228. http://dl.acm.org/citation.cfm?id=1822154 Basawapatna In-Class, 1-2 weeks for middle schoolers N/A Game Design AgentSheets middle school 197 none Post survery and observations Postitive. The reviews at the end of the week were positive, and informal observations seem to support that. Seems to interest the students and have a favorable impact, but not enough quantifiable data is not given to support this conclusion. 1-2 weeks Unknown Co-ed 115 girls 82 boys Y HAS MULTIPLE STUDIES WITHIN -- ONLY CHECK THE MIDDLE SCHOOL DATA
Philip Sheridan Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, and James C. Lester. 2016. Collaboration and gender equity in game-based learning for middle school computer science. Computing in Science & Engineering 18, 18 (Mar./Apr. 2016), 18-28. DOI:http://dx.doi.org/10.1109/MCSE.2016.37 http://scitation.aip.org/content/aip/journal/cise/18/2/10.1109/MCSE.2016.37 Buffum Women Game Design Other urban middle school, Raleigh, North Carolina 28 Self-reported strategy by students, Field observations,knowledge assessment Collaboration is useful, but results (based on objective knowledge assessments) may not occur initiallyPartners may not always be well placed Neutral school hours in the fall of 2014 N/A Pilot: Co-ed, 14 girls, 14 boys, 28 students total; Actual: 26 boys, 22 girls, 48 students total Y HAS TWO SETS OF DATA IN IT -- ONE PILOT STUDY AND ONE ACTUAL STUDY
Philip Sheridan Buffum, Megan Hardy Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, and James C. Lester. 2016. Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students. In Proceedings of the 47th ACM Technical Symposium on Computing Science Education (SIGCSE '16). ACM, New York, NY, USA, 382-387. http://dl.acm.org/citation.cfm?id=2844595 Buffum In-Class Women, Ethnic Minorities Game Design Other Raleigh, NC Classroom: 200 (only 84 completed all surveys) none Pre/post surveys on attitudes toward CS POSITIVE. 48 participants reported having participated in any activities that involves cs or programming, 36 said no. Pre and post surveys on computer science attitudes found no significant difference between kids with and without prior cs experience While they attracted a pool with sufficient numbers of women the after school activity failed to provide a pool that could help them understand how game based learning impact students with no pre-existing interest Integration into science curriculum over 2 years, each year is 20 session courses with each course lasting an hour Free 31 female, 53 male INCLUDES A LIT REVIEW, and BOTH AN IN-CLASS PROGRAM and AN AFTER-SCHOOL PROGRAM
Carter, E., Blank, G. and Walz, J. 2012. Bringing the breadth of computer science to middle schools. In Proc of the 43rd ACM tech symp on Comp Sci Ed (SIGCSE '12). ACM, New York, 203-208. http://dl.acm.org/citation.cfm?id=2157198&CFID=626148091&CFTOKEN=45041951 Blank In-Class Women, Ethnic Minorities Art, Robotics Teacher-Bot, Scratch Allentown, Pennsylvania unknown none A Jeopardy game was created to test students retention rate Students were really good at remembering concepts and not vocabulary, however, students struggled when asked about difficult material that took many classes to teach 2 days a week for 9 weeks Free to students (school board paid) Co-Ed N
Cheung, J.C.Y., Ngai, G. et al. 2009. Filling the gap in programming instruction: a text-enhanced graphical programming environment for junior high students. In Proc of SIGCSE '09. ACM, 276-280. http://dl.acm.org/citation.cfm?id=1508968&CFID=626148091&CFTOKEN=45041951 Ngai N/A Programming Scratch, BrickLayer n/a n/a Pre and Post Surveys All camp creators must take into account the amount the prior knowledge that students enter a camp with. If a student has already programmed in scratch or another language, our curricula could yield uneffective. Students felt stronger about their coding skills by the end of the camp. Students were motivated to change textual code when given the opportunity to n/a n/a Unspecified N
Judy Clark, Michael P. Rogers, Carol Spradling, and John Pais. 2013. What, no canoes? Lessons learned while hosting a scratch summer camp. J. Comput. Sci. Coll. 28, 5 (May 2013), 204-210. http://dl.acm.org/citation.cfm?id=2458614&CFID=635030310&CFTOKEN=85779903 Clark Workshop (2 day) N/A Programming Scratch Maryville, MO 44 none Pre/Post Surveys Positive 1 day for teachers to learn, 1 day for teachers to teach students, grades 4-6 Free unknown N
Cottam, J.A., Foley, S.S. and Menzel, S. 2010. Do roadshows work?: examining the effectiveness of just be. In Proc of the 41st ACM tech symp on Comp Sci Ed (SIGCSE '10). ACM, New York, NY, 17-21. http://dl.acm.org/citation.cfm?id=1734271&CFID=801050710&CFTOKEN=48946120 Cottam Workshop (1 day) N/A Overview Unknown Indiana University; Bloomington, IN 613 Kinesthetic (CS Unplugged) pre-/post-surveys, no longitudinal Positive. Apparently positive, though there were no longitudinal surveys given 1 class period (given to different classes over the semester) free Co-Ed N
Craig, A., Coldwell-Neilson, J. and Beekhuyzen, J. 2013. Are IT interventions for girls a special case?. In Proc of the 44th ACM tech symp on Comp sci ed (SIGCSE '13). ACM, New York, 451-456. http://dl.acm.org/citation.cfm?id=2445328&CFID=626148091&CFTOKEN=45041951 Craig Workshop (2 day) Women Overview Other Uknown 4932 (over four years) none 2-page questionnaire at the end of the presentation; author did analysis of this survey based on word usage in the participants' responses, start of a longitudinal study Positive (as in they enjoyed it, not sure about impact). The results so far suggest that regardless of the age group, strategies for making a session interesting, fun and funny are important for interventions targeted at any age group. One key aspect that the author mentioned is that it is extremely important to make sure that an audience has a reason to connect with a presenter, or they won’t listen. 2 days Uknown Female N
Orpheus S. L. Crutchfield, Christopher D. Harrison, Guy Haas, Daniel D. Garcia, Sheila M. Humphreys, Colleen M. Lewis, and Peter Khooshabeh. 2011. Berkeley Foundation for Opportunities in Information Technology: A Decade of Broadening Participation. Trans. Comput. Educ. 11, 3, Article 15 (October 2011), 24 pages http://dl.acm.org/citation.cfm?id=2037279&CFID=624215948&CFTOKEN=34943795 Orpheus Camp Women, Ethnic Minorities Art Scratch, Logo UC Berkeley Camp, Program is called SCI-FY (Science for Youth) unknown pair programming qualitative by interest Positive, but lacked funds for longitudinal study, but anticipate/hope to do one in the future. Provide anecdotal evidence as well as quotes from students who completed the program. Some incomplete data (self-reported) from graduates about where they matriculate. 2 weeks free Coed SCI-Fy - 56% male, 44% female talks about importnce of spatial reasoning in CS/other STEM fields Y MANY DIFFERENT PROGRAMS, THIS IS INFORMATION ABOUT JUST ONE OF THEM
Curzon, P., McOwan, P.W., Cutts, Q. I. et al. 2009. Enthusing & inspiring with reusable kinaesthetic activities. SIGCSE Bull. 41, 3 (July 2009), 94-98. http://dl.acm.org/citation.cfm?id=1562911&CFID=801050710&CFTOKEN=48946120 Curzon In-Class N/A Programming, Robotics, Other Scratch, Alice, LEGO, Java Queen Mary College, cs4fn shows, University of Glasgow, CS Inside program, University of Canterbury, CS Unplugged n/a Kinesthetic (CS Unplugged) Pre/post positive. Kinesthetic works, primarily positive results, Small classes, large classes, hour-long demos, several-hours long workshops, day-long workshops, in outreach programs, etc. Unknown Co-Ed N not a camp
Daily, S.B., Leonard, A.E., Jörg, S., et al. 2014. Dancing alice: exploring embodied pedagogical strategies for learning computational thinking. In Proc of SIGCSE '14. ACM, 91-96. http://dl.acm.org/citation.cfm?id=2538917 Daily After-School Women Art Unknown Southeastern United States 9 Kinesthetic qualitative by interest (observations only) Iffy, found out that Alice may be too difficult for 5th and 6th graders to fully understand and it may be a huge turn off if you want them in the scientific field Negative 5 weeks unknown Co-ed: 8 girls, 1 boy Y
Barbara Ericson and Tom McKlin. 2012. Effective and sustainable computing summer camps. In Proceedings of the 43rd ACM technical symposium on Computer Science Education (SIGCSE '12). ACM, New York, NY, USA, 289-294. DOI=http://dx.doi.org/10.1145/2157136.2157223 http://dx.doi.org/10.1145/2157136.2157223 Ericson Camp N/A Art, Robotics PicoCricket, Scratch, LEGO, Alice, App Inventor Georgia avg 22, camp size varied between 15 and 30 (8 camps total) pair programming pre/post test on a 5 point likert scale. Attempt to measure learning through a 10 question multiple choice test. Return rates, and measured how many students majored in computing after the camps Negative. Girls initially rate at about same level as boys for “Programming is hard” (291), however girls experience much larger/statistically significant shift in disagrement with this statement than boys Boys show statistically significant improvement in “I am good at computing” and “I know more than my friends about computing” while girls do not (291) Consistent with other studies that have shown that boys have more confidence in their computing abilities than girls 8 weeks of 5 day camp $15 application fee, $285 camp fee 15% female, 75% male N 8 camps total
Franklin, D., Conrad, P., Aldana, G. et al. 2011. Animal tlatoque: attracting middle school students to computing through culturally relevant themes. In Proc SIGCSE '11. ACM, New York, 453-458. http://dl.acm.org/citation.cfm?id=1953295&CFID=626148091&CFTOKEN=45041951 Franklin Camp Women, Ethnic Minorities Art Scratch n/a 36 started, 34 finished Kinesthetic/CS Unplugged Pre and Post Survey This study showed that when incorporating campers culture, self-efficacy greatly improved by the end of the camp. Students didn’t have to believe all the stereotypes that they had heard about the camp. Positive Two week camp $200 + scholarships All girls "The Animal Tlatoque Summer Camp is a 2-week summer camp for middle school students that combines two themes with computing: animal conservation and Mayan culture. We designed an interdisciplinary curriculum, including animals, culture, computing, art, and storytelling." (453) Y
Diana Franklin , Charlotte Hill , Hilary A. Dwyer , Alexandria K. Hansen , Ashley Iveland , Danielle B. Harlow, Initialization in Scratch: Seeking Knowledge Transfer, Proceedings of the 47th ACM Technical Symposium on Computing Science Education, March 02-05, 2016, Memphis, Tennessee, USA http://dl.acm.org/citation.cfm?id=2844569 Franklin In-Class N/A Programming Scratch, C, Java, Other California Schools 10 students per study, 5 studies total Kinesthetic/CS Unplugged Observation + Interviews Neutral/Negative Unsure Free (pretty sure) unknown N
Shuchi Grover , Roy Pea , Stephen Cooper, Factors Influencing Computer Science Learning in Middle School, Proceedings of the 47th ACM Technical Symposium on Computing Science Education, March 02-05, 2016, Memphis, Tennessee, USA http://www.life-slc.org/docs/LSLC_rp_A211_Grover-Pea-Cooper-SIGSCE2016.pdf Grover In-Class N/A Programming Scratch, Other Northern California 54 (for 2 studies, the data was combined for statistical analysis) Pre-post survey (measured understanding of computational concepts), prior experience survey, interest and attitudes pre-post survey, course experience survey (to improve future iterations), school demographic data Factors that influence learning outcomes, experience, interest, attitudes. FACT helped all students make significant computation concept gain. Math experience is correlated with success in FACT. ELL is negative predictor. FACT helped all students despite differences in prior technology use. POSITVE 7 weeks, class met 4 days a week for 55 mins N/A CoEd N
Hart, M.L. 2010. Making contact with the forgotten k-12 influence: are you smarter than your 5th grader?. In Proc of the 41st ACM tech symp on Comp Sci Ed (SIGCSE '10). ACM, New York, 254-258. http://dl.acm.org/citation.cfm?id=1734349&CFID=790982544&CFTOKEN=71755941 Hart workshop Women Art, Other Alice, PicoCricket University (Purdue University, Indiana) 26 students and their parents Kinesthetic, Pair Programming Pre/Post Surveys Positive 6 sessions over 3 months held from 9 am - 1 pm (lunch included) $25 refundable deposit if 4 out of 6 sessions are attended co-ed N
Charlotte Hill , Hilary A. Dwyer , Tim Martinez , Danielle Harlow , Diana Franklin, Floors and Flexibility: Designing a Programming Environment for 4th-6th Grade Classrooms, Proceedings of the 46th ACM Technical Symposium on Computer Science Education, March 04-07, 2015, Kansas City, Missouri, USA http://dl.acm.org/citation.cfm?id=2677275 Hill In-Class N/A Art, Programming Scratch, Blockly 15 middle school classrooms across CA 15 Longitudinal Neutral/not reported. In developing LaPlaya we built on the strengths of each of these interfaces to create a programming environment tailored to 4th – 6th grade students in a classroom setting. N/A Unknown n/a N WHAT
Caitlin Hulsey, Toni B. Pence, and Larry F. Hodges. 2014. Camp CyberGirls: using a virtual world to introduce computing concepts to middle school girls. In Proceedings of the 45th ACM technical symposium on Computer science education (SIGCSE '14). ACM, New York, NY, USA, 331-336. http://dl.acm.org/citation.cfm?id=2538881&CFID=624777200&CFTOKEN=20355204 Hulsey Camp Women Virtual Reality Curiosity Grid, Linden Scripting Language Clemson University in Clemson, SC 16 No Pre/post Neutral Students’ interest and attitude toward CS improved greatly, but confidence in their abilities went down slightly. One week residential, lived in dorms unknown Girls Y
Kacmarcik, G. and Giral Kacmarcik, S. 2009. Introducing computer programming via gameboy advance homebrew. In Proc of the 40th ACM tech symp on Comp sci ed (SIGCSE '09). ACM, 281-285. http://dl.acm.org/citation.cfm?id=1508969&preflayout=tabs Kacmarcik After-School N/A Game Design LEGO, Spritely unknown 8 No Qualitative by Interest, Qualitative by understanding Positive. The approach was successful. They created an advanced program and kept up enrolment. 1 hr. per week classes that went on for entire school year (and into the summer) unknown Co-Ed N
Lakanen, A., Isomöttönen, V., and Lappalainen, V. 2012. Life two years after a game programming course: longitudinal viewpoints on K-12 outreach. In Proc of SIGCSE '12. ACM, New York, 481-486. http://dl.acm.org/citation.cfm?id=2157280&preflayout=tabs Lakanen Camp N/A Game Design C#, Jypeli Finland 58 Returned longitudinal survey No Other -- Longitudinal Survey (1-2 Years out) Positive. The students mostly used some other tools than the ones used during the courses, which indicates that the students are willing to explore new ways of creating games and programs. 1-2 years after camp Unknown Co-Ed N
Lakanen, A., Isomöttönen, V. and Lappalainen, V. 2014. Five years of game programming outreach: understanding student differences. In Proc of SIGCSE '14. ACM, New York, NY, USA, 647-652. http://dl.acm.org/citation.cfm?id=2538914&CFID=631765611&CFTOKEN=97433255 Lakanen N/A Game Design C#, Jypeli 25-30 Pre/post Survey Through the course the change in perception of computer science was drastic. Those who had little experience playing computer games did not change conception of programming, mostly girls. Negative/Neutral 5 day 5 hour summer day camp, info is from 5 years Unknown Co-Ed
Lakanen, A., Isomöttönen, V. and Lappalainen, V. 2014. Understanding differences among coding club students. In Proc of ITiCSE '14. ACM, New York, NY, USA, 159-164. http://dl.acm.org/citation.cfm?id=2591716&CFID=790982544&CFTOKEN=71755941 Lakanen After-School N/A Game Design Unknown avg 25-30 kids/week, max was 51 pre-survey; qualitative by interest Neutral no hard data, seems to be positive, but only for those who come in self-motivated after-school program, every day free Coed
Antti-Jussi Lakanen and Ville Isomöttönen. 2015. What Does It Take to Do Computer Programming?: Surveying the K-12 Students' Conceptions. In Proceedings of the 46th ACM Technical Symposium on Computer Science Education (SIGCSE '15). ACM, New York, NY, USA, 458-463. DOI=http://dx.doi.org/10.1145/2676723.2677229 http://dl.acm.org/citation.cfm?id=2677229&CFID=626148091&CFTOKEN=45041951 Lakanen N/A Game Design C#, Jypeli 541 No From the pre-survey Students posed questions that were specific to the course they were taught. Experienced programming students also made emphasis on returned surveys that their concerns were with higher level thinking. Positive 5 Days Free Coed
Isomöttönen, V., Lakanen, A. and Lappalainen, V. 2011. K-12 game programming course concept using textual programming. In Proc of the 42nd ACM tech symp on Comp sci ed. ACM, 459-464. http://dl.acm.org/citation.cfm?id=1953296&CFID=626148091&CFTOKEN=45041951 Lakanen Women Game Design C#, Jypeli Jyväskylä, Finland 150 (over two years) Surveys and Questionnaires Students who report that they are scared of programming or that they thought programming was hard, most often had never been exposed to programming Positive (but not a comparative study) 7 days N/A n/a
Lang, C., Craig, A., Fisher, J. et al. 2010. Creating digital divas: scaffolding perception change through secondary school and university alliances. In Proc of ITiCSE '10. ACM, 38-42. http://dl.acm.org/citation.cfm?id=1822103&CFID=790982544&CFTOKEN=71755941 Lang In-Class Women Art Alice Unknown: Australian Grade 8 School 24 No Survey, Other (Test) Positive. 16/24 said that they would consider an IT career path & They were evaluated higher on the VELS (Victorian Education something) than anticipated 4 48 minute sessions, each week for 20 weeks, not a camp, happened over 1 semester Unknown All girls N
Catherine Lang, Annemieke Craig, and MaryAnne Egan. 2016. The Importance of Outreach Programs to Unblock the Pipeline and Broaden Diversity in ICT Education. Int. J. Inf. Commun. Technol. Educ. 12, 1 (January 2016), 38-49. https://drive.google.com/drive/folders/0B4OCe4sqrF3eMTNMOFNlMnV4WEk Lang Workshop Women Overview Unknown Unknown: "A University" 800-1600 No Pre/post, Longitudinal Positive 1 day workshop, run every two years Unknown All Girls N Contains 3 programs. One is summarized in the article above this, the third is not in our age range
Larkins, D.B., Moore, J.C., Rubbo, L.J. et al. 2013. Application of the cognitive apprenticeship framework to a middle school robotics camp. In Proc of the 44th ACM tech symp on Comp sci ed. 89-94. http://dl.acm.org/citation.cfm?id=2445226&CFID=790982544&CFTOKEN=71755941 Larkins Camp N/A Robotics LEGO Unknown 27 No Survey (pre/post) Found that the kids liked STEM coming into the program and still liked it coming out (little change) Did see improvement in students problem solving/pre-design also the debugging logs showed increased sophistication with isolating and correcting problems, Positive two weeks period with 3-4 hours of instruction a day Unknown, but "Affordable" is what they call it Unspecified (From pictures, can see that it is co-ed N
Lijun Ni, Diane Schilder, Mark Sherman, and Fred Martin. 2016. Computing with a community focus: outcomes from an app inventor summer camp for middle school students. J. Comput. Sci. Coll. 31, 6 (June 2016), 82-89. http://dl.acm.org/citation.cfm?id=2904468&CFID=790982544&CFTOKEN=71755941 Lijun Camp N/A App Dev App Inventor Unknown (k-8 school in Utah) 72 No pre/Post Surveys, Other (interviews) Positive, kids were more confident in their abilities. Some frustration with app inventor, but not with the concept itself 6 hours a day for 5 days unknown Co-ed Y
Mano, C., Allan, V., and Cooley, D. 2010. Effective in-class activities for middle school outreach programs. In 40th ASEE/IEEE Front in Ed Conf, Washington, DC, Oct 27-30, 2010, F2E-1-F2E-6. digital.cs.usu.edu/~allanv/Pubs/Mano_Allan_Cooley2010.pdf Mano In-Class Women Ethnic Minorities Programming, Art PicoCricket k-8 school in Utah 100* *Only 72 responded to survey Unplugged surveys during/aftr camp. Longitudinal one day (once the kids are in college) Positive, “While surveys are difficult to interpret due to the attitude toward filling out the surveys of some students, generally, the results support our own observations. Students are excited to see us there for activities, and are actively engaged for the entire activity. The long-term goal of increasing enrollment numbers at the college level will not be assessable for many years. However, we are encouraged by early indicators of our success in motivating students and increasing interest levels” “On a monthly basis, faculty members from our department, along with volunteer undergraduate and graduate students, go to our partner school for activities. The activities last approximately 45 minutes per class, and we do the activity for four classes over two days.” this is conducted over the course of a year. unknown (assumably free) coed N
Marcu, G., Kaufman, S.J., Lee, J.K., et al. 2010. Design and evaluation of a computer science and engineering course for middle school girls. In Proc of SIGCSE '10. ACM, New York, NY, 234-238 http://dl.acm.org/citation.cfm?id=1734344 Marcu Camp Womens, Low Income, Ethnic Minorities Other PicoCricket Unknown (Orange County, CA) 53 pre/post, interviews, qualitative by interest Positive Four weeks “Girls enrolled in camp pay tuition for the entire four week course on a sliding scale, with most girls served by the organization coming from low income families.” pg. 236 All Girls Y
Maxim, B.R. and Elenbogen, B.S. 2009. Attracting K-12 students to study computing. In 39th IEEE Frontiers in Education Conference (FIE '09). San Antonio, TX, October 18-21, 2009, M1H-1-M1H-5. https://drive.google.com/drive/folders/0B4OCe4sqrF3eMTNMOFNlMnV4WEk Maxim Workshop N/A Game Design, Art GIMP, Logo University unknown no pre/post-surveys and observation Positive 1 day Unknown Co-ed N
Meerbaum-Salant, O., Armoni, M. and Ben-Ari, M. 2013. Learning computer science concepts with Scratch. Computer Science Education. 23, 3 (Sept 2013), 239-264. http://www.tandfonline.com/doi/pdf/10.1080/08993408.2013.832022 Meerbaum-Salant Class N/A Programming, Art Scratch Middle School unknown No Qualitative by interest, qualitative by understanding, Other (pre/during/post tests, interviews) Positive 2 school years Unknown Unknown N
Craig, M. and Horton, D. 2009. Gr8 designs for Gr8 girls: a middleschool [sic] program and its evaluation. SIGCSE Bull. 41, 1 (March 2009), 221-225. http://dx.doi.org/10.1145/1508865.1508949 Craig Workshop Women Overview Scratch, Alice, Wing IDE University 107 No Pre- and post-surveys on the day and a post-survey three months later Positive. 1 day Free Girls only N
Lijun Ni, Diane Schilder, Mark Sherman, and Fred Martin. 2016. Computing with a community focus: outcomes from an app inventor summer camp for middle school students. J. Comput. Sci. Coll. 31, 6 (June 2016), 82-89. http://dl.acm.org/citation.cfm?id=2904468&CFID=790982544&CFTOKEN=71755941 Lijun summer camp N/A App Dev App Inventor unknown unknown (72) pair programming pre & post surveys; other (structured survey with a smaller sample) Positive. "Overall, students provided favorable evaluation of the summer camp." 6 hours a day for 5 days M-F unknown Co-ed Y
Nugent, G., Barker, B., Grandgenett, N., et al. 2009. The use of digital manipulatives in k-12: robotics, GPS/GIS and programming. In 39th IEEE Frontiers in Education Conference (FIE '09). San Antonio, TX, October 18-21, 2009, M2H-1-M2H-6. https://www.researchgate.net/publication/224088900_The_use_of_digital_manipulatives_in_K-12_Robotics_GPSGIS_and_programming Nugent summer camp N/A Robotics, Other LEGO, Other other (six nebraska locations, both urban and rural) 147 (summer robotics camp), 141 (comparison group) pair programming pre/post surveys; qualitative by interest Positive. One week, residential unknown Co-ed Y multiple camps
Ouyang, Y. and Hayden, K. 2010. A technology infused science summer camp to prepare student leaders in 8th grade classrooms. In Proc of the 41st ACM tech symp on Comp Sci Ed. ACM, 229-233. http://dl.acm.org/citation.cfm?id=1734343&CFID=633766684&CFTOKEN=62076062 Ouyang summer camp Women, Ethnic Minorities Overview, Other Other university 24 pair programming pre & post surveys Positive. M-F, 9a-3p unknown Co-ed Y
[66] Robertson, J. 2013. The influence of a game-making project on male and female learners’ attitudes to computing. Computer Science Education. 23, 1(Apr 2013), 58-83. judyrobertson.typepad.com/files/learnerattitudegamemakingprojectaccepted.pdf Robertson in-class Women Game Design Other within various middle schools 992 No pre & post surveys Positive. (boys vs. girls = different results, negative for girls) unknown Co-ed N
Robinson, A. and Pérez-Quiñones, M.A. 2014. Underrepresented middle school girls: on the path to computer science through paper prototyping. In Proc of SIGCSE '14. ACM, New York, NY, 97-102. http://dl.acm.org/citation.cfm?id=2538951 Robinson workshop Women, Ethnic Minorities App Dev PicoCricket Other -- Held in four different outreach sites, three Boys and Girls Clubs and one YMCA, all located in the South Hampton Roads area of Virginia 19 Kinesthetic/Unplugged pre/post-surveys, qualitative by understanding positive Each workshop took place approximately one hour a day for five days Unknown Girls only Y
Rodger, S.H., Hayes, J., Lezin, G., et al. 2009. Engaging middle school teachers and students with alice in a diverse set of subjects. SIGCSE Bull. 41, 1 (March 2009), 271-275. http://dl.acm.org/citation.cfm?id=1508967 Rodger summer camp N/A Art Alice A middle/high school 1st week = 16 No qualitative by interest; qualitative by understanding Positive. two one-week programs unknown co-ed Y ONLY ONE SECTION IS RELEVEANT
Rodger N/A Art Alice 2nd week = 19 co-ed
Sebastian van Delden and Kuo-Pao Yang. 2014. Robotics summer camps as a recruiting tool: a case study. J. Comput. Sci. Coll. 29, 5 (May 2014), 14-22. http://dl.acm.org/citation.cfm?id=2600626&CFID=794122984&CFTOKEN=26178192 Sebastian camp N/A Robotics, Overview, Programming LEGO, Java university 37 no pre & post surveys Positive. Greater increase in understanding than in interest. 1 week ballpark "low-cost" unknown N
Courtney Starrett , Marguerite Doman , Chlotia Garrison , Merry Sleigh, Computational Bead Design: A Pilot Summer Camp in Computer Aided Design and 3D Printing for Middle School Girls, Proceedings of the 46th ACM Technical Symposium on Computer Science Education, March 04-07, 2015, Kansas City, Missouri, USA http://dl.acm.org/citation.cfm?id=2677303&CFID=633766684&CFTOKEN=62076062 Starrett camp Women Art Python, Rhino, Grasshopper unknown 17 no pre & post surveys Positive. 9am-3pm for 1 week ballpark "participants paid a fee" Girls Y
Taub, R., Ben-Ari, M., and Armoni, M. 2009. The effect of CS unplugged on middle-school students' views of CS. SIGCSE Bull. 41, 3 (July 2009), 99-103. http://dl.acm.org/citation.cfm?id=1562912&CFID=790982544&CFTOKEN=71755941 Taub after-school N/A Other Unknown middle school 13 Kinesthetic, Unplugged pre survey, post interview Neutral, Found that Unplugged began to change the kids perception (viewing CS as thinking about how the computer thinks vs. boring) the kids were not sure what computer scientists did (because unplugged does not highlight career paths) 36 hours (18 out of 20 activities were completed and each activity took about 2 hours. I’m assuming they did about 1 activity a day) unknown Uknown N
Timothy Urness and Eric D. Manley. 2013. Generating interest in computer science through middle-school Android summer camps. J. Comput. Sci. Coll. 28, 5 (May 2013), 211-217. http://dl.acm.org/citation.cfm?id=2458615&CFID=635030310&CFTOKEN=85779903 Urness camp N/A App Dev App Inventor university 12 unplugged Pre & Post Surveys Positive 1 week exact (60) co-ed N
Amber Wagner, Jeff Gray, Jonathan Corley, and David Wolber. 2013. Using app inventor in a K-12 summer camp. In Proceeding of the 44th ACM technical symposium on Computer science education (SIGCSE '13). ACM, New York, NY, USA, 621-626. DOI=http://dx.doi.org/10.1145/2445196.2445377 http://dl.acm.org/citation.cfm?id=2445377&CFID=624777200&CFTOKEN=20355204 Wagner camp (2011/12) N/A Programming Java Unknown 28; 33 No qualitative by interest Unknown week-long camps Unknown unknown N Three different weeks, two different years for a total of 6 camps
Wagner camp (2011/12) N/A Robotics LEGO, Java Unknown 12; 25 qualitative by interest Unknown Unknown unknown
Wagner camp (2011/12) N/A App Dev, Other Java, App Inventor Unknown 16; 24 qualitative by interest; qualitative by understanding Positive Unknown unknown
Webb, H. and Rosson, M.B. 2013. Using scaffolded examples to teach computational thinking concepts. In Proc of the 44th ACM tech symp on Comp sci ed (SIGCSE '13). ACM, New York, 95-100. http://dl.acm.org/citation.cfm?id=2445227 Webb camp N/A Programming, Art, Game Design LEGO, Scratch unknown 14 Unplugged qualitative by interest Positive 4 Days Unknown All girls N
Webb, H.C. and Rosson, M.B. 2011. Exploring careers while learning Alice 3D: a summer camp for middle school girls. In Proc of the 42nd ACM tech symp on Comp sci ed. ACM, 377-382. http://dl.acm.org/citation.cfm?id=1953275 Webb camp Women Art Alice university 46 no pre & post surveys, qualitative bu interest, qualitative bu understanding Positive 5 days unknown Girls only N
Linda Werner, Jill Denner, and Shannon Campe. 2014. Children Programming Games: A Strategy for Measuring Computational Learning. Trans. Comput. Educ. 14, 4, Article 24 (December 2014), 22 pages. DOI=http://dx.doi.org/10.1145/2677091 http://dx.doi.org/10.1145/2677091 WEner in-class or after school N/A Game Design Alice middle school 325 no qualitative by understanding Positive One day afterschool/optional class program unknown co-ed Y
Winnie W.Y. Lau, Grace Ngai, Stephen C.F. Chan, and Joey C.Y. Cheung. 2009. Learning programming through fashion and design: a pilot summer course in wearable computing for middle school students. SIGCSE Bull. 41, 1 (March 2009), 504-508. http://dx.doi.org/10.1145/1539024.1509041 Winnie camp (they call them a worksops) Women Art C, Arduino unknown 25 Unplugged pre & post survey, qualitative by interest, qualitative by understanding Positive 5 days, unspecific unknown co-ed, but separated by gender N
Wolz, U., Stone, M., Pearson, K., et al. 2011. Computational Thinking and Expository Writing in the Middle School. Trans. Comput. Educ. 11, 2, Article 9, 22 pgs. http://dl.acm.org/citation.cfm?id=1993073 Wolz after-school Women, Ethnic Minorities Web Design, Programming Scratch middle school approx. 30 kinesthetic Post Surveys, qualitative by interest, qualitative by understanding Positive unknown co-ed Y two different kinds of outreach that became integrated
http://dl.acm.org/citation.cfm?id=1993073 Wolz camp Women, Ethnic Minorities Web Design, Programming Scratch, Other middle school approx. 16 unplugged Pre & Post Surveys, qualitative bu interest, qualitative bu understanding Positive unknown co-ed Y