- Top middle right pixel (32, 0) of skin is control pixel, alpha needs to be 234 to enable skin animation
- R and G values (out of 255) control duration in centiseconds (0.1 sec) of each frame, max is 25.5 seconds
- B value used to set interpolation. If not 0 the animation will be interpolated
- First frame is what would normally show as player skin
- Second frame is stored in what normally is unused space on the skin texture
this tool can be used to generate the control pixel with an input skin.