Releases: Godlander/vpp
v2.3
v2.2
Blocks:
+Grass side texture is more defined
+Dirt Path side texture is smoother
+Glowstone texture is better
+Tall Seagrass no longer sticks out above water surface
+More blocks are emissive
Items:
+Warped Fungus On A Stick has diminishing durability textures
+More items are emissive
Entities:
+Some entities are emissive
Particles:
+Some particles are emissive
Misc:
+Entity shadows are softer
Shaders:
+Improved transparency blending in Fabulous graphics
+Shadows are darker
+Animated Skins also apply properly to the hat layer of Player Head item
+Minecarts are properly shaded
+Armor no longer gets shaded on the player doll in inventory
v2.1
Shaders:
+Optimized entity outline shader
+Custom face animation for skins (usage guide)
v2.0
+Pack format updated for 1.18
Blocks:
+Ceiling Vines have correct models
+Vines no longer clip through each other
+Light Gray Wool has the correct texture
+Fixed wacky lighting on top half of Acacia Doors
Shaders:
+Data control pixels no longer show under hotbar
+Changed bottom Grass in menu shader to Stone
v1.9
Blocks:
+Nether Portal is more transparent
+Birch Trapdoor has proper cullfaces
+More blocks are emissive
Items:
+Lanterns are 3D in hand
+More items are emissive
Environment:
+Changed End Sky
Shaders:
+Items spin when picked up by mouse in inventory GUIs
+Inventory/GUI/Pause menu darkens the screen in a gradient
+Player doll in Inventory UI no longer gets shaded
+Added Nether layer below Deepslate layer in the custom menu background (good luck getting there)
+Map color for fire is more red
+Fix for MC-212629 (credit to DartCat25)
v1.8
Blocks:
+Water is more transparent
+Ice is more transparent
+More blocks are emissive
Particles:
+Campfire Smoke particles are transparent
Shaders:
+Fixed shading on inventory items
+Color of block lights are warmer while skylight is colder
+Emissives work properly again
+Main Menu Panorama cycles between all past panoramas
+Custom menu UI background
-Reverted Screenspace Reflection algorithm (had some bugs)
v1.7
Blocks:
+Glazed Terracotta colors are more conservative
+Lava texture is interpolated
Items:
+More things are emissive
Misc:
+Resolved all console warnings on load
Shaders:
+Lava waves more
+Nether Wart waves
+Tips of Weeping and Twisting Vines wave
+SSAO
+Screenspace Reflections no longer become distorted at the edge when not using exactly 70 FOV
v1.6
Blocks:
+Snow Layer has proper cullfaces at height 8
+Raised Powered Rails no longer z-fight
+Rails with redstone bits are properly emissive when on
+Decompressed Magma Block (oops)
Items:
-Removed the sword from Item Frames
Shaders:
+Brightness is properly applied (no more pitch darkness at all brightness settings)
+Fog is properly applied to translucent blocks
+Leaves sway a bit more
v1.5
Blocks:
+Beacon core is brighter
-Snow Layer no longer droops until 2 layers high
Items:
+Enchanting Table has the book
+Milk is extra thick and creamy
+Eye of Ender blinks
Misc:
+Enchantment Glint is less obtrusive
Shaders:
+Many blocks and items that would emit light are actually emissive
+Lanterns and Soul Lanterns sway slightly
+Tall grass no longer gets chopped in half at chunk borders