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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
*/[Ll]ibrary/
*/[Tt]emp/
*/[Oo]bj/
[Bb]uild/
[Bb]uilds/
*/[Ll]ogs/
*/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
*/![Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
*/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
*/.vs/
# Gradle cache directory
*/.gradle/
# Autogenerated VS/MD/Consulo solution and project files
*/ExportedObj/
*/.consulo/
*/*.csproj
*/*.unityproj
*/*.sln
*/*.suo
*/*.tmp
*/*.user
*/*.userprefs
*/*.pidb
*/*.booproj
*/*.svd
*/*.pdb
*/*.mdb
*/*.opendb
*/*.VC.db
# Unity3D generated meta files
*/*.pidb.meta
*/*.pdb.meta
*/*.mdb.meta
# Unity3D generated file on crash reports
*/sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
*/crashlytics-build.properties
#Wwise
*/backup
*/.cache
*/*.akd
*/*.validationcache
*/*.wsettings
*/*.wem
*/*.prof
# Archivos de instalación
WwiseUnityIntegration_*_Src.zip
# Caché temporal de project data (en carpeta de Assets de Unity)
*/[Aa]ssets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset*
# Sound Banks: NO VERSIONARLOS. REGENERARLOS CADA VEZ.
*/*WwiseProject/GeneratedSoundBanks/
# Documentación: NO VERSIONARLA.
*/[Aa]ssets/Wwise/Documentation.meta
*/[Aa]ssets/Wwise/Documentation/*
# Carpeta plugins: AL SER MUY PESADA, QUE CADA UNO QUE NECESITE EL PROYECTO DE UNITY HAGA LA INTEGRACIÓN DE WWISE DE FORMA PROPIA
*/[Aa]ssets/Wwise/API/Runtime/Plugins.meta
*/[Aa]ssets/Wwise/API/Runtime/Plugins/*
DSVJ3_GAME/Assets/StreamingAssets/Audio/GeneratedSoundBanks/Windows/
DSVJ3_GAME/Assets/StreamingAssets/Audio/GeneratedSoundBanks/Windows.meta