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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#UNITY--------------------------------------------------------------------------
*/[Ll]ibrary/
*/[Tt]emp/
*/[Oo]bj/
[Bb]uild/
[Bb]uilds/
*/[Ll]ogs/
*/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
*/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
*/.vs/
# Gradle cache directory
*/.gradle/
# Autogenerated VS/MD/Consulo solution and project files
*/ExportedObj/
*/.consulo/
*/*.csproj
*/*.unityproj
*/*.sln
*/*.suo
*/*.tmp
*/*.user
*/*.userprefs
*/*.pidb
*/*.booproj
*/*.svd
*/*.pdb
*/*.mdb
*/*.opendb
*/*.VC.db
# Unity3D generated meta files
*/*.pidb.meta
*/*.pdb.meta
*/*.mdb.meta
# Unity3D generated file on crash reports
*/sysinfo.txt
# Builds
*/*.apk
*/*.unitypackage
# Crashlytics generated file
*/crashlytics-build.properties
#FMOD--------------------------------------------------------------------------
# Never ignore DLLs in the FMOD subfolder.
*/!/[Aa]ssets/Plugins/FMOD/**/lib/*
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
*/!/[Aa]ssets/Gizmos/FMOD/*
*/!/[Aa]ssets/Editor Default Resources/FMOD/*
# Ignore the Cache folder since it is updated locally.
*/[Aa]ssets/Plugins/FMOD/Cache/*
# Ignore bank files in the StreamingAssets folder.
*/[Aa]ssets/StreamingAssets/**/*.bank
*/[Aa]ssets/StreamingAssets/**/*.bank.meta
# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
# Log files can be ignored.
*/fmod_editor.log
#Ignore FMOD project (has to be manually asigned)
*/FMOD
Tesis/.idea/.idea.Tesis/.idea/