-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.cpp
77 lines (61 loc) · 1.83 KB
/
main.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
/// \file main.cpp
/// \brief Main program of the neutron simulation
#include <iostream>
#include <string>
#ifdef G4MULTITHREADED
#include "G4MTRunManager.hh"
#else
#include "G4RunManager.hh"
#endif
#include <G4UIExecutive.hh>
#include <G4UImanager.hh>
#include <DetectorConstruction.h>
#include <PhysicsList.h>
#include <ActionInitialization.h>
#include <G4VisExecutive.hh>
int main(int argc, char **argv) {
// Detect interactive mode (if no arguments) and define UI session
//
G4UIExecutive *ui = nullptr;
if (argc == 1) ui = new G4UIExecutive(argc, argv);
// Choose the Random engine
G4Random::setTheEngine(new CLHEP::RanecuEngine);
// Construct the default run manager
//
#ifdef G4MULTITHREADED
auto *runManager = new G4MTRunManager;
#else
auto *runManager = new G4RunManager;
#endif
// Set mandatory initialization classes
//
// Detector construction
runManager->SetUserInitialization(new DetectorConstruction());
// Physics list
auto *physicsList = new PhysicsList();
runManager->SetUserInitialization(physicsList);
// User action initialization
runManager->SetUserInitialization(new ActionInitialization());
// Initialize visualization
//
auto *visManager=new G4VisExecutive;
visManager->Initialize();
// Get the pointer to the User Interface manager
G4UImanager *UImanager = G4UImanager::GetUIpointer();
// Process macro or start UI session
//
if (!ui) {
// batch mode
std::string command = "/control/execute ";
std::string fileName = argv[1];
UImanager->ApplyCommand(command + fileName);
} else {
// interactive mode
UImanager->ApplyCommand("/control/execute init.mac");
ui->SessionStart();
delete ui;
}
delete visManager;
delete runManager;
return 0;
}