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I have checked the known issues and searched Github to ensure this issue has not already been reported.
Description of the inaccuracy:
While shooting a bubble as Deku Link, some actors like doors and fire will render above all map geometry.
This only happens on Metal. This does not happen on OpenGL.
Screenshots or videos of 2Ship's behavior:
Metal
OpenGL
System Information:
OS: macOS Sequoia 15.2 (ARM/Apple Silicon)
GFX Backend: Metal
Game Version: 1.1.2
Rom Version: 1.0 USA
The text was updated successfully, but these errors were encountered:
DeepSeaSqueeze
changed the title
Deku Link bubbles cause doors to render on top of everything
MacOS/Metal - Deku Link bubbles cause doors to render on top of everything
Feb 23, 2025
@DeepSeaSqueeze Have you tested this on the nightly build? I've seen some minor issues with the bubbles still on my M1 MBA, but nothing like that . . .
Yes this is a valid issue with Metal. Specifically regarding GPU command execution order (LUS side). Occurs when blowing a second bubble while the first bubble is still flying. I'm aware of what needs to be fixed, just haven't taken the time to sit down and plan it out.
Description of the inaccuracy:
While shooting a bubble as Deku Link, some actors like doors and fire will render above all map geometry.
This only happens on Metal. This does not happen on OpenGL.
Screenshots or videos of 2Ship's behavior:
Metal

OpenGL

System Information:
The text was updated successfully, but these errors were encountered: