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MacOS/Metal - Deku Link bubbles cause doors to render on top of everything #1005

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DeepSeaSqueeze opened this issue Feb 23, 2025 · 3 comments
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@DeepSeaSqueeze
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  • I have checked the known issues and searched Github to ensure this issue has not already been reported.

Description of the inaccuracy:

While shooting a bubble as Deku Link, some actors like doors and fire will render above all map geometry.
This only happens on Metal. This does not happen on OpenGL.

Screenshots or videos of 2Ship's behavior:

Metal
Image

OpenGL
Image

System Information:

  • OS: macOS Sequoia 15.2 (ARM/Apple Silicon)
  • GFX Backend: Metal
  • Game Version: 1.1.2
  • Rom Version: 1.0 USA
@DeepSeaSqueeze DeepSeaSqueeze added the bug Something isn't working label Feb 23, 2025
@DeepSeaSqueeze
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Misclicked and accidentally closed issue

@Eblo Eblo reopened this Feb 23, 2025
@DeepSeaSqueeze DeepSeaSqueeze changed the title Deku Link bubbles cause doors to render on top of everything MacOS/Metal - Deku Link bubbles cause doors to render on top of everything Feb 23, 2025
@ReddestDream
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@DeepSeaSqueeze Have you tested this on the nightly build? I've seen some minor issues with the bubbles still on my M1 MBA, but nothing like that . . .

@Archez
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Archez commented Mar 3, 2025

Yes this is a valid issue with Metal. Specifically regarding GPU command execution order (LUS side). Occurs when blowing a second bubble while the first bubble is still flying. I'm aware of what needs to be fixed, just haven't taken the time to sit down and plan it out.

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