diff --git a/src/map/status.c b/src/map/status.c index f17a252e88c..4abf12f99d2 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -5875,10 +5875,6 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha val = max(val, sc->data[SC_STOMACHACHE]->val2); if (sc->data[SC_MARSHOFABYSS]) // It stacks to other statuses so always put this at the end. val = max(50, val + 10 * sc->data[SC_MARSHOFABYSS]->val1); - if (sc->data[SC_MOVHASTE_POTION]) { // Doesn't affect the movement speed by Quagmire, Decrease Agi, Slow Grace [Frost] - if (sc->data[SC_DEC_AGI] || sc->data[SC_QUAGMIRE] || sc->data[SC_DONTFORGETME]) - return 0; - } if (sc->data[SC_CATNIPPOWDER]) val = max(val, sc->data[SC_CATNIPPOWDER]->val3); @@ -7571,6 +7567,12 @@ static int status_change_start_sub(struct block_list *src, struct block_list *bl undead_flag = battle->check_undead(st->race, st->def_ele); // Check for inmunities / sc fails switch (type) { + case SC_DEC_AGI: + case SC_QUAGMIRE: + case SC_DONTFORGETME: + if (sc->data[SC_MOVHASTE_POTION]) + return 0; + break; case SC_DRUMBATTLE: case SC_NIBELUNGEN: case SC_INTOABYSS: