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A player is “Active” when it has joined the game (i.e. they pressed a button to indicate they want to play).The “Ready” state is when the player or station is signals that they’re ready to move on to the next state… e.g. when the game is at the “Ending” state every player has to signal “Ready” by pressing the button and then the game ends for all.… So this means that a station signaled ready, but the player was not part of the game.
This probably happened because the action button was pressed to end the game, the iPad sent this to the server, but by the time the message arrived the server had timed out (because it wasn’t pressed for N seconds) and transitioned to the next state on its own, where the player was removed from the game.
One report surfaced of a rare attempt to transition a non active player to the ready state right after a new storyline began:
https://imaginary-mathematics.sentry.io/issues/5110130498/
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