This page is currently being revised.
Patterns are used in various commands when changing blocks. e.g.
//set <pattern>
and //material <pattern>
Use the name or id of a block (e.g. stone
).
You can use hand
, or e.g. slot5
to use blocks from your inventory.
Use a comma (,
) to randomly use a block from multiple patterns. For
specific ratios you can use %
e.g. 80%stone,20%planks
Pattern arguments should be inside square brackets e.g.
#simplex[10][stone,wood]
Desc: Offset a pattern
Desc: Apply a pattern depending on a mask
Desc: Randomly spread blocks
Desc: Only place a block once while a pattern is in use
Use with a brush when you don’t want to apply to the same spot twice
Desc: Use the block closest to a specific color
Desc: Use the blocks in your clipboard as the pattern
Desc: Use the block that is already there
Desc: Set the biome
Desc: Expression pattern: http://wiki.sk89q.com/wiki/WorldEdit/Expression_syntax
Desc: Offset the pattern to where you click
Desc: Saturate the existing block with a color
Desc: Darken the existing block
Desc: A darker block based on the existing terrain angle
Desc: Desaturated color of the existing block
Desc: Average between the existing block and a color
Desc: Places your full clipboard at each block
Desc: Only place a block once in a column while a pattern is in use
Desc: Block data based on the existing terrain angle
Desc: Lighten the existing block
Desc: The pattern will not be provided the z axis info.
Example: !x[!z[#~[#l3d[pattern]]]]
Desc: Applies to only blocks on a surface. Selects a block from
provided pattern with a given ranomized offset [0, ). e.g. Use
#existing
to randomly offset blocks in the world, or #copy
to offset
blocks in your clipboard
Desc: Randomly spread solid blocks
Desc: Use the x,z coordinate to pick a block from the list
Desc: The pattern will not be provided the y axis info
Desc: Use the x,y,z coordinate to pick a block from the list
Desc: Sequentially set blocks from a list of patterns
Desc: The pattern will not be provided the z axis info
Desc: Use simplex noise to randomize blocks
Desc: Use perlin noise to randomize blocks
Desc: Use ridged multi-fractal noise to randomize blocks
Desc: Use voronoi noise to randomize blocks