This page is currently being revised.
A transformation can be applied to a brush or globally to modify where and how blocks are changed.
Use a comma (,
) to randomly use a transform from a list e.g.
#offset[0][1][0],#pattern[stone]
(offset the block one up, OR change
it to stone)
Use an ampersand (&
) to use multiple transforms for each block e.g.
#offset[0][1][0]&#pattern[stone]
(offset the block one up AND change
it to stone)
Transform arguments should be inside square brackets e.g.
#offset[0][1][0]
Perm: worldedit.global-transform
Desc: Set the global mask
Perm: worldedit.brush.options.transform
Desc: Set the brush mask (separate multiple masks by spaces ` ` or
colons :
)
Desc: Offset transform
Desc: All changes will be rotated around the initial position
Desc: All changes will be scaled
Desc: Always use a specific pattern
Desc: Use the x,y,z coordinate to pick a transform from the list
Desc: Sequentially pick from a list of transform
Desc: Random offset transform