From 9abed37158fe2f9bdecbb6c79195b4901cca476d Mon Sep 17 00:00:00 2001 From: Justin Scott Date: Sun, 24 Jan 2016 00:02:40 -0800 Subject: [PATCH] Zeroing the reticle local rotation on creation --- CardboardControl/Scripts/CardboardControl.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/CardboardControl/Scripts/CardboardControl.cs b/CardboardControl/Scripts/CardboardControl.cs index 0b92668..682377e 100644 --- a/CardboardControl/Scripts/CardboardControl.cs +++ b/CardboardControl/Scripts/CardboardControl.cs @@ -71,6 +71,7 @@ private void FixBrokenBaseSDK() { GameObject reticlePrefab = Instantiate(Resources.Load("CardboardReticle")) as GameObject; reticlePrefab.transform.parent = Camera.main.transform; reticlePrefab.transform.localPosition = Vector3.zero; + reticlePrefab.transform.localEulerAngles = Vector3.zero; reticlePrefab.name = "CardboardReticle"; }