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GUIParser.py
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import pyautogui
import os
import cv2
import numpy as np
from PIL import Image
import pytesseract
import time
import util
class GuiItem:
def __init__(self, name: str, region: tuple, **kwargs):
self.name: str = name
if region is None:
assert "IconPath" in kwargs
region = pyautogui.locateOnScreen(kwargs.get("IconPath"), confidence=0.9, grayscale=True)
assert len(region) == 4
self.region: tuple = region # (left, top, width, height)
self.char_whitelist = kwargs.get("char_whitelist")
self.iconPath = kwargs.get("IconPath")
@property
def box(self) -> tuple:
"""
:return: (left, top, width, height)
"""
return self.region
@property
def center(self) -> (int, int):
"""
Property -> Center position of the current Gui item
:return: (x, y)
"""
return self.box[0] + self.box[2]//2, self.box[1] + self.box[3]//2
@property
def img(self):
return pyautogui.screenshot(region=self.box)
def __repr__(self):
gray = -cv2.cvtColor(np.array(self.img), cv2.COLOR_RGB2GRAY)
threshold = util.thresholding(gray)
if self.char_whitelist is not None:
this = pytesseract.image_to_string(Image.fromarray(threshold),
config=f'--psm 13 --oem 3 -c tessedit_char_whitelist={self.char_whitelist}')
else:
this = pytesseract.image_to_string(Image.fromarray(threshold))
return this
def show(self):
img = -cv2.cvtColor(np.array(self.img), cv2.COLOR_RGB2GRAY)
# img = util.thresholding(img)
cv2.imshow(self.name, np.array(self.img))
if cv2.waitKey(25) & 0xFF == ord('q'):
cv2.destroyAllWindows()
def click(self):
"""
Perform a click on the Gui item
:return: None
"""
x, y = self.center
pyautogui.click(x, y)
class GUIParser:
def __init__(self):
pytesseract.pytesseract.tesseract_cmd = r"C:\Program Files\Tesseract-OCR\tesseract.exe"
self.GuiItems: dict = dict()
self.setGuiItems()
# https://automatetheboringstuff.com/2e/chapter20/
self.activeWindow = pyautogui.getActiveWindow()
def setGuiItems(self):
raise NotImplementedError()
def addItem(self, item: GuiItem):
self.GuiItems[item.name] = item
def __getitem__(self, itemName: str):
return self.GuiItems[itemName]
def getItem(self, itemName: str):
return self.GuiItems[itemName]
def getItemBox(self, itemName: str):
return self.GuiItems[itemName].box
def getItemRegion(self, itemName: str):
return self.GuiItems[itemName].box
def getItemCenter(self, itemName: str):
return self.GuiItems[itemName].center
def items(self):
return self.GuiItems.items()
def __len__(self) -> int:
return len(self.GuiItems)
@staticmethod
def imgIn(imgPath: str, **kwargs) -> bool:
confidence = kwargs.get("confidence", 0.7)
grayscale = kwargs.get("grayscale", True)
region = kwargs.get("region", None)
region = pyautogui.locateOnScreen(imgPath, confidence=confidence, grayscale=grayscale, region=region)
return region is not None
@staticmethod
def locate(imgPath: str, **kwargs):
confidence = kwargs.get("confidence", 0.7)
grayscale = kwargs.get("grayscale", True)
region = kwargs.get("region", None)
center = kwargs.get("center", False)
coords = pyautogui.locateOnScreen(imgPath, confidence=confidence, grayscale=grayscale, region=region)
if center:
return GUIParser.centerOfCoords(coords)
return coords
@staticmethod
def centerOfCoords(coords):
return tuple((coords[0] + int(coords[2] / 2), coords[1] + int(coords[3] / 2))) if coords is not None else None
@staticmethod
def click(x, y):
pyautogui.click(x, y)
class InGameAoE3GUIParser(GUIParser):
gui_icons_dir: str = os.getcwd() + r"\GuiIcons"
def setIcons(self):
for filename in os.listdir(self.gui_icons_dir):
extension: str = ".PNG"
if filename.endswith(extension):
IconPath = os.path.join(self.gui_icons_dir, filename)
guiItem = GuiItem(name=filename.replace(extension, '')+"Icon",
region=pyautogui.locateOnScreen(IconPath, confidence=0.8, grayscale=True),
IconPath=IconPath)
self.addItem(guiItem)
def setResourceSlots(self):
resources: dict = {
"FoodIcon": "FoodSlot",
"WoodIcon": "WoodSlot",
"GoldIcon": "GoldSlot",
"VillagersIcon": "HmVillagerSlot"
}
for resource, slotName in resources.items():
resourceIconPos: tuple = self[resource].region
slot = GuiItem(name=slotName, region=(resourceIconPos[0] + resourceIconPos[2], resourceIconPos[1],
resourceIconPos[2] * 1.9, resourceIconPos[3]),
char_whitelist="0123456789")
self.addItem(slot)
def setResourceCollectorsSlots(self):
resources: dict = {
"FoodIcon": "FoodCollectorsSlot",
"WoodIcon": "WoodCollectorsSlot",
"GoldIcon": "GoldCollectorsSlot",
"VillagersIcon": "HmIdleVillagerSlot"
}
for resource, slotName in resources.items():
resourceIconPos: tuple = self[resource].region
slot = GuiItem(name=slotName, region=(resourceIconPos[0] - resourceIconPos[2], resourceIconPos[1],
resourceIconPos[2], resourceIconPos[3]),
char_whitelist="0123456789")
self.addItem(slot)
def setOptionsSlots(self):
OptionsRegion = self["OptionsSlotsIcon"].box
width, height = self["OptionSlotIcon"].box.width, self["OptionSlotIcon"].box.height
for i in range(18):
option = GuiItem(name=f"OptionSlot{i}", region=(OptionsRegion[0] + (i%6+2.7)*(OptionsRegion[2]/8.5),
OptionsRegion[1] + height*(i//6), width, height))
self.addItem(option)
def setMapItem(self):
map_width: int = int(6*self["FoodCollectorsSlot"].box[2])
right_x: int = int(self["FoodCollectorsSlot"].box[0] - self["FoodCollectorsSlot"].box[2]//2.5)
left_x: int = int(right_x - map_width)
high_y: int = int(self["FoodCollectorsSlot"].box[1] - map_width//1.8)
mapItem = GuiItem(name=f"Map", region=(left_x, high_y, map_width, map_width))
self.addItem(mapItem)
def setMenuButton(self):
menu = GuiItem(name="MenuButton", region=GUIParser.locate("Buttons/Menu.png"))
self.addItem(menu)
def setAgeSlotItem(self):
menu_left, menu_top, menu_width, menu_height = self["MenuButton"].box
AgeSlotWidth = int(menu_width * 1.6)
AgeSlotHeight = int(menu_height * 1.7)
right_x = int(menu_left - menu_width*1.9)
left_x = int(right_x - AgeSlotWidth)
high_y = int(menu_top)
AgeSlotItem = GuiItem(name="AgeSlot", region=(left_x, high_y, AgeSlotWidth, AgeSlotHeight))
self.addItem(AgeSlotItem)
def setGuiItems(self):
try:
self.setIcons()
self.setResourceSlots()
self.setResourceCollectorsSlots()
self.setOptionsSlots()
self.setMapItem()
self.setMenuButton()
self.setAgeSlotItem()
except TypeError:
print("--- setGuiItems --- Failed. Trying again in 5 s.")
time.sleep(5)
self.setGuiItems()
if __name__ == '__main__':
import time
time.sleep(1)
InGameGui = InGameAoE3GUIParser()
for _ in range(10):
for name, item in InGameGui.items():
item.show()
InGameGui["FoodCollectorsSlot"].click()