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Faster training time cheese #2499
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Can you post some pictures or a video of this happening? |
Can you show a picture of what it is like if you just start to train the untrained astronauts? |
They take the full time with a small variance based on stupidity |
Can you show this full time? |
Thanks. |
Hm, I'm lost. The only thing I can think of is that "Students.Remove(student);" does not work, but I do not think I can test that. All of the other pieces of code are exactly the same for adding a student as well, so if they were broken then the entire recalculation system would not work at all. |
Given how the training time works you can train a completely untrained astronaut faster, lets say for gemini, if he's training together with astronauts that already have the proficiency in mercury and this is intended.
Now the cheesy part: by starting a training with multiple trained astronauts and only 1 untrained one the time can be cut down considerably for the untrained one, after doing that the rest of the oroficient astronauts can be removed from training one by one without affecting the training time of the other ones.
Rinse and repeat and you can queue all untrained astronauts for a fast training, after which the already proficient astronaut can start a training on their own to get the maximum speed out of all the trainings.
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