From d9b90b90d40e656f3bd3dda6ad9a63a784ed5562 Mon Sep 17 00:00:00 2001 From: Ensou Date: Sat, 9 Jul 2022 00:58:14 +0800 Subject: [PATCH] Updated README.md --- README.md | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 499fd34..6d605e2 100644 --- a/README.md +++ b/README.md @@ -9,10 +9,17 @@ If you release a mod that uses RSE, let me know so I can add it here in a list! - [Rocket Sound Enhancement Default](https://github.com/ensou04/RocketSoundEnhancementDefault) (The Default Sound Library and Config) ## Features -### Audio Muffler -- **Normal**: Mixer based Audio Muffler with Dedicated channels for Exterior Sounds, Focused Vessel and Interior. With Doppler Effect. -- **AirSim** Lite: Simple Mach Effects and Sonic Booms -- **AirSim**: Parts with RSE Modules will simulate realistic sound attenuation over distance, comb-filtering, mach effects, sonic booms (via ShipEffects) and distortion. Stock sound sources has basic mach and distance attenuation (volume or filter based) support. +### Audio Muffler - Normal +Mixer based Audio Muffler with Dedicated channels for Exterior Sounds, Focused Vessel and Interior while ignoring UI sounds like Music. + +### Audio Muffler - AirSim & AirSim Lite +An Audio Muffler that works on top of the regular muffler that takes into account the Mach Angle, Velocity and Distance of a Vessel along side Sonic Booms (provided by a Config Pack via ShipEffects). +Parts with RSE Modules will simulate realistic sound attenuation over distance, comb-filtering, and distortion. Game Events like distant explosions will now sound muffled just like in real life. + +**AirSim Lite** is a version of **AirSim** that does similar effects without using sound filters. + +### Additional Effects +RSE also adds a more robust Doppler Effect. ### Master Audio Limiter/Compressor Sound Mastering that controls the overall loudness of the game with Adjustable Amount for different dynamics with the "Auto-Limiter" feature or you can tweak your own settings. @@ -27,9 +34,12 @@ Part Modules dedicated for assigning and controlling sound effects for Parts bey - RSE_Coupler - RSE_AUDIO (A Simpler non-layer EFFECTS Node version of RSE Modules for drop-in replacement of Stock AUDIO{} with full AirSim Support and a more direct Muffling Support.) -### ShipEffects -**Physics based Sound Effects System** +### ShipEffects - Physics based Sound Effects System - Add Sounds and assign it's Pitch or Volume to any physics event available for each Vessel. (air pressure, jerk, g-forces, etc) - Add Sonic Boom sound during Mach Events. - Replace or Disable Staging Sound Effects. - ShipEffectsCollisions (Part Module) - Add Collision Sound Effects for different impact surfaces to any Part. + +### Known Issues +- Sound glitches and stuttering might occur in large part ships more so when AirSim is enabled and when loading in-between scenes. +- Stock sounds might be un-muffled for a single frame or two. Replacing AUDIO with RSE_AUDIO in Part's EFFECTS node via it's config fixes this issue.