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133.cpp
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/*
// Definition for a Node.
class Node {
public:
int val;
vector<Node*> neighbors;
Node() {
val = 0;
neighbors = vector<Node*>();
}
Node(int _val) {
val = _val;
neighbors = vector<Node*>();
}
Node(int _val, vector<Node*> _neighbors) {
val = _val;
neighbors = _neighbors;
}
};
*/
class Solution {
public:
Node* _cloneGraph(Node* node, unordered_map<Node*, Node*>& mp) {
if (!node) return nullptr;
if (mp.count(node)) return mp[node];
Node* newNode = new Node(node->val);
mp[node] = newNode;
vector<Node*> newNeighbors;
for (auto& neighbor : node->neighbors) {
newNeighbors.push_back(_cloneGraph(neighbor, mp));
}
newNode->neighbors = newNeighbors;
return newNode;
}
Node* cloneGraph(Node* node) {
unordered_map<Node*, Node*> mp;
return _cloneGraph(node, mp);
}
};