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button.py
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import pygame.font
class Button:
def __init__(self, sc_game):
"""Innit... Button..."""
self.screen = sc_game.screen
self.screen_rect = self.screen.get_rect()
#Set dimensions.
self.width, self.height = 200, 50
self.button_colour = (30, 30, 30)
self.text_colour = (100, 100, 255)
self.font = pygame.font.Font("fonts/Minecraft.ttf", 35)
#Build and center the button!
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
#Prepare the button message once
self.prep_message("Play again")
def prep_message(self, msg):
"""Render the message into a usable image!"""
self.msg_image = self.font.render(msg, True, self.text_colour)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.screen_rect.center
def draw_button(self):
#Draw a blank button and then add our content.
self.screen.fill(self.button_colour, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)