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player.py
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import pygame
class Player:
"""Manages and creates the player."""
def __init__(self, sc_game):
"""Initialises the player and sets it's position."""
self.screen = sc_game.screen
self.settings = sc_game.settings
self.screen_rect = sc_game.screen.get_rect()
#Loads player, rescales it and gets it's rect.
self.image = pygame.image.load('image assets/player.png')
self.image = pygame.transform.scale(self.image, (self.settings.transform_width, self.settings.transform_height))
self.rect = self.image.get_rect()
#Spawn the player at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
#Store decimal variant of self.rect.x
self.x = float(self.rect.x)
#Movement flags
self.moving_right = False
self.moving_left = False
def update(self):
"""Update the player's position"""
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.player_speed
if self.moving_left and self.rect.left > self.screen_rect.left:
self.x -= self.settings.player_speed
#Update self.rect.x
self.rect.x = self.x
def blitme(self):
"""Create the player."""
self.screen.blit(self.image, self.rect)