diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..d0c0c4c
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,2 @@
+* text eol=lf
+*.png binary
diff --git a/.github/logo.png b/.github/logo.png
new file mode 100644
index 0000000..a9e3665
Binary files /dev/null and b/.github/logo.png differ
diff --git a/.github/workflows/publish.yml b/.github/workflows/publish.yml
new file mode 100644
index 0000000..1927131
--- /dev/null
+++ b/.github/workflows/publish.yml
@@ -0,0 +1,19 @@
+name: Publish
+on:
+ push:
+ branches:
+ - main
+
+jobs:
+ publish:
+ runs-on: ubuntu-latest
+
+ permissions:
+ contents: read
+ id-token: write
+
+ steps:
+ - uses: actions/checkout@v4
+
+ - name: Publish package
+ run: npx jsr publish
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..efad747
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,133 @@
+# Logs
+logs
+*.log
+npm-debug.log*
+yarn-debug.log*
+yarn-error.log*
+lerna-debug.log*
+.pnpm-debug.log*
+
+# Diagnostic reports (https://nodejs.org/api/report.html)
+report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
+
+# Runtime data
+pids
+*.pid
+*.seed
+*.pid.lock
+
+# Directory for instrumented libs generated by jscoverage/JSCover
+lib-cov
+
+# Coverage directory used by tools like istanbul
+coverage
+*.lcov
+
+# nyc test coverage
+.nyc_output
+
+# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
+.grunt
+
+# Bower dependency directory (https://bower.io/)
+bower_components
+
+# node-waf configuration
+.lock-wscript
+
+# Compiled binary addons (https://nodejs.org/api/addons.html)
+build/Release
+
+# Dependency directories
+node_modules/
+jspm_packages/
+
+# Snowpack dependency directory (https://snowpack.dev/)
+web_modules/
+
+# TypeScript cache
+*.tsbuildinfo
+
+# Optional npm cache directory
+.npm
+
+# Optional eslint cache
+.eslintcache
+
+# Optional stylelint cache
+.stylelintcache
+
+# Microbundle cache
+.rpt2_cache/
+.rts2_cache_cjs/
+.rts2_cache_es/
+.rts2_cache_umd/
+
+# Optional REPL history
+.node_repl_history
+
+# Output of 'npm pack'
+*.tgz
+
+# Yarn Integrity file
+.yarn-integrity
+
+# dotenv environment variable files
+.env
+.env.development.local
+.env.test.local
+.env.production.local
+.env.local
+
+# parcel-bundler cache (https://parceljs.org/)
+.cache
+.parcel-cache
+
+# Next.js build output
+.next
+out
+
+# Nuxt.js build / generate output
+.nuxt
+dist
+
+# Gatsby files
+.cache/
+# Comment in the public line in if your project uses Gatsby and not Next.js
+# https://nextjs.org/blog/next-9-1#public-directory-support
+# public
+
+# vuepress build output
+.vuepress/dist
+
+# vuepress v2.x temp and cache directory
+.temp
+.cache
+
+# Docusaurus cache and generated files
+.docusaurus
+
+# Serverless directories
+.serverless/
+
+# FuseBox cache
+.fusebox/
+
+# DynamoDB Local files
+.dynamodb/
+
+# TernJS port file
+.tern-port
+
+# Stores VSCode versions used for testing VSCode extensions
+.vscode-test
+
+# yarn v2
+.yarn/cache
+.yarn/unplugged
+.yarn/build-state.yml
+.yarn/install-state.gz
+.pnp.*
+
+# VSCode
+.vscode/*
diff --git a/.prettierrc b/.prettierrc
new file mode 100644
index 0000000..8bd9510
--- /dev/null
+++ b/.prettierrc
@@ -0,0 +1,6 @@
+{
+ "tabWidth": 4,
+ "endOfLine": "lf",
+ "semi": true,
+ "printWidth": 120
+}
diff --git a/Example/Main.ts b/Example/Main.ts
new file mode 100644
index 0000000..1170f2f
--- /dev/null
+++ b/Example/Main.ts
@@ -0,0 +1,105 @@
+/*!
+ * Callisto, a simple and powerful bot package for nin0-dev's chat server.
+ * Copyright (c) 2022 Kodarru and contributors.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+// ******
+// Import the necessary modules.
+import { Client, type Callisto } from "../Source/Main.ts";
+
+// ******
+
+const client = new Client({
+ Bot: {
+ username: "YOUR_BOT_NAME",
+ key: "YOUR_BOT_KEY",
+ // Has no use implemented yet. Leave it as an empty array.
+ staleMessages: [],
+ },
+ Websocket: {
+ URI: "wss://guhws.nin0.dev",
+ Reconnect: true,
+ ReconnectMaxTrials: 5,
+ },
+ LogLevel: 2,
+});
+
+const Log = client.Logger;
+let prefix = "!";
+
+// This function will be called when the Websocket is opened.
+client.On("open", () => {
+ Log.Info("Connection established!");
+ client.Send("Hello, world! My prefix is " + prefix + ". Type " + prefix + "help for a list of commands.");
+});
+
+// This function will be called when the Websocket receives a message.
+client.On("message", (message: Callisto.Message) => {
+ // Will not respond to bots.
+ if (message.isBot()) return;
+ // Will not respond to itself.
+ if (message.isSelf()) return;
+
+ /*
+ * The message object has the following functions:
+ *
+ * isMod(): boolean; - Checks if the message was sent by a admin/mod.
+ * isBot(): boolean; - Checks if the message was sent by a bot.
+ * isDiscord(): boolean; - Checks if the message was sent from Discord.
+ * isUser(): boolean; - Checks if the message was sent by a user.
+ * isSelf(): boolean; - Checks if the message was sent by the bot.
+ * Send(content: string): void; - Sends a message to the chat.
+ * Reply(content: string): void; - Replies to the user who sent the message.
+ */
+
+ // Check if the message starts with the prefix.
+ if (message.content?.startsWith(prefix)) {
+ // Split the message into an array of arguments.
+ // Example: !ping hello world
+ // Output: ["ping", "hello", "world"]
+ const args = message.content.slice(prefix.length).split(/ +/);
+ // Shift the first argument from the array.
+ // Example: ["ping", "hello", "world"]
+ // Output: "ping"
+ const command = args.shift()?.toLowerCase();
+
+ switch (command) {
+ case "ping":
+ // message.Reply will reply to the user who sent the message.
+ // Example: message.Reply("Pong!");
+ // Output: Replying to : Pong!
+ message.Reply("Pong!");
+ break;
+ case "prefix":
+ prefix = args[0];
+ message.Reply("Prefix set to " + prefix);
+ break;
+ case "say":
+ // message.Send will send a message to the chat.
+ // Example: message.Send("Hello, world!");
+ // Output: Hello, world!
+ // Note: This will not reply to the user.
+ message.Send(args.join(" "));
+ break;
+ case "help":
+ message.Reply("Commands: help, ping, say, prefix");
+ break;
+ }
+ }
+});
+
+// Connects to the Websocket server.
+client.Connect();
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..ab421c0
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
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+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
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+
+ Developers that use the GNU GPL protect your rights with two steps:
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+
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+authors' sake, the GPL requires that modified versions be marked as
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+
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+ To "convey" a work means any kind of propagation that enables other
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+ A patent license is "discriminatory" if it does not include within
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+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
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+not convey it at all. For example, if you agree to terms that obligate you
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+
+ 13. Use with the GNU Affero General Public License.
+
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+ 14. Revised Versions of this License.
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+ The Free Software Foundation may publish revised and/or new versions of
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+be similar in spirit to the present version, but may differ in detail to
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+ 17. Interpretation of Sections 15 and 16.
+
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+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C) 2024
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C) 2024
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..e9dcc44
--- /dev/null
+++ b/README.md
@@ -0,0 +1,69 @@
+
+
+---
+
+Callisto (getting it's name from Jupiter's second largest moon) is a simple, easy-to-use, and powerful Deno V2 library for creating and managing nin0chat bots. It only uses the `ws` library, everything else is built from scratch.
+
+## Installation 📦
+
+The installation is very simple, just run the following command in your terminal:
+
+```bash
+deno install jsr:@kodarru/callisto
+```
+
+## Usage 📚
+
+Here is a simple example of how to use Callisto:
+
+```ts
+import { Client, Callisto } from "@kodarru/callisto";
+
+const client = new Client({
+ Bot: {
+ username: "YOUR_BOT_NAME",
+ key: "YOUR_BOT_KEY",
+ staleMessages: [],
+ },
+ Websocket: {
+ URI: "wss://guhws.nin0.dev", // If you're using a different server, change this.
+ Reconnect: true,
+ ReconnectMaxTrials: 5,
+ },
+ LogLevel: 2,
+});
+
+const Log = client.Logger;
+
+// This event is called when the bot connects to the server.
+client.On("open", () => {
+ Log.Info("Connected to the server!");
+ client.Send("Hello, world!");
+});
+
+// This event is called when the bot receives a message.
+client.On("message", (message: Callisto.Message) => {
+ // This is a simple example of how to check if the message is from a bot.
+ if (message.isBot()) return;
+
+ Log.Info("New message! " + message.content + " - " + message.username);
+});
+
+// Always put this at the end of your code (after you've registered all your events).
+client.Connect();
+```
+
+Was this not enough? It's okay! We have a more in-depth example [here](https://github.com/Kodarru/Callisto/tree/main/Example).
+
+## Documentation 📖
+
+~~The documentation for Callisto can be found [here](https://github.com/Kodarru/Callisto/tree/main/Documentation).~~ There will be no documentation as of yet until the nin0chat rewrite is complete. Check out the [example](https://github.com/Kodarru/Callisto/tree/main/Example) or look at the JSDoc comments in the source code.
+
+## License 📜
+
+This project is licensed under the GNU General Public License v3.0. You can find the license [here](https://github.com/Kodarru/Callisto/blob/main/LICENSE).
diff --git a/Source/Handlers/Close.ts b/Source/Handlers/Close.ts
new file mode 100644
index 0000000..fda8fb5
--- /dev/null
+++ b/Source/Handlers/Close.ts
@@ -0,0 +1,43 @@
+/*!
+ * Callisto, a simple and powerful bot package for nin0-dev's chat server.
+ * Copyright (c) 2022 Kodarru and contributors.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+// ******
+
+import type { Client } from "@/Main.ts";
+
+// ******
+
+export function On_Close(client: Client) {
+ return () => {
+ client.Emit("close", client);
+
+ if (client.DisconnectIntentional) return;
+
+ client.Logger.Warning("Connection closed unexpectedly. Attempting to reconnect...");
+
+ if (client.ReconnectAttempts >= client.WebsocketData.ReconnectMaxTrials) {
+ // prettier-ignore
+ client.Logger.Error("Unable to establish a connection with the server. Tried reconnecting " + client.ReconnectAttempts + " times.");
+ return;
+ }
+
+ client.ReconnectAttempts++;
+ client.Logger.Info("Starting reconnect attempt " + (client.ReconnectAttempts + 1) + "...");
+ client.Connect();
+ };
+}
diff --git a/Source/Handlers/Error.ts b/Source/Handlers/Error.ts
new file mode 100644
index 0000000..7f5b36b
--- /dev/null
+++ b/Source/Handlers/Error.ts
@@ -0,0 +1,30 @@
+/*!
+ * Callisto, a simple and powerful bot package for nin0-dev's chat server.
+ * Copyright (c) 2022 Kodarru and contributors.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+// ******
+
+import type { Client } from "@/Main.ts";
+
+// ******
+
+export function On_Error(error: string, client: Client) {
+ return () => {
+ client.Emit("error");
+ client.Logger.Error("An unexpected error occurred! " + error);
+ };
+}
diff --git a/Source/Handlers/Message.ts b/Source/Handlers/Message.ts
new file mode 100644
index 0000000..3f66814
--- /dev/null
+++ b/Source/Handlers/Message.ts
@@ -0,0 +1,74 @@
+/*!
+ * Callisto, a simple and powerful bot package for nin0-dev's chat server.
+ * Copyright (c) 2022 Kodarru and contributors.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+// ******
+
+import type { Client } from "@/Main.ts";
+import type * as Callisto from "@/Utilities/Types.ts";
+import * as Constants from "@/Utilities/Constants.ts";
+
+// ******
+
+export function On_Message(data: any, client: Client) {
+ client.Logger.Debug("Received new message");
+
+ const _data = JSON.parse(data.toString());
+
+ const patchedMessage = {
+ username: _data.username,
+ content: _data.content,
+ role: _data.role,
+ isMod: function () {
+ return _data.role === Constants.Roles.Admin;
+ },
+ isBot: function () {
+ return _data.role === Constants.Roles.Bot;
+ },
+ isDiscord: function () {
+ return _data.role === Constants.Roles.Discord;
+ },
+ isUser: function () {
+ return _data.role === Constants.Roles.User;
+ },
+ isSelf: function () {
+ return _data.username === client.ClientData.username;
+ },
+ Send: function (content: string) {
+ client.Send(content);
+ },
+ Reply: function (content: string) {
+ client.Send("Replying to " + _data.username + ": " + content);
+ },
+ };
+
+ /*
+ if (data.op === 10) {
+ client.Logger.Info("Found stale messages.");
+
+ data.messages?.forEach((message: Callisto.Message) => {
+ message.user = data.username;
+ message.stale = true;
+ client.StaleMessages.push(message);
+ });
+
+ return;
+ }
+ */
+
+ client.Emit("message", patchedMessage);
+}
diff --git a/Source/Handlers/Open.ts b/Source/Handlers/Open.ts
new file mode 100644
index 0000000..8575e4a
--- /dev/null
+++ b/Source/Handlers/Open.ts
@@ -0,0 +1,29 @@
+/*!
+ * Callisto, a simple and powerful bot package for nin0-dev's chat server.
+ * Copyright (c) 2022 Kodarru and contributors.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+// ******
+
+import type { Client } from "@/Main.ts";
+
+// ******
+
+export function On_Open(client: Client) {
+ return () => {
+ client.Emit("open");
+ };
+}
diff --git a/Source/Main.ts b/Source/Main.ts
new file mode 100644
index 0000000..e2232d2
--- /dev/null
+++ b/Source/Main.ts
@@ -0,0 +1,228 @@
+/*!
+ * Callisto, a simple and powerful bot package for nin0-dev"s chat server.
+ * Copyright (c) 2022 Kodarru and contributors.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+// ******
+// Import all the necessary modules.
+import Websocket from "ws";
+import { Logging } from "@/Utilities/Logging.ts";
+import * as Callisto from "@/Utilities/Types.ts";
+
+// Import the handlers.
+import { On_Open } from "@/Handlers/Open.ts";
+import { On_Close } from "@/Handlers/Close.ts";
+import { On_Message } from "@/Handlers/Message.ts";
+
+// *****
+// Export types
+export * as Callisto from "@/Utilities/Types.ts";
+
+/**
+ * The main client class for Callisto.
+ *
+ * Example usage:
+ *
+ * ```typescript
+ * const client = new Client({
+ * Bot: {
+ * username: "Ko-Ko",
+ * key: "xxx",
+ * staleMessages: []
+ * },
+ * Websocket: {
+ * URI: "wss://guhws.nin0.dev",
+ * Reconnect: true,
+ * ReconnectMaxTrials: 5
+ * },
+ * LogLevel: 2
+ * });
+ * ```
+ *
+ * @param {Callisto.ClientData} Bot - The client data.
+ * ```json
+ * {
+ * username: "",
+ * key: "",
+ * staleMessages: []
+ * }
+ * ```
+ * @param {Callisto.WebsocketData} Websocket - The websocket data.
+ * ```json
+ * {
+ * URI: "",
+ * Reconnect: true,
+ * ReconnectMaxTrials: 5
+ * }
+ * @param {1 | 2 | 3 | 4} [LogLevel=2] - The logging level. Defaults to 2.
+ * @returns {void}
+ */
+
+export class Client {
+ // Properties for the client class. (Required)
+ private WS: Websocket;
+ public Logger: Logging;
+ public ClientData: Callisto.ClientData;
+ public WebsocketData: Callisto.WebsocketData;
+
+ // Other properties.
+ public ReconnectAttempts: number = 0;
+ public DisconnectIntentional: boolean = false;
+
+ // Handlers are used for event handling. They are arrays of strings and functions.
+ // The strings are the event names, and the functions are the event handlers.
+ private Handlers: Array<(string | Function)[]>;
+
+ // Constructor for the Client class.
+ constructor({
+ Bot,
+ Websocket,
+ LogLevel = 2,
+ }: {
+ Bot: Callisto.ClientData;
+ Websocket: Callisto.WebsocketData;
+ LogLevel?: 1 | 2 | 3 | 4;
+ }) {
+ this.Logger = new Logging(LogLevel);
+ this.Logger.Debug("Starting client... may take a bit.");
+
+ // Set the client data and websocket data.
+ this.ClientData = Bot;
+ this.WebsocketData = Websocket;
+ this.Handlers = [];
+ }
+
+ /**
+ * Connect to the websocket server.
+ * **This function should ONLY be called after you have registered all of your event handlers.**
+ * Not doing so may result in missed events.
+ * @returns {boolean} - Whether the connection was successful.
+ * @memberof Client
+ */
+
+ public Connect(): boolean {
+ this.Logger.Info("Attempting to connect to the server...");
+
+ try {
+ this.Logger.Debug("Connecting to the server...");
+ this.WS = new Websocket(this.WebsocketData.URI);
+ this.RegisterHandlers();
+ this.Logger.Info("Connected to the server.");
+ } catch (error) {
+ this.Logger.Error(`An error occurred while connecting to the server: ${error}`);
+ return false;
+ }
+
+ return true;
+ }
+
+ // Register the package"s event handlers.
+ private RegisterHandlers(): void {
+ this.Logger.Debug("Registering event handlers...");
+ this.WS.on("open", On_Open(this));
+ this.WS.on("close", On_Close(this));
+ this.WS.on("message", (data: Callisto.Message) => On_Message(data, this));
+ }
+
+ /**
+ * Sends a message to the websocket connection.
+ *
+ * @param {string} message - The message to send.
+ * @param {boolean} [raw=false] - Whether to send the message as raw data. Defaults to false.
+ * @returns {void}
+ */
+
+ public Send(message: string, raw: boolean = false): void {
+ if (raw) {
+ this.Logger.Debug(`Sending RAW message: ${message}`);
+ this.WS.send(message);
+ return;
+ }
+
+ this.Logger.Debug(`Sending message: ${message}`);
+
+ const data = JSON.stringify({
+ content: message,
+ username: this.ClientData.username,
+ key: this.ClientData.key,
+ });
+
+ this.WS.send(data);
+ }
+
+ /**
+ * Get stale messages cached by the client.
+ * @returns {Array} - An array of stale messages
+ */
+
+ public get StaleMessages(): Callisto.Message[] {
+ this.Logger.Debug("Retrieving stale messages...");
+ return this.ClientData.staleMessages;
+ }
+
+ /**
+ * Listen for an event and run a function when it is emitted.
+ * @param event The event to listen for.
+ * @param handler The function to run when the event is emitted.
+ */
+ public On(event: string, handler: Function): void {
+ this.Logger.Debug(`New event handler registered for event ${event}.`);
+ this.Handlers.push([event, handler]);
+ }
+
+ /**
+ * Emit an event.
+ * @param event The event to emit.
+ * @param args The arguments to pass to the event handler.
+ * @returns {void}
+ */
+
+ public Emit(event: string, ...args: any[]): void {
+ this.Logger.Debug(`Emitting event ${event}.`);
+ this.Handlers.forEach((handler) => {
+ if (handler[0] === event && typeof handler[1] === "function") {
+ handler[1](...args);
+ }
+ });
+ }
+
+ /**
+ * Discards all event handlers.
+ * @returns {void}
+ */
+
+ public ClearHandlers(): void {
+ this.Logger.Debug("Clearing all event handlers...");
+ this.Handlers = [];
+ }
+
+ /**
+ * Disconnect from the websocket server.
+ * @returns {void}
+ */
+ public Disconnect(): void {
+ this.Logger.Info("Attempting to disconnect from the server...");
+ this.ClearHandlers();
+
+ if (this.WS.readyState === Websocket.OPEN) {
+ this.WS.close();
+ this.DisconnectIntentional = true;
+ this.Logger.Info("Disconnected from the server.");
+ } else {
+ this.Logger.Warning("Could not disconnect from the server. Is the websocket connected?");
+ }
+ }
+}
diff --git a/Source/Utilities/Constants.ts b/Source/Utilities/Constants.ts
new file mode 100644
index 0000000..dde8b80
--- /dev/null
+++ b/Source/Utilities/Constants.ts
@@ -0,0 +1,36 @@
+/*!
+ * Callisto, a simple and powerful bot package for nin0-dev's chat server.
+ * Copyright (c) 2022 Kodarru and contributors.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+// ******
+
+export const NewC_Roles = {
+ Guest: 1 << 6,
+ User: 1 << 7,
+ Bot: 1 << 8,
+ System: 1 << 10,
+ Mod: 1 << 11,
+ Admin: 1 << 12,
+};
+
+//! When nin0 rewrites the chat server, the roles will be updated to match the NewC_Roles object.
+export const Roles = {
+ User: 0,
+ Admin: 2,
+ Discord: 3,
+ Bot: 12,
+};
diff --git a/Source/Utilities/Logging.ts b/Source/Utilities/Logging.ts
new file mode 100644
index 0000000..297726a
--- /dev/null
+++ b/Source/Utilities/Logging.ts
@@ -0,0 +1,108 @@
+/*!
+ * Callisto, a simple and powerful bot package for nin0-dev's chat server.
+ * Copyright (c) 2022 Kodarru and contributors.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+// ******
+
+/**
+ * Logging class for logging messages to the console with user-defined log levels.
+ *
+ * ```typescript
+ * const Log = new Logging(1);
+ * Log.Log("This is a debug message.", "Debug");
+ * Log.Log("This is an info message.", "Info");
+ * Log.Log("This is a warning message.", "Warning");
+ * Log.Log("This is an error message.", "Error");
+ * ```
+ *
+ * All of the above log messages will be logged to the console. The log level is set to 1 (Debug), so all messages will be logged.
+ * If the log level was set to 2 (Info), only the info, warning, and error messages would be logged.
+ *
+ * @class Logging
+ * @constructor Defines the log level. Defaults to 2 (Info).
+ * @method Log Logs a message to the console with the specified log level. Will only log messages with a log level equal to or higher than the current log level.
+ * @method Debug Logs a debug message to the console.
+ * @method Info Logs an info message to the console.
+ * @method Warning Logs a warning message to the console.
+ * @method Error Logs an error message to the console.
+ * @property LogLevel The log level. Defaults to 2 (Info).
+ */
+
+export class Logging {
+ public LogLevel: 1 | 2 | 3 | 4;
+
+ private Colors = {
+ Reset: "\x1b[0m",
+ Dim: "\x1b[2m",
+ FgRed: "\x1b[31m",
+ FgYellow: "\x1b[33m",
+ FgBlue: "\x1b[34m",
+ };
+
+ private LogLevels: {
+ [key in "Debug" | "Info" | "Warning" | "Error"]: {
+ Level: number;
+ Color: string;
+ };
+ } = {
+ Debug: {
+ Level: 1,
+ Color: this.Colors.Dim,
+ },
+ Info: {
+ Level: 2,
+ Color: this.Colors.FgBlue,
+ },
+ Warning: {
+ Level: 3,
+ Color: this.Colors.FgYellow,
+ },
+ Error: {
+ Level: 4,
+ Color: this.Colors.FgRed,
+ },
+ };
+
+ constructor(logLevel?: 1 | 2 | 3 | 4) {
+ this.LogLevel = logLevel || 2;
+ }
+
+ public Log(message: string, level: "Debug" | "Info" | "Warning" | "Error") {
+ if (this.LogLevels[level].Level >= this.LogLevel) {
+ const logLevel = this.LogLevels[level];
+ const timestamp = new Date().toISOString();
+
+ console.log(`${logLevel.Color}[${level.toUpperCase()}]${this.Colors.Reset} (${timestamp}): ${message}`);
+ }
+ }
+
+ public Debug(message: string) {
+ this.Log(message, "Debug");
+ }
+
+ public Info(message: string) {
+ this.Log(message, "Info");
+ }
+
+ public Warning(message: string) {
+ this.Log(message, "Warning");
+ }
+
+ public Error(message: string) {
+ this.Log(message, "Error");
+ }
+}
diff --git a/Source/Utilities/Types.ts b/Source/Utilities/Types.ts
new file mode 100644
index 0000000..f8b1ba9
--- /dev/null
+++ b/Source/Utilities/Types.ts
@@ -0,0 +1,56 @@
+/*!
+ * Callisto, a simple and powerful bot package for nin0-dev's chat server.
+ * Copyright (c) 2022 Kodarru and contributors.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+// ******
+
+export interface Message {
+ content: string;
+ username: string;
+ role: number;
+ op?: number;
+
+ //? The list of messages that were sent before the bot was started.
+ messages?: Message[];
+
+ //! Will be deprecated with the new chat server. Only needed for previous messages.
+ user?: string;
+
+ //? When a message is declared as stale, it means it is not a new message and was sent before the bot was started.
+ stale?: boolean;
+
+ //? When a message is received, it will be patched with the following functions.
+ isMod(): boolean;
+ isBot(): boolean;
+ isDiscord(): boolean;
+ isUser(): boolean;
+ isSelf(): boolean;
+ Send(content: string): void;
+ Reply(content: string): void;
+}
+
+export interface ClientData {
+ username: string;
+ key: string;
+ staleMessages: Message[];
+}
+
+export interface WebsocketData {
+ URI: string;
+ Reconnect: boolean;
+ ReconnectMaxTrials: number;
+}
diff --git a/deno.json b/deno.json
new file mode 100644
index 0000000..3560f53
--- /dev/null
+++ b/deno.json
@@ -0,0 +1,14 @@
+{
+ "name": "@kodarru/callisto",
+ "version": "0.1.0",
+ "exports": "./Source/Main.ts",
+ "tasks": {
+ "test": "deno run --allow-env --allow-read --allow-net ./Tests/Main.ts"
+ },
+ "imports": {
+ "@std/assert": "jsr:@std/assert@1",
+ "ws": "npm:ws@^8.18.0",
+ "@/": "./Source/"
+ }
+}
+
\ No newline at end of file
diff --git a/deno.lock b/deno.lock
new file mode 100644
index 0000000..1c198f9
--- /dev/null
+++ b/deno.lock
@@ -0,0 +1,30 @@
+{
+ "version": "4",
+ "specifiers": {
+ "jsr:@std/assert@1": "1.0.6",
+ "jsr:@std/internal@^1.0.4": "1.0.4",
+ "npm:ws@^8.18.0": "8.18.0"
+ },
+ "jsr": {
+ "@std/assert@1.0.6": {
+ "integrity": "1904c05806a25d94fe791d6d883b685c9e2dcd60e4f9fc30f4fc5cf010c72207",
+ "dependencies": [
+ "jsr:@std/internal"
+ ]
+ },
+ "@std/internal@1.0.4": {
+ "integrity": "62e8e4911527e5e4f307741a795c0b0a9e6958d0b3790716ae71ce085f755422"
+ }
+ },
+ "npm": {
+ "ws@8.18.0": {
+ "integrity": "sha512-8VbfWfHLbbwu3+N6OKsOMpBdT4kXPDDB9cJk2bJ6mh9ucxdlnNvH1e+roYkKmN9Nxw2yjz7VzeO9oOz2zJ04Pw=="
+ }
+ },
+ "workspace": {
+ "dependencies": [
+ "jsr:@std/assert@1",
+ "npm:ws@^8.18.0"
+ ]
+ }
+}