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Flickering Decals (and a few NREs in the log as well) #199

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TedThompson opened this issue Apr 3, 2023 · 0 comments
Open

Flickering Decals (and a few NREs in the log as well) #199

TedThompson opened this issue Apr 3, 2023 · 0 comments

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@TedThompson
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TedThompson commented Apr 3, 2023

KSP: 1.12.5 Windows 64bit

Problem: Flickering "decals"

Mods installed:

  • Scatterer 0.0838
  • EnvironmentalVisualEnhancements 1.11.7.1

Reproduction steps:

"Tundra Space Center" Pad 34 (and others) uses a small polygon on the model's visible surface with an alpha texture of a "blast mark" applied to give the appearance of burn marks on the concrete surface.

With Scatterer installed (Low or Medium preset, others unknown) the "decal" flickers (z-fighting)

This z-fighting stops if the camera is brought VERY close to the pad.

Elevating the polygon in the .mu file does increase the distance at which the fighting starts/stops but is not a viable solution due to extreme distance required to nullify the effect.

The attached LOG also contains a few (probably unrelated) scatterer NRE's you might want to review.

See https://youtu.be/wqkSjg8YU5k for example video

Log:

https://1drv.ms/u/s!ApRsS13p52FhhOVymLGoebvSw8yoMQ?e=nnvbRn

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