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"Tundra Space Center" Pad 34 (and others) uses a small polygon on the model's visible surface with an alpha texture of a "blast mark" applied to give the appearance of burn marks on the concrete surface.
With Scatterer installed (Low or Medium preset, others unknown) the "decal" flickers (z-fighting)
This z-fighting stops if the camera is brought VERY close to the pad.
Elevating the polygon in the .mu file does increase the distance at which the fighting starts/stops but is not a viable solution due to extreme distance required to nullify the effect.
The attached LOG also contains a few (probably unrelated) scatterer NRE's you might want to review.
KSP: 1.12.5 Windows 64bit
Problem: Flickering "decals"
Mods installed:
Reproduction steps:
"Tundra Space Center" Pad 34 (and others) uses a small polygon on the model's visible surface with an alpha texture of a "blast mark" applied to give the appearance of burn marks on the concrete surface.
With Scatterer installed (Low or Medium preset, others unknown) the "decal" flickers (z-fighting)
This z-fighting stops if the camera is brought VERY close to the pad.
Elevating the polygon in the .mu file does increase the distance at which the fighting starts/stops but is not a viable solution due to extreme distance required to nullify the effect.
The attached LOG also contains a few (probably unrelated) scatterer NRE's you might want to review.
See https://youtu.be/wqkSjg8YU5k for example video
Log:
https://1drv.ms/u/s!ApRsS13p52FhhOVymLGoebvSw8yoMQ?e=nnvbRn
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