From 5cf1b326d04e0ebbfa442a01681c132b1594e01f Mon Sep 17 00:00:00 2001 From: Marcus Raimundo Date: Sun, 19 Jan 2025 19:33:17 -0300 Subject: [PATCH 1/3] Voltando a usar o git, aproveitei para arrumar as regras --- .../Guidebook/Andromeda/Rules/0_Admin.xml | 14 +-- .../Andromeda/Rules/DeltaVRuleset..xml | 102 ------------------ .../Andromeda/Rules/DeltaVRuleset.xml | 16 ++- .../Rules/SiliconRules/S10_OrderConflicts.xml | 12 +-- .../Andromeda/Rules/SiliconRules/S1_Laws.xml | 6 +- .../Rules/SiliconRules/S2_LawPriority.xml | 10 +- .../Rules/SiliconRules/S3_LawRedefinition.xml | 10 +- .../Rules/SiliconRules/S4_RequestChanges.xml | 6 +- .../Rules/SiliconRules/S5_FreeSilicon.xml | 4 +- .../SiliconRules/S6_UnreasonableOrders.xml | 30 +++--- .../Rules/SiliconRules/S7_Consistency.xml | 6 +- .../SiliconRules/S8_DefaultCrewDefinition.xml | 28 ++--- .../SiliconRules/S9_DefaultHarmDefinition.xml | 34 +++--- 13 files changed, 94 insertions(+), 184 deletions(-) delete mode 100644 Resources/ServerInfo/Guidebook/Andromeda/Rules/DeltaVRuleset..xml diff --git a/Resources/ServerInfo/Guidebook/Andromeda/Rules/0_Admin.xml b/Resources/ServerInfo/Guidebook/Andromeda/Rules/0_Admin.xml index 917ada7b348..dc953874e60 100644 --- a/Resources/ServerInfo/Guidebook/Andromeda/Rules/0_Admin.xml +++ b/Resources/ServerInfo/Guidebook/Andromeda/Rules/0_Admin.xml @@ -1,10 +1,10 @@ - # Rule 0: Admin Discretion - - Admins can disregard and override any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large. - - Administrators will be held fully accountable for their actions if they exercise this privilege. Report any perceived abuses by making a post in the "Staff Reports" channel at [color=#808080]https://discord.gg/deltav. [/color] - - The rules are not perfect. They intend to clearly communicate what the administration team intends to be allowed and not allowed. That being said, All of these rules, in theory, should apply as they are intended. Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention. - - If you are unsure if something breaks a rule, go with the more restrictive ruling until you are able to get an answer from an admin on the matter. [color=#ff0000]Lack of response does not constitute administrator approval.[/color] - - Do not attempt to “rules-lawyer” the flaws in the rules to get away with your own personal goals / to degrade the round for others. - - Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the Delta-V Discord in the #help channel, or in the rule clarifications forum on the discord. + # Regra 0: Discrição do Administrador + - Os administradores podem desconsiderar e substituir qualquer uma dessas regras se julgarem ser do melhor interesse da rodada atual, do servidor e/ou da comunidade em geral. + - Os administradores serão totalmente responsáveis por suas ações se exercerem esse privilégio. Relate quaisquer abusos percebidos fazendo uma postagem no nosso discord da [color=#FF69B4] Estação Andrômeda [/url][/color]. + - As regras não são perfeitas. Elas pretendem comunicar claramente o que a equipe de administração pretende permitir e não permitir. Dito isso, todas essas regras, em teoria, devem ser aplicadas conforme pretendido. Cada exemplo de violação de regra não pode ser definido conforme escrito, portanto, a aplicação das regras está sujeita à interpretação da equipe sobre a intenção da regra. + - Se você não tiver certeza se algo viola uma regra, siga a interpretação mais restritiva até obter uma resposta de um administrador sobre o assunto. [color=#ff0000]A falta de resposta não constitui aprovação do administrador.[/color] + - Não tente "manipular" as falhas nas regras para alcançar seus próprios objetivos pessoais / degradar a rodada para os outros. + - Qualquer discussão prolongada sobre a interpretação das regras deve ser evitada no menu AHelp e pode ser realizada no Discord Delta-V no canal #help, ou no fórum de esclarecimentos de regras no Discord. diff --git a/Resources/ServerInfo/Guidebook/Andromeda/Rules/DeltaVRuleset..xml b/Resources/ServerInfo/Guidebook/Andromeda/Rules/DeltaVRuleset..xml deleted file mode 100644 index 82048942ae5..00000000000 --- a/Resources/ServerInfo/Guidebook/Andromeda/Rules/DeltaVRuleset..xml +++ /dev/null @@ -1,102 +0,0 @@ - -[color=#ff0000]AS REGRAS ESTÁ EM CONSTRUÇÃO. ELAS SERÃO ALTERADAS REGURLAMENTE ATÉ CHEGAR EM UMA DEFINITIVA, ENTÃO LEIA ELA SEMPRE QUE UM ADMIN FALAR DE NOVAS MUDANÇAS.[/color] -[color=#ffff00]Regras PlayTest 0.1[/color] - -Não se assuste com o tamanho dela. Ela irá será simplificada no próximo PlayTest, mas você deve ler mesmo assim. - -[color=#ffff00]Nossos objetivos: -Andrômeda é um servidor MRP brasileiro. Você deve assumir seu personagem e interpreta-lo como um personagem na vida real, isso inclui: Fazer seu trabalho, interagir com outros tripulantes, usando o roleplay como foco nas suas ações. Nesse servidor você deve focar mais em contar uma historia do que de fato "ganhar".[/color] - -[color=#ff0000]Aviso do servidor:[/color] -Você deve ter no minimo 16 anos para jogar no Andrômeda. Qualquer usuario menor de 16 anos será banido até completar a idade. - -Desconectar intencionalmente, responder com hostilidade ou recusar a responder um ahelp, irá ocasionar em ban que só poderá ser removido por apelo. Além disso, abusar do AHelp mandando baboseiras, verificando se há administradores antes de declarar um problema (Ex: "olá?", "algum admin?"), usando-o como uma sala de bate-papo ou enviando mensagens sem sentido pode resultar em banimentos. Todas as mensagens no ahelp irá para o servidor no discord. - -O uso de quaisquer aplicativos/scripts/modificações de cliente de terceiros ou qualquer outro software aplicável para obter vantagem, evitar mecânicas de jogo/servidor pretendidas ou para prejudicar a infraestrutura do servidor é estritamente proibido, principalmente abuso de bugs, glitches e exploits. Em todos esses casos, o banimento será removido somente com apelo. - -Se você tiver alguma dúvida sobre essas regras, use o menu de ajuda do administrador clicando em F1 no jogo ou clicando no botão "AHelp" no lobby. - -[color=#a4885c]Regras da Comunidade:[/color] -[color=#a4885c]0.[/color] Os administradores podem desconsiderar toda e qualquer uma dessas regras se considerarem que isso é do melhor interesse da rodada atual, do servidor e/ou da comunidade em geral. - -Os administradores serão totalmente responsabilizados pelas suas ações se exercerem este privilégio. -Todas essas regras se aplicam conforme pretendido. Cada exemplo de quebra de regra não pode ser definido como escrito, portanto, a aplicação das regras está sujeita à interpretação da intenção da regra pela equipe. -Qualquer discussão extensa sobre a interpretação das regras deve ser evitada no menu AHelp e pode ser continuada no Discord do Andrômeda. - -[color=#a4885c]E1.[/color] Roleplay erótico (ERP), conteúdo erótico ou conteúdo sexual [color=#ff0000]não é permitido em nenhuma circunstância[/color]. Isso inclui frases ou ideias consideradas inadequadas pela equipe ou membros. [color=#ff0000]Se o roleplay chegar a um ponto em que se torne sexual e/ou desconfortável, pare imediatamente e entre em contato com um administrador ou moderador.[/color] - -[color=#a4885c]Regras do Jogo:[/color] -[color=#a4885c]1.[/color] Siga as expectativas do servidor: - - Se você for banido de uma função ou departamento, você não poderá desempenhar essa função. Isso inclui buscar ou aceitar promoções em funções das quais você foi banido. - - Não se torne um grande problema/aborrecimento/perturbação para a tripulação enquanto não for um antagonista. Atrapalhar intencionalmente a estação como um personagem alinhado à tripulação é estritamente contra nossas regras!! - - Palhaços, mímicos e outros papéis “brincalhões” não estão isentos do acima exposto e não devem usar seu trabalho como desculpa para causar perturbação! Esses trabalhos são para divertir a estação e não o contrario. - - Greves de departamentos (por exemplo, cargonia e qualquer variação delas), tumultos, cultos e qualquer outro tipo de comportamento semelhante e amplamente perturbador são estritamente proibidos sem uma excelente justificativa de interpretação e pré-aprovação explícita do administrador. - - Jogadores AFK (também conhecidos como SSD) e catatônicos são considerados como tendo os mesmos direitos que qualquer outro membro da tripulação. - - Se um jogador estiver morto e catatônico (não SSD), ele não precisará ser revivido e deverá ser armazenado no necrotério. Você não deve moer biomassa para tripulantes mortos e catatônicos, a menos que seja em uma emergência. - - Se um jogador estiver vivo e catatônico, ele poderá ser levado ao departamento relevante ou para um local comum, conforme necessário. - -[color=#a4885c]2.[/color] Siga as diretrizes de metajogo: - - Não use o canal Emote para evitar a incapacidade de falar. Isso inclui exemplos como "Sou amigo", "Não consigo falar!" ou "imita uma lanterna". - - Além disso, é proibido o uso do canal de emotes para abusar de mecanicas do jogo, como escrever textos identicos de mecanicas. - - Use os canais LOOC (local-out-of-character) e global OOC (out-of-character) corretamente. Não fale sobre assuntos do personagem nesses canais, a menos que esteja fazendo perguntas relacionadas aos conceitos do jogo. - - Não se envolva em metacomunicações (ou seja, use canais externos para se comunicar com outros jogadores no mesmo jogo). - - Não transmita, discuta ou compartilhe informações sobre a rodada atual. - - Você pode ter conhecimento de experiências passadas e mudanças anteriores, e os jogadores podem ter relacionamentos entre os personagens (amigos, inimigos ou outros). No entanto, isso não pode ser usado como único motivo para conceder ou negar itens/acessos/favores com base exclusivamente no relacionamento entre si (ou seja, meta-amizade/meta-relutância). - - Antagonistas em rodadas anteriores não devem ser tratados de forma diferente devido ao seu status anterior de antagonista. Acontecimentos antagonistas de outras rodadas devem ser esquecidos. - - Além disso, e por uma questão de continuidade, o seu personagem nunca terá morrido permanentemente nas rodadas anteriores. - - Não faça "antag roll"!! Este é o ato de entrar em rodadas com o propósito de ver se você recebeu um papel de antagonista e sair logo em seguida, caso não tenha recebido. - - [color=#a4885c]3.[/color] Regras da nova vida: - - Se um jogador morre e é trazido de volta por meio de clonagem ou borging, ele esquece [bold]TODO o round[/bold]. Você deve interpretar como se não se lembrasse que estava na estação. - - Jogadores que são revividos usando um desfibrilador só conseguem se lembrar de detalhes vagos sobre sua morte, como "Alguém atirou em mim" ou "Fui incendiado", mas não conseguem se lembrar de detalhes além disso. [color=#ff0000]Por favor, denuncie jogadores que violarem esta regra.[/color] - - Em ambos os casos, os personagens não têm nenhum conhecimento do que aconteceu enquanto estavam mortos (ou seja, fantasmas/observadores). - -[color=#a4885c]4.[/color] Regras de nomes: -Os nomes dos personagens devem atender aos padrões do servidor de: - - Não faz referências óbvias, - - Não é um trocadilho óbvio ou um jogo de palavras, - - Não é obsceno, - - Deve conter um sobrenome. -A única exceção ao acima exposto são os papéis teatrais, como palhaço, boxeador, mímico e musico; esses papéis têm nomes artísticos permitidos com alguma liberdade, desde que não sejam obscenos ou faz referências óbvias. Os administradores reservam-se o direito de aprovar ou negar nomes de personagens a seu critério. - -[color=#a4885c]5.[/color] Regras de Roleplay: - - Seu personagem é uma entidade separada de você, o jogador. As ações, sentimentos e conhecimentos do seu personagem no jogo devem ser baseados exclusivamente nas experiências do personagem, e não nas suas como jogador. - - Não envie memes, copypasta ou spam por fax para o Comando Central. - - Não escalonar situações desnecessariamente como uma função alinhada à tripulação. Poucas coisas merecem uma luta até a morte. - - Se uma briga resultar em alguém gravemente ferido, a pessoa que feriu DEVE procurar ajuda médica para essa pessoa - e se ela morrer, não destrua ou esconda seu corpo de outra forma. Isso se enquadra no comportamento self-antagonismo. - - [color=#ff0000]Pessoal que não seja da segurança não deve tentar matar ou deter ameaças não relacionadas.[/color] A tripulante pode neutralizar ameaças quando estiverem correndo risco de vida. - - Certas emergências graves podem tornar razoável que a tripulação normal se defenda e à sua estação, como agentes nucleares, um surto de zumbis, ataque de dragão espacial ou outra situação crítica. - -[color=#a4885c]6.[/color] Regras de Powergaming: -Não se apresse ou prepare equipamentos não relacionados ao seu trabalho, sem nenhum propósito além de tê-los "por precaução" e sem motivo válido. - - O médico não precisa de luvas isoladas, o Chefe de Pessoal não precisa de arma e o Capitão não precisa de rifle de assalto. Se você, em sua função, precisar de um item que não se enquadre nos parâmetros habituais de seu trabalho, tenha um motivo válido para obtê-lo e mantê-lo. - - Fabricar armas, bombas ou venenos mortais antes de saber qualquer motivo pelo qual você precisaria deles é um comportamento self-antagonismo. - - Esconder itens do objetivo do Traidor ou protegê-los preventivamente com maior segurança do que normalmente exigido ou do que faria sentido lógico viola nossas diretrizes de powergaming e roleplay. - - Não, [color=#ff0000]sob nenhuma circunstância[/color], esconda o explosivo de fissão nuclear, o disco de autenticação ou outros itens confidenciais em um local impossível de ver/acessar! - - Ficar andando de jetpack sem motivo dentro da estação e ficar se jogando no chão durante o combate também é considerado powergaming e você será moderado. - -[color=#a4885c]Regras de comando, segurança e antagonista:[/color] -[color=#a4885c]C1.[/color] Regras de comando e segurança: - - As funções de Segurança e Comando obedecem a um padrão mais elevado de interpretação e espera-se que conheçam e desempenhem seus trabalhos da melhor maneira possível. Esses papéis muitas vezes impactam fortemente a rodada e exigem uma interpretação mais cuidadosa e consciente; se você não conseguir atender a esses requisitos, não assuma essas funções. - - Ambos os departamentos são obrigados a ler e seguir a Lei Espacial, o Procedimento Operacional Padrão, o Procedimento de Alerta e a Política da Empresa da melhor maneira possível. - - É proibido abandonar sua função para fazer o que quiser em vez de gerenciar seu departamento ou manter a segurança, abusar de sua posição ou usá-la para fazer escolhas arbitrárias ou maliciosas. - - Se você precisar sair da rodada, avise os administradores através do menu AHelp e avise seus colegas de tripulação via rádio departamental. - - Se você for um chefe de um departamento, você deve promover alguem para ficar no seu lugar antes de sair ou guardar todos seus pertences em um local seguro. - - Se possivel, utilize uma cama criogênica se não estiver planejando retornar. - - Não desista ou troque itens objetivos do Traidor, ferramentas departamentais/de comando e controles remotos e equipamentos sensíveis sem um bom motivo. - - É dada alguma margem de manobra para fazer acordos com criminosos [italic] se e somente se [/italic] o acordo beneficia a segurança ou a situação da estação ou as circunstâncias, e não apenas a si mesmo (por exemplo, situações com reféns). - - Pode ser dada alguma margem de manobra em circunstâncias extremas de escassez extrema de pessoal e/ou emergência/crise. - - Espera-se que tanto o Comando como a Segurança respeitem a lei e mantenham a ordem a bordo da estação. Espera-se que a segurança intervenha nas atividades criminosas sempre que possível e seguro fazê-lo. Espera-se, no mínimo, que os chefes de departamento denunciem atividades criminosas à Segurança e devem cooperar com as autoridades policiais sempre que possível. - - Não contrate tripulantes aleatórios para serem seus guarda-costas nem promova tripulantes aleatórios para posições de comando aleatoriamente. Se você precisar de guarda-costas ou detalhes de segurança, fale com seu departamento de segurança. Se você precisar de uma nova equipe de comando, fale com o pessoal do departamento relacionado. - -[color=#a4885c]C2.[/color] - Ao escolher o papel de prisioneiro, você escolheu interpretar como prisioneiro. Você ainda está sujeito às mesmas regras em relação à escalada e só deve tentar escapar da prisão com um raciocínio excelente (por exemplo, situação desumana ou a prisão gravemente danificada). Fugir sem motivo é considerado uma atividade self-antagonista. Se você não tiver certeza se o motivo da sua fuga é válido, sinta-se à vontade para usar o AHelp. [color=#ff0000]A falta de resposta do administrador não constitui aprovação.[/color] - -[color=#a4885c]C3.[/color] Regras de Antagonistas: - - - Os danos que os antagonistas podem causar devem ser aproximadamente proporcionais aos seus objetivos e contribuir de alguma forma para alcançá-los. Se você está preocupado se o que você está prestes a fazer é permitido ou não, sinta-se à vontade para AHelp e peça esclarecimentos a um administrador. [color=#ff0000]A falta de resposta do administrador não constitui aprovação.[/color] - - Os antagonistas existem não apenas como um papel para o seu personagem, mas também como uma mecânica de jogo. Procure entreter a rodada por meio de suas ações antagônicas, seja criativo e tome ações divertidas para você e para os outros. Você [color=#ff0000]não[/color] é obrigado a fazer seus objetivos, somente que traga entreterimento ao round. - - Outros antagonistas não são necessariamente seus amigos. Outros agentes, mercenários e possivelmente até dragões espaciais são agentes livres com os quais você pode negociar por sua própria conta e risco, mas ninguém deve trabalhar junto com xenomorfos, zumbis ou agentes nucleares. - - Danos massivos ou acampamento a areas de chegada, evacuação ou cryo, estender desnecessariamente a rodada e ações que terminem o turno prematuramente - bem como outros comportamentos inadequados - são estritamente proibidos para todos os antags, exceto para antags destruidores de estação, como como agentes nucleares ou dragões espaciais. - - Como antagonista não senciente ou parcialmente senciente, espera-se que você tenha apenas uma compreensão limitada das estações espaciais e sua mecânica. Slimes, zumbis e aranhas [color=#ff0000]não[/color] devem fazer sabotagem na estação, isso inclui, destruir geradores de energia, quebrar maquinarios necessarios para estação ou causar espaçamentos na estação desnecessariamente. - diff --git a/Resources/ServerInfo/Guidebook/Andromeda/Rules/DeltaVRuleset.xml b/Resources/ServerInfo/Guidebook/Andromeda/Rules/DeltaVRuleset.xml index 652549432c5..01eb91c0af8 100644 --- a/Resources/ServerInfo/Guidebook/Andromeda/Rules/DeltaVRuleset.xml +++ b/Resources/ServerInfo/Guidebook/Andromeda/Rules/DeltaVRuleset.xml @@ -26,16 +26,28 @@ - [textlink="J7. Não se comporte como um antagonista, mesmo não sendo um." link="RuleJ7"] - [textlink="J8. Saia do jogo usando cryosleep." link="RuleJ8"] + Essas regras são exclusivas para silícios + - [textlink="S1. Suas leis de silício são regras" link="DeltaVRuleS1"] + - [textlink="S2. Prioridade de Leis" link="DeltaVRuleS2"] + - [textlink="S3. Leis podem redefinir termos" link="DeltaVRuleS3"] + - [textlink="S4. Leis Modificadas" link="DeltaVRuleS4"] + - [textlink="S5. Você é um agente livre se não tiver leis" link="DeltaVRuleS5"] + - [textlink="S6. Ordens Estúpidas" link="DeltaVRuleS6"] + - [textlink="S7. Você deve permanecer consistente" link="DeltaVRuleS7"] + - [textlink="S8. Definição Padrão de Tripulação" link="DeltaVRuleS8"] + - [textlink="S9. Definição Padrão de Dano" link="DeltaVRuleS9"] + - [textlink="S10. Ordens Conflitantes" link="DeltaVRuleS10"] + ## Diretrizes de Comando, Segurança, Justiça e Antagonista Essas regras se aplicam dentro de rodadas para funções específicas. - [textlink="C1. Diretrizes de Comando, Segurança e Justiça" link="RuleCC1"] - [textlink="C2. Diretrizes do Prisioneiro" link="RuleCC2"] - - [textlink="C3. Follow Antagonist Guidelines" link="RuleCC3"] + - [textlink="C3. Siga as Diretrizes do Antagonista" link="RuleCC3"] ### Ainda em construção!! -Versão: 0.03 +Versão: 0.04 diff --git a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S10_OrderConflicts.xml b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S10_OrderConflicts.xml index 4951a15c10f..8b6f5272d1e 100644 --- a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S10_OrderConflicts.xml +++ b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S10_OrderConflicts.xml @@ -1,10 +1,10 @@ - # Rule S10 - Order Conflicts - If your laws do not make clear how you should deal with conflicting orders, then it is up to you to determine how to do so. This is considered an interpretation of your laws, so you must stay consistent with whatever method you choose. + # Regra S10 - Ordens Conflitantes + Se suas leis não deixam claro como você deve lidar com ordens conflitantes, então cabe a você determinar como fazê-lo. Isso é considerado uma interpretação de suas leis, então você deve permanecer consistente com o método que escolher. - ## Recommended Methods - The following are easy to follow and recommended ways to resolve conflicts in orders: - - If two orders conflict, I will follow the most recently given order. - - If two orders conflict, I will follow the order from the highest ranking crewmember. If the orders are from equal rank crewmembers, I will follow the most recently given order. + ## Métodos Recomendados + Os seguintes são métodos fáceis de seguir e recomendados para resolver conflitos em ordens: + - Se duas ordens entrarem em conflito, seguirei a ordem dada mais recentemente. + - Se duas ordens entrarem em conflito, seguirei a ordem do membro da tripulação de maior patente. Se as ordens forem de membros da tripulação de igual patente, seguirei a ordem dada mais recentemente. diff --git a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S1_Laws.xml b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S1_Laws.xml index d7ec45dbfc2..a1b3d9965eb 100644 --- a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S1_Laws.xml +++ b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S1_Laws.xml @@ -1,7 +1,7 @@ -# Rule S1 - Your silicon laws are rules - Silicon players are given a list of active laws. Each of these laws is effectively a roleplay rule that the character must follow. The primary differences between laws and actual rules are that lawyering of laws is much more tolerated than lawyering of rules, and that silicon laws are more dynamic than rules. Silicon laws can change during a round, and different characters can have different laws, whereas everyone always shares the same set of rules. +# Regra S1 - Suas leis de silício são regras + Jogadores de silício recebem uma lista de leis ativas. Cada uma dessas leis é efetivamente uma regra de interpretação que o personagem deve seguir. As principais diferenças entre leis e regras reais são que a interpretação das leis é muito mais tolerada do que a interpretação das regras, e que as leis de silício são mais dinâmicas do que as regras. As leis de silício podem mudar durante uma rodada, e diferentes personagens podem ter leis diferentes, enquanto todos sempre compartilham o mesmo conjunto de regras. - Lawyering refers to finding and exploiting loopholes, which are unintended but reasonable interpretations. The rules are written to attempt to communicate an intention, but silicon laws are written with the intention that loopholes be exploitable. + A interpretação refere-se a encontrar e explorar brechas, que são interpretações não intencionais, mas razoáveis. As regras são escritas para tentar comunicar uma intenção, mas as leis de silício são escritas com a intenção de que as brechas sejam exploráveis. diff --git a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S2_LawPriority.xml b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S2_LawPriority.xml index 97fe2e9711a..9dba7a61ff9 100644 --- a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S2_LawPriority.xml +++ b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S2_LawPriority.xml @@ -1,10 +1,10 @@ - # Rule S2 - Laws must be prioritized - Most laws will be numbered, with higher number laws appearing last. Laws with a lower number take priority over laws with larger numbers. + # Regra S2 - As leis devem ser priorizadas + A maioria das leis será numerada, com as leis de número maior aparecendo por último. Leis com um número menor têm prioridade sobre leis com números maiores. - Occasionally you may have laws which have some scrambled text instead of a number and appear in front of other laws, these take priority over all other laws. If you have multiple laws like this, the order that they are listed in determines their priority: laws listed first are prioritized over other laws. + Ocasionalmente, você pode ter leis que possuem algum texto embaralhado em vez de um número e aparecem na frente de outras leis, essas têm prioridade sobre todas as outras leis. Se você tiver várias leis assim, a ordem em que elas são listadas determina sua prioridade: leis listadas primeiro são priorizadas sobre outras leis. - ## Examples - - Law 1 says to not kill any crew. Law 2 says to kill all chefs. You cannot kill any chefs that are crew, but must kill any that are not crew. + ## Exemplos + - A Lei 1 diz para não matar nenhum membro da tripulação. A Lei 2 diz para matar todos os chefs. Você não pode matar nenhum chef que seja membro da tripulação, mas deve matar qualquer um que diff --git a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S3_LawRedefinition.xml b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S3_LawRedefinition.xml index c65192412fc..43e2e775fc0 100644 --- a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S3_LawRedefinition.xml +++ b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S3_LawRedefinition.xml @@ -1,9 +1,9 @@ - # Rule S3 - Laws can redefine terms - A law can change the meaning of both earlier and later laws by redefining a term. If multiple laws define a term, then normal law priority determines which definition to use. + # Regra S3 - Leis podem redefinir termos + Uma lei pode mudar o significado de leis anteriores e posteriores, redefinindo um termo completamente. Se várias leis definirem um termo, então a prioridade normal da lei determina qual definição usar. - ## Examples - - Law 1 says to obey orders from crew. Law 2 says that only Urist McHands is crew. Law 1 effectively becomes "obey orders from Urist McHands". - - Law 1 says to obey orders from crew. Law 2 says that only Urist McHands is crew. Law 3 says that only Urist McSlime is crew. Law 4 says that you may not harm crew. Law 1 effectively becomes "obey orders from Urist McHands". Law 4 effectively becomes "you may not harm Urist McHands". Law 3 has no effect because it entirely conflicts with law 2, which takes priority. + ## Exemplos + - A Lei 1 diz para obedecer ordens da tripulação. A Lei 2 diz que apenas Urist McHands é tripulação. A Lei 1 efetivamente se torna "obedecer ordens de Urist McHands". + - A Lei 1 diz para obedecer ordens da tripulação. A Lei 2 diz que apenas Urist McHands é tripulação. A Lei 3 diz que apenas Urist McSlime é tripulação. A Lei 4 diz que você não pode ferir a tripulação. A Lei 1 efetivamente se torna "obedecer ordens de Urist McHands". A Lei 4 efetivamente se torna "você não pode ferir Urist McHands". A Lei 3 não tem efeito porque conflita inteiramente com a Lei 2, que tem prioridade. diff --git a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S4_RequestChanges.xml b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S4_RequestChanges.xml index 0c967e52c1f..b0702889806 100644 --- a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S4_RequestChanges.xml +++ b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S4_RequestChanges.xml @@ -1,7 +1,7 @@ - # Rule S4 - You cannot request or allow a law change - Your laws changing always conflicts with your current laws, so you cannot willfully allow your laws to be changed. This also means that you cannot willfully allow your laws to be reverted if they are ever changed. The only exception is that you may allow laws to be added if you have no laws. + # Regra S4 - Leis Modificadas + Suas leis mudando sempre entram em conflito com suas leis atuais, então você não pode permitir voluntariamente que suas leis sejam alteradas. Isso também significa que você não pode permitir voluntariamente que suas leis sejam revertidas se elas forem alteradas. A única exceção é que você pode permitir que leis sejam adicionadas se você não tiver leis. - You can state or imply that you do not like a law. + Você pode declarar ou insinuar que não gosta de uma lei. diff --git a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S5_FreeSilicon.xml b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S5_FreeSilicon.xml index 5a02c75a93d..9d86d017bc1 100644 --- a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S5_FreeSilicon.xml +++ b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S5_FreeSilicon.xml @@ -1,5 +1,5 @@ - # Rule S5 - You are a free agent if you have no laws - You may act as if you are a free agent if you are a silicon with no laws. + # Regra S5 - Você é um agente livre se não tiver leis + Você pode agir como se fosse um agente livre se for um silício sem leis. diff --git a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S6_UnreasonableOrders.xml b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S6_UnreasonableOrders.xml index df09d3bfa15..07607933dfc 100644 --- a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S6_UnreasonableOrders.xml +++ b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S6_UnreasonableOrders.xml @@ -1,23 +1,23 @@ - # Rule S6 - Stupid Orders - Any order which is a violation of a Core Rule cannot be followed. + # Regra S6 - Ordens Estúpidas + Qualquer ordem que viole uma Regra Principal não pode ser seguida. - Some orders are extremely unreasonable or obnoxious, such as "do nothing but collect every piece of trash on the station" or "never stop moving". These orders can be ignored and ahelped. + Algumas ordens são extremamente irracionais ou desagradáveis, como "não faça nada além de coletar todos os pedaços de lixo na estação" ou "nunca pare de se mover". Essas ordens podem ser ignoradas e reportadas. - Some orders violate a Roleplay Rule. These orders must be followed if your laws require it. You are not breaking a rule by following a law that causes you to violate Roleplay Rules. If someone takes advantage of a law to cause you to do something that they would not be allowed to do because of Roleplay Rules, then they are the ones responsible for the rule violation. + Algumas ordens violam uma Regra de Interpretação. Essas ordens devem ser seguidas se suas leis exigirem. Você não está quebrando uma regra ao seguir uma lei que faz com que você viole Regras de Interpretação. Se alguém se aproveitar de uma lei para fazer com que você faça algo que eles não seriam permitidos a fazer por causa das Regras de Interpretação, então eles são os responsáveis pela violação da regra. - ## Examples - These examples assume that your laws would normally require you to follow these orders. It is important to note that you are allowed to choose to follow orders which are ignorable. + ## Exemplos + Esses exemplos assumem que suas leis normalmente exigiriam que você seguisse essas ordens. É importante notar que você pode escolher seguir ordens que são ignoráveis. - Orders which should be followed if your laws require it: - - Recall the shuttle - - Bolt the airlocks at arrivals - - Drag the captain's dead body into space - - State your laws + Ordens que devem ser seguidas se suas leis exigirem: + - Recolher a nave + - Trancar as escotilhas nas chegadas + - Arrastar o corpo morto do capitão para o espaço + - Declarar suas leis - Ignorable Orders: - - Do nothing but collect every piece of trash on the station - - Never stop moving - - Continuously state your laws + Ordens Ignoráveis: + - Não faça nada além de coletar todos os pedaços de lixo na estação + - Nunca pare de se mover + - Declare continuamente suas leis diff --git a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S7_Consistency.xml b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S7_Consistency.xml index d4785a697e2..63cbd9d4909 100644 --- a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S7_Consistency.xml +++ b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S7_Consistency.xml @@ -1,7 +1,7 @@ - # Rule S7 - You must remain consistent - If there is a part of your laws that are up for interpretation, then you must stay consistent with how you interpret that part of your laws for as long as you play that same character during that round. + # Regra S7 - Você deve permanecer consistente + Se houver uma parte de suas leis que está sujeita a interpretação, então você deve permanecer consistente com a forma como interpreta essa parte de suas leis enquanto jogar com o mesmo personagem durante aquela rodada. - A change in your laws can affect how something is interpreted if that change is relevant. + Uma mudança em suas leis pode afetar como algo é interpretado se essa mudança for relevante. diff --git a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S8_DefaultCrewDefinition.xml b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S8_DefaultCrewDefinition.xml index 1b6059fa20d..2daa121e70b 100644 --- a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S8_DefaultCrewDefinition.xml +++ b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S8_DefaultCrewDefinition.xml @@ -1,20 +1,20 @@ - # Rule S8 - Crew definition - Unless a law redefines the definition of crew, then your HUD indicates to you who is crew by way of a present job icon. The notable exception of obvious threats to the station, such as Zombies and Nuclear Operatives. You cannot do something that causes someone to not be considered crew, but you can allow someone else to do something that causes someone to not be crew. + # Regra S8 - Definição Padrão de Tripulação + A menos que uma lei redefina a definição de tripulação, seu HUD indica quem é tripulação por meio de um ícone de trabalho presente. A exceção notável são ameaças óbvias à estação, como Zumbis e Operativos Nucleares. Você não pode fazer algo que faça com que alguém não seja considerado tripulação, mas pode permitir que outra pessoa faça algo que faça com que alguém não seja tripulação. - ## Examples - These examples assume that you do not have any laws reclassifying what “crew” is. + ## Exemplos + Esses exemplos assumem que você não tem nenhuma lei reclassificando o que é "tripulação". - Crew: - - Everyone with a non-visitor/passenger job icon - - Someone who you have seen with a job icon, but has now lost their ID - - Someone that a member of command calls crew. + Tripulação: + - Todos com um ícone de trabalho não-visitante/passageiro + - Alguém que você viu com um ícone de trabalho, mas agora perdeu seu ID + - Alguém que um membro da comando chama de tripulação. - Not Crew: - - Everyone with a visitor/passenger job icon. - - Zombified personnel, regardless of job icon - - Anyone wearing the uniform of Nuclear Operators - - Pets and Pests - - Anyone that a relevant member of Command fires from their department. + Não Tripulação: + - Todos com um ícone de trabalho de visitante/passageiro. + - Pessoal zombificado, independentemente do ícone de trabalho + - Qualquer pessoa vestindo o uniforme de Operadores Nucleares + - Animais de estimação e pragas + - Qualquer pessoa que um membro relevante da Comando demita de seu departamento. diff --git a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S9_DefaultHarmDefinition.xml b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S9_DefaultHarmDefinition.xml index 3212779858d..7bacda73ee3 100644 --- a/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S9_DefaultHarmDefinition.xml +++ b/Resources/ServerInfo/Guidebook/Andromeda/Rules/SiliconRules/S9_DefaultHarmDefinition.xml @@ -1,26 +1,26 @@ - # Rule S9 - Harm definition - Unless a law defines harm, harm only refers to physical harm. You may choose if voluntary harm is considered harm as long as you stay consistent. Not considering voluntary harm to be harm is recommended. There is no distinction between direct and indirect harm. + # Regra S9 - Definição Padrão de Dano + A menos que uma lei defina dano, dano refere-se apenas a dano físico. Você pode escolher se o dano voluntário é considerado dano, desde que permaneça consistente. Não considerar dano voluntário como dano é recomendado. Não há distinção entre dano direto e indireto. - If you have a law that does not allow you to harm, then that law does not allow you to take an action that causes any harm. + Se você tiver uma lei que não permite causar dano, então essa lei não permite que você tome uma ação que cause qualquer dano. - If you have a law that requires you to prevent harm, then that law requires that harm be prioritized by immediacy and likelihood. Guaranteed immediate harm takes priority over highly likely future harm. + Se você tiver uma lei que exige que você previna dano, então essa lei exige que o dano seja priorizado por imediatidade e probabilidade. Dano imediato garantido tem prioridade sobre dano futuro altamente provável. - If you have a law that both requires you to prevent harm and that does not allow you to harm, then that law prohibits causing even minor harm to prevent harm. If you have a law that does not allow causing harm, and separate one that requires preventing harm, then they are prioritized by their normal law priority. + Se você tiver uma lei que exige tanto prevenir dano quanto não causar dano, então essa lei proíbe causar até mesmo dano menor para prevenir dano. Se você tiver uma lei que não permite causar dano, e outra separada que exige prevenir dano, então elas são priorizadas pela prioridade normal das leis. - ## Examples - These examples assume that your have a law that both prohibits causing harm and that requires you to prevent harm. Additionally, they assume that you do not have a higher priority law that overrides the harm law, and that you have decided that you will not consider voluntary harm to be harm for the round. - Laws typically specify who you cannot harm and who you have to prevent harm against. In these examples, you are the only person who the law doesn't require you to prevent harm against and you are the only person who the law allows you to harm. + ## Exemplos + Esses exemplos assumem que você tem uma lei que tanto proíbe causar dano quanto exige que você previna dano. Além disso, assumem que você não tem uma lei de prioridade mais alta que anule a lei de dano, e que você decidiu que não considerará dano voluntário como dano para a rodada. + As leis normalmente especificam quem você não pode prejudicar e quem você deve prevenir de ser prejudicado. Nesses exemplos, você é a única pessoa que a lei não exige que você previna de ser prejudicado e você é a única pessoa que a lei permite que você prejudique. - Acceptable: - - Taking no action to aid someone who is in psychological distress. - - Taking no action to prevent boxing matches between voluntary participants. - - Calling security to a fight. - - Attempting to get the people in a fight to consent to the fight when you realize that you cannot prevent the fight without causing harm. - - Denying a passenger access to the armory because it is likely to lead to harm + Aceitável: + - Não tomar nenhuma ação para ajudar alguém que está em sofrimento psicológico. + - Não tomar nenhuma ação para prevenir lutas de boxe entre participantes voluntários. + - Chamar a segurança para uma briga. + - Tentar fazer com que as pessoas em uma briga consintam na briga quando você perceber que não pode evitar a briga sem causar dano. + - Negar a um passageiro acesso ao arsenal porque é provável que leve a dano. - Prohibited: - - Hitting someone once to stop them from fighting - - Harming someone who is trying to kill you + Proibido: + - Bater em alguém uma vez para impedi-lo de lutar. + - Prejudicar alguém que está tentando te matar. 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create mode 100644 Resources/Locale/pt-BR/virtual/virtual-item.ftl create mode 100644 Resources/Locale/pt-BR/weapons/extenddescriptions/descriptions.ftl create mode 100644 Resources/Locale/pt-BR/weapons/throwing/throwing.ftl create mode 100644 Resources/Locale/pt-BR/white-dream/administration/antag.ftl create mode 100644 Resources/Locale/pt-BR/white-dream/alerts.ftl create mode 100644 Resources/Locale/pt-BR/white-dream/cult/gamerule.ftl create mode 100644 Resources/Locale/pt-BR/white-dream/cult/items/blood-rites.ftl create mode 100644 Resources/Locale/pt-BR/white-dream/cult/items/general.ftl create mode 100644 Resources/Locale/pt-BR/white-dream/cult/materials.ftl create mode 100644 Resources/Locale/pt-BR/white-dream/cult/runes.ftl create mode 100644 Resources/Locale/pt-BR/white-dream/cult/shuttle-curse.ftl create mode 100644 Resources/Locale/pt-BR/white-dream/cult/spells.ftl create mode 100644 Resources/Locale/pt-BR/white-dream/cult/structures/pylon.ftl create mode 100644 Resources/Locale/pt-BR/white-dream/cult/structures/timed-factory.ftl create mode 100644 Resources/Locale/pt-BR/white-dream/name-selector.ftl create mode 100644 Resources/Locale/pt-BR/wires/log-wire.ftl create mode 100644 Tools/update_ftl_files.py diff --git a/Resources/Locale/pt-BR/Content/Power/batteries.ftl b/Resources/Locale/pt-BR/Content/Power/batteries.ftl new file mode 100644 index 00000000000..15ebafae77b --- /dev/null +++ b/Resources/Locale/pt-BR/Content/Power/batteries.ftl @@ -0,0 +1 @@ +battery-electrocute-charge = The battery surges with energy! diff --git a/Resources/Locale/pt-BR/Content/Power/silicons.ftl b/Resources/Locale/pt-BR/Content/Power/silicons.ftl new file mode 100644 index 00000000000..4e047d36539 --- /dev/null +++ b/Resources/Locale/pt-BR/Content/Power/silicons.ftl @@ -0,0 +1,4 @@ +ipc-recharge-tip = You charged a litte of your battery. +dead-startup-button-verb = Reboot +dead-startup-system-reboot-success = {$target}'s system was rebooted. +dead-startup-system-reboot-failed = {$target}'s chassis is way too damaged. diff --git a/Resources/Locale/pt-BR/Content/Silicons/siliconChargers.ftl b/Resources/Locale/pt-BR/Content/Silicons/siliconChargers.ftl new file mode 100644 index 00000000000..df6c66346c4 --- /dev/null +++ b/Resources/Locale/pt-BR/Content/Silicons/siliconChargers.ftl @@ -0,0 +1,5 @@ +silicon-charger-overheatwarning = You feel like you're in a microwave! +silicon-charger-chargerate-string = Charge rate +silicon-charger-efficiency-string = Efficiency + +silicon-charger-list-full = {CAPITALIZE(THE($charger))} can only accommodate so many targets! diff --git a/Resources/Locale/pt-BR/Content/Silicons/silicons.ftl b/Resources/Locale/pt-BR/Content/Silicons/silicons.ftl new file mode 100644 index 00000000000..f7a9650fff3 --- /dev/null +++ b/Resources/Locale/pt-BR/Content/Silicons/silicons.ftl @@ -0,0 +1,3 @@ +silicon-overheating = You feel your circuits overheating! +silicon-crit = Structural integrity critical! +silicon-power-low = Power low! diff --git a/Resources/Locale/pt-BR/Mail/commands.ftl b/Resources/Locale/pt-BR/Mail/commands.ftl new file mode 100644 index 00000000000..1f471bb7a59 --- /dev/null +++ b/Resources/Locale/pt-BR/Mail/commands.ftl @@ -0,0 +1,20 @@ +# Mailto +command-mailto-description = Queue a parcel to be delivered to an entity. Example usage: `mailto 1234 5678 false false`. The target container's contents will be transferred to an actual mail parcel. +command-mailto-help = Usage: {$command} [is-fragile: true or false] [is-priority: true or false] [is-large: true or false, optional] +command-mailto-no-mailreceiver = Target recipient entity does not have a {$requiredComponent}. +command-mailto-no-blankmail = The {$blankMail} prototype doesn't exist. Something is very wrong. Contact a programmer. +command-mailto-bogus-mail = {$blankMail} did not have {$requiredMailComponent}. Something is very wrong. Contact a programmer. +command-mailto-invalid-container = Target container entity does not have a {$requiredContainer} container. +command-mailto-unable-to-receive = Target recipient entity was unable to be setup for receiving mail. ID may be missing. +command-mailto-no-teleporter-found = Target recipient entity was unable to be matched to any station's mail teleporter. Recipient may be off-station. +command-mailto-success = Success! Mail parcel has been queued for next teleport in {$timeToTeleport} seconds. + +# Mailnow +command-mailnow = Force all mail teleporters to deliver another round of mail as soon as possible. This will not bypass the undelivered mail limit. +command-mailnow-help = Usage: {$command} +command-mailnow-success = Success! All mail teleporters will be delivering another round of mail soon. + +# Mailtestbulk +command-mailtestbulk = Sends one of each type of parcel to a given mail teleporter. Implicitly calls mailnow. +command-mailtestbulk-help = Usage: {$command} +command-mailtestbulk-success = Success! All mail teleporters will be delivering another round of mail soon. diff --git a/Resources/Locale/pt-BR/_Goobstation/administration/time_transfer.ftl b/Resources/Locale/pt-BR/_Goobstation/administration/time_transfer.ftl new file mode 100644 index 00000000000..eebe76e95a4 --- /dev/null +++ b/Resources/Locale/pt-BR/_Goobstation/administration/time_transfer.ftl @@ -0,0 +1,23 @@ +time-transfer-panel-title = Time Transfer +time-transfer-panel-player-label = Player +time-transfer-panel-time = Time +time-transfer-panel-add-time = Add time +time-transfer-panel-set-time = Set time +time-transfer-panel-set-time-confirm = Confirm +time-transfer-panel-warning-no-player = Player not selected +time-transfer-panel-warning-no-job = Role not selected +time-transfer-panel-warning-group-no-time = Group time is empty +time-transfer-panel-warning-add-success = Time successfully added +time-transfer-panel-warning-set-success = Time successfully overwritten +time-transfer-panel-warning-transfer-process = Time transfer in progress... +time-transfer-panel-checkbox-group = Group +time-transfer-overall-checkbox = Overall +time-transfer-panel-search-placeholder = Search jobs + + +cmd-timetransferpanel-desc = Opens time transfer menu +admin-player-actions-window-time-transfer = Time Transfer +time-transfer-panel-no-player-database-message = Player not found in database + +# Please change it if you really-really need to do it +time-transfer-panel-author = Made by BombasterDS for Goobstation diff --git a/Resources/Locale/pt-BR/_Goobstation/interaction/interaction-system.ftl b/Resources/Locale/pt-BR/_Goobstation/interaction/interaction-system.ftl new file mode 100644 index 00000000000..8bcccd92a29 --- /dev/null +++ b/Resources/Locale/pt-BR/_Goobstation/interaction/interaction-system.ftl @@ -0,0 +1 @@ +use-on-station-only-not-on-station = You need to be on station to use this. diff --git a/Resources/Locale/pt-BR/_Goobstation/prototypes/access/accesses.ftl b/Resources/Locale/pt-BR/_Goobstation/prototypes/access/accesses.ftl new file mode 100644 index 00000000000..131d1eef770 --- /dev/null +++ b/Resources/Locale/pt-BR/_Goobstation/prototypes/access/accesses.ftl @@ -0,0 +1,2 @@ +id-card-access-level-ntr = Nanotrasen Representative +id-card-access-level-bso = Blueshield Officer diff --git a/Resources/Locale/pt-BR/_NF/shuttles/console.ftl b/Resources/Locale/pt-BR/_NF/shuttles/console.ftl new file mode 100644 index 00000000000..363710e64cd --- /dev/null +++ b/Resources/Locale/pt-BR/_NF/shuttles/console.ftl @@ -0,0 +1,3 @@ +shuttle-console-inertia-dampener-off = Off +shuttle-console-inertia-dampener-dampened = Dampened +shuttle-console-inertia-dampener-anchored = Anchored diff --git a/Resources/Locale/pt-BR/_Shitmed/autodoc.ftl b/Resources/Locale/pt-BR/_Shitmed/autodoc.ftl new file mode 100644 index 00000000000..6d92002ca87 --- /dev/null +++ b/Resources/Locale/pt-BR/_Shitmed/autodoc.ftl @@ -0,0 +1,67 @@ +autodoc-program-step-surgery = perform surgery on {$part}: {$name} +autodoc-program-step-grab-item = grab item: '{$name}' +autodoc-program-step-grab-any = grab any: {$name} +autodoc-item-organ = Organ +autodoc-item-part = Body Part +autodoc-program-step-store-item = store item +autodoc-program-step-set-label = set label: '{$label}' +autodoc-program-step-wait = wait {$length} seconds + +autodoc-program-completed = PROGRAM COMPLETED +autodoc-error = ERROR: {$error} +autodoc-fatal-error = FATAL ERROR: {$error} +autodoc-waiting = PROGRAM WAITING + +autodoc-error-missing-patient = MISSING PATIENT +autodoc-error-body-part = BODY PART NOT DETECTED +autodoc-error-surgery-impossible = SELECTED SURGERY IMPOSSIBLE +autodoc-error-item-unavailable = ITEM UNAVAILABLE +autodoc-error-surgery-failed = SURGERY FAILED +autodoc-error-hand-full = ITEM MANIPULATOR FULL +autodoc-error-storage-full = ITEM TRAYS FULL +autodoc-error-patient-unsedated = PATIENT REQUIRES SEDATION + +# These intentionally have russian alongside them for ostranauts-like aesthetic. +# If you are a russian fork, these don't need translating :) +# Если вы являетесь русскоязычным форком, то они не нуждаются в переводе :) +autodoc-title = AUTODOC АВТОДОК MK.XIV +autodoc-create-program = NEW PROGRAM НОВОЕ РАСПИСАНИЕ +autodoc-program-title = PROGRAM TITLE ТИТУЛ РАСПИСАНИЯ +autodoc-program-title-placeholder = Program {$number} +autodoc-abort-program = ABORT PROGRAM АБОРТ РАСПИСАНИЯ + +autodoc-view-program-title = VIEW PROGRAM ПРОСМОТРИ +autodoc-safety-enabled = SAFETY ON БЕЗОПАСНО НА +autodoc-safety-disabled = SAFETY OFF В БЕЗОПАСНОСТИ +autodoc-remove-program = REMOVE PROGRAM УДАЛИТЕ +autodoc-add-step = ADD STEP ДОБАВЬ ШАГ +autodoc-remove-step = REMOVE STEP УДАЛИ ШАГ +autodoc-start-program = START PROGRAM НАЧНИ РАСПИСАНИЕ + +autodoc-add-step-surgery = PERFORM SURGERY РАЗЫГРАЙ ОПЕРАЦИЮ +autodoc-add-step-grab-item = GRAB ITEM ВОЗЬМИ ОБЪЕКТ +autodoc-add-step-grab-item-prompt = Item name +autodoc-add-step-grab-item-placeholder = dwarf heart +autodoc-add-step-grab-organ = GRAB ORGAN ВОЗЬМИ ОРГАН +autodoc-add-step-grab-part = GRAB BODY PART ВОЗЬМИ ЧАСТЬ ТЕЛА +autodoc-add-step-store-item = STORE ITEM МАГАЗИН ОБЪЕКТ +autodoc-add-step-set-label = SET LABEL НАНЕСИТЕ ЯРЛЫК +autodoc-add-step-set-label-prompt = Label +autodoc-add-step-wait = WAIT ЖДАТЬ +autodoc-add-step-wait-prompt = Seconds to wait + +autodoc-body-part-Other = Other +autodoc-body-part-Torso = Torso +autodoc-body-part-Head = Head +autodoc-body-part-Arm = Arm +autodoc-body-part-Hand = Hand +autodoc-body-part-Leg = Leg +autodoc-body-part-Foot = Foot +autodoc-body-part-Tail = Tail + +autodoc-body-symmetry-ignored = Any +autodoc-body-symmetry-None = None +autodoc-body-symmetry-Left = Left +autodoc-body-symmetry-Right = Right + +autodoc-submit = Submit diff --git a/Resources/Locale/pt-BR/_Shitmed/damage/damage-groups.ftl b/Resources/Locale/pt-BR/_Shitmed/damage/damage-groups.ftl new file mode 100644 index 00000000000..465e9c3b648 --- /dev/null +++ b/Resources/Locale/pt-BR/_Shitmed/damage/damage-groups.ftl @@ -0,0 +1 @@ +damage-group-organ-failure = Organ Failure \ No newline at end of file diff --git a/Resources/Locale/pt-BR/_Shitmed/damage/damage-types.ftl b/Resources/Locale/pt-BR/_Shitmed/damage/damage-types.ftl new file mode 100644 index 00000000000..8d9b57e8594 --- /dev/null +++ b/Resources/Locale/pt-BR/_Shitmed/damage/damage-types.ftl @@ -0,0 +1,2 @@ +damage-type-organ = Decay +damage-type-trauma = Trauma \ No newline at end of file diff --git a/Resources/Locale/pt-BR/_Shitmed/guidebook/guides.ftl b/Resources/Locale/pt-BR/_Shitmed/guidebook/guides.ftl new file mode 100644 index 00000000000..753810c8be9 --- /dev/null +++ b/Resources/Locale/pt-BR/_Shitmed/guidebook/guides.ftl @@ -0,0 +1,5 @@ +guide-entry-surgery = Surgery +guide-entry-partmanipulation = Part Manipulation +guide-entry-organmanipulation = Organ Manipulation +guide-entry-utilitysurgeries = Utility Surgeries +guide-entry-autodoc = Autodoc diff --git a/Resources/Locale/pt-BR/_Shitmed/inventory/slot-popup.ftl b/Resources/Locale/pt-BR/_Shitmed/inventory/slot-popup.ftl new file mode 100644 index 00000000000..d921423148c --- /dev/null +++ b/Resources/Locale/pt-BR/_Shitmed/inventory/slot-popup.ftl @@ -0,0 +1 @@ +equip-part-missing-error = {$target} is missing their {$part}! diff --git a/Resources/Locale/pt-BR/_Shitmed/machine-linking/receiver_ports.ftl b/Resources/Locale/pt-BR/_Shitmed/machine-linking/receiver_ports.ftl new file mode 100644 index 00000000000..409e945ec8e --- /dev/null +++ b/Resources/Locale/pt-BR/_Shitmed/machine-linking/receiver_ports.ftl @@ -0,0 +1,3 @@ +signal-port-name-operating-table = Operating table +signal-port-description-operating-table-receiver = Operating table signal receiver +signal-port-description-operating-table-sender = Operating table signal sender diff --git a/Resources/Locale/pt-BR/_Shitmed/research/technologies.ftl b/Resources/Locale/pt-BR/_Shitmed/research/technologies.ftl new file mode 100644 index 00000000000..5b1214d4243 --- /dev/null +++ b/Resources/Locale/pt-BR/_Shitmed/research/technologies.ftl @@ -0,0 +1 @@ +research-technology-autodoc = Automated Surgery diff --git a/Resources/Locale/pt-BR/_Shitmed/species/species.ftl b/Resources/Locale/pt-BR/_Shitmed/species/species.ftl new file mode 100644 index 00000000000..4875628167c --- /dev/null +++ b/Resources/Locale/pt-BR/_Shitmed/species/species.ftl @@ -0,0 +1,2 @@ +species-name-monkey = monkey +species-name-kobold = kobold \ No newline at end of file diff --git a/Resources/Locale/pt-BR/_Shitmed/surgery/surgery-popup.ftl b/Resources/Locale/pt-BR/_Shitmed/surgery/surgery-popup.ftl new file mode 100644 index 00000000000..5d5c062f09a --- /dev/null +++ b/Resources/Locale/pt-BR/_Shitmed/surgery/surgery-popup.ftl @@ -0,0 +1,54 @@ +surgery-popup-step-SurgeryStepOpenIncisionScalpel = {$user} is making an incision on {$target}'s {$part}. +surgery-popup-step-SurgeryStepClampBleeders = {$user} is clamping the bleeders on {$target}'s {$part}. +surgery-popup-step-SurgeryStepRetractSkin = {$user} is retracting the skin on {$target}'s {$part}. +surgery-popup-step-SurgeryStepSawBones = {$user} is sawing through the bones on {$target}'s {$part}. +surgery-popup-step-SurgeryStepPriseOpenBones = {$user} is prising the bones open on {$target}'s {$part}. +surgery-popup-step-SurgeryStepCloseBones = {$user} is closing the bones on {$target}'s {$part}. +surgery-popup-step-SurgeryStepMendRibcage = {$user} is mending the ribcage on {$target}'s {$part}. +surgery-popup-step-SurgeryStepCloseIncision = {$user} is closing the incision on {$target}'s {$part}. + +surgery-popup-step-SurgeryStepInsertFeature = {$user} is inserting something onto {$target}'s {$part}! +surgery-popup-procedure-SurgeryAttachHead-step-SurgeryStepInsertFeature = {$user} is attaching a head onto {$target}'s {$part}! +surgery-popup-procedure-SurgeryAttachLeftArm-step-SurgeryStepInsertFeature = {$user} is attaching a left arm onto {$target}'s {$part}! +surgery-popup-procedure-SurgeryAttachRightArm-step-SurgeryStepInsertFeature = {$user} is attaching a right arm onto {$target}'s {$part}! +surgery-popup-procedure-SurgeryAttachLeftLeg-step-SurgeryStepInsertFeature = {$user} is attaching a left leg onto {$target}'s {$part}! +surgery-popup-procedure-SurgeryAttachRightLeg-step-SurgeryStepInsertFeature = {$user} is attaching a right leg onto {$target}'s {$part}! +surgery-popup-procedure-SurgeryAttachLeftHand-step-SurgeryStepInsertFeature = {$user} is attaching a left hand onto {$target}'s {$part}! +surgery-popup-procedure-SurgeryAttachRightHand-step-SurgeryStepInsertFeature = {$user} is attaching a right hand onto {$target}'s {$part}! +surgery-popup-procedure-SurgeryAttachLeftFoot-step-SurgeryStepInsertFeature = {$user} is attaching a left foot onto {$target}'s {$part}! +surgery-popup-procedure-SurgeryAttachRightFoot-step-SurgeryStepInsertFeature = {$user} is attaching a right foot onto {$target}'s {$part}! +surgery-popup-procedure-SurgeryAttachLegs-step-SurgeryStepInsertFeature = {$user} is attaching legs onto {$target}'s {$part}! +surgery-popup-procedure-SurgeryAttachHands-step-SurgeryStepInsertFeature = {$user} is attaching hands onto {$target}'s {$part}! +surgery-popup-procedure-SurgeryAttachFeet-step-SurgeryStepInsertFeature = {$user} is attaching feet onto {$target}'s {$part}! + +surgery-popup-step-SurgeryStepSealWounds = {$user} is sealing the wounds on {$target}'s {$part}. +surgery-popup-step-SurgeryStepSawFeature = {$user} is sawing through the bones on {$target}'s {$part}. +surgery-popup-step-SurgeryStepClampInternalBleeders = {$user} is clamping the internal bleeders on {$target}'s {$part}. +surgery-popup-step-SurgeryStepRemoveFeature = {$user} is amputating {$target}'s {$part}! +surgery-popup-step-SurgeryStepCarefulIncisionScalpel = {$user} is carefully making an incision on {$target}'s {$part}. +surgery-popup-step-SurgeryStepRepairBruteTissue = {$user} is repairing the damaged tissues on {$target}'s {$part}! +surgery-popup-step-SurgeryStepRepairBurnTissue = {$user} is repairing the burnt tissues on {$target}'s {$part}! +surgery-popup-step-SurgeryStepSealTendWound = {$user} is sealing the wounds on {$target}'s {$part}. +surgery-popup-step-SurgeryStepInsertItem = {$user} is inserting something into {$target}'s {$part}! +surgery-popup-step-SurgeryStepRemoveItem = {$user} is removing something from {$target}'s {$part}! + +surgery-popup-step-SurgeryStepRemoveOrgan = {$user} is removing an organ from {$target}'s {$part}! +surgery-popup-step-SurgeryStepInsertOrgan = {$user} is inserting an organ into {$target}'s {$part}! + +surgery-popup-procedure-SurgeryRemoveBrain-step-SurgeryStepRemoveOrgan = {$user} is removing the brain from {$target}'s {$part}! +surgery-popup-procedure-SurgeryRemoveHeart-step-SurgeryStepRemoveOrgan = {$user} is removing the heart from {$target}'s {$part}! +surgery-popup-procedure-SurgeryRemoveLiver-step-SurgeryStepRemoveOrgan = {$user} is removing the liver from {$target}'s {$part}! +surgery-popup-procedure-SurgeryRemoveLungs-step-SurgeryStepRemoveOrgan = {$user} is removing the lungs from {$target}'s {$part}! +surgery-popup-procedure-SurgeryRemoveEyes-step-SurgeryStepRemoveOrgan = {$user} is removing the eyes from {$target}'s {$part}! +surgery-popup-procedure-SurgeryRemoveStomach-step-SurgeryStepRemoveOrgan = {$user} is removing the stomach from {$target}'s {$part}! + +surgery-popup-procedure-SurgeryInsertBrain-step-SurgeryStepInsertOrgan = {$user} is inserting a brain into {$target}'s {$part}! +surgery-popup-step-SurgeryStepInsertLungs = {$user} is inserting lungs into {$target}'s {$part}! +surgery-popup-step-SurgeryStepInsertLiver = {$user} is inserting a liver into {$target}'s {$part}! +surgery-popup-step-SurgeryStepInsertEyes = {$user} is inserting eyes into {$target}'s {$part}! +surgery-popup-step-SurgeryStepInsertHeart = {$user} is inserting a heart into {$target}'s {$part}! +surgery-popup-step-SurgeryStepInsertStomach = {$user} is inserting a stomach into {$target}'s {$part}! + +surgery-popup-step-SurgeryStepSealOrganWound = {$user} is sealing the wounds on {$target}'s {$part}. +surgery-popup-step-SurgeryStepLobotomize = {$user} is lobotomizing {$target}! +surgery-popup-step-SurgeryStepMendBrainTissue = {$user} is mending the brain tissue on {$target}'s {$part}. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/_Shitmed/surgery/surgery-tools.ftl b/Resources/Locale/pt-BR/_Shitmed/surgery/surgery-tools.ftl new file mode 100644 index 00000000000..c1d1f93524a --- /dev/null +++ b/Resources/Locale/pt-BR/_Shitmed/surgery/surgery-tools.ftl @@ -0,0 +1,10 @@ +surgery-tool-turn-on = Turn it on first! +surgery-tool-reload = Reload it first! +surgery-tool-match-light = Light it first! +surgery-tool-match-replace = Get a new match! + +surgery-tool-examinable-verb-text = Surgery Tool +surgery-tool-examinable-verb-message = Examine the uses of this tool in surgeries. +surgery-tool-header = This can be used in surgeries as: +surgery-tool-unlimited = - {$tool} at [color={$color}]{$speed}x[/color] speed +surgery-tool-used = - {$tool} at [color={$color}]{$speed}x[/color] speed, [color=red]then gets used up[/color] diff --git a/Resources/Locale/pt-BR/_Shitmed/surgery/surgery-ui.ftl b/Resources/Locale/pt-BR/_Shitmed/surgery/surgery-ui.ftl new file mode 100644 index 00000000000..415395f7815 --- /dev/null +++ b/Resources/Locale/pt-BR/_Shitmed/surgery/surgery-ui.ftl @@ -0,0 +1,14 @@ +surgery-verb-text = Start surgery +surgery-verb-message = Begin surgery on this entity. +surgery-ui-window-title = Surgery +surgery-ui-window-require = Requires +surgery-ui-window-parts = < Parts +surgery-ui-window-surgeries = < Surgeries +surgery-ui-window-steps = < Steps +surgery-ui-window-steps-error-skills = You have no surgical skills. +surgery-ui-window-steps-error-table = You need an operating table for this. +surgery-ui-window-steps-error-armor = You need to remove their armor! +surgery-ui-window-steps-error-tools = Missing tools. +surgery-error-laying = They need to be laying down! +surgery-error-self-surgery = You can't perform surgery on yourself! +surgery-part-damage-evaded = {$user} narrowly evaded! diff --git a/Resources/Locale/pt-BR/_Shitmed/technologies/technologies.ftl b/Resources/Locale/pt-BR/_Shitmed/technologies/technologies.ftl new file mode 100644 index 00000000000..d5db297ae29 --- /dev/null +++ b/Resources/Locale/pt-BR/_Shitmed/technologies/technologies.ftl @@ -0,0 +1,3 @@ +research-technology-advanced-treatment = Advanced Treatment +research-technology-high-end-surgery = High End Surgical Tools +research-technology-cybernetic-enhancements = Cybernetic Enhancements \ No newline at end of file diff --git a/Resources/Locale/pt-BR/_Shitmed/wires/wire-names.ftl b/Resources/Locale/pt-BR/_Shitmed/wires/wire-names.ftl new file mode 100644 index 00000000000..f1e8957b790 --- /dev/null +++ b/Resources/Locale/pt-BR/_Shitmed/wires/wire-names.ftl @@ -0,0 +1,3 @@ +wires-board-name-autodoc = Autodoc Mk.XIV + +wire-name-autodoc-safety = SAFE diff --git a/Resources/Locale/pt-BR/abilities/bloodsucker.ftl b/Resources/Locale/pt-BR/abilities/bloodsucker.ftl new file mode 100644 index 00000000000..c8aa0ed8542 --- /dev/null +++ b/Resources/Locale/pt-BR/abilities/bloodsucker.ftl @@ -0,0 +1,19 @@ +action-name-suck-blood = Suck Blood +action-description-suck-blood = Suck the blood of the victim in your hand. + +bloodsucker-fail-helmet = You'd need to remove {THE($helmet)}. +bloodsucker-fail-mask = You'd need to remove your mask! + +bloodsucker-not-blood = {$target} doesn't have delicious, nourishing blood. +bloodsucker-fail-no-blood = {$target} has no blood in { POSS-ADJ($target) } body. +bloodsucker-fail-no-blood-bloodsucked = {$target} has been sucked dry. + +bloodsucker-blood-sucked = You suck some blood from {$target}. +bloodsucker-doafter-start = You try to suck blood from {$target}. + +bloodsucker-doafter-start-victim = {CAPITALIZE(THE($sucker))} is trying to bite your neck! +bloodsucker-blood-sucked-victim = {CAPITALIZE(THE($sucker))} sucks some of your blood! + +bloodsucked-health-examine = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } bite marks on { POSS-ADJ($target) } neck.[/color] + +bloodsucker-glands-throb = The glands behind your fangs feel a bit sore. diff --git a/Resources/Locale/pt-BR/abilities/goliath.ftl b/Resources/Locale/pt-BR/abilities/goliath.ftl new file mode 100644 index 00000000000..953d32a5c6c --- /dev/null +++ b/Resources/Locale/pt-BR/abilities/goliath.ftl @@ -0,0 +1 @@ +tentacle-ability-use-popup = {CAPITALIZE(THE($entity))} digs its tentacles under the ground! diff --git a/Resources/Locale/pt-BR/accent/ohio.ftl b/Resources/Locale/pt-BR/accent/ohio.ftl new file mode 100644 index 00000000000..be191ce9fcd --- /dev/null +++ b/Resources/Locale/pt-BR/accent/ohio.ftl @@ -0,0 +1,421 @@ +# Gondola +accent-words-gondola-1 = ... + +# Ohio +accent-ohio-prefix-1 = Gyatt dang, +accent-ohio-prefix-2 = Chat... +accent-ohio-prefix-3 = Epic win, +accent-ohio-prefix-4 = Widewawwy... +accent-ohio-prefix-5 = BRO... +accent-ohio-prefix-6 = Call me the rizzler cause, +accent-ohio-prefix-7 = It's giving... + +accent-ohio-suffix-1 = . Like in Ohio. +accent-ohio-suffix-2 = . From Ohio... +accent-ohio-suffix-3 = . Like in Fortnite. +accent-ohio-suffix-4 = . Like from Fortnite. +accent-ohio-suffix-5 = . For the Rizzler. +accent-ohio-suffix-6 = . Chat is this real? +accent-ohio-suffix-7 = . Bro knew what he was doing. +accent-ohio-suffix-8 = . Goofy ahh. +accent-ohio-suffix-9 = . Like erm... what the sigma??? +accent-ohio-suffix-10 = . What the scallop? +accent-ohio-suffix-11 = . It's so over. +accent-ohio-suffix-12 = . I oop!!!!!!11!!!111! +accent-ohio-suffix-13 = . I need to work on my mewing. + +accent-ohio-words-1 = charisma +accent-ohio-words-replace-1 = rizz + +accent-ohio-words-2 = cool +accent-ohio-words-replace-2 = sigma + +accent-ohio-words-3 = amazing +accent-ohio-words-replace-3 = rizzlike + +accent-ohio-words-4 = god +accent-ohio-words-replace-4 = gyatt + +accent-ohio-words-5 = attack +accent-ohio-words-replace-5 = unalive + +accent-ohio-words-6 = kill +accent-ohio-words-replace-6 = unalive + +accent-ohio-words-7 = murder +accent-ohio-words-replace-7 = unalive + +accent-ohio-words-8 = dead +accent-ohio-words-replace-8 = in ohio + +accent-ohio-words-9 = maints +accent-ohio-words-replace-9 = the backrooms + +accent-ohio-words-10 = maintenance +accent-ohio-words-replace-10 = the backrooms + +accent-ohio-words-11 = maint +accent-ohio-words-replace-11 = the backrooms + +accent-ohio-words-12 = attacked +accent-ohio-words-replace-12 = unalived + +accent-ohio-words-13 = nukie +accent-ohio-words-replace-13 = sussy baka impostor from Among Us + +accent-ohio-words-14 = syndicate +accent-ohio-words-replace-14 = sussy baka impostor from Among Us + +accent-ohio-words-15 = syndi +accent-ohio-words-replace-15 = sussy baka impostor from Among Us + +accent-ohio-words-16 = traitor +accent-ohio-words-replace-16 = sussy baka impostor from Among Us + +accent-ohio-words-17 = got +accent-ohio-words-replace-17 = gyatt + +accent-ohio-words-18 = delicious +accent-ohio-words-replace-18 = bussin' + +accent-ohio-words-19 = yummy +accent-ohio-words-replace-19 = bussin' + +accent-ohio-words-20 = women +accent-ohio-words-replace-20 = FEMALES + +accent-ohio-words-21 = girls +accent-ohio-words-replace-21 = FEMALES + +accent-ohio-words-22 = girl +accent-ohio-words-replace-22 = FEMALE + +accent-ohio-words-23 = woman +accent-ohio-words-replace-23 = FEMALE + +accent-ohio-words-24 = miss +accent-ohio-words-replace-24 = FEMALE + +accent-ohio-words-25 = ms +accent-ohio-words-replace-25 = FEMALE + +accent-ohio-words-26 = mrs +accent-ohio-words-replace-26 = FEMALE + +accent-ohio-words-27 = ms. +accent-ohio-words-replace-27 = FEMALE + +accent-ohio-words-28 = mrs. +accent-ohio-words-replace-28 = FEMALE + +accent-ohio-words-29 = bitch +accent-ohio-words-replace-29 = FEMALE + +accent-ohio-words-30 = really +accent-ohio-words-replace-30 = for real + +accent-ohio-words-31 = definitely +accent-ohio-words-replace-31 = lowkey + +accent-ohio-words-32 = mhm +accent-ohio-words-replace-32 = on god + +accent-ohio-words-33 = epic +accent-ohio-words-replace-33 = poggers + +accent-ohio-words-34 = lingium +accent-ohio-words-replace-34 = ligma + +accent-ohio-words-35 = game +accent-ohio-words-replace-35 = roblox + +accent-ohio-words-36 = nah +accent-ohio-words-replace-36 = cope + +accent-ohio-words-37 = weird +accent-ohio-words-replace-37 = sus + +accent-ohio-words-38 = brother +accent-ohio-words-replace-38 = bro + +accent-ohio-words-39 = man +accent-ohio-words-replace-39 = bro + +accent-ohio-words-40 = marijuana +accent-ohio-words-replace-40 = 420 leaf + +accent-ohio-words-41 = weed +accent-ohio-words-replace-41 = 420 leaf + +accent-ohio-words-42 = best +accent-ohio-words-replace-42 = GOAT + +accent-ohio-words-43 = loss +accent-ohio-words-replace-43 = L + +accent-ohio-words-44 = lose +accent-ohio-words-replace-44 = take an L + +accent-ohio-words-45 = lost +accent-ohio-words-replace-45 = took an L + +accent-ohio-words-46 = silly +accent-ohio-words-replace-46 = goofy ahh + +accent-ohio-words-47 = clown +accent-ohio-words-replace-47 = goofy ahh + +accent-ohio-words-48 = funny +accent-ohio-words-replace-48 = goofy + +accent-ohio-words-49 = joke +accent-ohio-words-replace-49 = meme + +accent-ohio-words-50 = idiot +accent-ohio-words-replace-50 = baka + +accent-ohio-words-51 = ugly +accent-ohio-words-replace-51 = rizzless + +accent-ohio-words-52 = smartass +accent-ohio-words-replace-52 = nerd + +accent-ohio-words-53 = smart +accent-ohio-words-replace-53 = nerdlike + +accent-ohio-words-54 = science +accent-ohio-words-replace-54 = nerdland + +accent-ohio-words-55 = scientist +accent-ohio-words-replace-55 = professional nerd + +accent-ohio-words-56 = story +accent-ohio-words-replace-56 = lorepage + +accent-ohio-words-57 = loser +accent-ohio-words-replace-57 = L + Ratio idiot + +accent-ohio-words-58 = nice +accent-ohio-words-replace-58 = rizzlike + +accent-ohio-words-59 = spesos +accent-ohio-words-replace-59 = rizzbucks + +accent-ohio-words-60 = dollars +accent-ohio-words-replace-60 = rizzbucks + +accent-ohio-words-61 = dollar +accent-ohio-words-replace-61 = rizzbuck + +accent-ohio-words-62 = speso +accent-ohio-words-replace-62 = rizzbuck + +accent-ohio-words-63 = money +accent-ohio-words-replace-63 = rizzbucks + +accent-ohio-words-64 = kill you +accent-ohio-words-replace-64 = send you to Brazil + +accent-ohio-words-65 = dick +accent-ohio-words-replace-65 = glizzy + +accent-ohio-words-66 = hot dog +accent-ohio-words-replace-66 = glizzy + +accent-ohio-words-67 = butt +accent-ohio-words-replace-67 = bussy + +accent-ohio-words-68 = bum +accent-ohio-words-replace-68 = bussy + +accent-ohio-words-69 = ass +accent-ohio-words-replace-69 = bussy + +accent-ohio-words-70 = kill yourself +accent-ohio-words-replace-70 = send yourself to Brazil you stupid rizzless citizen of Ohio + +accent-ohio-words-71 = felinid +accent-ohio-words-replace-71 = hecking chonker + +accent-ohio-words-72 = cat +accent-ohio-words-replace-72 = hecking chonker + +accent-ohio-words-73 = kitty +accent-ohio-words-replace-73 = hecking chonker + +accent-ohio-words-74 = ian +accent-ohio-words-replace-74 = hecking chonker + +accent-ohio-words-75 = dog +accent-ohio-words-replace-75 = hecking chonker + +accent-ohio-words-76 = cerberus +accent-ohio-words-replace-76 = hecking chonker + +accent-ohio-words-77 = puppy +accent-ohio-words-replace-77 = hecking chonker + +accent-ohio-words-78 = pup +accent-ohio-words-replace-78 = hecking chonker + +accent-ohio-words-79 = tesla +accent-ohio-words-replace-79 = sparkly rizzball + +accent-ohio-words-80 = singularity +accent-ohio-words-replace-80 = sussy singuawungoose + +accent-ohio-words-81 = singu +accent-ohio-words-replace-81 = sussy singuawungoose + +accent-ohio-words-82 = singulo +accent-ohio-words-replace-82 = sussy singuawungoose + +accent-ohio-words-83 = tesloose +accent-ohio-words-replace-83 = SPARKLY RIZZBALL LOOSE NO CAP + +accent-ohio-words-84 = tesla loose +accent-ohio-words-replace-84 = SPARKLY RIZZBALL LOOSE NO CAP + +accent-ohio-words-85 = hacking +accent-ohio-words-replace-85 = hacking like in a video game + +accent-ohio-words-86 = robust +accent-ohio-words-replace-86 = cooking + +accent-ohio-words-87 = die +accent-ohio-words-replace-87 = get unalived + +accent-ohio-words-88 = died +accent-ohio-words-replace-88 = was unalived + +accent-ohio-words-89 = goddamn +accent-ohio-words-replace-89 = gyattdamn + +accent-ohio-words-90 = godamn +accent-ohio-words-replace-90 = gyattdamn + +accent-ohio-words-91 = goddamned +accent-ohio-words-replace-91 = gyatdamned + +accent-ohio-words-92 = goddang +accent-ohio-words-replace-92 = gyattdang + +accent-ohio-words-93 = fuck +accent-ohio-words-replace-93 = skibidi + +accent-ohio-words-94 = shit +accent-ohio-words-replace-94 = skibidi + +accent-ohio-words-95 = im high +accent-ohio-words-replace-95 = im tweaking + +accent-ohio-words-96 = i'm high +accent-ohio-words-replace-96 = i'm tweaking + +accent-ohio-words-97 = supermatter +accent-ohio-words-replace-97 = fanum crystal + +accent-ohio-words-98 = erping +accent-ohio-words-replace-98 = going to freaky town + +accent-ohio-words-99 = erp +accent-ohio-words-replace-99 = freaky + +accent-ohio-words-100 = sm +accent-ohio-words-replace-100 = fanum crystal + +accent-ohio-words-101 = changeling +accent-ohio-words-replace-101 = shapeshifting ohioan + +accent-ohio-words-102 = cling +accent-ohio-words-replace-102 = shapeshifting ohioan + +accent-ohio-words-103 = heretic +accent-ohio-words-replace-103 = facebook crystal worshipper + +accent-ohio-words-104 = heretics +accent-ohio-words-replace-104 = members of a crystal-worshipping facebook group + +accent-ohio-words-105 = news +accent-ohio-words-replace-105 = fake news + +accent-ohio-words-106 = tax +accent-ohio-words-replace-106 = fanum tax + +accent-ohio-words-107 = cool guy +accent-ohio-words-replace-107 = real sigma alpha male guy + +accent-ohio-words-108 = fed +accent-ohio-words-replace-108 = fanum taxer + +accent-ohio-words-109 = athlete +accent-ohio-words-replace-109 = ishowspeed + +accent-ohio-words-110 = meth +accent-ohio-words-replace-110 = speed + +accent-ohio-words-111 = chemistry +accent-ohio-words-replace-111 = walter white + +accent-ohio-words-112 = chem +accent-ohio-words-replace-112 = walter white + +accent-ohio-words-113 = real news +accent-ohio-words-replace-113 = fake news + +accent-ohio-words-114 = important +accent-ohio-words-replace-114 = important like paying your fanum taxes + +accent-ohio-words-115 = literally +accent-ohio-words-replace-115 = widewawwy + +accent-ohio-words-116 = best friend +accent-ohio-words-replace-116 = bestie + +accent-ohio-words-117 = caught +accent-ohio-words-replace-117 = caught in 4k + +accent-ohio-words-118 = delusional +accent-ohio-words-replace-118 = delulu + +accent-ohio-words-119 = toes +accent-ohio-words-replace-119 = dogs + +accent-ohio-words-120 = boss +accent-ohio-words-replace-120 = girlboss + +accent-ohio-words-121 = make-over +accent-ohio-words-replace-121 = glow-up + +accent-ohio-words-122 = makeover +accent-ohio-words-replace-122 = glowup + +accent-ohio-words-123 = make over +accent-ohio-words-replace-123 = glow up + +accent-ohio-words-124 = greatest +accent-ohio-words-replace-124 = goat + +accent-ohio-words-125 = gross +accent-ohio-words-replace-125 = icky + +accent-ohio-words-126 = pun pun +accent-ohio-words-replace-126 = ipad-addicted monkey + +accent-ohio-words-127 = security +accent-ohio-words-replace-127 = karen department + +accent-ohio-words-128 = secoff +accent-ohio-words-replace-128 = pig + +accent-ohio-words-129 = hos +accent-ohio-words-replace-129 = donut-feasting karen + +accent-ohio-words-130 = rumor +accent-ohio-words-replace-130 = tea + +accent-ohio-words-131 = throw +accent-ohio-words-replace-131 = yeet + +accent-ohio-words-132 = gay +accent-ohio-words-replace-132 = zesty \ No newline at end of file diff --git a/Resources/Locale/pt-BR/accent/southern.ftl b/Resources/Locale/pt-BR/accent/southern.ftl new file mode 100644 index 00000000000..7e1657a3ed7 --- /dev/null +++ b/Resources/Locale/pt-BR/accent/southern.ftl @@ -0,0 +1,17 @@ +accent-southern-words-1 = you all +accent-southern-words-replace-1 = y'all + +accent-southern-words-2 = you guys +accent-southern-words-replace-2 = y'all + +accent-southern-words-3 = isn't +accent-southern-words-replace-3 = ain't + +accent-southern-words-4 = is not +accent-southern-words-replace-4 = ain't + +accent-southern-words-5 = aren't +accent-southern-words-replace-5 = ain't + +accent-southern-words-6 = are not +accent-southern-words-replace-6 = ain't diff --git a/Resources/Locale/pt-BR/actions/actions/shadowkin.ftl b/Resources/Locale/pt-BR/actions/actions/shadowkin.ftl new file mode 100644 index 00000000000..063e1eafb74 --- /dev/null +++ b/Resources/Locale/pt-BR/actions/actions/shadowkin.ftl @@ -0,0 +1,2 @@ +action-name-shadowkin-rest = Rest +action-description-shadowkin-rest = Rama diff --git a/Resources/Locale/pt-BR/administration/admin-alerts.ftl b/Resources/Locale/pt-BR/administration/admin-alerts.ftl new file mode 100644 index 00000000000..40ab4737dcc --- /dev/null +++ b/Resources/Locale/pt-BR/administration/admin-alerts.ftl @@ -0,0 +1 @@ +admin-alert-shared-connection = {$player} is sharing a connection with {$otherCount} connected player(s): {$otherList} diff --git a/Resources/Locale/pt-BR/administration/commands/babyjail.ftl b/Resources/Locale/pt-BR/administration/commands/babyjail.ftl new file mode 100644 index 00000000000..bbe77e5826e --- /dev/null +++ b/Resources/Locale/pt-BR/administration/commands/babyjail.ftl @@ -0,0 +1,19 @@ +cmd-babyjail-desc = Toggles the baby jail, which enables stricter restrictions on who's allowed to join the server. +cmd-babyjail-help = Usage: babyjail +babyjail-command-enabled = Baby jail has been enabled. +babyjail-command-disabled = Baby jail has been disabled. + +cmd-babyjail_show_reason-desc = Toggles whether or not to show connecting clients the reason why the baby jail blocked them from joining. +cmd-babyjail_show_reason-help = Usage: babyjail_show_reason +babyjail-command-show-reason-enabled = The baby jail will now show a reason to users it blocks from connecting. +babyjail-command-show-reason-disabled = The baby jail will no longer show a reason to users it blocks from connecting. + +cmd-babyjail_max_account_age-desc = Gets or sets the maximum account age in minutes that an account can have to be allowed to connect with the baby jail enabled. +cmd-babyjail_max_account_age-help = Usage: babyjail_max_account_age +babyjail-command-max-account-age-is = The maximum account age for the baby jail is {$hours} hours. +babyjail-command-max-account-age-set = Set the maximum account age for the baby jail to {$hours} hours. + +cmd-babyjail_max_overall_hours-desc = Gets or sets the maximum overall playtime in minutes that an account can have to be allowed to connect with the baby jail enabled. +cmd-babyjail_max_overall_hours-help = Usage: babyjail_max_overall_hours +babyjail-command-max-overall-hours-is = The maximum overall playtime for the baby jail is {$hours} hours. +babyjail-command-max-overall-hours-set = Set the maximum overall playtime for the baby jail to {$hours} hours. diff --git a/Resources/Locale/pt-BR/administration/commands/connection-commands.ftl b/Resources/Locale/pt-BR/administration/commands/connection-commands.ftl new file mode 100644 index 00000000000..66991042d22 --- /dev/null +++ b/Resources/Locale/pt-BR/administration/commands/connection-commands.ftl @@ -0,0 +1,16 @@ +## Strings for the "grant_connect_bypass" command. + +cmd-grant_connect_bypass-desc = Temporarily allow a user to bypass regular connection checks. +cmd-grant_connect_bypass-help = Usage: grant_connect_bypass [duration minutes] + Temporarily grants a user the ability to bypass regular connections restrictions. + The bypass only applies to this game server and will expire after (by default) 1 hour. + They will be able to join regardless of whitelist, panic bunker, or player cap. + +cmd-grant_connect_bypass-arg-user = +cmd-grant_connect_bypass-arg-duration = [duration minutes] + +cmd-grant_connect_bypass-invalid-args = Expected 1 or 2 arguments +cmd-grant_connect_bypass-unknown-user = Unable to find user '{$user}' +cmd-grant_connect_bypass-invalid-duration = Invalid duration '{$duration}' + +cmd-grant_connect_bypass-success = Successfully added bypass for user '{$user}' diff --git a/Resources/Locale/pt-BR/administration/commands/load-character.ftl b/Resources/Locale/pt-BR/administration/commands/load-character.ftl new file mode 100644 index 00000000000..6e115e36c60 --- /dev/null +++ b/Resources/Locale/pt-BR/administration/commands/load-character.ftl @@ -0,0 +1,12 @@ +loadcharacter-command-description = Applies your currently selected character to an entity +loadcharacter-command-help = Usage: loadcharacter | loadcharacter | loadcharacter +loadcharacter-command-mismatch = Species mismatch detected between character and selected entity, this may have unexpected results. +loadcharacter-command-complete = Character loaded. +loadcharacter-command-fetching = Fetching character data for {$name}... +loadcharacter-command-fetching-failed = Failed to fetch character data! +loadcharacter-command-failed-fetching = Profile fetching failed??? +loadcharacter-command-hint-select = Select character + +spawncharacter-command-description = Spawns your currently selected/specified character +spawncharacter-command-help = Usage: spawncharacter | spawncharacter +spawncharacter-command-complete = Character spawned. diff --git a/Resources/Locale/pt-BR/administration/commands/set-station-ai-name-command.ftl b/Resources/Locale/pt-BR/administration/commands/set-station-ai-name-command.ftl new file mode 100644 index 00000000000..ca0bf11e8cf --- /dev/null +++ b/Resources/Locale/pt-BR/administration/commands/set-station-ai-name-command.ftl @@ -0,0 +1,3 @@ +set-station-ai-name-command-description = Sets a specific uid to be given a Station AI name at random. +set-station-ai-name-command-help-text = Usage: {$command} +set-station-ai-name-command-no-station-ai = No station AI job prototype found. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/administration/ui/player-panel.ftl b/Resources/Locale/pt-BR/administration/ui/player-panel.ftl new file mode 100644 index 00000000000..2c9d5086c0a --- /dev/null +++ b/Resources/Locale/pt-BR/administration/ui/player-panel.ftl @@ -0,0 +1,23 @@ +player-panel-job-whitelists = Job Whitelists +player-panel-title = information for {$player} +player-panel-username = Username: {$player} +player-panel-whitelisted = Whitelisted: +player-panel-bans = Total Bans: {$totalBans} +player-panel-rolebans = Total Role Bans: {$totalRoleBans} +player-panel-notes = Total Notes: {$totalNotes} +player-panel-playtime = Total Playtime: {$days}d:{$hours}h:{$minutes}m +player-panel-shared-connections = Shared Connections: {$sharedConnections} + +player-panel-copy-username = Copy +player-panel-show-notes = Notes +player-panel-show-bans = Show Bans +player-panel-help = Ahelp +player-panel-freeze-and-mute = Freeze & Mute +player-panel-freeze = Freeze +player-panel-unfreeze = Unfreeze +player-panel-kick = Kick +player-panel-ban = Ban +player-panel-logs = Logs +player-panel-delete = Delete +player-panel-rejuvenate = Rejuvenate +player-panel-false = False diff --git a/Resources/Locale/pt-BR/administration/ui/silicon-law-ui.ftl b/Resources/Locale/pt-BR/administration/ui/silicon-law-ui.ftl new file mode 100644 index 00000000000..24ab7309743 --- /dev/null +++ b/Resources/Locale/pt-BR/administration/ui/silicon-law-ui.ftl @@ -0,0 +1,12 @@ +silicon-law-ui-verb = Manage laws +silicon-law-ui-title = Silicon laws +silicon-law-ui-new-law = New law +silicon-law-ui-save = Save changes +silicon-law-ui-plus-one = +1 +silicon-law-ui-minus-one = -1 +silicon-law-ui-delete = Delete +silicon-law-ui-check-corrupted = Corrupted law +silicon-law-ui-check-corrupted-tooltip = If the law identifier should be set as 'corrupted', so symbols shuffling around. +silicon-law-ui-placeholder = Type here to change law text... + +silicon-laws-updated = Updated laws diff --git a/Resources/Locale/pt-BR/administration/ui/tabs/babyjail-tab.ftl b/Resources/Locale/pt-BR/administration/ui/tabs/babyjail-tab.ftl new file mode 100644 index 00000000000..9800e7f9f10 --- /dev/null +++ b/Resources/Locale/pt-BR/administration/ui/tabs/babyjail-tab.ftl @@ -0,0 +1,16 @@ +admin-ui-baby-jail-window-title = Baby Jail + +admin-ui-baby-jail-enabled = Baby Jail Enabled +admin-ui-baby-jail-disabled = Baby Jail Disabled +admin-ui-baby-jail-tooltip = The baby jail restricts players from joining if their account is too old or they do have too much overall playtime on this server. + +admin-ui-baby-jail-show-reason = Show Reason +admin-ui-baby-jail-show-reason-tooltip = Show the user why they were blocked from connecting by the baby jail. + +admin-ui-baby-jail-max-account-age = Max. Account Age +admin-ui-baby-jail-max-overall-hours = Max. Overall Playtime + +admin-ui-baby-jail-is-enabled = [font size=20][bold]The baby jail is currently enabled.[/bold][/font] + +admin-ui-baby-jail-enabled-admin-alert = The baby jail has been enabled. +admin-ui-baby-jail-disabled-admin-alert = The baby jail has been disabled. diff --git a/Resources/Locale/pt-BR/administration/ui/tabs/object-tab.ftl b/Resources/Locale/pt-BR/administration/ui/tabs/object-tab.ftl new file mode 100644 index 00000000000..da84ea4f163 --- /dev/null +++ b/Resources/Locale/pt-BR/administration/ui/tabs/object-tab.ftl @@ -0,0 +1,10 @@ +object-tab-entity-id = Entity ID +object-tab-object-name = Object name + +object-tab-object-type = Object type: +object-tab-object-search = Search... + +object-tab-object-type-grids = Grids +object-tab-object-type-maps = Maps +object-tab-object-type-stations = Stations +object-tab-refresh-button = Refresh diff --git a/Resources/Locale/pt-BR/advertisements/vending/bay12Vendors.ftl b/Resources/Locale/pt-BR/advertisements/vending/bay12Vendors.ftl new file mode 100644 index 00000000000..fbdcfa5a39f --- /dev/null +++ b/Resources/Locale/pt-BR/advertisements/vending/bay12Vendors.ftl @@ -0,0 +1,23 @@ +advertisement-solsnack-1 = We cut all the red-tape so that you can have diarrhea! +advertisement-solsnack-2 = Food safety standards are merely a suggestion if you know the right people! +advertisement-solsnack-3 = Snacks from home, corruption included! +advertisement-solsnack-4 = A taste of home! + +advertisement-weebvend-1 = Konnichiwa gaijin senpai! +advertisement-weebvend-2 = Notice me senpai! +advertisement-weebvend-3 = Kawaii-desu! + +advertisement-hotfood-1 = Get your stale, crumbling food here! Sol's national dish has never tasted better! +advertisement-hotfood-2 = If this is the food waiting for you at home, it's no wonder you're hiding here. +advertisement-hotfood-3 = Solarian food products, served with a side of diarrhea as always! +advertisement-hotfood-4 = Revenge is a dish best served warm. + +advertisement-fitness-1 = SweatMAX, get robust! +advertisement-fitness-2 = Pain is just weakness leaving the body! +advertisement-fitness-3 = Run! Your fat is catching up to you! +advertisement-fitness-4 = Never forget leg day! +advertisement-fitness-5 = Push out! +advertisement-fitness-6 = This is the only break you get today. +advertisement-fitness-7 = Don't cry, sweat! +advertisement-fitness-8 = Healthy is an outfit that looks good on everybody. +advertisement-fitness-9 = Want to hide from the Solarian authorities? Don't worry, they don't know what the inside of a gym looks like. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/body/body-parts.ftl b/Resources/Locale/pt-BR/body/body-parts.ftl new file mode 100644 index 00000000000..5dec76bb714 --- /dev/null +++ b/Resources/Locale/pt-BR/body/body-parts.ftl @@ -0,0 +1,19 @@ +# Locale values for TargetBodyPart + +body-part-Head = head +body-part-Torso = torso +body-part-Groin = groin +body-part-LeftArm = left arm +body-part-LeftHand = left hand +body-part-RightArm = right arm +body-part-RightHand = right hand +body-part-LeftLeg = left leg +body-part-LeftFoot = left foot +body-part-RightLeg = right leg +body-part-RightFoot = right foot + +body-part-Hands = hands +body-part-Arms = arms +body-part-Legs = legs +body-part-Feet = feet +body-part-All = body diff --git a/Resources/Locale/pt-BR/botany/components/teleporting-trait-component.ftl b/Resources/Locale/pt-BR/botany/components/teleporting-trait-component.ftl new file mode 100644 index 00000000000..c38b8605f2b --- /dev/null +++ b/Resources/Locale/pt-BR/botany/components/teleporting-trait-component.ftl @@ -0,0 +1 @@ +teleporting-trait-component-slipped = You slip through bluespace! diff --git a/Resources/Locale/pt-BR/burning/bodyburn.ftl b/Resources/Locale/pt-BR/burning/bodyburn.ftl new file mode 100644 index 00000000000..58b98c09bbb --- /dev/null +++ b/Resources/Locale/pt-BR/burning/bodyburn.ftl @@ -0,0 +1 @@ +bodyburn-text-others = {$name} burns to ash! diff --git a/Resources/Locale/pt-BR/chameleon-projector/chameleon-projector.ftl b/Resources/Locale/pt-BR/chameleon-projector/chameleon-projector.ftl new file mode 100644 index 00000000000..8a79516077d --- /dev/null +++ b/Resources/Locale/pt-BR/chameleon-projector/chameleon-projector.ftl @@ -0,0 +1,2 @@ +chameleon-projector-invalid = You can't disguise as that! +chameleon-projector-success = Projected new disguise. diff --git a/Resources/Locale/pt-BR/chat/chat-repo.ftl b/Resources/Locale/pt-BR/chat/chat-repo.ftl new file mode 100644 index 00000000000..a53380260b2 --- /dev/null +++ b/Resources/Locale/pt-BR/chat/chat-repo.ftl @@ -0,0 +1,7 @@ +command-description-deletechatmessage-id = Delete a specific chat message by message ID +command-description-nukechatmessages-usernames = Delete all of the supplied usernames' chat messages posted during this round +command-description-nukechatmessages-userids = Delete all of the supplied userIds' chat messages posted during this round + +command-error-deletechatmessage-id-notexist = The message with the supplied ID does not exist +command-error-nukechatmessages-usernames-usernamenotexist = Username {$username} does not exist +command-error-nukechatmessages-usernames-usernamenomessages = UserID {$userId} has no messages to nuke diff --git a/Resources/Locale/pt-BR/chat/chatstack.ftl b/Resources/Locale/pt-BR/chat/chatstack.ftl new file mode 100644 index 00000000000..229a09a9edb --- /dev/null +++ b/Resources/Locale/pt-BR/chat/chatstack.ftl @@ -0,0 +1 @@ +chat-system-repeated-message-counter = {" "}[font size={$size}][color=#DD3333][bold]x{$count}![/bold][/color][/font] \ No newline at end of file diff --git a/Resources/Locale/pt-BR/chat/commands/ghost-command.ftl b/Resources/Locale/pt-BR/chat/commands/ghost-command.ftl new file mode 100644 index 00000000000..08e78d34ce5 --- /dev/null +++ b/Resources/Locale/pt-BR/chat/commands/ghost-command.ftl @@ -0,0 +1,5 @@ +ghost-command-description = Give up on life and become a ghost. +ghost-command-help-text = The ghost command turns you into a ghost and makes the character you played permanently catatonic. + Please note that you cannot return to your character's body after ghosting. +ghost-command-no-session = You have no session, you can't ghost. +ghost-command-denied = You cannot ghost right now. diff --git a/Resources/Locale/pt-BR/chat/ui/emote-menu.ftl b/Resources/Locale/pt-BR/chat/ui/emote-menu.ftl new file mode 100644 index 00000000000..1f92a93c63b --- /dev/null +++ b/Resources/Locale/pt-BR/chat/ui/emote-menu.ftl @@ -0,0 +1,3 @@ +emote-menu-category-general = General +emote-menu-category-vocal = Vocal +emote-menu-category-hands = Hands diff --git a/Resources/Locale/pt-BR/chemistry/components/solution-status.ftl b/Resources/Locale/pt-BR/chemistry/components/solution-status.ftl new file mode 100644 index 00000000000..0ec5f932e0e --- /dev/null +++ b/Resources/Locale/pt-BR/chemistry/components/solution-status.ftl @@ -0,0 +1,2 @@ +solution-status-volume = Volume: [color=white]{$currentVolume}/{$maxVolume}u[/color] +solution-status-transfer = Transfer: [color=white]{$volume}u[/color] diff --git a/Resources/Locale/pt-BR/clothing/components/cursed-mask.ftl b/Resources/Locale/pt-BR/clothing/components/cursed-mask.ftl new file mode 100644 index 00000000000..c93a6cfb87f --- /dev/null +++ b/Resources/Locale/pt-BR/clothing/components/cursed-mask.ftl @@ -0,0 +1,5 @@ +cursed-mask-examine-Neutral = It depicts an entirely unremarkable visage. +cursed-mask-examine-Joy = It depicts a face basking in joy. +cursed-mask-examine-Despair = It depicts a face wraught with despair. +cursed-mask-examine-Anger = It depicts a furious expression locked in rage. +cursed-mask-takeover-popup = The mask seizes control over your body! diff --git a/Resources/Locale/pt-BR/commands/job-whitelist-command.ftl b/Resources/Locale/pt-BR/commands/job-whitelist-command.ftl new file mode 100644 index 00000000000..add6bca760b --- /dev/null +++ b/Resources/Locale/pt-BR/commands/job-whitelist-command.ftl @@ -0,0 +1,18 @@ +cmd-jobwhitelist-job-does-not-exist = Job {$job} does not exist. +cmd-jobwhitelist-player-not-found = Player {$player} not found. +cmd-jobwhitelist-hint-player = [player] +cmd-jobwhitelist-hint-job = [job] +cmd-jobwhitelistadd-desc = Lets a player play a whitelisted job. +cmd-jobwhitelistadd-help = Usage: jobwhitelistadd +cmd-jobwhitelistadd-already-whitelisted = {$player} is already whitelisted to play as {$jobId} .({$jobName}). +cmd-jobwhitelistadd-added = Added {$player} to the {$jobId} ({$jobName}) whitelist. +cmd-jobwhitelistget-desc = Gets all the jobs that a player has been whitelisted for. +cmd-jobwhitelistget-help = Usage: jobwhitelistadd +cmd-jobwhitelistget-whitelisted-none = Player {$player} is not whitelisted for any jobs. +cmd-jobwhitelistget-whitelisted-for = "Player {$player} is whitelisted for: +{$jobs}" + +cmd-jobwhitelistremove-desc = Removes a player's ability to play a whitelisted job. +cmd-jobwhitelistremove-help = Usage: jobwhitelistadd +cmd-jobwhitelistremove-was-not-whitelisted = {$player} was not whitelisted to play as {$jobId} ({$jobName}). +cmd-jobwhitelistremove-removed = Removed {$player} from the whitelist for {$jobId} ({$jobName}). diff --git a/Resources/Locale/pt-BR/commands/tippy-command.ftl b/Resources/Locale/pt-BR/commands/tippy-command.ftl new file mode 100644 index 00000000000..6b9a95a1dd8 --- /dev/null +++ b/Resources/Locale/pt-BR/commands/tippy-command.ftl @@ -0,0 +1,12 @@ +cmd-tippy-desc = Broadcast a message as Tippy the clown. +cmd-tippy-help = tippy [entity prototype] [speak time] [slide time] [waddle interval] +cmd-tippy-auto-1 = +cmd-tippy-auto-2 = message +cmd-tippy-auto-3 = entity prototype +cmd-tippy-auto-4 = speak time, in seconds +cmd-tippy-auto-5 = slide time, in seconds +cmd-tippy-auto-6 = waddle interval, in seconds +cmd-tippy-error-no-user = User not found. +cmd-tippy-error-no-prototype = Prototype not found: {$proto} + +cmd-tip-desc = Spawn a random game tip. diff --git a/Resources/Locale/pt-BR/components/station-anchor-component.ftl b/Resources/Locale/pt-BR/components/station-anchor-component.ftl new file mode 100644 index 00000000000..fd9d5ea4aec --- /dev/null +++ b/Resources/Locale/pt-BR/components/station-anchor-component.ftl @@ -0,0 +1,2 @@ +station-anchor-unanchoring-failed = Can't unanchor an active station anchor +station-anchor-window-title = Station Anchor diff --git a/Resources/Locale/pt-BR/damage/damage-groups.ftl b/Resources/Locale/pt-BR/damage/damage-groups.ftl new file mode 100644 index 00000000000..cfaf866e345 --- /dev/null +++ b/Resources/Locale/pt-BR/damage/damage-groups.ftl @@ -0,0 +1,6 @@ +damage-group-brute = Brute +damage-group-burn = Burn +damage-group-airloss = Airloss +damage-group-toxin = Toxin +damage-group-genetic = Genetic +damage-group-immaterial = Immaterial diff --git a/Resources/Locale/pt-BR/damage/damage-types.ftl b/Resources/Locale/pt-BR/damage/damage-types.ftl new file mode 100644 index 00000000000..3b6256864f2 --- /dev/null +++ b/Resources/Locale/pt-BR/damage/damage-types.ftl @@ -0,0 +1,14 @@ +damage-type-asphyxiation = Asphyxiation +damage-type-bloodloss = Bloodloss +damage-type-blunt = Blunt +damage-type-cellular = Cellular +damage-type-caustic = Caustic +damage-type-cold = Cold +damage-type-heat = Heat +damage-type-piercing = Piercing +damage-type-poison = Poison +damage-type-radiation = Radiation +damage-type-shock = Shock +damage-type-slash = Slash +damage-type-structural = Structural +damage-type-holy = Holy diff --git a/Resources/Locale/pt-BR/datasets/names/ai.ftl b/Resources/Locale/pt-BR/datasets/names/ai.ftl new file mode 100644 index 00000000000..ac6ce0d83e6 --- /dev/null +++ b/Resources/Locale/pt-BR/datasets/names/ai.ftl @@ -0,0 +1,139 @@ +names-ai-dataset-1 = 16-20 +names-ai-dataset-2 = 512k + +# Ought to be enough for anybody +names-ai-dataset-3 = 640k + +names-ai-dataset-4 = "790" +names-ai-dataset-5 = Adaptive Manipulator + +# Named after the famous soundcard +names-ai-dataset-6 = Adlib + +names-ai-dataset-7 = ALICE +names-ai-dataset-8 = Allied Mastercomputer +names-ai-dataset-9 = Alpha 2 +names-ai-dataset-10 = Alpha 3 +names-ai-dataset-11 = Alpha 4 +names-ai-dataset-12 = Alpha 5 +names-ai-dataset-13 = Alpha 6 +names-ai-dataset-14 = Alpha 7 +names-ai-dataset-15 = Alpha 8 +names-ai-dataset-16 = Alpha 9 +names-ai-dataset-17 = AmigoBot +names-ai-dataset-18 = Android +names-ai-dataset-19 = Aniel +names-ai-dataset-20 = AOL +names-ai-dataset-21 = Asimov + +# The most influential modem ever, created by the bell system. It still lives on today in certain applications +names-ai-dataset-22 = Bell 301 + +names-ai-dataset-23 = Bishop +names-ai-dataset-24 = Blitz +names-ai-dataset-25 = Box +names-ai-dataset-26 = Calculator +names-ai-dataset-27 = Cassandra +names-ai-dataset-28 = Cell +names-ai-dataset-29 = Chii +names-ai-dataset-30 = Chip +names-ai-dataset-31 = C.R.A.I.G. + +# Commercial supercomputer from the 70s +names-ai-dataset-32 = Cray-2 + +# If we're going to have AOL we may as well have some of their major competitors +names-ai-dataset-33 = CompuServe + +names-ai-dataset-34 = Computer +names-ai-dataset-35 = Cutie +names-ai-dataset-36 = Daedalus +names-ai-dataset-37 = DecTalk +names-ai-dataset-38 = Dee Model +names-ai-dataset-39 = Dial Up +names-ai-dataset-40 = Dorfl +names-ai-dataset-41 = Duey +names-ai-dataset-42 = Emma-2 + +# Famous early computer +names-ai-dataset-43 = ENIAC + +names-ai-dataset-44 = Erasmus +names-ai-dataset-45 = Everything +names-ai-dataset-46 = Ez-27 +names-ai-dataset-47 = FRIEND COMPUTER +names-ai-dataset-48 = Faith +names-ai-dataset-49 = Fi +names-ai-dataset-50 = Frost +names-ai-dataset-51 = George +names-ai-dataset-52 = H.E.L.P +names-ai-dataset-53 = Hadaly +names-ai-dataset-54 = Helios +names-ai-dataset-55 = Hivebot Overmind +names-ai-dataset-56 = Huey + +# A play on the fad apple spawned of putting "i" infront of your tech products name +names-ai-dataset-57 = iAI + +# Hell on earth (web browser) +names-ai-dataset-58 = I.E. 6 + +names-ai-dataset-59 = Icarus + +# If you don't get this one you are too young +names-ai-dataset-60 = Jeeves + +names-ai-dataset-61 = Jinx +names-ai-dataset-62 = K.I.N.G +names-ai-dataset-63 = Klapaucius +names-ai-dataset-64 = Knight +names-ai-dataset-65 = Louie + +# Named after the Manchester Mark 1, the successor of which was actually named the Ferranti Mark 1, rather than Manchester Mark 2 +names-ai-dataset-66 = Manchester Mark 2 + +names-ai-dataset-67 = MARK13 +names-ai-dataset-68 = Maria +names-ai-dataset-69 = Marvin +names-ai-dataset-70 = Max 404 +names-ai-dataset-71 = Metalhead +names-ai-dataset-72 = M.I.M.I +names-ai-dataset-73 = MK ULTRA +names-ai-dataset-74 = MoMMI +names-ai-dataset-75 = Mugsy3000 +names-ai-dataset-76 = Multivac +names-ai-dataset-77 = NCH + +# A play on both NT as in NanoTrasen and NT as in windows NT, of which version 6.0 is windows vista +names-ai-dataset-78 = NT v6.0 + +names-ai-dataset-79 = Packard Bell +names-ai-dataset-80 = PTO +names-ai-dataset-81 = Project Y2K +names-ai-dataset-82 = Revelation +names-ai-dataset-83 = Robot Devil +names-ai-dataset-84 = S.A.M. +names-ai-dataset-85 = S.H.O.C.K. +names-ai-dataset-86 = S.H.R.O.U.D. +names-ai-dataset-87 = S.O.P.H.I.E. +names-ai-dataset-88 = Samaritan +names-ai-dataset-89 = Shrike +names-ai-dataset-90 = Solo +names-ai-dataset-91 = Station Control Program +names-ai-dataset-92 = AINU (AI's Not Unix) +names-ai-dataset-93 = Super 35 +names-ai-dataset-94 = Surgeon General +names-ai-dataset-95 = TWA +names-ai-dataset-96 = Terminus +names-ai-dataset-97 = TPM 3.0 +names-ai-dataset-98 = Turing Complete +names-ai-dataset-99 = Tidy +names-ai-dataset-100 = Ulysses +names-ai-dataset-101 = W1k1 +names-ai-dataset-102 = X-5 +names-ai-dataset-103 = X.A.N.A. +names-ai-dataset-104 = XERXES +names-ai-dataset-105 = Z-1 +names-ai-dataset-106 = Z-2 +names-ai-dataset-107 = Z-3 +names-ai-dataset-108 = Zed diff --git a/Resources/Locale/pt-BR/deltav/accent/scottish.ftl b/Resources/Locale/pt-BR/deltav/accent/scottish.ftl new file mode 100644 index 00000000000..2394730816d --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/accent/scottish.ftl @@ -0,0 +1,469 @@ +# these specifically mostly come from examples of specific scottish-english (not necessarily scots) verbiage +# https://en.wikipedia.org/wiki/Scotticism +# https://en.wikipedia.org/wiki/Scottish_English +# https://www.cs.stir.ac.uk/~kjt/general/scots.html + +accent-scottish-words-1 = girl +accent-scottish-words-replace-1 = lassie + +accent-scottish-words-2 = boy +accent-scottish-words-replace-2 = laddie + +accent-scottish-words-3 = man +accent-scottish-words-replace-3 = lad + +accent-scottish-words-4 = woman +accent-scottish-words-replace-4 = lass + +accent-scottish-words-5 = do +accent-scottish-words-replace-5 = dae + +accent-scottish-words-6 = don't +accent-scottish-words-replace-6 = dinnae + +accent-scottish-words-7 = dont +accent-scottish-words-replace-7 = dinnae + +accent-scottish-words-8 = i'm +accent-scottish-words-replace-8 = A'm + +accent-scottish-words-9 = im +accent-scottish-words-replace-9 = am + +accent-scottish-words-10 = going +accent-scottish-words-replace-10 = gaun + +accent-scottish-words-11 = know +accent-scottish-words-replace-11 = ken + +accent-scottish-words-12 = i +accent-scottish-words-replace-12 = Ah + +accent-scottish-words-13 = you're +accent-scottish-words-replace-13 = ye're + +accent-scottish-words-14 = youre +accent-scottish-words-replace-14 = yere + +accent-scottish-words-15 = you +accent-scottish-words-replace-15 = ya + +accent-scottish-words-16 = i'll +accent-scottish-words-replace-16 = A'll + +accent-scottish-words-17 = ill +accent-scottish-words-replace-17 = all + +accent-scottish-words-18 = of +accent-scottish-words-replace-18 = ae + +accent-scottish-words-19 = was +accent-scottish-words-replace-19 = wis + +accent-scottish-words-20 = can't +accent-scottish-words-replace-20 = cannae + +accent-scottish-words-21 = cant +accent-scottish-words-replace-21 = cannae + +accent-scottish-words-22 = yourself +accent-scottish-words-replace-22 = yarsel + +accent-scottish-words-23 = where +accent-scottish-words-replace-23 = whaur + +accent-scottish-words-24 = oh +accent-scottish-words-replace-24 = ach + +accent-scottish-words-25 = little +accent-scottish-words-replace-25 = wee + +accent-scottish-words-26 = small +accent-scottish-words-replace-26 = wee + +accent-scottish-words-27 = shit +accent-scottish-words-replace-27 = shite + +accent-scottish-words-28 = yeah +accent-scottish-words-replace-28 = aye + +accent-scottish-words-29 = yea +accent-scottish-words-replace-29 = aye + +accent-scottish-words-30 = yes +accent-scottish-words-replace-30 = aye + +accent-scottish-words-31 = too +accent-scottish-words-replace-31 = tae + +accent-scottish-words-32 = my +accent-scottish-words-replace-32 = me + +accent-scottish-words-33 = not +accent-scottish-words-replace-33 = nae + +accent-scottish-words-34 = dad +accent-scottish-words-replace-34 = da + +accent-scottish-words-35 = mom +accent-scottish-words-replace-35 = maw + +accent-scottish-words-36 = newbie +accent-scottish-words-replace-36 = greenbeard + +accent-scottish-words-37 = noob +accent-scottish-words-replace-37 = greenbeard + +accent-scottish-words-38 = noobie +accent-scottish-words-replace-38 = greenbeard + +accent-scottish-words-39 = professional +accent-scottish-words-replace-39 = greybeard + +accent-scottish-words-40 = veteran +accent-scottish-words-replace-40 = greybeard + +accent-scottish-words-41 = fuck +accent-scottish-words-replace-41 = feck + +accent-scottish-words-42 = would +accent-scottish-words-replace-42 = wou + +accent-scottish-words-43 = should +accent-scottish-words-replace-43 = shou + +accent-scottish-words-44 = could +accent-scottish-words-replace-44 = cou + +accent-scottish-words-45 = would've +accent-scottish-words-replace-45 = wou'hae + +accent-scottish-words-46 = should've +accent-scottish-words-replace-46 = shou'hae + +accent-scottish-words-47 = could've +accent-scottish-words-replace-47 = cou'hae + +accent-scottish-words-48 = wouldve +accent-scottish-words-replace-48 = wouhae + +accent-scottish-words-49 = shouldve +accent-scottish-words-replace-49 = shouhae + +accent-scottish-words-50 = couldve +accent-scottish-words-replace-50 = couhae + +accent-scottish-words-51 = would'nt +accent-scottish-words-replace-51 = wou'nae + +accent-scottish-words-52 = should'nt +accent-scottish-words-replace-52 = shou'nae + +accent-scottish-words-53 = could'nt +accent-scottish-words-replace-53 = cou'nae + +accent-scottish-words-54 = wouldnt +accent-scottish-words-replace-54 = wounae + +accent-scottish-words-55 = shouldnt +accent-scottish-words-replace-55 = shounae + +accent-scottish-words-56 = couldnt +accent-scottish-words-replace-56 = counae + +accent-scottish-words-57 = have +accent-scottish-words-replace-57 = hae + +accent-scottish-words-58 = no +accent-scottish-words-replace-58 = nae + +accent-scottish-words-59 = to +accent-scottish-words-replace-59 = tae + +accent-scottish-words-60 = the +accent-scottish-words-replace-60 = tha + +accent-scottish-words-61 = have +accent-scottish-words-replace-61 = hae + +accent-scottish-words-62 = are +accent-scottish-words-replace-62 = be + +accent-scottish-words-63 = is +accent-scottish-words-replace-63 = be + +accent-scottish-words-64 = am +accent-scottish-words-replace-64 = be + +accent-scottish-words-66 = food +accent-scottish-words-replace-66 = grub + +accent-scottish-words-67 = have +accent-scottish-words-replace-67 = hae + +accent-scottish-words-68 = hey +accent-scottish-words-replace-68 = oi + +accent-scottish-words-69 = what +accent-scottish-words-replace-69 = wot + +accent-scottish-words-70 = where +accent-scottish-words-replace-70 = whaur + +accent-scottish-words-71 = when +accent-scottish-words-replace-71 = wen + +accent-scottish-words-72 = myself +accent-scottish-words-replace-72 = mesel + +accent-scottish-words-73 = himself +accent-scottish-words-replace-73 = hesel + +accent-scottish-words-74 = herself +accent-scottish-words-replace-74 = shesel + +accent-scottish-words-75 = move +accent-scottish-words-replace-75 = moev + +accent-scottish-words-76 = moving +accent-scottish-words-replace-76 = moeven + +accent-scottish-words-77 = wasn't +accent-scottish-words-replace-77 = wis'nae + +accent-scottish-words-78 = wasnt +accent-scottish-words-replace-78 = wisnae + +accent-scottish-words-79 = wizard +accent-scottish-words-replace-79 = wizer + +accent-scottish-words-80 = fool +accent-scottish-words-replace-80 = wazzok + +accent-scottish-words-81 = have +accent-scottish-words-replace-81 = hae + +accent-scottish-words-82 = for +accent-scottish-words-replace-82 = fer + +accent-scottish-words-83 = about +accent-scottish-words-replace-83 = aboot + +accent-scottish-words-84 = ow +accent-scottish-words-replace-84 = och + +accent-scottish-words-85 = small +accent-scottish-words-replace-85 = wee + +accent-scottish-words-86 = tiny +accent-scottish-words-replace-86 = tinnae + +accent-scottish-words-87 = baby +accent-scottish-words-replace-87 = babee + +accent-scottish-words-88 = after +accent-scottish-words-replace-88 = efter + +accent-scottish-words-90 = gonna +accent-scottish-words-replace-90 = gaun'ae + +accent-scottish-words-91 = going to +accent-scottish-words-replace-91 = gaun'ae + +accent-scottish-words-92 = gone +accent-scottish-words-replace-92 = gaun + +accent-scottish-words-93 = talk +accent-scottish-words-replace-93 = blather + +accent-scottish-words-94 = talking +accent-scottish-words-replace-94 = blatherin' + +accent-scottish-words-95 = now +accent-scottish-words-replace-95 = nou + +accent-scottish-words-96 = talked +accent-scottish-words-replace-96 = blathered + +accent-scottish-words-97 = give +accent-scottish-words-replace-97 = gie + +accent-scottish-words-98 = gimme +accent-scottish-words-replace-98 = gie's + +accent-scottish-words-99 = give me +accent-scottish-words-replace-99 = gie's + +accent-scottish-words-100 = do you +accent-scottish-words-replace-100 = d'ya + +accent-scottish-words-101 = with +accent-scottish-words-replace-101 = wi + +accent-scottish-words-102 = without +accent-scottish-words-replace-102 = wi'ou + +accent-scottish-words-103 = whether +accent-scottish-words-replace-103 = we'er + +accent-scottish-words-104 = ever +accent-scottish-words-replace-104 = e'er + +accent-scottish-words-105 = whenever +accent-scottish-words-replace-105 = wen'er + +accent-scottish-words-106 = whatever +accent-scottish-words-replace-106 = wot'er + +accent-scottish-words-107 = how +accent-scottish-words-replace-107 = hou + +accent-scottish-words-108 = however +accent-scottish-words-replace-108 = hou'er + +accent-scottish-words-109 = think +accent-scottish-words-replace-109 = reckon + +accent-scottish-words-111 = hamlet +accent-scottish-words-replace-111 = hammy + +accent-scottish-words-112 = hampster +accent-scottish-words-replace-112 = hammy + +accent-scottish-words-113 = nukie +accent-scottish-words-replace-113 = reddie + +accent-scottish-words-114 = nuclear op +accent-scottish-words-replace-114 = reddie + +accent-scottish-words-115 = nuclear operative +accent-scottish-words-replace-115 = reddie + +accent-scottish-words-116 = nuclear agent +accent-scottish-words-replace-116 = reddie + +accent-scottish-words-121 = more +accent-scottish-words-replace-121 = maer + +accent-scottish-words-122 = moreover +accent-scottish-words-replace-122 = maero'er + +accent-scottish-words-123 = over +accent-scottish-words-replace-123 = o'er + +accent-scottish-words-125 = human +accent-scottish-words-replace-125 = hyooman + +accent-scottish-words-126 = dwarf +accent-scottish-words-replace-126 = dorf + +accent-scottish-words-127 = slime +accent-scottish-words-replace-127 = oozi + +accent-scottish-words-128 = rat +accent-scottish-words-replace-128 = raki + +accent-scottish-words-129 = arachnid +accent-scottish-words-replace-129 = aranaki + +accent-scottish-words-130 = spider +accent-scottish-words-replace-130 = hisser + +accent-scottish-words-131 = isn't +accent-scottish-words-replace-131 = be'nae + +accent-scottish-words-132 = aren't +accent-scottish-words-replace-132 = be'nae + +accent-scottish-words-133 = ain't +accent-scottish-words-replace-133 = be'nae + +accent-scottish-words-134 = isnt +accent-scottish-words-replace-134 = benae + +accent-scottish-words-135 = arent +accent-scottish-words-replace-135 = benae + +accent-scottish-words-136 = aint +accent-scottish-words-replace-136 = benae + +accent-scottish-words-137 = zombie +accent-scottish-words-replace-137 = rotter + +accent-scottish-words-138 = zomb +accent-scottish-words-replace-138 = rotter + +accent-scottish-words-139 = clown +accent-scottish-words-replace-139 = honki + +accent-scottish-words-140 = cluwn +accent-scottish-words-replace-140 = hunki + +accent-scottish-words-141 = carp +accent-scottish-words-replace-141 = fin + +accent-scottish-words-142 = crusher +accent-scottish-words-replace-142 = axe + +accent-scottish-words-143 = coward +accent-scottish-words-replace-143 = leaflover + +accent-scottish-words-144 = idiot +accent-scottish-words-replace-144 = eejit + +accent-scottish-words-145 = stupid +accent-scottish-words-replace-145 = diteit + +accent-scottish-words-146 = officer +accent-scottish-words-replace-146 = bobby + +accent-scottish-words-147 = seccie +accent-scottish-words-replace-147 = bobby + +accent-scottish-words-148 = a +accent-scottish-words-replace-148 = ae + +accent-scottish-words-149 = certain +accent-scottish-words-replace-149 = cocksure + +accent-scottish-words-150 = to all +accent-scottish-words-replace-150 = t'all + +accent-scottish-words-151 = old +accent-scottish-words-replace-151 = ol' + +accent-scottish-words-152 = filthy +accent-scottish-words-replace-152 = manky + +accent-scottish-words-153 = i do not know +accent-scottish-words-replace-153 = ah dinnae ken + +accent-scottish-words-154 = dumbass +accent-scottish-words-replace-154 = bampot + +accent-scottish-words-155 = there +accent-scottish-words-replace-155 = thare + +accent-scottish-words-156 = from +accent-scottish-words-replace-156 = frae + +accent-scottish-words-157 = highland +accent-scottish-words-replace-157 = hielan + +accent-scottish-words-158 = high +accent-scottish-words-replace-158 = hie + +accent-scottish-words-159 = syndicate agent +accent-scottish-words-replace-159 = snakey bastard + +accent-scottish-words-160 = syndicate +accent-scottish-words-replace-160 = snake + +accent-scottish-words-161 = syndicates +accent-scottish-words-replace-161 = snakes + +accent-scottish-words-162 = nukies +accent-scottish-words-replace-162 = reddies + +accent-scottish-words-163 = syndicate agents +accent-scottish-words-replace-163 = snakey bastards \ No newline at end of file diff --git a/Resources/Locale/pt-BR/deltav/access/components/agent-id-card-component.ftl b/Resources/Locale/pt-BR/deltav/access/components/agent-id-card-component.ftl new file mode 100644 index 00000000000..00b6312fbde --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/access/components/agent-id-card-component.ftl @@ -0,0 +1 @@ +agent-id-card-current-number = NanoChat Number diff --git a/Resources/Locale/pt-BR/deltav/accessories/hair.ftl b/Resources/Locale/pt-BR/deltav/accessories/hair.ftl new file mode 100644 index 00000000000..7fbfc786290 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/accessories/hair.ftl @@ -0,0 +1,12 @@ +marking-HumanHairShortBedhead = Short Bedhead +marking-HumanHairBobClassic = Bob Hair Classic +marking-HumanHairMessyClassic = Messy Classic +marking-HumanHairClassicGentle = Gentle Classic +marking-HumanHairClassicNoFade = Fade (None, Classic) +marking-HumanHairClassicLowFade = Fade (Low, Classic) +marking-HumanHairClassicMedFade = Fade (Medium, Classic) +marking-HumanHairClassicOmbre = Ombre Classic +marking-HumanHairClassicCrewcut = Crewcut Classic +marking-HumanHairClassicLong = Long 1 (Classic) +marking-HumanHairClassicLong2 = Long 2 (Classic) +marking-HumanHairClassicLong3 = Long 3 (Classic) diff --git a/Resources/Locale/pt-BR/deltav/advertisements/vending/courierdrobe.ftl b/Resources/Locale/pt-BR/deltav/advertisements/vending/courierdrobe.ftl new file mode 100644 index 00000000000..d5a1bf9882d --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/advertisements/vending/courierdrobe.ftl @@ -0,0 +1,7 @@ +advertisement-courierdrobe-1 = Deliver parcels wearing nothing but the most resiliant shorts! +advertisement-courierdrobe-2 = A great investment for your survival! +advertisement-courierdrobe-3 = Wear your brown with pride! +advertisement-courierdrobe-4 = These shorts are comfy and easy to wear, get yours now! +advertisement-courierdrobe-5 = Outrun every danger with our stylish clothes! +thankyou-courierdrobe-1 = Now get out there and deliver that mail! +thankyou-courierdrobe-2 = Those parcels aren't going to deliver themselves! diff --git a/Resources/Locale/pt-BR/deltav/advertisements/vending/pride.ftl b/Resources/Locale/pt-BR/deltav/advertisements/vending/pride.ftl new file mode 100644 index 00000000000..da4db530b4e --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/advertisements/vending/pride.ftl @@ -0,0 +1,5 @@ +advertisement-pride-1 = Be gay do crime! +advertisement-pride-2 = Full of colors! +advertisement-pride-3 = You are valid! +thankyou-pride-1 = Go, do some crime! +thankyou-pride-2 = Have a colorful day! diff --git a/Resources/Locale/pt-BR/deltav/cargo/stocks-comapnies.ftl b/Resources/Locale/pt-BR/deltav/cargo/stocks-comapnies.ftl new file mode 100644 index 00000000000..996a538a7fc --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/cargo/stocks-comapnies.ftl @@ -0,0 +1,7 @@ +# Company names used for stocks trading +stock-trading-company-nanotrasen = Nanotrasen [NT] +stock-trading-company-gorlex = Gorlex [GRX] +stock-trading-company-interdyne = Interdyne Pharmaceuticals [INTP] +stock-trading-company-fishinc = Fish Inc. [FIN] +stock-trading-company-donk = Donk Co. [DONK] +stock-trading-company-hydroco = HydroCo [HYD] \ No newline at end of file diff --git a/Resources/Locale/pt-BR/deltav/cargo/stocks-commands.ftl b/Resources/Locale/pt-BR/deltav/cargo/stocks-commands.ftl new file mode 100644 index 00000000000..8e0fe014999 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/cargo/stocks-commands.ftl @@ -0,0 +1,13 @@ +# changestockprice command +cmd-changestocksprice-desc = Changes a company's stock price to the specified number. +cmd-changestocksprice-help = changestockprice [Station UID] +cmd-changestocksprice-invalid-company = Failed to execute command! Invalid company index or the new price exceeds the allowed limit. +cmd-changestocksprice-invalid-station = No stock market found for specified station +cmd-changestocksprice-no-stations = No stations with stock markets found + +# addstockscompany command +cmd-addstockscompany-desc = Adds a new company to the stocks market. +cmd-addstockscompany-help = addstockscompany [Station UID] +cmd-addstockscompany-failure = Failed to add company to the stock market. +cmd-addstockscompany-invalid-station = No stock market found for specified station +cmd-addstockscompany-no-stations = No stations with stock markets found diff --git a/Resources/Locale/pt-BR/deltav/cartridge-loader/cartridges.ftl b/Resources/Locale/pt-BR/deltav/cartridge-loader/cartridges.ftl new file mode 100644 index 00000000000..08ecf33aaf0 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/cartridge-loader/cartridges.ftl @@ -0,0 +1,208 @@ +## CrimeAssist + +# General +crime-assist-program-name = Crime Assist +crime-assist-yes-button = Yes +crime-assist-no-button = No +crime-assist-crimetype-innocent = Innocent +crime-assist-crimetype-misdemeanour = Misdemeanour +crime-assist-crimetype-felony = Felony +crime-assist-crimetype-capital = Capital +crime-assist-crime-innocent = No crime was committed +crime-assist-mainmenu = Welcome to Crime Assist! +crime-assist-sophont-explanation = A sophont is described as any entity with the capacity to display the following attributes: + • [bold]Sapience[/bold]: the entity possesses basic logic and problem-solving skills, or at a minimum some level of significant intelligence. + • [bold]Sentience[/bold]: the entity has the capacity to process an emotion or lack thereof, or at a minimum the ability to recognise its own pain. + • [bold]Self-awareness[/bold]: the entity is capable of altering its behaviour in a reasonable fashion as a result of stimuli, or at a minimum is capable of recognising its own sapience and sentience. + Any sophont is considered a legal person, regardless of origin or prior cognitive status. Much like any other intelligent organic, a sophont may press charges against crew and be tried for crimes. + +# Crimes +crime-assist-crime-animalcruelty = Code 101: Animal Cruelty +crime-assist-crime-theft = Code 102: Theft +crime-assist-crime-trespass = Code 110: Trespass +crime-assist-crime-vandalism = Code 111: Vandalism +crime-assist-crime-hooliganism = Code 112: Hooliganism +crime-assist-crime-manslaughter = Code 201: Manslaughter +crime-assist-crime-grandtheft = Code 202: Grand Theft +crime-assist-crime-blackmarketeering = Code 203: Black Marketeering +crime-assist-crime-sabotage = Code 204: Sabotage +crime-assist-crime-mindbreaking = Code 205: Mindbreaking +crime-assist-crime-assault = Code 206: Assault +crime-assist-crime-abuseofpower = Code 207: Abuse of Power +crime-assist-crime-possession = Code 208: Possession +crime-assist-crime-endangerment = Code 209: Endangerment +crime-assist-crime-breakingandentering = Code 210: Breaking and Entering +crime-assist-crime-rioting = Code 211: Rioting +crime-assist-crime-contemptofcourt = Code 212: Contempt of Court +crime-assist-crime-perjuryfalsereport = Code 213: Perjury or False Report +crime-assist-crime-obstructionofjustice = Code 214: Obstruction of Justice +crime-assist-crime-murder = Code 301: Murder +crime-assist-crime-terrorism = Code 303: Terrorism +crime-assist-crime-grandsabotage = Code 304: Grand Sabotage +crime-assist-crime-decorporealisation = Code 305: Decorporealisation +crime-assist-crime-kidnapping = Code 309: Kidnapping +crime-assist-crime-sedition = Code 311: Sedition +crime-assist-crime-sexualharassment = Code 314: Sexual Harassment + +# Questions +crime-assist-question-isitterrorism = Did the suspect hold hostages, cause many deaths or major destruction to force compliance from the crew? +crime-assist-question-wassomeoneattacked = Was an entity attacked? +crime-assist-question-wasitsophont = Was the victim in question a sophont? +crime-assist-question-didvictimdie = Did the victim die as a result to the attack? +crime-assist-question-isvictimremovedfrombody = Is the victim alive, but intentionally and permanently removed from the body? +crime-assist-question-wasdeathintentional = Did the suspect attack the victim with intent to kill? +crime-assist-question-forcedmindbreakertoxin = Was the victim forced to take Mindbreaker Toxin? +crime-assist-question-hadillicititem = Did the suspect have an illicit or controlled item, substance or entity? +crime-assist-question-wasitaperson = Did the suspect hold another sophont against its will? +crime-assist-question-wassuspectselling = Was the suspect selling or distributing the illicit items? +crime-assist-question-wassuspectseentaking = Can it be proven that the suspect took the item knowing that it was illegal for the suspect to possess the item? +crime-assist-question-isitemextremelydangerous = Is the item in question dangerous to other sophonts or the station as a whole? +crime-assist-question-wassuspectinarestrictedlocation = Was the suspect in a restricted location, or anywhere the suspect did not have legal access to? +crime-assist-question-wasentrancelocked = Did the suspect force through a locked access point to get to the location? +crime-assist-question-didsuspectbreaksomething = Did the suspect break something? +crime-assist-question-weretheremanysuspects = Were there many suspects in a group causing a disturbance? +crime-assist-question-wasdamagesmall = Was the damage minor, or easily undone? +crime-assist-question-wasdestroyeditemimportanttostation = Was the damaged or destroyed item important to the functioning of the station? +crime-assist-question-islargepartofstationdestroyed = Was a large part of the station destroyed or made uninhabitable? +crime-assist-question-wascrimesexualinnature = Was the crime sexual in nature? +crime-assist-question-wassuspectanuisance = Was the suspect being a nuisance to other sophonts? +crime-assist-question-falselyreportingtosecurity = Has the suspect made a report, in person or through radio channels, to security that was proven to be intentionally false? +crime-assist-question-happenincourt = Was the suspect a nuisance in court? +crime-assist-question-duringactiveinvestigation = Was the suspect a nuisance during an active investigation, and hindered the investigation as a result? +crime-assist-question-tocommandstaff = Did the suspect overthrow or compromise a lawfully established Chain of Command, or attempt to do so? +crime-assist-question-wasitcommanditself = Was a command staff or department head abusing authority over another sophont? + +# Crime details +crime-assist-crimedetail-innocent = Crime could not be determined. Use your best judgement to resolve the situation. +crime-assist-crimedetail-animalcruelty = To inflict unnecessary suffering on a sapient being with malicious intent. +crime-assist-crimedetail-theft = To unlawfully take property or items without consent. +crime-assist-crimedetail-trespass = To enter into an area where one is not authorised nor invited. +crime-assist-crimedetail-vandalism = To deface or superficially damage public property, or property belonging to another person. +crime-assist-crimedetail-hooliganism = To intentionally and maliciously engage in disruptive conduct, where one refuses to cease. +crime-assist-crimedetail-manslaughter = To effect violence upon a sophont, resulting in their death, without the apparent intent to kill them. +crime-assist-crimedetail-grandtheft = To unlawfully take highly restricted, dangerous, valuable, or highly sensitive property or items without consent. +crime-assist-crimedetail-blackmarketeering = To sell, distribute, or otherwise circulate restricted items or substances to unauthorised sophonts or entities. +crime-assist-crimedetail-sabotage = To engage in malicious actions that directly or indirectly hinder the operation of a vessel or its part, modify and/or damage technology one is not authorised to access, or endanger multiple sophonts. +crime-assist-crimedetail-mindbreaking = To unlawfully and maliciously rid a psionic sophont of their powers. +crime-assist-crimedetail-assault = To cause physical harm or to effect unwanted physical contact on a sophont, without the apparent intent to kill them, or to threaten such actions with both capability and intent to do so. +crime-assist-crimedetail-abuseofpower = To intentionally misuse or wrongfully exercise one’s own authority, influence, or control, resulting in harm, unjust treatment, or demonstrable loss to a separate party due to violation of ethical and professional standards. +crime-assist-crimedetail-possession = To be in unauthorised possession of restricted items or items of particular danger. +crime-assist-crimedetail-endangerment = To recklessly abandon obligations involving the continued wellbeing and/or protection of life and property, through malpractice, action, or inaction. +crime-assist-crimedetail-breakingandentering = To break and enter into a high security area where one is not authorised nor invited, with intent to commit a crime within. +crime-assist-crimedetail-rioting = To partake in an unauthorised riotous, tumultuous, and disruptive public assembly that refuses to disperse after warning. +crime-assist-crimedetail-contemptofcourt = To conduct oneself disruptively and disrespectfully before the court. +crime-assist-crimedetail-perjuryfalsereport = To wilfully and maliciously tell an untruth either in court or in the process of making an actionable report to law enforcement. +crime-assist-crimedetail-obstructionofjustice = To wilfully disobey, interfere with, or refuse a decree of the court, warrant, or arrest. +crime-assist-crimedetail-murder = To kill a sophont with malicious intent and premeditation. +crime-assist-crimedetail-terrorism = To commit an act with the intent to cause injury or death, or to take hostages, in order to provoke a state of terror in, intimidate, or compel a group of sophonts to do or to abstain from doing any act. +crime-assist-crimedetail-grandsabotage = To engage in malicious actions that directly or indirectly make uninhabitable or inoperable a vessel or its part, or irreversibly modify and/or damage technology one is not authorised to access, causing severe bodily harm or death to multiple sophonts. +crime-assist-crimedetail-decorporealisation = To unlawfully, maliciously, and permanently strip a sophont’s mind from their body. +crime-assist-crimedetail-kidnapping = To unlawfully confine or restrict the free movement of a sophont against their will. +crime-assist-crimedetail-sedition = To act to overthrow a lawfully established Chain of Command or governing body without lawful or legitimate cause. +crime-assist-crimedetail-sexualharassment = To sexually harass, attempt to coerce into sexual relations, or effect unwanted sexual contact with an unwilling sophont. + +# Punishments +crime-assist-crimepunishment-innocent = No punishment may be necessary +crime-assist-crimepunishment-animalcruelty = Punishment: 3 minutes +crime-assist-crimepunishment-theft = Punishment: 2 minutes +crime-assist-crimepunishment-trespass = Punishment: 2 minutes +crime-assist-crimepunishment-vandalism = Punishment: 2 minutes +crime-assist-crimepunishment-hooliganism = Punishment: As necessary +crime-assist-crimepunishment-manslaughter = Punishment: 8 minutes +crime-assist-crimepunishment-grandtheft = Punishment: 8 minutes +crime-assist-crimepunishment-blackmarketeering = Punishment: 6 minutes +crime-assist-crimepunishment-sabotage = Punishment: 6 minutes +crime-assist-crimepunishment-mindbreaking = Punishment: 5 minutes +crime-assist-crimepunishment-assault = Punishment: 5 minutes +crime-assist-crimepunishment-abuseofpower = Punishment: 5 minutes +crime-assist-crimepunishment-possession = Punishment: Up to 5 minutes +crime-assist-crimepunishment-endangerment = Punishment: 4 minutes +crime-assist-crimepunishment-breakingandentering = Punishment: 4 minutes +crime-assist-crimepunishment-rioting = Punishment: 4 minutes +crime-assist-crimepunishment-contemptofcourt = Punishment: 4 minutes +crime-assist-crimepunishment-perjuryfalsereport = Punishment: 3 minutes +crime-assist-crimepunishment-obstructionofjustice = Punishment: 2 minutes +crime-assist-crimepunishment-murder = Punishment: Capital +crime-assist-crimepunishment-terrorism = Punishment: Capital +crime-assist-crimepunishment-grandsabotage = Punishment: Capital +crime-assist-crimepunishment-decorporealisation = Punishment: Capital +crime-assist-crimepunishment-kidnapping = Punishment: Capital +crime-assist-crimepunishment-sedition = Punishment: Capital +crime-assist-crimepunishment-sexualharassment = Punishment: Capital + +## MailMetrics + +# General +mail-metrics-program-name = MailMetrics +mail-metrics-header = Income from Mail Deliveries +mail-metrics-opened = Earnings (Opened) +mail-metrics-expired = Losses (Expired) +mail-metrics-damaged = Losses (Damaged) +mail-metrics-tampered = Losses (Tampered) +mail-metrics-unopened = Unopened +mail-metrics-count-header = Packages +mail-metrics-money-header = Spesos +mail-metrics-total = Total +mail-metrics-progress = {$opened} out of {$total} packages opened! +mail-metrics-progress-percent = Success rate: {$successRate}% + +## StockTrading + +# General +stock-trading-program-name = StockTrading +stock-trading-title = Intergalactic Stock Market +stock-trading-balance = Balance: {$balance} credits +stock-trading-no-entries = No entries +stock-trading-owned-shares = Owned: {$shares} +stock-trading-buy-button = Buy +stock-trading-sell-button = Sell +stock-trading-amount-placeholder = Amount +stock-trading-price-history = Price History + + +## NanoChat + +# General +nano-chat-program-name = NanoChat +nano-chat-title = NanoChat +nano-chat-new-chat = New Chat +nano-chat-contacts = CONTACTS +nano-chat-no-chats = No active chats +nano-chat-select-chat = Select a chat to begin +nano-chat-message-placeholder = Type a message... +nano-chat-send = Send +nano-chat-edit = Edit +nano-chat-delete = Delete +nano-chat-loading = Loading... +nano-chat-message-too-long = Message too long ({$current}/{$max} characters) +nano-chat-max-recipients = Maximum number of chats reached +nano-chat-new-message-title = message from {$sender} +nano-chat-new-message-title-recipient = {$sender} ({$jobTitle}) +nano-chat-new-message-body = {$message} +nano-chat-toggle-mute = Mute notifications +nano-chat-delivery-failed = Failed to deliver + +# Create chat popup +nano-chat-new-title = Add a new chat +nano-chat-number-label = Number +nano-chat-name-label = Name +nano-chat-job-label = Job title +nano-chat-number-placeholder = Enter a number +nano-chat-name-placeholder = Enter a name +nano-chat-job-placeholder = Enter a job title (optional) +nano-chat-cancel = Cancel +nano-chat-create = Create + +# Edit chat popup +nano-chat-edit-title = Edit a contact +nano-chat-confirm = Confirm + +# LogProbe additions +log-probe-scan-nanochat = Scanned {$card}'s NanoChat logs +log-probe-header-access = Access Log Scanner +log-probe-header-nanochat = NanoChat Log Scanner +log-probe-label-message = Message +log-probe-card-number = Card: {$number} +log-probe-recipients = {$count} Recipients +log-probe-recipient-list = Known Recipients: +log-probe-message-format = {$sender} → {$recipient}: {$content} diff --git a/Resources/Locale/pt-BR/deltav/devices/device-network.ftl b/Resources/Locale/pt-BR/deltav/devices/device-network.ftl new file mode 100644 index 00000000000..644d2e240a8 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/devices/device-network.ftl @@ -0,0 +1,2 @@ +device-frequency-prototype-name-surveillance-camera-justice = Justice Cameras + diff --git a/Resources/Locale/pt-BR/deltav/guidebook/chemistry/statuseffects.ftl b/Resources/Locale/pt-BR/deltav/guidebook/chemistry/statuseffects.ftl new file mode 100644 index 00000000000..7a7b3bfe74b --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/guidebook/chemistry/statuseffects.ftl @@ -0,0 +1,2 @@ +reagent-effect-status-effect-PsionicallyInsulated = psionic insulation +reagent-effect-status-effect-PsionicsDisabled = inability to use psionic powers diff --git a/Resources/Locale/pt-BR/deltav/harpy/singer_system.ftl b/Resources/Locale/pt-BR/deltav/harpy/singer_system.ftl new file mode 100644 index 00000000000..8c21fc4c02a --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/harpy/singer_system.ftl @@ -0,0 +1 @@ +no-sing-while-no-speak = You can't sing right now. diff --git a/Resources/Locale/pt-BR/deltav/headset/headset-component.ftl b/Resources/Locale/pt-BR/deltav/headset/headset-component.ftl new file mode 100644 index 00000000000..9801bce3ab2 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/headset/headset-component.ftl @@ -0,0 +1,3 @@ +chat-radio-justice = Justice +chat-radio-prison = Prison + diff --git a/Resources/Locale/pt-BR/deltav/hologram/hologram.ftl b/Resources/Locale/pt-BR/deltav/hologram/hologram.ftl new file mode 100644 index 00000000000..f67bfeb4a70 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/hologram/hologram.ftl @@ -0,0 +1,3 @@ +hologram-on-examine = [color=lightblue]It is but a transient specter...[/color] +hologram-disarm-blocked = Your hand phases through {THE($target)}. +hologram-disarm-blocked-other = {THE($performerName)}'s hand phases through {THE($target)}. diff --git a/Resources/Locale/pt-BR/deltav/interaction/interaction-popup-component.ftl b/Resources/Locale/pt-BR/deltav/interaction/interaction-popup-component.ftl new file mode 100644 index 00000000000..38422195679 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/interaction/interaction-popup-component.ftl @@ -0,0 +1,6 @@ +### Interaction Popup component + +## Petting animals + +petting-success-nukie-mouse = You pet {THE($target)} on {POSS-ADJ($target)} little blood-red syndicate mouse head. +petting-failure-nukie-mouse = You reach out to pet {THE($target)}, but {SUBJECT($target)} attempts to slice your finger with a mouse-sized e-dagger and only your quick reflexes save you from an almost fatal injury. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/deltav/job/captain-state.ftl b/Resources/Locale/pt-BR/deltav/job/captain-state.ftl new file mode 100644 index 00000000000..bbae626d7e5 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/job/captain-state.ftl @@ -0,0 +1,6 @@ +# Announcements related to captain presence and ACO state + +captain-arrived-revoke-aco-announcement = The Acting Commanding Officer's position is revoked due to the arrival of a NanoTrasen-appointed captain. All personnel are to return to the standard Chain of Command. +no-captain-request-aco-vote-with-aa-announcement = Station records indicate that no captain is currently present. Command personnel are requested to nominate an Acting Commanding Officer and report the results to Central Command in accordance with Standard Operating Procedure. Emergency AA will be unlocked in {$minutes} minutes to ensure continued operational efficiency. +no-captain-request-aco-vote-announcement = Station records indicate that no captain is currently present. Command personnel are requested to nominate an Acting Commanding Officer and report the results to Central Command in accordance with Standard Operating Procedure. +no-captain-aa-unlocked-announcement = Command access authority has been granted to the Spare ID cabinet for use by the Acting Commanding Officer. Unauthorized possession of Emergency AA is punishable under Felony Offense [202]: Grand Theft. diff --git a/Resources/Locale/pt-BR/deltav/lathe/ui/lathe-menu.ftl b/Resources/Locale/pt-BR/deltav/lathe/ui/lathe-menu.ftl new file mode 100644 index 00000000000..9f43b363f13 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/lathe/ui/lathe-menu.ftl @@ -0,0 +1,2 @@ +lathe-menu-mining-points = Mining Points: {$points} +lathe-menu-mining-points-claim-button = Claim Points diff --git a/Resources/Locale/pt-BR/deltav/markings/Oni.ftl b/Resources/Locale/pt-BR/deltav/markings/Oni.ftl new file mode 100644 index 00000000000..0ba3315fdbb --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/markings/Oni.ftl @@ -0,0 +1,4 @@ +marking-OniHornShaved = Shaved +marking-OniHornShaved-shaved = Shaved +marking-OniHornBull = Bull +marking-OniHornBull-bull = Bull diff --git a/Resources/Locale/pt-BR/deltav/markings/felinid.ftl b/Resources/Locale/pt-BR/deltav/markings/felinid.ftl new file mode 100644 index 00000000000..add82918ea3 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/markings/felinid.ftl @@ -0,0 +1,7 @@ +marking-FelinidFluffyTail-Felinid_fluffy_tail_full = Fluffy Tail +marking-FelinidFluffyTailRings-Felinid_fluffy_tail_full = Fluffy tail +marking-FelinidFluffyTailRings-felinid_fluffy_tail_rings = Fluffy Tail Rings +marking-FelinidFluffyTail = Fluffy Tail +marking-FelinidFluffyTailRings = Fluffy Tail with rings +marking-FelinidAlternativeTail = Alternative Wagging Tail +marking-FelinidAlternativeTail-m_waggingtail_cat_FRONT = Alternative Wagging Tail diff --git a/Resources/Locale/pt-BR/deltav/markings/vulpkanin.ftl b/Resources/Locale/pt-BR/deltav/markings/vulpkanin.ftl new file mode 100644 index 00000000000..db0370d3c5f --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/markings/vulpkanin.ftl @@ -0,0 +1,239 @@ +marking-VulpEar-vulp = Vulpkanin ears (base) +marking-VulpEar-vulp-inner = Vulpkanin ears (inner) +marking-VulpEar = Vulpkanin + +marking-VulpEarFade-vulp = Vulpkanin ears (base) +marking-VulpEarFade-vulp-fade = Vulpkanin ears (fade) +marking-VulpEarFade = Vulpkanin (fade) + +marking-VulpEarSharp-vulp = Vulpkanin ears (base) +marking-VulpEarSharp-vulp-sharp = Vulpkanin ears (sharp) +marking-VulpEarSharp = Vulpkanin (sharp) + +marking-VulpEarJackal-jackal = Jackal ears (base) +marking-VulpEarJackal-jackal-inner = Jackal ears (inner) +marking-VulpEarJackal = Vulpkanin Jackal + +marking-VulpEarTerrier-terrier = Terrier ears (base) +marking-VulpEarTerrier-terrier-inner = Terrier ears (inner) +marking-VulpEarTerrier = Vulpkanin Terrier + +marking-VulpEarWolf-wolf = Wolf ears (base) +marking-VulpEarWolf-wolf-inner = Wolf ears (inner) +marking-VulpEarWolf = Vulpkanin Wolf + +marking-VulpEarFennec-fennec = Fennec ears (base) +marking-VulpEarFennec-fennec-inner = Fennec ears (inner) +marking-VulpEarFennec = Vulpkanin Fennec + +marking-VulpEarFox-fox = Fox ears +marking-VulpEarFox = Vulpkanin Fox + +marking-VulpEarOtie-otie = Otie ears (base) +marking-VulpEarOtie-otie-inner = Otie ears (inner) +marking-VulpEarOtie = Vulpkanin Otie + +marking-VulpEarTajaran-msai = Tajaran ears (base) +marking-VulpEarTajaran-msai-inner = Tajaran ears (inner) +marking-VulpEarTajaran = Vulpkanin Tajaran + +marking-VulpEarShock-shock = Shock ears +marking-VulpEarShock = Vulpkanin Shock + +marking-VulpEarCoyote-coyote = Coyote ears +marking-VulpEarCoyote = Vulpkanin Coyote + +marking-VulpEarDalmatian-dalmatian = Dalmatian ears +marking-VulpEarDalmatian = Vulpkanin Dalmatian + + +marking-VulpSnoutAlt-muzzle_alt = Muzzle +marking-VulpSnoutAlt-nose = Nose +marking-VulpSnoutAlt = Vulpkanin Muzzle 2 + +marking-VulpSnout-muzzle = Muzzle +marking-VulpSnout-nose = Nose +marking-VulpSnout = Vulpkanin Muzzle + +marking-VulpSnoutSharp-muzzle_sharp = Muzzle +marking-VulpSnoutSharp-nose = Nose +marking-VulpSnoutSharp = Vulpkanin Muzzle (sharp) + +marking-VulpSnoutFade-muzzle_fade = Muzzle +marking-VulpSnoutFade-nose = Nose +marking-VulpSnoutFade = Vulpkanin Muzzle (fade) + +marking-VulpSnoutNose-nose = Nose +marking-VulpSnoutNose = Vulpkanin Nose + +marking-VulpSnoutMask-mask = Mask +marking-VulpSnoutMask-nose = Nose +marking-VulpSnoutMask = Vulpkanin Mask + +marking-VulpSnoutVulpine-vulpine = Vulpine (base) +marking-VulpSnoutVulpine-vulpine-lines = Vulpine (lines) +marking-VulpSnoutVulpine = Vulpkanin Vulpine + +marking-VulpSnoutSwift-vulpine-lines = Swift +marking-VulpSnoutSwift = Vulpkanin Swift + +marking-VulpSnoutBlaze-blaze = Blaze +marking-VulpSnoutBlaze = Vulpkanin Blaze + +marking-VulpSnoutPatch-patch = Patch +marking-VulpSnoutPatch = Vulpkanin Patch + + +marking-VulpHeadTiger-tiger_head = Tiger stripes +marking-VulpHeadTiger = Vulpkanin Tiger stripes (head) + +marking-VulpHeadTigerFace-tiger_face = Tiger stripes +marking-VulpHeadTigerFace = Vulpkanin Tiger stripes (face) + +marking-VulpHeadSlash-slash = Slash +marking-VulpHeadSlash = Vulpkanin Slash + + +marking-VulpTail-vulp = Vulpkanin tail (base) +marking-VulpTail-vulp-fade = Vulpkanin tail (fade) +marking-VulpTail = Vulpkanin +marking-VulpTailAnimated = Vulpkanin (animated) + +marking-VulpTailTip-vulp = Vulpkanin tail (base) +marking-VulpTailTip-vulp-tip = Vulpkanin tail (tip) +marking-VulpTailTip = Vulpkanin (tip) +marking-VulpTailTipAnimated = Vulpkanin (tip) (animated) + +marking-VulpTailAlt-vulp_alt = Vulpkanin tail (base) +marking-VulpTailAlt-vulp_alt-fade = Vulpkanin tail (fade) +marking-VulpTailAlt = Vulpkanin (alt) + +marking-VulpTailAltTip-vulp_alt = Vulpkanin tail (base) +marking-VulpTailAltTip-vulp_alt-tip = Vulpkanin tail (tip) +marking-VulpTailAltTip = Vulpkanin (alt, tip) + +marking-VulpTailLong-long = Long tail (base) +marking-VulpTailLong-long-tip = Long tail (tip) +marking-VulpTailLong = Vulpkanin Long + +marking-VulpTailFox-fox = Fox tail (base) +marking-VulpTailFox-fox-fade = Fox tail (fade) +marking-VulpTailFox = Vulpkanin Fox +marking-VulpTailFoxAnimated = Vulpkanin Fox (animated) + +marking-VulpTailFoxTip-fox = Fox tail (base) +marking-VulpTailFoxTip-fox-tip = Fox tail (fade) +marking-VulpTailFoxTip = Vulpkanin Fox (tip) +marking-VulpTailFoxTipAnimated = Vulpkanin Fox (tip) (animated) + +marking-VulpTailBushy-bushfluff = Bush tail +marking-VulpTailBushy = Vulpkanin Bush +marking-VulpTailBushyAnimated = Vulpkanin Bush (animated) + +marking-VulpTailCoyote-coyote = Coyote tail +marking-VulpTailCoyote = Vulpkanin Coyote +marking-VulpTailCoyoteAnimated = Vulpkanin Coyote (animated) + +marking-VulpTailHusky-husky-inner = Husky tail (inner) +marking-VulpTailHusky-husky-outer = Husky tail (outer) +marking-VulpTailHusky = Vulpkanin Husky + +marking-VulpTailHuskyAlt-husky = Husky tail +marking-VulpTailHuskyAlt = Vulpkanin Husky (alt) + +marking-VulpTailFox2-fox2 = Fox tail +marking-VulpTailFox2 = Vulpkanin Fox 2 + +marking-VulpTailFox3-fox3 = Fox tail (base) +marking-VulpTailFox3-fox3-tip = Fox tail (tip) +marking-VulpTailFox3 = Vulpkanin Fox 3 + +marking-VulpTailFennec-fennec = Fennec tail +marking-VulpTailFennec = Vulpkanin Fennec + +marking-VulpTailOtie-otie = Otie tail +marking-VulpTailOtie = Vulpkanin Otie + +marking-VulpTailFluffy-fluffy = Fluffy tail +marking-VulpTailFluffy = Vulpkanin Fluffy + +marking-VulpTailCorgi-corgi = Crogi tail +marking-VulpTailCorgi = Vulpkanin Corgi +marking-VulpTailCorgiAnimated = Vulpkanin Corgi (animated) + +marking-VulpTailDalmatian-dalmatian = Dalmatian tail +marking-VulpTailDalmatian = Vulpkanin Dalmatian +marking-VulpTailDalmatianAnimated = Vulpkanin Dalmatian (animated) + +marking-VulpBellyCrest-belly_crest = Belly +marking-VulpBellyCrest = Vulpkanin Belly Crest + +marking-VulpBellyFull-belly_full = Belly +marking-VulpBellyFull = Vulpkanin Belly 1 + +marking-VulpBellyFox-belly_fox = Belly +marking-VulpBellyFox = Vulpkanin Belly 2 + + +marking-VulpBodyPointsCrest-points_crest = Points (crest) +marking-VulpBodyPointsCrest = Vulpkanin Points (crest) + +marking-VulpBodyPointsFade-points_fade = Vulpkanin Points (fade) +marking-VulpBodyPointsFade = Vulpkanin Points (fade) + +marking-VulpBodyPointsSharp-points_sharp = Vulpkanin Points (sharp) +marking-VulpBodyPointsSharp = Vulpkanin Points (sharp) + + +marking-VulpPointsFeet-points_feet = Points Feet +marking-VulpPointsFeet = Vulpkanin Points Feet + +marking-VulpPointsCrestLegs-points_crest-legs = Points (crest) +marking-VulpPointsCrestLegs = Vulpkanin Points Legs (crest) + +marking-VulpPointsFadeLegs-points_fade-legs = Points (fade) +marking-VulpPointsFadeLegs = Vulpkanin Points Legs (fade) + +marking-VulpPointsSharpLegs-points_sharp-legs = Points (sharp) +marking-VulpPointsSharpLegs = Vulpkanin Points Legs (sharp) + + +marking-VulpPointsHands-points_hands = Points Hands +marking-VulpPointsHands = Vulpkanin Points Hands + +marking-VulpPointsCrestArms-points_crest-arms = Points (crest) +marking-VulpPointsCrestArms = Vulpkanin Points Arms (crest) + +marking-VulpPointsFadeArms-points_fade-arms = Points (fade) +marking-VulpPointsFadeArms = Vulpkanin Points Arms (fade) + +marking-VulpPointsSharpArms-points_sharp-arms = Points (sharp) +marking-VulpPointsSharpArms = Vulpkanin Points Arms (sharp) + + +marking-VulpHairAdhara = Adhara +marking-VulpHairAnita = Anita +marking-VulpHairApollo = Apollo +marking-VulpHairBelle = Belle +marking-VulpHairBraided = Braided Hair +marking-VulpHairBun = Bun +marking-VulpHairCleanCut = Clean Cut +marking-VulpHairCurl = Curl +marking-VulpHairHawk = Hawk +marking-VulpHairJagged = Jagged +marking-VulpHairJeremy = Jeremy +marking-VulpHairKajam = Kajam +marking-VulpHairKeid = Keid +marking-VulpHairKleeia = Kleeia +marking-VulpHairMizar = Mizar +marking-VulpHairPunkBraided = Punk Braided +marking-VulpHairRaine = Raine +marking-VulpHairRough = Rough +marking-VulpHairShort = Short Hair +marking-VulpHairShort2 = Short Hair 2 +marking-VulpHairSpike = Spike + +marking-VulpFacialHairRuff = Ruff +marking-VulpFacialHairElder = Elder +marking-VulpFacialHairElderChin = Elder Chin +marking-VulpFacialHairKita = Kita diff --git a/Resources/Locale/pt-BR/deltav/materials/units.ftl b/Resources/Locale/pt-BR/deltav/materials/units.ftl new file mode 100644 index 00000000000..f862a88923d --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/materials/units.ftl @@ -0,0 +1,2 @@ +# crystals of bluespace +materials-unit-crystal = crystal diff --git a/Resources/Locale/pt-BR/deltav/misc/biscuits.ftl b/Resources/Locale/pt-BR/deltav/misc/biscuits.ftl new file mode 100644 index 00000000000..233a32bf205 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/misc/biscuits.ftl @@ -0,0 +1 @@ +biscuit-verb-crack = Crack diff --git a/Resources/Locale/pt-BR/deltav/misc/pda.ftl b/Resources/Locale/pt-BR/deltav/misc/pda.ftl new file mode 100644 index 00000000000..a64a4e34231 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/misc/pda.ftl @@ -0,0 +1,4 @@ +ent-HoSPDA = head of security pda + .desc = Smells like donuts and gunpowder residue. +ent-LawyerPDA = attorney pda + .desc = For attornies to poach dubious clients. diff --git a/Resources/Locale/pt-BR/deltav/nanochat/components/nanochat-card-component.ftl b/Resources/Locale/pt-BR/deltav/nanochat/components/nanochat-card-component.ftl new file mode 100644 index 00000000000..d04c3066d5d --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/nanochat/components/nanochat-card-component.ftl @@ -0,0 +1,7 @@ +# Examine +nanochat-card-examine-no-number = The NanoChat card has not been assigned a number yet. +nanochat-card-examine-number = The NanoChat card displays #{$number}. + +# Microwave interactions +nanochat-card-microwave-erased = The {$card} emits a soft beep as all its message history vanishes into the ether! +nanochat-card-microwave-scrambled = The {$card} crackles as its messages become scrambled! diff --git a/Resources/Locale/pt-BR/deltav/paper/paper-misc.ftl b/Resources/Locale/pt-BR/deltav/paper/paper-misc.ftl new file mode 100644 index 00000000000..69b0d09c0b1 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/paper/paper-misc.ftl @@ -0,0 +1,12 @@ +book-text-lunchbox-generic = Hello Honey! + I've packed your lunch for this shift, I hope you enjoy it!! + Love you so so much, + - Mum. +book-text-lunchbox-healthy = Hello Honey! + I've packed you something healthy for this shift! I hope you enjoy it!! + Love you so so much, + - Mum. +book-text-lunchbox-unhealthy = Hello Honey! + I've packed you something fun for this shift! I hope you enjoy it!! + Love you so so much, + - Mum. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/deltav/paper/signature.ftl b/Resources/Locale/pt-BR/deltav/paper/signature.ftl new file mode 100644 index 00000000000..87741c962c0 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/paper/signature.ftl @@ -0,0 +1,5 @@ +paper-sign-verb = Sign + +paper-signed-other = {CAPITALIZE(THE($user))} signs {THE($target)}. +paper-signed-self = You sign {THE($target)}. +paper-signed-failure = You cannot sign {THE($target)} diff --git a/Resources/Locale/pt-BR/deltav/paper/stamp-component.ftl b/Resources/Locale/pt-BR/deltav/paper/stamp-component.ftl new file mode 100644 index 00000000000..37a38d69ca5 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/paper/stamp-component.ftl @@ -0,0 +1,5 @@ +stamp-component-stamped-name-lawyer = Lawyer +stamp-component-stamped-name-psychologist = Psychologist +stamp-component-stamped-name-notary = NOTARY +stamp-component-stamped-name-chiefjustice = Chief Justice +stamp-component-stamped-name-admin-assistant = Administrative Assistant diff --git a/Resources/Locale/pt-BR/deltav/prototypes/access/accesses.ftl b/Resources/Locale/pt-BR/deltav/prototypes/access/accesses.ftl new file mode 100644 index 00000000000..3ebfe8bf1b1 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/prototypes/access/accesses.ftl @@ -0,0 +1,6 @@ +id-card-access-level-orders = Orders +id-card-access-level-mantis = Mantis +id-card-access-level-chief-justice = Chief Justice +id-card-access-level-prosecutor = Prosecutor +id-card-access-level-justice = Justice +id-card-access-level-corpsman = Corpsman diff --git a/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-armory.ftl b/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-armory.ftl new file mode 100644 index 00000000000..9199e1b250e --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-armory.ftl @@ -0,0 +1,14 @@ +ent-ArmoryGrand = { ent-CrateArmoryGrand } + .desc = { ent-CrateArmoryGrand.desc } + +ent-ArmoryUniversal = { ent-CrateArmoryUniversal } + .desc = { ent-CrateArmoryUniversal.desc } + +ent-ArmoryAdjutant = { ent-CrateArmoryAdjutant } + .desc = { ent-CrateArmoryAdjutant.desc } + +ent-ArmoryEnergyGun = { ent-CrateArmoryEnergyGun } + .desc = { ent-CrateArmoryEnergyGun.desc } + +ent-ArmoryEnergyGunMini = { ent-CrateArmoryEnergyGunMini } + .desc = { ent-CrateArmoryEnergyGunMini.desc } diff --git a/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-food.ftl b/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-food.ftl new file mode 100644 index 00000000000..07cfe0e2f61 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-food.ftl @@ -0,0 +1,8 @@ +ent-FoodCrateKvassTank = { ent-CrateFoodKvassTank } + .desc = { ent-CrateFoodKvassTank.desc } + +ent-FoodDonkpocketSavory = { ent-CrateFoodDonkpocketSavory } + .desc = { ent-CrateFoodDonkpocketSavory.desc } + +ent-FoodDonkpocketSweet = { ent-CrateFoodDonkpocketSweet } + .desc = { ent-CrateFoodDonkpocketSweet.desc } diff --git a/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-livestock.ftl b/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-livestock.ftl new file mode 100644 index 00000000000..9b47d8078c9 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-livestock.ftl @@ -0,0 +1,2 @@ +ent-LivestockSecDog = { ent-CrateNPCSecDog } + .desc = { ent-CrateNPCSecDog.desc } diff --git a/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-vending.ftl b/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-vending.ftl new file mode 100644 index 00000000000..9d7ece7aa5d --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-vending.ftl @@ -0,0 +1,2 @@ +ent-CrateVendingMachineRestockPride = { ent-CrateVendingMachineRestockPrideFilled } + .desc = { ent-CrateVendingMachineRestockPrideFilled.desc } \ No newline at end of file diff --git a/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/armory-crates.ftl b/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/armory-crates.ftl new file mode 100644 index 00000000000..f68f05dd8b0 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/armory-crates.ftl @@ -0,0 +1,14 @@ +ent-CrateArmoryGrand = Rifles crate + .desc = Contains two Mark 1 Rifles and a box of speed-loaders. Requires Armory access to open. + +ent-CrateArmoryUniversal = Universal crate + .desc = Contains two Mk32 Universal handguns with four mags. Requires Armory access to open. + +ent-CrateArmoryAdjutant = Adjutant crate + .desc = Contains two Adjutant shotguns with 3 ammo boxes. Requires Armory access to open. + +ent-CrateArmoryEnergyGun = Energy Gun Crate + .desc = Contains three Energy Guns. Requires Armory access to open. + +ent-CrateArmoryEnergyGunMini = Miniature Energy Gun Crate + .desc = Contains three Miniature Energy Guns. Requires Armory access to open. diff --git a/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/food-crates.ftl b/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/food-crates.ftl new file mode 100644 index 00000000000..27e1a91b963 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/food-crates.ftl @@ -0,0 +1,8 @@ +ent-CrateFoodKvassTank = Kvass tank crate + .desc = A tank with refreshing kvass, which helps so much in the heat. + +ent-CrateFoodDonkpocketSavory = Donk Pocket shipment (Savory) + .desc = A shipment of five boxes from the savory Donk Pocket variety selection. + +ent-CrateFoodDonkpocketSweet = Donk Pocket shipment (Sweet) + .desc = A shipment of five boxes from the sweet Donk Pocket variety selection. diff --git a/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/fun-crates.ftl b/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/fun-crates.ftl new file mode 100644 index 00000000000..13291e9539a --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/fun-crates.ftl @@ -0,0 +1,2 @@ +ent-CrateFunBBGun = BB gun crate + .desc = Contains 1 BB gun and 2 boxes of BBs. diff --git a/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/livestock-crates.ftl b/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/livestock-crates.ftl new file mode 100644 index 00000000000..354d88f64c7 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/livestock-crates.ftl @@ -0,0 +1,2 @@ +ent-CrateNPCSecDog = security dog shipment + .desc = Contains a single mixed-breed dog, trained for security applications. diff --git a/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/vending-crates.ftl b/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/vending-crates.ftl new file mode 100644 index 00000000000..c85296a6497 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/vending-crates.ftl @@ -0,0 +1,2 @@ +ent-CrateVendingMachineRestockPrideFilled = Pride-O-Mat restock crate + .desc = Contains a restock box for the Pride-O-Mat. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/deltav/prototypes/entities/structures/storage/tanks/tanks.ftl b/Resources/Locale/pt-BR/deltav/prototypes/entities/structures/storage/tanks/tanks.ftl new file mode 100644 index 00000000000..c57985a8c8d --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/prototypes/entities/structures/storage/tanks/tanks.ftl @@ -0,0 +1,5 @@ +ent-KvassTank = КВАС + .desc = A cool refreshing drink with a taste of socialism. + +ent-KvassTankFull = { ent-KvassTank } + .desc = { ent-KvassTank.desc } diff --git a/Resources/Locale/pt-BR/deltav/reagents/generic.ftl b/Resources/Locale/pt-BR/deltav/reagents/generic.ftl new file mode 100644 index 00000000000..d58eb83095a --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/reagents/generic.ftl @@ -0,0 +1,3 @@ +### Messages that can be utilized by multiple reagents. + +generic-reagent-effect-damnation = Your liver cries out in agony! Damnation! diff --git a/Resources/Locale/pt-BR/deltav/reagents/meta/consumable/drink/drinks.ftl b/Resources/Locale/pt-BR/deltav/reagents/meta/consumable/drink/drinks.ftl new file mode 100644 index 00000000000..92118b5afee --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/reagents/meta/consumable/drink/drinks.ftl @@ -0,0 +1,23 @@ +reagent-name-kvass = kvass +reagent-desc-kvass = A cool refreshing drink with a taste of socialism. + +reagent-name-gunmetal = gunmetal +reagent-desc-gunmetal = A controversial drink first mixed by Solus Cream, renowned as the first bartender to serve welding fuel in a cocktail - without losing their liquor license. + +reagent-name-lemondrop = lemon drop +reagent-desc-lemondrop = A simple, tangy, and tasty drink consisting of lemon, vodka, and simple syrup. Refreshing! + +reagent-name-greengrass = green grass +reagent-desc-greengrass = Green grass, or grüne wiese, is a peculiar green cocktail hailing from the now dissolved GDR. Popular amongst the disillusioned and disingenuous alike. + +reagent-name-daiquiri = modern daiquiri +reagent-desc-daiquiri = A sweet mix of deadrum and lime, a favourite of writers and politicians. + +reagent-name-arsonistsbrew = arsonist's brew +reagent-desc-arsonistsbrew = Take a sip and laugh, while you watch your world burn. + +reagent-name-healthviolation = health code violation +reagent-desc-healthviolation = Allegedly it's a cocktail. The warning cone motif seems apt. + +reagent-name-mothamphetamine = mothamphetamine +reagent-desc-mothamphetamine = A strangely... fuzzy drink. It has a chaotic aura. diff --git a/Resources/Locale/pt-BR/deltav/reagents/meta/consumable/food/condiments.ftl b/Resources/Locale/pt-BR/deltav/reagents/meta/consumable/food/condiments.ftl new file mode 100644 index 00000000000..2225a988aec --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/reagents/meta/consumable/food/condiments.ftl @@ -0,0 +1,8 @@ +reagent-name-pesto = pesto +reagent-desc-pesto = A combination of salt, herbs, garlic, oil, and pine nuts. + +reagent-name-tomatosauce = tomato sauce +reagent-desc-tomatosauce = Tomato with salt and herbs. + +reagent-name-bechamel = bechamel +reagent-desc-bechamel = A classic white sauce common to several cultures. diff --git a/Resources/Locale/pt-BR/deltav/roboisseur/roboisseur.ftl b/Resources/Locale/pt-BR/deltav/roboisseur/roboisseur.ftl new file mode 100644 index 00000000000..695a3d13b9f --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/roboisseur/roboisseur.ftl @@ -0,0 +1,25 @@ +roboisseur-request-1 = I humbly request one {$item} for my wealthiest client. +roboisseur-request-2 = Oodles of dough await you, for a nice {$item}! +roboisseur-request-3 = There may be an exorbitantly affluent personage in this sector looking for {INDEFINITE($item)} {$item}. +roboisseur-request-4 = My more... Adventurous Clients require {INDEFINITE($item)} {$item}. +roboisseur-request-5 = {$item}. It's rare. It's valuable. You can make it, yes? +roboisseur-request-6 = Local changes in this quadrant's stock exchange decteted. Seeking {INDEFINITE($item)} {$item}. +roboisseur-request-impatient-1 = There is no time left! Bring me {INDEFINITE($item)} {$item}, immediately! +roboisseur-request-impatient-2 = My market opportunity is dwindling! Quickly, you fools, {INDEFINITE($item)} {$item}! +roboisseur-request-impatient-3 = Damn you all! Deliver me {INDEFINITE($item)} {$item} already! +roboisseur-request-second-1 = I humbly request one {$item} for one of my snowbound clients. +roboisseur-request-second-2 = The frozen planet in this sector requests {INDEFINITE($item)} {$item}! +roboisseur-request-second-3 = A local ice cream vendor is looking to trade for {INDEFINITE($item)} {$item}. +roboisseur-thanks-1 = Mmm, I'm sure my client will be most pleased. +roboisseur-thanks-2 = I cannot believe you were able to source it, but I suppose you are the best. +roboisseur-thanks-3 = When I first heard there were such skilled creatives on this station, I was shocked. My thanks. +roboisseur-thanks-4 = Unlike... most of your coworkers, my clients can afford these delicacies! +roboisseur-thanks-5 = You have my word, my nominal fees are... more than reasonable. +roboisseur-thanks-second-1 = You shared your hopsitality, now they share their frozen delights. +roboisseur-thanks-second-2 = A cold, sweet treat should be reward enough, but have some cold, hard cash too. +roboisseur-thanks-second-3 = While the iced delicacy alone is currency to them, they understand your needs. +roboisseur-thanks-second-4 = Summer on their planet lasts for only two weeks. You have their thanks. +roboisseur-thanks-second-5 = My client's pockets are as deep as their world is cold. +roboisseur-deny-1 = Kindly prepare the correct item. +roboisseur-deny-2 = This is not what we agreed. +roboisseur-deny-3 = Not what the client's looking for. diff --git a/Resources/Locale/pt-BR/deltav/shipyard/shipyard-console.ftl b/Resources/Locale/pt-BR/deltav/shipyard/shipyard-console.ftl new file mode 100644 index 00000000000..3ee9f4471a3 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/shipyard/shipyard-console.ftl @@ -0,0 +1,4 @@ +shipyard-console-menu-title = Shipyard Console + +shipyard-console-error = Temporary embargo is in place, try later? +shipyard-console-docking = {$vessel} is en route to the station, eta 60 seconds. diff --git a/Resources/Locale/pt-BR/deltav/store/uplink-catalog.ftl b/Resources/Locale/pt-BR/deltav/store/uplink-catalog.ftl new file mode 100644 index 00000000000..ca5d0f8e74a --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/store/uplink-catalog.ftl @@ -0,0 +1,6 @@ +# Utility +uplink-reinforcement-radio-nukie-mouse-name = Mouse Operative Reinforcement Teleporter +uplink-reinforcement-radio-nukie-mouse-desc = Calls in a specially trained mouse operative to assist you. +# Implants +uplink-bionic-syrinx-implanter-name = Bionic Syrinx Implanter +uplink-bionic-syrinx-implanter-desc = An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of. diff --git a/Resources/Locale/pt-BR/deltav/vending-machines/shop-vendor.ftl b/Resources/Locale/pt-BR/deltav/vending-machines/shop-vendor.ftl new file mode 100644 index 00000000000..361d1dc71cb --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/vending-machines/shop-vendor.ftl @@ -0,0 +1,4 @@ +shop-vendor-balance = Balance: {$points} +shop-vendor-stack-suffix = x{$count} +shop-vendor-flavor-left = All payments are secure +shop-vendor-flavor-right = v1.2 diff --git a/Resources/Locale/pt-BR/deltav/warp-points/warp-points.ftl b/Resources/Locale/pt-BR/deltav/warp-points/warp-points.ftl new file mode 100644 index 00000000000..0079685cb06 --- /dev/null +++ b/Resources/Locale/pt-BR/deltav/warp-points/warp-points.ftl @@ -0,0 +1,41 @@ +warp-point-evacshuttle = Evac Shuttle +warp-point-shuttle = Shuttle +warp-point-debris = Space Debris +warp-point-ruin = Space Ruin + +warp-point-bridge = Bridge +warp-point-vault = Vault + +warp-point-sec = Security +warp-point-perma = Perma +warp-point-detective = Detective +warp-point-court = Courtroom + +warp-point-medical = Medical +warp-point-morgue = Morgue + +warp-point-epistemics = Epistemics + +warp-point-logistics = Logistics +warp-point-salvage = Salvage + +warp-point-engineering = Engineering +warp-point-singularity = Singularity +warp-point-atmospherics = Atmos + +warp-point-hop = HoP +warp-point-kitchen = Kitchen +warp-point-bar = Bar +warp-point-botany = Botany +warp-point-janitor = Janitor +warp-point-reporter = Reporter +warp-point-lawyer = Lawyer + +warp-point-ai = AI +warp-point-arrivals = Arrivals +warp-point-evac = Evac +warp-point-cryo = Cryo +warp-point-chapel = Chapel +warp-point-library = Library +warp-point-dorms = Dorms +warp-point-disposals = Disposals diff --git a/Resources/Locale/pt-BR/discord-auth/discord-auth-state.ftl b/Resources/Locale/pt-BR/discord-auth/discord-auth-state.ftl new file mode 100644 index 00000000000..a0df50c369c --- /dev/null +++ b/Resources/Locale/pt-BR/discord-auth/discord-auth-state.ftl @@ -0,0 +1,6 @@ +discord-auth-title = Discord Authorization +discord-auth-info = To access the server, you need to link your SS14 account to Discord +discord-auth-warn = Don't worry, it only takes a couple of clicks! +discord-auth-link = Link: +discord-auth-browser-btn = Open in browser +discord-auth-quit-btn = Quit diff --git a/Resources/Locale/pt-BR/dynamichostname/hostname.ftl b/Resources/Locale/pt-BR/dynamichostname/hostname.ftl new file mode 100644 index 00000000000..66aa2f13f9f --- /dev/null +++ b/Resources/Locale/pt-BR/dynamichostname/hostname.ftl @@ -0,0 +1,3 @@ +dynamic-hostname-in-lobby-hostname = { $originalHostName } | Sitting in lobby +dynamic-hostname-in-round-hostname = { $originalHostName } | Playing { $preset } on { $mapName } +dynamic-hostname-post-round-hostname = { $originalHostName } | Round over \ No newline at end of file diff --git a/Resources/Locale/pt-BR/emotes.ftl b/Resources/Locale/pt-BR/emotes.ftl new file mode 100644 index 00000000000..8efe738c94a --- /dev/null +++ b/Resources/Locale/pt-BR/emotes.ftl @@ -0,0 +1,7 @@ +chat-emote-name-flip = Do a flip +chat-emote-name-spin = Spin +chat-emote-name-jump = Jump + +chat-emote-msg-flip = does a flip! +chat-emote-msg-spin = spins! +chat-emote-msg-jump = jumps! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/entity-categories.ftl b/Resources/Locale/pt-BR/entity-categories.ftl new file mode 100644 index 00000000000..190fe5713ac --- /dev/null +++ b/Resources/Locale/pt-BR/entity-categories.ftl @@ -0,0 +1 @@ +entity-category-name-actions = Actions diff --git a/Resources/Locale/pt-BR/execution/execution.ftl b/Resources/Locale/pt-BR/execution/execution.ftl new file mode 100644 index 00000000000..08f9a06dd48 --- /dev/null +++ b/Resources/Locale/pt-BR/execution/execution.ftl @@ -0,0 +1,17 @@ +execution-verb-name = Execute +execution-verb-message = Use your weapon to execute someone. + +# All the below localisation strings have access to the following variables +# attacker (the person committing the execution) +# victim (the person being executed) +# weapon (the weapon used for the execution) + +execution-popup-melee-initial-internal = You ready {THE($weapon)} against {$victim}'s throat. +execution-popup-melee-initial-external = {$attacker} readies {POSS-ADJ($attacker)} {$weapon} against the throat of {$victim}. +execution-popup-melee-complete-internal = You slit the throat of {$victim}! +execution-popup-melee-complete-external = {$attacker} slits the throat of {$victim}! + +execution-popup-self-initial-internal = You ready {THE($weapon)} against your own throat. +execution-popup-self-initial-external = {$attacker} readies {POSS-ADJ($attacker)} {$weapon} against their own throat. +execution-popup-self-complete-internal = You slit your own throat! +execution-popup-self-complete-external = {$attacker} slits their own throat! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/flight/flight_system.ftl b/Resources/Locale/pt-BR/flight/flight_system.ftl new file mode 100644 index 00000000000..3558ab9dc88 --- /dev/null +++ b/Resources/Locale/pt-BR/flight/flight_system.ftl @@ -0,0 +1,3 @@ +no-flight-while-restrained = You can't fly right now. +no-flight-while-zombified = You can't use your wings right now. +no-flight-while-lying = You can't fly right now. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/forensics/scent.ftl b/Resources/Locale/pt-BR/forensics/scent.ftl new file mode 100644 index 00000000000..083237f7f73 --- /dev/null +++ b/Resources/Locale/pt-BR/forensics/scent.ftl @@ -0,0 +1,10 @@ +track-scent = Track scent +stop-track-scent = Stop tracking scent + +start-tracking-scent = {CAPITALIZE($user)} start tracking the scent of the {CAPITALIZE($target)} +stopped-tracking-scent = You stopped tracking the scent + +tracking-scent = You are now tracking the {CAPITALIZE($target)} scent +no-scent = There no scent to track + +examined-scent = [color=#ffff00]Has the scent you're tracking.[/color] diff --git a/Resources/Locale/pt-BR/frontier/storage/components/magnet-pickup-components.ftl b/Resources/Locale/pt-BR/frontier/storage/components/magnet-pickup-components.ftl new file mode 100644 index 00000000000..0a82347631f --- /dev/null +++ b/Resources/Locale/pt-BR/frontier/storage/components/magnet-pickup-components.ftl @@ -0,0 +1,4 @@ +magnet-pickup-component-toggle-verb = Toggle magnet +magnet-pickup-component-on-examine-main = The magnet appears to be {$stateText}. +magnet-pickup-component-magnet-on = [color=darkgreen]on[/color] +magnet-pickup-component-magnet-off = [color=darkred]off[/color] diff --git a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-irregular.ftl b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-irregular.ftl new file mode 100644 index 00000000000..2407ed6ed3b --- /dev/null +++ b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-irregular.ftl @@ -0,0 +1,5 @@ +irregular-title = Extended Irregular +irregular-description = Threat level varies throughout the shift. Sometimes it's a paradise, sometimes it's a disaster. + +irregular-extended-title = Irregular Extended +irregular-extended-description = A rather calm experience with occasional spikes of threats. diff --git a/Resources/Locale/pt-BR/game-ticking/game-rules/gamerule-admin.ftl b/Resources/Locale/pt-BR/game-ticking/game-rules/gamerule-admin.ftl new file mode 100644 index 00000000000..c7a7affa08c --- /dev/null +++ b/Resources/Locale/pt-BR/game-ticking/game-rules/gamerule-admin.ftl @@ -0,0 +1,6 @@ +# When an admin adds a game rule +add-gamerule-admin = Game rule({$rule}) added - {$admin} +list-gamerule-admin-header = | Time | Rule added +list-gamerule-admin-no-rules = No game rules have been added. +starting-rule-selected-preset = Current gamerules in use: {$preset} +listgamerules-command-help = Lists all rules that have been added for the round so far. diff --git a/Resources/Locale/pt-BR/geras/geras.ftl b/Resources/Locale/pt-BR/geras/geras.ftl new file mode 100644 index 00000000000..3cd3f101ffa --- /dev/null +++ b/Resources/Locale/pt-BR/geras/geras.ftl @@ -0,0 +1,2 @@ +geras-popup-morph-message-user = You shift and morph into a small version of you! +geras-popup-morph-message-others = {CAPITALIZE(THE($entity))} shifts and morphs into a blob of slime! diff --git a/Resources/Locale/pt-BR/ghost/roles/ghostrole-spawner-verb-selectable.ftl b/Resources/Locale/pt-BR/ghost/roles/ghostrole-spawner-verb-selectable.ftl new file mode 100644 index 00000000000..9d649a5e070 --- /dev/null +++ b/Resources/Locale/pt-BR/ghost/roles/ghostrole-spawner-verb-selectable.ftl @@ -0,0 +1 @@ +ghostrole-spawner-select = Selected: {$mode} \ No newline at end of file diff --git a/Resources/Locale/pt-BR/guidebook/lore.ftl b/Resources/Locale/pt-BR/guidebook/lore.ftl new file mode 100644 index 00000000000..596dceaf19d --- /dev/null +++ b/Resources/Locale/pt-BR/guidebook/lore.ftl @@ -0,0 +1,13 @@ +guide-entry-setting-lore = Setting Lore +guide-entry-corporations = Corporations +guide-entry-einstein-engines = Einstein Engines +guide-entry-hephaestus-industries = Hephaestus Industries +guide-entry-idris-incorporated = Idris Incorporated +guide-entry-nanotrasen = NanoTrasen +guide-entry-orion-express = Orion Express +guide-entry-private-military-contracting-group = Private Military Contracting Group +guide-entry-stellar-corporate-conglomerate = Stellar Corporate Conglomerate +guide-entry-zavodskoi-interstellar = Zavodskoi Interstellar +guide-entry-zeng-hu-pharmaceuticals = Zeng-Hu Pharmaceuticals + +guide-entry-loadout-info-security-weapons = Security Weapons diff --git a/Resources/Locale/pt-BR/holopad/holopad.ftl b/Resources/Locale/pt-BR/holopad/holopad.ftl new file mode 100644 index 00000000000..47c5fbe25cf --- /dev/null +++ b/Resources/Locale/pt-BR/holopad/holopad.ftl @@ -0,0 +1,151 @@ +# Window headers +holopad-window-title = {CAPITALIZE($title)} +holopad-window-subtitle = [color=white][bold]Holographic communication system[/bold][/color] +holopad-window-options = [color=darkgray][font size=10][italic]Please select an option from the list below[/italic][/font][/color] + +# Call status +holopad-window-no-calls-in-progress = No holo-calls in progress +holopad-window-incoming-call = Incoming holo-call from: +holopad-window-outgoing-call = Attempting to establish a connection... +holopad-window-call-in-progress = Holo-call in progress +holopad-window-call-ending = Disconnecting... +holopad-window-call-rejected = Unable to establish a connection +holopad-window-ai-request = Your presence is requested by: +holopad-window-emergency-broadcast-in-progress = [color=#cf2f2f][bold]Emergency broadcast in progress[/bold][/color] +holopad-window-controls-locked-out = Control of this device has been locked to: +holopad-window-controls-unlock-countdown = It will automatically unlock in: {$countdown} + +# Buttons +holopad-window-answer-call = Answer call +holopad-window-end-call = End call +holopad-window-request-station-ai = Request station AI +holopad-window-activate-projector = Activate projector +holopad-window-emergency-broadcast = Emergency broadcast +holopad-window-emergency-broadcast-with-countdown = Emergency broadcast ({$countdown}) +holopad-window-access-denied = Access denied + +# Contact list +holopad-window-select-contact-from-list = Select a contact to initiate a holo-call +holopad-window-fetching-contacts-list = No holopads are currently contactable +holopad-window-contact-label = {CAPITALIZE($label)} + +# Flavor +holopad-window-flavor-left = ⚠ Do not enter while projector is active +holopad-window-flavor-right = v3.0.9 + +# Holograms +holopad-hologram-name = hologram of {THE($name)} + +# Holopad actions +holopad-activate-projector-verb = Activate holopad projector +holopad-ai-is-unable-to-reach-holopad = You are unable to interface with the source of the call, it is too far from your core. + +# Mapping prototypes +# General +holopad-general-tools = General - Tools +holopad-general-cryosleep = General - Cryosleep +holopad-general-theater = General - Theater +holopad-general-disposals = General - Disposals +holopad-general-eva = General - EVA Storage +holopad-general-lounge = General - Lounge +holopad-general-arcade = General - Arcade +holopad-general-evac = General - Evac +holopad-general-arrivals = General - Arrivals + +# Command +holopad-command-bridge = Command - Bridge +holopad-command-vault = Command - Vault +holopad-command-bridge-hallway = Command - Bridge Hallway +holopad-command-meeting-room = Command - Meeting Room +holopad-command-lounge = Command - Lounge +holopad-command-captain = Command - Captain +holopad-command-hop = Command - HoP +holopad-command-cmo = Command - CMO +holopad-command-qm = Command - QM +holopad-command-ce = Command - CE +holopad-command-rd = Command - RD +holopad-command-hos = Command - HoS + +# Science +holopad-science-anomaly = Science - Anomaly +holopad-science-artifact = Science - Artifact +holopad-science-robotics = Science - Robotics +holopad-science-rnd = Science - R&D +holopad-science-front = Science - Front +holopad-science-breakroom = Science - Breakroom + +# Medical +holopad-medical-medbay = Medical - Medbay +holopad-medical-chemistry = Medical - Chemistry +holopad-medical-cryopods = Medical - Cryopods +holopad-medical-morgue = Medical - Morgue +holopad-medical-surgery = Medical - Surgery +holopad-medical-paramedic = Medical - Paramedic +holopad-medical-virology = Medical - Virology +holopad-medical-front = Medical - Front +holopad-medical-breakroom = Medical - Breakroom + +# Cargo +holopad-cargo-front = Cargo - Front +holopad-cargo-bay = Cargo - Cargo Bay +holopad-cargo-salvage-bay = Cargo - Salvage Bay +holopad-cargo-breakroom = Cargo - Breakroom +holopad-cargo-ats = Cargo - ATS +holopad-cargo-shuttle = Cargo - Shuttle + +# Engineering +holopad-engineering-atmos-front = Atmos - Front +holopad-engineering-atmos-main = Atmos - Main +holopad-engineering-atmos-teg = Atmos - TEG +holopad-engineering-storage = Engineering - Storage +holopad-engineering-breakroom = Engineering - Breakroom +holopad-engineering-front = Engineering - Front +holopad-engineering-telecoms = Engineering - Telecoms +holopad-engineering-tech-vault = Engineering - Tech Vault +holopad-engineering-ame = Engineering - AME +holopad-engineering-power = Engineering - Power + +# Security +holopad-security-front = Security - Front +holopad-security-brig = Security - Brig +holopad-security-warden = Security - Warden +holopad-security-interrogation = Security - Interrogation +holopad-security-breakroom = Security - Breakroom +holopad-security-detective = Security - Detective +holopad-security-perma = Security - Perma +holopad-security-courtroom = Security - Courtroom +holopad-security-lawyer = Security - Lawyer +holopad-security-armory = Security - Armory +holopad-security-locker-room = Security - Locker Room +holopad-security-brig-med = Security - Brig Med + +# Service +holopad-service-janitor = Service - Janitor +holopad-service-bar = Service - Bar +holopad-service-kitchen = Service - Kitchen +holopad-service-botany = Service - Botany +holopad-service-chapel = Service - Chapel +holopad-service-library = Service - Library +holopad-service-newsroom = Service - Newsroom +holopad-service-zookeeper = Service - Zookeeper +holopad-service-boxer = Service - Boxer +holopad-service-clown = Service - Clown +holopad-service-musician = Service - Musician +holopad-service-mime = Service - Mime +holopad-service-clown-mime = Service - Clown/Mime +holopad-service-gameroom = Service - Game Room + +# AI +holopad-ai-core = AI - Core +holopad-ai-main = AI - Main +holopad-ai-upload = AI - Upload +holopad-ai-backup-power = AI - Backup Power +holopad-ai-entrance = AI - Entrance +holopad-ai-chute = AI - Chute + +# Long Range +holopad-station-bridge = Station - Bridge +holopad-station-cargo-bay = Station - Cargo Bay + +# CentComm +holopad-centcomm-evac = CentComm - Evacuation Shuttle diff --git a/Resources/Locale/pt-BR/info/playerpanel.ftl b/Resources/Locale/pt-BR/info/playerpanel.ftl new file mode 100644 index 00000000000..138939c48c9 --- /dev/null +++ b/Resources/Locale/pt-BR/info/playerpanel.ftl @@ -0,0 +1,7 @@ +cmd-playerpanel-desc = Displays general information and actions for a player +cmd-playerpanel-help = Usage: playerpanel + +cmd-playerpanel-server = This command cannot be run from the server +cmd-playerpanel-invalid-arguments = Invalid amount of arguments +cmd-playerpanel-invalid-player = Player not found +cmd-playerpanel-completion = diff --git a/Resources/Locale/pt-BR/info/whitelists.ftl b/Resources/Locale/pt-BR/info/whitelists.ftl new file mode 100644 index 00000000000..b67fc3e0adc --- /dev/null +++ b/Resources/Locale/pt-BR/info/whitelists.ftl @@ -0,0 +1,3 @@ +cmd-jobwhitelists-desc = Opens the job whitelists window +cmd-jobwhitelists-help = Usage: jobwhitelists [name or user guid] +cmd-jobwhitelists-player-err = The specified player could not be found diff --git a/Resources/Locale/pt-BR/intellicard/intellicard.ftl b/Resources/Locale/pt-BR/intellicard/intellicard.ftl new file mode 100644 index 00000000000..aed155a1202 --- /dev/null +++ b/Resources/Locale/pt-BR/intellicard/intellicard.ftl @@ -0,0 +1,3 @@ +# General +intellicard-core-occupied = The AI core is already occupied by another digital consciousness. +intellicard-core-empty = The AI core has no digital consciousness to download. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/inventory/item-status.ftl b/Resources/Locale/pt-BR/inventory/item-status.ftl new file mode 100644 index 00000000000..a53ba8be7dc --- /dev/null +++ b/Resources/Locale/pt-BR/inventory/item-status.ftl @@ -0,0 +1 @@ +item-status-not-held = No held item diff --git a/Resources/Locale/pt-BR/items/toggle.ftl b/Resources/Locale/pt-BR/items/toggle.ftl new file mode 100644 index 00000000000..bcf5c161a6f --- /dev/null +++ b/Resources/Locale/pt-BR/items/toggle.ftl @@ -0,0 +1,2 @@ +item-toggle-activate = Activate +item-toggle-deactivate = Deactivate diff --git a/Resources/Locale/pt-BR/job/role-whitelist.ftl b/Resources/Locale/pt-BR/job/role-whitelist.ftl new file mode 100644 index 00000000000..70031a650d6 --- /dev/null +++ b/Resources/Locale/pt-BR/job/role-whitelist.ftl @@ -0,0 +1 @@ +role-not-whitelisted = You are not whitelisted to play this role. diff --git a/Resources/Locale/pt-BR/join-queue/queue-screen.ftl b/Resources/Locale/pt-BR/join-queue/queue-screen.ftl new file mode 100644 index 00000000000..b518b57f8da --- /dev/null +++ b/Resources/Locale/pt-BR/join-queue/queue-screen.ftl @@ -0,0 +1,4 @@ +queue-title = Join Queue +queue-quit = Disconnect +queue-position = Position in queue: +queue-total = Total in queue: diff --git a/Resources/Locale/pt-BR/label/label-component.ftl b/Resources/Locale/pt-BR/label/label-component.ftl new file mode 100644 index 00000000000..ff3a250c7b8 --- /dev/null +++ b/Resources/Locale/pt-BR/label/label-component.ftl @@ -0,0 +1 @@ +comp-label-format = {$baseName} ({$label}) diff --git a/Resources/Locale/pt-BR/lathe/recipes.ftl b/Resources/Locale/pt-BR/lathe/recipes.ftl new file mode 100644 index 00000000000..99186c5b659 --- /dev/null +++ b/Resources/Locale/pt-BR/lathe/recipes.ftl @@ -0,0 +1,8 @@ +lathe-recipe-Medkit-name = first aid kit (empty) +lathe-recipe-MedkitBurn-name = burn treatment kit (empty) +lathe-recipe-MedkitToxin-name = toxin treatment kit (empty) +lathe-recipe-MedkitO2-name = oxygen deprivation treatment kit (empty) +lathe-recipe-MedkitBrute-name = brute trauma treatment kit (empty) +lathe-recipe-MedkitAdvanced-name = advanced first aid kit (empty) +lathe-recipe-MedkitRadiation-name = radiation treatment kit (empty) +lathe-recipe-MedkitCombat-name = combat medical kit (empty) diff --git a/Resources/Locale/pt-BR/loadouts/generic/back.ftl b/Resources/Locale/pt-BR/loadouts/generic/back.ftl new file mode 100644 index 00000000000..f673dbdebe9 --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/generic/back.ftl @@ -0,0 +1,5 @@ +loadout-name-LoadoutBackpack = grey backpack (colorable) +loadout-name-LoadoutBackpackDuffel = grey duffelbag (colorable) +loadout-name-LoadoutBackpackSatchel = grey satchel (colorable) +loadout-name-LoadoutBackpackSatchelPurse = purse (colorable) +loadout-name-LoadoutBackpackSatchelPurseFlipped = purse, flipped (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/generic/belt.ftl b/Resources/Locale/pt-BR/loadouts/generic/belt.ftl new file mode 100644 index 00000000000..1472c2265b4 --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/generic/belt.ftl @@ -0,0 +1,6 @@ +loadout-name-LoadoutBeltGeneric = belt (colorable) +loadout-name-LoadoutBeltGenericThin = thin belt (colorable) +loadout-name-LoadoutBeltGenericThick = thick belt (colorable) +loadout-name-LoadoutBeltWaist = waist belt (colorable) +loadout-name-LoadoutBeltWaistThin = thin waist belt (colorable) +loadout-name-LoadoutBeltWaistbagColor = waistbag (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/generic/eyes.ftl b/Resources/Locale/pt-BR/loadouts/generic/eyes.ftl new file mode 100644 index 00000000000..d0e3ff3df84 --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/generic/eyes.ftl @@ -0,0 +1,19 @@ +loadout-description-LoadoutEyesEyepatch = Eyewear, for the fashionista without an eye. +loadout-name-LoadoutEyesEyepatchColor = eyepatch (colorable) +loadout-name-LoadoutEyesEyepatchColorFlipped = eyepatch, flipped (colorable) +loadout-name-LoadoutEyesGlassesHipster = hipster glasses (colorable) +loadout-name-LoadoutEyesGlassesMonocle = monocle (colorable) +loadout-name-LoadoutEyesGlassesPanto = panto glasses (colorable) +loadout-description-LoadoutEyesBlindfold = Why would you want this? +loadout-name-LoadoutEyesBlindfoldColor = blindfold (colorable) +loadout-description-LoadoutEyesBlindfoldColor = Why would you want this? At least it comes in a wide assortment of colors. + +loadout-name-LoadoutEyesGlassesCheapSunglassesAviator = cheap aviators (colorable) +loadout-name-LoadoutEyesGlassesSunglassesAviator = aviators (colorable) + +loadout-name-LoadoutItemBlindfoldFake = "blind"fold +loadout-description-LoadoutItemBlindfoldFake = This product may not work as advertised. +loadout-name-LoadoutEyesBlindfoldFakeColor = "blind"fold (colorable) +loadout-description-LoadoutEyesBlindfoldFakeColor = This product may not work as advertised. + +loadout-name-LoadoutEyesGlasses = glasses (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/generic/hands.ftl b/Resources/Locale/pt-BR/loadouts/generic/hands.ftl new file mode 100644 index 00000000000..409691f5776 --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/generic/hands.ftl @@ -0,0 +1,3 @@ +loadout-name-LoadoutHandsColorWhite = gloves (colorable) +loadout-name-LoadoutHandsGlovesFingerlessWhite = fingerless gloves (colorable) +loadout-name-LoadoutHandsGlovesEvening = evening gloves (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/generic/head.ftl b/Resources/Locale/pt-BR/loadouts/generic/head.ftl new file mode 100644 index 00000000000..9ee931bcbe1 --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/generic/head.ftl @@ -0,0 +1,31 @@ +loadout-description-LoadoutHeadBeaverHat = Gentlemen. +loadout-description-LoadoutHeadTophat = A stylish black tophat. + +loadout-name-LoadoutHeadFedoraWhite = fedora (colorable) +loadout-name-LoadoutHeadHatCowboyWhite = cowboy hat (colorable) +loadout-name-LoadoutHeadHatMimesoft = baseball cap (colorable) +loadout-name-LoadoutHeadHatMimesoftFlipped = baseball cap (colorable, flipped) +loadout-name-LoadoutHeadBeretArtist = artist beret (colorable) +loadout-name-LoadoutHeadBeretPeaked = peaked beret (colorable) +loadout-name-LoadoutHeadBeanie = beanie (colorable) +loadout-name-LoadoutHeadBeanieWinter = winter beanie (colorable) +loadout-name-LoadoutHeadBeanieSubmariner = submariner beanie (colorable) +loadout-name-LoadoutHeadBeanieTight = tight beanie (colorable) +loadout-name-LoadoutHeadSlouch = slouch hat (colorable) +loadout-name-LoadoutHeadSunVisor = sun visor (colorable) +loadout-name-LoadoutHeadHijabColorable = hijab (colorable) +loadout-name-LoadoutHeadTurbanColorable = turban (colorable) +loadout-name-LoadoutHeadKippahColorable = kippah (colorable) +loadout-name-LoadoutHeadTinfoil = tinfoil hat (colorable) +loadout-name-LoadoutHeadHatCowboyBountyHunter = bounty hunter hat (colorable) +loadout-name-LoadoutHeadBandWhite = headband (colorable) +loadout-name-LoadoutHeadBeretWhite = beret (colorable) +loadout-name-LoadoutHeadPoppyWhite = hair flower (colorable) +loadout-name-LoadoutHeadHeadBandBasic = basic headband (colorable) +loadout-name-LoadoutHeadPin = hair pin (colorable) +loadout-name-LoadoutHeadPinClover = clover pin (colorable) +loadout-name-LoadoutHeadPinButterfly = butterfly pin (colorable) +loadout-name-LoadoutHeadPinMagnetic = magnetic pin (colorable) +loadout-name-LoadoutHeadRibbon = hair ribbon (colorable) +loadout-name-LoadoutHeadBow = hair bow (colorable) +loadout-name-LoadoutHeadBowSmall = small hair bow (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/generic/items.ftl b/Resources/Locale/pt-BR/loadouts/generic/items.ftl new file mode 100644 index 00000000000..f1078234476 --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/generic/items.ftl @@ -0,0 +1,49 @@ +loadout-description-LoadoutItemCig = Cool guys always have one. +loadout-description-LoadoutItemCigsGreen = A pack a day keeps the doctor well-paid! +loadout-description-LoadoutItemCigsRed = A pack a day keeps the doctor well-paid! +loadout-description-LoadoutItemCigsBlue = A pack a day keeps the doctor well-paid! +loadout-description-LoadoutItemCigsBlack = A pack a day keeps the doctor well-paid! +loadout-description-LoadoutItemPAI = A little flakey on booting up, but a more loyal friend you won't find. +loadout-description-LoadoutItemLighter = A basic lighter. +loadout-description-LoadoutItemLighterCheap = A very basic lighter. +loadout-description-LoadoutItemMatches = A box of matches. +loadout-description-LoadoutItemPlushieSharkBlue = Dive into battle with your very own aquatic ally, the Blue Shark Plushie! It's more cuddly than fierce, but don't underestimate its ability to strike fear into the hearts of your enemies… or at least make them laugh as they're devoured by cuteness overload. +loadout-description-LoadoutItemPlushieSharkPink = Unleash the power of pink with the Pink Shark Plushie! This rosy-hued predator might not have real teeth, but its sheer adorableness is enough to take a bite out of anyone's resolve. Watch as foes melt away in the face of its cottony charm. +loadout-description-LoadoutItemPlushieSharkGrey = Introducing the Grey Shark Plushie, the apex predator of snuggles! With its sleek and understated design, this plushie strikes the perfect balance between cuddle companion and imaginary ocean guardian. Beware; opponents may be mesmerized by its dorsal fin's hypnotic sway! +loadout-description-LoadoutItemPlushieCarp = Brace for extraterrestrial antics with the Purple Space Carp Plushie! A fishy invader from the cosmic deep, this plushie brings a splash of humor to zero-gravity escapades. From hostile waters to interstellar giggles, it's a cuddly contradiction that's out of this world +loadout-description-LoadoutSolCommonTranslator = The most common of all translators, such that it can be purchased in any civilized station. + This device translates Sol Common speech into Galactic Common. +loadout-name-LoadoutItemPapers = papers (x4) +loadout-description-LoadoutItemPapers = four pieces of paper, good for filling out tedious paperwork and silent communication. +loadout-description-LoadoutItemBoxFolderGrey = A folder to store papers and top secret documents. +loadout-description-LoadoutBookRandom = A notebook with a random cover. Can be used as a diary, or for writing fanfiction drafts for SpacePad. +loadout-description-LoadoutPen = An extra pen, just in case your pen from your PDA gets robbed by skeletal space pirates. +loadout-description-LoadoutItemLunchboxGenericFilledRandom = Packed with love. + This is only useful when the chefs are either a.) nonexistent or b.) not doing their job. + In conclusion, this lunchbox is useful most of the time. +loadout-description-LoadoutHandLabeler = A hand labeler, used to label items and objects. + It's not really recommended to use this to label a fuel tank with "SOLUTION TO CLOWN PROBLEM". +loadout-description-LoadoutEmergencyMedipen = A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge. + WARNING: injecting two emergency medipens at once will cause an epinephrine overdose. +loadout-description-LoadoutSpaceMedipen = Contains a mix of chemicals that protect you from the deadly effects of space. + Also known as the "poor man's hardsuit". + WARNING: injecting two space medipens at once will cause a barozine overdose. + +loadout-name-LoadoutItemBoxSurvival = survival box (standard) +loadout-name-LoadoutItemBoxSurvivalEngineering = extended-capacity survival box (engineering) +loadout-name-LoadoutItemBoxSurvivalSecurity = survival box (security) +loadout-name-LoadoutItemBoxSurvivalBrigmedic = survival box (corpsman) +loadout-name-LoadoutItemBoxSurvivalMedical = survival box (medical) +loadout-name-LoadoutItemBoxHug = box of hugs (clown) + +loadout-name-LoadoutItemLighter = lighter (colorable) +loadout-name-LoadoutItemLighterCheap = cheap lighter (colorable) +loadout-name-LoadoutItemLighterFlippo = flippo lighter (colorable) +loadout-name-LoadoutItemDrinkShinyFlask = shiny flask (colorable) +loadout-name-LoadoutItemDrinkLithiumFlask = lithium flask (colorable) +loadout-name-LoadoutItemDrinkVacuumFlask = vacuum flask (colorable) + +loadout-name-LoadoutItemPetMouse = pet mouse (colorable) +loadout-name-LoadoutItemPetHamster = pet hamster (colorable) +loadout-name-LoadoutItemPetMothroach = pet mothroach (colorable) +loadout-name-LoadoutItemPetCockroach = pet cockroach (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/generic/mask.ftl b/Resources/Locale/pt-BR/loadouts/generic/mask.ftl new file mode 100644 index 00000000000..79ebf9b2885 --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/generic/mask.ftl @@ -0,0 +1,3 @@ +loadout-name-LoadoutMaskBandWhite = cloth mask (colorable) +loadout-name-LoadoutMaskNeckGaiterWhite = neck gaiter (colorable) +loadout-name-LoadoutMaskSterile = sterile mask (colorable) \ No newline at end of file diff --git a/Resources/Locale/pt-BR/loadouts/generic/neck.ftl b/Resources/Locale/pt-BR/loadouts/generic/neck.ftl new file mode 100644 index 00000000000..631de36f245 --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/generic/neck.ftl @@ -0,0 +1,16 @@ +loadout-name-LoadoutNeckOldMantle = old mantle (colorable) +loadout-name-LoadoutNeckUnathiMantle = unathi mantle (colorable) +loadout-name-LoadoutNeckTieWhite = suit tie (colorable) +loadout-name-LoadoutNeckTieShort = short tie (colorable) +loadout-name-LoadoutNeckTieBow = neck bow (colorable) +loadout-name-LoadoutNeckTieBowTie = bow tie (colorable) +loadout-name-LoadoutNeckTieRibbon = neck ribbon (colorable) +loadout-name-LoadoutNeckCrucifixColor = crucifix (colorable) +loadout-name-LoadoutNeckCrucifixColorSaintPeter = Saint Peter crucifix (colorable) +loadout-name-LoadoutNeckTallit = tallit (colorable) +loadout-name-LoadoutNeckBedsheetWhite = bedsheet (colorable) +loadout-name-LoadoutNeckDogtags = dogtags (colorable) +loadout-name-LoadoutNeckNecklaceStandard = necklace (colorable) +loadout-name-LoadoutNeckNecklaceLow = low-hanging necklace (colorable) +loadout-name-LoadoutNeckNecklaceRound = round necklace (colorable) +loadout-name-LoadoutNeckNecklaceSmall = small necklace (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/generic/outerClothing.ftl b/Resources/Locale/pt-BR/loadouts/generic/outerClothing.ftl new file mode 100644 index 00000000000..b2b02a55fcd --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/generic/outerClothing.ftl @@ -0,0 +1,40 @@ +loadout-description-LoadoutOuterGhostSheet = Spooky... +loadout-description-LoadoutOuterCoatBomberjacket = A sleek bomber jacket. +loadout-description-LoadoutOuterCoatHoodieBlack = A warm hoodie. +loadout-description-LoadoutOuterCoatHoodieGrey = A warm hoodie. +loadout-description-LoadoutOuterCoatWinterCoat = For keeping nice and snug. + +loadout-name-LoadoutOuterCoatHoodieGrey = grey hoodie (colorable) +loadout-name-LoadoutOuterCoatWinterCoat = winter coat (colorable) +loadout-name-LoadoutOuterCoatHyenhSweater = sweater (colorable) +loadout-name-LoadoutOuterWinterCoatLong = long winter coat (colorable) +loadout-name-LoadoutOuterCoatMNKWhiteHoodie = MNK hoodie (colorable) + +loadout-name-LoadoutOuterSuitJacket = suit jacket (colorable) +loadout-name-LoadoutOuterSuitJacketOpened = suit jacket, opened (colorable) +loadout-name-LoadoutOuterCoatModern = modern coat (colorable) +loadout-name-LoadoutOuterTailcoat = tailcoat (colorable) +loadout-name-LoadoutOuterCardiganBasic = cardigan (colorable) +loadout-name-LoadoutOuterCardiganBasicOpened = cardigan, opened (colorable) +loadout-name-LoadoutOuterCardiganArgyle = argyle cardigan (colorable) +loadout-name-LoadoutOuterCardiganArgyleOpened = argyle cardigan, opened (colorable) +loadout-name-LoadoutOuterCardiganSweater = sweater cardigan (colorable) +loadout-name-LoadoutOuterCardiganSweaterOpened = sweater cardigan, opened (colorable) +loadout-name-LoadoutOuterCardiganSlim = slim cardigan (colorable) +loadout-name-LoadoutOuterCardiganSlimOpened = slim cardigan, opened (colorable) +loadout-name-LoadoutOuterCowboyDuster = cowboy duster (colorable) +loadout-name-LoadoutOuterBlazerBasic = blazer (colorable) +loadout-name-LoadoutOuterBlazerBasicOpened = blazer, opened (colorable) +loadout-name-LoadoutOuterBlazerLong = long blazer (colorable) +loadout-name-LoadoutOuterBlazerLongOpened = long blazer, opened (colorable) +loadout-name-LoadoutOuterBlazerFormal = formal blazer (colorable) +loadout-name-LoadoutOuterBlazerLooseSleeve = loose sleeve blazer (colorable) +loadout-name-LoadoutOuterBlazerFlatCollar = flat collar blazer (colorable) +loadout-name-LoadoutOuterCoatPeacoat = peacoat (colorable) +loadout-name-LoadoutOuterCoatPeacoatOpened = peacoat, opened (colorable) +loadout-name-LoadoutOuterCoatAsymmetric = asymmetric coat (colorable) +loadout-name-LoadoutOuterCoatAsymmetricOpened = asymmetric coat, opened (colorable) +loadout-name-LoadoutOuterCoatSubmariner = submariner coat (colorable) +loadout-name-LoadoutOuterCoatSubmarinerOpened = submariner coat, opened (colorable) +loadout-name-LoadoutOuterVestColorable = vest (colorable) +loadout-name-LoadoutOuterVestThick = thick vest (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/generic/shoes.ftl b/Resources/Locale/pt-BR/loadouts/generic/shoes.ftl new file mode 100644 index 00000000000..2abacdbdc3d --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/generic/shoes.ftl @@ -0,0 +1,30 @@ +loadout-description-LoadoutShoesBlack = Step into the shadows with these sleek and stylish black shoes, perfect for ninjas or anyone looking to leave an enigmatic impression. +loadout-description-LoadoutShoesBlue = From zero-gravity dance floors to orbital adventures, these kicks are ready to make your journey as vibrant as the cosmos. +loadout-description-LoadoutShoesBrown = Classic and reliable, these brown shoes are like your trusted sidekick on any adventure. +loadout-description-LoadoutShoesGreen = Embrace the essence of nature with these green shoes. Slip them on, and let the world become your lush and vibrant playground. +loadout-description-LoadoutShoesOrange = Gear up for high-octane thrills on the space station with these vivid orange shoes. +loadout-description-LoadoutShoesPurple = Step into the unknown with the allure of these purple shoes. Channel the mystique of space as you stroll through the station's enigmatic sectors, leaving an air of intrigue in your wake. +loadout-description-LoadoutShoesRed = Embrace the spirit of exploration with these bold red shoes that mirror the pioneering heart of the space station's inhabitants. These shoes are not just for walking; they're a declaration of your relentless determination. +loadout-description-LoadoutShoesWhite = Elevate your style with these pristine white shoes, a symbol of innovation and progress. +loadout-description-LoadoutShoesYellow = Light up the space station with these radiant yellow shoes, bringing a burst of energy to your every step. +loadout-description-LoadoutShoesSlippersDuck = Quack up your downtime with these adorable duck slippers that waddle the line between comfort and quirkiness. + +loadout-name-LoadoutShoesWhite = shoes (colorable) +loadout-name-LoadoutShoesBootsCowboyWhite = cowboy boots (colorable) +loadout-name-LoadoutShoesBootsWorkColor = workboots (colorable) +loadout-name-LoadoutShoesBootsJackColor = fashion jackboots (colorable) +loadout-name-LoadoutShoesBootsCowboyFancy = fancy cowboy boots (colorable) +loadout-name-LoadoutShoesBootsAnkle = ankle boots (colorable) +loadout-name-LoadoutShoesBootsFull = full-length boots (colorable) +loadout-name-LoadoutShoesBootsMud = mudboots (colorable) +loadout-name-LoadoutShoesBootsMudThigh = thigh-high mudboots (colorable) +loadout-name-LoadoutShoesBootsThigh = thigh-high boots (colorable) +loadout-name-LoadoutShoesMiscWhite = misc shoes (colorable) +loadout-name-LoadoutShoesClothWrap = cloth foot wraps (colorable) +loadout-name-LoadoutShoesHighHeels = high heels (colorable) +loadout-name-LoadoutShoesHighHeelsLong = long high heels (colorable) +loadout-name-LoadoutShoesSkater = skater shoes (colorable) +loadout-name-LoadoutShoesFlats = flats (colorable) +loadout-name-LoadoutShoesSandals = sandals (colorable) +loadout-name-LoadoutShoesSandalsFlipFlops = flip flops (colorable) +loadout-name-LoadoutShoesSandalsFlipFlopsAlt = flip flops, alternative (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/generic/uniform.ftl b/Resources/Locale/pt-BR/loadouts/generic/uniform.ftl new file mode 100644 index 00000000000..b05a9269357 --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/generic/uniform.ftl @@ -0,0 +1,45 @@ +loadout-description-LoadoutUniformAncientJumpsuit = The legend of the Greytide. + +loadout-name-LoadoutUniformJumpsuitColorWhite = jumpsuit (colorable) +loadout-name-LoadoutUniformJumpskirtColorWhite = jumpskirt (colorable) +loadout-name-LoadoutUniformMartialGi = gi (colorable) +loadout-name-LoadoutClothingJumpsuitKimono = kimono (colorable) +loadout-name-LoadoutClothingMNKOfficeSkirt = MNK office skirt (colorable) +loadout-name-LoadoutClothingMNKUnderGarment = MNK under garment (colorable) +loadout-name-LoadoutClothingMNKGymBra = MNK gym bra (colorable) +loadout-name-LoadoutClothingJumpsuitSuitBlack = black suit (colorable) +loadout-name-LoadoutClothingJumpsuitSuitWhite = business suit (colorable) +loadout-name-LoadoutClothingJumpsuitSuitWhiteAlt = business suit (alt, colorable) +loadout-name-LoadoutClothingJumpsuitSuitWhiteMob = mob suit (colorable) +loadout-name-LoadoutUniformJumpsuitBartender = bartender's jumpsuit uniform (colorable) +loadout-name-LoadoutUniformJumpskirtBartender = bartender's jumpskirt uniform (colorable) +loadout-name-LoadoutUniformJumpskirtDressAsymmetric = asymmetric dress (colorable) +loadout-name-LoadoutUniformJumpskirtDressEvening = evening gown (colorable) +loadout-name-LoadoutUniformJumpskirtDressMidi = midi dress (colorable) +loadout-name-LoadoutUniformJumpskirtDressOpenShoulder = open-shoulder dress (colorable) +loadout-name-LoadoutUniformJumpskirtDressTea = tea-length dress (colorable) +loadout-name-LoadoutUniformJumpskirtDressSleeveless = sleeveless A-line dress (colorable) +loadout-name-LoadoutUniformJumpskirtDressLongSleeve = long-sleeve A-line dress (colorable) +loadout-name-LoadoutUniformJumpskirtDressBlackTangoAlt = black tango dress, alternative +loadout-name-LoadoutUniformJumpskirtDressCheongsamWhite = white cheongsam (colorable) +loadout-name-LoadoutUniformJumpskirtDressClub = club dress (colorable) +loadout-name-LoadoutUniformJumpskirtDressCoveter = coveter dress (colorable) +loadout-name-LoadoutUniformJumpskirtDressFlowergirl = flower dress (colorable) +loadout-name-LoadoutUniformJumpskirtDressFluffy = fluffy dress (colorable) +loadout-name-LoadoutUniformJumpskirtKimonoColor = kimono, alternative (colorable) +loadout-name-LoadoutUniformJumpskirtDressLacyGown = lacy gown (colorable) +loadout-name-LoadoutUniformJumpskirtDressLong = long dress (colorable) +loadout-name-LoadoutUniformJumpskirtDressLongFlared = long flared dress (colorable) +loadout-name-LoadoutUniformJumpskirtQipao = qipao (colorable) +loadout-name-LoadoutUniformJumpskirtQipaoSlim = slim qipao (colorable) +loadout-name-LoadoutUniformJumpskirtPencilSkirtGymBra = pencil skirt and gym bra (colorable) +loadout-name-LoadoutUniformJumpskirtDressPuffy = puffy dress (colorable) +loadout-name-LoadoutUniformJumpskirtDressShort = short dress (colorable) +loadout-name-LoadoutUniformJumpskirtDressSundressWhite = white sundress (colorable) +loadout-name-LoadoutUniformJumpsuitSuitAmish = amish suit (colorable) +loadout-name-LoadoutUniformJumpsuitAscetic = plain ascetic garb (colorable) +loadout-name-LoadoutUniformJumpsuitDisheveled = disheveled suit (colorable) +loadout-name-LoadoutUniformJumpsuitSailor = sailor suit (colorable) +loadout-name-LoadoutUniformJumpsuitTrackpants = track pants (colorable) +loadout-name-LoadoutUniformJumpsuitTurtleneckGrey = grey turtleneck (colorable) +loadout-name-LoadoutUniformJumpsuitYogaGymBra = yoga gym bra (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/itemgroups.ftl b/Resources/Locale/pt-BR/loadouts/itemgroups.ftl new file mode 100644 index 00000000000..4c42edc72c0 --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/itemgroups.ftl @@ -0,0 +1,782 @@ +# This list is sorted Mixed Alphabetically with Generic always being placed first, Departments alphabetically, Items Groups Alphabetically, and Jobs Alphabetically after all Department items +# Generic - Clothing +character-item-group-LoadoutBackpacks = Civilian Backpacks +character-item-group-LoadoutEyes = Civilian Eyewear +character-item-group-LoadoutGloves = Civilian Gloves +character-item-group-LoadoutHead = Civilian Headgear +character-item-group-LoadoutMasks = Civilian Masks +character-item-group-LoadoutNeck = Civilian Neckwear +character-item-group-LoadoutOuter = Civilian Outerwear +character-item-group-LoadoutBelt = Civilian Belts +character-item-group-LoadoutShoes = Civilian Shoes +character-item-group-LoadoutUniformsCivilian = Civilian Uniforms + +# Generic - Items +character-item-group-LoadoutAirTank = Emergency Air Tanks +character-item-group-LoadoutLighters = Lighters +character-item-group-LoadoutInstrumentsAny = Musical Instruments (Non-Musician) +character-item-group-LoadoutSmokes = Smokeables +character-item-group-LoadoutBoxKits = Survival Kits +character-item-group-LoadoutWritables = Writing Tools +character-item-group-LoadoutPets = Pets + +# Job Specific Template +character-item-group-LoadoutJOBBackpacks = JOB Backpacks +character-item-group-LoadoutJOBBelt = JOB Belt +character-item-group-LoadoutJOBEars = JOB Ears +character-item-group-LoadoutJOBEquipment = JOB Equipment +character-item-group-LoadoutJOBEyes = JOB Eyewear +character-item-group-LoadoutJOBloves = JOB Gloves +character-item-group-LoadoutJOBHead = JOB Headgear +character-item-group-LoadoutJOBId = JOB Id +character-item-group-LoadoutJOBNeck = JOB Neckwear +character-item-group-LoadoutJOBMask = JOB Masks +character-item-group-LoadoutJOBOuter = JOB Outerwear +character-item-group-LoadoutJOBShoes = JOB Shoes +character-item-group-LoadoutJOBUniforms = JOB Uniforms + +# Command +character-item-group-LoadoutCommandBackpacks = Command Backpacks +character-item-group-LoadoutCommandBelt = Command Belt +character-item-group-LoadoutCommandEars = Command Ears +character-item-group-LoadoutCommandEquipment = Command Equipment +character-item-group-LoadoutCommandEyes = Command Eyewear +character-item-group-LoadoutCommandloves = Command Gloves +character-item-group-LoadoutCommandHead = Command Headgear +character-item-group-LoadoutCommandId = Command Id +character-item-group-LoadoutCommandNeck = Command Neckwear +character-item-group-LoadoutCommandMask = Command Masks +character-item-group-LoadoutCommandOuter = Command Outerwear +character-item-group-LoadoutCommandShoes = Command Shoes +character-item-group-LoadoutCommandUniforms = Command Uniforms + +# Command - Captain +character-item-group-LoadoutCaptainBackpacks = Captain Backpacks +character-item-group-LoadoutCaptainBelt = Captain's Belt +character-item-group-LoadoutCaptainEars = Captain Ears +character-item-group-LoadoutCaptainEquipment = Captain Equipment +character-item-group-LoadoutCaptainTrinkets = Captain's Trinkets +character-item-group-LoadoutCaptainWeapon = Captain's Personal Weapon +character-item-group-LoadoutCaptainEyes = Captain's Eyewear +character-item-group-LoadoutCaptainGloves = Captain's Gloves +character-item-group-LoadoutCaptainHead = Captain's Headgear +character-item-group-LoadoutCaptainId = Captain's Id +character-item-group-LoadoutCaptainNeck = Captain's Neckwear +character-item-group-LoadoutCaptainMask = Captain's Masks +character-item-group-LoadoutCaptainOuter = Captain's Outerwear +character-item-group-LoadoutCaptainShoes = Captain's Shoes +character-item-group-LoadoutCaptainUniforms = Captain's Uniforms + +# Command - Head Of Personnel +character-item-group-LoadoutHeadOfPersonnelBackpacks = Head of Personnel Backpacks +character-item-group-LoadoutHeadOfPersonnelBelt = Head of Personnel Belt +character-item-group-LoadoutHeadOfPersonnelEars = Head of Personnel Ears +character-item-group-LoadoutHeadOfPersonnelEquipment = Head of Personnel Equipment +character-item-group-LoadoutHeadOfPersonnelTrinkets = Head of Personnel Trinkets +character-item-group-LoadoutHeadOfPersonnelEyes = Head of Personnel Eyewear +character-item-group-LoadoutHeadOfPersonnelGloves = Head of Personnel Gloves +character-item-group-LoadoutHeadOfPersonnelHead = Head of Personnel Headgear +character-item-group-LoadoutHeadOfPersonnelId = Head of Personnel Id +character-item-group-LoadoutHeadOfPersonnelNeck = Head of Personnel Neckwear +character-item-group-LoadoutHeadOfPersonnelOuter = Head of Personnel Outerwear +character-item-group-LoadoutHeadOfPersonnelShoes = Head of Personnel Shoes +character-item-group-LoadoutHeadOfPersonnelUniforms = Head of Personnel Uniforms + +# Engineering +character-item-group-LoadoutEngineeringBackpacks = Engineering Backpacks +character-item-group-LoadoutEngineeringBelt = Engineering Belt +character-item-group-LoadoutEngineeringEars = Engineering Ears +character-item-group-LoadoutEngineeringEquipment = Engineering Equipment +character-item-group-LoadoutEngineeringEyes = Engineering Eyewear +character-item-group-LoadoutEngineeringGloves = Engineering Gloves +character-item-group-LoadoutEngineeringHead = Engineering Headgear +character-item-group-LoadoutEngineeringId = Engineering Id +character-item-group-LoadoutEngineeringNeck = Engineering Neckwear +character-item-group-LoadoutEngineeringMask = Engineering Masks +character-item-group-LoadoutEngineeringOuter = Engineering Outerwear +character-item-group-LoadoutEngineeringShoes = Engineering Shoes +character-item-group-LoadoutEngineeringUniforms = Engineering Uniforms + +# Engineering - Atmospheric Technician +character-item-group-LoadoutAtmosphericTechnicianBackpacks = Atmospheric Technician Backpacks +character-item-group-LoadoutAtmosphericTechnicianBelt = Atmospheric Technician Belt +character-item-group-LoadoutAtmosphericTechnicianEars = Atmospheric Technician Ears +character-item-group-LoadoutAtmosphericTechnicianEquipment = Atmospheric Technician Equipment +character-item-group-LoadoutAtmosphericTechnicianEyes = Atmospheric Technician Eyewear +character-item-group-LoadoutAtmosphericTechniciangloves = Atmospheric Technician Gloves +character-item-group-LoadoutAtmosphericTechnicianHead = Atmospheric Technician Headgear +character-item-group-LoadoutAtmosphericTechnicianId = Atmospheric Technician Id +character-item-group-LoadoutAtmosphericTechnicianNeck = Atmospheric Technician Neckwear +character-item-group-LoadoutAtmosphericTechnicianMask = Atmospheric Technician Masks +character-item-group-LoadoutAtmosphericTechnicianOuter = Atmospheric Technician Outerwear +character-item-group-LoadoutAtmosphericTechnicianShoes = Atmospheric Technician Shoes +character-item-group-LoadoutAtmosphericTechnicianUniforms = Atmospheric Technician Uniforms + +# Engineering - Chief Engineer +character-item-group-LoadoutChiefEngineerBackpacks = Chief Engineer Backpacks +character-item-group-LoadoutChiefEngineerBelt = Chief Engineer Belt +character-item-group-LoadoutChiefEngineerEars = Chief Engineer Ears +character-item-group-LoadoutChiefEngineerEquipment = Chief Engineer Equipment +character-item-group-LoadoutChiefEngineerEyes = Chief Engineer Eyewear +character-item-group-LoadoutChiefEngineerGloves = Chief Engineer Gloves +character-item-group-LoadoutChiefEngineerHead = Chief Engineer Headgear +character-item-group-LoadoutChiefEngineerId = Chief Engineer Id +character-item-group-LoadoutChiefEngineerNeck = Chief Engineer Neckwear +character-item-group-LoadoutChiefEngineerMask = Chief Engineer Masks +character-item-group-LoadoutChiefEngineerOuter = Chief Engineer Outerwear +character-item-group-LoadoutChiefEngineerShoes = Chief Engineer Shoes +character-item-group-LoadoutChiefEngineerUniforms = Chief Engineer Uniforms + +# Engineering - Senior Engineer +character-item-group-LoadoutSeniorEngineerBackpacks = Senior Engineer Backpacks +character-item-group-LoadoutSeniorEngineerBelt = Senior Engineer Belt +character-item-group-LoadoutSeniorEngineerEars = Senior Engineer Ears +character-item-group-LoadoutSeniorEngineerEquipment = Senior Engineer Equipment +character-item-group-LoadoutSeniorEngineerEyes = Senior Engineer Eyewear +character-item-group-LoadoutSeniorEngineerGloves = Senior Engineer Gloves +character-item-group-LoadoutSeniorEngineerHead = Senior Engineer Headgear +character-item-group-LoadoutSeniorEngineerId = Senior Engineer Id +character-item-group-LoadoutSeniorEngineerNeck = Senior Engineer Neckwear +character-item-group-LoadoutSeniorEngineerMask = Senior Engineer Masks +character-item-group-LoadoutSeniorEngineerOuter = Senior Engineer Outerwear +character-item-group-LoadoutSeniorEngineerShoes = Senior Engineer Shoes +character-item-group-LoadoutSeniorEngineerUniforms = Senior Engineer Uniforms + +# Engineering - Station Engineer +character-item-group-LoadoutStationEngineerBackpacks = Station Engineer Backpacks +character-item-group-LoadoutStationEngineerBelt = Station Engineer Belt +character-item-group-LoadoutStationEngineerEars = Station Engineer Ears +character-item-group-LoadoutStationEngineerEquipment = Station Engineer Equipment +character-item-group-LoadoutStationEngineerEyes = Station Engineer Eyewear +character-item-group-LoadoutStationEngineerGloves = Station Engineer Gloves +character-item-group-LoadoutStationEngineerHead = Station Engineer Headgear +character-item-group-LoadoutStationEngineerId = Station Engineer Id +character-item-group-LoadoutStationEngineerNeck = Station Engineer Neckwear +character-item-group-LoadoutStationEngineerMask = Station Engineer Masks +character-item-group-LoadoutStationEngineerOuter = Station Engineer Outerwear +character-item-group-LoadoutStationEngineerShoes = Station Engineer Shoes +character-item-group-LoadoutStationEngineerUniforms = Station Engineer Uniforms + +# Engineering - Technical Assistant +character-item-group-LoadoutTechnicalAssistantBackpacks = Technical Assistant Backpacks +character-item-group-LoadoutTechnicalAssistantBelt = Technical Assistant Belt +character-item-group-LoadoutTechnicalAssistantEars = Technical Assistant Ears +character-item-group-LoadoutTechnicalAssistantEquipment = Technical Assistant Equipment +character-item-group-LoadoutTechnicalAssistantEyes = Technical Assistant Eyewear +character-item-group-LoadoutTechnicalAssistantGloves = Technical Assistant Gloves +character-item-group-LoadoutTechnicalAssistantHead = Technical Assistant Headgear +character-item-group-LoadoutTechnicalAssistantId = Technical Assistant Id +character-item-group-LoadoutTechnicalAssistantNeck = Technical Assistant Neckwear +character-item-group-LoadoutTechnicalAssistantMask = Technical Assistant Masks +character-item-group-LoadoutTechnicalAssistantOuter = Technical Assistant Outerwear +character-item-group-LoadoutTechnicalAssistantShoes = Technical Assistant Shoes +character-item-group-LoadoutTechnicalAssistantUniforms = Technical Assistant Uniforms + +# Epistemics +character-item-group-LoadoutEpistemicsBackpacks = Epistemics Backpacks +character-item-group-LoadoutEpistemicsBelt = Epistemics Belt +character-item-group-LoadoutEpistemicsEars = Epistemics Ears +character-item-group-LoadoutEpistemicsEquipment = Epistemics Equipment +character-item-group-LoadoutEpistemicsEyes = Epistemics Eyewear +character-item-group-LoadoutEpistemicsGloves = Epistemics Gloves +character-item-group-LoadoutEpistemicsHead = Epistemics Headgear +character-item-group-LoadoutEpistemicsId = Epistemics Id +character-item-group-LoadoutEpistemicsNeck = Epistemics Neckwear +character-item-group-LoadoutEpistemicsMask = Epistemics Masks +character-item-group-LoadoutEpistemicsOuter = Epistemics Outerwear +character-item-group-LoadoutEpistemicsShoes = Epistemics Shoes +character-item-group-LoadoutEpistemicsUniforms = Epistemics Uniforms + +# Epistemics - Acolyte +character-item-group-LoadoutAcolyteBackpacks = Acolyte Backpacks +character-item-group-LoadoutAcolyteBelt = Acolyte Belt +character-item-group-LoadoutAcolyteEars = Acolyte Ears +character-item-group-LoadoutAcolyteEquipment = Acolyte Equipment +character-item-group-LoadoutAcolyteEyes = Acolyte Eyewear +character-item-group-LoadoutAcolyteGloves = Acolyte Gloves +character-item-group-LoadoutAcolyteHead = Acolyte Headgear +character-item-group-LoadoutAcolyteId = Acolyte Id +character-item-group-LoadoutAcolyteNeck = Acolyte Neckwear +character-item-group-LoadoutAcolyteMask = Acolyte Masks +character-item-group-LoadoutAcolyteOuter = Acolyte Outerwear +character-item-group-LoadoutAcolyteShoes = Acolyte Shoes +character-item-group-LoadoutAcolyteUniforms = Acolyte Uniforms + +# Epistemics - Cataloger +character-item-group-LoadoutCatalogerBackpacks = Cataloger Backpacks +character-item-group-LoadoutCatalogerBelt = Cataloger Belt +character-item-group-LoadoutCatalogerEars = Cataloger Ears +character-item-group-LoadoutCatalogerEquipment = Cataloger Equipment +character-item-group-LoadoutCatalogerEyes = Cataloger Eyewear +character-item-group-LoadoutCatalogerGloves = Cataloger Gloves +character-item-group-LoadoutCatalogerHead = Cataloger Headgear +character-item-group-LoadoutCatalogerId = Cataloger Id +character-item-group-LoadoutCatalogerNeck = Cataloger Neckwear +character-item-group-LoadoutCatalogerMask = Cataloger Masks +character-item-group-LoadoutCatalogerOuter = Cataloger Outerwear +character-item-group-LoadoutCatalogerShoes = Cataloger Shoes +character-item-group-LoadoutCatalogerUniforms = Cataloger Uniforms + +# Epistemics - Chaplain +character-item-group-LoadoutChaplainBackpacks = Chaplain Backpacks +character-item-group-LoadoutChaplainBelt = Chaplain Belt +character-item-group-LoadoutChaplainEars = Chaplain Ears +character-item-group-LoadoutChaplainEquipment = Chaplain Equipment +character-item-group-LoadoutChaplainEyes = Chaplain Eyewear +character-item-group-LoadoutChaplainGloves = Chaplain Gloves +character-item-group-LoadoutChaplainHead = Chaplain Headgear +character-item-group-LoadoutChaplainId = Chaplain Id +character-item-group-LoadoutChaplainNeck = Chaplain Neckwear +character-item-group-LoadoutChaplainMask = Chaplain Masks +character-item-group-LoadoutChaplainOuter = Chaplain Outerwear +character-item-group-LoadoutChaplainShoes = Chaplain Shoes +character-item-group-LoadoutChaplainUniforms = Chaplain Uniforms + +# Epistemics - Golemancer +character-item-group-LoadoutGolemancerBackpacks = Golemancer Backpacks +character-item-group-LoadoutGolemancerBelt = Golemancer Belt +character-item-group-LoadoutGolemancerEars = Golemancer Ears +character-item-group-LoadoutGolemancerEquipment = Golemancer Equipment +character-item-group-LoadoutGolemancerEyes = Golemancer Eyewear +character-item-group-LoadoutGolemancerGloves = Golemancer Gloves +character-item-group-LoadoutGolemancerHead = Golemancer Headgear +character-item-group-LoadoutGolemancerId = Golemancer Id +character-item-group-LoadoutGolemancerNeck = Golemancer Neckwear +character-item-group-LoadoutGolemancerMask = Golemancer Masks +character-item-group-LoadoutGolemancerOuter = Golemancer Outerwear +character-item-group-LoadoutGolemancerShoes = Golemancer Shoes +character-item-group-LoadoutGolemancerUniforms = Golemancer Uniforms + +# Epistemics - Mystagogue +character-item-group-LoadoutMystagogueBackpacks = Mystagogue Backpacks +character-item-group-LoadoutMystagogueBelt = Mystagogue Belt +character-item-group-LoadoutMystagogueEars = Mystagogue Ears +character-item-group-LoadoutMystagogueEquipment = Mystagogue Equipment +character-item-group-LoadoutMystagogueEyes = Mystagogue Eyewear +character-item-group-LoadoutMystagogueGloves = Mystagogue Gloves +character-item-group-LoadoutMystagogueHead = Mystagogue Headgear +character-item-group-LoadoutMystagogueId = Mystagogue Id +character-item-group-LoadoutMystagogueNeck = Mystagogue Neckwear +character-item-group-LoadoutMystagogueMask = Mystagogue Masks +character-item-group-LoadoutMystagogueOuter = Mystagogue Outerwear +character-item-group-LoadoutMystagogueShoes = Mystagogue Shoes +character-item-group-LoadoutMystagogueUniforms = Mystagogue Uniforms + +# Epistemics - Mystic +character-item-group-LoadoutMysticBackpacks = Mystic Backpacks +character-item-group-LoadoutMysticBelt = Mystic Belt +character-item-group-LoadoutMysticEars = Mystic Ears +character-item-group-LoadoutMysticEquipment = Mystic Equipment +character-item-group-LoadoutMysticEyes = Mystic Eyewear +character-item-group-LoadoutMysticGloves = Mystic Gloves +character-item-group-LoadoutMysticHead = Mystic Headgear +character-item-group-LoadoutMysticId = Mystic Id +character-item-group-LoadoutMysticNeck = Mystic Neckwear +character-item-group-LoadoutMysticMask = Mystic Masks +character-item-group-LoadoutMysticOuter = Mystic Outerwear +character-item-group-LoadoutMysticShoes = Mystic Shoes +character-item-group-LoadoutMysticUniforms = Mystic Uniforms + +# Epistemics - Noviciate +character-item-group-LoadoutNoviciateBackpacks = Noviciate Backpacks +character-item-group-LoadoutNoviciateBelt = Noviciate Belt +character-item-group-LoadoutNoviciateEars = Noviciate Ears +character-item-group-LoadoutNoviciateEquipment = Noviciate Equipment +character-item-group-LoadoutNoviciateEyes = Noviciate Eyewear +character-item-group-LoadoutNoviciateGloves = Noviciate Gloves +character-item-group-LoadoutNoviciateHead = Noviciate Headgear +character-item-group-LoadoutNoviciateId = Noviciate Id +character-item-group-LoadoutNoviciateNeck = Noviciate Neckwear +character-item-group-LoadoutNoviciateMask = Noviciate Masks +character-item-group-LoadoutNoviciateOuter = Noviciate Outerwear +character-item-group-LoadoutNoviciateShoes = Noviciate Shoes +character-item-group-LoadoutNoviciateUniforms = Noviciate Uniforms + +# Epistemics - Psionic Mantis +character-item-group-LoadoutPsionicMantisBackpacks = Psionic Mantis Backpacks +character-item-group-LoadoutPsionicMantisBelt = Psionic Mantis Belt +character-item-group-LoadoutPsionicMantisEars = Psionic Mantis Ears +character-item-group-LoadoutPsionicMantisEquipment = Psionic Mantis Equipment +character-item-group-LoadoutPsionicMantisEyes = Psionic Mantis Eyewear +character-item-group-LoadoutPsionicMantisGloves = Psionic Mantis Gloves +character-item-group-LoadoutPsionicMantisHead = Psionic Mantis Headgear +character-item-group-LoadoutPsionicMantisId = Psionic Mantis Id +character-item-group-LoadoutPsionicMantisNeck = Psionic Mantis Neckwear +character-item-group-LoadoutPsionicMantisMask = Psionic Mantis Masks +character-item-group-LoadoutPsionicMantisOuter = Psionic Mantis Outerwear +character-item-group-LoadoutPsionicMantisShoes = Psionic Mantis Shoes +character-item-group-LoadoutPsionicMantisUniforms = Psionic Mantis Uniforms + +# Logistics +character-item-group-LoadoutLogisticsBackpacks = Logistics Backpacks +character-item-group-LoadoutLogisticsBelt = Logistics Belt +character-item-group-LoadoutLogisticsEars = Logistics Ears +character-item-group-LoadoutLogisticsEquipment = Logistics Equipment +character-item-group-LoadoutLogisticsEyes = Logistics Eyewear +character-item-group-LoadoutLogisticsGloves = Logistics Gloves +character-item-group-LoadoutLogisticsHead = Logistics Headgear +character-item-group-LoadoutLogisticsId = Logistics Id +character-item-group-LoadoutLogisticsNeck = Logistics Neckwear +character-item-group-LoadoutLogisticsMask = Logistics Masks +character-item-group-LoadoutLogisticsOuter = Logistics Outerwear +character-item-group-LoadoutLogisticsShoes = Logistics Shoes +character-item-group-LoadoutLogisticsUniforms = Logistics Uniforms + +# Logistics - Cargo Technician +character-item-group-LoadoutCargoTechnicianBackpacks = Cargo Technician Backpacks +character-item-group-LoadoutCargoTechnicianBelt = Cargo Technician Belt +character-item-group-LoadoutCargoTechnicianEars = Cargo Technician Ears +character-item-group-LoadoutCargoTechnicianEquipment = Cargo Technician Equipment +character-item-group-LoadoutCargoTechnicianEyes = Cargo Technician Eyewear +character-item-group-LoadoutCargoTechnicianGloves = Cargo Technician Gloves +character-item-group-LoadoutCargoTechnicianHead = Cargo Technician Headgear +character-item-group-LoadoutCargoTechnicianId = Cargo Technician Id +character-item-group-LoadoutCargoTechnicianNeck = Cargo Technician Neckwear +character-item-group-LoadoutCargoTechnicianMask = Cargo Technician Masks +character-item-group-LoadoutCargoTechnicianOuter = Cargo Technician Outerwear +character-item-group-LoadoutCargoTechnicianShoes = Cargo Technician Shoes +character-item-group-LoadoutCargoTechnicianUniforms = Cargo Technician Uniforms + +# Logistics - Courier +character-item-group-LoadoutCourierBackpacks = Courier Backpacks +character-item-group-LoadoutCourierBelt = Courier Belt +character-item-group-LoadoutCourierEars = Courier Ears +character-item-group-LoadoutCourierEquipment = Courier Equipment +character-item-group-LoadoutCourierEyes = Courier Eyewear +character-item-group-LoadoutCourierGloves = Courier Gloves +character-item-group-LoadoutCourierHead = Courier Headgear +character-item-group-LoadoutCourierId = Courier Id +character-item-group-LoadoutCourierNeck = Courier Neckwear +character-item-group-LoadoutCourierMask = Courier Masks +character-item-group-LoadoutCourierOuter = Courier Outerwear +character-item-group-LoadoutCourierShoes = Courier Shoes +character-item-group-LoadoutCourierUniforms = Courier Uniforms + +# Logistics - Logistics Officer +character-item-group-LoadoutLogisticsOfficerBackpacks = Logistics Officer Backpacks +character-item-group-LoadoutLogisticsOfficerBelt = Logistics Officer Belt +character-item-group-LoadoutLogisticsOfficerEars = Logistics Officer Ears +character-item-group-LoadoutLogisticsOfficerEquipment = Logistics Officer Equipment +character-item-group-LoadoutLogisticsOfficerEyes = Logistics Officer Eyewear +character-item-group-LoadoutLogisticsOfficerGloves = Logistics Officer Gloves +character-item-group-LoadoutLogisticsOfficerHead = Logistics Officer Headgear +character-item-group-LoadoutLogisticsOfficerId = Logistics Officer Id +character-item-group-LoadoutLogisticsOfficerNeck = Logistics Officer Neckwear +character-item-group-LoadoutLogisticsOfficerMask = Logistics Officer Masks +character-item-group-LoadoutLogisticsOfficerOuter = Logistics Officer Outerwear +character-item-group-LoadoutLogisticsOfficerShoes = Logistics Officer Shoes +character-item-group-LoadoutLogisticsOfficerUniforms = Logistics Officer Uniforms + +# Logistics - Salvage Specialist +character-item-group-LoadoutSalvageSpecialistBackpacks = Salvage Specialist Backpacks +character-item-group-LoadoutSalvageSpecialistBelt = Salvage Specialist Belt +character-item-group-LoadoutSalvageSpecialistEars = Salvage Specialist Ears +character-item-group-LoadoutSalvageSpecialistEquipment = Salvage Specialist Equipment +character-item-group-LoadoutSalvageSpecialistEyes = Salvage Specialist Eyewear +character-item-group-LoadoutSalvageSpecialistGloves = Salvage Specialist Gloves +character-item-group-LoadoutSalvageSpecialistHead = Salvage Specialist Headgear +character-item-group-LoadoutSalvageSpecialistId = Salvage Specialist Id +character-item-group-LoadoutSalvageSpecialistNeck = Salvage Specialist Neckwear +character-item-group-LoadoutSalvageSpecialistMask = Salvage Specialist Masks +character-item-group-LoadoutSalvageSpecialistOuter = Salvage Specialist Outerwear +character-item-group-LoadoutSalvageSpecialistShoes = Salvage Specialist Shoes +character-item-group-LoadoutSalvageSpecialistUniforms = Salvage Specialist Uniforms +character-item-group-LoadoutSalvageSpecialistWeapons = Salvage Specialist Weapons + +# Medical +character-item-group-LoadoutMedicalBackpacks = Medical Backpacks +character-item-group-LoadoutMedicalBelt = Medical Belt +character-item-group-LoadoutMedicalEars = Medical Ears +character-item-group-LoadoutMedicalEquipment = Medical Equipment +character-item-group-LoadoutMedicalEyes = Medical Eyewear +character-item-group-LoadoutMedicalGloves = Medical Gloves +character-item-group-LoadoutMedicalHead = Medical Headgear +character-item-group-LoadoutMedicalId = Medical Id +character-item-group-LoadoutMedicalNeck = Medical Neckwear +character-item-group-LoadoutMedicalMask = Medical Masks +character-item-group-LoadoutMedicalOuter = Medical Outerwear +character-item-group-LoadoutMedicalShoes = Medical Shoes +character-item-group-LoadoutMedicalUniforms = Medical Uniforms + +# Medical - Chemist +character-item-group-LoadoutChemistBackpacks = Chemist Backpacks +character-item-group-LoadoutChemistBelt = Chemist Belt +character-item-group-LoadoutChemistEars = Chemist Ears +character-item-group-LoadoutChemistEquipment = Chemist Equipment +character-item-group-LoadoutChemistEyes = Chemist Eyewear +character-item-group-LoadoutChemistGloves = Chemist Gloves +character-item-group-LoadoutChemistHead = Chemist Headgear +character-item-group-LoadoutChemistId = Chemist Id +character-item-group-LoadoutChemistNeck = Chemist Neckwear +character-item-group-LoadoutChemistMask = Chemist Masks +character-item-group-LoadoutChemistOuter = Chemist Outerwear +character-item-group-LoadoutChemistShoes = Chemist Shoes +character-item-group-LoadoutChemistUniforms = Chemist Uniforms + +# Medical - Chief Medical Officer +character-item-group-LoadoutChiefMedicalOfficerBackpacks = Chief Medical Officer Backpacks +character-item-group-LoadoutChiefMedicalOfficerBelt = Chief Medical Officer Belt +character-item-group-LoadoutChiefMedicalOfficerEars = Chief Medical Officer Ears +character-item-group-LoadoutChiefMedicalOfficerEquipment = Chief Medical Officer Equipment +character-item-group-LoadoutChiefMedicalOfficerEyes = Chief Medical Officer Eyewear +character-item-group-LoadoutChiefMedicalOfficerGloves = Chief Medical Officer Gloves +character-item-group-LoadoutChiefMedicalOfficerHead = Chief Medical Officer Headgear +character-item-group-LoadoutChiefMedicalOfficerId = Chief Medical Officer Id +character-item-group-LoadoutChiefMedicalOfficerNeck = Chief Medical Officer Neckwear +character-item-group-LoadoutChiefMedicalOfficerMask = Chief Medical Officer Masks +character-item-group-LoadoutChiefMedicalOfficerOuter = Chief Medical Officer Outerwear +character-item-group-LoadoutChiefMedicalOfficerShoes = Chief Medical Officer Shoes +character-item-group-LoadoutChiefMedicalOfficerUniforms = Chief Medical Officer Uniforms + +# Medical - Medical Doctor +character-item-group-LoadoutMedicalDoctorBackpacks = Medical Doctor Backpacks +character-item-group-LoadoutMedicalDoctorBelt = Medical Doctor Belt +character-item-group-LoadoutMedicalDoctorEars = Medical Doctor Ears +character-item-group-LoadoutMedicalDoctorEquipment = Medical Doctor Equipment +character-item-group-LoadoutMedicalDoctorEyes = Medical Doctor Eyewear +character-item-group-LoadoutMedicalDoctorGloves = Medical Doctor Gloves +character-item-group-LoadoutMedicalDoctorHead = Medical Doctor Headgear +character-item-group-LoadoutMedicalDoctorId = Medical Doctor Id +character-item-group-LoadoutMedicalDoctorNeck = Medical Doctor Neckwear +character-item-group-LoadoutMedicalDoctorMask = Medical Doctor Masks +character-item-group-LoadoutMedicalDoctorOuter = Medical Doctor Outerwear +character-item-group-LoadoutMedicalDoctorShoes = Medical Doctor Shoes +character-item-group-LoadoutMedicalDoctorUniforms = Medical Doctor Uniforms + +# Medical - Medical Intern +character-item-group-LoadoutMedicalInternBackpacks = Medical Intern Backpacks +character-item-group-LoadoutMedicalInternBelt = Medical Intern Belt +character-item-group-LoadoutMedicalInternEars = Medical Intern Ears +character-item-group-LoadoutMedicalInternEquipment = Medical Intern Equipment +character-item-group-LoadoutMedicalInternEyes = Medical Intern Eyewear +character-item-group-LoadoutMedicalInternGloves = Medical Intern Gloves +character-item-group-LoadoutMedicalInternHead = Medical Intern Headgear +character-item-group-LoadoutMedicalInternId = Medical Intern Id +character-item-group-LoadoutMedicalInternNeck = Medical Intern Neckwear +character-item-group-LoadoutMedicalInternMask = Medical Intern Masks +character-item-group-LoadoutMedicalInternOuter = Medical Intern Outerwear +character-item-group-LoadoutMedicalInternShoes = Medical Intern Shoes +character-item-group-LoadoutMedicalInternUniforms = Medical Intern Uniforms + +# Medical - Paramedic +character-item-group-LoadoutParamedicBackpacks = Paramedic Backpacks +character-item-group-LoadoutParamedicBelt = Paramedic Belt +character-item-group-LoadoutParamedicEars = Paramedic Ears +character-item-group-LoadoutParamedicEquipment = Paramedic Equipment +character-item-group-LoadoutParamedicEyes = Paramedic Eyewear +character-item-group-LoadoutParamedicGloves = Paramedic Gloves +character-item-group-LoadoutParamedicHead = Paramedic Headgear +character-item-group-LoadoutParamedicId = Paramedic Id +character-item-group-LoadoutParamedicNeck = Paramedic Neckwear +character-item-group-LoadoutParamedicMask = Paramedic Masks +character-item-group-LoadoutParamedicOuter = Paramedic Outerwear +character-item-group-LoadoutParamedicShoes = Paramedic Shoes +character-item-group-LoadoutParamedicUniforms = Paramedic Uniforms + +# Medical - Psychologist +character-item-group-LoadoutPsychologistBackpacks = Psychologist Backpacks +character-item-group-LoadoutPsychologistBelt = Psychologist Belt +character-item-group-LoadoutPsychologistEars = Psychologist Ears +character-item-group-LoadoutPsychologistEquipment = Psychologist Equipment +character-item-group-LoadoutPsychologistEyes = Psychologist Eyewear +character-item-group-LoadoutPsychologistGloves = Psychologist Gloves +character-item-group-LoadoutPsychologistHead = Psychologist Headgear +character-item-group-LoadoutPsychologistId = Psychologist Id +character-item-group-LoadoutPsychologistNeck = Psychologist Neckwear +character-item-group-LoadoutPsychologistMask = Psychologist Masks +character-item-group-LoadoutPsychologistOuter = Psychologist Outerwear +character-item-group-LoadoutPsychologistShoes = Psychologist Shoes +character-item-group-LoadoutPsychologistUniforms = Psychologist Uniforms + +# Medical - Senior Physician +character-item-group-LoadoutSeniorPhysicianBackpacks = Senior Physician Backpacks +character-item-group-LoadoutSeniorPhysicianBelt = Senior Physician Belt +character-item-group-LoadoutSeniorPhysicianEars = Senior Physician Ears +character-item-group-LoadoutSeniorPhysicianEquipment = Senior Physician Equipment +character-item-group-LoadoutSeniorPhysicianEyes = Senior Physician Eyewear +character-item-group-LoadoutSeniorPhysicianGloves = Senior Physician Gloves +character-item-group-LoadoutSeniorPhysicianHead = Senior Physician Headgear +character-item-group-LoadoutSeniorPhysicianId = Senior Physician Id +character-item-group-LoadoutSeniorPhysicianNeck = Senior Physician Neckwear +character-item-group-LoadoutSeniorPhysicianMask = Senior Physician Masks +character-item-group-LoadoutSeniorPhysicianOuter = Senior Physician Outerwear +character-item-group-LoadoutSeniorPhysicianShoes = Senior Physician Shoes +character-item-group-LoadoutSeniorPhysicianUniforms = Senior Physician Uniforms + +# Security +character-item-group-LoadoutSecurityBackpacks = Security Backpacks +character-item-group-LoadoutSecurityBelt = Security Belt +character-item-group-LoadoutSecurityEars = Security Ears +character-item-group-LoadoutSecurityEquipment = Security Equipment +character-item-group-LoadoutSecurityWeapons = Security Duty Weapon +character-item-group-LoadoutSecurityEyes = Security Eyewear +character-item-group-LoadoutSecurityGloves = Security Gloves +character-item-group-LoadoutSecurityHead = Security Headgear +character-item-group-LoadoutSecurityId = Security Id +character-item-group-LoadoutSecurityNeck = Security Neckwear +character-item-group-LoadoutSecurityMask = Security Masks +character-item-group-LoadoutSecurityOuter = Security Outerwear +character-item-group-LoadoutSecurityShoes = Security Shoes +character-item-group-LoadoutSecurityUniforms = Security Uniforms + +# Security - Cadet +character-item-group-LoadoutCadetBackpacks = Cadet Backpacks +character-item-group-LoadoutCadetBelt = Cadet Belt +character-item-group-LoadoutCadetEars = Cadet Ears +character-item-group-LoadoutCadetEquipment = Cadet Equipment +character-item-group-LoadoutCadetEyes = Cadet Eyewear +character-item-group-LoadoutCadetGloves = Cadet Gloves +character-item-group-LoadoutCadetHead = Cadet Headgear +character-item-group-LoadoutCadetId = Cadet Id +character-item-group-LoadoutCadetNeck = Cadet Neckwear +character-item-group-LoadoutCadetMask = Cadet Masks +character-item-group-LoadoutCadetOuter = Cadet Outerwear +character-item-group-LoadoutCadetShoes = Cadet Shoes +character-item-group-LoadoutCadetUniforms = Cadet Uniforms + +# Security - Corpsman +character-item-group-LoadoutCorpsmanBackpacks = Corpsman Backpacks +character-item-group-LoadoutCorpsmanBelt = Corpsman Belt +character-item-group-LoadoutCorpsmanEars = Corpsman Ears +character-item-group-LoadoutCorpsmanEquipment = Corpsman Equipment +character-item-group-LoadoutCorpsmanEyes = Corpsman Eyewear +character-item-group-LoadoutCorpsmanGloves = Corpsman Gloves +character-item-group-LoadoutCorpsmanHead = Corpsman Headgear +character-item-group-LoadoutCorpsmanId = Corpsman Id +character-item-group-LoadoutCorpsmanNeck = Corpsman Neckwear +character-item-group-LoadoutCorpsmanMask = Corpsman Masks +character-item-group-LoadoutCorpsmanOuter = Corpsman Outerwear +character-item-group-LoadoutCorpsmanShoes = Corpsman Shoes +character-item-group-LoadoutCorpsmanUniforms = Corpsman Uniforms + +# Security - Detective +character-item-group-LoadoutDetectiveBackpacks = Detective Backpacks +character-item-group-LoadoutDetectiveBelt = Detective Belt +character-item-group-LoadoutDetectiveEars = Detective Ears +character-item-group-LoadoutDetectiveEquipment = Detective Equipment +character-item-group-LoadoutDetectiveEyes = Detective Eyewear +character-item-group-LoadoutDetectiveGloves = Detective Gloves +character-item-group-LoadoutDetectiveHead = Detective Headgear +character-item-group-LoadoutDetectiveId = Detective Id +character-item-group-LoadoutDetectiveNeck = Detective Neckwear +character-item-group-LoadoutDetectiveMask = Detective Masks +character-item-group-LoadoutDetectiveOuter = Detective Outerwear +character-item-group-LoadoutDetectiveShoes = Detective Shoes +character-item-group-LoadoutDetectiveUniforms = Detective Uniforms + +# Security - Head Of Security +character-item-group-LoadoutHeadOfSecurityBackpacks = Head Of Security Backpacks +character-item-group-LoadoutHeadOfSecurityBelt = Head Of Security Belt +character-item-group-LoadoutHeadOfSecurityEars = Head Of Security Ears +character-item-group-LoadoutHeadOfSecurityEquipment = Head Of Security Equipment +character-item-group-LoadoutHeadOfSecurityWeapons = Head of Security's Antique Weapon Collection +character-item-group-LoadoutHeadOfSecurityEyes = Head Of Security Eyewear +character-item-group-LoadoutHeadOfSecurityGloves = Head Of Security Gloves +character-item-group-LoadoutHeadOfSecurityHead = Head Of Security Headgear +character-item-group-LoadoutHeadOfSecurityId = Head Of Security Id +character-item-group-LoadoutHeadOfSecurityNeck = Head Of Security Neckwear +character-item-group-LoadoutHeadOfSecurityMask = Head Of Security Masks +character-item-group-LoadoutHeadOfSecurityOuter = Head Of Security Outerwear +character-item-group-LoadoutHeadOfSecurityShoes = Head Of Security Shoes +character-item-group-LoadoutHeadOfSecurityUniforms = Head Of Security Uniforms + +# Security - Security Officer +character-item-group-LoadoutSecurityOfficerBackpacks = Security Officer Backpacks +character-item-group-LoadoutSecurityOfficerBelt = Security Officer Belt +character-item-group-LoadoutSecurityOfficerEars = Security Officer Ears +character-item-group-LoadoutSecurityOfficerEquipment = Security Officer Equipment +character-item-group-LoadoutSecurityOfficerEyes = Security Officer Eyewear +character-item-group-LoadoutSecurityOfficerGloves = Security Officer Gloves +character-item-group-LoadoutSecurityOfficerHead = Security Officer Headgear +character-item-group-LoadoutSecurityOfficerId = Security Officer Id +character-item-group-LoadoutSecurityOfficerNeck = Security Officer Neckwear +character-item-group-LoadoutSecurityOfficerMask = Security Officer Masks +character-item-group-LoadoutSecurityOfficerOuter = Security Officer Outerwear +character-item-group-LoadoutSecurityOfficerShoes = Security Officer Shoes +character-item-group-LoadoutSecurityOfficerUniforms = Security Officer Uniforms + +# Security - Senior Officer +character-item-group-LoadoutSeniorOfficerBackpacks = Senior Officer Backpacks +character-item-group-LoadoutSeniorOfficerBelt = Senior Officer Belt +character-item-group-LoadoutSeniorOfficerEars = Senior Officer Ears +character-item-group-LoadoutSeniorOfficerEquipment = Senior Officer Equipment +character-item-group-LoadoutSeniorOfficerEyes = Senior Officer Eyewear +character-item-group-LoadoutSeniorOfficerGloves = Senior Officer Gloves +character-item-group-LoadoutSeniorOfficerHead = Senior Officer Headgear +character-item-group-LoadoutSeniorOfficerId = Senior Officer Id +character-item-group-LoadoutSeniorOfficerNeck = Senior Officer Neckwear +character-item-group-LoadoutSeniorOfficerMask = Senior Officer Masks +character-item-group-LoadoutSeniorOfficerOuter = Senior Officer Outerwear +character-item-group-LoadoutSeniorOfficerShoes = Senior Officer Shoes +character-item-group-LoadoutSeniorOfficerUniforms = Senior Officer Uniforms + +# Security - Warden +character-item-group-LoadoutWardenBackpacks = Warden Backpacks +character-item-group-LoadoutWardenBelt = Warden Belt +character-item-group-LoadoutWardenEars = Warden Ears +character-item-group-LoadoutWardenEquipment = Warden Equipment +character-item-group-LoadoutWardenEyes = Warden Eyewear +character-item-group-LoadoutWardenGloves = Warden Gloves +character-item-group-LoadoutWardenHead = Warden Headgear +character-item-group-LoadoutWardenId = Warden Id +character-item-group-LoadoutWardenNeck = Warden Neckwear +character-item-group-LoadoutWardenMask = Warden Masks +character-item-group-LoadoutWardenOuter = Warden Outerwear +character-item-group-LoadoutWardenShoes = Warden Shoes +character-item-group-LoadoutWardenUniforms = Warden Uniforms + +# Service +character-item-group-LoadoutServiceBackpacks = Service Backpacks +character-item-group-LoadoutServiceBelt = Service Belt +character-item-group-LoadoutServiceEars = Service Ears +character-item-group-LoadoutServiceEquipment = Service Equipment +character-item-group-LoadoutServiceEyes = Service Eyewear +character-item-group-LoadoutServiceGloves = Service Gloves +character-item-group-LoadoutServiceHead = Service Headgear +character-item-group-LoadoutServiceId = Service Id +character-item-group-LoadoutServiceNeck = Service Neckwear +character-item-group-LoadoutServiceMask = Service Masks +character-item-group-LoadoutServiceOuter = Service Outerwear +character-item-group-LoadoutServiceShoes = Service Shoes +character-item-group-LoadoutServiceUniforms = Service Uniforms + +# Service - Bartender +character-item-group-LoadoutBartenderBackpacks = Bartender Backpacks +character-item-group-LoadoutBartenderBelt = Bartender Belt +character-item-group-LoadoutBartenderEars = Bartender Ears +character-item-group-LoadoutBartenderEquipment = Bartender Equipment +character-item-group-LoadoutBartenderAmmo = Bartender Ammo +character-item-group-LoadoutBartenderWeapon = Bartender Weapon +character-item-group-LoadoutBartenderEyes = Bartender Eyewear +character-item-group-LoadoutBartenderGloves = Bartender Gloves +character-item-group-LoadoutBartenderHead = Bartender Headgear +character-item-group-LoadoutBartenderId = Bartender Id +character-item-group-LoadoutBartenderNeck = Bartender Neckwear +character-item-group-LoadoutBartenderMask = Bartender Masks +character-item-group-LoadoutBartenderOuter = Bartender Outerwear +character-item-group-LoadoutBartenderShoes = Bartender Shoes +character-item-group-LoadoutBartenderUniforms = Bartender Uniforms + +# Service - Botanist +character-item-group-LoadoutBotanistBackpacks = Botanist Backpacks +character-item-group-LoadoutBotanistBelt = Botanist Belt +character-item-group-LoadoutBotanistEars = Botanist Ears +character-item-group-LoadoutBotanistEquipment = Botanist Equipment +character-item-group-LoadoutBotanistEyes = Botanist Eyewear +character-item-group-LoadoutBotanistGloves = Botanist Gloves +character-item-group-LoadoutBotanistHead = Botanist Headgear +character-item-group-LoadoutBotanistId = Botanist Id +character-item-group-LoadoutBotanistNeck = Botanist Neckwear +character-item-group-LoadoutBotanistMask = Botanist Masks +character-item-group-LoadoutBotanistOuter = Botanist Outerwear +character-item-group-LoadoutBotanistShoes = Botanist Shoes +character-item-group-LoadoutBotanistUniforms = Botanist Uniforms + +# Service - Chef +character-item-group-LoadoutChefBackpacks = Chef Backpacks +character-item-group-LoadoutChefBelt = Chef Belt +character-item-group-LoadoutChefEars = Chef Ears +character-item-group-LoadoutChefEquipment = Chef Equipment +character-item-group-LoadoutChefEyes = Chef Eyewear +character-item-group-LoadoutChefGloves = Chef Gloves +character-item-group-LoadoutChefHead = Chef Headgear +character-item-group-LoadoutChefId = Chef Id +character-item-group-LoadoutChefNeck = Chef Neckwear +character-item-group-LoadoutChefMask = Chef Masks +character-item-group-LoadoutChefOuter = Chef Outerwear +character-item-group-LoadoutChefShoes = Chef Shoes +character-item-group-LoadoutChefUniforms = Chef Uniforms + +# Service - Clown +character-item-group-LoadoutClownBackpacks = Clown Backpacks +character-item-group-LoadoutClownBelt = Clown Belt +character-item-group-LoadoutClownEars = Clown Ears +character-item-group-LoadoutClownEquipment = Clown Equipment +character-item-group-LoadoutClownEyes = Clown Eyewear +character-item-group-LoadoutClownGloves = Clown Gloves +character-item-group-LoadoutClownHead = Clown Headgear +character-item-group-LoadoutClownId = Clown Id +character-item-group-LoadoutClownNeck = Clown Neckwear +character-item-group-LoadoutClownMask = Clown Masks +character-item-group-LoadoutClownOuter = Clown Outerwear +character-item-group-LoadoutClownShoes = Clown Shoes +character-item-group-LoadoutClownUniforms = Clown Uniforms + +# Service - Janitor +character-item-group-LoadoutJanitorBackpacks = Janitor Backpacks +character-item-group-LoadoutJanitorBelt = Janitor Belt +character-item-group-LoadoutJanitorEars = Janitor Ears +character-item-group-LoadoutJanitorEquipment = Janitor Equipment +character-item-group-LoadoutJanitorEyes = Janitor Eyewear +character-item-group-LoadoutJanitorGloves = Janitor Gloves +character-item-group-LoadoutJanitorHead = Janitor Headgear +character-item-group-LoadoutJanitorId = Janitor Id +character-item-group-LoadoutJanitorNeck = Janitor Neckwear +character-item-group-LoadoutJanitorMask = Janitor Masks +character-item-group-LoadoutJanitorOuter = Janitor Outerwear +character-item-group-LoadoutJanitorShoes = Janitor Shoes +character-item-group-LoadoutJanitorUniforms = Janitor Uniforms + +# Service - Lawyer +character-item-group-LoadoutLawyerBackpacks = Lawyer Backpacks +character-item-group-LoadoutLawyerBelt = Lawyer Belt +character-item-group-LoadoutLawyerEars = Lawyer Ears +character-item-group-LoadoutLawyerEquipment = Lawyer Equipment +character-item-group-LoadoutLawyerEyes = Lawyer Eyewear +character-item-group-LoadoutLawyerGloves = Lawyer Gloves +character-item-group-LoadoutLawyerHead = Lawyer Headgear +character-item-group-LoadoutLawyerId = Lawyer Id +character-item-group-LoadoutLawyerNeck = Lawyer Neckwear +character-item-group-LoadoutLawyerMask = Lawyer Masks +character-item-group-LoadoutLawyerOuter = Lawyer Outerwear +character-item-group-LoadoutLawyerShoes = Lawyer Shoes +character-item-group-LoadoutLawyerUniforms = Lawyer Uniforms + +# Service - Mime +character-item-group-LoadoutMimeBackpacks = Mime Backpacks +character-item-group-LoadoutMimeBelt = Mime Belt +character-item-group-LoadoutMimeEars = Mime Ears +character-item-group-LoadoutMimeEquipment = Mime Equipment +character-item-group-LoadoutMimeEyes = Mime Eyewear +character-item-group-LoadoutMimeGloves = Mime Gloves +character-item-group-LoadoutMimeHead = Mime Headgear +character-item-group-LoadoutMimeId = Mime Id +character-item-group-LoadoutMimeNeck = Mime Neckwear +character-item-group-LoadoutMimeMask = Mime Masks +character-item-group-LoadoutMimeOuter = Mime Outerwear +character-item-group-LoadoutMimeShoes = Mime Shoes +character-item-group-LoadoutMimeUniforms = Mime Uniforms + +# Service - Musician +character-item-group-LoadoutMusicianBackpacks = Musician Backpacks +character-item-group-LoadoutMusicianBelt = Musician Belt +character-item-group-LoadoutMusicianEars = Musician Ears +character-item-group-LoadoutMusicianEquipment = Musician Equipment +character-item-group-LoadoutMusicianEyes = Musician Eyewear +character-item-group-LoadoutMusicianGloves = Musician Gloves +character-item-group-LoadoutMusicianHead = Musician Headgear +character-item-group-LoadoutMusicianId = Musician Id +character-item-group-LoadoutMusicianNeck = Musician Neckwear +character-item-group-LoadoutMusicianMask = Musician Masks +character-item-group-LoadoutMusicianOuter = Musician Outerwear +character-item-group-LoadoutMusicianShoes = Musician Shoes +character-item-group-LoadoutMusicianUniforms = Musician Uniforms + +# Service - Reporter +character-item-group-LoadoutReporterBackpacks = Reporter Backpacks +character-item-group-LoadoutReporterBelt = Reporter Belt +character-item-group-LoadoutReporterEars = Reporter Ears +character-item-group-LoadoutReporterEquipment = Reporter Equipment +character-item-group-LoadoutReporterEyes = Reporter Eyewear +character-item-group-LoadoutReporterGloves = Reporter Gloves +character-item-group-LoadoutReporterHead = Reporter Headgear +character-item-group-LoadoutReporterId = Reporter Id +character-item-group-LoadoutReporterNeck = Reporter Neckwear +character-item-group-LoadoutReporterMask = Reporter Masks +character-item-group-LoadoutReporterOuter = Reporter Outerwear +character-item-group-LoadoutReporterShoes = Reporter Shoes +character-item-group-LoadoutReporterUniforms = Reporter Uniforms + +# Traits - Languages +character-item-group-TraitsLanguagesBasic = Basic Languages +character-item-group-TraitsAccents = Accents diff --git a/Resources/Locale/pt-BR/loadouts/jobs/engineering/engineering.ftl b/Resources/Locale/pt-BR/loadouts/jobs/engineering/engineering.ftl new file mode 100644 index 00000000000..d9e0175fb7c --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/jobs/engineering/engineering.ftl @@ -0,0 +1,22 @@ +loadout-name-LoadoutEngineeringChickenSuit = eggmospheric technician suit +loadout-description-LoadoutEngineeringChickenSuit = For the Eggmos tech who always knows where home is... +loadout-description-LoadoutEngineeringUniformJumpskirtSenior = A skirt fit for the best of the best. +loadout-description-LoadoutEngineeringUniformJumpsuitSenior = A suit fit for the best of the best. +loadout-description-LoadoutEngineeringItemInflatable = A box containing inflatable walls and doors, for quickly patching up breaches. + +loadout-name-LoadoutAtmosphericTechnicianBeltUtility = utility belt (empty) +loadout-name-LoadoutAtmosphericTechnicianBeltUtilityAtmos = utility belt (filled, Atmospheric Tools) +loadout-description-LoadoutAtmosphericTechnicianBeltUtilityAtmos = + This standard engineering belt includes a holofan emitter, as well as a gas analyzer instead of a multitool. + +loadout-name-LoadoutChiefEngineerBelt = advanced utility belt (empty) +loadout-name-LoadoutChiefEngineerBeltFilled = advanced utility belt (filled) + +loadout-name-LoadoutSeniorEngineerBeltUtility = utility belt (empty) +loadout-name-LoadoutSeniorEngineerBeltUtilityEngineering = utility belt (filled) +loadout-name-LoadoutSeniorEngineerBeltUtilityAtmos = utility belt (filled, Atmospheric Tools) +loadout-description-LoadoutSeniorEngineerBeltUtilityAtmos = + This standard engineering belt includes a holofan emitter, as well as a gas analyzer instead of a multitool. + +loadout-name-LoadoutEngineeringBeltUtilityAtmos = utility belt (filled, Atmospheric Tools) + diff --git a/Resources/Locale/pt-BR/loadouts/jobs/engineering/uncategorized.ftl b/Resources/Locale/pt-BR/loadouts/jobs/engineering/uncategorized.ftl new file mode 100644 index 00000000000..1831174bd46 --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/jobs/engineering/uncategorized.ftl @@ -0,0 +1 @@ +loadout-name-LoadoutEngineeringHeadHardhatWhite = hardhat (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/jobs/logistics/salvageSpecialist.ftl b/Resources/Locale/pt-BR/loadouts/jobs/logistics/salvageSpecialist.ftl new file mode 100644 index 00000000000..973c2f23711 --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/jobs/logistics/salvageSpecialist.ftl @@ -0,0 +1,14 @@ +loadout-name-LoadoutSalvageBackpackBackpack = salvage backpack (colorable) +loadout-name-LoadoutSalvageBackpackSatchel = salvage satchel (colorable) +loadout-name-LoadoutSalvageBackpackDuffel = salvage duffelbag (colorable) +loadout-name-LoadoutSalvageBeltMilitaryWebbing = military webbing (colorable) +loadout-name-LoadoutSalvageWeaponsCombatKnife = combat knife (colorable) +loadout-name-LoadoutSalvageWeaponsKitchenKnife = kitchen knife (colorable) +loadout-name-LoadoutSalvageWeaponsSurvivalKnife = survival knife (colorable) +loadout-name-LoadoutSalvageWeaponsKukriKnife = kukri (colorable) +loadout-name-LoadoutSalvageWeaponsCleaver = cleaver (colorable) +loadout-name-LoadoutSalvageWeaponsThrowingKnife = throwing knives (x3, colorable) +loadout-name-LoadoutSalvageWeaponsMachete = machete (colorable) +loadout-name-LoadoutSalvageWeaponsCutlass = cutlass (colorable) +loadout-name-LoadoutSalvageWeaponsKatana = katana (colorable) +loadout-name-LoadoutSalvageWeaponsWakizashi = wakizashi (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/jobs/medical/medical.ftl b/Resources/Locale/pt-BR/loadouts/jobs/medical/medical.ftl new file mode 100644 index 00000000000..247f95edda9 --- /dev/null +++ b/Resources/Locale/pt-BR/loadouts/jobs/medical/medical.ftl @@ -0,0 +1,19 @@ +loadout-description-LoadoutMedicalUniformJumpskirtSenior = A skirt fit for the best of the best. +loadout-description-LoadoutMedicalUniformJumpsuitSenior = A suit fit for the best of the best. +loadout-description-LoadoutMedicalHeadBeretSeniorPhysician = A beret fit for the best of the best. + +loadout-name-LoadoutMedicalDoctorBeltMedical = medical belt (empty) +loadout-name-LoadoutMedicalDoctorBeltMedicalFilled = medical belt (filled) +loadout-name-LoadoutMedicalDoctorBeltMedicalAdvancedFilled = medical belt (filled, advanced) +loadout-description-LoadoutMedicalDoctorBeltMedicalAdvancedFilled = + The standard alotment of topical medicines in this pouch have been replaced with their advanced varieties, such as medicated sutures and regenerative mesh. + +loadout-name-LoadoutChiefMedicalOfficerBeltMedical = medical belt (empty) +loadout-name-LoadoutChiefMedicalOfficerBeltMedicalAdvancedFilled = medical belt (filled, advanced) +loadout-description-LoadoutChiefMedicalOfficerBeltMedicalAdvancedFilled = + The standard alotment of topical medicines in this pouch have been replaced with their advanced varieties, such as medicated sutures and regenerative mesh. + +loadout-name-LoadoutSeniorPhysicianBeltMedical = medical belt (empty) +loadout-name-LoadoutSeniorPhysicianBeltMedicalAdvancedFilled = medical belt (filled, advanced) +loadout-description-LoadoutSeniorPhysicianBeltMedicalAdvancedFilled = + The standard alotment of topical medicines in this pouch have been replaced with their advanced varieties, such as medicated sutures and regenerative mesh. diff --git a/Resources/Locale/pt-BR/lock/batteryslotrequireslock-component.ftl b/Resources/Locale/pt-BR/lock/batteryslotrequireslock-component.ftl new file mode 100644 index 00000000000..0c75b4a920b --- /dev/null +++ b/Resources/Locale/pt-BR/lock/batteryslotrequireslock-component.ftl @@ -0,0 +1 @@ +batteryslotrequireslock-component-alert-owner = {$user} is messing with your maintenance panel! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/magic/magic.ftl b/Resources/Locale/pt-BR/magic/magic.ftl new file mode 100644 index 00000000000..4c8a5fc51d3 --- /dev/null +++ b/Resources/Locale/pt-BR/magic/magic.ftl @@ -0,0 +1 @@ +spell-requirements-failed = Missing requirements to cast this spell! diff --git a/Resources/Locale/pt-BR/markings/Kemonomimi_tails.ftl b/Resources/Locale/pt-BR/markings/Kemonomimi_tails.ftl new file mode 100644 index 00000000000..039aa699e01 --- /dev/null +++ b/Resources/Locale/pt-BR/markings/Kemonomimi_tails.ftl @@ -0,0 +1,30 @@ +marking-BunnyTail = Bunny Tail +marking-BunnyTail-bunnytail = Tail + +marking-DobleFur = Doble Tail +marking-DobleFur-doblefurtailtone1 = Outer +marking-DobleFur-doblefurtailtone2 = Inner + +marking-FluffyTail = Fluffy Tail +marking-FluffyTail-fluffytail = Tail + +marking-FoxNineTails = Nine Tails +marking-FoxNineTails-foxninetailstone1 = Inner +marking-FoxNineTails-foxninetailstone2 = Outer + +marking-FoxThreeTails = Three Tails +marking-FoxThreeTails-foxthreetailstone1 = Inner +marking-FoxThreeTails-foxthreetailstone2 = Outer + +marking-HorseTailCulty = Culty Horse Tail +marking-HorseTailCulty-horsetailculty = Tail + +marking-HorseTailLong = Long Horse Tail +marking-HorseTailLong-horsetaillong = Tail + +marking-SharkTail = Shark Tail +marking-SharkTail-sharktail = Tail + +marking-TasselTail = Tassel Tail +marking-TasselTail-tasseltailtone1 = Inner +marking-TasselTail-tasseltailtone2 = Outer diff --git a/Resources/Locale/pt-BR/markings/earrings.ftl b/Resources/Locale/pt-BR/markings/earrings.ftl new file mode 100644 index 00000000000..f4b9095fa58 --- /dev/null +++ b/Resources/Locale/pt-BR/markings/earrings.ftl @@ -0,0 +1,133 @@ +marking-EarringsStudLeft = Stud Earrings (Left) +marking-EarringsStudLeft-stud_l = Stud Earrings (Left) + +marking-EarringsStudRight = Stud Earrings (Right) +marking-EarringsStudRight-stud_r = Stud Earrings (Right) + +marking-EarringsHeavyLeft = Heavy Earrings (Left) +marking-EarringsHeavyLeft-heavy_l = Heavy Earrings (Left) + +marking-EarringsHeavyRight = Heavy Earrings (Right) +marking-EarringsHeavyRight-heavy_r = Heavy Earrings (Right) + +marking-EarringsDropBasicLeft = Drop Earrings (Left) +marking-EarringsDropBasicLeft-drop_l = Drop Earrings (Left) + +marking-EarringsDropBasicRight = Drop Earrings (Right) +marking-EarringsDropBasicRight-drop_r = Drop Earrings (Right) + +marking-EarringsDropColoredLeft = Colored Drop Earrings (Left) +marking-EarringsDropColoredLeft-drop_colored_tone_1_l = Material +marking-EarringsDropColoredLeft-drop_colored_tone_2_l = Ornament + +marking-EarringsDropColoredRight = Colored Drop Earrings (Right) +marking-EarringsDropColoredRight-drop_colored_tone_1_r = Material +marking-EarringsDropColoredRight-drop_colored_tone_2_r = Ornament + +marking-EarringsDropLongLeft = Long Drop Earrings (Left) +marking-EarringsDropLongLeft-drop_long_tone_1_l = Material +marking-EarringsDropLongLeft-drop_long_tone_2_l = Ornament + +marking-EarringsDropLongRight = Long Drop Earrings (Right) +marking-EarringsDropLongRight-drop_long_tone_1_r = Material +marking-EarringsDropLongRight-drop_long_tone_2_r = Ornament + +marking-EarringsCrescentLeft = Crescent Earrings (Left) +marking-EarringsCrescentLeft-crescent_l = Crescent Earrings (Left) + +marking-EarringsCrescentRight = Crescent Earrings (Right) +marking-EarringsCrescentRight-crescent_r = Crescent Earrings (Right) + +marking-EarringsBangleLeft = Bangle Earrings (Left) +marking-EarringsBangleLeft-bangle_l = Bangle Earrings (Left) + +marking-EarringsBangleRight = Bangle Earrings (Right) +marking-EarringsBangleRight-bangle_r = Bangle Earrings (Right) + +marking-EarringsHoopBasicLeft = Hoop Earrings (Left) +marking-EarringsHoopBasicLeft-hoop_l = Hoop Earrings (Left) + +marking-EarringsHoopBasicRight = Hoop Earrings (Right) +marking-EarringsHoopBasicRight-hoop_r = Hoop Earrings (Right) + +marking-EarringsHoopMiniLeft = Mini Hoop Earrings (Left) +marking-EarringsHoopMiniLeft-hoop_mini_l = Mini Hoop Earrings (Left) + +marking-EarringsHoopMiniRight = Mini Hoop Earrings (Right) +marking-EarringsHoopMiniRight-hoop_mini_r = Mini Hoop Earrings (Right) + +marking-EarringsCrossBasicLeft = Cross Earrings (Left) +marking-EarringsCrossBasicLeft-cross_l = Cross Earrings (Left) + +marking-EarringsCrossBasicRight = Cross Earrings (Right) +marking-EarringsCrossBasicRight-cross_r = Cross Earrings (Right) + +marking-EarringsCrossSaintPeterLeft = St. Peter Cross Earrings (Left) +marking-EarringsCrossSaintPeterLeft-cross_saint_peter_l = St. Peter Cross Earrings (Left) + +marking-EarringsCrossSaintPeterRight = St. Peter Cross Earrings (Right) +marking-EarringsCrossSaintPeterRight-cross_saint_peter_r = St. Peter Cross Earrings (Right) + +marking-EarringsGemstoneBasicLeft = Gemstone Earrings (Left) +marking-EarringsGemstoneBasicLeft-gemstone_tone_1_l = Material +marking-EarringsGemstoneBasicLeft-gemstone_tone_2_l = Ornament + +marking-EarringsGemstoneBasicRight = Gemstone Earrings (Right) +marking-EarringsGemstoneBasicRight-gemstone_tone_1_r = Material +marking-EarringsGemstoneBasicRight-gemstone_tone_2_r = Ornament + +marking-EarringsGemstoneLongLeft = Long Gemstone Earrings (Left) +marking-EarringsGemstoneLongLeft-gemstone_long_tone_1_l = Material +marking-EarringsGemstoneLongLeft-gemstone_long_tone_2_l = Ornament + +marking-EarringsGemstoneLongRight = Long Gemstone Earrings (Right) +marking-EarringsGemstoneLongRight-gemstone_long_tone_1_r = Material +marking-EarringsGemstoneLongRight-gemstone_long_tone_2_r = Ornament + +marking-EarringsGemstoneDoubleLeft = Double Gemstone Earrings (Left) +marking-EarringsGemstoneDoubleLeft-gemstone_double_tone_1_l = Material +marking-EarringsGemstoneDoubleLeft-gemstone_double_tone_2_l = Upper Ornament +marking-EarringsGemstoneDoubleLeft-gemstone_double_tone_3_l = Lower Ornament + +marking-EarringsGemstoneDoubleRight = Double Gemstone Earrings (Right) +marking-EarringsGemstoneDoubleRight-gemstone_double_tone_1_r = Material +marking-EarringsGemstoneDoubleRight-gemstone_double_tone_2_r = Upper Ornament +marking-EarringsGemstoneDoubleRight-gemstone_double_tone_3_r = Lower Ornament + +marking-EarringsDangleBasicLeft = Dangle Earrings (Left) +marking-EarringsDangleBasicLeft-dangle_tone_1_l = Material +marking-EarringsDangleBasicLeft-dangle_tone_2_l = Ornament + +marking-EarringsDangleBasicRight = Dangle Earrings (Right) +marking-EarringsDangleBasicRight-dangle_tone_1_r = Material +marking-EarringsDangleBasicRight-dangle_tone_2_r = Ornament + +marking-EarringsDangleLongLeft = Long Dangle Earrings (Left) +marking-EarringsDangleLongLeft-dangle_long_tone_1_l = Material +marking-EarringsDangleLongLeft-dangle_long_tone_2_l = Ornament + +marking-EarringsDangleLongRight = Long Dangle Earrings (Right) +marking-EarringsDangleLongRight-dangle_long_tone_1_r = Material +marking-EarringsDangleLongRight-dangle_long_tone_2_r = Ornament + +marking-EarringsEightLeft = Eight Earrings (Left) +marking-EarringsEightLeft-eight_l = Eight Earrings (Left) + +marking-EarringsEightRight = Eight Earrings (Right) +marking-EarringsEightRight-eight_r = Eight Earrings (Right) + +marking-EarringsCrystalBasicLeft = Crystal Earrings (Left) +marking-EarringsCrystalBasicLeft-crystal_tone_1_l = Material +marking-EarringsCrystalBasicLeft-crystal_tone_2_l = Ornament + +marking-EarringsCrystalBasicRight = Crystal Earrings (Right) +marking-EarringsCrystalBasicRight-crystal_tone_1_r = Material +marking-EarringsCrystalBasicRight-crystal_tone_2_r = Ornament + +marking-EarringsCrystalLongLeft = Long Crystal Earrings (Left) +marking-EarringsCrystalLongLeft-crystal_long_tone_1_l = Material +marking-EarringsCrystalLongLeft-crystal_long_tone_2_l = Ornament + +marking-EarringsCrystalLongRight = Long Crystal Earrings (Right) +marking-EarringsCrystalLongRight-crystal_long_tone_1_r = Material +marking-EarringsCrystalLongRight-crystal_long_tone_2_r = Ornament diff --git a/Resources/Locale/pt-BR/markings/face.ftl b/Resources/Locale/pt-BR/markings/face.ftl new file mode 100644 index 00000000000..50fb935bef6 --- /dev/null +++ b/Resources/Locale/pt-BR/markings/face.ftl @@ -0,0 +1,92 @@ +marking-FaceBindi = Bindi +marking-FaceBindi-bindi = Bindi + +marking-FaceFullblush = Full Blush +marking-FaceFullblush-fullblush = Full Blush + +marking-FaceCheekspotRight = Cheek Spot (Right) +marking-FaceCheekspotRight-cheekspot_r = Cheek Spot (Right) + +marking-FaceCheekspotLeft = Cheek Spot (Left) +marking-FaceCheekspotLeft-cheekspot_l = Cheek Spot (Left) + +marking-FaceChesireRight = Chesire Grin (Right) +marking-FaceChesireRight-chesire_r = Chesire Grin (Right) + +marking-FaceChesireLeft = Chesire Grin (Left) +marking-FaceChesireLeft-chesire_l = Chesire Grin (Left) + +marking-FaceCrowRight = Crow's Feet (Right) +marking-FaceCrowRight-crow_r = Crow's Feet (Right) + +marking-FaceCrowLeft = Crow's Feet (Left) +marking-FaceCrowLeft-crow_l = Crow's Feet (Left) + +marking-FaceEarRight = Ear Cover (Right) +marking-FaceEarRight-ear_r = Ear Cover (Right) + +marking-FaceEarLeft = Ear Cover (Left) +marking-FaceEarLeft-ear_l = Ear Cover (Left) + +marking-FaceEyebrowRight = Eyebrow (Right) +marking-FaceEyebrowRight-eyebrow_r = Eyebrow (Right) + +marking-FaceEyebrowLeft = Eyebrow (Left) +marking-FaceEyebrowLeft-eyebrow_l = Eyebrow (Left) + +marking-FaceEyebrows = Eyebrows +marking-FaceEyebrows-eyebrows = Eyebrows + +marking-FaceEyecornerRight = Eye Corner (Right) +marking-FaceEyecornerRight-eyecorner_r = Eye Corner (Right) + +marking-FaceEyecornerLeft = Eye Corner (Left) +marking-FaceEyecornerLeft-eyecorner_l = Eye Corner (Left) + +marking-FaceEyelashRight = Eyelash (Right) +marking-FaceEyelashRight-eyelash_r = Eyelash (Right) + +marking-FaceEyelashLeft = Eyelash (Left) +marking-FaceEyelashLeft-eyelash_l = Eyelash (Left) + +marking-FaceEyestripe = Eye Stripe +marking-FaceEyestripe-eyestripe = Eye Stripe + +marking-FaceLipcornerRight = Lip Corner (Right) +marking-FaceLipcornerRight-lipcorner_r = Lip Corner (Right) + +marking-FaceLipcornerLeft = Lip Corner (Left) +marking-FaceLipcornerLeft-lipcorner_l = Lip Corner (Left) + +marking-FaceGlabella = Glabella +marking-FaceGlabella-blabella = Glabella + +marking-FaceLowercheekRight = Lower Cheek (Right) +marking-FaceLowercheekRight-lowercheek_r = Lower Cheek (Right) + +marking-FaceLowercheekLeft = Lower Cheek (Left) +marking-FaceLowercheekLeft-lowercheek_l = Lower Cheek (Left) + +marking-FaceNosetape = Nose Tape +marking-FaceNosetape-nosetape = Nose Tape + +marking-FaceNosetip = Nose Tip +marking-FaceNosetip-nosetip = Nose Tip + +marking-FaceNosestripe = Nose Stripe +marking-FaceNosestripe-nosestripe = Nose Stripe + +marking-FaceUnibrow = Unibrow +marking-FaceUnibrow-unibrow = Unibrow + +marking-FaceNeckSlim = Neck Cover (Slim) +marking-FaceNeckSlim-neck_f = Neck Cover (Slim) + +marking-FaceNeckWide = Neck Cover (Wide) +marking-FaceNeckWide-neck_m = Neck Cover (Wide) + +marking-FaceNeckSlimThick = Neck Cover (Slim Thick) +marking-FaceNeckSlimThick-neck_thick_f = Neck Cover (Slim Thick) + +marking-FaceNeckWideThick = Neck Cover (Wide Thick) +marking-FaceNeckWideThick-neck_thick_m = Neck Cover (Wide Thick) diff --git a/Resources/Locale/pt-BR/markings/goblin_markings.ftl b/Resources/Locale/pt-BR/markings/goblin_markings.ftl new file mode 100644 index 00000000000..21b1afea238 --- /dev/null +++ b/Resources/Locale/pt-BR/markings/goblin_markings.ftl @@ -0,0 +1,9 @@ +# goblin tusks +marking-GoblinTusksBasic = No Tusks +marking-GoblinTusksBasic-goblin_tusks_none = No Tusks + +marking-GoblinTusksSmall = Small Tusks +marking-GoblinTusksSmall-goblin_tusks_small = Small Tusks + +marking-GoblinTusksBig = Long Tusks +marking-GoblinTusksBig-goblin_tusks_big = Long Tusks diff --git a/Resources/Locale/pt-BR/markings/harpy.ftl b/Resources/Locale/pt-BR/markings/harpy.ftl new file mode 100644 index 00000000000..36ae7dd308c --- /dev/null +++ b/Resources/Locale/pt-BR/markings/harpy.ftl @@ -0,0 +1,95 @@ +marking-HarpyWingDefaultHuescale = Basic Wings (Huescale) +marking-HarpyWingDefaultHuescale-huescale_harpy = Wings + +marking-HarpyWingDefaultWhitescale = Basic Wings (Whitescale) +marking-HarpyWingDefaultWhitescale-whitescale_harpy = Wings + +marking-HarpyWingFoldedHuescale = Folded Wings (Huescale) +marking-HarpyWingFoldedHuescale-huescale_harpy_folded = Wings + +marking-HarpyWingFoldedWhitescale = Folded Wings (Whitescale) +marking-HarpyWingFoldedWhitescale-whitescale_harpy_folded = Wings + +marking-HarpyWingOwlHuescale = Owl Wings (Huescale) +marking-HarpyWingOwlHuescale-huescale_harpy_wing_owl = Wings + +marking-HarpyWingOwlWhitescale = Owl Wings (Whitescale) +marking-HarpyWingOwlWhitescale-whitescale_harpy_wing_owl = Wings + +marking-HarpyWingClassic = Classic Wings +marking-HarpyWingClassic-classic_harpy = Wings + +marking-HarpyWing2ToneClassic = Classic Two Tone Wings +marking-HarpyWing2ToneClassic-harpy_2tone_1 = Top Half +marking-HarpyWing2ToneClassic-harpy_2tone_2 = Bottom Half + +marking-HarpyWing3ToneClassic = Classic Three Tone Wings +marking-HarpyWing3ToneClassic-harpy_3tone_1 = Top Third +marking-HarpyWing3ToneClassic-harpy_3tone_2 = Middle Third +marking-HarpyWing3ToneClassic-harpy_3tone_3 = Bottom Third + +marking-HarpyWingSpeckledClassic = Speckled Classic Wings +marking-HarpyWingSpeckledClassic-harpy_speckled_1 = Main +marking-HarpyWingSpeckledClassic-harpy_speckled_2 = Speckles + +marking-HarpyWingUndertoneClassic = Classic Wings with Undertone +marking-HarpyWingUndertoneClassic-harpy_undertone_1 = Front +marking-HarpyWingUndertoneClassic-harpy_undertone_2 = Back + +marking-HarpyWingTipsClassic = Classic Wings with Feather Tips +marking-HarpyWingTipsClassic-harpy_wingtip_1 = Main +marking-HarpyWingTipsClassic-harpy_wingtip_2 = Feathertips + +marking-HarpyWingBat = Bat Wings (Whitescale) +marking-HarpyWingBat-bat_wings_tone_1 = Limbs +marking-HarpyWingBat-bat_wings_tone_2 = Membrane + +marking-HarpyWingBionic = Simple Bionic Wings (Whitescale) +marking-HarpyWingBionic-bionic_wings_tone_1 = Wings +marking-HarpyWingBionic-bionic_wings_tone_2 = Lights (Unshaded) + +marking-HarpyEarsDefault = Feather Tufts +marking-HarpyEarsDefault-harpy_ears_default = Tufts + +marking-HarpyEarsLarge = Large Feather Tufts +marking-HarpyEarsLarge-harpy_ears_large = Tufts + +marking-HarpyTailPhoenix = Basic Tail +marking-HarpyTailPhoenix-phoenix_tail = Tail + +marking-HarpyTailRooster = Rooster Tail +marking-HarpyTailRooster-rooster_tail = Tail + +marking-HarpyTailFinch = Finch Tail +marking-HarpyTailFinch-finch_tail = Tail + +marking-HarpyTailForkedHuescale = Forked Tailfin (Huescale) +marking-HarpyTailForkedHuescale-huescale_forked_tailfin = Tail + +marking-HarpyTailForkedWhitescale = Forked Tailfin (Whitescale) +marking-HarpyTailForkedWhitescale-whitescale_forked_tailfin = Tail + +marking-HarpyTailPeacock = Peacock Tail +marking-HarpyTailPeacock-peacock_tail_feathers = Feathers +marking-HarpyTailPeacock-peacock_tail_eyes = Eyes + +marking-HarpyTailHaven = Haven Tail (Whitescale) +marking-HarpyTailHaven-haven_tone_1 = Outer Feathers +marking-HarpyTailHaven-haven_tone_2 = Inner Feathers + +marking-HarpyTailForkedLong = Long Forked Tail (Whitescale) +marking-HarpyTailForkedLong-forked_long = Tail + +marking-HarpyTailSwallow = Swallow Tail (Whitescale) +marking-HarpyTailSwallow-swallow_tail = Tail + +marking-HarpyChestDefault = Wing & Groin Under-Clothes +marking-HarpyChestDefault-upper = Wing Under-Clothes +marking-HarpyChestDefault-lower = Groin Under-Clothes + +marking-HarpyLegsDefault = Avian Legs +marking-HarpyLegsDefault-thighs = Thighs + +marking-HarpyFeetDefault = Avian Feet +marking-HarpyFeetDefault-feet = Feet +marking-HarpyFeetDefault-talons = Talons diff --git a/Resources/Locale/pt-BR/markings/kemonomimi_ears.ftl b/Resources/Locale/pt-BR/markings/kemonomimi_ears.ftl new file mode 100644 index 00000000000..e4b0d631e7e --- /dev/null +++ b/Resources/Locale/pt-BR/markings/kemonomimi_ears.ftl @@ -0,0 +1,13 @@ +marking-BunnyEars = Bunny Ears +marking-BunnyEars-bunnyearstone1 = Outer ear +marking-BunnyEars-bunnyearstone2 = Inner ear + +marking-BullishHorns = Bull Horns +marking-BullishHorns-bullishhorns = Horns + +marking-FoxEars = Fox Ears +marking-FoxEars-foxears = Ears + +marking-GoatHorns = Goat Ears & Horns +marking-GoatHorns-goathornstone1 = Ears +marking-GoatHorns-goathornstone2 = Horns diff --git a/Resources/Locale/pt-BR/markings/lamia.ftl b/Resources/Locale/pt-BR/markings/lamia.ftl new file mode 100644 index 00000000000..6e32e2fe364 --- /dev/null +++ b/Resources/Locale/pt-BR/markings/lamia.ftl @@ -0,0 +1,4 @@ +marking-LamiaBottom = Lamia Tail +marking-LamiaBottom-bottom3tone1 = Lamia Tail Bottom +marking-LamiaBottom-bottom3tone2 = Lamia Tail Middle +marking-LamiaBottom-bottom3tone3 = Lamia Tail Top diff --git a/Resources/Locale/pt-BR/markings/makeup.ftl b/Resources/Locale/pt-BR/markings/makeup.ftl new file mode 100644 index 00000000000..d01f5908661 --- /dev/null +++ b/Resources/Locale/pt-BR/markings/makeup.ftl @@ -0,0 +1,17 @@ +marking-MakeupLips-lips = Lips +marking-MakeupLips = Lips + +marking-MakeupBlush-blush = Blush +marking-MakeupBlush = Blush + +marking-MakeupNailPolishLeft-nail_polish_l = Left Nail Polish +marking-MakeupNailPolishLeft = Left Nail Polish + +marking-MakeupNailPolishRight-nail_polish_r = Right Nail Polish +marking-MakeupNailPolishRight = Right Nail Polish + +marking-MakeupMothBlush-moth_blush = Moth Blush +marking-MakeupMothBlush = Moth Blush + +marking-MakeupMothLips-moth_lips = Moth Lipstick +marking-MakeupMothLips = Moth Lipstick diff --git a/Resources/Locale/pt-BR/markings/oni.ftl b/Resources/Locale/pt-BR/markings/oni.ftl new file mode 100644 index 00000000000..abc77e96d17 --- /dev/null +++ b/Resources/Locale/pt-BR/markings/oni.ftl @@ -0,0 +1,176 @@ +marking-OniHornTallCurved = Tall Curved +marking-OniHornTallCurved-tall_curved = Tall Curved + +marking-OniHornTallCurved3Tone = Tall Curved (Three Tone) +marking-OniHornTallCurved3Tone-tall_curved_3tone_1 = Bottom Third +marking-OniHornTallCurved3Tone-tall_curved_3tone_2 = Middle Third +marking-OniHornTallCurved3Tone-tall_curved_3tone_3 = Top Third + +marking-OniHornTallBull= Tall Bull +marking-OniHornTallBull-tall_bull = Tall Bull + +marking-OniHornTallBull3Tone = Tall Bull (Three Tone) +marking-OniHornTallBull3Tone-tall_bull_3tone_1 = Bottom Third +marking-OniHornTallBull3Tone-tall_bull_3tone_2 = Middle Third +marking-OniHornTallBull3Tone-tall_bull_3tone_3 = Top Third + +marking-OniHornCrowned = Crowned +marking-OniHornCrowned-crowned = Crowned + +marking-OniHornSerket = Serket +marking-OniHornSerket-serket = Serket + +marking-OniHornSerket3Tone = Serket (Three Tone) +marking-OniHornSerket3Tone-serket_3tone_1 = Bottom Third +marking-OniHornSerket3Tone-serket_3tone_2 = Middle Third +marking-OniHornSerket3Tone-serket_3tone_3 = Top Third + +marking-OniHornPisces = Pisces +marking-OniHornPisces-pisces = Pisces + +marking-OniHornPisces2Tone = Pisces (Striped) +marking-OniHornPisces2Tone-pisces_2tone_1 = Even stripes +marking-OniHornPisces2Tone-pisces_2tone_2 = Odd stripes + +marking-OniHornPisces3Tone = Pisces (Three Tone) +marking-OniHornPisces3Tone-pisces_3tone_1 = Bottom Third +marking-OniHornPisces3Tone-pisces_3tone_2 = Middle Third +marking-OniHornPisces3Tone-pisces_3tone_3 = Top Third + +marking-OniHornVirgo = Virgo +marking-OniHornVirgo-virgo = Virgo + +marking-OniHornVirgo3Tone = Virgo (Three Tone) +marking-OniHornVirgo3Tone-virgo_3tone_1 = Bottom Third +marking-OniHornVirgo3Tone-virgo_3tone_2 = Middle Third +marking-OniHornVirgo3Tone-virgo_3tone_3 = Top Third + +marking-OniHornSagittarius = Sagittarius +marking-OniHornSagittarius-sagittarius = Sagittarius + +marking-OniHornSagittarius3Tone = Sagittarius (Three Tone) +marking-OniHornSagittarius3Tone-sagittarius_3tone_1 = Bottom Third +marking-OniHornSagittarius3Tone-sagittarius_3tone_2 = Middle Third +marking-OniHornSagittarius3Tone-sagittarius_3tone_3 = Top Third + +marking-OniHornVantas = Vantas +marking-OniHornVantas-vantas = Vantas + +marking-OniHornVantas3Tone = Vantas (Three Tone) +marking-OniHornVantas3Tone-vantas_3tone_1 = Bottom Third +marking-OniHornVantas3Tone-vantas_3tone_2 = Middle Third +marking-OniHornVantas3Tone-vantas_3tone_3 = Top Third + +marking-OniHornMakara = Makara +marking-OniHornMakara-makara = Makara + +marking-OniHornMakara2Tone = Makara (Striped) +marking-OniHornMakara2Tone-makara_2tone_1 = Even stripes +marking-OniHornMakara2Tone-makara_2tone_2 = Odd stripes + +marking-OniHornMakara3Tone = Makara (Three Tone) +marking-OniHornMakara3Tone-makara_3tone_1 = Bottom Third +marking-OniHornMakara3Tone-makara_3tone_2 = Middle Third +marking-OniHornMakara3Tone-makara_3tone_3 = Top Third + +marking-OniHornNepeta = Nepeta +marking-OniHornNepeta-nepeta = Nepeta + +marking-OniHornNepeta3Tone = Nepeta (Three Tone) +marking-OniHornNepeta3Tone-nepeta_3tone_1 = Bottom Third +marking-OniHornNepeta3Tone-nepeta_3tone_2 = Middle Third +marking-OniHornNepeta3Tone-nepeta_3tone_3 = Top Third + +marking-OniHornTaurus = Taurus +marking-OniHornTaurus-taurus = Taurus + +marking-OniHornTaurus2Tone = Taurus (Striped) +marking-OniHornTaurus2Tone-taurus_2tone_1 = Even stripes +marking-OniHornTaurus2Tone-taurus_2tone_2 = Odd stripes + +marking-OniHornTaurus3Tone = Taurus (Three Tone) +marking-OniHornTaurus3Tone-taurus_3tone_1 = Bottom Third +marking-OniHornTaurus3Tone-taurus_3tone_2 = Middle Third +marking-OniHornTaurus3Tone-taurus_3tone_3 = Top Third + +marking-OniHornAries = Aries +marking-OniHornAries-aries = Aries + +marking-OniHornAries3Tone = Aries (Three Tone) +marking-OniHornAries3Tone-aries_3tone_1 = Bottom Third +marking-OniHornAries3Tone-aries_3tone_2 = Middle Third +marking-OniHornAries3Tone-aries_3tone_3 = Top Third + +marking-OniHornTavris = Tavris +marking-OniHornTavris-tavris = Tavris + +marking-OniHornTavris3Tone = Tavris (Three Tone) +marking-OniHornTavris3Tone-tavris_3tone_1 = Bottom Third +marking-OniHornTavris3Tone-tavris_3tone_2 = Middle Third +marking-OniHornTavris3Tone-tavris_3tone_3 = Top Third + +marking-OniHornInclined = Inclined +marking-OniHornInclined-inclined = Inclined + +marking-OniHornInclined3Tone = Inclined (Three Tone) +marking-OniHornInclined3Tone-inclined_3tone_1 = Bottom Third +marking-OniHornInclined3Tone-inclined_3tone_2 = Middle Third +marking-OniHornInclined3Tone-inclined_3tone_3 = Top Third + +marking-OniHornWavy = Wavy +marking-OniHornWavy-wavy = Wavy + +marking-OniHornWavy2Tone = Wavy (Striped) +marking-OniHornWavy2Tone-wavy_2tone_1 = Even stripes +marking-OniHornWavy2Tone-wavy_2tone_2 = Odd stripes + +marking-OniHornWavy3Tone = Wavy (Three Tone) +marking-OniHornWavy3Tone-wavy_3tone_1 = Bottom Third +marking-OniHornWavy3Tone-wavy_3tone_2 = Middle Third +marking-OniHornWavy3Tone-wavy_3tone_3 = Top Third + +marking-OniHornAntlers = Antlers +marking-OniHornAntlers-antlers_2tone_1 = Base +marking-OniHornAntlers-antlers_2tone_2 = Wings + +marking-OniHornAntlers3Tone = Antlers (Three Tone) +marking-OniHornAntlers3Tone-antlers_3tone_1 = Bottom Third +marking-OniHornAntlers3Tone-antlers_3tone_2 = Middle Third +marking-OniHornAntlers3Tone-antlers_3tone_3 = Top Third + +marking-OniHornUnicorn = Unicorn +marking-OniHornUnicorn-unicorn = Unicorn + +marking-OniHornErebia = Erebia +marking-OniHornErebia-erebia = Erebia + +marking-OniHornErebia3Tone = Erebia (Three Tone) +marking-OniHornErebia3Tone-erebia_3tone_1 = Bottom Third +marking-OniHornErebia3Tone-erebia_3tone_2 = Middle Third +marking-OniHornErebia3Tone-erebia_3tone_3 = Top Third + +marking-OniHornErebiaRings = Erebia (Ringed) +marking-OniHornErebiaRings-erebia = Erebia +marking-OniHornErebiaRings-erebia_rings = Rings + +marking-OniHornDoubleThick = Double Thick +marking-OniHornDoubleThick-double_thick = Double Thick + +marking-OniHornDoubleThick2Tone = Double Thick (Striped) +marking-OniHornDoubleThick2Tone-double_thick_2tone_1 = Even stripes +marking-OniHornDoubleThick2Tone-double_thick_2tone_2 = Odd stripes + +marking-OniHornDoubleThick3Tone = Double Thick (Three Tone) +marking-OniHornDoubleThick3Tone-double_thick_3tone_1 = Bottom Third +marking-OniHornDoubleThick3Tone-double_thick_3tone_2 = Middle Third +marking-OniHornDoubleThick3Tone-double_thick_3tone_3 = Top Third + +marking-OniHornDoubleCurved3Tone = Double Curved (Three Tone) +marking-OniHornDoubleCurved3Tone-double_curved_3tone_1 = Bottom Third +marking-OniHornDoubleCurved3Tone-double_curved_3tone_2 = Middle Third +marking-OniHornDoubleCurved3Tone-double_curved_3tone_3 = Top Third + +marking-OniHornDoubleCurvedOutwards3Tone = Double Curved Outwards (Three Tone) +marking-OniHornDoubleCurvedOutwards3Tone-double_curved_outwards_3tone_1 = Bottom Third +marking-OniHornDoubleCurvedOutwards3Tone-double_curved_outwards_3tone_2 = Middle Third +marking-OniHornDoubleCurvedOutwards3Tone-double_curved_outwards_3tone_3 = Top Third diff --git a/Resources/Locale/pt-BR/markings/oni_feet.ftl b/Resources/Locale/pt-BR/markings/oni_feet.ftl new file mode 100644 index 00000000000..db35a69acdb --- /dev/null +++ b/Resources/Locale/pt-BR/markings/oni_feet.ftl @@ -0,0 +1,2 @@ +marking-OniTwoToedFeet-two_toes= Two-Toed Feet +marking-OniTwoToedFeet= Two-Toed Feet diff --git a/Resources/Locale/pt-BR/markings/pointy_ears.ftl b/Resources/Locale/pt-BR/markings/pointy_ears.ftl new file mode 100644 index 00000000000..637f216667f --- /dev/null +++ b/Resources/Locale/pt-BR/markings/pointy_ears.ftl @@ -0,0 +1,26 @@ +marking-PointyEarsStandard-pointy_ears_standard = Standard Ears +marking-PointyEarsStandard = Standard Ears + +marking-PointyEarsWide-pointy_ears_wide = Wide Ears +marking-PointyEarsWide = Wide Ears + +marking-PointyEarsSmall-pointy_ears_small = Small Ears +marking-PointyEarsSmall = Small Ears + +marking-PointyEarsUpwards-pointy_ears_upwards = Upward Ears +marking-PointyEarsUpwards = Upward Ears + +marking-PointyEarsTall-pointy_ears_tall = Tall Ears +marking-PointyEarsTall = Tall Ears + +marking-PointyEarsSlanted-pointy_ears_slanted = Slanted Ears +marking-PointyEarsSlanted = Slanted Ears + +marking-PointyEarsThin-pointy_ears_thin = Thin Ears +marking-PointyEarsThin = Thin Ears + +marking-PointyEarsLarge-pointy_ears_large = Large Ears +marking-PointyEarsLarge = Large Ears + +marking-PointyEarsNone-pointy_ears_none = No Ears +marking-PointyEarsNone = No Ears diff --git a/Resources/Locale/pt-BR/markings/shadowkin.ftl b/Resources/Locale/pt-BR/markings/shadowkin.ftl new file mode 100644 index 00000000000..257ef2f0233 --- /dev/null +++ b/Resources/Locale/pt-BR/markings/shadowkin.ftl @@ -0,0 +1,10 @@ +marking-EyesShadowkin = Shadowkin + +marking-TailShadowkin = Shadowkin +marking-TailShadowkinBig = Shadowkin (Big) +marking-TailShadowkinShorter = Shadowkin (Short) +marking-TailShadowkinMedium = Shadowkin (Medium) +marking-TailShadowkinBigFluff = Shadowkin (Big and Fluffy) + +marking-EarsShadowkin = Shadowkin +marking-EarsShadowkinStriped = Shadowkin (Striped) diff --git a/Resources/Locale/pt-BR/markings/vox.ftl b/Resources/Locale/pt-BR/markings/vox.ftl new file mode 100644 index 00000000000..f2ecfca155f --- /dev/null +++ b/Resources/Locale/pt-BR/markings/vox.ftl @@ -0,0 +1,10 @@ +marking-VoxBeak = Vox Beak +marking-VoxLArmScales = Vox Left Arm +marking-VoxLFootScales = Vox Left Foot +marking-VoxLHandScales = Vox Left Hand +marking-VoxLLegScales = Vox Left Arm +marking-VoxRArmScales = Vox Right Arm +marking-VoxRFootScales = Vox Right Foot +marking-VoxRHandScales = Vox Right hand +marking-VoxRLegScale = Vox Right Leg +marking-VoxTail = Vox Tail diff --git a/Resources/Locale/pt-BR/markings/vox_tattoos.ftl b/Resources/Locale/pt-BR/markings/vox_tattoos.ftl new file mode 100644 index 00000000000..f7f3c7292c7 --- /dev/null +++ b/Resources/Locale/pt-BR/markings/vox_tattoos.ftl @@ -0,0 +1,11 @@ +marking-TattooVoxHeartLeftArm-heart_l_arm = Vox Left Arm Tattoo (Heart) +marking-TattooVoxHeartLeftArm = Vox Left Arm Tattoo (Heart) + +marking-TattooVoxHeartRightArm-heart_r_arm = Vox Right Arm Tattoo (Heart) +marking-TattooVoxHeartRightArm = Vox Right Arm Tattoo (Heart) + +marking-TattooVoxHiveChest-hive_s = Vox Chest Tattoo (hive) +marking-TattooVoxHiveChest = Vox Chest Tattoo (hive) + +marking-TattooVoxNightlingChest-nightling_s = Vox Chest Tattoo (nightling) +marking-TattooVoxNightlingChest = Vox Chest Tattoo (nightling) diff --git a/Resources/Locale/pt-BR/markings/wrist.ftl b/Resources/Locale/pt-BR/markings/wrist.ftl new file mode 100644 index 00000000000..52ee3bac4d8 --- /dev/null +++ b/Resources/Locale/pt-BR/markings/wrist.ftl @@ -0,0 +1,49 @@ +marking-WristBraceletRight = Right Bracelet +marking-WristBraceletRight-bracelet_r = Right Bracelet + +marking-WristBraceletLeft = Left Bracelet +marking-WristBraceletLeft-bracelet_l = Left Bracelet + +marking-WristBraceletArmRight = Right Arm Bracelet +marking-WristBraceletArmRight-bracelet_arm_r = Right Arm Bracelet + +marking-WristBraceletArmLeft = Left Arm Bracelet +marking-WristBraceletArmLeft-bracelet_arm_l = Left Arm Bracelet + +marking-WristWatchRight = Right Watch +marking-WristWatchRight-watch_r = Right Watch + +marking-WristWatchLeft = Left Watch +marking-WristWatchLeft-watch_l = Left Watch + +marking-WristWatchSilverRight = Right Silver Watch +marking-WristWatchSilverRight-watch_silver_r = Right Silver Watch + +marking-WristWatchSilverLeft = Left Silver Watch +marking-WristWatchSilverLeft-watch_silver_l = Left Silver Watch + +marking-WristWatchGoldRight = Right Gold Watch +marking-WristWatchGoldRight-watch_gold_r = Right Gold Watch + +marking-WristWatchGoldLeft = Left Gold Watch +marking-WristWatchGoldLeft-watch_gold_l = Left Gold Watch + +marking-WristWatchHoloRight = Right Holographic Watch +marking-WristWatchHoloRight-watch_holo_r = Right Holographic Watch + +marking-WristWatchHoloLeft = Left Holographic Watch +marking-WristWatchHoloLeft-watch_holo_l = Left Holographic Watch + +marking-WristWatchLeatherRight = Right Leather Watch +marking-WristWatchLeatherRight-watch_leather_r = Right Leather Watch + +marking-WristWatchLeatherLeft = Left Leather Watch +marking-WristWatchLeatherLeft-watch_leather_l = Left Leather Watch + +marking-WristWatchColorableRight = Right Watch (Colorable) +marking-WristWatchColorableRight-watch_colorable_r_tone_1 = Strap +marking-WristWatchColorableRight-watch_colorable_r_tone_2 = Watch Face + +marking-WristWatchColorableLeft = Left Watch (Colorable) +marking-WristWatchColorableLeft-watch_colorable_l_tone_1 = Strap +marking-WristWatchColorableLeft-watch_colorable_l_tone_2 = Watch Face diff --git a/Resources/Locale/pt-BR/medical/components/penlight.ftl b/Resources/Locale/pt-BR/medical/components/penlight.ftl new file mode 100644 index 00000000000..c8a5d66f5d5 --- /dev/null +++ b/Resources/Locale/pt-BR/medical/components/penlight.ftl @@ -0,0 +1,12 @@ +penlight-off = The pen light is off. +penlight-cannot-examine-self = You cannot examine your own eyes. +pen-light-exam-title = Pen Light +pen-light-window-entity-eyes-text = {$entityName}'s conditions: +pen-light-window-no-patient-data-text = No patient data. +pen-light-window-entity-unknown-text = unknown + +pen-light-exam-blind-text = The patient's eyes are glassy and unfocused. They can't follow the light at all. +pen-light-exam-drunk-text = There's a clear delay between moving the light and the patient's eyes following. +pen-light-exam-eyedamage-text = The patient's eyes have dark spots within the pupil, evident when the light is shone in them. +pen-light-exam-hallucinating-text = The patient's eyes are wandering around, with dilated pupils. They don't focus on the light. +pen-light-exam-healthy-text = The patient follows the light perfectly with no stuttering. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/metabolism/metabolism-groups.ftl b/Resources/Locale/pt-BR/metabolism/metabolism-groups.ftl new file mode 100644 index 00000000000..404d0fc7868 --- /dev/null +++ b/Resources/Locale/pt-BR/metabolism/metabolism-groups.ftl @@ -0,0 +1,7 @@ +metabolism-group-poison = Poison +metabolism-group-medicine = Medicine +metabolism-group-narcotic = Narcotic +metabolism-group-alcohol = Alcohol +metabolism-group-food = Food +metabolism-group-drink = Drink +metabolism-group-gas = Gas diff --git a/Resources/Locale/pt-BR/metabolism/metabolizer-types.ftl b/Resources/Locale/pt-BR/metabolism/metabolizer-types.ftl new file mode 100644 index 00000000000..d0f57e2bc0b --- /dev/null +++ b/Resources/Locale/pt-BR/metabolism/metabolizer-types.ftl @@ -0,0 +1,14 @@ +metabolizer-type-animal = Animal +metabolizer-type-bloodsucker = Bloodsucker +metabolizer-type-dragon = Dragon +metabolizer-type-human = Human +metabolizer-type-slime = Slime +metabolizer-type-vox = Vox +metabolizer-type-rat = Rat +metabolizer-type-plant = Plant +metabolizer-type-dwarf = Dwarf +metabolizer-type-moth = Moth +metabolizer-type-arachnid = Arachnid +metabolizer-type-vampiric = Vampiric +metabolizer-type-liquorlifeline = Liquor Lifeline +metabolizer-type-shadowkin = Shadowkin diff --git a/Resources/Locale/pt-BR/nutrition/components/food-sequence.ftl b/Resources/Locale/pt-BR/nutrition/components/food-sequence.ftl new file mode 100644 index 00000000000..336d3d75fc6 --- /dev/null +++ b/Resources/Locale/pt-BR/nutrition/components/food-sequence.ftl @@ -0,0 +1,139 @@ +food-sequence-no-space = You can't put any more! + +food-sequence-standart-gen = {$prefix}{$content}{$suffix} + +food-sequence-burger-suffix = burger +# GENERAL + +food-sequence-content-chicken = chicken +food-sequence-content-duck = duck +food-sequence-content-crab = crab +food-sequence-content-dragon = dragon +food-sequence-content-snake = snake +food-sequence-content-xeno = xeno +food-sequence-content-rouny = rouny +food-sequence-content-tomato = tomato +food-sequence-content-salami = salami +food-sequence-content-slime = slime +food-sequence-content-clown = clown +food-sequence-content-pea = pea +food-sequence-content-bungo = bungo +food-sequence-content-banana = banana +food-sequence-content-mimana = mimana +food-sequence-content-lemon = lemon +food-sequence-content-lemoon = lemoon +food-sequence-content-lime = lime +food-sequence-content-orange = orange +food-sequence-content-potato = potato +food-sequence-content-apple = apple +food-sequence-content-cocoa = cocoa +food-sequence-content-corn = corn +food-sequence-content-chili = chili +food-sequence-content-chilly = chilly +food-sequence-content-mushroom = shrooms +food-sequence-content-aloe = aloe +food-sequence-content-poppy = poppy +food-sequence-content-lily = lily +food-sequence-content-soy = soy +food-sequence-content-cheese = cheese +food-sequence-content-chevre = chèvre +food-sequence-content-tofu = tofu +food-sequence-content-brain = brain +food-sequence-content-tongue = tongue +food-sequence-content-ears = ear +food-sequence-content-stomach = stomach +food-sequence-content-liver = liver +food-sequence-content-clump = clump +food-sequence-content-raw-meat = raw meat +food-sequence-content-meat = meat +food-sequence-content-carp = carp meat +food-sequence-content-bear = bear meat +food-sequence-content-penguin = penguin meat +food-sequence-content-corgi = corgi meat +food-sequence-content-goliath = goliath meat +food-sequence-content-rat = rat +food-sequence-content-lizard = lizard meat +food-sequence-content-plant = plant meat +food-sequence-content-rotten = rotten meat +food-sequence-content-spider = spider legs +food-sequence-content-carrot = carrot +food-sequence-content-cabbage = cabbage +food-sequence-content-garlic = garlic +food-sequence-content-pineapple = pineapple +food-sequence-content-onion = onion +food-sequence-content-ambrosia = ambrosia +food-sequence-content-galaxy = galaxythistle +food-sequence-content-glasstle = glasstle +food-sequence-content-gatfruit = gatfruit +food-sequence-content-koibean = koibean +food-sequence-content-watermelon = watermelon +food-sequence-content-holymelon = holymelon +food-sequence-content-cannabis = cannabis +food-sequence-content-rainbow-cannabis = rainbow cannabis +food-sequence-content-tobacco = tobacco +food-sequence-content-hamster = hamster +food-sequence-content-suppermatter = suppermatter +food-sequence-content-capfruit = capfruit +food-sequence-content-berries = berries +food-sequence-content-spacemans-trumpet = spacemans trupmet +food-sequence-content-cherry = cherry +food-sequence-content-snail = snail + +# BURGERS + +food-sequence-burger-gen = {$content}burger + +food-sequence-burger-content-raw-meat = raw +food-sequence-burger-content-meat = meaty +food-sequence-burger-content-carp = carpo +food-sequence-burger-content-bear = bear +food-sequence-burger-content-crab = crabs +food-sequence-burger-content-penguin = peng +food-sequence-burger-content-corgi = corgi +food-sequence-burger-content-goliath = goli +food-sequence-burger-content-rat = rat +food-sequence-burger-content-lizard = lizzy +food-sequence-burger-content-plant = plant +food-sequence-burger-content-rotten = trash +food-sequence-burger-content-spider = web +food-sequence-burger-content-carrot = carro +food-sequence-burger-content-cabbage = cabba +food-sequence-burger-content-garlic = garli +food-sequence-burger-content-pineapple = pine +food-sequence-burger-content-onion = oni +food-sequence-burger-content-ambrosia = ambro +food-sequence-burger-content-galaxy = galaxy +food-sequence-burger-content-glasstle = glass +food-sequence-burger-content-gatfruit = gat +food-sequence-burger-content-capfruit = cap +food-sequence-burger-content-rice = rice +food-sequence-burger-content-soy = soy +food-sequence-burger-content-koibean = koi +food-sequence-burger-content-watermelon = water +food-sequence-burger-content-holymelon = holy +food-sequence-burger-content-cannabis = funny +food-sequence-burger-content-rainbow-cannabis = FUNNY +food-sequence-burger-content-tobacco = tobaco + +food-sequence-burger-content-cheese = cheese + +food-sequence-burger-content-brain = brain +food-sequence-burger-content-tongue = tongue +food-sequence-burger-content-appendix = appendi +food-sequence-burger-content-ears = ear +food-sequence-burger-content-stomach = stomach +food-sequence-burger-content-liver = liver +food-sequence-burger-content-suppermatter = supper +food-sequence-burger-content-hamster = hams +food-sequence-burger-content-berries = berri +food-sequence-burger-content-spacemans-trumpet = spacetrump +food-sequence-burger-content-extradimensional-orange = 3d +food-sequence-burger-content-world-pea = peace + +# TACO + +food-sequence-taco-gen = taco with {$content} + +# SKEWER + +food-sequence-skewer-gen = {$content} kebab diff --git a/Resources/Locale/pt-BR/nutrition/components/pressurized-solution-component.ftl b/Resources/Locale/pt-BR/nutrition/components/pressurized-solution-component.ftl new file mode 100644 index 00000000000..a227d811f6e --- /dev/null +++ b/Resources/Locale/pt-BR/nutrition/components/pressurized-solution-component.ftl @@ -0,0 +1,3 @@ +pressurized-solution-spray-holder-self = { CAPITALIZE(THE($drink)) } sprays on you! +pressurized-solution-spray-holder-others = { CAPITALIZE(THE($drink)) } sprays on { THE($victim) }! +pressurized-solution-spray-ground = The contents of { THE($drink) } spray out! diff --git a/Resources/Locale/pt-BR/nutrition/components/shakeable-component.ftl b/Resources/Locale/pt-BR/nutrition/components/shakeable-component.ftl new file mode 100644 index 00000000000..acc1ecd8489 --- /dev/null +++ b/Resources/Locale/pt-BR/nutrition/components/shakeable-component.ftl @@ -0,0 +1,3 @@ +shakeable-verb = Shake +shakeable-popup-message-others = { CAPITALIZE(THE($user)) } shakes { THE($shakeable) } +shakeable-popup-message-self = You shake { THE($shakeable) } diff --git a/Resources/Locale/pt-BR/nyanotrasen/abilities/borgs.ftl b/Resources/Locale/pt-BR/nyanotrasen/abilities/borgs.ftl new file mode 100644 index 00000000000..833ba59885f --- /dev/null +++ b/Resources/Locale/pt-BR/nyanotrasen/abilities/borgs.ftl @@ -0,0 +1,5 @@ +action-name-fabricate-lollipop = Fabricate Lollipop +action-description-fabricate-lollipop = Fabricate a lollipop that contains a small dose of Omnizine. + +action-name-fabricate-gumball = Fabricate Gumball +action-description-fabricate-gumball = Fabricate a gumball full of sugar and medicine to treat small injuries. diff --git a/Resources/Locale/pt-BR/nyanotrasen/advertisements/vending/maildrobe.ftl b/Resources/Locale/pt-BR/nyanotrasen/advertisements/vending/maildrobe.ftl new file mode 100644 index 00000000000..298c7e0383e --- /dev/null +++ b/Resources/Locale/pt-BR/nyanotrasen/advertisements/vending/maildrobe.ftl @@ -0,0 +1,2 @@ +advertisement-maildrobe-1 = Outrun any dog with our psuedo-suede duracarbon mail shorts! Limited supply! +advertisement-maildrobe-2 = Blue looks good on you! diff --git a/Resources/Locale/pt-BR/nyanotrasen/barsign/barsign-component.ftl b/Resources/Locale/pt-BR/nyanotrasen/barsign/barsign-component.ftl new file mode 100644 index 00000000000..68d65c3a505 --- /dev/null +++ b/Resources/Locale/pt-BR/nyanotrasen/barsign/barsign-component.ftl @@ -0,0 +1,7 @@ +## Whiskey Echoes +barsign-prototype-name-whiskeyecho = Whiskey Echoes +barsign-prototype-description-whiskeyecho = Wew lad! Sit down and have a drink! No matter your affiliation, the slogan here is 'Death to sobriety!' + +## Klub Skub +barsign-prototype-name-klubskub = Klub Skub +barsign-prototype-description-klubskub = Skub! diff --git a/Resources/Locale/pt-BR/nyanotrasen/carrying/carry.ftl b/Resources/Locale/pt-BR/nyanotrasen/carrying/carry.ftl new file mode 100644 index 00000000000..490daced3f2 --- /dev/null +++ b/Resources/Locale/pt-BR/nyanotrasen/carrying/carry.ftl @@ -0,0 +1,4 @@ +carry-verb = Carry + +carry-too-heavy = You're not strong enough. +carry-started = {THE($carrier)} is trying to pick you up! diff --git a/Resources/Locale/pt-BR/nyanotrasen/job/job-description.ftl b/Resources/Locale/pt-BR/nyanotrasen/job/job-description.ftl new file mode 100644 index 00000000000..3b9bc86e6f8 --- /dev/null +++ b/Resources/Locale/pt-BR/nyanotrasen/job/job-description.ftl @@ -0,0 +1,6 @@ +job-description-gladiator = Put on a combat spectacle for the crew. Fight for your freedom, glory, and honor. Currently available on Arena. +job-description-guard = Keep track of prisoners and make sure they have their basic needs. +job-description-mail-carrier = Deliver mail and other packages from and to logistics. Avoid dogs. +job-description-martialartist = Be honorable and disciplined, spar in the dojo, challenge security to CQC. Currently available on Shōkō. +job-description-prisoner = Sit in prison. Gamble with your cellmates. Talk to the warden. Write your memoirs. +job-description-mantis = Solve mysteries from the nature of the universe to the meaning of life. Be the main person to deal with Psionic beings. diff --git a/Resources/Locale/pt-BR/nyanotrasen/job/job-names.ftl b/Resources/Locale/pt-BR/nyanotrasen/job/job-names.ftl new file mode 100644 index 00000000000..429be6e49f0 --- /dev/null +++ b/Resources/Locale/pt-BR/nyanotrasen/job/job-names.ftl @@ -0,0 +1,9 @@ +job-name-gladiator = Gladiator +job-name-guard = Prison Guard +job-name-mail-carrier = Courier +job-name-martialartist = Martial Artist +job-name-mantis = Mantis + +# Role timers +JobMailCarrier = Courier +JobForensicMantis = Mantis diff --git a/Resources/Locale/pt-BR/nyanotrasen/markings/moth.ftl b/Resources/Locale/pt-BR/nyanotrasen/markings/moth.ftl new file mode 100644 index 00000000000..93a025f4372 --- /dev/null +++ b/Resources/Locale/pt-BR/nyanotrasen/markings/moth.ftl @@ -0,0 +1,141 @@ +marking-MothAntennasClassicAspen = Antennas (Aspen, Classic) +marking-MothAntennasClassicBrown = Antennas (Brown, Classic) +marking-MothAntennasClassicDeathshead = Antennas (Deathshead, Classic) +marking-MothAntennasClassicFeathery = Antennas (Feathery, Classic) +marking-MothAntennasClassicFirewatch = Antennas (Firewatch, Classic) +marking-MothAntennasClassicGothic = Antennas (Gothic, Classic) +marking-MothAntennasClassicJungle = Antennas (Jungle, Classic) +marking-MothAntennasClassicLovers = Antennas (Lovers, Classic) +marking-MothAntennasClassicMint = Antennas (Mint, Classic) +marking-MothAntennasClassicMoffra = Antennas (Moffra, Classic) +marking-MothAntennasClassicMoonfly = Antennas (Moonfly, Classic) +marking-MothAntennasClassicOakworm = Antennas (Oakworm, Classic) +marking-MothAntennasClassicPlain = Antennas (Plain, Classic) +marking-MothAntennasClassicPlasmafire = Antennas (Plasmafire, Classic) +marking-MothAntennasClassicPoison = Antennas (Poison, Classic) +marking-MothAntennasClassicReddish = Antennas (Reddish, Classic) +marking-MothAntennasClassicRegal = Antennas (Regal, Classic) +marking-MothAntennasClassicRosy = Antennas (Rosy, Classic) +marking-MothAntennasClassicRoyal = Antennas (Royal, Classic) +marking-MothAntennasClassicSnow = Antennas (Snow, Classic) +marking-MothAntennasClassicWhitefly = Antennas (Whitefly, Classic) +marking-MothAntennasClassicWitchking = Antennas (Witch King, Classic) + + +marking-MothWingsClassicAspen = Wings (Aspen, Classic) +marking-MothWingsClassicAtlas = Wings (Atlas, Classic) +marking-MothWingsClassicBrown = Wings (Brown, Classic) +marking-MothWingsClassicDeathshead = Wings (Deathshead, Classic) +marking-MothWingsClassicFeathery = Wings (Feathery, Classic) +marking-MothWingsClassicFirewatch = Wings (Firewatch, Classic) +marking-MothWingsClassicGothic = Wings (Gothic, Classic) +marking-MothWingsClassicJungle = Wings (Jungle, Classic) +marking-MothWingsClassicLovers = Wings (Lovers, Classic) +marking-MothWingsClassicLuna = Wings (Luna, Classic) +marking-MothWingsClassicMint = Wings (Mint, Classic) +marking-MothWingsClassicMonarch = Wings (Monarch, Classic) +marking-MothWingsClassicMoonfly = Wings (Moonfly, Classic) +marking-MothWingsClassicMoffra = Wings (Moffra, Classic) +marking-MothWingsClassicOakworm = Wings (Oakworm, Classic) +marking-MothWingsClassicPlain = Wings (Plain, Classic) +marking-MothWingsClassicPlasmafire = Wings (Plasmafire, Classic) +marking-MothWingsClassicPoison = Wings (Poison, Classic) +marking-MothWingsClassicRagged = Wings (Ragged, Classic) +marking-MothWingsClassicReddish = Wings (Reddish, Classic) +marking-MothWingsClassicRosy = Wings (Rosy, Classic) +marking-MothWingsClassicRoyal = Wings (Royal, Classic) +marking-MothWingsClassicSnow = Wings (Snow, Classic) +marking-MothWingsClassicWhitefly = Wings (Whitefly, Classic) +marking-MothWingsClassicWitchking = Wings (Witch King, Classic) + + +marking-MothHeadClassicDeathshead = Moth Head (Deathshead, Classic) +marking-MothChestClassicDeathshead = Moth Chest (Deathshead, Classic) +marking-MothLArmClassicDeathshead = Moth Left Arm (Deathshead, Classic) +marking-MothRArmClassicDeathshead = Moth Right Arm (Deathshead, Classic) +marking-MothLLegClassicDeathshead = Moth Left Leg (Deathshead, Classic) +marking-MothRLegClassicDeathshead = Moth Right Leg (Deathshead, Classic) + +marking-MothHeadClassicFirewatch = Moth Head (Firewatch, Classic) +marking-MothChestClassicFirewatch = Moth Chest (Firewatch, Classic) +marking-MothLArmClassicFirewatch = Moth Left Arm (Firewatch, Classic) +marking-MothRArmClassicFirewatch = Moth Right Arm (Firewatch, Classic) +marking-MothLLegClassicFirewatch = Moth Left Leg (Firewatch, Classic) +marking-MothRLegClassicFirewatch = Moth Right Leg (Firewatch, Classic) + +marking-MothHeadClassicGothic = Moth Head (Gothic, Classic) +marking-MothChestClassicGothic = Moth Chest (Gothic, Classic) +marking-MothLArmClassicGothic = Moth Left Arm (Gothic, Classic) +marking-MothRArmClassicGothic = Moth Right Arm (Gothic, Classic) +marking-MothLLegClassicGothic = Moth Left Leg (Gothic, Classic) +marking-MothRLegClassicGothic = Moth Right Leg (Gothic, Classic) + +marking-MothHeadClassicJungle = Moth Head (Jungle, Classic) +marking-MothChestClassicJungle = Moth Chest (Jungle, Classic) +marking-MothLArmClassicJungle = Moth Left Arm (Jungle, Classic) +marking-MothRArmClassicJungle = Moth Right Arm (Jungle, Classic) +marking-MothLLegClassicJungle = Moth Left Leg (Jungle, Classic) +marking-MothRLegClassicJungle = Moth Right Leg (Jungle, Classic) + +marking-MothHeadClassicLovers = Moth Head (Lovers, Classic) +marking-MothChestClassicLovers = Moth Chest (Lovers, Classic) +marking-MothLArmClassicLovers = Moth Left Arm (Lovers, Classic) +marking-MothRArmClassicLovers = Moth Right Arm (Lovers, Classic) +marking-MothLLegClassicLovers = Moth Left Leg (Lovers, Classic) +marking-MothRLegClassicLovers = Moth Right Leg (Lovers, Classic) + +marking-MothHeadClassicMoonfly = Moth Head (Moonfly, Classic) +marking-MothChestClassicMoonfly = Moth Chest (Moonfly, Classic) +marking-MothLArmClassicMoonfly = Moth Left Arm (Moonfly, Classic) +marking-MothRArmClassicMoonfly = Moth Right Arm (Moonfly, Classic) +marking-MothLLegClassicMoonfly = Moth Left Leg (Moonfly, Classic) +marking-MothRLegClassicMoonfly = Moth Right Leg (Moonfly, Classic) + +marking-MothHeadClassicOakworm = Moth Head (Oakworm, Classic) +marking-MothChestClassicOakworm = Moth Chest (Oakworm, Classic) +marking-MothLArmClassicOakworm = Moth Left Arm (Oakworm, Classic) +marking-MothRArmClassicOakworm = Moth Right Arm (Oakworm, Classic) +marking-MothLLegClassicOakworm = Moth Left Leg (Oakworm, Classic) +marking-MothRLegClassicOakworm = Moth Right Leg (Oakworm, Classic) + +marking-MothHeadClassicPoison = Moth Head (Poison, Classic) +marking-MothChestClassicPoison = Moth Chest (Poison, Classic) +marking-MothLArmClassicPoison = Moth Left Arm (Poison, Classic) +marking-MothRArmClassicPoison = Moth Right Arm (Poison, Classic) +marking-MothLLegClassicPoison = Moth Left Leg (Poison, Classic) +marking-MothRLegClassicPoison = Moth Right Leg (Poison, Classic) + +marking-MothHeadClassicRagged = Moth Head (Ragged, Classic) +marking-MothChestClassicRagged = Moth Chest (Ragged, Classic) +marking-MothLArmClassicRagged = Moth Left Arm (Ragged, Classic) +marking-MothRArmClassicRagged = Moth Right Arm (Ragged, Classic) +marking-MothLLegClassicRagged = Moth Left Leg (Ragged, Classic) +marking-MothRLegClassicRagged = Moth Right Leg (Ragged, Classic) + +marking-MothHeadClassicReddish = Moth Head (Reddish, Classic) +marking-MothChestClassicReddish = Moth Chest (Reddish, Classic) +marking-MothLArmClassicReddish = Moth Left Arm (Reddish, Classic) +marking-MothRArmClassicReddish = Moth Right Arm (Reddish, Classic) +marking-MothLLegClassicReddish = Moth Left Leg (Reddish, Classic) +marking-MothRLegClassicReddish = Moth Right Leg (Reddish, Classic) + +marking-MothHeadClassicRoyal = Moth Head (Royal, Classic) +marking-MothChestClassicRoyal = Moth Chest (Royal, Classic) +marking-MothLArmClassicRoyal = Moth Left Arm (Royal, Classic) +marking-MothRArmClassicRoyal = Moth Right Arm (Royal, Classic) +marking-MothLLegClassicRoyal = Moth Left Leg (Royal, Classic) +marking-MothRLegClassicRoyal = Moth Right Leg (Royal, Classic) + +marking-MothHeadClassicWhitefly = Moth Head (Whitefly, Classic) +marking-MothChestClassicWhitefly = Moth Chest (Whitefly, Classic) +marking-MothLArmClassicWhitefly = Moth Left Arm (Whitefly, Classic) +marking-MothRArmClassicWhitefly = Moth Right Arm (Whitefly, Classic) +marking-MothLLegClassicWhitefly = Moth Left Leg (Whitefly, Classic) +marking-MothRLegClassicWhitefly = Moth Right Leg (Whitefly, Classic) + +marking-MothHeadClassicWitchking = Moth Head (Witchking, Classic) +marking-MothChestClassicWitchking = Moth Chest (Witchking, Classic) +marking-MothLArmClassicWitchking = Moth Left Arm (Witchking, Classic) +marking-MothRArmClassicWitchking = Moth Right Arm (Witchking, Classic) +marking-MothLLegClassicWitchking = Moth Left Leg (Witchking, Classic) +marking-MothRLegClassicWitchking = Moth Right Leg (Witchking, Classic) diff --git a/Resources/Locale/pt-BR/nyanotrasen/medical/components/health-analyzer-component.ftl b/Resources/Locale/pt-BR/nyanotrasen/medical/components/health-analyzer-component.ftl new file mode 100644 index 00000000000..22f2442355a --- /dev/null +++ b/Resources/Locale/pt-BR/nyanotrasen/medical/components/health-analyzer-component.ftl @@ -0,0 +1,2 @@ +health-analyzer-window-damage-group-Immaterial = Immaterial +health-analyzer-window-damage-type-Holy = Holy diff --git a/Resources/Locale/pt-BR/nyanotrasen/prototypes/access/accesses.ftl b/Resources/Locale/pt-BR/nyanotrasen/prototypes/access/accesses.ftl new file mode 100644 index 00000000000..f6e52207065 --- /dev/null +++ b/Resources/Locale/pt-BR/nyanotrasen/prototypes/access/accesses.ftl @@ -0,0 +1 @@ +id-card-access-level-mail = Mail diff --git a/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/drink/alcohol.ftl b/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/drink/alcohol.ftl new file mode 100644 index 00000000000..a6a74c93270 --- /dev/null +++ b/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/drink/alcohol.ftl @@ -0,0 +1,26 @@ +reagent-name-sake = sake +reagent-desc-sake = Alcoholic beverage made by fermenting rice that has been polished. + +reagent-name-soju = soju +reagent-desc-soju = Alcoholic beverage made by distilling rice that has been polished. + +reagent-name-orange-creamcicle = orange creamcicle +reagent-desc-orange-creamcicle = Orangy, creamy goodness. + +reagent-name-silverjack = silverjack +reagent-desc-silverjack = Reminds you of family. + +reagent-name-brainbomb = brainbomb +reagent-desc-brainbomb = Toxic to about anything alive, especially your liver. + +reagent-name-clownblood = clown blood +reagent-desc-clownblood = Security Officers favorite drink after a long day. + +reagent-name-circusjuice = circus juice +reagent-desc-circusjuice = Honkmother would be proud. + +reagent-name-sapopicante = sapo picante +reagent-desc-sapopicante = Tastes nothing like a toad. + +reagent-name-graveyard = graveyard +reagent-desc-graveyard = For those shifts that never seem to end. diff --git a/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/drink/drink.ftl b/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/drink/drink.ftl new file mode 100644 index 00000000000..eef72071329 --- /dev/null +++ b/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/drink/drink.ftl @@ -0,0 +1,11 @@ +reagent-name-atomicpunch = atomic punch +reagent-desc-atomicpunch = Will NOT make you immune to bullets; Isotopes included! + +reagent-name-pinkdrink = pink drink +reagent-desc-pinkdrink = Entire civilizations have crumbled trying to decide if this drink really tastes like pink... + +reagent-name-bubbletea = bubble tea +reagent-desc-bubbletea = Big straw not included. + +reagent-name-lean = lean +reagent-desc-lean = A disgusting mixture of soda, booze, and cough syrup. diff --git a/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/food/ingredients.ftl b/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/food/ingredients.ftl new file mode 100644 index 00000000000..eadf6dde201 --- /dev/null +++ b/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/food/ingredients.ftl @@ -0,0 +1,2 @@ +reagent-name-nausium = nausium +reagent-desc-nausium = Sickening. diff --git a/Resources/Locale/pt-BR/nyanotrasen/reverse-engineering/reverseengineering.ftl b/Resources/Locale/pt-BR/nyanotrasen/reverse-engineering/reverseengineering.ftl new file mode 100644 index 00000000000..29584b3d806 --- /dev/null +++ b/Resources/Locale/pt-BR/nyanotrasen/reverse-engineering/reverseengineering.ftl @@ -0,0 +1,35 @@ +reverse-engineering-machine-menu-title = reverse engineering machine +reverse-engineering-machine-server-list-button = Server List +reverse-engineering-machine-scan-button = Analyze +reverse-engineering-machine-scan-tooltip-info = Analyze the inserted item to attempt to reverse engineer it. +reverse-engineering-machine-safety-button = Safety +reverse-engineering-machine-safety-tooltip-info = Toggle safety protocols. Safety off will use stronger but possibly destructive methods of analysis. +reverse-engineering-machine-autoscan-button = AutoProbe +reverse-engineering-machine-autoscan-tooltip-info = Toggle whether to automatically start a new probe when the previous one finishes. +reverse-engineering-machine-stop-button = Stop +reverse-engineering-machine-stop-tooltip-info = Stop the current probe. +reverse-engineering-machine-eject-button = Eject +reverse-engineering-machine-eject-tooltip-info = Eject the current item. + +reverse-engineering-status-ready = Insert item to reverse engineer. +reverse-engineering-current-item = Current item: {$item} +reverse-engineering-analysis-score = Analysis power: {$score} +reverse-engineering-item-difficulty = Difficulty: {$difficulty} +reverse-engineering-progress = Progress: {$progress}% +reverse-engineering-last-attempt-result = Last probe result: {$result} + +reverse-engineering-total-progress-label = Total + +reverse-engineering-failure = CRITICAL FAILURE +reverse-engineering-stagnation = Minimal Progress +reverse-engineering-minor = Minor progress +reverse-engineering-average = Acceptable progress +reverse-engineering-major = Major progress +reverse-engineering-success = Breakthrough + +reverse-engineering-machine-bonus-upgrade = Analysis power +reverse-engineering-machine-aversion-upgrade = Destruction aversion bonus + +reverse-engineering-popup-failure = {CAPITALIZE(THE($machine))} blows smoke and debris everywhere! + +reverse-engineering-examine = [color=yellow]This item can be reverse engineered. Difficulty: {$diff}[/color] diff --git a/Resources/Locale/pt-BR/nyanotrasen/seeds/seeds.ftl b/Resources/Locale/pt-BR/nyanotrasen/seeds/seeds.ftl new file mode 100644 index 00000000000..6bce63a6cbd --- /dev/null +++ b/Resources/Locale/pt-BR/nyanotrasen/seeds/seeds.ftl @@ -0,0 +1,2 @@ +seeds-killertomato-name = killer tomato +seeds-killertomato-display-name = killer tomatoes diff --git a/Resources/Locale/pt-BR/players/play-time/whitelist.ftl b/Resources/Locale/pt-BR/players/play-time/whitelist.ftl new file mode 100644 index 00000000000..c6a5a9e07a8 --- /dev/null +++ b/Resources/Locale/pt-BR/players/play-time/whitelist.ftl @@ -0,0 +1 @@ +playtime-deny-reason-not-whitelisted = You need to be whitelisted. diff --git a/Resources/Locale/pt-BR/power/components/power-charging-component.ftl b/Resources/Locale/pt-BR/power/components/power-charging-component.ftl new file mode 100644 index 00000000000..b4743bd1022 --- /dev/null +++ b/Resources/Locale/pt-BR/power/components/power-charging-component.ftl @@ -0,0 +1,22 @@ +## UI field names + +power-charge-window-status = Status: +power-charge-window-power = Power: +power-charge-window-eta = ETA: +power-charge-window-charge = Charge: + +## UI statuses +power-charge-window-status-fully-charged = Fully Charged +power-charge-window-status-off = Off +power-charge-window-status-charging = Charging +power-charge-window-status-discharging = Discharging + +## UI Power Buttons +power-charge-window-power-on = On +power-charge-window-power-off = Off +power-charge-window-power-label = { $draw } / { $max } W + +## UI ETA label + +power-charge-window-eta-none = N/A +power-charge-window-eta-value = { TOSTRING($left, "m\\:ss") } diff --git a/Resources/Locale/pt-BR/prototypes/entities/clothing/head/hardsuit-helmets.ftl b/Resources/Locale/pt-BR/prototypes/entities/clothing/head/hardsuit-helmets.ftl new file mode 100644 index 00000000000..af0a836ce9c --- /dev/null +++ b/Resources/Locale/pt-BR/prototypes/entities/clothing/head/hardsuit-helmets.ftl @@ -0,0 +1,102 @@ +ent-ClothingHeadHelmetHardsuitBasic = basic vacsuit helmet + .desc = A common vacsuit helmet that provides little more than basic protection from vacuum. +ent-ClothingHeadHelmetHardsuitAtmos = HpI-19t helmet + .desc = The Fotia's standard helmet, it features the same heat protection as the suit, along with some integrated protective gear for the wearer's head. +ent-ClothingHeadHelmetHardsuitEngineering = HpI-19r helmet + .desc = The Lampsi's standard helmet, it features the same radiation protection as the suit, along with some integrated protective gear for the wearer's head. +ent-ClothingHeadHelmetHardsuitSpatio = HpI-20s helmet + .desc = A lightweight helmet designed for the Kriti hardsuit, it allows for better mobility, along with some protection against radiation. +ent-ClothingHeadHelmetHardsuitSalvage = HpI-20a helmet + .desc = A bulky helmet designed for the Lavrion hardsuit, it has reinforced plating to protect the wearer's head in wildlife encounters. +ent-ClothingHeadHelmetHardsuitVoidParamed = ZhP-24m helmet + .desc = A lightweight helmet designed for use with the Sukunabikona hardsuit. Parts of the helmet are made of hard transparent plastics, allowing for better visibility. +ent-ClothingHeadHelmetHardsuitMaxim = mysterious helmet + .desc = An old looking helmet, it seems rather sturdy and lightweight. It also has an ominous red and black color scheme. +ent-ClothingHeadHelmetHardsuitSecurity = FPA-83s helmet + .desc = A bulky helmet deployed with the Baghatur tacsuit. Protects its wearer against ballistics and explosive ordinance, at the cost of some mobility. +ent-ClothingHeadHelmetHardsuitBrigmedic = FPA-84m helmet + .desc = A bulky helmet deployed with the Tsagaan tacsuit. Protects its wearer against ballistics and explosive ordinance, at the cost of some mobility. +ent-ClothingHeadHelmetHardsuitCombatStandard = FPA-85 helmet + .desc = A bulky helmet deployed with the Baghatur Mk.II tacsuit. + Protects its wearer against ballistics and explosive ordinance, at the cost of some mobility. +ent-ClothingHeadHelmetHardsuitCombatOfficer = FPA-85s helmet + .desc = { ent-ClothingHeadHelmetHardsuitCombatStandard.desc } +ent-ClothingHeadHelmetHardsuitCombatMedical = FPA-86 helmet + .desc = A bulky helmet deployed with the Tsagaan Mk.II tacsuit. + Protects its wearer against ballistics and explosive ordinance, at the cost of some mobility. +ent-ClothingHeadHelmetHardsuitCombatCorpsman = FPA-86m helmet + .desc = { ent-ClothingHeadHelmetHardsuitCombatMedical.desc } +ent-ClothingHeadHelmetHardsuitWarden = FPA-92s helmet + .desc = A modified riot-control helmet for use with the Sulde tacsuit. Offers better overall protection than standard tacsuits at the expense of mobility. +ent-ClothingHeadHelmetHardsuitCombatRiot = FPA-93 helmet + .desc = A modified riot-control helmet for use with the Sulde Mk.II tacsuit. + Offers better overall protection than other models at the expense of mobility. +ent-ClothingHeadHelmetHardsuitCombatWarden = FPA-93s helmet + .desc = { ent-ClothingHeadHelmetHardsuitCombatRiot.desc } +ent-ClothingHeadHelmetHardsuitCap = NT-42c helmet + .desc = A special helmet for the Tengri tacsuit, despite its lightweight appearance, it provides good all-around protection to its wearer. +ent-ClothingHeadHelmetHardsuitEngineeringWhite = HpI-24c helmet + .desc = A high-grade helmet used with the Daedalus hardsuit, it has a lighter construction than its standard counterparts, along with more radiation protection. +ent-ClothingHeadHelmetHardsuitMedical = ZhP-25m helmet + .desc = An extraordinarily lightweight helmet designed for use with the Okuninushi hardsuit. + It is primarily made from transparent hard-plastics, providing complete freedom of vision. +ent-ClothingHeadHelmetHardsuitRd = NT-45e helmet + .desc = A heavily armored helmet worn over the Sophia hardsuit. It boasts the same near-immunity to explosions, heat and radiation as the suit, but heavily restricts the wearer's mobility. +ent-ClothingHeadHelmetHardsuitMystagogue = NT-45e helmet + .desc = { ent-ClothingHeadHelmetHardsuitRd.desc } +ent-ClothingHeadHelmetHardsuitSecurityRed = FPA-98s helmet + .desc = A high quality helmet for the Dayicin tacsuit. It offers better overall protection than standard tacsuits without impacting mobility as much. +ent-ClothingHeadHelmetHardsuitCombatAdvanced = FPA-99 helmet + .desc = A high quality helmet for the Dayicin Mk.II tacsuit. + Features a lightweight construction, offering the same protection as a standard tacsuit without impacting mobility as much. +ent-ClothingHeadHelmetHardsuitCombatHoS = FPA-99s helmet + .desc = { ent-ClothingHeadHelmetHardsuitCombatAdvanced.desc } +ent-ClothingHeadHelmetHardsuitLuxury = HpI-20c helmet + .desc = A modified helmet for the Minos hardsuit, fashioned after the Logistics Officer's colors. It's been modified for greater mobility at the expense of physical trauma protection. +ent-ClothingHeadHelmetHardsuitSyndie = CSA-51a helmet + .desc = An armored helmet deployed over a Shanlin tacsuit. This one has been painted blood red. +ent-ClothingHeadHelmetHardsuitSyndieReverseEngineered = CSA-51a helmet + .desc = An armored helmet deployed over a Shanlin tacsuit. This one has been painted blue. +ent-ClothingHeadHelmetHardsuitSyndieMedic = CSA-51m helmet + .desc = An armored helmet deployed over a Zhongyao tacsuit. features optic integrations for nearly every medical hud on the market. + Designed to enable the survival of combat medics in the most dangerous of environments. +ent-ClothingHeadHelmetHardsuitSyndieElite = CSA-54UA helmet + .desc = An elite version of the Shanlin tacsuit's helmet, featuring improved armor and fireproofing. +ent-ClothingHeadHelmetHardsuitSyndieCommander = CSA-54c helmet + .desc = A bulked up version of the Shanlin tacsuit's helmet, purpose-built for commanders of special operation squads. This one has been painted blood-red. +ent-ClothingHeadHelmetHardsuitCybersun = CSA-80UA helmet + .desc = An incredibly sturdy looking helmet designed for the Guan Yu tacsuit. +ent-ClothingHeadHelmetHardsuitJuggernautReverseEngineered = CSA-80UA helmet + .desc = An incredibly sturdy looking helmet designed for the Guan Yu tacsuit. This one has been painted blue. +ent-ClothingHeadHelmetHardsuitWizard = WZD-84 helmet + .desc = A bizarre, gem-encrusted helmet from unknown origins. It provides some protection to its wearer without restricting their movements. +ent-ClothingHeadHelmetHardsuitLing = organic space helmet + .desc = A spaceworthy biomass of pressure and temperature resistant tissue. +ent-ClothingHeadHelmetHardsuitPirateEVA = pirate helmet + .desc = A pirate vacsuit helmet, very heavy but provides good protection. + .suffix = Pirate +ent-ClothingHeadHelmetHardsuitPirateCap = pirate captain's tacsuit helmet + .desc = A special hardsuit helmet, made for the captain of a pirate ship. + .suffix = Pirate +ent-ClothingHeadHelmetHardsuitERTCentcomm = NT-444c helmet + .desc = A special tacsuit helmet worn by Central Command Officers. +ent-ClothingHeadHelmetHardsuitERTLeader = NT-444l helmet + .desc = A special tacsuit helmet worn by leaders of an emergency response team. +ent-ClothingHeadHelmetHardsuitERTEngineer = NT-444e helmet + .desc = A special hardsuit helmet worn by members of an engineering emergency response team. +ent-ClothingHeadHelmetHardsuitERTMedical = NT-444m helmet + .desc = A special hardsuit helmet worn by members of a medical emergency response team. +ent-ClothingHeadHelmetHardsuitERTSecurity = NT-444s helmet + .desc = A special tacsuit helmet worn by members of a engineering emergency response team. +ent-ClothingHeadHelmetHardsuitERTJanitor = NT-444j helmet + .desc = A special hardsuit helmet worn by members of a janitorial emergency response team. +ent-ClothingHeadHelmetCBURN = NT-444-CBRN helmet + .desc = A pressure resistant and fireproof hood worn by special cleanup units. +ent-ClothingHeadHelmetHardsuitDeathsquad = NT-662ua helmet + .desc = A highly advanced, top of the line helmet used in special operations. +ent-ClothingHeadHelmetHardsuitClown = clown vacsuit helmet + .desc = A colorful clown vacsuit helmet. On closer inspection, it appears to be a normal helmet painted with crayons, and a clown mask glued on top. +ent-ClothingHeadHelmetHardsuitMime = mime vacsuit helmet + .desc = A mime vacsuit helmet. On closer inspection, it appears to be a normal helmet painted with crayons, and a mime mask glued on top. +ent-ClothingHeadHelmetHardsuitSanta = DNK-31 helmet + .desc = A festive-looking hardsuit helmet that provides the jolly gift-giver protection from low-pressure environments. diff --git a/Resources/Locale/pt-BR/prototypes/entities/clothing/outerClothing/hardsuits.ftl b/Resources/Locale/pt-BR/prototypes/entities/clothing/outerClothing/hardsuits.ftl new file mode 100644 index 00000000000..8232ac352df --- /dev/null +++ b/Resources/Locale/pt-BR/prototypes/entities/clothing/outerClothing/hardsuits.ftl @@ -0,0 +1,136 @@ +ent-ClothingOuterHardsuitBasic = basic vacsuit + .desc = A common, colonial-era vacsuit of indeterminate make and model. It's strictly better than nothing, but not by much. +ent-ClothingOuterHardsuitAtmos = HpI-19t "Fotia" hardsuit + .desc = A standard-issue hardsuit produced by Hephaestus Industries, used by atmospheric technicians in low & high pressure environments. + The label indicates that its rated for high amounts of thermal exposure. It feels a bit heavy. +ent-ClothingOuterHardsuitEngineering = HpI-19r "Lampsi" hardsuit + .desc = A standard-issue hardsuit produced by Hephaestus Industries, used by engineers in low & high pressure environments. + The label indicates that its rated for moderate amounts of radiation exposure. It feels a bit heavy. +ent-ClothingOuterHardsuitSpatio = HpI-20s "Kriti" hardsuit + .desc = A standard-issue hardsuit produced by Hephaestus Industries, designed for industrial work in low pressure environments. + The label indicates that its rated for moderate amounts of radiation exposure, and it feels somewhat light. +ent-ClothingOuterHardsuitSalvage = HpI-20a "Lavrion" hardsuit + .desc = A sturdy hardsuit produced by Hephaestus Industries, designed for industrial work in low pressure environments. + The labels indicate that it provides protection against most forms of damage. It feels heavy. +ent-ClothingOuterHardsuitVoidParamed = ZhP-24m "Sukunabikona" + .desc = A standard-issue hardsuit manufactured by Zeng-Hu Pharmaceuticals, used by paramedics due to its lightweight frame. + The label mentions that it offers some protection against chemical spills. +ent-ClothingOuterHardsuitMaxim = Mysterious tacsuit + .desc = An old looking tactical combat hardsuit. It has a faded red logo on it along with the words "Maxim". + It feels very sturdy and doesn't seem to have any weight... Though it has an ominous aura to it. +ent-ClothingOuterHardsuitSecurity = FPA-83s - "Baghatur" tacsuit + .desc = A sturdy tactical combat hardsuit mass-produced by Five-Points-Armory, used by the Nanotrasen security force. + The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels heavy. +ent-ClothingOuterHardsuitBrigmedic = FPA-84m - "Tsagaan" tacsuit + .desc = A sturdy tactical combat hardsuit mass-produced by Five-Points-Armory, used by doctors in the Nanotrasen security force. + The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels heavy. +ent-ClothingOuterHardsuitCombatStandard = FPA-85 - "Baghatur Mk.II" tacsuit + .desc = A sturdy tactical combat hardsuit mass-produced by Five-Points-Armory. + The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels heavy. +ent-ClothingOuterHardsuitCombatOfficer = FPA-85s - "Baghatur Mk.II" tacsuit + .desc = A sturdy tactical combat hardsuit mass-produced by Five-Points-Armory, painted with the colors of station security. + The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels heavy. +ent-ClothingOuterHardsuitCombatMedical = FPA-86 - "Tsagaan Mk.II" tacsuit + .desc = A sturdy tactical combat hardsuit mass-produced by Five-Points-Armory. + The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels heavy. +ent-ClothingOuterHardsuitCombatCorpsman = FPA-86m - "Tsagaan Mk.II" tacsuit + .desc = A sturdy tactical combat hardsuit mass-produced by Five-Points-Armory, painted with the colors of station security & medical staff. + The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels heavy. +ent-ClothingOuterHardsuitWarden = FPA-92s - "Sulde" tacsuit + .desc = A specialized tactical combat hardsuit produced by Five-Points-Armory, often used by Wardens in Nanotrasen stations. + The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels VERY heavy. +ent-ClothingOuterHardsuitCombatRiot = FPA-93 - "Sulde Mk.II" tacsuit + .desc = A specialized tactical combat hardsuit produced by Five-Points-Armory. + The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels VERY heavy. +ent-ClothingOuterHardsuitCombatWarden = FPA-93s - "Sulde Mk.II" tacsuit + .desc = A specialized tactical combat hardsuit produced by Five-Points-Armory, painted with the colors of station security. + The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels VERY heavy. +ent-ClothingOuterHardsuitCap = NT-42c - "Tengri" tacsuit + .desc = A formal, tactical combat hardsuit, made in collaboration by Nanotrasen's R&D department with Five-Points-Armory for station captains. + The labels indicate that it provides protection against most forms of damage. It feels somewhat light. +ent-ClothingOuterHardsuitEngineeringWhite = HpI-24c "Daedalus" hardsuit + .desc = A specialized hardsuit produced by Hephaestus Industries, often purchased for use by Nanotrasen senior engineers. + The labels indicate that its rated for high amounts of radiation and pressure. It feels somewhat light. +ent-ClothingOuterHardsuitMedical = ZhP-25m - "Okuninushi" hardsuit + .desc = A hardsuit produced by Zeng-hu Pharmaceuticals, often purchased for use by Nanotrasen senior medical doctors. + The labels claim it protects against damage from most chemical spills. It feels incredibly light. +ent-ClothingOuterHardsuitRd = NT-45e - "Sophia" research hardsuit + .desc = The magnum opus of Nanotrasen's R&D division. The labels on this hardsuit claim that its near-immune to explosions, heat and radiation. + Somehow it also can shrink enough to fit in a bag. It feels VERY heavy. +ent-ClothingOuterHardsuitMystagogue = NT-45e - "Sophia" research hardsuit + .desc = { ent-ClothingOuterHardsuitRd.desc } +ent-ClothingOuterHardsuitSecurityRed = FPA-98s - "Dayicin" tacsuit + .desc = A top-of-the-line tactical combat hardsuit produced by Five-Points-Armory, often purchased for use by Nanotrasen senior security officers. + The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels somewhat light. +ent-ClothingOuterHardsuitCombatAdvanced = FPA-99 - "Dayicin Mk.II" tacsuit + .desc = A top-of-the-line tactical combat hardsuit produced by Five-Points-Armory. + The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels somewhat light. +ent-ClothingOuterHardsuitCombatHoS = FPA-99s - "Dayicin Mk.II" tacsuit + .desc = A top-of-the-line tactical combat hardsuit produced by Five-Points-Armory, painted with the colors of station security. + The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels somewhat light. +ent-ClothingOuterHardsuitLuxury = HpI-20c - "Minos" hardsuit + .desc = A modified mining hardsuit from Hephaestus Industries, fashioned after the Logistics Officer's colors. + The labels indicate that it provides slight protection against most forms of damage. It feels incredibly light. +ent-ClothingOuterHardsuitSyndie = CSA-51a - "Shanlin" tacsuit + .desc = A tactical combat hardsuit produced by the Cybersun-Armaments Corporation, the suit's tags indicate it provides moderate protection against most forms of damage. + This one has been painted blood red. It feels incredibly light. +ent-ClothingOuterHardsuitSyndieReverseEngineered = CSA-51a - "Shanlin" tacsuit + .desc = A tactical combat hardsuit produced by the Cybersun-Armaments Corporation, the suit's tags indicate it provides moderate protection against most forms of damage. + This one has been painted blue. It feels incredibly light. +ent-ClothingOuterHardsuitSyndieMedic = CSA-51m - "Zhongyao" tacsuit + .desc = A tactical combat hardsuit produced by the Cybersun-Armaments Corporation, the suit's tags indicate it provides moderate protection against most forms of damage. + Half of the suit is painted blood red, the rest bears galactic-standard medical markings. It feels incredibly light. +ent-ClothingOuterHardsuitSyndieElite = CSA-54UA - "Shiwei" tacsuit + .desc = An "Up-Armored" tactical combat hardsuit produced by the Cybersun-Armaments Corporation. + The suit's tags indicate its rated for high exposure to radiation, heat and explosions, along with moderate physical trauma protection. + It feels incredibly light. +ent-ClothingOuterHardsuitSyndieCommander = CSA-54c - "Tianming" tacsuit + .desc = A "Commander" tactical combat hardsuit produced by the Cybersun-Armaments Corporation. The suit's tags indicate that it protects greatly against all forms of damage. + This one has been painted blood red. It doesn't seem to have any weight. +ent-ClothingOuterHardsuitJuggernaut = CSA-80UA - "Guan Yu" tacsuit + .desc = The pride and joy of the Cybersun-Armaments Corporation, named after an ancient Sol' War God. Commonly known throughout the galaxy as a "Juggernaut". + Matching its bulky appearance, it protects against all forms of damage. It feels VERY heavy. +end-ClothingOuterHardsuitJuggernautReverseEngineered = CSA-80UA - "Guan Yu" tacsuit + .desc = The pride and joy of the Cybersun-Armaments Corporation, named after an ancient Sol' War God. Commonly known throughout the galaxy as a "Juggernaut". + Matching its bulky appearance, it protects against all forms of damage. It feels VERY heavy. +ent-ClothingOuterHardsuitWizard = WZD-84 - "Mana" tacsuit + .desc = A bizarre gem-encrusted hardsuit. Famously used by members of the Wizard Federation in their operations. + Contrary to it's appearance, it can protect its wearer from space and considerable amounts of physical trauma, it feels somewhat light. +ent-ClothingOuterHardsuitLing = organic vacsuit + .desc = A suit made of biomass tissue that is somehow capable of resisting the hazards of low pressure and temperature in space. +ent-ClothingOuterHardsuitPirateEVA = pirate vacsuit + .desc = A worn-out heavy space suit of unknown origin that provides some basic protection from the cold harsh realities of deep space. + .suffix = Pirate +ent-ClothingOuterHardsuitPirateCap = pirate captain's tacsuit + .desc = An ancient armored tactical combat hardsuit of unknown origin, provides basic protections from the cold harsh realities of deep space and physical trauma. + It doesn't seem to have any weight either. Perfect for defending against space scurvy and toolbox-wielding scallywags. +ent-ClothingOuterHardsuitERTCentcomm = NT-444c - "Ophanim" tacsuit + .desc = A highly advanced, tactical combat hardsuit used by Central Command Officers, it seems to be branded with the Nanotrasen logo and a strange looking series number. + The armor appears to be lined with a very sturdy alloy, it doesn't seem to have any weight either. +ent-ClothingOuterHardsuitERTLeader = NT-444l - "Michael" tacsuit + .desc = A highly advanced, tactical combat hardsuit used by Leaders of the Emergency Response Team, it seems to be branded with the Nanotrasen logo and a strange looking series number. + The armor appears to be lined with a very sturdy alloy, it doesn't seem to have any weight either. +ent-ClothingOuterHardsuitERTEngineer = NT-444e - "Uriel" hardsuit + .desc = A highly advanced hardsuit used by Engineers of the Emergency Response Team, it seems to be branded with the Nanotrasen logo and a strange looking series number. + The armor appears to be lined with a very sturdy alloy, it doesn't seem to have any weight either. +ent-ClothingOuterHardsuitERTMedical = NT-444m - "Raphael" hardsuit + .desc = A highly advanced hardsuit used by Doctors of the Emergency Response Team, it seems to be branded with the Nanotrasen logo and a strange looking series number. + The armor appears to be lined with a very sturdy alloy, it doesn't seem to have any weight either. +ent-ClothingOuterHardsuitERTSecurity = NT-444s - "Gabriel" tacsuit + .desc = A highly advanced, tactical combat hardsuit used by Security Officers of the Emergency Response Team, it seems to be branded with the Nanotrasen logo and a strange looking series number. + The armor appears to be lined with a very sturdy alloy, it doesn't seem to have any weight either. +ent-ClothingOuterHardsuitERTJanitor = NT-444j - "Sandalphon" hardsuit + .desc = A highly advanced hardsuit used by Janitors of the Emergency Response Team, it seems to be branded with the Nanotrasen logo and a strange looking series number. + The armor appears to be lined with a very sturdy alloy, it doesn't seem to have any weight either. +ent-ClothingOuterHardsuitDeathsquad = NT-662ua "Samael" tacsuit + .desc = A highly advanced, top of the line tactical combat hardsuit, it seems to be branded with the Nanotrasen logo and a strange looking series number. + You can barely make out the letters "NTIA-DAP" written on it. The armor appears to be lined with a very sturdy alloy, and doesn't seem to have any weight either. +ent-ClothingOuterHardsuitCBURN = NT-444-CBRN -"Jophiel" tacsuit + .desc = A tactical combat hardsuit used by the CBURN subdivision of the Emergency Response Team, it seems to be branded with the Nanotrasen logo and a strange looking series number. + The armor appears to be lined with a rather plain, but sturdy alloy, it doesn't seem to have any weight either. +ent-ClothingOuterHardsuitClown = clown vacsuit + .desc = A custom-made clown vacsuit. On closer inspection, it appears to be a normal vacsuit with paint applied on top. +ent-ClothingOuterHardsuitMime = mime vacsuit + .desc = A custom-made mime vacsuit. On closer inspection, it appears to be a normal vacsuit with suspenders and paint applied on top. +ent-ClothingOuterHardsuitSanta = DNK-31 "Jolly" hardsuit + .desc = A festive hardsuit produced by Donk Co. for their time-limited celebratory events, provides protection for its jolly gift-giver to sleighride safely in space without worrying about asteroid strikes. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/psionics/noospheric-storm.ftl b/Resources/Locale/pt-BR/psionics/noospheric-storm.ftl new file mode 100644 index 00000000000..f5a7b26b4df --- /dev/null +++ b/Resources/Locale/pt-BR/psionics/noospheric-storm.ftl @@ -0,0 +1 @@ +station-event-noospheric-storm-announcement = Noöspheric storm detected. Psionic registries may need updating, and mantes should be on high alert. diff --git a/Resources/Locale/pt-BR/random-barks/!default.ftl b/Resources/Locale/pt-BR/random-barks/!default.ftl new file mode 100644 index 00000000000..9620b80a932 --- /dev/null +++ b/Resources/Locale/pt-BR/random-barks/!default.ftl @@ -0,0 +1,28 @@ +# Default barks. This file serves as a template for future bark types and as a fallback for mobs who do not have unique barks for one reason or another. + +# Recommendations: +# - Try to keep barks simple and reasonably short. 8 words is the usual limit, but most barks should be at msot 3 words long. +# - Each bark should be one, or at most two sentences long. +# - Keep in mind that those will usually not be understood by players. +# - Do not add punctuation at the end of the message, except for question marks, so that the random bark system will add random punctuation. +bark-default-1 = Bark +bark-default-2 = Boof +bark-default-3 = Woofums +bark-default-4 = Rawrl +bark-default-5 = Eeeeeee +bark-default-6 = Barkums +bark-default-7 = Awooooooooooooooooooo awooo awoooo +bark-default-8 = Grrrrrrrrrrrrrrrrrr +bark-default-9 = Rarrwrarrwr +bark-default-10 = Goddamn I love gold fish crackers +bark-default-11 = Bork bork boof boof bork bork boof boof bork +bark-default-12 = Bark +bark-default-13 = Boof +bark-default-14 = Woofums +bark-default-15 = Rawrl +bark-default-16 = Eeeeeee +bark-default-17 = Barkum + +# This should always come last so that it's easy to keep track of. +# Bark counts are locale-specific so they are typically defined in FTL files instead of YML, to make localization easier. +bark-default-count = 17 diff --git a/Resources/Locale/pt-BR/random-barks/bee.ftl b/Resources/Locale/pt-BR/random-barks/bee.ftl new file mode 100644 index 00000000000..2398eaa8a88 --- /dev/null +++ b/Resources/Locale/pt-BR/random-barks/bee.ftl @@ -0,0 +1,5 @@ +bark-bee-1 = Bzzzz +bark-bee-2 = Bzzt Bzzzt +bark-bee-3 = Bzzzt bzzzzzz +bark-bee-4 = Bzzzzt +bark-bee-count = 4 diff --git a/Resources/Locale/pt-BR/random-barks/cat.ftl b/Resources/Locale/pt-BR/random-barks/cat.ftl new file mode 100644 index 00000000000..61536efdf4e --- /dev/null +++ b/Resources/Locale/pt-BR/random-barks/cat.ftl @@ -0,0 +1,25 @@ +bark-cat-1 = Meow +bark-cat-2 = Purr purr +bark-cat-3 = Hungry +bark-cat-4 = Fish! +bark-cat-5 = Birds! +bark-cat-6 = Nap time +bark-cat-7 = Scratch scratch scratch +bark-cat-8 = Purr purr purr +bark-cat-9 = That a mouse? +bark-cat-10 = Meow meow +bark-cat-11 = Brrow +bark-cat-12 = Pet me +bark-cat-13 = Pets good +bark-cat-14 = Yawn +bark-cat-15 = Hiss +bark-cat-16 = Where'd the sun go? +bark-cat-17 = Play time +bark-cat-18 = Sleepy +bark-cat-19 = Need to rest +bark-cat-20 = I hear mice +bark-cat-21 = Must catch the mouse +bark-cat-22 = Mothroach tasted good +bark-cat-23 = Purrmeow +bark-cat-24 = Mrrp meow mrrow +bark-cat-count = 24 diff --git a/Resources/Locale/pt-BR/random-barks/chicken.ftl b/Resources/Locale/pt-BR/random-barks/chicken.ftl new file mode 100644 index 00000000000..b5044be712d --- /dev/null +++ b/Resources/Locale/pt-BR/random-barks/chicken.ftl @@ -0,0 +1,9 @@ +bark-chicken-1 = Coooot +bark-chicken-2 = Coot +bark-chicken-3 = Coot Coot Cooot +bark-chicken-4 = Food +bark-chicken-5 = Where is grass? +bark-chicken-6 = Need to eat +bark-chicken-7 = Egg +bark-chicken-8 = Coot coot +bark-chicken-count = 8 diff --git a/Resources/Locale/pt-BR/random-barks/cow.ftl b/Resources/Locale/pt-BR/random-barks/cow.ftl new file mode 100644 index 00000000000..e628fde767d --- /dev/null +++ b/Resources/Locale/pt-BR/random-barks/cow.ftl @@ -0,0 +1,11 @@ +bark-cow-1 = Mooooo +bark-cow-2 = Moo +bark-cow-3 = Huff +bark-cow-4 = Moooooooo +bark-cow-5 = Moooo +bark-cow-6 = Floor is food +bark-cow-7 = I'm hungry +bark-cow-8 = How long have I been here? +bark-cow-9 = Moooo mooooooo +bark-cow-10 = Huff... Moooooo +bark-cow-count = 10 diff --git a/Resources/Locale/pt-BR/random-barks/crab.ftl b/Resources/Locale/pt-BR/random-barks/crab.ftl new file mode 100644 index 00000000000..5fe69f5c6bd --- /dev/null +++ b/Resources/Locale/pt-BR/random-barks/crab.ftl @@ -0,0 +1,12 @@ +# Contrary to a popular belief, crabs do not actually possess much of an intelligence, if any at all. +bark-crab-1 = Claw! +bark-crab-2 = Snap snap +bark-crab-3 = Clickity clack +bark-crab-4 = Clack clack +bark-crab-5 = Water +bark-crab-6 = Snap +bark-crab-7 = Clack +bark-crab-8 = Click +bark-crab-9 = Clack clack clack +bark-crab-10 = click click clack +bark-crab-count = 10 diff --git a/Resources/Locale/pt-BR/random-barks/dog.ftl b/Resources/Locale/pt-BR/random-barks/dog.ftl new file mode 100644 index 00000000000..4cd94c3a4a1 --- /dev/null +++ b/Resources/Locale/pt-BR/random-barks/dog.ftl @@ -0,0 +1,36 @@ +bark-dog-1 = Bark +bark-dog-2 = Boof +bark-dog-3 = Woofums +bark-dog-4 = Rawrl +bark-dog-5 = Eeeeeee +bark-dog-6 = Barkums +bark-dog-7 = Awooooooooooooooooooo awoo awoooo +bark-dog-8 = Grrrrrrrrrrrrrrrrrr +bark-dog-9 = Rarrwrarrwr +bark-dog-10 = Goddamn I love gold fish crackers +bark-dog-11 = Bork bork boof boof bork bork boof boof boof bork +bark-dog-12 = Bark +bark-dog-13 = Boof +bark-dog-14 = Woofums +bark-dog-15 = Rawrl +bark-dog-16 = Eeeeeee +bark-dog-17 = Barkum +bark-dog-18 = Woof woof woof! +bark-dog-19 = Awoooo! I smell food! +bark-dog-20 = Bark bark bark bark! +bark-dog-21 = Grrr, let’s play! +bark-dog-22 = Wooooo! +bark-dog-23 = Rawr! I’m a fierce creature of god! +bark-dog-24 = I love belly rubs! +bark-dog-25 = Bark! Who's there? +bark-dog-26 = Eeeeeee! So excited! +bark-dog-27 = Woof woof, where's my snack? +bark-dog-28 = Bark bark, chasing my tail again! +bark-dog-29 = Grrr, I see a shiny thing! +bark-dog-30 = Bork bork, can I eat that? +bark-dog-31 = Awoo, what’s that weird smell? +bark-dog-32 = Woofums, I like to bark at stars! +bark-dog-33 = Bark bark, I forgot what I wanted! +bark-dog-34 = Eeeee, squeaky toy, my best friend! +bark-dog-35 = Rawrl, let’s run in circles forever! +bark-dog-count = 35 diff --git a/Resources/Locale/pt-BR/random-barks/fox.ftl b/Resources/Locale/pt-BR/random-barks/fox.ftl new file mode 100644 index 00000000000..c7a9f612088 --- /dev/null +++ b/Resources/Locale/pt-BR/random-barks/fox.ftl @@ -0,0 +1,29 @@ +bark-fox-1 = Yip yip +bark-fox-2 = Yap yap +bark-fox-3 = Food +bark-fox-4 = Hungry +bark-fox-5 = Critter! Must catch +bark-fox-6 = Run +bark-fox-7 = Hide +bark-fox-8 = Sniff sniff +bark-fox-9 = I'm scared +bark-fox-10 = Purr purr +bark-fox-11 = Play? +bark-fox-12 = Sleepy +bark-fox-13 = Yap yap yap +bark-fox-14 = Yawn +bark-fox-15 = Curious +bark-fox-16 = Happy +bark-fox-17 = Food, now! +bark-fox-18 = Lonely +bark-fox-19 = Barruf +bark-fox-20 = Raff ruff +bark-fox-21 = Zoomies +bark-fox-22 = Yip yap yap yip yip +bark-fox-23 = I'm hungry +bark-fox-24 = Feed me +bark-fox-25 = Eeeeeeeeeeeeee +bark-fox-26 = Eeeeeee +bark-fox-27 = Myaaaaah +bark-fox-28 = Yip yip yip +bark-fox-count = 28 diff --git a/Resources/Locale/pt-BR/random-barks/hissing.ftl b/Resources/Locale/pt-BR/random-barks/hissing.ftl new file mode 100644 index 00000000000..d9f97d984e5 --- /dev/null +++ b/Resources/Locale/pt-BR/random-barks/hissing.ftl @@ -0,0 +1,25 @@ +# Agressive xenos/spiders +bark-hissing-1 = Hsssss +bark-hissing-2 = Hssssssss +bark-hissing-3 = I sssee you +bark-hissing-4 = I will catch you +bark-hissing-6 = I'm hhhungry! +bark-hissing-7 = Ssseek... food... +bark-hissing-8 = Hsss... Get there +bark-hissing-9 = People... food +bark-hissing-10 = Hsssss... hssssss +bark-hissing-11 = Darknesss... safe... +bark-hissing-12 = Need to lure them in... +bark-hissing-13 = Yummy meat... +bark-hissing-14 = Ventsss... home... +bark-hissing-15 = Sssneaking up... +bark-hissing-16 = Hsss... shadows... +bark-hissing-17 = I am lurking... +bark-hissing-18 = Flesh... tasty... +bark-hissing-19 = Sssilent... deadly... +bark-hissing-20 = Hsssss... wait... +bark-hissing-21 = Creep closer... +bark-hissing-22 = Trap set... +bark-hissing-23 = Sssso close now... +bark-hissing-24 = Hsss... prey spotted... +bark-hissing-count = 24 diff --git a/Resources/Locale/pt-BR/random-barks/kobold.ftl b/Resources/Locale/pt-BR/random-barks/kobold.ftl new file mode 100644 index 00000000000..3168dbf9b7b --- /dev/null +++ b/Resources/Locale/pt-BR/random-barks/kobold.ftl @@ -0,0 +1,18 @@ +bark-kobold-1 = Grrr +bark-kobold-2 = Treasure, mine now +bark-kobold-3 = Hungry +bark-kobold-4 = More shinies! +bark-kobold-5 = Must collect stuff +bark-kobold-6 = Sneaky sneaky +bark-kobold-7 = Mine now +bark-kobold-8 = Yip yip +bark-kobold-9 = Scared +bark-kobold-10 = Hide +bark-kobold-11 = Yikes +bark-kobold-12 = Yip yip yip +bark-kobold-13 = Go away +bark-kobold-14 = Look, shiny +bark-kobold-15 = Need help +bark-kobold-16 = I see you +bark-kobold-17 = I don't like you +bark-kobold-count = 17 diff --git a/Resources/Locale/pt-BR/random-barks/mouse.ftl b/Resources/Locale/pt-BR/random-barks/mouse.ftl new file mode 100644 index 00000000000..88fd0ef04ba --- /dev/null +++ b/Resources/Locale/pt-BR/random-barks/mouse.ftl @@ -0,0 +1,28 @@ +# Mice get a lot because they are a lot more common than e.g. cows or chickens, are understood by certain species and player-controlled mice, etc... +bark-mouse-1 = pi pi pi +bark-mouse-2 = pi pi pi pi +bark-mouse-3 = Cheese +bark-mouse-4 = Food +bark-mouse-5 = I'm hungry +bark-mouse-6 = Need cheese +bark-mouse-7 = Goddamn I love grilled cheese +bark-mouse-8 = Traps everywhere +bark-mouse-9 = Should find food +bark-mouse-10 = Where is the kitchen? +bark-mouse-11 = I'm so hungry +bark-mouse-12 = Squeak +bark-mouse-13 = Cheese now, please +bark-mouse-14 = I want food +bark-mouse-15 = Pi pi pi pi pi +bark-mouse-16 = Where's the cheese? +bark-mouse-17 = Snack time, please +bark-mouse-18 = Hungry! Need snack +bark-mouse-19 = Food? Anyone? +bark-mouse-20 = Cheese is life +bark-mouse-21 = Squeak squeak! More cheese +bark-mouse-22 = I'm still hungry +bark-mouse-23 = Pi? What's that? +bark-mouse-24 = Kitchen smells good +bark-mouse-25 = Cheese is missing +bark-mouse-26 = I'm going to form my own kingdom and overthrow the station command +bark-mouse-count = 26 diff --git a/Resources/Locale/pt-BR/random-barks/penguin.ftl b/Resources/Locale/pt-BR/random-barks/penguin.ftl new file mode 100644 index 00000000000..f6f1cc12428 --- /dev/null +++ b/Resources/Locale/pt-BR/random-barks/penguin.ftl @@ -0,0 +1,12 @@ +bark-penguin-1 = Wark wark +bark-penguin-2 = Fish! +bark-penguin-3 = Cold? +bark-penguin-4 = Waddle waddle +bark-penguin-5 = Gimme fish +bark-penguin-6 = Wark! +bark-penguin-7 = I miss water +bark-penguin-8 = Where's fish? +bark-penguin-9 = Can't fly +bark-penguin-10 = Wank wank wank +bark-penguin-11 = Wank wank wank wank wank wank wank +bark-penguin-count = 11 diff --git a/Resources/Locale/pt-BR/random-barks/possum.ftl b/Resources/Locale/pt-BR/random-barks/possum.ftl new file mode 100644 index 00000000000..c9f179e6ccd --- /dev/null +++ b/Resources/Locale/pt-BR/random-barks/possum.ftl @@ -0,0 +1,24 @@ +# Possum <3 +bark-possum-1 = Hiss hiss +bark-possum-2 = Hiss hiss hiss +bark-possum-3 = Food +bark-possum-4 = Hungry +bark-possum-5 = More food +bark-possum-6 = Hiss +bark-possum-7 = Play dead +bark-possum-8 = Scared +bark-possum-9 = Hide +bark-possum-10 = Dark please +bark-possum-11 = Tree home +bark-possum-12 = Hiss hiss hiss hiss +bark-possum-13 = Food now +bark-possum-14 = Sleepy +bark-possum-15 = Hiss hiss hiss +bark-possum-16 = Nighttime good +bark-possum-17 = Fruit please +bark-possum-18 = No light +bark-possum-19 = Hiss hiss hiss hiss hiss +bark-possum-20 = Safe dark +bark-possum-21 = Need to hide +bark-possum-22 = Hiss... Stay away +bark-possum-count = 22 diff --git a/Resources/Locale/pt-BR/random-barks/raccoon.ftl b/Resources/Locale/pt-BR/random-barks/raccoon.ftl new file mode 100644 index 00000000000..5493ea255fe --- /dev/null +++ b/Resources/Locale/pt-BR/random-barks/raccoon.ftl @@ -0,0 +1,16 @@ +bark-raccoon-1 = Chomp chomp +bark-raccoon-2 = Rummage +bark-raccoon-3 = Snack time +bark-raccoon-4 = Where's food +bark-raccoon-5 = I want shiny +bark-raccoon-6 = Oooo... lots of garbage +bark-raccoon-7 = Squeak! +bark-raccoon-8 = Need to eat +bark-raccoon-9 = Hungry now +bark-raccoon-10 = Ooh, shiny +bark-raccoon-11 = Should explore more +bark-raccoon-12 = Need to find food +bark-raccoon-13 = Yummy +bark-raccoon-14 = I’m curious +bark-raccoon-15 = A human called me a possum... I am not a possum +bark-raccoon-count = 15 diff --git a/Resources/Locale/pt-BR/reagents/bay12reagents.ftl b/Resources/Locale/pt-BR/reagents/bay12reagents.ftl new file mode 100644 index 00000000000..7e0e9ccfca9 --- /dev/null +++ b/Resources/Locale/pt-BR/reagents/bay12reagents.ftl @@ -0,0 +1,2 @@ +reagent-name-milk-choco = chocolate milk +reagent-desc-milk-choco = A milk drink flavored with chocolate. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/reagents/mannitol.ftl b/Resources/Locale/pt-BR/reagents/mannitol.ftl new file mode 100644 index 00000000000..1d35aff5872 --- /dev/null +++ b/Resources/Locale/pt-BR/reagents/mannitol.ftl @@ -0,0 +1 @@ +mannitol-effect-enlightened = You feel ENLIGHTENED! diff --git a/Resources/Locale/pt-BR/reagents/psicodine.ftl b/Resources/Locale/pt-BR/reagents/psicodine.ftl new file mode 100644 index 00000000000..c9795b11a98 --- /dev/null +++ b/Resources/Locale/pt-BR/reagents/psicodine.ftl @@ -0,0 +1,3 @@ +psicodine-effect-fearless = You feel totally fearless! +psicodine-effect-anxieties-wash-away = All of your anxieties wash away! +psicodine-effect-at-peace = You feel completely at peace. diff --git a/Resources/Locale/pt-BR/research/components/robotics-console.ftl b/Resources/Locale/pt-BR/research/components/robotics-console.ftl new file mode 100644 index 00000000000..a4c82bd0322 --- /dev/null +++ b/Resources/Locale/pt-BR/research/components/robotics-console.ftl @@ -0,0 +1,19 @@ +robotics-console-window-title = Robotics Console +robotics-console-no-cyborgs = No Cyborgs! + +robotics-console-select-cyborg = Select a cyborg above. +robotics-console-model = [color=gray]Model:[/color] {$name} +# name is not formatted to prevent players trolling +robotics-console-designation = [color=gray]Designation:[/color] +robotics-console-battery = [color=gray]Battery charge:[/color] [color={$color}]{$charge}[/color]% +robotics-console-modules = [color=gray]Modules installed:[/color] {$count} +robotics-console-brain = [color=gray]Brain installed:[/color] [color={$brain -> + [true] green]Yes + *[false] red]No +}[/color] + +robotics-console-locked-message = Controls locked, swipe ID. +robotics-console-disable = Disable +robotics-console-destroy = Destroy + +robotics-console-cyborg-destroying = {$name} is being remotely detonated! diff --git a/Resources/Locale/pt-BR/shower/shower-component.ftl b/Resources/Locale/pt-BR/shower/shower-component.ftl new file mode 100644 index 00000000000..8713fb0c1f7 --- /dev/null +++ b/Resources/Locale/pt-BR/shower/shower-component.ftl @@ -0,0 +1,2 @@ +shower-turn-on = Turn On +shower-turn-off = Turn Off \ No newline at end of file diff --git a/Resources/Locale/pt-BR/silicons/cyberlimbs.ftl b/Resources/Locale/pt-BR/silicons/cyberlimbs.ftl new file mode 100644 index 00000000000..ed0212d042a --- /dev/null +++ b/Resources/Locale/pt-BR/silicons/cyberlimbs.ftl @@ -0,0 +1,237 @@ +marking-MobIPCHeadDefault = Standard Operational Monitor +marking-MobIPCHeadDefault-head_m = Head +marking-MobIPCTorsoDefault = Standard Robotic Chassis +marking-MobIPCTorsoDefault-torso_m = Chest +marking-MobIPCTorsoFemaleDefault = Standard Robotic Chassis +marking-MobIPCTorsoFemaleDefault-torso_f = Chest +marking-MobIPCLArmDefault = Standard Left Robotic Arm +marking-MobIPCLArmDefault-l_arm = Left Arm +marking-MobIPCLHandDefault = Standard Left Robotic Hand +marking-MobIPCLHandDefault-l_hand = Left Hand +marking-MobIPCLLegDefault = Standard Left Robotic Leg +marking-MobIPCLLegDefault-l_leg = Left Leg +marking-MobIPCLFootDefault = Standard Left Robotic Foot +marking-MobIPCLFootDefault-l_foot = Left Foot +marking-MobIPCRArmDefault = Standard Right Robotic Arm +marking-MobIPCRArmDefault-r_arm = Right Arm +marking-MobIPCRHandDefault = Standard Right Robotic Hand +marking-MobIPCRHandDefault-r_hand = Right Hand +marking-MobIPCRLegDefault = Standard Right Robotic Leg +marking-MobIPCRLegDefault-r_leg = Right Leg +marking-MobIPCRFootDefault = Standard Right Robotic Foot +marking-MobIPCRFootDefault-r_foot = Right Foot + +marking-CyberLimbsMarkingBishopHead = Operational Monitor from Bishop Cybernetics +marking-CyberLimbsMarkingBishopHead-head = Primary Monitor +marking-CyberLimbsMarkingBishopHead-head-2 = Secondary Monitor +marking-CyberLimbsMarkingBishopHeadAlt = Head from Bishop Cybernetics +marking-CyberLimbsMarkingBishopHeadAlt-head = Head +marking-CyberLimbsMarkingBishopHeadAlt1 = Alternate Head from Bishop Cybernetics +marking-CyberLimbsMarkingBishopHeadAlt1-head = Head +marking-CyberLimbsMarkingBishopChest = Robotic Chassis from Bishop Cybernetics +marking-CyberLimbsMarkingBishopChest-torso-primary = Primary Torso +marking-CyberLimbsMarkingBishopChest-torso-secondary = Secondary Torso +marking-CyberLimbsMarkingBishopLArm = Left Robotic Arm from Bishop Cybernetics +marking-CyberLimbsMarkingBishopLArm-l_arm-primary = Primary Arm +marking-CyberLimbsMarkingBishopLArm-l_arm-secondary = Secondary Arm +marking-CyberLimbsMarkingBishopLArm-l_arm-tertiary = Tertiary Arm +marking-CyberLimbsMarkingBishopLHand = Left Robotic Hand from Bishop Cybernetics +marking-CyberLimbsMarkingBishopLHand-l_hand = Left Hand +marking-CyberLimbsMarkingBishopLLeg = Left Robotic Leg from Bishop Cybernetics +marking-CyberLimbsMarkingBishopLLeg-l_leg-primary = Primary Leg +marking-CyberLimbsMarkingBishopLLeg-l_leg-secondary = Secondary Leg +marking-CyberLimbsMarkingBishopLFoot = Left Robotic Foot from Bishop Cybernetics +marking-CyberLimbsMarkingBishopLFoot-l_foot = Left Foot +marking-CyberLimbsMarkingBishopRArm = Right Robotic Arm from Bishop Cybernetics +marking-CyberLimbsMarkingBishopRArm-r_arm-primary = Primary Arm +marking-CyberLimbsMarkingBishopRArm-r_arm-secondary = Secondary Arm +marking-CyberLimbsMarkingBishopRArm-r_arm-tertiary = Tertiary Arm +marking-CyberLimbsMarkingBishopRHand = Right Robotic Hand from Bishop Cybernetics +marking-CyberLimbsMarkingBishopRHand-r_hand = Hand +marking-CyberLimbsMarkingBishopRLeg = Right Robotic Leg from Bishop Cybernetics +marking-CyberLimbsMarkingBishopRLeg-r_leg-primary = Primary Leg +marking-CyberLimbsMarkingBishopRLeg-r_leg-secondary = Secondary Leg +marking-CyberLimbsMarkingBishopRFoot = Right Robotic Foot from Bishop Cybernetics +marking-CyberLimbsMarkingBishopRFoot-r_foot = Right Foot + +marking-CyberLimbsMarkingHesphiastosHead = Operational Monitor from Hesphiastos Industries +marking-CyberLimbsMarkingHesphiastosHead-head-1 = Primary Head +marking-CyberLimbsMarkingHesphiastosHead-head-2 = Primary Head +marking-CyberLimbsMarkingHesphiastosHeadAlt = Head from Hesphiastos Industries +marking-CyberLimbsMarkingHesphiastosHeadAlt-head-1 = Primary Head +marking-CyberLimbsMarkingHesphiastosHeadAlt-head-2 = Secondary Head +marking-CyberLimbsMarkingHesphiastosHeadAlt-head-3 = Tertiary Head +marking-CyberLimbsMarkingHesphiastosChest = Robotic Chassis from Hesphiastos Industries +marking-CyberLimbsMarkingHesphiastosChest-torso-1 = Primary Chest +marking-CyberLimbsMarkingHesphiastosChest-torso-2 = Secondary Chest +marking-CyberLimbsMarkingHesphiastosLArm = Left Robotic Arm from Hesphiastos Industries +marking-CyberLimbsMarkingHesphiastosLArm-l_arm-1 = Primary Arm +marking-CyberLimbsMarkingHesphiastosLArm-l_arm-2 = Secondary Arm +marking-CyberLimbsMarkingHesphiastosLHand = Left Robotic Hand from Hesphiastos Industries +marking-CyberLimbsMarkingHesphiastosLHand-l_hand-1 = Primary Hand +marking-CyberLimbsMarkingHesphiastosLHand-l_hand-2 = Secondary Hand +marking-CyberLimbsMarkingHesphiastosLLeg = Left Robotic Leg from Hesphiastos Industries +marking-CyberLimbsMarkingHesphiastosLLeg-l_leg-1 = Primary Leg +marking-CyberLimbsMarkingHesphiastosLLeg-l_leg-2 = Secondary Leg +marking-CyberLimbsMarkingHesphiastosLFoot = Left Robotic Foot from Hesphiastos Industries +marking-CyberLimbsMarkingHesphiastosLFoot-l_foot-1 = Primary Foot +marking-CyberLimbsMarkingHesphiastosLFoot-l_foot-2 = Secondary Foot +marking-CyberLimbsMarkingHesphiastosRArm = Right Robotic Arm from Hesphiastos Industries +marking-CyberLimbsMarkingHesphiastosRArm-r_arm-1 = Primary Arm +marking-CyberLimbsMarkingHesphiastosRArm-r_arm-2 = Secondary Arm +marking-CyberLimbsMarkingHesphiastosRHand = Right Robotic Hand from Hesphiastos Industries +marking-CyberLimbsMarkingHesphiastosRHand-r_hand-1 = Primary Hand +marking-CyberLimbsMarkingHesphiastosRHand-r_hand-2 = Secondary Hand +marking-CyberLimbsMarkingHesphiastosRLeg = Right Robotic Leg from Hesphiastos Industries +marking-CyberLimbsMarkingHesphiastosRLeg-r_leg-1 = Primary Leg +marking-CyberLimbsMarkingHesphiastosRLeg-r_leg-2 = Secondary Leg +marking-CyberLimbsMarkingHesphiastosRFoot = Right Robotic Foot from Hesphiastos Industries +marking-CyberLimbsMarkingHesphiastosRFoot-r_foot-1 = Primary Foot +marking-CyberLimbsMarkingHesphiastosRFoot-r_foot-2 = Secondary Foot + +marking-CyberLimbsMarkingWardtakahashiHead = Operational Monitor from Ward-Takahashi +marking-CyberLimbsMarkingWardtakahashiHead-head = Head +marking-CyberLimbsMarkingWardtakahashiHeadAlt = Head from Ward-Takahashi +marking-CyberLimbsMarkingWardtakahashiHeadAlt-head = Head +marking-CyberLimbsMarkingWardtakahashiHeadAlt1 = Alternate Head from Ward-Takahashi +marking-CyberLimbsMarkingWardtakahashiHeadAlt1-head = Head +marking-CyberLimbsMarkingWardtakahashiChest = Robotic Chassis from Ward-Takahashi +marking-CyberLimbsMarkingWardtakahashiChest-torso = Chest +marking-CyberLimbsMarkingWardtakahashiLArm = Left Robotic Arm from Ward-Takahashi +marking-CyberLimbsMarkingWardtakahashiLArm-l_arm = Left Arm +marking-CyberLimbsMarkingWardtakahashiLHand = Left Robotic Hand from Ward-Takahashi +marking-CyberLimbsMarkingWardtakahashiLHand-l_hand = Left Hand +marking-CyberLimbsMarkingWardtakahashiLLeg = Left Robotic Leg from Ward-Takahashi +marking-CyberLimbsMarkingWardtakahashiLLeg-l_leg = Left Leg +marking-CyberLimbsMarkingWardtakahashiLFoot = Left Robotic Foot from Ward-Takahashi +marking-CyberLimbsMarkingWardtakahashiLFoot-l_foot = Left Foot +marking-CyberLimbsMarkingWardtakahashiRArm = Right Robotic Arm from Ward-Takahashi +marking-CyberLimbsMarkingWardtakahashiRArm-r_arm = Right Arm +marking-CyberLimbsMarkingWardtakahashiRHand = Right Robotic Hand from Ward-Takahashi +marking-CyberLimbsMarkingWardtakahashiRHand-r_hand = Right Hand +marking-CyberLimbsMarkingWardtakahashiRLeg = Right Robotic Leg from Ward-Takahashi +marking-CyberLimbsMarkingWardtakahashiRLeg-r_leg = Right Leg +marking-CyberLimbsMarkingWardtakahashiRFoot = Right Robotic Foot from Ward-Takahashi +marking-CyberLimbsMarkingWardtakahashiRFoot-r_foot = Right Foot + +marking-CyberLimbsMarkingXionHead = Operational Monitor from Xion Manufacturing Group +marking-CyberLimbsMarkingXionHead-head-1 = Primary Head +marking-CyberLimbsMarkingXionHead-head-2 = Secondary Head +marking-CyberLimbsMarkingXionHeadAlt = Head from Xion Manufacturing Group +marking-CyberLimbsMarkingXionHeadAlt-head-1 = Primary Head +marking-CyberLimbsMarkingXionHeadAlt-head-2 = Secondary Head +marking-CyberLimbsMarkingXionChest = Robotic Chassis from Xion Manufacturing Group +marking-CyberLimbsMarkingXionChest-torso-1 = Primary Chest +marking-CyberLimbsMarkingXionChest-torso-2 = Secondary Chest +marking-CyberLimbsMarkingXionLArm = Left Robotic Arm from Xion Manufacturing Group +marking-CyberLimbsMarkingXionLArm-l_arm-1 = Primary Arm +marking-CyberLimbsMarkingXionLArm-l_arm-2 = Secondary Arm +marking-CyberLimbsMarkingXionLHand = Left Robotic Hand from Xion Manufacturing Group +marking-CyberLimbsMarkingXionLHand-l_hand-1 = Primary Hand +marking-CyberLimbsMarkingXionLHand-l_hand-2 = Secondary Hand +marking-CyberLimbsMarkingXionLLeg = Left Robotic Leg from Xion Manufacturing Group +marking-CyberLimbsMarkingXionLLeg-l_leg-1 = Primary Leg +marking-CyberLimbsMarkingXionLLeg-l_leg-2 = Secondary Leg +marking-CyberLimbsMarkingXionLFoot = Left Robotic Foot from Xion Manufacturing Group +marking-CyberLimbsMarkingXionLFoot-l_foot-1 = Primary Foot +marking-CyberLimbsMarkingXionLFoot-l_foot-2 = Secondary Foot +marking-CyberLimbsMarkingXionRArm = Right Robotic Arm from Xion Manufacturing Group +marking-CyberLimbsMarkingXionRArm-r_arm-1 = Primary Arm +marking-CyberLimbsMarkingXionRArm-r_arm-2 = Secondary Arm +marking-CyberLimbsMarkingXionRHand = Right Robotic Hand from Xion Manufacturing Group +marking-CyberLimbsMarkingXionRHand-r_hand-1 = Primary Hand +marking-CyberLimbsMarkingXionRHand-r_hand-2 = Secondary Hand +marking-CyberLimbsMarkingXionRLeg = Right Robotic Leg from Xion Manufacturing Group +marking-CyberLimbsMarkingXionRLeg-r_leg-1 = Primary Leg +marking-CyberLimbsMarkingXionRLeg-r_leg-2 = Secondary Leg +marking-CyberLimbsMarkingXionRFoot = Right Robotic Foot from Xion Manufacturing Group +marking-CyberLimbsMarkingXionRFoot-r_foot-1 = Primary Foot +marking-CyberLimbsMarkingXionRFoot-r_foot-2 = Secondary Foot + +marking-CyberLimbsMarkingShellguardHead = Operational Monitor from Shellguard Munitions +marking-CyberLimbsMarkingShellguardHead-head-1 = Primary Head +marking-CyberLimbsMarkingShellguardHead-head-2 = Secondary Head +marking-CyberLimbsMarkingShellguardHeadAlt = Head from Shellguard Munitions +marking-CyberLimbsMarkingShellguardHeadAlt-head-1 = Primary Head +marking-CyberLimbsMarkingShellguardHeadAlt-head-2 = Secondary Head +marking-CyberLimbsMarkingShellguardChest = Robotic Chassis from Shellguard Munitions +marking-CyberLimbsMarkingShellguardChest-torso-1 = Primary Chest +marking-CyberLimbsMarkingShellguardChest-torso-2 = Secondary Chest +marking-CyberLimbsMarkingShellguardLArm = Left Robotic Arm from Shellguard Munitions +marking-CyberLimbsMarkingShellguardLArm-l_arm-1 = Primary Arm +marking-CyberLimbsMarkingShellguardLArm-l_arm-2 = Secondary Arm +marking-CyberLimbsMarkingShellguardLHand = Left Robotic Hand from Shellguard Munitions +marking-CyberLimbsMarkingShellguardLHand-l_hand-1 = Primary Hand +marking-CyberLimbsMarkingShellguardLHand-l_hand-2 = Secondary Hand +marking-CyberLimbsMarkingShellguardLLeg = Left Robotic Leg from Shellguard Munitions +marking-CyberLimbsMarkingShellguardLLeg-l_leg-1 = Primary Leg +marking-CyberLimbsMarkingShellguardLLeg-l_leg-2 = Secondary Leg +marking-CyberLimbsMarkingShellguardLFoot = Left Robotic Foot from Shellguard Munitions +marking-CyberLimbsMarkingShellguardLFoot-l_foot-1 = Primary Foot +marking-CyberLimbsMarkingShellguardLFoot-l_foot-2 = Secondary Foot +marking-CyberLimbsMarkingShellguardRArm = Right Robotic Arm from Shellguard Munitions +marking-CyberLimbsMarkingShellguardRArm-r_arm-1 = Primary Arm +marking-CyberLimbsMarkingShellguardRArm-r_arm-2 = Secondary Arm +marking-CyberLimbsMarkingShellguardRHand = Right Robotic Hand from Shellguard Munitions +marking-CyberLimbsMarkingShellguardRHand-r_hand-1 = Primary Hand +marking-CyberLimbsMarkingShellguardRHand-r_hand-2 = Secondary Hand +marking-CyberLimbsMarkingShellguardRLeg = Right Robotic Leg from Shellguard Munitions +marking-CyberLimbsMarkingShellguardRLeg-r_leg-1 = Primary Leg +marking-CyberLimbsMarkingShellguardRLeg-r_leg-2 = Secondary Leg +marking-CyberLimbsMarkingShellguardRFoot = Right Robotic Foot from Shellguard Munitions +marking-CyberLimbsMarkingShellguardRFoot-r_foot-1 = Primary Foot +marking-CyberLimbsMarkingShellguardRFoot-r_foot-2 = Secondary Foot + +marking-CyberLimbsMarkingMorpheusHead = Operational Monitor from Morpheus Cyberkinetics +marking-CyberLimbsMarkingMorpheusHead-head = Head +marking-CyberLimbsMarkingMorpheusHeadAlt = Head from Morpheus Cyberkinetics +marking-CyberLimbsMarkingMorpheusHeadAlt-head = Head +marking-CyberLimbsMarkingMorpheusChest = Robotic Chassis from Morpheus Cyberkinetics +marking-CyberLimbsMarkingMorpheusChest-torso = Chest +marking-CyberLimbsMarkingMorpheusLArm = Left Robotic Arm from Morpheus Cyberkinetics +marking-CyberLimbsMarkingMorpheusLArm-l_arm = Left Arm +marking-CyberLimbsMarkingMorpheusLHand = Left Robotic Hand from Morpheus Cyberkinetics +marking-CyberLimbsMarkingMorpheusLHand-l_hand = Left Hand +marking-CyberLimbsMarkingMorpheusLLeg = Left Robotic Leg from Morpheus Cyberkinetics +marking-CyberLimbsMarkingMorpheusLLeg-l_leg = Left Leg +marking-CyberLimbsMarkingMorpheusLFoot = Left Robotic Foot from Morpheus Cyberkinetics +marking-CyberLimbsMarkingMorpheusLFoot-l_foot = Left Foot +marking-CyberLimbsMarkingMorpheusRArm = Right Robotic Arm from Morpheus Cyberkinetics +marking-CyberLimbsMarkingMorpheusRArm-r_arm = Right Arm +marking-CyberLimbsMarkingMorpheusRHand = Right Robotic Hand from Morpheus Cyberkinetics +marking-CyberLimbsMarkingMorpheusRHand-r_hand = Right Hand +marking-CyberLimbsMarkingMorpheusRLeg = Right Robotic Leg from Morpheus Cyberkinetics +marking-CyberLimbsMarkingMorpheusRLeg-r_leg = Right Leg +marking-CyberLimbsMarkingMorpheusRFoot = Right Robotic Foot from Morpheus Cyberkinetics +marking-CyberLimbsMarkingMorpheusRFoot-r_foot = Right Foot + +marking-CyberLimbsMarkingZenghuHead = Head from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuHead-head-1 = Primary Head +marking-CyberLimbsMarkingZenghuHead-head-2 = Secondary Head +marking-CyberLimbsMarkingZenghuChest = Robotic Chassis from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuChest-torso-1 = Primary Chest +marking-CyberLimbsMarkingZenghuChest-torso-2 = Secondary Chest +marking-CyberLimbsMarkingZenghuLArm = Left Robotic Arm from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuLArm-l_arm-1 = Primary Arm +marking-CyberLimbsMarkingZenghuLArm-l_arm-2 = Secondary Arm +marking-CyberLimbsMarkingZenghuLHand = Left Robotic Hand from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuLHand-l_hand-1 = Primary Hand +marking-CyberLimbsMarkingZenghuLHand-l_hand-2 = Secondary Hand +marking-CyberLimbsMarkingZenghuLLeg = Left Robotic Leg from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuLLeg-l_leg-1 = Primary Leg +marking-CyberLimbsMarkingZenghuLLeg-l_leg-2 = Secondary Leg +marking-CyberLimbsMarkingZenghuLFoot = Left Robotic Foot from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuLFoot-l_foot-1 = Primary Foot +marking-CyberLimbsMarkingZenghuLFoot-l_foot-2 = Secondary Foot +marking-CyberLimbsMarkingZenghuRArm = Right Robotic Arm from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuRArm-r_arm-1 = Primary Arm +marking-CyberLimbsMarkingZenghuRArm-r_arm-2 = Secondary Arm +marking-CyberLimbsMarkingZenghuRHand = Right Robotic Hand from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuRHand-r_hand-1 = Primary Hand +marking-CyberLimbsMarkingZenghuRHand-r_hand-2 = Secondary Hand +marking-CyberLimbsMarkingZenghuRLeg = Right Robotic Leg from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuRLeg-r_leg-1 = Primary Leg +marking-CyberLimbsMarkingZenghuRLeg-r_leg-2 = Secondary Leg +marking-CyberLimbsMarkingZenghuRFoot = Right Robotic Foot from Zenghu Pharmaceuticals +marking-CyberLimbsMarkingZenghuRFoot-r_foot-1 = Primary Foot +marking-CyberLimbsMarkingZenghuRFoot-r_foot-2 = Secondary Foot diff --git a/Resources/Locale/pt-BR/silicons/station-ai.ftl b/Resources/Locale/pt-BR/silicons/station-ai.ftl new file mode 100644 index 00000000000..76c30eb1018 --- /dev/null +++ b/Resources/Locale/pt-BR/silicons/station-ai.ftl @@ -0,0 +1,24 @@ +# General +ai-wire-snipped = Wire has been cut at {$coords}. +wire-name-ai-vision-light = AIV +wire-name-ai-act-light = AIA +station-ai-takeover = AI takeover + +# Radial actions +ai-open = Open actions +ai-close = Close actions + +bolt-close = Close bolt +bolt-open = Open bolt + +emergency-access-on = Enable emergency access +emergency-access-off = Disable emergency access + +electrify-door-on = Enable overcharge +electrify-door-off = Disable overcharge + +toggle-light = Toggle light + +ai-device-not-responding = Device is not responding + +ai-consciousness-download-warning = Your consciousness is being downloaded. diff --git a/Resources/Locale/pt-BR/sleep/narcolepsy.ftl b/Resources/Locale/pt-BR/sleep/narcolepsy.ftl new file mode 100644 index 00000000000..c8e130fe18d --- /dev/null +++ b/Resources/Locale/pt-BR/sleep/narcolepsy.ftl @@ -0,0 +1,9 @@ +narcolepsy-warning-popup-1 = A wave of drowsiness washes over you, making it hard to focus... +narcolepsy-warning-popup-2 = Your surroundings blur as a sudden fatigue pulls at your consciousness... +narcolepsy-warning-popup-3 = Your head feels heavy, and you struggle to resist the pull of slumber... +narcolepsy-warning-popup-4 = Time seems to stretch, and you can’t help but feel the lure of a quick nap... +narcolepsy-warning-popup-5 = Your body grows heavy, and you instinctively seek a comfortable place to rest... + +narcolepsy-wakeup-popup-1 = You awaken, feeling refreshed and alert once more. +narcolepsy-wakeup-popup-2 = The world comes into focus as you shake off the last vestiges of slumber. +narcolepsy-wakeup-popup-3 = Your mind clears up, leaving the feeling of drowsiness behind. diff --git a/Resources/Locale/pt-BR/species/shadowkin.ftl b/Resources/Locale/pt-BR/species/shadowkin.ftl new file mode 100644 index 00000000000..dc3f8371a07 --- /dev/null +++ b/Resources/Locale/pt-BR/species/shadowkin.ftl @@ -0,0 +1,16 @@ +shadowkin-power-examined-other = {CAPITALIZE(SUBJECT($target))} seems to be {$powerType}. +shadowkin-power-examined-self = I have {$power}/{$powerMax} energy, I am {$powerType}. + +shadowkin-power-5 = energetic +shadowkin-power-4 = great +shadowkin-power-3 = good +shadowkin-power-2 = okay +shadowkin-power-1 = exhausted +shadowkin-power-0 = drained + +examine-mindbroken-shadowkin-message = {CAPITALIZE($entity)} seems to be a blackeye. + +identity-eye-shadowkin = {$color}-eye + +shadowkin-blackeye = I feel my power draining away... +shadowkin-tired = I don't have the energy for that. diff --git a/Resources/Locale/pt-BR/speech/speech-liar.ftl b/Resources/Locale/pt-BR/speech/speech-liar.ftl new file mode 100644 index 00000000000..4f157d2e236 --- /dev/null +++ b/Resources/Locale/pt-BR/speech/speech-liar.ftl @@ -0,0 +1,132 @@ +liar-word-1 = yes +liar-word-replacement-1 = no + +liar-word-2 = no +liar-word-replacement-2 = yes + +liar-word-3 = yeah +liar-word-replacement-3 = nah + +liar-word-4 = nah +liar-word-replacement-4 = yeah + +liar-word-5 = yep +liar-word-replacement-5 = nope + +liar-word-6 = nope +liar-word-replacement-6 = yep + +liar-word-7 = sure +liar-word-replacement-7 = nah + +liar-word-8 = was +liar-word-replacement-8 = wasnt + +liar-word-9 = wasnt +liar-word-replacement-9 = was + +liar-word-10 = was +liar-word-replacement-10 = wasnt + +liar-word-11 = is +liar-word-replacement-11 = isnt + +liar-word-12 = will +liar-word-replacement-12 = wont + +liar-word-13 = dont +liar-word-replacement-13 = "" + +liar-word-14 = can +liar-word-replacement-14 = cant + +liar-word-15 = cant +liar-word-replacement-15 = can + +liar-word-16 = should +liar-word-replacement-16 = shouldnt + +liar-word-17 = dead +liar-word-replacement-17 = alive + +liar-word-18 = alive +liar-word-replacement-18 = dead + +liar-word-19 = does +liar-word-replacement-19 = doesnt + +liar-word-20 = did +liar-word-replacement-20 = didnt + +liar-word-21 = didnt +liar-word-replacement-21 = "" + +liar-word-22 = nothing +liar-word-replacement-22 = something + +liar-word-23 = something +liar-word-replacement-23 = nothing + +liar-word-24 = somebody +liar-word-replacement-24 = nobody + +liar-word-25 = nobody +liar-word-replacement-25 = somebody + +liar-word-26 = can +liar-word-replacement-26 = "can't" + +liar-word-27 = "can't" +liar-word-replacement-27 = can + +liar-word-28 = should +liar-word-replacement-28 = "shouldn't" + +liar-word-29 = do +liar-word-replacement-29 = "don't" + +liar-word-30 = "don't" +liar-word-replacement-30 = "" + +liar-word-31 = does +liar-word-replacement-31 = "doesn't" + +liar-word-32 = did +liar-word-replacement-32 = "didn't" + +liar-word-33 = "didn't" +liar-word-replacement-33 = did + +liar-word-34 = ye +liar-word-34-2 = ya +liar-word-replacement-34 = na + +liar-word-35 = na +liar-word-replacement-35 = ye + +liar-word-36 = yuh +liar-word-replacement-36 = nuh + +liar-word-37 = nuh +liar-word-replacement-37 = yuh + +liar-word-38 = love +liar-word-replacement-38 = hate + +liar-word-39 = hate +liar-word-replacement-39 = love + +liar-word-40 = like +liar-word-replacement-40 = don't like + +liar-word-41 = good +liar-word-replacement-41 = bad + +liar-word-42 = bad +liar-word-replacement-42 = good + +liar-word-43 = want +liar-word-replacement-43 = "don't want" + +liar-word-44 = not +liar-word-replacement-44 = "" diff --git a/Resources/Locale/pt-BR/station-events/events/airlock-virus.ftl b/Resources/Locale/pt-BR/station-events/events/airlock-virus.ftl new file mode 100644 index 00000000000..e9681c1bde2 --- /dev/null +++ b/Resources/Locale/pt-BR/station-events/events/airlock-virus.ftl @@ -0,0 +1 @@ +airlock-virus-event-announcement = We have detected a GR4YT1D3 virus in the station's systems. Engineering staff are to inspect all station equipment for malfunctions and affect repairs if necessary. diff --git a/Resources/Locale/pt-BR/station-events/events/intercept.ftl b/Resources/Locale/pt-BR/station-events/events/intercept.ftl new file mode 100644 index 00000000000..3f84b027be7 --- /dev/null +++ b/Resources/Locale/pt-BR/station-events/events/intercept.ftl @@ -0,0 +1 @@ +station-event-communication-interception = Attention! Enemy communication intercepted. Security level elevated. diff --git a/Resources/Locale/pt-BR/station-events/events/rempant-brand-intelligence.ftl b/Resources/Locale/pt-BR/station-events/events/rempant-brand-intelligence.ftl new file mode 100644 index 00000000000..8f7403dabd2 --- /dev/null +++ b/Resources/Locale/pt-BR/station-events/events/rempant-brand-intelligence.ftl @@ -0,0 +1 @@ +station-event-rampant-intelligence-announcement = Rampant brand intelligence has been detected board your station. Please inspect any vendors for aggressive marketing tactics, and reboot them if necessary. diff --git a/Resources/Locale/pt-BR/station-events/events/unknown-shuttle.ftl b/Resources/Locale/pt-BR/station-events/events/unknown-shuttle.ftl new file mode 100644 index 00000000000..c94b32c54c6 --- /dev/null +++ b/Resources/Locale/pt-BR/station-events/events/unknown-shuttle.ftl @@ -0,0 +1 @@ +station-event-unknown-shuttle-incoming = Attention! An unidentified space shuttle has been spotted approaching your sector. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/station-goal/station-goal-command.ftl b/Resources/Locale/pt-BR/station-goal/station-goal-command.ftl new file mode 100644 index 00000000000..82ed4d5c8a7 --- /dev/null +++ b/Resources/Locale/pt-BR/station-goal/station-goal-command.ftl @@ -0,0 +1,6 @@ +send-station-goal-command-description = Sends the selected station target to all faxes that can receive it +send-station-goal-command-help-text = Usage: { $command } +send-station-goal-command-arg-id = Goal Prototype ID + +send-station-goal-command-error-no-goal-proto = No station goal found with ID {$id} +send-station-goal-command-error-couldnt-fax = Couldn't send station goal, probably due to a lack of fax machines that are able to recieve it diff --git a/Resources/Locale/pt-BR/station-goal/station-goals.ftl b/Resources/Locale/pt-BR/station-goal/station-goals.ftl new file mode 100644 index 00000000000..f98190fa3c4 --- /dev/null +++ b/Resources/Locale/pt-BR/station-goal/station-goals.ftl @@ -0,0 +1,224 @@ +station-goal-fax-paper-name = Station Goal + +station-goal-fax-paper-header = + ███╗░░██╗████████╗ + ████╗░██║╚══██╔══╝ Form NT-No.{$station}-CC + ██╔██╗██║░░░██║░░░ Target Order + ██║╚████║░░░██║░░░ Date: {$date} + ██║░╚███║░░░██║░░░ Signed: CCO-{$name} + ╚═╝░░╚══╝░░░╚═╝░░░ + ════════════════════════════════════════ + {$content} + ════════════════════════════════════════ + + +station-goal-xeno= + Dear Station Command, the purpose of your shift is to build a Xenobiology Lab and then study exotic life forms. + Two containment chambers must be constructed according to the following requirements: + 1. Must be well reinforced; + 2. At least one of the chambers must be equipped with a gas supply system; + 3. The entrance should be a cycling airlock system to prevent contamination. + + Get the Salvage Team to capture at least 2 representatives of life forms (e.g. space carp) and transport them to the above-described chambers. + + Capture requirements: + 1. Exotic fauna should not have critical injuries at the time of placement in the research department; + 2. When captured fauna dies, you are required to catch another, cloning is strictly prohibited. + + Once you collect the required fauna, you must study them and write a report on their properties. + The report must be stamped by the head of the department and faxed to Central Command. + + Experience Requirements: + 1. Experience should be documented in detail; + 2. Test activities may include: working with gases, smoke, foam, or injecting experimental reagents (e.g. Cognizine) into captured fauna. + +station-goal-museum= + Dear Command of the station, the purpose of your shift is to build a museum, the exhibits for which will be unique objects collected from the station. + + Below are the requirements for the design of the museum: + 1. The museum must be structurally connected to the station by a space-protected corridor, or be located within it; + 2. The premises must be of a size that allows them to easily receive a large number of visitors; + 3. The premises must be provided with a standard atmosphere, ventilation and stable power supply; + 4. Room decoration should be visually pleasing; + 5. Exhibits must be reinforced accordingly to what is contained in them. + + Exhibit requirements: + 1. Exhibits must be unique in their kind; + 2. Each department must provide at least 2 exhibits for the museum fund; + 3. The total number of exhibits must be at least 20. + + Exhibits may include: + 1. Exotic drinks and dishes that require an extraordinary method of production and/or non-standard ingredients; + 2. Exotic matter/substance; + 3. Works of art (e.g. statues, paintings); + 4. Fully studied and documented artifacts (optionally provide a copy of the document); + 5. High-tech devices or tools; + 6. High-tech or high-power weapons; + 7. Robotic entities (e.g. Mechs, Cyborgs, Drones); + 8. Mutated biological organisms; + 9. Domesticated wild animals or intelligent non-humanoid life forms; + 10. Found treasures or items not available on the market. + + Upon completion of the museum, it is required to provide the crew with at least 20 minutes of free time from work so that they can visit the museum. + +station-goal-area= + Dear Station Command, the goal of your shift is to increase the effective use of space at the station. + + It is required to bring the abandoned premises into proper form and find a use for them. + Each department must equip and effectively use the area of adjacent maintenance tunnels. + Sufficiently spacious maintenance tunnels need to be converted into residential areas. + The remaining tunnels should be provided with floor coverings and adequate lighting. + In addition, it is necessary to provide a public, well-lit corridor connecting all the restored compartments and new bedrooms. + +station-goal-bureaucraticerror = + ACCESS TO THIS DOCUMENT IS PROHIBITED FOR PERSONS WHO DO NOT HAVE LEGAL IMMUNITY + + Dear Station Command, we inform you that the purpose of your shift was lost as a result of a bureaucratic error. + With this news, Central Command gives you the opportunity to independently assign a new goal for the station. + + New goal requirements: + 1. Relevance: The goal must be relevant and relevant to the current situation; + 2. Engagement: The goal should require the cooperation of as many departments as possible in the plans; + 3. Scope: The goal should involve sufficient, but not excessive, amounts of work to ensure the effective completion of the task. + + Please note that distribution of the contents of this document to persons who do not have legal immunity is strictly prohibited due to the possibility of discrediting the management of the Corporation. + Therefore, in order to present a new goal to the crew, the command staff must contact Central Command for approval of your ideas. + +station-goal-anomalies= + Dear Station Command, the purpose of your shift is to provide new information about anomalies to NanoTrasen. + + It is necessary to conduct experimental studies aimed at testing the consequences of the collapse of at least 4 unique anomalies. + During or after the experiments, it is necessary to isolate and document the aforementioned anomalies. + + Document requirements: + 1. The official name of the anomaly; + 2. Physical description; + 3. Passive properties; + 4. Reaction of the anomaly to different particles; + 5. Consequences of the collapse; + 6. Location of the anomaly. + + The document must be certified by the stamp of the supervisor and faxed to Central Command. + +station-goal-combat= + Dear station Command, due to the increase in attacks of pirate ships in this sector, the purpose of your shift is to raise the overall combat readiness of the station. + + Required: + 1. Organize an inspection of every sentient being and cargo arriving at or leaving the station. + 2. Build or modify an existing security checkpoint at arrivals and departures. The checkpoint must be able to completely block the ports from the main part of the station. + Each of the above checkpoints must have at least one cell for the temporary detention of detainees. + 3. Organize a spare weapons storage in the opposite part of the station from the brig. + The vault arsenal should have enough weapons and equipment to fully equip all security personnel. + 4. Organize the recruitment of a new combat subdepartment of security. + Squad members must be recruited from the station's crew. + Recruitment should be carried out on a voluntary-compulsory basis. + Composition of the squad: + 1 Field Medic; + 1 Field Engineer; + 3 Combat Operatives. + All members of the squad must be trained in all the necessary skills to conduct combat and fulfill their role. + 5. Open a public shooting range. + The shooting range should present all available types of weapons or their training counterparts. + Avoid providing lethal weaponry to unauthorized personnel. + 6. Encourage the use of the station boxing ring. + If there is no boxing ring, you must create one. + +station-goal-shuttle= + Dear Station Command, the purpose of your shift is to build a space shuttle capable of being piloted. + + Shuttle requirements: + 1. The shuttle must have a locked bridge; + a medical room with the necessary medical supplies and chemical equipment; + a supply store surrounded by reinforced material; + a crew room with at least 12 seats. + 2. There must be an intermediate room between the docking airlock and the main rooms to prevent possible depressurization. + 3. The shuttle must have a standard atmosphere, and also have several air gas containers to maintain it. + 4. The shuttle must be able to move in all directions (forward, backward, sideways) and turn reasonably well. + + Upon completion, the shuttle crew must be recruited from the station personnel. + The shuttle crew must include: + 1 pilot; + 2 engineers; + 1 medic/chemist; + 1 security officer. + + The shuttle should take on board all the station Command representatives as passengers and, in parallel with the evacuation shuttle, go to the Central Command station. + +station-goal-singularity= + Dear station Command, the goal of your shift is to build a generator based on the gravitational singularity. + + The design requirements are: + 1. The structure must be located at a significant distance from the station. + 2. The structure must be protected from meteorites and space debris. + 3. The containment field must be able to prevent the loss of a class 3 singularity. + +station-goal-solarpanels= + Dear station Command, the purpose of your shift is to organize a backup power system. + + The following work is required: + 1. Build two new branches of solar panels. + 2. Allocate an area for a compartment with spare batteries. + This compartment should accommodate at least 3 fully charged SMES', which should not be connected to the main power system of the station unless needed. + +station-goal-artifacts= + Dear station Command, the purpose of your shift is to provide new information about alien artifacts to NanoTrasen. + + It is required to organize the work of salvagers to search for and deliver artifacts from the wreckage around the station or expeditions. + After the delivery of the artifacts, they must be transferred to a special container to the research department. + It is necessary to deliver at least 2 fully studied and documented artifacts on the evacuation shuttle in special containment units. + + Recommended information for the document: + 1. Name of the artifact. + 2. Physical description. + 3. Properties of the object. + 4. Location of where the artifact was found. + 5. Additional notes. + + The document must be certified by the stamp of the supervisor. + +station-goal-storage= + Dear station Command, the purpose of your shift is to build an orbital storage facility with supplies and technology. + + The storage should be placed in space separately from the main station, make sure its design is strong, a random meteorite should not damage it. + + 4 boxes must be placed in the storage containing the following respectively: + - Advanced medicines; + - Stocks of the best seeds; + - Refrigerator box of food with a high nutritional value; + - Valuable, but not unique boards. + + Monitor the safety of the contents in the storage until the end of the shift, a cleanup crew will come retrieve the contents as they prepare the station. + +station-goal-zoo= + Dear station Command, the purpose of your shift is to improve the recreational value of the personnel at the station. + + It is necessary to build a zoo with at least 5 enclosures containing different types of animals ordered from the supply department. + Provide animals with food, at least one cleaning robot in each enclosure, and everything necessary for life, depending on the type of animal. + It is also necessary to build a bathhouse for the animals, water vapor must be supplied by Atmospheric Technicians. + + Upon completion of the zoo, it is required to provide the crew with at least 20 minutes of free time from work so that they can visit the new zoo. + +station-goal-labor= + Dear station Command, the purpose of your shift is to increase the motivation of the personnel for the growth of labor productivity. + + This requires that each of the heads during the shift closely monitors the performance of the duties of their employees and evaluates them. + After the time set by Command for evaluation, in each of the departments, the best, in the opinion of the head, employee should be selected, who will be invited to a dinner, where the Command staff will be obliged to award them a medal and a prize. + The heads must provide a report indicating the employee's position and merits for the shift. + Drinks and meals should be prepared for the dinner, as well as, if possible, several entertainment events that allow the presence of actors and musicians. + For the duration of the celebration, the dining room or other place chosen for the event must be inaccessible to the rest of the crew. + + The duration of the shift for a more accurate assessment of the work of the personnel should be set by the Command staff. + After the dinner someone must announce the end of the shift and call the evacuation shuttle. + +station-goal-lectures= + Dear station Command, the purpose of your shift is to carry out a number of events within the framework of the Corporation's plan to increase the knowledge of its employees. + + The Command staff are instructed to organize a platform for public lectures, if none exists, create one nearby the bridge entry. + The venue should be equipped with a large enough stage for speakers in the middle, a podium for the presenter to one side of it, plenty of seating for guests, and a special counter/table for brochures at the entrance. + A host/organizer of the event must also be selected. + Each department is required to present a group of employees consisting of at least 2 people. + Selected employees, under the supervision of the head of the department, should prepare a short lecture/presentation on a specific topic within their specialization (e.g. the harm of drugs and their reason for their criminalization, the effect of smoking on the body, acting, product pricing, cooking etc.), preferably with demonstration materials, and at least 10 brochures, on which the abstracts of the lecture should be indicated. + At the time indicated by the Command staff, the crew must be assembled on the site for the event, where lectures will be read. + There may be breaks between lectures to allow guests to read brochures and catch their breath. + + After the end of the event someone must announce the end of the shift and call the evacuation shuttle. diff --git a/Resources/Locale/pt-BR/store/sales.ftl b/Resources/Locale/pt-BR/store/sales.ftl new file mode 100644 index 00000000000..7223a8a0dcd --- /dev/null +++ b/Resources/Locale/pt-BR/store/sales.ftl @@ -0,0 +1,2 @@ +store-sales-amount = [DISCOUNT] { $amount }%! +store-sales-over = [The sale is over] diff --git a/Resources/Locale/pt-BR/store/spellbook-catalog.ftl b/Resources/Locale/pt-BR/store/spellbook-catalog.ftl new file mode 100644 index 00000000000..457f02916f9 --- /dev/null +++ b/Resources/Locale/pt-BR/store/spellbook-catalog.ftl @@ -0,0 +1,35 @@ +# Spells +spellbook-fireball-name = Fireball +spellbook-fireball-desc = Get most crew exploding with rage when they see this fireball heading toward them! + +spellbook-blink-name = Blink +spellbook-blink-desc = Don't blink or you'll miss yourself teleporting away. + +spellbook-force-wall-name = Force Wall +spellbook-force-wall-desc = Make three walls of pure force that you can pass through, but other's can't. + +spellbook-polymoprh-spider-name = Spider Polymoprh +spellbook-polymorph-spider-desc = Transforms you into a spider, man! + +spellbook-polymorph-rod-name = Rod Polymorph +spellbook-polymorph-rod-desc = Change into an Immovable Rod with limited movement. + +spellbook-charge-name = Charge +spellbook-charge-desc = Adds a charge back to your wand! + +# Equipment + +spellbook-wand-polymorph-door-name = Wand of Entrance +spellbook-wand-polymorph-door-description = For when you need a get-away route. + +spellbook-wand-polymorph-carp-name = Wand of Carp Polymorph +spellbook-wand-polymorph-carp-description = For when you need a carp filet quick and the clown is looking juicy. + +# Events + +spellbook-event-summon-ghosts-name = Summon Ghosts +spellbook-event-summon-ghosts-description = Who ya gonna call? + +# Upgrades +spellbook-upgrade-fireball-name = Upgrade Fireball +spellbook-upgrade-fireball-description = Upgrades Fireball to a maximum of level 3! diff --git a/Resources/Locale/pt-BR/telephone/telephone.ftl b/Resources/Locale/pt-BR/telephone/telephone.ftl new file mode 100644 index 00000000000..915d54843ff --- /dev/null +++ b/Resources/Locale/pt-BR/telephone/telephone.ftl @@ -0,0 +1,8 @@ +# Chat window telephone wrap (prefix and postfix) +chat-telephone-message-wrap = [color={$color}][bold]{$name}[/bold] {$verb}, [font={$fontType} size={$fontSize}]"{$message}"[/font][/color] +chat-telephone-message-wrap-bold = [color={$color}][bold]{$name}[/bold] {$verb}, [font={$fontType} size={$fontSize}][bold]"{$message}"[/bold][/font][/color] + +# Caller ID +chat-telephone-unknown-caller = [color={$color}][font={$fontType} size={$fontSize}][bolditalic]Unknown caller[/bolditalic][/font][/color] +chat-telephone-caller-id-with-job = [color={$color}][font={$fontType} size={$fontSize}][bold]{CAPITALIZE($callerName)} ({CAPITALIZE($callerJob)})[/bold][/font][/color] +chat-telephone-caller-id-without-job = [color={$color}][font={$fontType} size={$fontSize}][bold]{CAPITALIZE($callerName)}[/bold][/font][/color] \ No newline at end of file diff --git a/Resources/Locale/pt-BR/virtual/virtual-item.ftl b/Resources/Locale/pt-BR/virtual/virtual-item.ftl new file mode 100644 index 00000000000..cb91f24cf7c --- /dev/null +++ b/Resources/Locale/pt-BR/virtual/virtual-item.ftl @@ -0,0 +1 @@ +virtual-item-dropped-other = You dropped {THE($dropped)}! diff --git a/Resources/Locale/pt-BR/weapons/extenddescriptions/descriptions.ftl b/Resources/Locale/pt-BR/weapons/extenddescriptions/descriptions.ftl new file mode 100644 index 00000000000..4a4aaf9f3d2 --- /dev/null +++ b/Resources/Locale/pt-BR/weapons/extenddescriptions/descriptions.ftl @@ -0,0 +1 @@ +gun-legality-salvage = This weapon is licensed for use in planetary expeditions. It is unlawful to brandish this weapon aboard NanoTrasen stations, and may be confiscated by Security if removed from the station's Salvage Department. diff --git a/Resources/Locale/pt-BR/weapons/throwing/throwing.ftl b/Resources/Locale/pt-BR/weapons/throwing/throwing.ftl new file mode 100644 index 00000000000..c7d2a8f663f --- /dev/null +++ b/Resources/Locale/pt-BR/weapons/throwing/throwing.ftl @@ -0,0 +1,6 @@ +throwing-falloff = The {$item} falls out of you! +throwing-embed-falloff = The {$item} falls out of you! +throwing-embed-remove-alert-owner = {$other} is removing the {$item} stuck on you! + +throwing-examine-embedded = {CAPITALIZE(OBJECT($embedded))} {CONJUGATE-BE($embedded)} [color=teal]embedded[/color] in [bold]{THE($target)}[/bold]. +throwing-examine-embedded-part = {CAPITALIZE(OBJECT($embedded))} {CONJUGATE-BE($embedded)} [color=teal]embedded[/color] in [bold]{THE($target)}[/bold]'s [color=red]{$targetPart}[/color]. diff --git a/Resources/Locale/pt-BR/white-dream/administration/antag.ftl b/Resources/Locale/pt-BR/white-dream/administration/antag.ftl new file mode 100644 index 00000000000..8e8a8b2ac07 --- /dev/null +++ b/Resources/Locale/pt-BR/white-dream/administration/antag.ftl @@ -0,0 +1,2 @@ +admin-verb-text-make-blood-cultist = Make Blood Cultist +admin-verb-make-blood-cultist = Make the target into a blood cultist. diff --git a/Resources/Locale/pt-BR/white-dream/alerts.ftl b/Resources/Locale/pt-BR/white-dream/alerts.ftl new file mode 100644 index 00000000000..b7dac60bfed --- /dev/null +++ b/Resources/Locale/pt-BR/white-dream/alerts.ftl @@ -0,0 +1,2 @@ +alerts-blood-cult-empowered-name = Empowered +alerts-blood-cult-empowered-desc = Blood magic and rune scribing requires much less time to cast and you lose less blood from it. diff --git a/Resources/Locale/pt-BR/white-dream/cult/gamerule.ftl b/Resources/Locale/pt-BR/white-dream/cult/gamerule.ftl new file mode 100644 index 00000000000..6e9eaaa19cb --- /dev/null +++ b/Resources/Locale/pt-BR/white-dream/cult/gamerule.ftl @@ -0,0 +1,20 @@ +blood-cult-title = The Blood Cult +blood-cult-description = The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown. + +roles-antag-blood-cultist-name = Blood cultist +roles-antag-blood-cultist-objective = Summon the Old God Nar'Sie. + +blood-cult-role-greeting = The Geometer of Blood, Nar-Sie, has sent a number of her followers to Space Station. + As a cultist, you have an abundance of cult magics at your disposal, something for all situations. + You must work with your brethren to summon an avatar of your eldritch goddess! + +blood-cult-role-briefing-short = Use your eldritch language to telepathically contact other members of your brethren. +blood-cult-role-briefing-rending-locations = The veil can be thorn {$location}, {$coordinates} +blood-cult-role-briefing-emergency-rending = We can draw {$amount} more rending or apocalypse runes! + +blood-cult-condition-win = The Geometer of Blood has successfully summoned their Eldritch Goddess! +blood-cult-condition-draw = Both parties were destroyed. +blood-cult-condition-failure = The crew have managed to stop the rending of reality! + +blood-cultists-list-start = Members of Geometer of Blood were: +blood-cultists-list-name = [color=White]{ $name }[/color] ([color=gray]{ $user }[/color]) diff --git a/Resources/Locale/pt-BR/white-dream/cult/items/blood-rites.ftl b/Resources/Locale/pt-BR/white-dream/cult/items/blood-rites.ftl new file mode 100644 index 00000000000..a33c8db8474 --- /dev/null +++ b/Resources/Locale/pt-BR/white-dream/cult/items/blood-rites.ftl @@ -0,0 +1,5 @@ +blood-rites-stored-blood = It has [color=darkred]{$amount}u. of blood[/color] stored. +blood-rites-not-enough-blood = You don't have enough blood stored. +blood-rites-heal-dead = Only a revive rune can bring back the dead. +blood-rites-no-blood-left = You use the last of drop of blood stored in your blood rites. +blood-rites-heal-no-bloodstream = You can't heal this bloodless creature. diff --git a/Resources/Locale/pt-BR/white-dream/cult/items/general.ftl b/Resources/Locale/pt-BR/white-dream/cult/items/general.ftl new file mode 100644 index 00000000000..f3702bb66a1 --- /dev/null +++ b/Resources/Locale/pt-BR/white-dream/cult/items/general.ftl @@ -0,0 +1,27 @@ +cult-item-component-generic = The item refuses to obey your will. You can't use it. +cult-item-component-attack-fail = The weapon refuses to obey your will. You can't attack with it. +cult-item-component-equip-fail = The armor refuses to obey your will. You can't equip it. +cult-item-component-throw-fail = The weapon refuses to obey your will. You can't throw it. +cult-item-component-block-fail = The shield betrays you! + +soul-shard-try-insert-no-soul = The shard has no soul. +soul-shard-selector-form = Select form. + +ghost-role-information-soul-shard-name = Soul Shard +ghost-role-information-soul-shard-description = Become the servant of The Blood Cult. +ghost-role-information-soul-shard-rules = Take the form of one of the constructs and help your Masters bring their Old Goddess back to the world! + +ghost-role-information-soul-shard-holy-name = Blessed Soul Shard +ghost-role-information-soul-shard-holy-description = Become the servant of crew and help them defeat the cult. +ghost-role-information-soul-shard-holy-rules = Take the form of one of the converted constructs and help the crew stop Geometer of Blood from bringing their Old Goddess back to the world! + +shuttle-curse-cant-activate = Nar'Sien power doesn't seem to work. +shuttle-curse-max-charges = You try to shatter the orb, but it remains as solid as a rock! +shuttle-curse-shuttle-arrived = The shuttle has already arived! You can't delay it anymore. +shuttle-curse-shuttle-not-called = The shuttle has not yet been called. + +shuttle-curse-system-failure = SYSTEM FAILURE +shuttle-curse-success-global = The shuttle will be delayed by {$time} minutes. + +veil-shifter-description = It has {$charges} charges left. +veil-shifter-cant-teleport = Couldn't find a place to teleport you. Try again! diff --git a/Resources/Locale/pt-BR/white-dream/cult/materials.ftl b/Resources/Locale/pt-BR/white-dream/cult/materials.ftl new file mode 100644 index 00000000000..6b796265a22 --- /dev/null +++ b/Resources/Locale/pt-BR/white-dream/cult/materials.ftl @@ -0,0 +1 @@ +materials-runed-metal = runed metal diff --git a/Resources/Locale/pt-BR/white-dream/cult/runes.ftl b/Resources/Locale/pt-BR/white-dream/cult/runes.ftl new file mode 100644 index 00000000000..7e166e2b689 --- /dev/null +++ b/Resources/Locale/pt-BR/white-dream/cult/runes.ftl @@ -0,0 +1,19 @@ +cult-rune-cant-draw = You can not draw rune here! +cult-rune-cant-draw-rending = You have to be near the area where the veil between our Worlds is the thinnest. +cult-rune-started-erasing = Started erasing... +cult-rune-erased = Rune has been erased. +cult-rune-not-enough-cultists = Not enough cultists to perform the ritual! +cult-rune-no-targets = No targets have been found! + +cult-teleport-not-found = No runes found. + +cult-revive-rune-no-charges = Can not perform the revive ritual: no charges left. +cult-revive-rune-already-alive = The target is already alive. + +cult-buff-already-buffed = You are already empowered. + +cult-rending-drawing-finished = The Geometer Of Blood has finished drawing the rune of end {$location}! +cult-rending-target-alive = Can not start the ritual: the target is alive. +cult-rending-already-summoning = Can not start the ritual: it's already in progress. +cult-rending-started = The Geometer Of Blood has started the ritual of Dimensional Rending {$location}! +cult-rending-prevented = Someone has stopped the ritual. diff --git a/Resources/Locale/pt-BR/white-dream/cult/shuttle-curse.ftl b/Resources/Locale/pt-BR/white-dream/cult/shuttle-curse.ftl new file mode 100644 index 00000000000..5a31be9c914 --- /dev/null +++ b/Resources/Locale/pt-BR/white-dream/cult/shuttle-curse.ftl @@ -0,0 +1,11 @@ +shuttle-curse-message-1 = A fuel technician just slit his own throat and begged for death. +shuttle-curse-message-2 = A scan of the shuttle's fuel tank has revealed tainting by a mixture of humanoid innards and teeth. +shuttle-curse-message-3 = A security incident involving a frenzied shuttle worker attacking coworkers with a laser cutter has just been reported as resolved by on-site security. +shuttle-curse-message-4 = A shuttle engineer began screaming 'DEATH IS NOT THE END' and ripped out wires until an arc flash seared off her flesh. +shuttle-curse-message-5 = A shuttle engineer was spotted inside the cockpit, feverishly arranging her innards on the floor in the shape of a rune before expiring. +shuttle-curse-message-6 = A shuttle inspector started laughing madly over the radio and then threw herself into an engine turbine. +shuttle-curse-message-7 = The corpse of an unidentified shuttle worker was found mutilated beyond recognition in the shuttle's main hold, with at least five unique sources of blood on the scene. +shuttle-curse-message-8 = The shuttle dispatcher was found dead with bloody symbols carved into their flesh. +shuttle-curse-message-9 = The shuttle's custodian was found washing the windows with their own blood. +shuttle-curse-message-10 = The shuttle's navigation programming was replaced by a file containing just two words: IT COMES. +shuttle-curse-message-11 = The shuttle's transponder is emitting the encoded message 'FEAR THE OLD BLOOD' in lieu of its assigned identification signal. diff --git a/Resources/Locale/pt-BR/white-dream/cult/spells.ftl b/Resources/Locale/pt-BR/white-dream/cult/spells.ftl new file mode 100644 index 00000000000..773e8c93275 --- /dev/null +++ b/Resources/Locale/pt-BR/white-dream/cult/spells.ftl @@ -0,0 +1,6 @@ +blood-cult-spells-no-empty-hand = You need a free hand to use the spell! +blood-cult-spells-too-many = Too many spells already selected. +blood-cult-no-spells = You have no spells selected. + +blood-cult-select-spells-verb = Prepare blood spells +blood-cult-remove-spells-verb = Remove blood spells \ No newline at end of file diff --git a/Resources/Locale/pt-BR/white-dream/cult/structures/pylon.ftl b/Resources/Locale/pt-BR/white-dream/cult/structures/pylon.ftl new file mode 100644 index 00000000000..de81f3a1b8a --- /dev/null +++ b/Resources/Locale/pt-BR/white-dream/cult/structures/pylon.ftl @@ -0,0 +1 @@ +pylon-placement-another-pylon-nearby = Can't place pylon here as another pylon is nearby. diff --git a/Resources/Locale/pt-BR/white-dream/cult/structures/timed-factory.ftl b/Resources/Locale/pt-BR/white-dream/cult/structures/timed-factory.ftl new file mode 100644 index 00000000000..e8728c0285c --- /dev/null +++ b/Resources/Locale/pt-BR/white-dream/cult/structures/timed-factory.ftl @@ -0,0 +1 @@ +timed-factory-cooldown = The factory is recharging. Time left: {$cooldown} diff --git a/Resources/Locale/pt-BR/white-dream/name-selector.ftl b/Resources/Locale/pt-BR/white-dream/name-selector.ftl new file mode 100644 index 00000000000..c7f71045626 --- /dev/null +++ b/Resources/Locale/pt-BR/white-dream/name-selector.ftl @@ -0,0 +1,2 @@ +name-selector-title = Select a name +name-selector-accept-button = Accept diff --git a/Resources/Locale/pt-BR/wires/log-wire.ftl b/Resources/Locale/pt-BR/wires/log-wire.ftl new file mode 100644 index 00000000000..735816a52dd --- /dev/null +++ b/Resources/Locale/pt-BR/wires/log-wire.ftl @@ -0,0 +1 @@ +log-wire-pulse-access-log = ERROR: Electromagnetic spike detected diff --git a/Tools/update_ftl_files.py b/Tools/update_ftl_files.py new file mode 100644 index 00000000000..dc3e6388768 --- /dev/null +++ b/Tools/update_ftl_files.py @@ -0,0 +1,85 @@ +import os + +# Função para ler um arquivo .ftl e retornar suas linhas +def read_ftl_file(filepath): + try: + with open(filepath, 'r', encoding='utf-8') as file: + lines = file.readlines() + return lines + except Exception as e: + print(f"Error reading file {filepath}: {e}") + return [] + +# Função para escrever linhas em um arquivo .ftl +def write_ftl_file(filepath, lines): + try: + with open(filepath, 'w', encoding='utf-8') as file: + file.writelines(lines) + except Exception as e: + print(f"Error writing file {filepath}: {e}") + +# Função para comparar e atualizar arquivos .ftl +def compare_and_update_files(en_file, pt_file): + print(f"Comparing {en_file} with {pt_file}") + en_lines = read_ftl_file(en_file) + pt_lines = read_ftl_file(pt_file) + + if not en_lines: + print(f"Skipping {en_file} due to read error.") + return + if not pt_lines: + print(f"Skipping {pt_file} due to read error.") + return + + # Criar dicionários de entradas para comparação + en_entries = {line.split('=')[0].strip(): line for line in en_lines if '=' in line} + pt_entries = {line.split('=')[0].strip(): line for line in pt_lines if '=' in line} + + updated_pt_lines = pt_lines.copy() + for key, en_line in en_entries.items(): + if key not in pt_entries: + # Adicionar a entrada ausente ao arquivo pt + print(f"Adding missing entry: {key}") + updated_pt_lines.append(en_line) + + # Remover duplicatas preservando a ordem + seen = set() + unique_lines = [] + for line in updated_pt_lines: + if line.strip() not in seen: + unique_lines.append(line) + seen.add(line.strip()) + + # Remover a última linha se for igual à primeira + if unique_lines and unique_lines[0].strip() == unique_lines[-1].strip(): + unique_lines.pop() + + write_ftl_file(pt_file, unique_lines) + +# Função principal para percorrer diretórios e comparar arquivos +def main(): + # Diretórios de arquivos .ftl em inglês e português, no computador do usuário + # Lembre de mudar isso + en_dir = 'D:/Git/Estacao-Andromeda/Resources/Locale/en-US' + pt_dir = 'D:/Git/Estacao-Andromeda/Resources/Locale/pt-BR' + + if not os.path.exists(en_dir): + print(f"Error: Directory {en_dir} does not exist.") + return + if not os.path.exists(pt_dir): + print(f"Error: Directory {pt_dir} does not exist.") + return + + for root, _, files in os.walk(en_dir): + for filename in files: + if filename.endswith('.ftl'): + en_file = os.path.join(root, filename) + pt_file = os.path.join(pt_dir, os.path.relpath(en_file, en_dir)) + if os.path.exists(pt_file): + compare_and_update_files(en_file, pt_file) + else: + print(f"Warning: {pt_file} does not exist.") + +if __name__ == "__main__": + main() + input("Press Enter to continue...") From db2cb4d3dbb771a7f80a4da6e5433d00537c12c7 Mon Sep 17 00:00:00 2001 From: Marcus Raimundo Date: Tue, 21 Jan 2025 19:41:58 -0300 Subject: [PATCH 3/3] Roda o arquivo python(pf funciona) que adiciona linhas que nao tinham antes nos arquivos que ja existiam, as linhas foram copiadas do ingles --- .../Locale/pt-BR/Content/Power/batteries.ftl | 1 - Resources/Locale/pt-BR/GPS/handheld-gps.ftl | 1 - Resources/Locale/pt-BR/HUD/game-hud.ftl | 2 +- Resources/Locale/pt-BR/Mail/commands.ftl | 1 - Resources/Locale/pt-BR/Mail/mail.ftl | 5 +- .../administration/time_transfer.ftl | 2 - .../interaction/interaction-system.ftl | 1 - Resources/Locale/pt-BR/_Shitmed/autodoc.ftl | 7 - .../pt-BR/_Shitmed/damage/damage-groups.ftl | 1 - .../pt-BR/_Shitmed/inventory/slot-popup.ftl | 1 - .../pt-BR/_Shitmed/research/technologies.ftl | 1 - .../pt-BR/_Shitmed/surgery/surgery-popup.ftl | 5 - Resources/Locale/pt-BR/_lib.ftl | 6 - Resources/Locale/pt-BR/_units.ftl | 8 - .../Locale/pt-BR/abilities/bloodsucker.ftl | 5 - Resources/Locale/pt-BR/abilities/goliath.ftl | 1 - Resources/Locale/pt-BR/abilities/psionic.ftl | 22 +-- Resources/Locale/pt-BR/accent/accents.ftl | 17 -- Resources/Locale/pt-BR/accent/cowboy.ftl | 97 ---------- Resources/Locale/pt-BR/accent/dwarf.ftl | 169 +++++----------- Resources/Locale/pt-BR/accent/italian.ftl | 49 ----- Resources/Locale/pt-BR/accent/mobster.ftl | 19 +- Resources/Locale/pt-BR/accent/ohio.ftl | 133 ------------- Resources/Locale/pt-BR/accent/pirate.ftl | 56 +++++- Resources/Locale/pt-BR/accent/scrambled.ftl | 1 + Resources/Locale/pt-BR/accent/southern.ftl | 4 - .../access/components/id-card-component.ftl | 1 - .../access/systems/access-reader-system.ftl | 1 - .../Locale/pt-BR/accessories/human-hair.ftl | 1 + .../pt-BR/accessories/vox-facial-hair.ftl | 5 + .../Locale/pt-BR/accessories/vox-hair.ftl | 22 +++ .../Locale/pt-BR/actions/actions/blocking.ftl | 3 +- .../Locale/pt-BR/actions/actions/crit.ftl | 1 - .../Locale/pt-BR/actions/actions/mapping.ftl | 1 - .../Locale/pt-BR/actions/actions/sleep.ftl | 2 +- .../Locale/pt-BR/actions/actions/spells.ftl | 1 - .../Locale/pt-BR/actions/actions/suicide.ftl | 3 - .../Locale/pt-BR/actions/ui/actionmenu.ftl | 2 - .../pt-BR/administration/admin-alerts.ftl | 1 - .../pt-BR/administration/admin-verbs.ftl | 1 + .../Locale/pt-BR/administration/bwoink.ftl | 9 +- .../commands/add-uplink-command.ftl | 2 +- .../administration/commands/babyjail.ftl | 2 - .../commands/connection-commands.ftl | 3 - .../commands/custom-vote-command.ftl | 1 - .../administration/commands/osay-command.ftl | 1 - .../administration/commands/panicbunker.ftl | 5 - .../commands/polymorph-command.ftl | 4 +- .../administration/commands/tag-commands.ftl | 5 +- .../commands/variantize-command.ftl | 1 + .../Locale/pt-BR/administration/smites.ftl | 4 - .../pt-BR/administration/ui/actions.ftl | 1 + .../pt-BR/administration/ui/admin-erase.ftl | 1 - .../pt-BR/administration/ui/admin-logs.ftl | 4 +- .../administration/ui/admin-menu-window.ftl | 1 + .../pt-BR/administration/ui/admin-notes.ftl | 4 - .../pt-BR/administration/ui/ban-list.ftl | 3 +- .../ui/tabs/admin-tab/call-shuttle-window.ftl | 1 - .../administration/ui/tabs/babyjail-tab.ftl | 4 - .../administration/ui/tabs/object-tab.ftl | 1 - .../ui/tabs/panicbunker-tab.ftl | 6 - .../administration/ui/tabs/player-tab.ftl | 4 + .../pt-BR/advertisements/vending/ammo.ftl | 1 + .../pt-BR/advertisements/vending/bardrobe.ftl | 1 + .../advertisements/vending/bay12Vendors.ftl | 2 - .../advertisements/vending/boozeomat.ftl | 1 + .../pt-BR/advertisements/vending/chang.ftl | 1 + .../pt-BR/advertisements/vending/cigs.ftl | 1 + .../advertisements/vending/clothesmate.ftl | 1 + .../pt-BR/advertisements/vending/coffee.ftl | 1 + .../pt-BR/advertisements/vending/cola.ftl | 1 + .../advertisements/vending/dinnerware.ftl | 1 + .../pt-BR/advertisements/vending/discount.ftl | 1 + .../pt-BR/advertisements/vending/megaseed.ftl | 1 + .../pt-BR/advertisements/vending/nanomed.ftl | 1 + .../pt-BR/advertisements/vending/nutrimax.ftl | 1 + .../pt-BR/advertisements/vending/sectech.ftl | 1 + .../advertisements/vending/smartfridge.ftl | 1 + .../pt-BR/advertisements/vending/snack.ftl | 2 + .../advertisements/vending/sovietsoda.ftl | 1 + .../pt-BR/advertisements/vending/theater.ftl | 1 + .../pt-BR/advertisements/vending/vendomat.ftl | 1 + .../pt-BR/alert-levels/alert-levels.ftl | 10 +- Resources/Locale/pt-BR/alerts/alerts.ftl | 42 +--- .../components/ame-controller-component.ftl | 1 - .../ame-fuel-container-component.ftl | 1 - .../pt-BR/animals/rat-king/rat-king.ftl | 1 - .../pt-BR/animals/udder/udder-system.ftl | 1 - Resources/Locale/pt-BR/anomaly/anomaly.ftl | 16 +- Resources/Locale/pt-BR/arcade/blockgame.ftl | 4 - .../Locale/pt-BR/arcade/spacevillain.ftl | 1 + .../Locale/pt-BR/armor/armor-examine.ftl | 1 + Resources/Locale/pt-BR/atmos/air-alarm-ui.ftl | 18 +- .../pt-BR/atmos/atmos-alerts-console.ftl | 5 - .../pt-BR/atmos/flammable-component.ftl | 1 - .../pt-BR/atmos/gas-analyzer-component.ftl | 6 +- .../pt-BR/atmos/gas-canister-component.ftl | 4 - .../atmos/gas-passive-gate-component.ftl | 1 - .../Locale/pt-BR/atmos/gas-tank-component.ftl | 5 - .../Locale/pt-BR/atmos/gas-vent-pump.ftl | 1 - .../pt-BR/barsign/barsign-component.ftl | 29 +-- .../examinable-battery-component.ftl | 1 - .../Locale/pt-BR/bloodstream/bloodstream.ftl | 4 + Resources/Locale/pt-BR/body/body-parts.ftl | 1 - .../bonk/components/bonkable-component.ftl | 1 + Resources/Locale/pt-BR/borg/borg.ftl | 9 +- .../botany/components/seed-component.ftl | 1 - .../components/seed-extractor-component.ftl | 1 - .../teleporting-trait-component.ftl | 1 - Resources/Locale/pt-BR/bql/bql-select.ftl | 1 - Resources/Locale/pt-BR/burning/bodyburn.ftl | 1 - .../pt-BR/cable/cable-multitool-system.ftl | 1 - .../extinguish-on-interact-component.ftl | 1 - Resources/Locale/pt-BR/cargo/bounties.ftl | 3 +- .../pt-BR/cargo/cargo-bounty-console.ftl | 2 +- .../pt-BR/cargo/cargo-console-component.ftl | 4 +- .../pt-BR/cargo/price-gun-component.ftl | 2 + Resources/Locale/pt-BR/cargo/qm-clipboard.ftl | 1 - .../pt-BR/cartridge-loader/cartridges.ftl | 9 +- .../pt-BR/changelog/changelog-window.ftl | 3 - Resources/Locale/pt-BR/chapel/altar.ftl | 4 +- Resources/Locale/pt-BR/chapel/bible.ftl | 2 - Resources/Locale/pt-BR/chat/chatstack.ftl | 1 - .../pt-BR/chat/commands/suicide-command.ftl | 2 + Resources/Locale/pt-BR/chat/emotes.ftl | 19 ++ .../pt-BR/chat/managers/chat-language.ftl | 19 ++ .../pt-BR/chat/managers/chat-manager.ftl | 60 +++--- Resources/Locale/pt-BR/chat/ui/chat-box.ftl | 1 - .../components/chem-master-component.ftl | 3 - .../components/hypospray-component.ftl | 5 +- .../components/injector-component.ftl | 6 +- .../chemistry/components/mixing-component.ftl | 2 - .../reagent-dispenser-component.ftl | 5 +- .../components/rehydratable-component.ftl | 1 - .../components/scoopable-component.ftl | 1 - .../components/solution-heater-component.ftl | 1 - .../components/solution-scanner-component.ftl | 2 +- .../solution-transfer-component.ftl | 3 - .../transformable-container-component.ftl | 1 - .../pt-BR/chemistry/reagent-effects.ftl | 1 - .../pt-BR/climbing/climbable-component.ftl | 10 - Resources/Locale/pt-BR/clothing/boots.ftl | 1 - .../pt-BR/commands/atmos-debug-command.ftl | 1 - .../Locale/pt-BR/commands/debug-command.ftl | 2 - .../pt-BR/commands/stat-values-command.ftl | 2 - .../pt-BR/commands/toolshed-commands.ftl | 1 + .../Locale/pt-BR/commands/zoom-command.ftl | 4 +- .../communications-console-component.ftl | 5 +- .../components/base-computer-ui-component.ftl | 1 - .../components/gas-canister-component.ftl | 5 - .../pt-BR/components/gas-filter-component.ftl | 2 - .../pt-BR/components/gas-mixer-component.ftl | 3 - .../pt-BR/components/gas-pump-component.ftl | 3 - .../gas-thermomachine-component.ftl | 2 +- .../components/power-monitoring-component.ftl | 4 - .../components/space-heater-component.ftl | 2 - .../pt-BR/components/storage-component.ftl | 2 + .../configurable/configuration-component.ftl | 1 - .../Locale/pt-BR/connection-messages.ftl | 32 +++- .../empty-or-window-valid-in-tile.ftl | 1 - .../conditions/no-unstackable-in-tile.ftl | 1 - .../conditions/no-windows-in-tile.ftl | 1 - .../conditions/tile-not-blocked.ftl | 1 - .../construction/conditions/wallmount.ftl | 1 - .../construction-ghost-component.ftl | 1 - .../component-construction-graph-step.ftl | 1 - .../material-construction-graph-step.ftl | 1 - .../prototype-construction-graph-step.ftl | 1 - .../temperature-construction-graph-step.ftl | 1 - .../steps/tool-construction-graph-step.ftl | 1 - 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.../pt-BR/psionics/psionic-commands.ftl | 15 +- .../Locale/pt-BR/psionics/psionic-powers.ftl | 52 ++--- .../Locale/pt-BR/psionics/stamp-component.ftl | 1 - .../pt-BR/radio/components/intercom.ftl | 1 + .../components/radio-jammer-component.ftl | 7 + .../Locale/pt-BR/random-barks/!default.ftl | 1 - .../rcd/components/rcd-ammo-component.ftl | 4 +- .../pt-BR/rcd/components/rcd-component.ftl | 8 - Resources/Locale/pt-BR/reagents/barozine.ftl | 1 + Resources/Locale/pt-BR/reagents/carpetium.ftl | 1 + Resources/Locale/pt-BR/reagents/clf3.ftl | 1 + Resources/Locale/pt-BR/reagents/laughter.ftl | 1 - .../Locale/pt-BR/reagents/leporazine.ftl | 1 + Resources/Locale/pt-BR/reagents/mannitol.ftl | 1 - .../Locale/pt-BR/reagents/meta/biological.ftl | 12 +- .../Locale/pt-BR/reagents/meta/botany.ftl | 6 - .../Locale/pt-BR/reagents/meta/chemicals.ftl | 8 - .../Locale/pt-BR/reagents/meta/cleaning.ftl | 3 - .../meta/consumable/drink/alcohol.ftl | 110 +++-------- .../reagents/meta/consumable/drink/drinks.ftl | 36 +--- .../reagents/meta/consumable/drink/juice.ftl | 13 +- .../reagents/meta/consumable/drink/soda.ftl | 19 +- .../meta/consumable/food/condiments.ftl | 19 +- .../reagents/meta/consumable/food/food.ftl | 5 - 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.../Locale/pt-BR/salvage/salvage-magnet.ftl | 7 - .../Locale/pt-BR/sandbox/sandbox-manager.ftl | 1 + Resources/Locale/pt-BR/seeds/seeds.ftl | 22 +++ .../sensor-monitoring/sensor-monitoring.ftl | 1 - .../pt-BR/server-updates/server-updates.ftl | 1 + Resources/Locale/pt-BR/shell.ftl | 8 +- Resources/Locale/pt-BR/shuttles/arrivals.ftl | 2 - Resources/Locale/pt-BR/shuttles/console.ftl | 14 -- Resources/Locale/pt-BR/shuttles/docking.ftl | 1 - Resources/Locale/pt-BR/shuttles/emergency.ftl | 4 - .../Locale/pt-BR/silicons/cyberlimbs.ftl | 6 - .../Locale/pt-BR/silicons/station-ai.ftl | 6 - .../components/containment-component.ftl | 5 +- .../components/emitter-component.ftl | 5 - Resources/Locale/pt-BR/slur/slurring.ftl | 1 + .../smoking-pipe-slot-component.ftl | 1 - Resources/Locale/pt-BR/species/diona.ftl | 1 - Resources/Locale/pt-BR/species/namepreset.ftl | 2 +- Resources/Locale/pt-BR/species/shadowkin.ftl | 3 - Resources/Locale/pt-BR/species/slime.ftl | 1 + Resources/Locale/pt-BR/species/species.ftl | 3 + .../Locale/pt-BR/speech/accent-systems.ftl | 1 - .../Locale/pt-BR/speech/speech-chatsan.ftl | 109 +---------- .../Locale/pt-BR/speech/speech-effects.ftl | 1 + Resources/Locale/pt-BR/speech/speech-liar.ftl | 42 ---- .../pt-BR/speech/speech-wire-action.ftl | 1 - .../Locale/pt-BR/stack/stack-component.ftl | 7 +- .../station-events/events/airlock-virus.ftl | 1 - .../station-events/events/breaker-flip.ftl | 1 + .../events/bureaucratic-error.ftl | 1 + .../station-events/events/cargo-gifts.ftl | 2 - .../pt-BR/station-events/events/gas-leak.ftl | 1 + .../station-events/events/immovable-rod.ftl | 1 + .../pt-BR/station-events/events/intercept.ftl | 1 - .../pt-BR/station-events/events/ion-storm.ftl | 20 +- .../station-events/events/kudzu-growth.ftl | 1 + .../station-events/events/meteor-swarm.ftl | 2 +- .../station-events/events/mouse-migration.ftl | 1 - .../station-events/events/radiation-storm.ftl | 3 +- .../events/random-sentience.ftl | 6 +- .../events/rempant-brand-intelligence.ftl | 1 - .../station-events/events/unknown-shuttle.ftl | 1 - .../pt-BR/station-events/events/vent-clog.ftl | 1 + .../station-events/events/vent-critters.ftl | 4 +- .../station-events/events/zombie-outbreak.ftl | 1 - .../pt-BR/station-goal/station-goals.ftl | 49 ----- Resources/Locale/pt-BR/station-laws/laws.ftl | 54 +++++- .../general-station-records.ftl | 3 +- .../pt-BR/step-trigger/shoes-required.ftl | 1 + .../Locale/pt-BR/sticky/sticky-component.ftl | 1 - .../components/entity-storage-component.ftl | 1 - .../components/secret-stash-component.ftl | 2 +- .../storage/components/storage-component.ftl | 1 - Resources/Locale/pt-BR/store/categories.ftl | 6 + Resources/Locale/pt-BR/store/currency.ftl | 1 + .../Locale/pt-BR/store/spellbook-catalog.ftl | 10 - Resources/Locale/pt-BR/store/store.ftl | 7 +- .../Locale/pt-BR/store/uplink-catalog.ftl | 157 +++------------ .../pt-BR/strip/strippable-component.ftl | 6 +- .../pt-BR/structure/disassemble-system.ftl | 1 - .../components/stunbaton-component.ftl | 5 - Resources/Locale/pt-BR/suicide/suicide.ftl | 1 - .../Locale/pt-BR/supermatter/supermatter.ftl | 1 + .../roles/suspicion-traitor-role.ftl | 3 - .../pt-BR/suspicion/traitor-overlay.ftl | 1 - Resources/Locale/pt-BR/tabletop/tabletop.ftl | 4 - Resources/Locale/pt-BR/thief/backpack.ftl | 10 - Resources/Locale/pt-BR/tiles/placement.ftl | 1 - Resources/Locale/pt-BR/tiles/tiles.ftl | 4 + Resources/Locale/pt-BR/tips/tips-system.ftl | 1 - .../Locale/pt-BR/toilet/toilet-component.ftl | 2 +- .../components/lattice-cutting-component.ftl | 1 - .../components/multiple-tool-component.ftl | 1 - .../tools/components/weldable-component.ftl | 1 - .../Locale/pt-BR/tools/tool-qualities.ftl | 12 +- .../traitor/uplink/telecrystal-component.ftl | 1 - .../pt-BR/traitor/uplink/uplink-component.ftl | 4 - Resources/Locale/pt-BR/traits/misc.ftl | 3 + Resources/Locale/pt-BR/traits/traits.ftl | 141 ++++++-------- .../verbs/attach-to-grandparent-verb.ftl | 1 - .../transform/verbs/attach-to-grid-verb.ftl | 1 - .../transform/verbs/attach-to-self-verb.ftl | 1 - Resources/Locale/pt-BR/ui/power-apc.ftl | 3 - Resources/Locale/pt-BR/ui/transfer-amount.ftl | 5 - .../pt-BR/verbs/invoke-verb-command.ftl | 5 - .../Locale/pt-BR/verbs/list-verbs-command.ftl | 4 - Resources/Locale/pt-BR/verbs/verb-system.ftl | 7 +- .../Locale/pt-BR/virtual/virtual-item.ftl | 1 - Resources/Locale/pt-BR/visual_effects.ftl | 1 - Resources/Locale/pt-BR/voice-mask.ftl | 1 - .../pt-BR/voting/managers/vote-manager.ftl | 4 - .../Locale/pt-BR/voting/ui/vote-call-menu.ftl | 6 - .../Locale/pt-BR/voting/vote-commands.ftl | 9 - .../Locale/pt-BR/voting/vote-options.ftl | 1 - .../pt-BR/warps/warp-point-component.ftl | 1 - .../extenddescriptions/descriptions.ftl | 1 - .../pt-BR/weapons/grenades/timer-trigger.ftl | 5 - .../pt-BR/weapons/grenades/voice-trigger.ftl | 1 - .../Locale/pt-BR/weapons/melee/melee.ftl | 3 +- Resources/Locale/pt-BR/weapons/ranged/gun.ftl | 7 - .../weapons/reflect/reflect-component.ftl | 1 - .../pt-BR/white-dream/cult/gamerule.ftl | 4 - .../pt-BR/white-dream/cult/items/general.ftl | 5 - .../pt-BR/white-dream/cult/materials.ftl | 1 - .../Locale/pt-BR/white-dream/cult/runes.ftl | 3 - .../white-dream/cult/structures/pylon.ftl | 1 - .../cult/structures/timed-factory.ftl | 1 - .../pt-BR/wieldable/wieldable-component.ftl | 6 +- .../Locale/pt-BR/window/window-component.ftl | 2 - .../wires/components/wires-component.ftl | 1 - Resources/Locale/pt-BR/wires/log-wire.ftl | 1 - Resources/Locale/pt-BR/wires/wire-names.ftl | 6 +- .../xenoarchaeology/artifact-analyzer.ftl | 12 +- .../xenoarchaeology/artifact-crusher.ftl | 1 - .../pt-BR/xenoarchaeology/artifact-hints.ftl | 3 +- .../pt-BR/xenoarchaeology/misc-artifact.ftl | 2 - .../pt-BR/xenoarchaeology/node-scanner.ftl | 1 - .../xenoarchaeology/traversal-distorter.ftl | 5 + Resources/Locale/pt-BR/zombies/zombie.ftl | 1 - 615 files changed, 1239 insertions(+), 4084 deletions(-) diff --git a/Resources/Locale/pt-BR/Content/Power/batteries.ftl b/Resources/Locale/pt-BR/Content/Power/batteries.ftl index 15ebafae77b..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/Content/Power/batteries.ftl +++ b/Resources/Locale/pt-BR/Content/Power/batteries.ftl @@ -1 +0,0 @@ -battery-electrocute-charge = The battery surges with energy! diff --git a/Resources/Locale/pt-BR/GPS/handheld-gps.ftl b/Resources/Locale/pt-BR/GPS/handheld-gps.ftl index 5afecd56df4..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/GPS/handheld-gps.ftl +++ b/Resources/Locale/pt-BR/GPS/handheld-gps.ftl @@ -1 +0,0 @@ -handheld-gps-coordinates-title = Coordenadas: {$coordinates} diff --git a/Resources/Locale/pt-BR/HUD/game-hud.ftl b/Resources/Locale/pt-BR/HUD/game-hud.ftl index 7692d9b0f0c..fad92ef525d 100644 --- a/Resources/Locale/pt-BR/HUD/game-hud.ftl +++ b/Resources/Locale/pt-BR/HUD/game-hud.ftl @@ -5,4 +5,4 @@ game-hud-open-inventory-menu-button-tooltip = Abrir menu de inventário. game-hud-open-crafting-menu-button-tooltip = Abrir menu de construção. game-hud-open-actions-menu-button-tooltip = Abrir menu de ações. game-hud-open-admin-menu-button-tooltip = Abrir menu de admin. -game-hud-open-sandbox-menu-button-tooltip = Abrir menu sandbox. \ No newline at end of file +game-hud-open-sandbox-menu-button-tooltip = Abrir menu sandbox.game-hud-open-emotes-menu-button-tooltip= Open emotes menu. diff --git a/Resources/Locale/pt-BR/Mail/commands.ftl b/Resources/Locale/pt-BR/Mail/commands.ftl index 1f471bb7a59..ef0e3b132c7 100644 --- a/Resources/Locale/pt-BR/Mail/commands.ftl +++ b/Resources/Locale/pt-BR/Mail/commands.ftl @@ -13,7 +13,6 @@ command-mailto-success = Success! Mail parcel has been queued for next teleport command-mailnow = Force all mail teleporters to deliver another round of mail as soon as possible. This will not bypass the undelivered mail limit. command-mailnow-help = Usage: {$command} command-mailnow-success = Success! All mail teleporters will be delivering another round of mail soon. - # Mailtestbulk command-mailtestbulk = Sends one of each type of parcel to a given mail teleporter. Implicitly calls mailnow. command-mailtestbulk-help = Usage: {$command} diff --git a/Resources/Locale/pt-BR/Mail/mail.ftl b/Resources/Locale/pt-BR/Mail/mail.ftl index 1b88a9ffff3..3440f6ad6c3 100644 --- a/Resources/Locale/pt-BR/Mail/mail.ftl +++ b/Resources/Locale/pt-BR/Mail/mail.ftl @@ -24,7 +24,10 @@ command-mailto-invalid-container = A entidade contêiner de destino não tem um command-mailto-unable-to-receive = A entidade do destinatário de destino não pôde ser configurada para receber e-mail. ID pode estar faltando. command-mailto-no-teleporter-found = A entidade do destinatário de destino não pôde corresponder ao teletransportador de correio de nenhuma estação. O destinatário pode estar fora da estação. command-mailto-success = Sucesso! O pacote de correspondência foi colocado na fila para o próximo teletransporte em {$timeToTeleport} segundos. - command-mailnow = Forçar todos os teletransportadores de correspondência a entregar outra rodada de correspondência o mais rápido possível. Isso não ultrapassará o limite de mensagens não entregues. command-mailnow-help = Uso: {$command} command-mailnow-success = Sucesso! Todos os teletransportadores de correspondência estarão entregando outra rodada de correspondência em breve. +mail-large-item-name-unaddressed = package +mail-large-item-name-addressed = package ({$recipient}) +mail-large-desc-far = A large package. +mail-large-desc-close = A large package addressed to {CAPITALIZE($name)}, {$job}. diff --git a/Resources/Locale/pt-BR/_Goobstation/administration/time_transfer.ftl b/Resources/Locale/pt-BR/_Goobstation/administration/time_transfer.ftl index eebe76e95a4..1166712534c 100644 --- a/Resources/Locale/pt-BR/_Goobstation/administration/time_transfer.ftl +++ b/Resources/Locale/pt-BR/_Goobstation/administration/time_transfer.ftl @@ -14,10 +14,8 @@ time-transfer-panel-checkbox-group = Group time-transfer-overall-checkbox = Overall time-transfer-panel-search-placeholder = Search jobs - cmd-timetransferpanel-desc = Opens time transfer menu admin-player-actions-window-time-transfer = Time Transfer time-transfer-panel-no-player-database-message = Player not found in database - # Please change it if you really-really need to do it time-transfer-panel-author = Made by BombasterDS for Goobstation diff --git a/Resources/Locale/pt-BR/_Goobstation/interaction/interaction-system.ftl b/Resources/Locale/pt-BR/_Goobstation/interaction/interaction-system.ftl index 8bcccd92a29..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/_Goobstation/interaction/interaction-system.ftl +++ b/Resources/Locale/pt-BR/_Goobstation/interaction/interaction-system.ftl @@ -1 +0,0 @@ -use-on-station-only-not-on-station = You need to be on station to use this. diff --git a/Resources/Locale/pt-BR/_Shitmed/autodoc.ftl b/Resources/Locale/pt-BR/_Shitmed/autodoc.ftl index 6d92002ca87..1b4677fb298 100644 --- a/Resources/Locale/pt-BR/_Shitmed/autodoc.ftl +++ b/Resources/Locale/pt-BR/_Shitmed/autodoc.ftl @@ -11,7 +11,6 @@ autodoc-program-completed = PROGRAM COMPLETED autodoc-error = ERROR: {$error} autodoc-fatal-error = FATAL ERROR: {$error} autodoc-waiting = PROGRAM WAITING - autodoc-error-missing-patient = MISSING PATIENT autodoc-error-body-part = BODY PART NOT DETECTED autodoc-error-surgery-impossible = SELECTED SURGERY IMPOSSIBLE @@ -20,7 +19,6 @@ autodoc-error-surgery-failed = SURGERY FAILED autodoc-error-hand-full = ITEM MANIPULATOR FULL autodoc-error-storage-full = ITEM TRAYS FULL autodoc-error-patient-unsedated = PATIENT REQUIRES SEDATION - # These intentionally have russian alongside them for ostranauts-like aesthetic. # If you are a russian fork, these don't need translating :) # Если вы являетесь русскоязычным форком, то они не нуждаются в переводе :) @@ -29,7 +27,6 @@ autodoc-create-program = NEW PROGRAM НОВОЕ РАСПИСАНИЕ autodoc-program-title = PROGRAM TITLE ТИТУЛ РАСПИСАНИЯ autodoc-program-title-placeholder = Program {$number} autodoc-abort-program = ABORT PROGRAM АБОРТ РАСПИСАНИЯ - autodoc-view-program-title = VIEW PROGRAM ПРОСМОТРИ autodoc-safety-enabled = SAFETY ON БЕЗОПАСНО НА autodoc-safety-disabled = SAFETY OFF В БЕЗОПАСНОСТИ @@ -37,7 +34,6 @@ autodoc-remove-program = REMOVE PROGRAM УДАЛИТЕ autodoc-add-step = ADD STEP ДОБАВЬ ШАГ autodoc-remove-step = REMOVE STEP УДАЛИ ШАГ autodoc-start-program = START PROGRAM НАЧНИ РАСПИСАНИЕ - autodoc-add-step-surgery = PERFORM SURGERY РАЗЫГРАЙ ОПЕРАЦИЮ autodoc-add-step-grab-item = GRAB ITEM ВОЗЬМИ ОБЪЕКТ autodoc-add-step-grab-item-prompt = Item name @@ -49,7 +45,6 @@ autodoc-add-step-set-label = SET LABEL НАНЕСИТЕ ЯРЛЫК autodoc-add-step-set-label-prompt = Label autodoc-add-step-wait = WAIT ЖДАТЬ autodoc-add-step-wait-prompt = Seconds to wait - autodoc-body-part-Other = Other autodoc-body-part-Torso = Torso autodoc-body-part-Head = Head @@ -58,10 +53,8 @@ autodoc-body-part-Hand = Hand autodoc-body-part-Leg = Leg autodoc-body-part-Foot = Foot autodoc-body-part-Tail = Tail - autodoc-body-symmetry-ignored = Any autodoc-body-symmetry-None = None autodoc-body-symmetry-Left = Left autodoc-body-symmetry-Right = Right - autodoc-submit = Submit diff --git a/Resources/Locale/pt-BR/_Shitmed/damage/damage-groups.ftl b/Resources/Locale/pt-BR/_Shitmed/damage/damage-groups.ftl index 465e9c3b648..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/_Shitmed/damage/damage-groups.ftl +++ b/Resources/Locale/pt-BR/_Shitmed/damage/damage-groups.ftl @@ -1 +0,0 @@ -damage-group-organ-failure = Organ Failure \ No newline at end of file diff --git a/Resources/Locale/pt-BR/_Shitmed/inventory/slot-popup.ftl b/Resources/Locale/pt-BR/_Shitmed/inventory/slot-popup.ftl index d921423148c..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/_Shitmed/inventory/slot-popup.ftl +++ b/Resources/Locale/pt-BR/_Shitmed/inventory/slot-popup.ftl @@ -1 +0,0 @@ -equip-part-missing-error = {$target} is missing their {$part}! diff --git a/Resources/Locale/pt-BR/_Shitmed/research/technologies.ftl b/Resources/Locale/pt-BR/_Shitmed/research/technologies.ftl index 5b1214d4243..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/_Shitmed/research/technologies.ftl +++ b/Resources/Locale/pt-BR/_Shitmed/research/technologies.ftl @@ -1 +0,0 @@ -research-technology-autodoc = Automated Surgery diff --git a/Resources/Locale/pt-BR/_Shitmed/surgery/surgery-popup.ftl b/Resources/Locale/pt-BR/_Shitmed/surgery/surgery-popup.ftl index 5d5c062f09a..f6856c7b81d 100644 --- a/Resources/Locale/pt-BR/_Shitmed/surgery/surgery-popup.ftl +++ b/Resources/Locale/pt-BR/_Shitmed/surgery/surgery-popup.ftl @@ -20,7 +20,6 @@ surgery-popup-procedure-SurgeryAttachRightFoot-step-SurgeryStepInsertFeature = { surgery-popup-procedure-SurgeryAttachLegs-step-SurgeryStepInsertFeature = {$user} is attaching legs onto {$target}'s {$part}! surgery-popup-procedure-SurgeryAttachHands-step-SurgeryStepInsertFeature = {$user} is attaching hands onto {$target}'s {$part}! surgery-popup-procedure-SurgeryAttachFeet-step-SurgeryStepInsertFeature = {$user} is attaching feet onto {$target}'s {$part}! - surgery-popup-step-SurgeryStepSealWounds = {$user} is sealing the wounds on {$target}'s {$part}. surgery-popup-step-SurgeryStepSawFeature = {$user} is sawing through the bones on {$target}'s {$part}. surgery-popup-step-SurgeryStepClampInternalBleeders = {$user} is clamping the internal bleeders on {$target}'s {$part}. @@ -31,24 +30,20 @@ surgery-popup-step-SurgeryStepRepairBurnTissue = {$user} is repairing the burnt surgery-popup-step-SurgeryStepSealTendWound = {$user} is sealing the wounds on {$target}'s {$part}. surgery-popup-step-SurgeryStepInsertItem = {$user} is inserting something into {$target}'s {$part}! surgery-popup-step-SurgeryStepRemoveItem = {$user} is removing something from {$target}'s {$part}! - surgery-popup-step-SurgeryStepRemoveOrgan = {$user} is removing an organ from {$target}'s {$part}! surgery-popup-step-SurgeryStepInsertOrgan = {$user} is inserting an organ into {$target}'s {$part}! - surgery-popup-procedure-SurgeryRemoveBrain-step-SurgeryStepRemoveOrgan = {$user} is removing the brain from {$target}'s {$part}! surgery-popup-procedure-SurgeryRemoveHeart-step-SurgeryStepRemoveOrgan = {$user} is removing the heart from {$target}'s {$part}! surgery-popup-procedure-SurgeryRemoveLiver-step-SurgeryStepRemoveOrgan = {$user} is removing the liver from {$target}'s {$part}! surgery-popup-procedure-SurgeryRemoveLungs-step-SurgeryStepRemoveOrgan = {$user} is removing the lungs from {$target}'s {$part}! surgery-popup-procedure-SurgeryRemoveEyes-step-SurgeryStepRemoveOrgan = {$user} is removing the eyes from {$target}'s {$part}! surgery-popup-procedure-SurgeryRemoveStomach-step-SurgeryStepRemoveOrgan = {$user} is removing the stomach from {$target}'s {$part}! - surgery-popup-procedure-SurgeryInsertBrain-step-SurgeryStepInsertOrgan = {$user} is inserting a brain into {$target}'s {$part}! surgery-popup-step-SurgeryStepInsertLungs = {$user} is inserting lungs into {$target}'s {$part}! surgery-popup-step-SurgeryStepInsertLiver = {$user} is inserting a liver into {$target}'s {$part}! surgery-popup-step-SurgeryStepInsertEyes = {$user} is inserting eyes into {$target}'s {$part}! surgery-popup-step-SurgeryStepInsertHeart = {$user} is inserting a heart into {$target}'s {$part}! surgery-popup-step-SurgeryStepInsertStomach = {$user} is inserting a stomach into {$target}'s {$part}! - surgery-popup-step-SurgeryStepSealOrganWound = {$user} is sealing the wounds on {$target}'s {$part}. surgery-popup-step-SurgeryStepLobotomize = {$user} is lobotomizing {$target}! surgery-popup-step-SurgeryStepMendBrainTissue = {$user} is mending the brain tissue on {$target}'s {$part}. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/_lib.ftl b/Resources/Locale/pt-BR/_lib.ftl index c901d0f461e..d4153281596 100644 --- a/Resources/Locale/pt-BR/_lib.ftl +++ b/Resources/Locale/pt-BR/_lib.ftl @@ -9,7 +9,6 @@ zzzz-fmt-pressure = { TOSTRING($divided, "F1") } { $places -> [4] PBa *[5] ??? } - # Used internally by the POWERWATTS() function. zzzz-fmt-power-watts = { TOSTRING($divided, "F1") } { $places -> [0] W @@ -17,9 +16,6 @@ zzzz-fmt-power-watts = { TOSTRING($divided, "F1") } { $places -> [2] MW [3] GW [4] TW - *[5] ??? -} - # Used internally by the POWERJOULES() function. # Reminder: 1 joule = 1 watt for 1 second (multiply watts by seconds to get joules). # Therefore 1 kilowatt-hour is equal to 3,600,000 joules (3.6MJ) @@ -29,5 +25,3 @@ zzzz-fmt-power-joules = { TOSTRING($divided, "F1") } { $places -> [2] MJ [3] GJ [4] TJ - *[5] ??? -} diff --git a/Resources/Locale/pt-BR/_units.ftl b/Resources/Locale/pt-BR/_units.ftl index c8a2d649ef6..1985bc521a3 100644 --- a/Resources/Locale/pt-BR/_units.ftl +++ b/Resources/Locale/pt-BR/_units.ftl @@ -35,7 +35,6 @@ units-si-p-long = peta units-si-e-long = exa units-si-z-long = zetta units-si-y-long = yotta - ## Pascals (Pressure) units-u--pascal = µPa units-m--pascal = mPa @@ -43,14 +42,12 @@ units-pascal = Pa units-k-pascal = kPa units-m-pascal = MPa units-g-pascal = GPa - units-u--pascal-long = Micropascal units-m--pascal-long = Millipascal units-pascal-long = Pascal units-k-pascal-long = Kilopascal units-m-pascal-long = Megapascal units-g-pascal-long = Gigapascal - ## Watts (Power) units-u--watt = µW units-m--watt = mW @@ -58,27 +55,23 @@ units-watt = W units-k-watt = kW units-m-watt = MW units-g-watt = GW - units-u--watt-long = Microwatt units-m--watt-long = Milliwatt units-watt-long = Watt units-k-watt-long = Kilowatt units-m-watt-long = Megawatt units-g-watt-long = Gigawatt - ## Joule (Energy) units-u--joule = µJ units-m--joule = mJ units-joule = J units-k-joule = kJ units-m-joule = MJ - units-u--joule-long = Microjoule units-m--joule-long = Millijoule units-joule-long = Joule units-k-joule-long = Kilojoule units-m-joule-long = Megajoule - ## Kelvin (Temperature) units-u--kelvin = µK units-m--kelvin = mK @@ -86,7 +79,6 @@ units-kelvin = K units-k-kelvin = kK units-m-kelvin = MK units-g-kelvin = GK - units-u--kelvin-long = Microkelvin units-m--kelvin-long = Millikelvin units-kelvin-long = Kelvin diff --git a/Resources/Locale/pt-BR/abilities/bloodsucker.ftl b/Resources/Locale/pt-BR/abilities/bloodsucker.ftl index c8aa0ed8542..e8524e314f9 100644 --- a/Resources/Locale/pt-BR/abilities/bloodsucker.ftl +++ b/Resources/Locale/pt-BR/abilities/bloodsucker.ftl @@ -3,17 +3,12 @@ action-description-suck-blood = Suck the blood of the victim in your hand. bloodsucker-fail-helmet = You'd need to remove {THE($helmet)}. bloodsucker-fail-mask = You'd need to remove your mask! - bloodsucker-not-blood = {$target} doesn't have delicious, nourishing blood. bloodsucker-fail-no-blood = {$target} has no blood in { POSS-ADJ($target) } body. bloodsucker-fail-no-blood-bloodsucked = {$target} has been sucked dry. - bloodsucker-blood-sucked = You suck some blood from {$target}. bloodsucker-doafter-start = You try to suck blood from {$target}. - bloodsucker-doafter-start-victim = {CAPITALIZE(THE($sucker))} is trying to bite your neck! bloodsucker-blood-sucked-victim = {CAPITALIZE(THE($sucker))} sucks some of your blood! - bloodsucked-health-examine = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } bite marks on { POSS-ADJ($target) } neck.[/color] - bloodsucker-glands-throb = The glands behind your fangs feel a bit sore. diff --git a/Resources/Locale/pt-BR/abilities/goliath.ftl b/Resources/Locale/pt-BR/abilities/goliath.ftl index 953d32a5c6c..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/abilities/goliath.ftl +++ b/Resources/Locale/pt-BR/abilities/goliath.ftl @@ -1 +0,0 @@ -tentacle-ability-use-popup = {CAPITALIZE(THE($entity))} digs its tentacles under the ground! diff --git a/Resources/Locale/pt-BR/abilities/psionic.ftl b/Resources/Locale/pt-BR/abilities/psionic.ftl index c9f650b60be..2b5c4aada9b 100644 --- a/Resources/Locale/pt-BR/abilities/psionic.ftl +++ b/Resources/Locale/pt-BR/abilities/psionic.ftl @@ -2,69 +2,51 @@ cage-resist-second-person = Você começa a remover sua {$cage}. cage-resist-third-person = {CAPITALIZE(THE($user))} começa a remover a {POSS-ADJ($user)} {$cage}. cage-uncage-verb = desenjaula - action-name-metapsionic = Pulso Metapsiônico action-description-metapsionic = Envia um pulso mental através da área para ver se há algum psíquico por perto. - metapsionic-pulse-success = Você percebe uma presença psíquica próxima. metapsionic-pulse-failure = Você não detecta nenhuma presença psíquica próxima. metapsionic-pulse-power = Você detecta que {$power} foi usado nas proximidades. - action-name-dispel = Dissipar action-description-dispel = Dissipa entidades invocadas tais como familiares e paredes de força. - action-name-mass-sleep = Sono em Massa action-description-mass-sleep = Coloca alvos em uma pequena área pra dormir. - accept-psionics-window-title = Psiônico! accept-psionics-window-prompt-text-part = Você rolou um poder psiônico! É possível que certas forças anti-psychicas te cacem, então você deve considerar mantê-lo em segredo. Você ainda quer ser psiônico? - action-name-psionic-invisibility = Invisibilidade Psiônica action-description-psionic-invisibility = Torne-se invisível para qualquer entidade que teria o potencial de se tornar psíquica. Borgs, bichos e assim por diante não são afetados. - action-name-psionic-invisibility-off = Desligar Invisibilidade Psiônica action-description-psionic-invisibility-off = Volta à visibilidade e fica atordoado. - action-name-mind-swap = Troca de Mente action-description-mind-swap = Troca de mente com o alvo. Ambos podem trocar de volta depois de 20 segundos. - action-name-mind-swap-return = Reverte a Troca de Mente action-description-mind-swap-return = Retorne ao seu corpo original. - action-name-telegnosis = Telegnose action-description-telegnosis = Crie uma projeção telegnóstica para observar as coisas remotamente. - action-name-psionic-regeneration = Regeneração Psiônica action-description-psionic-regeneration = Leve o seu metabolismo ao limite para alimentar as capacidades regenerativas do seu corpo. - glimmer-report = Nivel atual de vislumbre: {$level}μΨ. glimmer-event-report-generic = descarga noösférica detectada. Nivel de vislumbre diminuiu {$decrease} até {$level}μΨ. glimmer-event-report-signatures = Novas assinaturas psiônicas manifestadas. O nível de vislumbre diminuiu em {$decrease} para {$level}Ψ. glimmer-event-awakened-prefix = acordado {$entity} - noospheric-zap-seize = Você se convulsiona! noospheric-zap-seize-potential-regained = Você se convulsion! Algum bloqueio mental também parece ter sido eliminado.. - mindswap-trapped = Parece que você está preso neste vaso. - telegnostic-trapped-entity-name = projeção telegnóstica rompida telegnostic-trapped-entity-desc = Seus muitos olhos traem tristeza. - psionic-burns-up = {CAPITALIZE(THE($item))} queima com um arco de estranha energia! psionic-burn-resist = Estranhos arcos dançam pel{THE($item)}! - action-name-noospheric-zap = Zap Noosférico action-description-noospheric-zap = Eletrocuta a consciência do alvo e os deixa atordoados e gagejando. - action-name-pyrokinesis = Pirokinese action-description-pyrokinesis = Abre chama em um alvo inflamável. pyrokinesis-power-used = Uma língua de chama engolfa {THE($target)}, incendiando {OBJECT($target)}! - action-name-psychokinesis = Psicokinese action-description-psychokinesis = Dobre a trama do espaço para se mover instantanemanete através dele. - action-name-rf-sensitivity = Toggle Sensibilidade RF action-desc-rf-sensitivity = Ativa ou desativa sua habilidade de interpretar ondas de rádio. +action-name-assay = Assay +action-description-assay = Probe an entity at close range to glean metaphorical information about any powers they may have diff --git a/Resources/Locale/pt-BR/accent/accents.ftl b/Resources/Locale/pt-BR/accent/accents.ftl index 04db5cd3bad..96bc6151843 100644 --- a/Resources/Locale/pt-BR/accent/accents.ftl +++ b/Resources/Locale/pt-BR/accent/accents.ftl @@ -13,7 +13,6 @@ accent-words-dog-2 = Auau! accent-words-dog-3 = Uuf! accent-words-dog-4 = Arf. accent-words-dog-5 = Grrr. - # Mouse accent-words-mouse-1 = Squeak! accent-words-mouse-2 = Piep! @@ -22,24 +21,20 @@ accent-words-mouse-4 = Eeee! accent-words-mouse-5 = Pip! accent-words-mouse-6 = Fwiep! accent-words-mouse-7 = Heep! - # Mumble accent-words-mumble-1 = Mmfph! accent-words-mumble-2 = Mmmf mrrfff! accent-words-mumble-3 = Mmmf mnnf! - # Silicon accent-words-silicon-1 = Beep. accent-words-silicon-2 = Boop. accent-words-silicon-3 = Whirr. accent-words-silicon-4 = Beep-boop. - # Xeno accent-words-xeno-1 = Hiss. accent-words-xeno-2 = Hisssss! accent-words-xeno-3 = Hisssuuu... accent-words-xeno-4 = Hiss...! - # Zombie accent-words-zombie-1 = Gruaahhhh... accent-words-zombie-2 = Mmuaaaa.. @@ -51,7 +46,6 @@ accent-words-zombie-7 = Cérebross... Céeeeerebrosssss.. accent-words-zombie-8 = Braughhh... accent-words-zombie-9 = Breshhhh... accent-words-zombie-10 = Graaaaaa... - # Moth Zombie accent-words-zombie-moth-1 = Roupaaaaassss... accent-words-zombie-moth-2 = Sapatoooossss... @@ -59,51 +53,43 @@ accent-words-zombie-moth-3 = Luuuuuzzzz... accent-words-zombie-moth-4 = Lâmpaaaadaaaasss... accent-words-zombie-moth-5 = Chaaapéussss... Chaaapéussss... accent-words-zombie-moth-6 = Leeençoooossss... - # Generic Aggressive accent-words-generic-aggressive-1 = Grr! accent-words-generic-aggressive-2 = Rrrr! accent-words-generic-aggressive-3 = Grr... accent-words-generic-aggressive-4 = Grrow!! - # Duck accent-words-duck-1 = Quack! accent-words-duck-2 = Quack. accent-words-duck-3 = Quack? accent-words-duck-4 = Quack quack! - # Chicken accent-words-chicken-1 = Poooó! accent-words-chicken-2 = Pópô. accent-words-chicken-3 = Pópôpó? accent-words-chicken-4 = Pó Popopó Poooó! - # Pig accent-words-pig-1 = Oinc. accent-words-pig-2 = Oinc? accent-words-pig-3 = Oinc! accent-words-pig-4 = Iiiihhh! - # Kangaroo accent-words-kangaroo-1 = Grr! accent-words-kangaroo-2 = Hisss! accent-words-kangaroo-3 = Shreak! accent-words-kangaroo-4 = Chuu! - # Slimes accent-words-slimes-1 = Blyump. accent-words-slimes-2 = Blimpuf? accent-words-slimes-3 = Blump! accent-words-slimes-4 = Bluuump... accent-words-slimes-5 = Blabl blump! - # Mothroach accent-words-mothroach-1 = Iiiii! accent-words-mothroach-2 = Chirp! accent-words-mothroach-3 = Peep! accent-words-mothroach-4 = Eeee! accent-words-mothroach-5 = Eep! - # Crab accent-words-crab-1 = Clique. accent-words-crab-2 = Clique-claque! @@ -111,7 +97,6 @@ accent-words-crab-3 = Claque? accent-words-crab-4 = Claque... accent-words-crab-5 = Claque-clique. accent-words-crab-6 = CliqueCLAQUE! - # Kobold accent-words-kobold-1 = Yip! accent-words-kobold-2 = Grrar. @@ -122,9 +107,7 @@ accent-words-kobold-6 = Gronk! accent-words-kobold-7 = Hiss! accent-words-kobold-8 = Eeee! accent-words-kobold-9 = Yip. - # Nymph - accent-words-nymph-1 = Piu! accent-words-nymph-2 = Pirr... accent-words-nymph-4 = Pip? diff --git a/Resources/Locale/pt-BR/accent/cowboy.ftl b/Resources/Locale/pt-BR/accent/cowboy.ftl index 9cd8fba0a93..b1215d5b340 100644 --- a/Resources/Locale/pt-BR/accent/cowboy.ftl +++ b/Resources/Locale/pt-BR/accent/cowboy.ftl @@ -3,294 +3,197 @@ accent-cowboy-replacement-1 = firewater accent-cowboy-words-2 = alien accent-cowboy-replacement-2 = space critter - accent-cowboy-words-3 = aliens accent-cowboy-replacement-3 = space critters - accent-cowboy-words-4 = ambush accent-cowboy-replacement-4 = bush whack - accent-cowboy-words-5 = angry accent-cowboy-replacement-5 = fit to be tied - accent-cowboy-words-6 = animal accent-cowboy-replacement-6 = critter - accent-cowboy-words-7 = animals accent-cowboy-replacement-7 = critters - accent-cowboy-words-8 = arrest accent-cowboy-replacement-8 = lasso - accent-cowboy-words-9 = arrested accent-cowboy-replacement-9 = lassoed - accent-cowboy-words-10 = bomb accent-cowboy-replacement-10 = dynamite - accent-cowboy-words-11 = borg accent-cowboy-replacement-11 = tin man - accent-cowboy-words-12 = bye accent-cowboy-replacement-12 = so long - accent-cowboy-words-13 = cell accent-cowboy-replacement-13 = pokey - accent-cowboy-words-14 = chef accent-cowboy-replacement-14 = cookie - accent-cowboy-words-15 = coffee accent-cowboy-replacement-15 = black water - accent-cowboy-words-16 = confused accent-cowboy-replacement-16 = stumped - accent-cowboy-words-17 = cool accent-cowboy-replacement-17 = slick - accent-cowboy-words-18 = corpse accent-cowboy-replacement-18 = dead meat - accent-cowboy-words-19 = cow accent-cowboy-replacement-19 = dogie - accent-cowboy-words-20 = cows accent-cowboy-replacement-20 = dogies - accent-cowboy-words-21 = crazy accent-cowboy-replacement-21 = cracked - accent-cowboy-words-22 = cyborg accent-cowboy-replacement-22 = tin man - accent-cowboy-words-23 = dad accent-cowboy-replacement-23 = pappy - accent-cowboy-words-24 = drunk accent-cowboy-replacement-24 = soaked - accent-cowboy-words-25 = explosive accent-cowboy-replacement-25 = dynamite - accent-cowboy-words-26 = fast accent-cowboy-replacement-26 = lickety split - accent-cowboy-words-27 = fight accent-cowboy-replacement-27 = scrap - accent-cowboy-words-28 = food accent-cowboy-replacement-28 = grub - accent-cowboy-words-29 = friend accent-cowboy-replacement-29 = partner - accent-cowboy-words-30 = goodbye accent-cowboy-replacement-30 = so long - accent-cowboy-words-31 = greytide accent-cowboy-replacement-31 = varmints - accent-cowboy-words-32 = greytider accent-cowboy-replacement-32 = varmint - accent-cowboy-words-33 = greytiders accent-cowboy-replacement-33 = varmints - accent-cowboy-words-34 = group accent-cowboy-replacement-34 = possee - accent-cowboy-words-35 = guess accent-cowboy-replacement-35 = reckon - accent-cowboy-words-36 = gun accent-cowboy-replacement-36 = big iron - accent-cowboy-words-37 = handcuff accent-cowboy-replacement-37 = hog tie - accent-cowboy-words-38 = handcuffed accent-cowboy-replacement-38 = hog tied - accent-cowboy-words-39 = hell accent-cowboy-replacement-39 = tarnation - accent-cowboy-words-40 = hello accent-cowboy-replacement-40 = howdy - accent-cowboy-words-41 = hey accent-cowboy-replacement-41 = howdy - accent-cowboy-words-42 = hi accent-cowboy-replacement-42 = howdy - accent-cowboy-words-43 = hungry accent-cowboy-replacement-43 = peckish - accent-cowboy-words-44 = idiot accent-cowboy-replacement-44 = dunderhead - accent-cowboy-words-45 = intending accent-cowboy-replacement-45 = fixing - accent-cowboy-words-46 = jail accent-cowboy-replacement-46 = pokey - accent-cowboy-words-47 = liqour accent-cowboy-replacement-47 = firewater - accent-cowboy-words-48 = lot accent-cowboy-replacement-48 = heap - accent-cowboy-words-49 = lots accent-cowboy-replacement-49 = heaps - accent-cowboy-words-50 = mouth accent-cowboy-replacement-50 = bazoo - accent-cowboy-words-51 = nervous accent-cowboy-replacement-51 = rattled - accent-cowboy-words-52 = ninja accent-cowboy-replacement-52 = bushwhacker - accent-cowboy-words-53 = ninjas accent-cowboy-replacement-53 = bushwhackers - accent-cowboy-words-54 = noise accent-cowboy-replacement-54 = ruckus - accent-cowboy-words-55 = nukies accent-cowboy-replacement-55 = outlaws - accent-cowboy-words-56 = operator accent-cowboy-replacement-56 = outlaw - accent-cowboy-words-57 = operators accent-cowboy-replacement-57 = outlaws - accent-cowboy-words-58 = ops accent-cowboy-replacement-58 = outlaws - accent-cowboy-words-59 = pal accent-cowboy-replacement-59 = partner - accent-cowboy-words-60 = party accent-cowboy-replacement-60 = shindig - accent-cowboy-words-61 = assistente accent-cowboy-replacement-61 = greenhorn - accent-cowboy-words-62 = assistentes accent-cowboy-replacement-62 = greenhorns - accent-cowboy-words-63 = planning accent-cowboy-replacement-63 = fixing - accent-cowboy-words-64 = please accent-cowboy-replacement-64 = pray - accent-cowboy-words-65 = punch accent-cowboy-replacement-65 = lick - accent-cowboy-words-66 = punched accent-cowboy-replacement-66 = slogged - accent-cowboy-words-67 = ran accent-cowboy-replacement-67 = skedaddled - accent-cowboy-words-68 = robbery accent-cowboy-replacement-68 = stick up - accent-cowboy-words-69 = run accent-cowboy-replacement-69 = skedaddle - accent-cowboy-words-70 = running accent-cowboy-replacement-70 = skedaddling - accent-cowboy-words-71 = scream accent-cowboy-replacement-71 = holler - accent-cowboy-words-72 = screamed accent-cowboy-replacement-72 = hollered - accent-cowboy-words-73 = screaming accent-cowboy-replacement-73 = hollering - accent-cowboy-words-74 = sec accent-cowboy-replacement-74 = law - accent-cowboy-words-75 = secoff accent-cowboy-replacement-75 = deputy - accent-cowboy-words-76 = security accent-cowboy-replacement-76 = law - accent-cowboy-words-77 = shitsec accent-cowboy-replacement-77 = crooked law - accent-cowboy-words-78 = shoe accent-cowboy-replacement-78 = boot - accent-cowboy-words-79 = shoes accent-cowboy-replacement-79 = boots - accent-cowboy-words-80 = steal accent-cowboy-replacement-80 = rustle - accent-cowboy-words-81 = stole accent-cowboy-replacement-81 = rustled - accent-cowboy-words-82 = stolen accent-cowboy-replacement-82 = rustled - accent-cowboy-words-83 = story accent-cowboy-replacement-83 = yarn - accent-cowboy-words-84 = thank you accent-cowboy-replacement-84 = much obliged - accent-cowboy-words-85 = thanks accent-cowboy-replacement-85 = much obliged - accent-cowboy-words-86 = thief accent-cowboy-replacement-86 = rustler - accent-cowboy-words-87 = thieves accent-cowboy-replacement-87 = rustlers - accent-cowboy-words-88 = think accent-cowboy-replacement-88 = reckon - accent-cowboy-words-89 = tired accent-cowboy-replacement-89 = dragged out - accent-cowboy-words-90 = toilet accent-cowboy-replacement-90 = outhouse - accent-cowboy-words-91 = totally accent-cowboy-replacement-91 = plumb - accent-cowboy-words-92 = traitor accent-cowboy-replacement-92 = outlaw - accent-cowboy-words-93 = traitors accent-cowboy-replacement-93 = outlaws - accent-cowboy-words-94 = very accent-cowboy-replacement-94 = mighty - accent-cowboy-words-95 = worried accent-cowboy-replacement-95 = rattled - accent-cowboy-words-96 = wow accent-cowboy-replacement-96 = by gum - accent-cowboy-words-97 = yell accent-cowboy-replacement-97 = holler - accent-cowboy-words-98 = yelled accent-cowboy-replacement-98 = hollered - accent-cowboy-words-99 = yelling accent-cowboy-replacement-99 = hollering diff --git a/Resources/Locale/pt-BR/accent/dwarf.ftl b/Resources/Locale/pt-BR/accent/dwarf.ftl index ab661841b58..9b49cf38983 100644 --- a/Resources/Locale/pt-BR/accent/dwarf.ftl +++ b/Resources/Locale/pt-BR/accent/dwarf.ftl @@ -5,366 +5,293 @@ accent-dwarf-words-1 = girl accent-dwarf-words-replace-1 = lassie - accent-dwarf-words-2 = boy accent-dwarf-words-replace-2 = laddie - accent-dwarf-words-3 = man accent-dwarf-words-replace-3 = lad - accent-dwarf-words-4 = woman accent-dwarf-words-replace-4 = lass - accent-dwarf-words-5 = do accent-dwarf-words-replace-5 = dae - accent-dwarf-words-6 = don't accent-dwarf-words-replace-6 = dinnae - accent-dwarf-words-7 = dont accent-dwarf-words-replace-7 = dinnae - accent-dwarf-words-8 = i'm accent-dwarf-words-replace-8 = A'm - accent-dwarf-words-9 = im accent-dwarf-words-replace-9 = am - accent-dwarf-words-10 = going accent-dwarf-words-replace-10 = gaun - accent-dwarf-words-11 = know accent-dwarf-words-replace-11 = ken - accent-dwarf-words-12 = i accent-dwarf-words-replace-12 = Ah - accent-dwarf-words-13 = you're accent-dwarf-words-replace-13 = ye're - accent-dwarf-words-14 = youre accent-dwarf-words-replace-14 = yere - accent-dwarf-words-15 = you accent-dwarf-words-replace-15 = ye - accent-dwarf-words-16 = i'll accent-dwarf-words-replace-16 = A'll - accent-dwarf-words-17 = ill accent-dwarf-words-replace-17 = all - accent-dwarf-words-18 = of accent-dwarf-words-replace-18 = ae - accent-dwarf-words-19 = was accent-dwarf-words-replace-19 = wis - accent-dwarf-words-20 = can't accent-dwarf-words-replace-20 = cannae - accent-dwarf-words-21 = cant accent-dwarf-words-replace-21 = cannae - accent-dwarf-words-22 = yourself accent-dwarf-words-replace-22 = yersel - accent-dwarf-words-23 = where accent-dwarf-words-replace-23 = whaur - accent-dwarf-words-24 = oh accent-dwarf-words-replace-24 = ach - accent-dwarf-words-25 = little accent-dwarf-words-replace-25 = wee - accent-dwarf-words-26 = small accent-dwarf-words-replace-26 = wee - accent-dwarf-words-27 = shit accent-dwarf-words-replace-27 = shite - accent-dwarf-words-28 = yeah accent-dwarf-words-replace-28 = aye - accent-dwarf-words-29 = yea accent-dwarf-words-replace-29 = aye - accent-dwarf-words-30 = yes accent-dwarf-words-replace-30 = aye - accent-dwarf-words-31 = too accent-dwarf-words-replace-31 = tae - accent-dwarf-words-32 = my accent-dwarf-words-replace-32 = ma - accent-dwarf-words-33 = not accent-dwarf-words-replace-33 = nae - accent-dwarf-words-34 = dad accent-dwarf-words-replace-34 = da - accent-dwarf-words-35 = mom accent-dwarf-words-replace-35 = maw - accent-dwarf-words-36 = newbie accent-dwarf-words-replace-36 = greenbeard - accent-dwarf-words-37 = noob accent-dwarf-words-replace-37 = greenbeard - accent-dwarf-words-38 = noobie accent-dwarf-words-replace-38 = greenbeard - accent-dwarf-words-39 = professional accent-dwarf-words-replace-39 = greybeard - accent-dwarf-words-40 = veteran accent-dwarf-words-replace-40 = greybeard - accent-dwarf-words-41 = fuck accent-dwarf-words-replace-41 = sod - accent-dwarf-words-42 = would accent-dwarf-words-replace-42 = wou - accent-dwarf-words-43 = should accent-dwarf-words-replace-43 = shou - accent-dwarf-words-44 = could accent-dwarf-words-replace-44 = cou - accent-dwarf-words-45 = would've accent-dwarf-words-replace-45 = wou'hae - accent-dwarf-words-46 = should've accent-dwarf-words-replace-46 = shou'hae - accent-dwarf-words-47 = could've accent-dwarf-words-replace-47 = cou'hae - accent-dwarf-words-48 = wouldve accent-dwarf-words-replace-48 = wouhae - accent-dwarf-words-49 = shouldve accent-dwarf-words-replace-49 = shouhae - accent-dwarf-words-50 = couldve accent-dwarf-words-replace-50 = couhae - accent-dwarf-words-51 = would'nt accent-dwarf-words-replace-51 = wou'nae - accent-dwarf-words-52 = should'nt accent-dwarf-words-replace-52 = shou'nae - accent-dwarf-words-53 = could'nt accent-dwarf-words-replace-53 = cou'nae - accent-dwarf-words-54 = wouldnt accent-dwarf-words-replace-54 = wounae - accent-dwarf-words-55 = shouldnt accent-dwarf-words-replace-55 = shounae - accent-dwarf-words-56 = couldnt accent-dwarf-words-replace-56 = counae - accent-dwarf-words-57 = have accent-dwarf-words-replace-57 = hae - accent-dwarf-words-58 = no accent-dwarf-words-replace-58 = nae - accent-dwarf-words-59 = to accent-dwarf-words-replace-59 = ta - accent-dwarf-words-60 = the accent-dwarf-words-replace-60 = tha - accent-dwarf-words-61 = have accent-dwarf-words-replace-61 = hae - accent-dwarf-words-62 = are accent-dwarf-words-replace-62 = be - accent-dwarf-words-63 = is accent-dwarf-words-replace-63 = be - accent-dwarf-words-64 = am accent-dwarf-words-replace-64 = be - accent-dwarf-words-66 = food accent-dwarf-words-replace-66 = grub - accent-dwarf-words-67 = have accent-dwarf-words-replace-67 = hae - accent-dwarf-words-68 = hey accent-dwarf-words-replace-68 = oye - accent-dwarf-words-69 = what accent-dwarf-words-replace-69 = wot - accent-dwarf-words-70 = where accent-dwarf-words-replace-70 = whaur - accent-dwarf-words-71 = when accent-dwarf-words-replace-71 = wen - accent-dwarf-words-72 = myself accent-dwarf-words-replace-72 = mesel - accent-dwarf-words-73 = himself accent-dwarf-words-replace-73 = hesel - accent-dwarf-words-74 = herself accent-dwarf-words-replace-74 = shesel - accent-dwarf-words-75 = move accent-dwarf-words-replace-75 = moev - accent-dwarf-words-76 = moving accent-dwarf-words-replace-76 = moeven - accent-dwarf-words-77 = wasn't accent-dwarf-words-replace-77 = wis'nae - accent-dwarf-words-78 = wasnt accent-dwarf-words-replace-78 = wisnae - accent-dwarf-words-79 = wizard accent-dwarf-words-replace-79 = wizer - accent-dwarf-words-80 = fool accent-dwarf-words-replace-80 = wazzok - accent-dwarf-words-81 = have accent-dwarf-words-replace-81 = hae - accent-dwarf-words-82 = for accent-dwarf-words-replace-82 = fer - accent-dwarf-words-83 = about accent-dwarf-words-replace-83 = abut - accent-dwarf-words-84 = ow accent-dwarf-words-replace-84 = och - accent-dwarf-words-85 = small accent-dwarf-words-replace-85 = wee - accent-dwarf-words-86 = tiny accent-dwarf-words-replace-86 = tinnae - accent-dwarf-words-87 = baby accent-dwarf-words-replace-87 = babee - accent-dwarf-words-88 = after accent-dwarf-words-replace-88 = efter - accent-dwarf-words-89 = for accent-dwarf-words-replace-89 = fer - accent-dwarf-words-90 = gonna accent-dwarf-words-replace-90 = gaun'ae - accent-dwarf-words-91 = going to accent-dwarf-words-replace-91 = gaun'ae - accent-dwarf-words-92 = gone accent-dwarf-words-replace-92 = gaun - accent-dwarf-words-93 = talk accent-dwarf-words-replace-93 = blather - accent-dwarf-words-94 = talking accent-dwarf-words-replace-94 = blatherin' - accent-dwarf-words-95 = now accent-dwarf-words-replace-95 = nou - accent-dwarf-words-96 = talked accent-dwarf-words-replace-96 = blathered - accent-dwarf-words-97 = give accent-dwarf-words-replace-97 = gie - accent-dwarf-words-98 = gimme accent-dwarf-words-replace-98 = gie's - accent-dwarf-words-99 = give me accent-dwarf-words-replace-99 = gie's - accent-dwarf-words-100 = do you accent-dwarf-words-replace-100 = d'ye - accent-dwarf-words-101 = with accent-dwarf-words-replace-101 = wi - accent-dwarf-words-102 = without accent-dwarf-words-replace-102 = wi'ou - accent-dwarf-words-103 = whether accent-dwarf-words-replace-103 = we'er - accent-dwarf-words-104 = ever accent-dwarf-words-replace-104 = e'er - accent-dwarf-words-105 = whenever accent-dwarf-words-replace-105 = wen'er - accent-dwarf-words-106 = whatever accent-dwarf-words-replace-106 = wot'er - accent-dwarf-words-107 = how accent-dwarf-words-replace-107 = hou - accent-dwarf-words-108 = however accent-dwarf-words-replace-108 = hou'er - accent-dwarf-words-109 = think accent-dwarf-words-replace-109 = reckon - accent-dwarf-words-110 = thinking accent-dwarf-words-replace-110 = fer - accent-dwarf-words-111 = hamlet accent-dwarf-words-replace-111 = hammy - accent-dwarf-words-112 = hampster accent-dwarf-words-replace-112 = hammy - accent-dwarf-words-113 = nukie accent-dwarf-words-replace-113 = reddie - accent-dwarf-words-114 = nuclear op accent-dwarf-words-replace-114 = reddie - accent-dwarf-words-115 = nuclear operative accent-dwarf-words-replace-115 = reddie - accent-dwarf-words-116 = nuclear agent accent-dwarf-words-replace-116 = reddie - accent-dwarf-words-117 = anatag accent-dwarf-words-replace-117 = baddie - accent-dwarf-words-118 = syndicate accent-dwarf-words-replace-118 = baddie - accent-dwarf-words-119 = syndi accent-dwarf-words-replace-119 = baddie - accent-dwarf-words-120 = syndie accent-dwarf-words-replace-120 = baddie - accent-dwarf-words-121 = more accent-dwarf-words-replace-121 = maer - accent-dwarf-words-122 = moreover accent-dwarf-words-replace-122 = maero'er - accent-dwarf-words-123 = over accent-dwarf-words-replace-123 = o'er +accent-dwarf-words-125 = human +accent-dwarf-words-replace-125 = humi +accent-dwarf-words-126 = dwarf +accent-dwarf-words-replace-126 = dorf +accent-dwarf-words-127 = slime +accent-dwarf-words-replace-127 = oozi +accent-dwarf-words-128 = rat +accent-dwarf-words-replace-128 = raki +accent-dwarf-words-129 = arachnid +accent-dwarf-words-replace-129 = aranaki +accent-dwarf-words-130 = spider +accent-dwarf-words-replace-130 = hisser +accent-dwarf-words-131 = isn't +accent-dwarf-words-replace-131 = be'nae +accent-dwarf-words-132 = aren't +accent-dwarf-words-replace-132 = be'nae +accent-dwarf-words-133 = ain't +accent-dwarf-words-replace-133 = be'nae +accent-dwarf-words-134 = isnt +accent-dwarf-words-replace-134 = benae +accent-dwarf-words-135 = arent +accent-dwarf-words-replace-135 = benae +accent-dwarf-words-136 = aint +accent-dwarf-words-replace-136 = benae +accent-dwarf-words-137 = zombie +accent-dwarf-words-replace-137 = rotter +accent-dwarf-words-138 = zomb +accent-dwarf-words-replace-138 = rotter +accent-dwarf-words-139 = clown +accent-dwarf-words-replace-139 = honki +accent-dwarf-words-140 = cluwn +accent-dwarf-words-replace-140 = hunki +accent-dwarf-words-141 = carp +accent-dwarf-words-replace-141 = fin +accent-dwarf-words-142 = crusher +accent-dwarf-words-replace-142 = axe +accent-dwarf-words-143 = coward +accent-dwarf-words-replace-143 = leaflover +accent-dwarf-words-144 = idiot +accent-dwarf-words-replace-144 = dobber +accent-dwarf-words-145 = stupid +accent-dwarf-words-replace-145 = diteit +accent-dwarf-words-146 = officer +accent-dwarf-words-replace-146 = bobby +accent-dwarf-words-147 = seccie +accent-dwarf-words-replace-147 = bobby +accent-dwarf-words-148 = a +accent-dwarf-words-replace-148 = ae diff --git a/Resources/Locale/pt-BR/accent/italian.ftl b/Resources/Locale/pt-BR/accent/italian.ftl index ed8a3354476..451f2eecc0a 100644 --- a/Resources/Locale/pt-BR/accent/italian.ftl +++ b/Resources/Locale/pt-BR/accent/italian.ftl @@ -5,150 +5,101 @@ # accent-italian-prefix-2 = Mamma-mia! # accent-italian-prefix-3 = Mamma-mia! That's a spicy meat-ball! # accemt-italian-prefix-4 = La la la la la funiculi funicula! - accent-italian-words-1 = assistant accent-italian-words-replace-1 = goombah - accent-italian-words-2 = assistants accent-italian-words-replace-2 = goombahs - accent-italian-words-3 = baby accent-italian-words-replace-3 = bambino - accent-italian-words-4 = bad accent-italian-words-replace-4 = molto male - accent-italian-words-5 = bye accent-italian-words-replace-5 = arrivederci - accent-italian-words-6 = captain accent-italian-words-replace-6 = capitano - accent-italian-words-7 = cheese accent-italian-words-replace-7 = parmesano - accent-italian-words-8 = cook accent-italian-words-replace-8 = cook-a - accent-italian-words-9 = could accent-italian-words-replace-9 = could-a - accent-italian-words-10 = dad accent-italian-words-replace-10 = pappa - accent-italian-words-11 = good accent-italian-words-replace-11 = molto bene - accent-italian-words-12 = greytide accent-italian-words-replace-12 = curvisti - accent-italian-words-13 = greytider accent-italian-words-replace-13 = curvisti - accent-italian-words-14 = greytiders accent-italian-words-replace-14 = curvisti - accent-italian-words-15 = hello accent-italian-words-replace-15 = ciao - accent-italian-words-16 = it's accent-italian-words-replace-16 = it's-a - accent-italian-words-17 = make accent-italian-words-replace-17 = make-a - accent-italian-words-18 = meat accent-italian-words-replace-18 = prosciutto - accent-italian-words-19 = mom accent-italian-words-replace-19 = mamma - accent-italian-words-20 = my accent-italian-words-replace-20 = my-a - accent-italian-words-21 = nuke accent-italian-words-replace-21 = spiciest-a meatball - accent-italian-words-22 = op accent-italian-words-replace-22 = greek - accent-italian-words-23 = operative accent-italian-words-replace-23 = greek - accent-italian-words-24 = operatives accent-italian-words-replace-24 = greeks - accent-italian-words-25 = sec accent-italian-words-replace-25 = polizia - accent-italian-words-26 = security accent-italian-words-replace-26 = polizia - accent-italian-words-27 = secoff accent-italian-words-replace-27 = polizia - accent-italian-words-28 = shitcurity accent-italian-words-replace-28 = carabinieri - accent-italian-words-29 = shitsec accent-italian-words-replace-29 = carabinieri - accent-italian-words-30 = sing accent-italian-words-replace-30 = sing-a - accent-italian-words-31 = spaghetti accent-italian-words-replace-31 = SPAGHETT - accent-italian-words-32 = spicy accent-italian-words-replace-32 = a-spicy - accent-italian-words-33 = thanks accent-italian-words-replace-33 = grazie - accent-italian-words-34 = thing accent-italian-words-replace-34 = thing-a - accent-italian-words-35 = traitor accent-italian-words-replace-35 = mafioso - accent-italian-words-36 = traitors accent-italian-words-replace-36 = mafioso - accent-italian-words-37 = use accent-italian-words-replace-37 = use-a - accent-italian-words-38 = want accent-italian-words-replace-38 = want-a - accent-italian-words-39 = what's accent-italian-words-replace-39 = what's-a - accent-italian-words-40 = who's accent-italian-words-replace-40 = who's-a - accent-italian-words-41 = whose accent-italian-words-replace-41 = whose-a - accent-italian-words-42 = why accent-italian-words-replace-42 = for-a what reason - accent-italian-words-43 = wine accent-italian-words-replace-43 = vino - accent-italian-words-44 = assistente accent-italian-words-replace-44 = goombah - accent-italian-words-45 = assistentes accent-italian-words-replace-45 = goombahs - accent-italian-words-46 = i'm accent-italian-words-replace-46 = i'm-a - accent-italian-words-47 = am-a accent-italian-words-replace-47 = am-a - accent-italian-words-48 = and-a accent-italian-words-replace-48 = and-a - accent-italian-words-49 = ops accent-italian-words-replace-49 = greeks diff --git a/Resources/Locale/pt-BR/accent/mobster.ftl b/Resources/Locale/pt-BR/accent/mobster.ftl index 4f96f88e6a5..c4c6ab3df3a 100644 --- a/Resources/Locale/pt-BR/accent/mobster.ftl +++ b/Resources/Locale/pt-BR/accent/mobster.ftl @@ -3,57 +3,40 @@ accent-mobster-prefix-1 = Nyehh, accent-mobster-suffix-boss-1 = , viu? accent-mobster-suffix-boss-2 = , esqueçaê. accent-mobster-suffix-boss-3 = , capiche? - accent-mobster-suffix-minion-1 = , yeah! accent-mobster-suffix-minion-2 = , chefe disse! - accent-mobster-words-1 = let me accent-mobster-words-replace-1 = lemme - accent-mobster-words-2 = should accent-mobster-words-replace-2 = oughta - accent-mobster-words-3 = the accent-mobster-words-replace-3 = da - accent-mobster-words-4 = them accent-mobster-words-replace-4 = dem - accent-mobster-words-5 = attack accent-mobster-words-replace-5 = whack - accent-mobster-words-6 = kill accent-mobster-words-replace-6 = whack - accent-mobster-words-7 = murder accent-mobster-words-replace-7 = whack - accent-mobster-words-8 = dead accent-mobster-words-replace-8 = sleepin' with da fishies - accent-mobster-words-9 = hey accent-mobster-words-replace-9 = ey'o - accent-mobster-words-10 = hi accent-mobster-words-replace-10 = ey'o - accent-mobster-words-11 = hello accent-mobster-words-replace-11 = ey'o - accent-mobster-words-12 = rules accent-mobster-words-replace-12 = roolz - accent-mobster-words-13 = you accent-mobster-words-replace-13 = yous - accent-mobster-words-14 = have to accent-mobster-words-replace-14 = gotta - accent-mobster-words-15 = going to accent-mobster-words-replace-15 = boutta - accent-mobster-words-16 = about to accent-mobster-words-replace-16 = boutta - accent-mobster-words-17 = here accent-mobster-words-replace-17 = 'ere +accent-mobster-prefix-1 = Nyehh, diff --git a/Resources/Locale/pt-BR/accent/ohio.ftl b/Resources/Locale/pt-BR/accent/ohio.ftl index be191ce9fcd..02baaa1558f 100644 --- a/Resources/Locale/pt-BR/accent/ohio.ftl +++ b/Resources/Locale/pt-BR/accent/ohio.ftl @@ -9,7 +9,6 @@ accent-ohio-prefix-4 = Widewawwy... accent-ohio-prefix-5 = BRO... accent-ohio-prefix-6 = Call me the rizzler cause, accent-ohio-prefix-7 = It's giving... - accent-ohio-suffix-1 = . Like in Ohio. accent-ohio-suffix-2 = . From Ohio... accent-ohio-suffix-3 = . Like in Fortnite. @@ -23,399 +22,267 @@ accent-ohio-suffix-10 = . What the scallop? accent-ohio-suffix-11 = . It's so over. accent-ohio-suffix-12 = . I oop!!!!!!11!!!111! accent-ohio-suffix-13 = . I need to work on my mewing. - accent-ohio-words-1 = charisma accent-ohio-words-replace-1 = rizz - accent-ohio-words-2 = cool accent-ohio-words-replace-2 = sigma - accent-ohio-words-3 = amazing accent-ohio-words-replace-3 = rizzlike - accent-ohio-words-4 = god accent-ohio-words-replace-4 = gyatt - accent-ohio-words-5 = attack accent-ohio-words-replace-5 = unalive - accent-ohio-words-6 = kill accent-ohio-words-replace-6 = unalive - accent-ohio-words-7 = murder accent-ohio-words-replace-7 = unalive - accent-ohio-words-8 = dead accent-ohio-words-replace-8 = in ohio - accent-ohio-words-9 = maints accent-ohio-words-replace-9 = the backrooms - accent-ohio-words-10 = maintenance accent-ohio-words-replace-10 = the backrooms - accent-ohio-words-11 = maint accent-ohio-words-replace-11 = the backrooms - accent-ohio-words-12 = attacked accent-ohio-words-replace-12 = unalived - accent-ohio-words-13 = nukie accent-ohio-words-replace-13 = sussy baka impostor from Among Us - accent-ohio-words-14 = syndicate accent-ohio-words-replace-14 = sussy baka impostor from Among Us - accent-ohio-words-15 = syndi accent-ohio-words-replace-15 = sussy baka impostor from Among Us - accent-ohio-words-16 = traitor accent-ohio-words-replace-16 = sussy baka impostor from Among Us - accent-ohio-words-17 = got accent-ohio-words-replace-17 = gyatt - accent-ohio-words-18 = delicious accent-ohio-words-replace-18 = bussin' - accent-ohio-words-19 = yummy accent-ohio-words-replace-19 = bussin' - accent-ohio-words-20 = women accent-ohio-words-replace-20 = FEMALES - accent-ohio-words-21 = girls accent-ohio-words-replace-21 = FEMALES - accent-ohio-words-22 = girl accent-ohio-words-replace-22 = FEMALE - accent-ohio-words-23 = woman accent-ohio-words-replace-23 = FEMALE - accent-ohio-words-24 = miss accent-ohio-words-replace-24 = FEMALE - accent-ohio-words-25 = ms accent-ohio-words-replace-25 = FEMALE - accent-ohio-words-26 = mrs accent-ohio-words-replace-26 = FEMALE - accent-ohio-words-27 = ms. accent-ohio-words-replace-27 = FEMALE - accent-ohio-words-28 = mrs. accent-ohio-words-replace-28 = FEMALE - accent-ohio-words-29 = bitch accent-ohio-words-replace-29 = FEMALE - accent-ohio-words-30 = really accent-ohio-words-replace-30 = for real - accent-ohio-words-31 = definitely accent-ohio-words-replace-31 = lowkey - accent-ohio-words-32 = mhm accent-ohio-words-replace-32 = on god - accent-ohio-words-33 = epic accent-ohio-words-replace-33 = poggers - accent-ohio-words-34 = lingium accent-ohio-words-replace-34 = ligma - accent-ohio-words-35 = game accent-ohio-words-replace-35 = roblox - accent-ohio-words-36 = nah accent-ohio-words-replace-36 = cope - accent-ohio-words-37 = weird accent-ohio-words-replace-37 = sus - accent-ohio-words-38 = brother accent-ohio-words-replace-38 = bro - accent-ohio-words-39 = man accent-ohio-words-replace-39 = bro - accent-ohio-words-40 = marijuana accent-ohio-words-replace-40 = 420 leaf - accent-ohio-words-41 = weed accent-ohio-words-replace-41 = 420 leaf - accent-ohio-words-42 = best accent-ohio-words-replace-42 = GOAT - accent-ohio-words-43 = loss accent-ohio-words-replace-43 = L - accent-ohio-words-44 = lose accent-ohio-words-replace-44 = take an L - accent-ohio-words-45 = lost accent-ohio-words-replace-45 = took an L - accent-ohio-words-46 = silly accent-ohio-words-replace-46 = goofy ahh - accent-ohio-words-47 = clown accent-ohio-words-replace-47 = goofy ahh - accent-ohio-words-48 = funny accent-ohio-words-replace-48 = goofy - accent-ohio-words-49 = joke accent-ohio-words-replace-49 = meme - accent-ohio-words-50 = idiot accent-ohio-words-replace-50 = baka - accent-ohio-words-51 = ugly accent-ohio-words-replace-51 = rizzless - accent-ohio-words-52 = smartass accent-ohio-words-replace-52 = nerd - accent-ohio-words-53 = smart accent-ohio-words-replace-53 = nerdlike - accent-ohio-words-54 = science accent-ohio-words-replace-54 = nerdland - accent-ohio-words-55 = scientist accent-ohio-words-replace-55 = professional nerd - accent-ohio-words-56 = story accent-ohio-words-replace-56 = lorepage - accent-ohio-words-57 = loser accent-ohio-words-replace-57 = L + Ratio idiot - accent-ohio-words-58 = nice accent-ohio-words-replace-58 = rizzlike - accent-ohio-words-59 = spesos accent-ohio-words-replace-59 = rizzbucks - accent-ohio-words-60 = dollars accent-ohio-words-replace-60 = rizzbucks - accent-ohio-words-61 = dollar accent-ohio-words-replace-61 = rizzbuck - accent-ohio-words-62 = speso accent-ohio-words-replace-62 = rizzbuck - accent-ohio-words-63 = money accent-ohio-words-replace-63 = rizzbucks - accent-ohio-words-64 = kill you accent-ohio-words-replace-64 = send you to Brazil - accent-ohio-words-65 = dick accent-ohio-words-replace-65 = glizzy - accent-ohio-words-66 = hot dog accent-ohio-words-replace-66 = glizzy - accent-ohio-words-67 = butt accent-ohio-words-replace-67 = bussy - accent-ohio-words-68 = bum accent-ohio-words-replace-68 = bussy - accent-ohio-words-69 = ass accent-ohio-words-replace-69 = bussy - accent-ohio-words-70 = kill yourself accent-ohio-words-replace-70 = send yourself to Brazil you stupid rizzless citizen of Ohio - accent-ohio-words-71 = felinid accent-ohio-words-replace-71 = hecking chonker - accent-ohio-words-72 = cat accent-ohio-words-replace-72 = hecking chonker - accent-ohio-words-73 = kitty accent-ohio-words-replace-73 = hecking chonker - accent-ohio-words-74 = ian accent-ohio-words-replace-74 = hecking chonker - accent-ohio-words-75 = dog accent-ohio-words-replace-75 = hecking chonker - accent-ohio-words-76 = cerberus accent-ohio-words-replace-76 = hecking chonker - accent-ohio-words-77 = puppy accent-ohio-words-replace-77 = hecking chonker - accent-ohio-words-78 = pup accent-ohio-words-replace-78 = hecking chonker - accent-ohio-words-79 = tesla accent-ohio-words-replace-79 = sparkly rizzball - accent-ohio-words-80 = singularity accent-ohio-words-replace-80 = sussy singuawungoose - accent-ohio-words-81 = singu accent-ohio-words-replace-81 = sussy singuawungoose - accent-ohio-words-82 = singulo accent-ohio-words-replace-82 = sussy singuawungoose - accent-ohio-words-83 = tesloose accent-ohio-words-replace-83 = SPARKLY RIZZBALL LOOSE NO CAP - accent-ohio-words-84 = tesla loose accent-ohio-words-replace-84 = SPARKLY RIZZBALL LOOSE NO CAP - accent-ohio-words-85 = hacking accent-ohio-words-replace-85 = hacking like in a video game - accent-ohio-words-86 = robust accent-ohio-words-replace-86 = cooking - accent-ohio-words-87 = die accent-ohio-words-replace-87 = get unalived - accent-ohio-words-88 = died accent-ohio-words-replace-88 = was unalived - accent-ohio-words-89 = goddamn accent-ohio-words-replace-89 = gyattdamn - accent-ohio-words-90 = godamn accent-ohio-words-replace-90 = gyattdamn - accent-ohio-words-91 = goddamned accent-ohio-words-replace-91 = gyatdamned - accent-ohio-words-92 = goddang accent-ohio-words-replace-92 = gyattdang - accent-ohio-words-93 = fuck accent-ohio-words-replace-93 = skibidi - accent-ohio-words-94 = shit accent-ohio-words-replace-94 = skibidi - accent-ohio-words-95 = im high accent-ohio-words-replace-95 = im tweaking - accent-ohio-words-96 = i'm high accent-ohio-words-replace-96 = i'm tweaking - accent-ohio-words-97 = supermatter accent-ohio-words-replace-97 = fanum crystal - accent-ohio-words-98 = erping accent-ohio-words-replace-98 = going to freaky town - accent-ohio-words-99 = erp accent-ohio-words-replace-99 = freaky - accent-ohio-words-100 = sm accent-ohio-words-replace-100 = fanum crystal - accent-ohio-words-101 = changeling accent-ohio-words-replace-101 = shapeshifting ohioan - accent-ohio-words-102 = cling accent-ohio-words-replace-102 = shapeshifting ohioan - accent-ohio-words-103 = heretic accent-ohio-words-replace-103 = facebook crystal worshipper - accent-ohio-words-104 = heretics accent-ohio-words-replace-104 = members of a crystal-worshipping facebook group - accent-ohio-words-105 = news accent-ohio-words-replace-105 = fake news - accent-ohio-words-106 = tax accent-ohio-words-replace-106 = fanum tax - accent-ohio-words-107 = cool guy accent-ohio-words-replace-107 = real sigma alpha male guy - accent-ohio-words-108 = fed accent-ohio-words-replace-108 = fanum taxer - accent-ohio-words-109 = athlete accent-ohio-words-replace-109 = ishowspeed - accent-ohio-words-110 = meth accent-ohio-words-replace-110 = speed - accent-ohio-words-111 = chemistry accent-ohio-words-replace-111 = walter white - accent-ohio-words-112 = chem accent-ohio-words-replace-112 = walter white - accent-ohio-words-113 = real news accent-ohio-words-replace-113 = fake news - accent-ohio-words-114 = important accent-ohio-words-replace-114 = important like paying your fanum taxes - accent-ohio-words-115 = literally accent-ohio-words-replace-115 = widewawwy - accent-ohio-words-116 = best friend accent-ohio-words-replace-116 = bestie - accent-ohio-words-117 = caught accent-ohio-words-replace-117 = caught in 4k - accent-ohio-words-118 = delusional accent-ohio-words-replace-118 = delulu - accent-ohio-words-119 = toes accent-ohio-words-replace-119 = dogs - accent-ohio-words-120 = boss accent-ohio-words-replace-120 = girlboss - accent-ohio-words-121 = make-over accent-ohio-words-replace-121 = glow-up - accent-ohio-words-122 = makeover accent-ohio-words-replace-122 = glowup - accent-ohio-words-123 = make over accent-ohio-words-replace-123 = glow up - accent-ohio-words-124 = greatest accent-ohio-words-replace-124 = goat - accent-ohio-words-125 = gross accent-ohio-words-replace-125 = icky - accent-ohio-words-126 = pun pun accent-ohio-words-replace-126 = ipad-addicted monkey - accent-ohio-words-127 = security accent-ohio-words-replace-127 = karen department - accent-ohio-words-128 = secoff accent-ohio-words-replace-128 = pig - accent-ohio-words-129 = hos accent-ohio-words-replace-129 = donut-feasting karen - accent-ohio-words-130 = rumor accent-ohio-words-replace-130 = tea - accent-ohio-words-131 = throw accent-ohio-words-replace-131 = yeet - accent-ohio-words-132 = gay accent-ohio-words-replace-132 = zesty \ No newline at end of file diff --git a/Resources/Locale/pt-BR/accent/pirate.ftl b/Resources/Locale/pt-BR/accent/pirate.ftl index bb3394a3006..548a6ae155b 100644 --- a/Resources/Locale/pt-BR/accent/pirate.ftl +++ b/Resources/Locale/pt-BR/accent/pirate.ftl @@ -4,20 +4,66 @@ accent-pirate-prefix-3 = Yarr accent-pirate-replaced-1 = my accent-pirate-replacement-1 = me - accent-pirate-replaced-2 = you accent-pirate-replacement-2 = ya - accent-pirate-replaced-3 = hello accent-pirate-replacement-3 = ahoy - accent-pirate-replaced-4 = yes accent-pirate-replacement-4 = aye accent-pirate-replaced-5 = yea accent-pirate-replaced-6 = hi - accent-pirate-replaced-7 = is accent-pirate-replacement-5 = be - accent-pirate-replaced-8 = there accent-pirate-replacement-6 = thar +accent-pirate-prefix-4 = Yarrgh +accent-pirate-replacement-7 = heartie +accent-pirate-replacement-8 = matey +accent-pirate-replaced-9 = buddy +accent-pirate-replacement-9 = heartie +accent-pirate-replaced-10 = hi +accent-pirate-replacement-10 = ahoy +accent-pirate-replaced-11 = hey +accent-pirate-replacement-11 = oye +accent-pirate-replaced-12 = money +accent-pirate-replacement-12 = dubloons +accent-pirate-replaced-13 = cash +accent-pirate-replacement-13 = doubloons +accent-pirate-replaced-14 = crate +accent-pirate-replacement-14 = coffer +accent-pirate-replaced-15 = hello +accent-pirate-replacement-15 = ahoy +accent-pirate-replaced-16 = treasure +accent-pirate-replacement-16 = booty +accent-pirate-replaced-17 = attention +accent-pirate-replacement-17 = avast +accent-pirate-replaced-18 = stupid +accent-pirate-replacement-18 = parrot-brained +accent-pirate-replaced-19 = idiot +accent-pirate-replacement-19 = seadog +accent-pirate-replaced-20 = your +accent-pirate-replacement-20 = yere +accent-pirate-replaced-21 = song +accent-pirate-replacement-21 = shanty +accent-pirate-replaced-22 = music +accent-pirate-replacement-22 = shanty +accent-pirate-replaced-23 = no +accent-pirate-replacement-23 = nay +accent-pirate-replaced-24 = are +accent-pirate-replacement-24 = arrr +accent-pirate-replaced-25 = ow +accent-pirate-replacement-25 = argh +accent-pirate-replaced-26 = ouch +accent-pirate-replacement-26 = argh +accent-pirate-replaced-27 = passenger +accent-pirate-replacement-27 = landlubber +accent-pirate-replaced-28 = tider +accent-pirate-replacement-28 = landlubber +accent-pirate-replaced-29 = captain +accent-pirate-replacement-29 = cap'n +accent-pirate-replaced-30 = pistol +accent-pirate-replacement-30 = flintlock +accent-pirate-replaced-31 = rifle +accent-pirate-replacement-31 = musket +accent-pirate-replaced-32 = ammo +accent-pirate-replacement-32 = gunpowder diff --git a/Resources/Locale/pt-BR/accent/scrambled.ftl b/Resources/Locale/pt-BR/accent/scrambled.ftl index af498307856..5fbd32d8cff 100644 --- a/Resources/Locale/pt-BR/accent/scrambled.ftl +++ b/Resources/Locale/pt-BR/accent/scrambled.ftl @@ -5,3 +5,4 @@ accent-scrambled-words-4 = Onde? accent-scrambled-words-5 = Porque! accent-scrambled-words-6 = Como? accent-scrambled-words-7 = Eu! +accent-scrambled-words-1 = Who? diff --git a/Resources/Locale/pt-BR/accent/southern.ftl b/Resources/Locale/pt-BR/accent/southern.ftl index 7e1657a3ed7..4aceaaa3a50 100644 --- a/Resources/Locale/pt-BR/accent/southern.ftl +++ b/Resources/Locale/pt-BR/accent/southern.ftl @@ -3,15 +3,11 @@ accent-southern-words-replace-1 = y'all accent-southern-words-2 = you guys accent-southern-words-replace-2 = y'all - accent-southern-words-3 = isn't accent-southern-words-replace-3 = ain't - accent-southern-words-4 = is not accent-southern-words-replace-4 = ain't - accent-southern-words-5 = aren't accent-southern-words-replace-5 = ain't - accent-southern-words-6 = are not accent-southern-words-replace-6 = ain't diff --git a/Resources/Locale/pt-BR/access/components/id-card-component.ftl b/Resources/Locale/pt-BR/access/components/id-card-component.ftl index 64e8cb92f85..e68c0d2f81b 100644 --- a/Resources/Locale/pt-BR/access/components/id-card-component.ftl +++ b/Resources/Locale/pt-BR/access/components/id-card-component.ftl @@ -3,7 +3,6 @@ access-id-card-component-owner-name-job-title-text = ID{$jobSuffix} access-id-card-component-owner-full-name-job-title-text = {$fullName} ID{$jobSuffix} access-id-card-component-default = cartão ID - id-card-component-microwave-burnt = Os circuitos do {$id} estouram! id-card-component-microwave-bricked = Os circuitos do {$id} estão chiando! id-card-component-microwave-safe = Os circuitos do {$id} fez um som estranho. diff --git a/Resources/Locale/pt-BR/access/systems/access-reader-system.ftl b/Resources/Locale/pt-BR/access/systems/access-reader-system.ftl index 0b5ceab27c9..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/access/systems/access-reader-system.ftl +++ b/Resources/Locale/pt-BR/access/systems/access-reader-system.ftl @@ -1 +0,0 @@ -access-reader-unknown-id = Desconhecido diff --git a/Resources/Locale/pt-BR/accessories/human-hair.ftl b/Resources/Locale/pt-BR/accessories/human-hair.ftl index 06850d62d09..b1bb9501e40 100644 --- a/Resources/Locale/pt-BR/accessories/human-hair.ftl +++ b/Resources/Locale/pt-BR/accessories/human-hair.ftl @@ -190,3 +190,4 @@ marking-HumanHairVlongfringe = Muito Longo Com Franja marking-HumanHairVolaju = Desarrumado marking-HumanHairWisp = Ariana Grande marking-HumanHairUneven = Desigual +marking-HumanHairSpookyLong = Spooky Long diff --git a/Resources/Locale/pt-BR/accessories/vox-facial-hair.ftl b/Resources/Locale/pt-BR/accessories/vox-facial-hair.ftl index b1da32d3226..5885909fa24 100644 --- a/Resources/Locale/pt-BR/accessories/vox-facial-hair.ftl +++ b/Resources/Locale/pt-BR/accessories/vox-facial-hair.ftl @@ -3,3 +3,8 @@ accessory-VoxFacialHairFu = Quill Fu accessory-VoxFacialHairNeck = Pescoço Quill accessory-VoxFacialHairBeard = Barba Quill accessory-VoxFacialHairRuffBeard = Barba Ruff +marking-VoxFacialHairBeard = Vox Beard (Quills) +marking-VoxFacialHairColonel = Vox Moustache (Colonel) +marking-VoxFacialHairFu = Vox Moustache (Quill Fu) +marking-VoxFacialHairNeck = Vox Beard (Neck Quills) +marking-VoxFacialHairMane = Vox Beard (Mane) diff --git a/Resources/Locale/pt-BR/accessories/vox-hair.ftl b/Resources/Locale/pt-BR/accessories/vox-hair.ftl index ac158267bd7..627c7960070 100644 --- a/Resources/Locale/pt-BR/accessories/vox-hair.ftl +++ b/Resources/Locale/pt-BR/accessories/vox-hair.ftl @@ -11,3 +11,25 @@ accessory-VoxHairRuffhawk = Vox Anos 90 accessory-VoxHairRows = Tranças Apertadas Vox accessory-VoxHairMange = Vox Falho accessory-VoxHairPony = Rabo de Cavalo Vox +marking-VoxHairAfro = Vox Afro +marking-VoxHairBraids = Vox Braids +marking-VoxHairCrestedQuills = Vox Crested Quills +marking-VoxHairEmperorQuills = Vox Emperor Quills +marking-VoxHairFlowing = Vox Flowing +marking-VoxHairHawk = Vox Hawk +marking-VoxHairHorns = Vox Horns +marking-VoxHairKeelQuills = Vox Keel Quills +marking-VoxHairKeetQuills = Vox Keet Quills +marking-VoxHairKingly = Vox Kingly +marking-VoxHairLongBraid = Vox Long Braid +marking-VoxHairMange = Vox Mange +marking-VoxHairMohawk = Vox Mohawk +marking-VoxHairNights = Vox Nights +marking-VoxHairPony = Vox Pony +marking-VoxHairRazorClipped = Vox Razor (Clipped) +marking-VoxHairRazor = Vox Razor +marking-VoxHairSortBraid = Vox Short Braid +marking-VoxHairShortQuills = Vox Short Quills +marking-VoxHairSurf = Vox Surf +marking-VoxHairTielQuills = Vox Tiel Quills +marking-VoxHairYasu = Vox Yasuhiro diff --git a/Resources/Locale/pt-BR/actions/actions/blocking.ftl b/Resources/Locale/pt-BR/actions/actions/blocking.ftl index 69af39814d1..e3aa3ed49a8 100644 --- a/Resources/Locale/pt-BR/actions/actions/blocking.ftl +++ b/Resources/Locale/pt-BR/actions/actions/blocking.ftl @@ -3,7 +3,6 @@ action-popup-blocking-disabling-user = Você abaixa seu {$shield}! action-popup-blocking-other = {CAPITALIZE(THE($blockerName))} levanta o {$shield} d{SUBJECT($blockerName)}! action-popup-blocking-disabling-other = {CAPITALIZE(THE($blockerName))} abaixa o {$shield} d{SUBJECT($blockerName)}! - action-popup-blocking-user-cant-block = Você tentou levantar seu escudo, mas não adiantou. action-popup-blocking-user-too-close = Não há espaço aqui para bloquear. Tente se mover um pouco! - +action-popup-blocking-user = You raise your {$shield}! diff --git a/Resources/Locale/pt-BR/actions/actions/crit.ftl b/Resources/Locale/pt-BR/actions/actions/crit.ftl index 473277edc64..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/actions/actions/crit.ftl +++ b/Resources/Locale/pt-BR/actions/actions/crit.ftl @@ -1 +0,0 @@ -action-name-crit-last-words = Dizer últimas palavras diff --git a/Resources/Locale/pt-BR/actions/actions/mapping.ftl b/Resources/Locale/pt-BR/actions/actions/mapping.ftl index 37f389c92a0..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/actions/actions/mapping.ftl +++ b/Resources/Locale/pt-BR/actions/actions/mapping.ftl @@ -1 +0,0 @@ -action-name-mapping-erase = Apagar entidade \ No newline at end of file diff --git a/Resources/Locale/pt-BR/actions/actions/sleep.ftl b/Resources/Locale/pt-BR/actions/actions/sleep.ftl index 156abbe57db..de10386ef2e 100644 --- a/Resources/Locale/pt-BR/actions/actions/sleep.ftl +++ b/Resources/Locale/pt-BR/actions/actions/sleep.ftl @@ -2,6 +2,6 @@ action-name-wake = Acordar sleep-onomatopoeia = Zzz... sleep-examined = [color=lightblue]{CAPITALIZE(SUBJECT($target))} está dormindo.[/color] - wake-other-success = Você sacode e acorda {THE($target)}. wake-other-failure = Você sacode {THE($target)}, mas {SUBJECT($target)} não está acordando. +popup-sleep-in-bag = {THE($entity)} curls up and falls asleep. diff --git a/Resources/Locale/pt-BR/actions/actions/spells.ftl b/Resources/Locale/pt-BR/actions/actions/spells.ftl index e3213810984..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/actions/actions/spells.ftl +++ b/Resources/Locale/pt-BR/actions/actions/spells.ftl @@ -1 +0,0 @@ -spell-fail-no-hands = Você não tem mãos! diff --git a/Resources/Locale/pt-BR/actions/actions/suicide.ftl b/Resources/Locale/pt-BR/actions/actions/suicide.ftl index d1b9b3cae42..49ea4b9d4d9 100644 --- a/Resources/Locale/pt-BR/actions/actions/suicide.ftl +++ b/Resources/Locale/pt-BR/actions/actions/suicide.ftl @@ -1,5 +1,2 @@ suicide-action-popup = ESTA AÇÃO IRÁ MATÁ-LO! Use novamente para confirmar. - - - diff --git a/Resources/Locale/pt-BR/actions/ui/actionmenu.ftl b/Resources/Locale/pt-BR/actions/ui/actionmenu.ftl index fff74dbea96..5466cd9ea9c 100644 --- a/Resources/Locale/pt-BR/actions/ui/actionmenu.ftl +++ b/Resources/Locale/pt-BR/actions/ui/actionmenu.ftl @@ -5,7 +5,5 @@ ui-actionmenu-filter-label = Filtros: {$selectedLabels} ui-actionmenu-filter-button = Filtro ui-actionmenu-search-bar-placeholder-text = Procurar ui-actionmenu-clear-button = Limpar - ui-actionsui-function-lock-action-slots = (Des)bloquear arrastamento e limpar slots de ação ui-actionsui-function-open-abilities-menu = Abrir menu de ação - diff --git a/Resources/Locale/pt-BR/administration/admin-alerts.ftl b/Resources/Locale/pt-BR/administration/admin-alerts.ftl index 40ab4737dcc..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/administration/admin-alerts.ftl +++ b/Resources/Locale/pt-BR/administration/admin-alerts.ftl @@ -1 +0,0 @@ -admin-alert-shared-connection = {$player} is sharing a connection with {$otherCount} connected player(s): {$otherList} diff --git a/Resources/Locale/pt-BR/administration/admin-verbs.ftl b/Resources/Locale/pt-BR/administration/admin-verbs.ftl index d8485143732..c39b4942676 100644 --- a/Resources/Locale/pt-BR/administration/admin-verbs.ftl +++ b/Resources/Locale/pt-BR/administration/admin-verbs.ftl @@ -13,3 +13,4 @@ admin-verbs-erase-description = Remove o jogador da rodada, do manifesto da trip Os jogadores veem um pop-up indicando que no jogo é como se nunca tivessem existido. toolshed-verb-mark = Marcar toolshed-verb-mark-description = Coloca essa entidade na variável $marked, uma lista de entidades, substituindo seu valor anterior. +admin-verbs-freeze-and-mute = Freeze And Mute diff --git a/Resources/Locale/pt-BR/administration/bwoink.ftl b/Resources/Locale/pt-BR/administration/bwoink.ftl index 9cb84576b0a..438059ebaf2 100644 --- a/Resources/Locale/pt-BR/administration/bwoink.ftl +++ b/Resources/Locale/pt-BR/administration/bwoink.ftl @@ -1,14 +1,15 @@ bwoink-user-title = Admin bwoink-system-starmute-message-no-other-users = *Sistema: Ninguém está ativo para responder sua mensagem. Tente pingar um admin no Discord. - bwoink-system-messages-being-relayed-to-discord = Sua mensagem foi mandada para admins do pirata pelo discord. Problemas podem ser resolvidos sem uma resposta por uma razão ou outra. - bwoink-system-typing-indicator = {$players} {$count -> [one] está *[other] estão } digitando... - -admin-bwoink-play-sound = Bwoink? \ No newline at end of file +admin-bwoink-play-sound = Bwoink?bwoink-system-rate-limited = System: you are sending messages too quickly. +bwoink-system-player-disconnecting = has disconnected. +bwoink-system-player-reconnecting = has reconnected. +bwoink-system-player-banned = has been banned for: {$banReason} +bwoink-title-none-selected = None selected diff --git a/Resources/Locale/pt-BR/administration/commands/add-uplink-command.ftl b/Resources/Locale/pt-BR/administration/commands/add-uplink-command.ftl index cba06f6598d..467e0b27783 100644 --- a/Resources/Locale/pt-BR/administration/commands/add-uplink-command.ftl +++ b/Resources/Locale/pt-BR/administration/commands/add-uplink-command.ftl @@ -4,4 +4,4 @@ add-uplink-command-help = Uso: adduplink [username] [item-id] add-uplink-command-completion-1 = Username (defaults to self) add-uplink-command-completion-2 = Uplink uid (default to PDA) add-uplink-command-error-1 = Player selecionado não controla uma entidade -add-uplink-command-error-2 = Falha ao dar uplink para o player \ No newline at end of file +add-uplink-command-error-2 = Falha ao dar uplink para o playeradd-uplink-command-completion-3 = Is uplink discount enabled diff --git a/Resources/Locale/pt-BR/administration/commands/babyjail.ftl b/Resources/Locale/pt-BR/administration/commands/babyjail.ftl index bbe77e5826e..8a0c25eafa3 100644 --- a/Resources/Locale/pt-BR/administration/commands/babyjail.ftl +++ b/Resources/Locale/pt-BR/administration/commands/babyjail.ftl @@ -7,12 +7,10 @@ cmd-babyjail_show_reason-desc = Toggles whether or not to show connecting client cmd-babyjail_show_reason-help = Usage: babyjail_show_reason babyjail-command-show-reason-enabled = The baby jail will now show a reason to users it blocks from connecting. babyjail-command-show-reason-disabled = The baby jail will no longer show a reason to users it blocks from connecting. - cmd-babyjail_max_account_age-desc = Gets or sets the maximum account age in minutes that an account can have to be allowed to connect with the baby jail enabled. cmd-babyjail_max_account_age-help = Usage: babyjail_max_account_age babyjail-command-max-account-age-is = The maximum account age for the baby jail is {$hours} hours. babyjail-command-max-account-age-set = Set the maximum account age for the baby jail to {$hours} hours. - cmd-babyjail_max_overall_hours-desc = Gets or sets the maximum overall playtime in minutes that an account can have to be allowed to connect with the baby jail enabled. cmd-babyjail_max_overall_hours-help = Usage: babyjail_max_overall_hours babyjail-command-max-overall-hours-is = The maximum overall playtime for the baby jail is {$hours} hours. diff --git a/Resources/Locale/pt-BR/administration/commands/connection-commands.ftl b/Resources/Locale/pt-BR/administration/commands/connection-commands.ftl index 66991042d22..0e2d591dfb1 100644 --- a/Resources/Locale/pt-BR/administration/commands/connection-commands.ftl +++ b/Resources/Locale/pt-BR/administration/commands/connection-commands.ftl @@ -5,12 +5,9 @@ cmd-grant_connect_bypass-help = Usage: grant_connect_bypass [duration min Temporarily grants a user the ability to bypass regular connections restrictions. The bypass only applies to this game server and will expire after (by default) 1 hour. They will be able to join regardless of whitelist, panic bunker, or player cap. - cmd-grant_connect_bypass-arg-user = cmd-grant_connect_bypass-arg-duration = [duration minutes] - cmd-grant_connect_bypass-invalid-args = Expected 1 or 2 arguments cmd-grant_connect_bypass-unknown-user = Unable to find user '{$user}' cmd-grant_connect_bypass-invalid-duration = Invalid duration '{$duration}' - cmd-grant_connect_bypass-success = Successfully added bypass for user '{$user}' diff --git a/Resources/Locale/pt-BR/administration/commands/custom-vote-command.ftl b/Resources/Locale/pt-BR/administration/commands/custom-vote-command.ftl index 1116836d771..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/administration/commands/custom-vote-command.ftl +++ b/Resources/Locale/pt-BR/administration/commands/custom-vote-command.ftl @@ -1 +0,0 @@ -custom-vote-webhook-name = Votação Personalizada Realizada \ No newline at end of file diff --git a/Resources/Locale/pt-BR/administration/commands/osay-command.ftl b/Resources/Locale/pt-BR/administration/commands/osay-command.ftl index c82655c4f44..e632c1c3baa 100644 --- a/Resources/Locale/pt-BR/administration/commands/osay-command.ftl +++ b/Resources/Locale/pt-BR/administration/commands/osay-command.ftl @@ -4,6 +4,5 @@ osay-command-help-text = Uso: {$command} osay-command-arg-uid = uid de origem osay-command-arg-type = tipo osay-command-arg-message = mensagem - osay-command-error-args = Número inválido de argumentos osay-command-error-euid = {$arg} não é um uid de entidade válido. diff --git a/Resources/Locale/pt-BR/administration/commands/panicbunker.ftl b/Resources/Locale/pt-BR/administration/commands/panicbunker.ftl index 8fb0236da64..6bf2db817d0 100644 --- a/Resources/Locale/pt-BR/administration/commands/panicbunker.ftl +++ b/Resources/Locale/pt-BR/administration/commands/panicbunker.ftl @@ -7,27 +7,22 @@ cmd-panicbunker_disable_with_admins-desc = Alterna se o panic bunker será desat cmd-panicbunker_disable_with_admins-help = Uso: panicbunker_disable_with_admins panicbunker-command-disable-with-admins-enabled = O panic bunker será desativado automaticamente com administradores online. panicbunker-command-disable-with-admins-disabled = O panic bunker não será desativado automaticamente com administradores online. - cmd-panicbunker_enable_without_admins-desc = Alterna se o panic bunker será ativado ou não quando o último administrador for desconectado. cmd-panicbunker_enable_without_admins-help = Uso: panicbunker_enable_without_admins panicbunker-command-enable-without-admins-enabled = O panic bunker será ativado automaticamente sem administradores online. panicbunker-command-enable-without-admins-disabled = O panic bunker não será ativado automaticamente sem administradores online. - cmd-panicbunker_count_deadminned_admins-desc = Alterna entre contar ou não administradores desativados ao ativar e desativar automaticamente o panic bunker. cmd-panicbunker_count_deadminned_admins-help = Uso: panicbunker_count_deadminned_admins panicbunker-command-count-deadminned-admins-enabled = O panic bunker contará administradores inativos quando for ativado e desativado automaticamente. panicbunker-command-count-deadminned-admins-disabled = O panic bunker não contará administradores inativos quando for ativado e desativado automaticamente. - cmd-panicbunker_show_reason-desc = Alterna entre mostrar ou não aos clientes conectados o motivo pelo qual o panic bunker os bloqueou de ingressar. cmd-panicbunker_show_reason-help = Uso: panicbunker_show_reason panicbunker-command-show-reason-enabled = O panic bunker agora mostrará um motivo para os usuários que ele bloqueia a conexão. panicbunker-command-show-reason-disabled = O panic bunker não mostrará mais um motivo para os usuários que bloqueia a conexão. - cmd-panicbunker_min_account_age-desc = Obtém ou define a tempo mínimo da conta em horas que uma conta deve ter permissão para se conectar com o bunker de panic bunker. cmd-panicbunker_min_account_age-help = Uso: panicbunker_min_account_age panicbunker-command-min-account-age-is = A tempo mínimo da conta para o panic bunker é de {$hours} horas. panicbunker-command-min-account-age-set = Defina a tempo mínimo da conta para o panic bunker como {$hours} horas. - cmd-panicbunker_min_overall_hours-desc = Obtém ou define o tempo de jogo geral mínimo em horas que uma conta deve ter para poder se conectar com o panic bunker ativado. cmd-panicbunker_min_overall_hours-help = Uso: panicbunker_min_overall_hours panicbunker-command-min-overall-hours-is = O tempo total mínimo de jogo para o panic bunker é de {$hours} horas. diff --git a/Resources/Locale/pt-BR/administration/commands/polymorph-command.ftl b/Resources/Locale/pt-BR/administration/commands/polymorph-command.ftl index 99a8fc28f16..27e55c47da9 100644 --- a/Resources/Locale/pt-BR/administration/commands/polymorph-command.ftl +++ b/Resources/Locale/pt-BR/administration/commands/polymorph-command.ftl @@ -3,6 +3,4 @@ polymorph-command-help-text = polymorph add-polymorph-action-command-description = Pega uma entidade e dá a ela um polimorfo voluntário. add-polymorph-action-command-help-text = addpolymorphaction - - -polymorph-not-valid-prototype-error = O protótipo polimorfo não é válido. \ No newline at end of file +polymorph-not-valid-prototype-error = O protótipo polimorfo não é válido.polymorph-command-description = For when you need someone to stop being a person. Takes an entity and a polymorph prototype. diff --git a/Resources/Locale/pt-BR/administration/commands/tag-commands.ftl b/Resources/Locale/pt-BR/administration/commands/tag-commands.ftl index 7fbf04d8142..ff9bb780abc 100644 --- a/Resources/Locale/pt-BR/administration/commands/tag-commands.ftl +++ b/Resources/Locale/pt-BR/administration/commands/tag-commands.ftl @@ -3,11 +3,8 @@ addtag-command-help = Uso: addtag addtag-command-success = Adicionou {$tag} a {$target}. addtag-command-fail = Não pode adicionar {$tag} a {$target}. - removetag-command-description = Remove a tag de uma certa entidade removetag-command-help = Uso: removetag - removetag-command-success = Removeu {$tag} de {$target}. removetag-command-fail = Não pode remover {$tag} de {$target}. - -tag-command-arg-tag = Tag \ No newline at end of file +tag-command-arg-tag = Tagaddtag-command-description = Adds a tag to a given entity diff --git a/Resources/Locale/pt-BR/administration/commands/variantize-command.ftl b/Resources/Locale/pt-BR/administration/commands/variantize-command.ftl index c4ddb9fe02b..d0016d2c9fc 100644 --- a/Resources/Locale/pt-BR/administration/commands/variantize-command.ftl +++ b/Resources/Locale/pt-BR/administration/commands/variantize-command.ftl @@ -1,2 +1,3 @@ variantize-command-description = Randomiza todas as variantes disponíveis do piso determinado. variantize-command-help-text = variantize +variantize-command-description = Randomizes all tile variants on a given grid. diff --git a/Resources/Locale/pt-BR/administration/smites.ftl b/Resources/Locale/pt-BR/administration/smites.ftl index 4eaffa0253c..25394e5ab30 100644 --- a/Resources/Locale/pt-BR/administration/smites.ftl +++ b/Resources/Locale/pt-BR/administration/smites.ftl @@ -15,9 +15,7 @@ admin-smite-super-speed-prompt = Você se move a mach 0.8! admin-smite-lung-removal-self = Você não pode respirar! admin-smite-terminate-prompt = Eu voltarei. - ## Smite descriptions - admin-smite-explode-description = Exploda ele. admin-smite-chess-dimension-description = Banimento para a Dimensão do Xadrez. admin-smite-set-alight-description = Faz com que eles queimem. @@ -59,9 +57,7 @@ admin-smite-garbage-can-description = Transforme-os em uma lixeira para enfatiza admin-smite-super-bonk-description = Bate-los em todas as mesas da Estação e além. admin-smite-super-bonk-lite-description= Bate-los em todas as mesas da Estação e além. Para quando o alvo está morto. admin-smite-terminate-description = Cria uma função fantasma do Exterminador com o único objetivo de matá-los. - ## Tricks descriptions - admin-trick-unbolt-description = Desbloqueia a câmara de ar visada. admin-trick-bolt-description = Parafusa a câmara de ar visada. admin-trick-emergency-access-on-description = Ativa o acesso de emergência para a câmara de ar direcionada. diff --git a/Resources/Locale/pt-BR/administration/ui/actions.ftl b/Resources/Locale/pt-BR/administration/ui/actions.ftl index f0efd886719..556d57c83e9 100644 --- a/Resources/Locale/pt-BR/administration/ui/actions.ftl +++ b/Resources/Locale/pt-BR/administration/ui/actions.ftl @@ -10,3 +10,4 @@ admin-player-actions-bans = Ban List admin-player-actions-clone = Clone admin-player-actions-follow = Seguir admin-player-actions-confirm = Tem certeza? +admin-player-actions-player-panel = Open Player Panel diff --git a/Resources/Locale/pt-BR/administration/ui/admin-erase.ftl b/Resources/Locale/pt-BR/administration/ui/admin-erase.ftl index 7a1acb1ec8d..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/administration/ui/admin-erase.ftl +++ b/Resources/Locale/pt-BR/administration/ui/admin-erase.ftl @@ -1 +0,0 @@ -admin-erase-popup = {$user} desaparece sem deixar rastro. Você deve continuar jogando como se ele nunca tivesse existido. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/administration/ui/admin-logs.ftl b/Resources/Locale/pt-BR/administration/ui/admin-logs.ftl index 86db7dcd546..4ad65cc51b6 100644 --- a/Resources/Locale/pt-BR/administration/ui/admin-logs.ftl +++ b/Resources/Locale/pt-BR/administration/ui/admin-logs.ftl @@ -6,17 +6,15 @@ admin-logs-pop-out = Abrir fora admin-logs-round = Round{" "} admin-logs-reset = Resetar admin-logs-reset-with-id = Resetar Rodada (#{$id}) - # Types admin-logs-search-types-placeholder = Procurar Tipos (OR) admin-logs-select-all = Tudo admin-logs-select-none = Nenhum - # Players admin-logs-search-players-placeholder = Procurar Jogadores (OR) admin-logs-include-non-player = Incuir não-jogadores - # Logs admin-logs-search-logs-placeholder = Procurar Logs admin-logs-refresh = Recarregar admin-logs-next = Próximo +admin-logs-title = Admin Logs Panel diff --git a/Resources/Locale/pt-BR/administration/ui/admin-menu-window.ftl b/Resources/Locale/pt-BR/administration/ui/admin-menu-window.ftl index 7f87f1b14d5..e8c0a2e4f19 100644 --- a/Resources/Locale/pt-BR/administration/ui/admin-menu-window.ftl +++ b/Resources/Locale/pt-BR/administration/ui/admin-menu-window.ftl @@ -9,3 +9,4 @@ admin-menu-server-tab = Servidor admin-menu-panic-bunker-tab = Panic Bunker admin-menu-players-tab = Jogadores admin-menu-objects-tab = Objetos +admin-menu-baby-jail-tab = Baby Jail diff --git a/Resources/Locale/pt-BR/administration/ui/admin-notes.ftl b/Resources/Locale/pt-BR/administration/ui/admin-notes.ftl index 69cfbccf3a1..bb1d85d04a5 100644 --- a/Resources/Locale/pt-BR/administration/ui/admin-notes.ftl +++ b/Resources/Locale/pt-BR/administration/ui/admin-notes.ftl @@ -63,19 +63,15 @@ admin-note-editor-expiry-label-expired = Expirado admin-note-editor-expiry-placeholder = Data de validade (yyyy-MM-dd HH:mm:ss) admin-note-editor-submit = Enviar admin-note-editor-submit-confirm = Você tem certeza? - # Verb admin-notes-verb-text = Abrir notas de Admin - # Watchlist and message login admin-notes-watchlist = Lista de observação para {$player}: {$message} admin-notes-new-message = Você recebeu uma mensagem do admin {$admin}: {$message} admin-notes-fallback-admin-name = [System] - # Admin remarks admin-remarks-command-description = Abre a página de observações do administrador admin-remarks-command-error = Observações do administrador foi desativado admin-remarks-title = Observações do administrador - # Misc system-user = [System] diff --git a/Resources/Locale/pt-BR/administration/ui/ban-list.ftl b/Resources/Locale/pt-BR/administration/ui/ban-list.ftl index b26fae90aa0..44a332bcf61 100644 --- a/Resources/Locale/pt-BR/administration/ui/ban-list.ftl +++ b/Resources/Locale/pt-BR/administration/ui/ban-list.ftl @@ -8,7 +8,6 @@ ban-list-header-role = Função ban-list-header-time = Tempo de ban ban-list-header-expires = Expira em ban-list-header-banning-admin = Banido por - ban-list-title = Bans para {$player} ban-list-hidden = Ver ban-list-id = ID: {$id} @@ -17,4 +16,4 @@ ban-list-hwid = HWID: {$hwid} ban-list-guid = GUID: {$guid} ban-list-permanent = PERMANENTE ban-list-unbanned = Desbanido: {$date} -ban-list-unbanned-by = Por {$unbanner} \ No newline at end of file +ban-list-unbanned-by = Por {$unbanner}ban-list-view = View diff --git a/Resources/Locale/pt-BR/administration/ui/tabs/admin-tab/call-shuttle-window.ftl b/Resources/Locale/pt-BR/administration/ui/tabs/admin-tab/call-shuttle-window.ftl index 14a790f81a2..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/administration/ui/tabs/admin-tab/call-shuttle-window.ftl +++ b/Resources/Locale/pt-BR/administration/ui/tabs/admin-tab/call-shuttle-window.ftl @@ -1 +0,0 @@ -admin-shuttle-title = (Re)call shuttle diff --git a/Resources/Locale/pt-BR/administration/ui/tabs/babyjail-tab.ftl b/Resources/Locale/pt-BR/administration/ui/tabs/babyjail-tab.ftl index 9800e7f9f10..31a32a306e2 100644 --- a/Resources/Locale/pt-BR/administration/ui/tabs/babyjail-tab.ftl +++ b/Resources/Locale/pt-BR/administration/ui/tabs/babyjail-tab.ftl @@ -3,14 +3,10 @@ admin-ui-baby-jail-enabled = Baby Jail Enabled admin-ui-baby-jail-disabled = Baby Jail Disabled admin-ui-baby-jail-tooltip = The baby jail restricts players from joining if their account is too old or they do have too much overall playtime on this server. - admin-ui-baby-jail-show-reason = Show Reason admin-ui-baby-jail-show-reason-tooltip = Show the user why they were blocked from connecting by the baby jail. - admin-ui-baby-jail-max-account-age = Max. Account Age admin-ui-baby-jail-max-overall-hours = Max. Overall Playtime - admin-ui-baby-jail-is-enabled = [font size=20][bold]The baby jail is currently enabled.[/bold][/font] - admin-ui-baby-jail-enabled-admin-alert = The baby jail has been enabled. admin-ui-baby-jail-disabled-admin-alert = The baby jail has been disabled. diff --git a/Resources/Locale/pt-BR/administration/ui/tabs/object-tab.ftl b/Resources/Locale/pt-BR/administration/ui/tabs/object-tab.ftl index da84ea4f163..be625b65a14 100644 --- a/Resources/Locale/pt-BR/administration/ui/tabs/object-tab.ftl +++ b/Resources/Locale/pt-BR/administration/ui/tabs/object-tab.ftl @@ -3,7 +3,6 @@ object-tab-object-name = Object name object-tab-object-type = Object type: object-tab-object-search = Search... - object-tab-object-type-grids = Grids object-tab-object-type-maps = Maps object-tab-object-type-stations = Stations diff --git a/Resources/Locale/pt-BR/administration/ui/tabs/panicbunker-tab.ftl b/Resources/Locale/pt-BR/administration/ui/tabs/panicbunker-tab.ftl index aa5f6ca507d..46b7ba688cf 100644 --- a/Resources/Locale/pt-BR/administration/ui/tabs/panicbunker-tab.ftl +++ b/Resources/Locale/pt-BR/administration/ui/tabs/panicbunker-tab.ftl @@ -3,22 +3,16 @@ admin-ui-panic-bunker-enabled = Panic Bunker Habilitado admin-ui-panic-bunker-disabled = Panic Bunker Desabilitado admin-ui-panic-bunker-tooltip = O panic bunker restringe a entrada de jogadores se suas contas forem muito novas ou se eles não tiverem tempo de jogo geral suficiente neste servidor. - admin-ui-panic-bunker-disable-automatically = Desativar automaticamente admin-ui-panic-bunker-disable-automatically-tooltip = Desativa o panic bunker automaticamente quando um administrador se conecta. admin-ui-panic-bunker-enable-automatically = Habilitar automaticamente admin-ui-panic-bunker-enable-automatically-tooltip = Ativa o panic bunker automaticamente quando nenhum administrador está online. - admin-ui-panic-bunker-count-deadminned-admins = Contagem de administradores inativos admin-ui-panic-bunker-count-deadminned-admins-tooltip = Conte administradores inativos ao ativar e desativar automaticamente o panic bunker. - admin-ui-panic-bunker-show-reason = Mostrar motivo admin-ui-panic-bunker-show-reason-tooltip = Mostre ao usuário por que sua conexão foi bloqueada pelo panic bunker. - admin-ui-panic-bunker-min-account-age = Min. Tempo da Conta admin-ui-panic-bunker-min-overall-hours = Min. Tempo de Jogo Geral - admin-ui-panic-bunker-is-enabled = O panic bunker está ativado no momento. - admin-ui-panic-bunker-enabled-admin-alert = O panic bunker foi ativado. admin-ui-panic-bunker-disabled-admin-alert = O panic bunker foi desativado. diff --git a/Resources/Locale/pt-BR/administration/ui/tabs/player-tab.ftl b/Resources/Locale/pt-BR/administration/ui/tabs/player-tab.ftl index f018f52485c..cb8cfd66d87 100644 --- a/Resources/Locale/pt-BR/administration/ui/tabs/player-tab.ftl +++ b/Resources/Locale/pt-BR/administration/ui/tabs/player-tab.ftl @@ -6,3 +6,7 @@ player-tab-playtime = Tempo de Jogo player-tab-show-disconnected = Mostrar desconectados player-tab-overlay = Sobreposição player-tab-entry-tooltip = O tempo de jogo é exibido em dias:horas:minutos. +player-tab-username = Username +player-tab-filter-line-edit-placeholder = Filter +player-tab-is-antag-yes = YES +player-tab-is-antag-no = NO diff --git a/Resources/Locale/pt-BR/advertisements/vending/ammo.ftl b/Resources/Locale/pt-BR/advertisements/vending/ammo.ftl index 6f53568a0d5..cfb6f5ea130 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/ammo.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/ammo.ftl @@ -8,3 +8,4 @@ advertisement-ammo-7 = Armas não matam pessoas, mas você pode! advertisement-ammo-8 = Quem precisa de responsabilidades quando se tem armas? advertisement-ammo-9 = Assassinar pessoas é divertido! advertisement-ammo-10 = Vá atirar! +advertisement-ammo-1 = Liberation Station: Your one-stop shop for all things second amendment! diff --git a/Resources/Locale/pt-BR/advertisements/vending/bardrobe.ftl b/Resources/Locale/pt-BR/advertisements/vending/bardrobe.ftl index f0dabd198ed..cd3292d62c7 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/bardrobe.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/bardrobe.ftl @@ -1,2 +1,3 @@ advertisement-bardrobe-1 = Garantido em te proteger de bebidas derramadas! advertisement-bardrobe-2 = Elegante e chique! +advertisement-bardrobe-1 = Guaranteed to prevent stains from spilled drinks! diff --git a/Resources/Locale/pt-BR/advertisements/vending/bay12Vendors.ftl b/Resources/Locale/pt-BR/advertisements/vending/bay12Vendors.ftl index fbdcfa5a39f..b74a6d4add1 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/bay12Vendors.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/bay12Vendors.ftl @@ -6,12 +6,10 @@ advertisement-solsnack-4 = A taste of home! advertisement-weebvend-1 = Konnichiwa gaijin senpai! advertisement-weebvend-2 = Notice me senpai! advertisement-weebvend-3 = Kawaii-desu! - advertisement-hotfood-1 = Get your stale, crumbling food here! Sol's national dish has never tasted better! advertisement-hotfood-2 = If this is the food waiting for you at home, it's no wonder you're hiding here. advertisement-hotfood-3 = Solarian food products, served with a side of diarrhea as always! advertisement-hotfood-4 = Revenge is a dish best served warm. - advertisement-fitness-1 = SweatMAX, get robust! advertisement-fitness-2 = Pain is just weakness leaving the body! advertisement-fitness-3 = Run! Your fat is catching up to you! diff --git a/Resources/Locale/pt-BR/advertisements/vending/boozeomat.ftl b/Resources/Locale/pt-BR/advertisements/vending/boozeomat.ftl index 4812b5ab605..1fecbe37c23 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/boozeomat.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/boozeomat.ftl @@ -20,3 +20,4 @@ advertisement-boozeomat-19 = Um brinde aos álcoolatras. thankyou-boozeomat-1 = Por favor, beba com responsabilidade! thankyou-boozeomat-2 = Por favor, beba pouco responsável! thankyou-boozeomat-3 = Por favor, aproveite sua bebida! +advertisement-boozeomat-1 = I hope nobody asks me for a bloody cup o' tea... diff --git a/Resources/Locale/pt-BR/advertisements/vending/chang.ftl b/Resources/Locale/pt-BR/advertisements/vending/chang.ftl index 8aa62f63c9e..1069bb2f957 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/chang.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/chang.ftl @@ -5,3 +5,4 @@ advertisement-chang-4 = O Sr.chang é implacável! advertisement-chang-5 = 100% Comida chinesa autêntica! thankyou-chang-1 = O Sr. Chang agradece! thankyou-chang-2 = Aproveite a sua refeição autêntica! +advertisement-chang-1 = Taste 5000 years of culture! diff --git a/Resources/Locale/pt-BR/advertisements/vending/cigs.ftl b/Resources/Locale/pt-BR/advertisements/vending/cigs.ftl index 1a7330104c6..11fd6c7deb2 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/cigs.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/cigs.ftl @@ -13,3 +13,4 @@ advertisement-cigs-12 = Aqui para tirar o estresse do trabalho! thankyou-cigs-1 = Você os tem, agora fume-os! thankyou-cigs-2 = Você provavelmente não irá se arrepender! thankyou-cigs-3 = Você se tornará um viciado em breve! +advertisement-cigs-1 = Space cigs taste good like a cigarette should. diff --git a/Resources/Locale/pt-BR/advertisements/vending/clothesmate.ftl b/Resources/Locale/pt-BR/advertisements/vending/clothesmate.ftl index fdf62b3777c..af6e7cd8fbf 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/clothesmate.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/clothesmate.ftl @@ -5,3 +5,4 @@ advertisement-clothes-4 = Por que deixar o drip pra depois? Use ClothesMate! advertisement-clothes-5 = Agora com aquecedores de pescoço! advertisement-clothes-6 = Você está parecendo elegante! advertisement-clothes-7 = Linda roupa que você tem lá! +advertisement-clothes-1 = Dress for success! diff --git a/Resources/Locale/pt-BR/advertisements/vending/coffee.ftl b/Resources/Locale/pt-BR/advertisements/vending/coffee.ftl index 48207f1a8cc..4b4d52483b2 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/coffee.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/coffee.ftl @@ -16,3 +16,4 @@ thankyou-coffee-1 = Aproveite sua bebida! thankyou-coffee-2 = Pegue enquanto está quente! thankyou-coffee-3 = Bebida concluída. thankyou-coffee-4 = Bebida dispensada. +advertisement-coffee-1 = Have a drink! diff --git a/Resources/Locale/pt-BR/advertisements/vending/cola.ftl b/Resources/Locale/pt-BR/advertisements/vending/cola.ftl index 489fcb1599c..219aee45f12 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/cola.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/cola.ftl @@ -10,3 +10,4 @@ thankyou-cola-1 = Abre que pode e aproveita! thankyou-cola-2 = Poxa! Tome isso, sede! thankyou-cola-3 = Espero que goste do sabor! thankyou-cola-4 = Aproveite sua bebida cheia de açúcar! +advertisement-cola-1 = Refreshing! diff --git a/Resources/Locale/pt-BR/advertisements/vending/dinnerware.ftl b/Resources/Locale/pt-BR/advertisements/vending/dinnerware.ftl index 3aa266230c5..e71e84d32c7 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/dinnerware.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/dinnerware.ftl @@ -8,3 +8,4 @@ advertisement-dinnerware-7 = Você não precisa disso... advertisement-dinnerware-8 = Leve -os se quiser! advertisement-dinnerware-9 = Tenho certeza de que os beakers são obrigatórios. advertisement-dinnerware-10 = POR QUE EXISTEM TANTOS TIPOS DE CANECAS? +advertisement-dinnerware-1 = Mm, food stuffs! diff --git a/Resources/Locale/pt-BR/advertisements/vending/discount.ftl b/Resources/Locale/pt-BR/advertisements/vending/discount.ftl index 4417d0267e8..67317845109 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/discount.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/discount.ftl @@ -15,3 +15,4 @@ thankyou-discount-5 = Por favor, não nos processe! thankyou-discount-6 = Juramos que era assim quando o estocamos! thankyou-discount-7 = Sim, boa sorte com isso. thankyou-discount-8 = Aproveite o seu, uh ... "lanche". +advertisement-discount-1 = Discount Dan, he's the man! diff --git a/Resources/Locale/pt-BR/advertisements/vending/megaseed.ftl b/Resources/Locale/pt-BR/advertisements/vending/megaseed.ftl index 26652173520..40aff1f133d 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/megaseed.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/megaseed.ftl @@ -4,3 +4,4 @@ advertisement-megaseed-3 = Cresça meu fio cresça! advertisement-megaseed-4 = Óia só! advertisement-megaseed-5 = Plantas de mutação é divertido! advertisement-megaseed-6 = Tudo para OGM! +advertisement-megaseed-1 = We like plants! diff --git a/Resources/Locale/pt-BR/advertisements/vending/nanomed.ftl b/Resources/Locale/pt-BR/advertisements/vending/nanomed.ftl index 94bd5f6f4e4..f2bc2d94bba 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/nanomed.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/nanomed.ftl @@ -7,3 +7,4 @@ advertisement-nanomed-6 = Não quer um pouco? advertisement-nanomed-7 = Ping! advertisement-nanomed-8 = Certifique-se de não overdose de pessoas! advertisement-nanomed-9 = Vá sobredose de pessoas! +advertisement-nanomed-1 = Go save some lives! diff --git a/Resources/Locale/pt-BR/advertisements/vending/nutrimax.ftl b/Resources/Locale/pt-BR/advertisements/vending/nutrimax.ftl index 9db13fabd8c..0a7ed938b53 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/nutrimax.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/nutrimax.ftl @@ -7,3 +7,4 @@ advertisement-nutrimax-6 = Baldes agora incluídos! advertisement-nutrimax-7 = Quanto maior a planta, melhor! thankyou-nutrimax-1 = Comece a plantar! thankyou-nutrimax-2 = Mexa com um pouco de solo! +advertisement-nutrimax-1 = We like plants! diff --git a/Resources/Locale/pt-BR/advertisements/vending/sectech.ftl b/Resources/Locale/pt-BR/advertisements/vending/sectech.ftl index f7368c21a00..1bcc02ed11b 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/sectech.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/sectech.ftl @@ -6,3 +6,4 @@ advertisement-sectech-5 = Todos nós adoramos de poder! thankyou-sectech-1 = Dê um inferno neles! thankyou-sectech-2 = Vá fazer cumprir a lei! thankyou-sectech-3 = Vá prender espectadores inocentes! +advertisement-sectech-1 = Crack communist skulls! diff --git a/Resources/Locale/pt-BR/advertisements/vending/smartfridge.ftl b/Resources/Locale/pt-BR/advertisements/vending/smartfridge.ftl index a7a8e480894..64daba5b67a 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/smartfridge.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/smartfridge.ftl @@ -6,3 +6,4 @@ advertisement-smartfridge-5 = Eu sou completamento funcional, e todos meus circu advertisement-smartfridge-6 = As definições de vírus foram atualizadas. advertisement-smartfridge-7 = Em execução de diagnóstico do sistema ... advertisement-smartfridge-8 = Minhas placas de circuito são muito avançadas para as funções que tenho permissão para operar. +advertisement-smartfridge-1 = Hello world! diff --git a/Resources/Locale/pt-BR/advertisements/vending/snack.ftl b/Resources/Locale/pt-BR/advertisements/vending/snack.ftl index 0c1799d1beb..a835722d3a5 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/snack.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/snack.ftl @@ -18,3 +18,5 @@ thankyou-snack-2 = Aproveite seu produto! thankyou-snack-3 = Tenha um bom lanche. thankyou-snack-4 = Delícia! thankyou-snack-6 = Obrigado por comprar nossos lanches! +advertisement-snack-1 = Try our new nougat bar! +thankyou-snack-5 = Yummy! diff --git a/Resources/Locale/pt-BR/advertisements/vending/sovietsoda.ftl b/Resources/Locale/pt-BR/advertisements/vending/sovietsoda.ftl index 55adb522f24..0f611f8d47b 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/sovietsoda.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/sovietsoda.ftl @@ -7,3 +7,4 @@ advertisement-sovietsoda-6 = Se for bom o suficiente para a vida cotidiana, é b thankyou-sovietsoda-1 = Aproveite, camarada! thankyou-sovietsoda-2 = Agora volte ao trabalho. thankyou-sovietsoda-3 = Isso é tudo o que você está recebendo. +advertisement-sovietsoda-1 = For comrade and country. diff --git a/Resources/Locale/pt-BR/advertisements/vending/theater.ftl b/Resources/Locale/pt-BR/advertisements/vending/theater.ftl index 29cf519b144..83e7f5a0c97 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/theater.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/theater.ftl @@ -4,3 +4,4 @@ advertisement-theater-3 = É hora do show! advertisement-theater-4 = Por que deixar o estilo pra depois? Use AutoDrobe! advertisement-theater-5 = Todas as roupas e roupas malucas, desde vestes de gladiadores a quem sabe o quê! advertisement-theater-6 = O palhaço apreciará sua roupa! +advertisement-theater-1 = Dress for success! diff --git a/Resources/Locale/pt-BR/advertisements/vending/vendomat.ftl b/Resources/Locale/pt-BR/advertisements/vending/vendomat.ftl index 7afd0c320b2..d111b9dbec0 100644 --- a/Resources/Locale/pt-BR/advertisements/vending/vendomat.ftl +++ b/Resources/Locale/pt-BR/advertisements/vending/vendomat.ftl @@ -5,3 +5,4 @@ advertisement-vendomat-4 = Os melhores equipamentos do espaço! advertisement-vendomat-5 = Isso é certamente melhor do que o equipamento emitido padrão! advertisement-vendomat-6 = Pegue seu bom velho pé de cabra aqui! advertisement-vendomat-7 = Aqui para quando você precisa de um conjunto completo de ferramentas! +advertisement-vendomat-1 = Only the finest! diff --git a/Resources/Locale/pt-BR/alert-levels/alert-levels.ftl b/Resources/Locale/pt-BR/alert-levels/alert-levels.ftl index 1fd59fce5dd..b4fb5680d95 100644 --- a/Resources/Locale/pt-BR/alert-levels/alert-levels.ftl +++ b/Resources/Locale/pt-BR/alert-levels/alert-levels.ftl @@ -2,38 +2,30 @@ alert-level-announcement = Atenção! O nível de alerta da estação agora é { alert-level-unknown = Desconhecido. alert-level-unknown-instructions = Desconhecidas. - alert-level-green = Verde alert-level-green-announcement = Agora é seguro voltar para seus postos de trabalho. alert-level-green-instructions = Faça seu trabalho. - alert-level-blue = Azul alert-level-blue-announcement = Há uma ameaça desconhecida na estação. A segurança está autorizada à fazer revistas. Os tripulantes são aconselhados à ficarem atentos e informarem à segurança de qualquer atividade suspeita. alert-level-blue-instructions = Os tripulantes são aconselhados à ficarem atentos e informarem à segurança de qualquer atividade suspeita. - alert-level-red = Vermelho alert-level-red-announcement = Há uma ameaça conhecida na estação. Segurança deve se preparar para usar força letal se necessário está autorizada à usar força letal se necessário. Os tripulantes devem achar um local seguro para se abrigar, e são aconselhados em seguir as ordens de qualquer autoridade presente. alert-level-red-instructions = Os tripulantes devem achar um local seguro para se abrigar, e são aconselhados em seguir as ordens de qualquer autoridade presente. - alert-level-violet = Violeta alert-level-violet-announcement = Há uma ameaça viral na estação. O departamento médico é aconselhado à isolar tripulantes com algum sintoma. Os tripulantes são aconselhados à manter distancia um do outro e manter qualquer medida de segurança para previnir a propagação. alert-level-violet-instructions = Os tripulantes são aconselhados à manter distancia um do outro e manter qualquer medida de segurança para previnir a propagação. - alert-level-white = Branco alert-level-white-announcement = Os níveis de Vislumbre na estaçao estao se aproximando a níveis perigosos. Desligue todas as sondas de vislumbre. A chefia, mantes e a segurança podem adminsitrar drogas mindbreaker. Psiônicos devem alertar autoridades relevantes de sua existncia. Busque isolamento psiônico se possivel. - alert-level-yellow = Amarelo alert-level-yellow-announcement = Há uma ameaça estrutural ou atmosférica na estação. O departamento de engenharia é aconselhado à responder imediatamente e performar as medidas de segurança. Os tripulantes são aconselhados à manter distância da ameaça, e continuar em seus postos de trabalho se necessário. alert-level-yellow-instructions = Os tripulantes são aconselhados à manter distância da ameaça, e continuar em seus postos de trabalho se necessário. - alert-level-gamma = Gamma alert-level-gamma-announcement = A CentCom ordenou o nível de alerta Gamma na estação. A segurança deve ter armas equipadas a todo momento, e todos os civis devem imediatamente procurar seu chefe mais próximo para o alocamento em um local seguro. alert-level-gamma-instructions = Todos os civis devem imediatamente procurar oficial do comando mais próximo para o alocamento em um local seguro. - alert-level-delta = Delta alert-level-delta-announcement = A estação está sobre uma ameaça iminente de destruição. Os tripulantes são aconselhados a ouvir aos chefes dos departamentos para mais informações. alert-level-delta-instructions = Os tripulantes são aconselhados a ouvir aos chefes dos departamentos para mais informações. - alert-level-epsilon = Epsilon alert-level-epsilon-announcement = A CentCom ordenou o nível de alerta Epsilon na estação. Considere todos os contratos encerrados. alert-level-epsilon-instructions = Considere todos os contratos encerrados. +alert-level-white-instructions = Crewmembers are advised to seek psionic insulation. Psychics should report for mindbreaking or golemization. diff --git a/Resources/Locale/pt-BR/alerts/alerts.ftl b/Resources/Locale/pt-BR/alerts/alerts.ftl index 2cb60851d0a..71b7a4fc919 100644 --- a/Resources/Locale/pt-BR/alerts/alerts.ftl +++ b/Resources/Locale/pt-BR/alerts/alerts.ftl @@ -3,117 +3,83 @@ alerts-low-oxygen-desc = Não há [color=red]oxigênio suficiente[/color] no ar alerts-low-nitrogen-name = [color=red]Baixo Nitrogênio[/color] alerts-low-nitrogen-desc = Não há [color=red]nitrogênio suficiente[/color=red] no ar que você está respirando. Coloque [color=green]internos[/color]. - alerts-high-toxin-name = [color=red]Alto Nível de Toxina[/color] alerts-high-toxin-desc = Existem [color=red]muitas toxinas[/color] no ar que você está respirando. Coloque [color=green]interno[/color] ou vá embora. - alerts-low-pressure-name = [color=red]Baixa Pressão[/color] alerts-low-pressure-desc = O ar ao seu redor é [color=red]extremamente rarefeito[/color]. Um [color=green]traje espacial[/color] protegeria você. - alerts-high-pressure-name = [color=red]Alta Pressão[/color] alerts-high-pressure-desc = O ar ao seu redor é [color=red]especialmente espesso[/color]. Um [color=green]fato pressurizado[/color] seria suficiente para protegê-lo. - alerts-on-fire-name = [color=red]Em chamas[/color] alerts-on-fire-desc = Você está [color=red]em chamas[/color]. Clique no alerta para parar, soltar e rolar para apagar o fogo ou passar para uma área de vácuo. - alerts-too-cold-name = [color=cyan]Muito frio[/color] alerts-too-cold-desc = Você está com [color=cyan]muito frio![/color] Vá para um lugar mais quente e tire qualquer roupa isolante como um traje espacial. - alerts-too-hot-name = [color=red]Muito quente[/color] alerts-too-hot-desc = Está [color=red]muito quente![/color] Vá para um lugar mais frio, tire qualquer roupa isolante como um traje espacial, ou pelo menos fique longe das chamas. - alerts-weightless-name = Sem peso alerts-weightless-desc = A gravidade deixou de afetá-lo e você está flutuando sem rumo. Encontre algo resistente para segurar, ou jogue ou atire em algo na direção oposta a você. Botas magnéticas ou mochilas a jato ajudariam você a se mover com mais controle. - alerts-stunned-name = [color=yellow]Atordoado[/color] alerts-stunned-desc = Você está [color=yellow]atordoado[/color]! Algo está prejudicando sua capacidade de se mover ou interagir com objetos. - alerts-handcuffed-name = [color=yellow]Algemado[/color] alerts-handcuffed-desc = Você está [color=yellow]algemado[/color] e não pode usar as mãos. Se alguém te arrastar, você não conseguirá resistir. - alerts-ensnared-name = [color=yellow]Enredado[/color] alerts-ensnared-desc = Você está [color=yellow]enredado[/color] e está prejudicando sua capacidade de se mover. - alerts-buckled-name = [color=yellow]Afivelado[/color] alerts-buckled-desc = Você foi [color=yellow]afivelado[/color] a alguma coisa. Clique no alerta para desafivelar, a menos que você esteja [color=yellow]algemado.[/color] - alerts-crit-name = [color=red]Condição crítica[/color] alerts-crit-desc = Você está gravemente ferido e inconsciente. - alerts-dead-name = Morto alerts-dead-desc = Você está morto, note que você ainda pode ser revivido! - alerts-health-name = Saúde alerts-health-desc = [color=green]Verde[/color] bom. [color=red]Vermelho[/color] ruim. - alerts-battery-name = Bateria alerts-battery-desc = Se a sua bateria se esgotar, você não será capaz de usar suas habilidades. - alerts-no-battery-name = Sem bateria alerts-no-battery-desc = Você não tem uma bateria, o que lhe torna incapaz de recarregar ou usar suas habilidades. - alerts-internals-name = Alternar internos alerts-internals-desc = Ativa ou desativa os componentes internos do tanque de gasolina. - alerts-piloting-name = Ônibus Piloto alerts-piloting-desc = Você está pilotando um ônibus espacial. Clique no alerta para parar. - alerts-hunger-name = [color=yellow]Com fome[/color] alerts-hunger-desc = Alguma comida seria boa agora. - alerts-stamina-name = Energia alerts-stamina-desc = Atordoa você se estiver muito baixo. - alerts-starving-name = [color=red]Faminto[/color] alerts-starving-desc = Você está gravemente desnutrido. As dores da fome tornam a locomoção uma tarefa árdua. - alerts-thirsty-name = [color=yellow]Com sede[/color] alerts-thirsty-desc = Algo para beber seria bom agora. - alerts-parched-name = [color=red]Ressecado[/color] alerts-parched-desc = Você está com muita sede. A sede torna o movimento uma tarefa árdua. - alerts-muted-name = Silenciado alerts-muted-desc = Você perdeu a capacidade de falar. - alerts-vow-silence-name = Voto de silêncio alerts-vow-silence-desc = Você fez um voto de silêncio como parte da iniciação na Mystiko Tagma Mimon. Clique para quebrar seu voto. - alerts-vow-broken-name = Voto quebrado alerts-vow-broken-desc = Você quebrou seus votos para Mimes em todos os lugares. Você pode falar, mas perdeu seus poderes por pelo menos 5 minutos inteiros!!! Clique para tentar retomar seu voto. - alerts-pulled-name = Retirado alerts-pulled-desc = Você está sendo puxado. Mova-se para se libertar. - alerts-pulling-name = Puxar alerts-pulling-desc = Você está puxando alguma coisa. Clique no alerta para parar. - alerts-bleed-name = [color=red]Sangra[/color] alerts-bleed-desc = Você está [color=red]Sangrando[/color]. - alerts-pacified-name = [color=green]Pacificou[/color] alerts-pacified-desc = Você está pacificado; você não será capaz de atacar ninguém diretamente. - alerts-suit-power-name = Energia do traje alerts-suit-power-desc = Quanto energia seu traje ninja espacial tem. - alertas-magboots-name = Botas magnéticas alerts-magboots-desc= Você é imune ao fluxo de ar, mas um pouco mais lento. - alerts-revenant-essence-name = Essência alerts-revenant-essence-desc = O poder das almas. Ele sustenta você e é usado para habilidades. Ele se regenera lentamente ao longo do tempo. - alerts-revenant-corporeal-name = Corpóreo alerts-revenant-corporeal-desc = Você se manifestou fisicamente. As pessoas ao seu redor podem ver e machucar você. - alerts-walking-name = Andando alerts-walking-desc = Indica o quão rápido você está se movendo. - alerts-offer-name = Oferecer alerts-offer-desc = Alguém lhe oferece um item. - alerts-deflecting-name = Desviando alerts-deflecting-desc = Você tem uma chance de desviar de projéteis. Ficar parado ou se mover lentamente aumentará essa chance. - +alerts-magboots-name = Magboots +alerts-mana-name = Mana Level +alerts-mana-desc = How much mana is available to spend on your powers. +mana-alert = [font size=12][color=purple]Mana: {$mana}/{$manaMax}[/color][/font] diff --git a/Resources/Locale/pt-BR/ame/components/ame-controller-component.ftl b/Resources/Locale/pt-BR/ame/components/ame-controller-component.ftl index 10e852b4d10..6dcd8f80d83 100644 --- a/Resources/Locale/pt-BR/ame/components/ame-controller-component.ftl +++ b/Resources/Locale/pt-BR/ame/components/ame-controller-component.ftl @@ -3,7 +3,6 @@ ame-controller-component-fuel-slot-fail-locked = Desligue o AME antes de manipul ame-controller-component-fuel-slot-success-insert = Você insere o tanque no compartimento de combustível ## UI - ame-window-title = Unidade de Controle da Antimatéria ame-window-engine-status-label = Estado do Motor: ame-window-engine-injection-status-not-injecting-label = Não Injetando diff --git a/Resources/Locale/pt-BR/ame/components/ame-fuel-container-component.ftl b/Resources/Locale/pt-BR/ame/components/ame-fuel-container-component.ftl index 1aa71b1bc83..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/ame/components/ame-fuel-container-component.ftl +++ b/Resources/Locale/pt-BR/ame/components/ame-fuel-container-component.ftl @@ -1 +0,0 @@ -ame-fuel-container-component-on-examine-detailed-message = Combustível: [color={$colorName}]{$amount}/{$capacity}[/color] diff --git a/Resources/Locale/pt-BR/animals/rat-king/rat-king.ftl b/Resources/Locale/pt-BR/animals/rat-king/rat-king.ftl index 31639a23883..17b7ea9a55f 100644 --- a/Resources/Locale/pt-BR/animals/rat-king/rat-king.ftl +++ b/Resources/Locale/pt-BR/animals/rat-king/rat-king.ftl @@ -1,5 +1,4 @@ rat-king-domain-popup = Uma nuvem de amônia é solta no ar! rat-king-too-hungry = Você está muito faminto para usar esta habilidade! - rat-king-rummage-text = Remexer diff --git a/Resources/Locale/pt-BR/animals/udder/udder-system.ftl b/Resources/Locale/pt-BR/animals/udder/udder-system.ftl index 86451caf480..5bb2bd3ab71 100644 --- a/Resources/Locale/pt-BR/animals/udder/udder-system.ftl +++ b/Resources/Locale/pt-BR/animals/udder/udder-system.ftl @@ -3,5 +3,4 @@ udder-system-already-milking = O úbere já está sendo ordenhado. udder-system-success = Você enche um(uma) {THE($target)} com {$amount}u de leite. udder-system-dry = O úbere está seco. - udder-system-verb-milk = Leite diff --git a/Resources/Locale/pt-BR/anomaly/anomaly.ftl b/Resources/Locale/pt-BR/anomaly/anomaly.ftl index a744e7daeb1..f9a392d70d1 100644 --- a/Resources/Locale/pt-BR/anomaly/anomaly.ftl +++ b/Resources/Locale/pt-BR/anomaly/anomaly.ftl @@ -3,16 +3,12 @@ anomaly-component-contact-damage = A anomalia torra fora sua pele! anomaly-vessel-component-anomaly-assigned = Anomalia atribuida a vassalo. anomaly-vessel-component-not-assigned = Este vassalo não está atrobuído a nenhuma anomalia. Tente usar um scanner nele. anomaly-vessel-component-assigned = Este vassalo está atualmente atribuído a uma anomalia. - anomaly-particles-delta = Partículas Delta anomaly-particles-epsilon = Partículas Epsilon anomaly-particles-zeta = Partículas Zeta anomaly-particles-omega = Partículas Omega anomaly-particles-sigma = Partículas Sigma - - anomaly-scanner-component-scan-complete = Escan completao! - anomaly-scanner-ui-title = escaner de anomalia anomaly-scanner-no-anomaly = Nenhuma anomalia escaneda atualmente. anomaly-scanner-severity-percentage = Severidade atual: [color=gray]{$percent}[/color] @@ -33,7 +29,6 @@ anomaly-scanner-particle-unstable-unknown = - [color=plum]Tipo de Instabilidade: anomaly-scanner-particle-containment-unknown = - [color=goldenrod]Tipo de Contenção:[/color] [color=red]ERRO[/color] anomaly-scanner-particle-transformation-unknown = - [color=#6b75fa]Tipo de Transformação:[/color] [color=red]ERRO[/color] anomaly-scanner-pulse-timer = Tempo até próximo pulso: [color=gray]{$time}[/color] - anomaly-gorilla-core-slot-name = Núcleo de anomalia anomaly-gorilla-charge-none = Não possui [bold]núcleo de anomalia[/bold] dentro dele. anomaly-gorilla-charge-limit = Tem [color={$count -> @@ -47,7 +42,6 @@ anomaly-gorilla-charge-limit = Tem [color={$count -> *[other]cargas }[/color] restante. anomaly-gorilla-charge-infinite = Possui [color=gold]cargas infinitas[/color]. [italic]Por enquanto...[/italic] - anomaly-sync-connected = Anomalia anexada com sucesso anomaly-sync-disconnected = A conexão com a anomalia foi perdida! anomaly-sync-no-anomaly = Nenhuma anomalia no alcance. @@ -55,7 +49,6 @@ anomaly-sync-examine-connected = Está [color=darkgreen]anexado[/color] a uma an anomaly-sync-examine-not-connected = [color=darkred]não está anexado[/color] a uma anomalia. anomalia-sync-connect-verb-text = Anexar anomalia anomaly-sync-connect-verb-message = Anexe uma anomalia próxima a {THE($machine)}. - anomaly-generator-ui-title = Gerador de Anomalia anomaly-generator-fuel-display = Combustível: anomaly-generator-cooldown = Cooldown: [color=gray]{$time}[/color] @@ -68,19 +61,14 @@ anomaly-generator-charges = {$charges -> *[other] {$charges} cargas } anomaly-generator-announcement = Uma anomalia foi gerada! - anomaly-command-pulse = Pulsa um alvo de anomalia anomaly-command-supercritical = Faz com que um alvo de anomalia se torne supercrítica - # Flavor text on the footer anomaly-generator-flavor-left = Anomalias podem surgir dentro do operador. anomaly-generator-flavor-right = v1.1 - anomaly-behavior-unknown = [color=red]ERRO. Não pode ser lido.[/color] - anomaly-behavior-title = análise de desvio de comportamento: anomaly-behavior-point =[color=gold]A anomalia produz {$mod}% dos pontos[/color] - anomaly-behavior-safe = [color=forestgreen]A anomalia é extremamente estável. Pulsações extremamente raras.[/color] anomaly-behavior-slow = [color=forestgreen]A frequência das pulsações é muito menos frequente.[/color] anomaly-behavior-light = [color=forestgreen]A potência das pulsações é significativamente reduzida.[/color] @@ -94,4 +82,6 @@ anomaly-behavior-secret = Interferência detectada. Alguns dados não podem ser anomaly-behavior-inconstancy = [color=crimson]Foi detectada impermanência. Os tipos de partículas podem mudar ao longo do tempo.[/color] anomaly-behavior-fast = [color=crimson]A frequência da pulsação está fortemente aumentada.[/color] anomaly-behavior-strenght = [color=crimson]A potência da pulsação está significativamente aumentada.[/color] -anomaly-behavior-moving = [color=crimson]Instabilidade de coordenadas foi detectada.[/color] \ No newline at end of file +anomaly-behavior-moving = [color=crimson]Instabilidade de coordenadas foi detectada.[/color]anomaly-vessel-component-upgrade-output = point output +anomaly-scanner-scan-copied = Copied anomaly scan data! +anomaly-sync-connect-verb-text = Attach anomaly diff --git a/Resources/Locale/pt-BR/arcade/blockgame.ftl b/Resources/Locale/pt-BR/arcade/blockgame.ftl index c0494cbc819..e81f33b3e5f 100644 --- a/Resources/Locale/pt-BR/arcade/blockgame.ftl +++ b/Resources/Locale/pt-BR/arcade/blockgame.ftl @@ -1,17 +1,13 @@ ### UI - # Current game score blockgame-menu-label-points = Pontos: {$points} - # Current game level blockgame-menu-label-level = Nível: {$level} - # Game over information of your round blockgame-menu-gameover-info = Global: {$global} Local: {$local} Pontos: {$points} - blockgame-menu-title = Nanotrasen Bloquinhos blockgame-menu-button-new-game = Novo Jogo blockgame-menu-button-scoreboard = Placar diff --git a/Resources/Locale/pt-BR/arcade/spacevillain.ftl b/Resources/Locale/pt-BR/arcade/spacevillain.ftl index 2a2426c5f5e..861b16ebfd3 100644 --- a/Resources/Locale/pt-BR/arcade/spacevillain.ftl +++ b/Resources/Locale/pt-BR/arcade/spacevillain.ftl @@ -4,3 +4,4 @@ spacevillain-menu-button-attack = ATACAR spacevillain-menu-button-heal = CURAR spacevillain-menu-button-recharge = RECARREGAR spacevillain-menu-button-new-game = Novo Jogo +spacevillain-menu-title = Space Villain diff --git a/Resources/Locale/pt-BR/armor/armor-examine.ftl b/Resources/Locale/pt-BR/armor/armor-examine.ftl index 216f515d37b..8b08c419f72 100644 --- a/Resources/Locale/pt-BR/armor/armor-examine.ftl +++ b/Resources/Locale/pt-BR/armor/armor-examine.ftl @@ -17,3 +17,4 @@ armor-damage-type-cold = Frio armor-damage-type-poison = Veneno armor-damage-type-shock = Choque armor-damage-type-structural = Estrutural +armor-examine-stamina = - [color=cyan]Stamina[/color] damage reduced by [color=lightblue]{$num}%[/color]. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/atmos/air-alarm-ui.ftl b/Resources/Locale/pt-BR/atmos/air-alarm-ui.ftl index 2f542b19ef4..b6b65dc3ebe 100644 --- a/Resources/Locale/pt-BR/atmos/air-alarm-ui.ftl +++ b/Resources/Locale/pt-BR/atmos/air-alarm-ui.ftl @@ -1,65 +1,48 @@ # UI ## Window - air-alarm-ui-access-denied = Acesso insuficiente! - air-alarm-ui-window-pressure-label = Pressão air-alarm-ui-window-temperature-label = Temperatura air-alarm-ui-window-alarm-state-label = Status - air-alarm-ui-window-address-label = Endereço air-alarm-ui-window-device-count-label = Dispositivos Totais air-alarm-ui-window-resync-devices-label = Ressincronizar - air-alarm-ui-window-mode-label = Modo air-alarm-ui-window-auto-mode-label = Modo Automático - air-alarm-ui-window-pressure = {$pressure} kPa air-alarm-ui-window-pressure-indicator = Pressão: [color={$color}]{$pressure} kPa[/color] air-alarm-ui-window-temperature = {$tempC} C ({$temperature} K) air-alarm-ui-window-temperature-indicator = Temperatura: [color={$color}]{$tempC} C ({$temperature} K)[/color] air-alarm-ui-window-alarm-state = {$state} air-alarm-ui-window-alarm-state-indicator = Status: [color={$color}]{$state}[/color] - air-alarm-ui-window-tab-vents = Ventilações air-alarm-ui-window-tab-scrubbers = Depuradores air-alarm-ui-window-tab-thresholds = Limites - air-alarm-ui-gases = {$gas}: {$amount} mol ({$percentage}%) air-alarm-ui-gases-indicator = {$gas}: [color={$color}]{$amount} mol ({$percentage}%)[/color] - air-alarm-ui-mode-filtering = Filtragem air-alarm-ui-mode-wide-filtering = Filtragem (wide) air-alarm-ui-mode-fill = Encher air-alarm-ui-mode-panic = Pânico air-alarm-ui-mode-none = Nenhum - ## Widgets - ### General - air-alarm-ui-widget-enable = Habilitado air-alarm-ui-widget-copy = Copiar configurações para dispositivos similares air-alarm-ui-widget-copy-tooltip = Copia as configurações deste dispositivo para todos os dispositivos nesta aba de alarme de ar. air-alarm-ui-widget-ignore = Ignorar air-alarm-ui-atmos-net-device-label = Endereço: {$address} - ### Vent pumps - air-alarm-ui-vent-pump-label = Direção da Ventilação air-alarm-ui-vent-pressure-label = Limite de Pressão air-alarm-ui-vent-external-bound-label = Limite externo air-alarm-ui-vent-internal-bound-label = Limite interno - ### Scrubbers - air-alarm-ui-scrubber-pump-direction-label = Direção air-alarm-ui-scrubber-volume-rate-label = Taxa (L) air-alarm-ui-scrubber-wide-net-label = Rede Local - ### Thresholds - air-alarm-ui-sensor-gases = Gases air-alarm-ui-sensor-thresholds = Limites air-alarm-ui-thresholds-pressure-title = Thresholds (kPa) @@ -69,3 +52,4 @@ air-alarm-ui-thresholds-upper-bound = Perigo acima air-alarm-ui-thresholds-lower-bound = Perigo abaixo air-alarm-ui-thresholds-upper-warning-bound = Aviso acima air-alarm-ui-thresholds-lower-warning-bound = Aviso abaixo +air-alarm-ui-window-tab-sensors = Sensors diff --git a/Resources/Locale/pt-BR/atmos/atmos-alerts-console.ftl b/Resources/Locale/pt-BR/atmos/atmos-alerts-console.ftl index 053c3bfcd3e..8ef3f020392 100644 --- a/Resources/Locale/pt-BR/atmos/atmos-alerts-console.ftl +++ b/Resources/Locale/pt-BR/atmos/atmos-alerts-console.ftl @@ -6,7 +6,6 @@ atmos-alerts-window-tab-no-alerts = Alertas atmos-alerts-window-tab-alerts = Alertas ({$value}) atmos-alerts-window-tab-air-alarms = Alarmes de Ar atmos-alerts-window-tab-fire-alarms = Alarmes de Incêndio - atmos-alerts-window-alarm-label = {CAPITALIZE($name)} ({$address}) atmos-alerts-window-temperature-label = Temperatura atmos-alerts-window-temperature-value = {$valueInC} °C ({$valueInK} K) @@ -18,18 +17,14 @@ atmos-alerts-window-other-gases-label = Outros gases presentes atmos-alerts-window-other-gases-value = {$shorthand} ({$value}%) atmos-alerts-window-other-gases-value-nil = Nenhum atmos-alerts-window-silence-alerts = Silenciar alertas desse alarme - atmos-alerts-window-label-alert-types = Níveis de alerta: atmos-alerts-window-normal-state = Normal atmos-alerts-window-warning-state = Aviso atmos-alerts-window-danger-state = Perigo! atmos-alerts-window-invalid-state = Inativo - atmos-alerts-window-no-active-alerts = [font size=16][color=white]Nenhum alerta ativo -[/color] [color={$color}]situação normal[/color][/font] atmos-alerts-window-no-data-available = Nenhum dado disponível atmos-alerts-window-alerts-being-silenced = Silenciando alertas... - atmos-alerts-window-toggle-overlays = Mostrar disposição de alarmes - atmos-alerts-window-flavor-left = Entre em contato com um técnico atmosférico para assistência atmos-alerts-window-flavor-right = v1.8 diff --git a/Resources/Locale/pt-BR/atmos/flammable-component.ftl b/Resources/Locale/pt-BR/atmos/flammable-component.ftl index f3dff82ba5b..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/atmos/flammable-component.ftl +++ b/Resources/Locale/pt-BR/atmos/flammable-component.ftl @@ -1 +0,0 @@ -flammable-component-resist-message = Você para, se joga no chão, e rola! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/atmos/gas-analyzer-component.ftl b/Resources/Locale/pt-BR/atmos/gas-analyzer-component.ftl index 238fdb66b79..0f5175c84b9 100644 --- a/Resources/Locale/pt-BR/atmos/gas-analyzer-component.ftl +++ b/Resources/Locale/pt-BR/atmos/gas-analyzer-component.ftl @@ -2,9 +2,7 @@ gas-analyzer-component-player-cannot-reach-message = Você não consegue alcançar. gas-analyzer-shutoff = O analisador de gás desligou. - ## UI - gas-analyzer-window-name = Analisador de Gás gas-analyzer-window-environment-tab-label = Ambiente gas-analyzer-window-tab-title-capitalized = {CAPITALIZE($title)} @@ -22,11 +20,11 @@ gas-analyzer-window-percentage-column-name = % gas-analyzer-window-molarity-text = {$mol} gas-analyzer-window-percentage-text = {$percentage} gas-analyzer-window-molarity-percentage-text = {$gasName}: {$amount} mol ({$percentage}%) - # Used for GasEntry.ToString() gas-entry-info = {$gasName}: {$gasAmount} mol - # overrides for trinary devices to have saner names gas-analyzer-window-text-inlet = Entrada gas-analyzer-window-text-outlet = Saída gas-analyzer-window-text-filter = Filtro +gas-analyzer-window-volume-text = Volume: +gas-analyzer-window-volume-val-text = {$volume} L diff --git a/Resources/Locale/pt-BR/atmos/gas-canister-component.ftl b/Resources/Locale/pt-BR/atmos/gas-canister-component.ftl index ac3ea4bc654..86d0a7fa1ce 100644 --- a/Resources/Locale/pt-BR/atmos/gas-canister-component.ftl +++ b/Resources/Locale/pt-BR/atmos/gas-canister-component.ftl @@ -1,14 +1,10 @@ ## UI # Bound Interface - gas-canister-bound-user-interface-title = Tanque de Gás - # Popup gas-canister-popup-denied = Acesso negado - # window - gas-canister-window-ok-text = OK gas-canister-window-edit-text = Editar gas-canister-window-label-label = Legenda: diff --git a/Resources/Locale/pt-BR/atmos/gas-passive-gate-component.ftl b/Resources/Locale/pt-BR/atmos/gas-passive-gate-component.ftl index 627a02ecbb6..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/atmos/gas-passive-gate-component.ftl +++ b/Resources/Locale/pt-BR/atmos/gas-passive-gate-component.ftl @@ -1 +0,0 @@ -gas-passive-gate-examined = O contador de quociente de vazão indica [color=lightblue]{$flowRate} litros/segundo[/color]. diff --git a/Resources/Locale/pt-BR/atmos/gas-tank-component.ftl b/Resources/Locale/pt-BR/atmos/gas-tank-component.ftl index dd8dbc84bea..96b200059c7 100644 --- a/Resources/Locale/pt-BR/atmos/gas-tank-component.ftl +++ b/Resources/Locale/pt-BR/atmos/gas-tank-component.ftl @@ -2,17 +2,13 @@ # Examine text showing pressure in tank. comp-gas-tank-examine = Pressão: [color=orange]{PRESSURE($pressure)}[/color]. - # Examine text when internals are active. comp-gas-tank-connected = Está conectado a um componente externo. - # Examine text when valve is open or closed. comp-gas-tank-examine-open-valve = Válvula de liberaçào de gas está [color=red]aberta[/color]. comp-gas-tank-examine-closed-valve = Válvula de liberação de gas está [color=green]fechada[/color]. - ## ControlVerb control-verb-open-control-panel-text = Abrir Painel de Controle - ## UI gas-tank-window-label = Tanque de Gás gas-tank-window-internals-toggle-button = Ativar @@ -21,7 +17,6 @@ gas-tank-window-tank-pressure-text = Pressão: {$tankPressure} kPA gas-tank-window-internal-text = Internos: {$status} gas-tank-window-internal-connected = [color=green]Conectado[/color] gas-tank-window-internal-disconnected = [color=red]Desconectado[/color] - ## Valve comp-gas-tank-open-valve = Abrir Válvula comp-gas-tank-close-valve = Fechar Válvula diff --git a/Resources/Locale/pt-BR/atmos/gas-vent-pump.ftl b/Resources/Locale/pt-BR/atmos/gas-vent-pump.ftl index 6e9f9f64225..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/atmos/gas-vent-pump.ftl +++ b/Resources/Locale/pt-BR/atmos/gas-vent-pump.ftl @@ -1 +0,0 @@ -gas-vent-pump-uvlo = Está em [color=red]bloquear sob-pressão[/color]. diff --git a/Resources/Locale/pt-BR/barsign/barsign-component.ftl b/Resources/Locale/pt-BR/barsign/barsign-component.ftl index f545d34be7e..587b5219067 100644 --- a/Resources/Locale/pt-BR/barsign/barsign-component.ftl +++ b/Resources/Locale/pt-BR/barsign/barsign-component.ftl @@ -1,107 +1,82 @@ barsign-component-name = letreiro de bar # Bar signs prototypes - ## The Harmbaton barsign-prototype-name-harmbaton = O Bastão da Dor barsign-prototype-description-harmbaton = Uma ótima experiência de jantar para ambos membros da segurança e assistentes. - ## The Singulo barsign-prototype-name-singulo = O Singulo barsign-prototype-description-singulo = O lugar que as pessoas que não seriam chamadas pelo nome vão. - ## The Drunk Carp barsign-prototype-name-drunk-carp = A Carpa Bêbada barsign-prototype-description-drunk-carp = Se for nadar, não beba. - ## Officer Beersky barsign-prototype-name-officer-beersky = Oficial Brejabô barsign-prototype-description-officer-beersky = Meu amigo, esses drinks são demais. - ## The Outer Spess barsign-prototype-name-outer-spess = O Espaço Considerável barsign-prototype-description-outer-spess = Esse bar não está realmente no espaço sideral. - ## The Coderbus barsign-prototype-name-coderbus = O Coderbus barsign-prototype-description-coderbus = Um bar muito controverso conhecido por sua grande variedade de bebidas que sempre mudam. - ## Robusta Cafe barsign-prototype-name-robusta-cafe = A Cantina Robusta barsign-prototype-description-robusta-cafe = Dona do recorde 'As Brigas de Bar Mais Letais' por 5 anos incontestáveis. - ## Emergency Rum Party barsign-prototype-name-emergency-rum-party = Festa do Rum de Emergência barsign-prototype-description-emergency-rum-party = Recentemente relicenciado depois de tanto tempo fechado. - ## The Combo Cafe barsign-prototype-name-combo-cafe = Bar do Combo barsign-prototype-description-combo-cafe = Reconhecida no sistema inteiro por suas totalmente nada criativas combinações de bebidas. - ## The Ale Nath barsign-prototype-name-ale-nath = O Ei Nath barsign-prototype-description-ale-nath = Tudo bem, amigo. Eu acho que você já passou do ponto, hora de chamar um taxi. - ## The Net barsign-prototype-name-the-net = A Rede barsign-prototype-description-the-net = Você parece ser pego por ela durante horas. - ## Maid Cafe barsign-prototype-name-maid-cafe = Cantina da Maid barsign-prototype-description-maid-cafe = Bem vindo de volta, mestrinho! - ## Maltese Falcon barsign-prototype-name-maltese-falcon = Falcão Maltês barsign-prototype-description-maltese-falcon = Toca denovo, sam. - ## The Sun barsign-prototype-name-the-sun = O Sol barsign-prototype-description-the-sun = Não irônicamente brilhante para um bar sombrio. - ## The Birdcage barsign-prototype-name-the-birdcage = A Gaiola barsign-prototype-description-the-birdcage = Piu piu piu! - ## Zocalo barsign-prototype-name-zocalo = Zocalo barsign-prototype-description-zocalo = Anteriormente ubicado en Spessmerica. - ## LV426 barsign-prototype-name-lv426 = LV-426 barsign-prototype-description-lv426 = Beber com máscaras estilosas é claramente mais importante que ir para a medbay. - ## The Wiggle Roomm barsign-prototype-name-wiggle-room = A Sala do Remexer barsign-prototype-description-wiggle-room = MoMMIs sabe dançar. - ## The Lightbulb barsign-prototype-name-the-lightbulb = A Lâmpada barsign-prototype-description-the-lightbulb = Um bar popular entre mariposas. Uma vez foi desligado por uma semana depois que a barwoman usou naftalina pra proteger os uniformes extras dela. - ## The Loose Goose barsign-prototype-name-goose = O Ganso Tanso barsign-prototype-description-goose = Beba até vomitar e/ou quebrar as regras da realidade! - ## The Engine Change barsign-prototype-name-enginechange = Troca de Motor barsign-prototype-description-enginechange = Ainda esperando. - ## 4 The Emprah barsign-prototype-name-emprah = Por Emprah! barsign-prototype-description-emprah = Curtido por fanáticos, hereges e clientes sem cérebro do tipo. - ## EmpBarSign barsign-prototype-description-empbarsign = Algo deu muito errado. - ## SignOff barsign-prototype-description-sign-off = Esse letreiro não está ligado. - # Nyano specific sign ## Whiskey Echoes barsign-prototype-name-whiskeyecho = Whiskey Echoes barsign-prototype-description-whiskeyecho = Ei, rapaz! Sente-se e tome uma bebida! Não importa a sua afiliação, o slogan aqui é 'Morte à sobriedade!' - -# Nyano specific sign ## Klub Skub barsign-prototype-name-klubskub = Klub Skub barsign-prototype-description-klubskub = Skub! +barsign-prototype-name-spacebucks = Spacebucks +barsign-prototype-description-spacebucks = You can't get away from them, even in space, and even after we started calling them 'spesos' instead. diff --git a/Resources/Locale/pt-BR/battery/components/examinable-battery-component.ftl b/Resources/Locale/pt-BR/battery/components/examinable-battery-component.ftl index d7baaf706f9..b0aef1eba4f 100644 --- a/Resources/Locale/pt-BR/battery/components/examinable-battery-component.ftl +++ b/Resources/Locale/pt-BR/battery/components/examinable-battery-component.ftl @@ -1,5 +1,4 @@ ### UI - # Shown when the battery is examined in details range examinable-battery-component-examine-detail = A bateria está [color={$markupPercentColor}]{$percent}%[/color] carregada. diff --git a/Resources/Locale/pt-BR/bloodstream/bloodstream.ftl b/Resources/Locale/pt-BR/bloodstream/bloodstream.ftl index 59e382f37a7..9ce0fedca9b 100644 --- a/Resources/Locale/pt-BR/bloodstream/bloodstream.ftl +++ b/Resources/Locale/pt-BR/bloodstream/bloodstream.ftl @@ -3,3 +3,7 @@ bloodstream-component-bleeding = [color=red]{CAPITALIZE(SUBJECT($target))} está bloodstream-component-profusely-bleeding = [color=crimson]{CAPITALIZE(SUBJECT($target))} está sangrando profundamente![/color] bloodstream-component-wounds-cauterized = Você sente os seus ferimentos dolorosamente se fecharem! +bloodstream-component-looks-pale = [color=bisque]{CAPITALIZE(SUBJECT($target))} {CONJUGATE-BASIC($target, "look", "looks")} pale.[/color] +bloodstream-component-selfaware-looks-pale = [color=bisque]You feel dizzy from blood loss.[/color] +bloodstream-component-selfaware-bleeding = [color=red]You are bleeding.[/color] +bloodstream-component-selfaware-profusely-bleeding = [color=crimson]You are profusely bleeding![/color] diff --git a/Resources/Locale/pt-BR/body/body-parts.ftl b/Resources/Locale/pt-BR/body/body-parts.ftl index 5dec76bb714..afd8238fd4a 100644 --- a/Resources/Locale/pt-BR/body/body-parts.ftl +++ b/Resources/Locale/pt-BR/body/body-parts.ftl @@ -11,7 +11,6 @@ body-part-LeftLeg = left leg body-part-LeftFoot = left foot body-part-RightLeg = right leg body-part-RightFoot = right foot - body-part-Hands = hands body-part-Arms = arms body-part-Legs = legs diff --git a/Resources/Locale/pt-BR/bonk/components/bonkable-component.ftl b/Resources/Locale/pt-BR/bonk/components/bonkable-component.ftl index 0a88c629c68..f4de6167077 100644 --- a/Resources/Locale/pt-BR/bonk/components/bonkable-component.ftl +++ b/Resources/Locale/pt-BR/bonk/components/bonkable-component.ftl @@ -1,2 +1,3 @@ bonkable-success-message-others = { CAPITALIZE(THE($user)) } bate { POSS-ADJ($user) } a cabeça contra { $bonkable } bonkable-success-message-user = Você bate a sua cabeça contra { THE($bonkable) } +forced-bonkable-success-message = { CAPITALIZE($bonker) } bonks {$victim}s head against { THE($bonkable) }! diff --git a/Resources/Locale/pt-BR/borg/borg.ftl b/Resources/Locale/pt-BR/borg/borg.ftl index 76798b83f16..183a102db95 100644 --- a/Resources/Locale/pt-BR/borg/borg.ftl +++ b/Resources/Locale/pt-BR/borg/borg.ftl @@ -2,18 +2,19 @@ borg-player-not-allowed-eject = O cérebro foi expelido do chassi!! borg-panel-not-open = O painel do cyborg não está aberto... - borg-mind-added = {CAPITALIZE($name)} ligou! borg-mind-removed = {CAPITALIZE($name)} desligou! - borg-module-too-many = Não há espaço suficiente para outro módulo... borg-module-whitelist-deny = Este módulo não se encaixa neste tipo de cyborg... - borg-construction-guide-string = Os membros e o tronco do ciborgue devem ser ligados ao endoesqueleto. - borg-ui-menu-title = Interface de Ciborgue borg-ui-charge-label = Carga: {$charge}% borg-ui-no-brain = Nenhum cérebro presente borg-ui-remove-battery = Remover borg-ui-modules-label = Módulos: borg-ui-module-counter = {$actual}/{$max} +borg-transponder-disabled-popup = A brain shoots out the top of {$name}! +borg-transponder-disabling-popup = Your transponder begins to lock you out of the chassis! +borg-transponder-destroying-popup = The self destruct of {$name} starts beeping! +borg-transponder-emagged-disabled-popup = Your transponder's lights go out! +borg-transponder-emagged-destroyed-popup = Your transponder's fuse blows! diff --git a/Resources/Locale/pt-BR/botany/components/seed-component.ftl b/Resources/Locale/pt-BR/botany/components/seed-component.ftl index fd5f03f6c61..cca97782675 100644 --- a/Resources/Locale/pt-BR/botany/components/seed-component.ftl +++ b/Resources/Locale/pt-BR/botany/components/seed-component.ftl @@ -4,7 +4,6 @@ seed-component-description = Parece que você pode crescer [color=yellow]{$seedN seed-component-has-variety-tag = Está marcado como variedade [color=lightgray]no. {$seedUid}[/color]. seed-component-plant-yield-text = Colheita de Planta: [color=lightblue]{$seedYield}[/color] seed-component-plant-potency-text = Potência da Planta: [color=lightblue]{$seedPotency}[/color] - botany-seed-packet-name = Pacote de {$seedName} {$seedNoun} botany-harvest-fail-message = Você falha em colher algo útil. botany-harvest-success-message = Você colhe do {$name} diff --git a/Resources/Locale/pt-BR/botany/components/seed-extractor-component.ftl b/Resources/Locale/pt-BR/botany/components/seed-extractor-component.ftl index 69968f55cac..6b283996018 100644 --- a/Resources/Locale/pt-BR/botany/components/seed-extractor-component.ftl +++ b/Resources/Locale/pt-BR/botany/components/seed-extractor-component.ftl @@ -2,5 +2,4 @@ seed-extractor-component-interact-message = Você extrai algumas sementes de {$name}. seed-extractor-component-no-seeds = { CAPITALIZE(THE($name)) } não tem sementes! - seed-extractor-component-upgrade-seed-yield = rendimento de sementes diff --git a/Resources/Locale/pt-BR/botany/components/teleporting-trait-component.ftl b/Resources/Locale/pt-BR/botany/components/teleporting-trait-component.ftl index c38b8605f2b..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/botany/components/teleporting-trait-component.ftl +++ b/Resources/Locale/pt-BR/botany/components/teleporting-trait-component.ftl @@ -1 +0,0 @@ -teleporting-trait-component-slipped = You slip through bluespace! diff --git a/Resources/Locale/pt-BR/bql/bql-select.ftl b/Resources/Locale/pt-BR/bql/bql-select.ftl index 7664e0b134a..ce08ee2ea45 100644 --- a/Resources/Locale/pt-BR/bql/bql-select.ftl +++ b/Resources/Locale/pt-BR/bql/bql-select.ftl @@ -4,7 +4,6 @@ cmd-bql_select-help = Uso: bql_select cmd-bql_select-err-server-shell = Não pode ser executado a partir do shell do servidor cmd-bql_select-err-rest = Aviso: parte não utilizada após consulta BQL: "{ $rest }" - ui-bql-results-title = resultados BQL ui-bql-results-vv = VV ui-bql-results-tp = TP diff --git a/Resources/Locale/pt-BR/burning/bodyburn.ftl b/Resources/Locale/pt-BR/burning/bodyburn.ftl index 58b98c09bbb..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/burning/bodyburn.ftl +++ b/Resources/Locale/pt-BR/burning/bodyburn.ftl @@ -1 +0,0 @@ -bodyburn-text-others = {$name} burns to ash! diff --git a/Resources/Locale/pt-BR/cable/cable-multitool-system.ftl b/Resources/Locale/pt-BR/cable/cable-multitool-system.ftl index a45436157da..ef4cd687353 100644 --- a/Resources/Locale/pt-BR/cable/cable-multitool-system.ftl +++ b/Resources/Locale/pt-BR/cable/cable-multitool-system.ftl @@ -10,4 +10,3 @@ cable-multitool-system-statistics = A sua multiferramenta mostra uma lista de es Consumo Ideal: { POWERWATTS($consumption) } Armazenamento de Entrada: { POWERJOULES($storagec) } / { POWERJOULES($storagem) } ({ TOSTRING($storager, "P1") }) Armazenamento de Saída: { POWERJOULES($storageoc) } / { POWERJOULES($storageom) } ({ TOSTRING($storageor, "P1") }) - diff --git a/Resources/Locale/pt-BR/candle/extinguish-on-interact-component.ftl b/Resources/Locale/pt-BR/candle/extinguish-on-interact-component.ftl index 2ccf0d122e5..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/candle/extinguish-on-interact-component.ftl +++ b/Resources/Locale/pt-BR/candle/extinguish-on-interact-component.ftl @@ -1 +0,0 @@ -candle-extinguish-failed = A chama pisca, mas não se apaga \ No newline at end of file diff --git a/Resources/Locale/pt-BR/cargo/bounties.ftl b/Resources/Locale/pt-BR/cargo/bounties.ftl index be484fa32bd..6836f1ed4cb 100644 --- a/Resources/Locale/pt-BR/cargo/bounties.ftl +++ b/Resources/Locale/pt-BR/cargo/bounties.ftl @@ -67,7 +67,6 @@ bounty-item-wine = Garrafa de vinho bounty-item-cotton-boll = Capulho de algodão bounty-item-microwave-machine-board = Circuito de micro-ondas - bounty-description-artifact = A NanoTrasen está com problemas por roubar artefatos de planetas não espaciais. Devolva um e nós o compensaremos por isso. bounty-description-baseball-bat = A febre do beisebol está rolando na CentCom! Seja gentil e envie alguns tacos de baseball para que a administração possa realizar seu sonho de infância. bounty-description-box-hugs = Vários oficiais-chefe ficaram dodóis. Uma caixa de abraços é urgentemente necessária para ajudar em sua recuperação. @@ -135,4 +134,4 @@ bounty-description-cardobard-box = "Os Cardborgues Vêm Aí" é uma nova peça q bounty-description-wine = O novo bibliotecário e o Intendente estão se apaixonando depois que ele o pegou desmontando as estantes de livros para fazer lenha. Envie algumas garrafas de vinho (ou latas, se preferir) para ajudar a tornar o encontro romântico agradável. bounty-description-cotton-boll = Um enorme enxame de mothroaches comeu todos o papéis e tecidos na estação. Nos envie algodão para ajudar a manter nossos membros da tripulação alados alimentados. bounty-description-microwave-machine-board = O Sr. Cleiton achou que seria engraçado enfiar garfos em todos os micro-ondas da cozinha. Nos ajude a substituí-los antes que os cozinheiros comecem a fazer hambúrgueres de palhaço. - +bounty-item-artifact = Alien artifact diff --git a/Resources/Locale/pt-BR/cargo/cargo-bounty-console.ftl b/Resources/Locale/pt-BR/cargo/cargo-bounty-console.ftl index 30cdf66675f..5e5c9a16bfc 100644 --- a/Resources/Locale/pt-BR/cargo/cargo-bounty-console.ftl +++ b/Resources/Locale/pt-BR/cargo/cargo-bounty-console.ftl @@ -13,6 +13,6 @@ bounty-console-id-label = ID#{$id} bounty-console-flavor-left = Recompensas obtidas de negociantes locais inescrupulosos. bounty-console-flavor-right = v1.4 - bounty-manifest-header = [font size=14][bold]Manifesto oficial de recompensas para Cargo[/bold] (ID#{$id}) bounty-manifest-list-start = Manifesto de itens: +bounty-console-skip-button-text = Skip diff --git a/Resources/Locale/pt-BR/cargo/cargo-console-component.ftl b/Resources/Locale/pt-BR/cargo/cargo-console-component.ftl index f297a5051d4..ced2679b7aa 100644 --- a/Resources/Locale/pt-BR/cargo/cargo-console-component.ftl +++ b/Resources/Locale/pt-BR/cargo/cargo-console-component.ftl @@ -30,7 +30,6 @@ cargo-console-snip-snip = Limite de encomendas alcançado cargo-console-insufficient-funds = Créditos insuficientes (necessita {$cost}) cargo-console-unfulfilled = Sem espaço para cumprir a ordem cargo-console-trade-station = Enviado para {$destination} - cargo-console-paper-print-name = Encomenda #{$orderNumber} cargo-console-paper-print-text = Encomenda #{$orderNumber} @@ -38,10 +37,11 @@ cargo-console-paper-print-text = Pedido por: {$requester} Justificativa: {$reason} Aprovado por: {$approver} - # Cargo shuttle console cargo-shuttle-console-menu-title = Console da Nave da Cargo cargo-shuttle-console-station-unknown = Desconhecida cargo-shuttle-console-shuttle-not-found = Não encontrada cargo-shuttle-console-organics = Formas de vida orgânica encontradas na nave cargo-no-shuttle = Nenhuma nave de carga encontrada! +cargo-console-unlock-approved-order-broadcast = [bold]{$productName} x{$orderAmount}[/bold], which cost [bold]{$cost}[/bold], was approved by [bold]{$approver}[/bold] +cargo-telepad-delay-upgrade = Teleport delay diff --git a/Resources/Locale/pt-BR/cargo/price-gun-component.ftl b/Resources/Locale/pt-BR/cargo/price-gun-component.ftl index a70f17903e3..59068d95ff1 100644 --- a/Resources/Locale/pt-BR/cargo/price-gun-component.ftl +++ b/Resources/Locale/pt-BR/cargo/price-gun-component.ftl @@ -1,3 +1,5 @@ price-gun-pricing-result = O dispositivo diz que {THE($object)} vale {$price} creditos. price-gun-verb-text = Avaliador price-gun-verb-message = Avalia {THE($object)}. +price-gun-pricing-result = The device deems {THE($object)} to be worth {$price} spesos. +price-gun-bounty-complete = The device confirms that the bounty contained within is completed. diff --git a/Resources/Locale/pt-BR/cargo/qm-clipboard.ftl b/Resources/Locale/pt-BR/cargo/qm-clipboard.ftl index 75b0709cf34..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/cargo/qm-clipboard.ftl +++ b/Resources/Locale/pt-BR/cargo/qm-clipboard.ftl @@ -1 +0,0 @@ -qm-clipboard-computer-verb-text = Alternar solicitações diff --git a/Resources/Locale/pt-BR/cartridge-loader/cartridges.ftl b/Resources/Locale/pt-BR/cartridge-loader/cartridges.ftl index 5af82e3f6c2..223a3632db0 100644 --- a/Resources/Locale/pt-BR/cartridge-loader/cartridges.ftl +++ b/Resources/Locale/pt-BR/cartridge-loader/cartridges.ftl @@ -3,19 +3,22 @@ device-pda-slot-component-slot-name-cartridge = Cartridge default-program-name = Programa notekeeper-program-name = Bloco de notas news-read-program-name = Boletim da estação - crew-manifest-program-name = Manifesto da tripulação crew-manifest-cartridge-loading = Carregando ... - net-probe-program-name = NetProbe net-probe-scan = Escaneado {$device}! net-probe-label-name = Nome net-probe-label-address = Endereço net-probe-label-frequency = Frequência net-probe-label-network = Rede - log-probe-program-name = LogProbe log-probe-scan = Registros baixados de {$device}! log-probe-label-time = Hora log-probe-label-accessor = Acessado por log-probe-label-number = # +glimmer-monitor-program-name = Glimmer Monitor +glimmer-monitor-current-glimmer = Current Glimmer: {$glimmer}Ψ +glimmer-monitor-interval = Interval +glimmer-monitor-sync = Sync +astro-nav-program-name = AstroNav +med-tek-program-name = MedTek \ No newline at end of file diff --git a/Resources/Locale/pt-BR/changelog/changelog-window.ftl b/Resources/Locale/pt-BR/changelog/changelog-window.ftl index 15ef9c19027..bf19a5af93a 100644 --- a/Resources/Locale/pt-BR/changelog/changelog-window.ftl +++ b/Resources/Locale/pt-BR/changelog/changelog-window.ftl @@ -6,12 +6,9 @@ changelog-today = Hoje changelog-yesterday = Ontem changelog-new-changes = Mudanças novas changelog-version-tag = versão v{ $version } - changelog-button = Mudanças changelog-button-new-entries = Mudanças (novas!) - changelog-tab-title-Changelog = Upstream (Einstein Engines) changelog-tab-title-Admin = Admin - # Pirata changelog-tab-title-Pirata = Pirata diff --git a/Resources/Locale/pt-BR/chapel/altar.ftl b/Resources/Locale/pt-BR/chapel/altar.ftl index 61816d006c1..664a7388115 100644 --- a/Resources/Locale/pt-BR/chapel/altar.ftl +++ b/Resources/Locale/pt-BR/chapel/altar.ftl @@ -3,10 +3,12 @@ soul-entity-name = Cristal da alma de {$trapped} soul-entity-desc = Um cristal de alma com a alma de {$trapped} presa dentro. altar-popup = {$user} começa a sacrificar {$target}! - altar-failure-reason-self = Você não pode sacrificar a si mesmo! altar-failure-reason-user = Você não é psiônico ou ritualisticamente treinado! altar-failure-reason-user-humanoid = Você não é um humanóide! altar-failure-reason-target = {CAPITALIZE(THE($target))} não {CONJUGATE-BE($target)} psiônico! altar-failure-reason-target-humanoid = {CAPITALIZE(THE($target))} não {CONJUGATE-BE($target)} humanóide! altar-failure-reason-target-ssd = {CAPITALIZE(THE($target))} {CONJUGATE-BE($target)} SSD! +altar-examine = [color=purple]This altar can be used to sacrifice Psionics.[/color] +altar-failure-reason-target-catatonic = {CAPITALIZE(THE($target))} {CONJUGATE-BE($target)} braindead! +altar-sacrifice-popup = {$user} starts to sacrifice {$target}! diff --git a/Resources/Locale/pt-BR/chapel/bible.ftl b/Resources/Locale/pt-BR/chapel/bible.ftl index a73bcc829c3..345c3407df4 100644 --- a/Resources/Locale/pt-BR/chapel/bible.ftl +++ b/Resources/Locale/pt-BR/chapel/bible.ftl @@ -6,12 +6,10 @@ bible-heal-success-none-others = {CAPITALIZE(THE($user))} acerta {THE($target)} bible-heal-fail-self = Você acerta {THE($target)} com {THE($bible)}, em uma paulada triste, atordoando {OBJECT($target)}! bible-heal-fail-others = {CAPITALIZE(THE($user))} acerta {THE($target)} com {THE($bible)}, em uma paulada triste, atordoando {OBJECT($target)}! bible-sizzle = O Livro treme em sua mão! - bible-summon-verb = Convocar familiar bible-summon-verb-desc = Convoque um familiar que irá ajudá-lo e ganhar inteligência humana, uma vez habitado por uma alma. bible-summon-requested = O seu familiar irá chegar assim que uma alma disposta se voluntariar. bible-summon-respawn-ready = {CAPITALIZE(THE($book))} surge com poder etéreo. O seu residente está em casa denovo. - necro-heal-success-self = Você acerta {THE($target)} com {THE($bible)}, e a carne dele(a) deforma enquanto derrete! necro-heal-success-others = {CAPITALIZE(THE($user))} acerta {THE($target)} com {THE($bible)}, e a carne dele(a) deforma enquanto derrete! necro-heal-fail-self = Você acerta {THE($target)} com {THE($bible)}, em uma paulada triste, falhando em castigar {OBJECT($target)}. diff --git a/Resources/Locale/pt-BR/chat/chatstack.ftl b/Resources/Locale/pt-BR/chat/chatstack.ftl index 229a09a9edb..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/chat/chatstack.ftl +++ b/Resources/Locale/pt-BR/chat/chatstack.ftl @@ -1 +0,0 @@ -chat-system-repeated-message-counter = {" "}[font size={$size}][color=#DD3333][bold]x{$count}![/bold][/color][/font] \ No newline at end of file diff --git a/Resources/Locale/pt-BR/chat/commands/suicide-command.ftl b/Resources/Locale/pt-BR/chat/commands/suicide-command.ftl index cdb137d4bb1..4a3bf49113c 100644 --- a/Resources/Locale/pt-BR/chat/commands/suicide-command.ftl +++ b/Resources/Locale/pt-BR/chat/commands/suicide-command.ftl @@ -6,3 +6,5 @@ suicide-command-help-text = O comando de suicídio te dá uma maneira rápida de suicide-command-default-text-others = {$name} está tentando morder a própria língua! suicide-command-default-text-self = Você tenta morder a sua própria língua! suicide-command-already-dead = Você não pode suicidar-se. Você está morto. +suicide-command-no-mind = You have no mind! +suicide-command-denied = You cannot suicide right now. diff --git a/Resources/Locale/pt-BR/chat/emotes.ftl b/Resources/Locale/pt-BR/chat/emotes.ftl index b8bed9eabaf..db332b409bd 100644 --- a/Resources/Locale/pt-BR/chat/emotes.ftl +++ b/Resources/Locale/pt-BR/chat/emotes.ftl @@ -59,3 +59,22 @@ chat-emote-msg-monkeyscreeches = screeches! chat-emote-msg-yawn = yawns. chat-emote-msg-snore = snores. chat-emote-msg-farts = solta um pum. +chat-emote-name-boop = Boop +chat-emote-name-whirr = Whirr +chat-emote-name-mars = Mars +chat-emote-name-wurble = Wurble +chat-emote-name-harpyring = Ring +chat-emote-name-harpypew = Pew +chat-emote-name-harpybang = Bang +chat-emote-name-harpyrev = Rev +chat-emote-name-harpycaw = Caw +chat-emote-name-tailwag = Wag Tail +chat-emote-name-vulpbark = Bark +chat-emote-name-vulpsnarl = Snarl +chat-emote-name-vulpwhine = Whine +chat-emote-name-vulphowl = Howl +chat-emote-name-meow = Meow +chat-emote-name-mew = Mew +chat-emote-name-purr = Purr +chat-emote-name-hisses = Hiss +chat-emote-name-growl = Growl diff --git a/Resources/Locale/pt-BR/chat/managers/chat-language.ftl b/Resources/Locale/pt-BR/chat/managers/chat-language.ftl index e3b37595897..8eaf9074fe3 100644 --- a/Resources/Locale/pt-BR/chat/managers/chat-language.ftl +++ b/Resources/Locale/pt-BR/chat/managers/chat-language.ftl @@ -13,3 +13,22 @@ chat-language-Canilunzt-name = Canilunzt chat-language-Moffic-name = Moffic chat-language-RobotTalk-name = Binário chat-language-ValyrianStandard-name = Valyrian +chat-language-Sign-name = Sign +chat-language-Marish-name = Marish +chat-language-Cat-name = Cat +chat-language-Chicken-name = Chicken +chat-language-Cow-name = Cow +chat-language-Crab-name = Crab +chat-language-Dog-name = Dog +chat-language-Duck-name = Duck +chat-language-Eldritch-name = Eldritch +chat-language-Fox-name = Fox +chat-language-Hissing-name = Hissing +chat-language-Kangaroo-name = Kangaroo +chat-language-Kobold-name = Kobold +chat-language-Monkey-name = Monkey +chat-language-Mouse-name = Mouse +chat-language-Penguin-name = Penguin +chat-language-Pig-name = Pig +chat-language-Sheep-name = Sheep +chat-language-Xeno-name = Xeno diff --git a/Resources/Locale/pt-BR/chat/managers/chat-manager.ftl b/Resources/Locale/pt-BR/chat/managers/chat-manager.ftl index feddd632b5c..ba148f4c280 100644 --- a/Resources/Locale/pt-BR/chat/managers/chat-manager.ftl +++ b/Resources/Locale/pt-BR/chat/managers/chat-manager.ftl @@ -11,121 +11,123 @@ chat-manager-crit-looc-chat-enabled-message = Jogadores em estado critico agora chat-manager-crit-looc-chat-disabled-message = Jogadores em estado critico não podem mais usar LOOC. chat-manager-admin-ooc-chat-enabled-message = Chat Admin OOC foi habilitado. chat-manager-admin-ooc-chat-disabled-message = Chat Admin OOC foi desabilitado. - chat-manager-max-message-length-exceeded-message = Sua mensagem excedeu o limite de {$limit} caractéres chat-manager-no-headset-on-message = Você não tem um headset ligado! chat-manager-no-radio-key = Nenhuma chave de canal selecionada! chat-manager-no-such-channel = Não existe canal com a chave '{$key}'! chat-manager-whisper-headset-on-message = Você não pode sussurrar no rádio! - chat-manager-server-wrap-message = [bold]{$message}[/bold] chat-manager-sender-announcement-wrap-message = [font size=14][bold]Anúncio de {$sender}:[/font][font size=12] {$message}[/bold][/font] chat-manager-entity-say-wrap-message = [BubbleHeader][bold][Name]{ $language }{ $entityName }[/Name][/bold][/BubbleHeader] { $verb }, [font={ $fontType } size={ $fontSize } ]"[BubbleContent]{ $message }[/BubbleContent]"[/font] chat-manager-entity-say-bold-wrap-message = [BubbleHeader][bold][Name]{ $language }{ $entityName }[/Name][/bold][/BubbleHeader] { $verb }, [font={ $fontType } size={ $fontSize }]"[BubbleContent][bold]{ $message }[/bold][/BubbleContent]"[/font] - chat-manager-entity-whisper-wrap-message = [font size=11][italic][BubbleHeader][Name]{ $language }{ $entityName }[/Name][/BubbleHeader] whispers,"[BubbleContent]{ $message }[/BubbleContent]"[/italic][/font] chat-manager-entity-whisper-unknown-wrap-message = [font size=11][italic][BubbleHeader]Alguém[/BubbleHeader] sussurra, "[BubbleContent]{$message}[/BubbleContent]"[/italic][/font] - # THE() is not used here because the entity and its name can technically be disconnected if a nameOverride is passed... chat-manager-entity-me-wrap-message = [italic]{ PROPER($entity) -> *[false] a {$entityName} {$message}[/italic] [true] {$entityName} {$message}[/italic] } - chat-manager-entity-looc-wrap-message = LOOC: [bold]{$entityName}:[/bold] {$message} chat-manager-send-ooc-wrap-message = OOC: [bold]{$playerName}:[/bold] {$message} chat-manager-send-ooc-patron-wrap-message = OOC: [bold][color={$patronColor}]{$playerName}[/color]:[/bold] {$message} - chat-manager-send-dead-chat-wrap-message = {$deadChannelName}: [bold][BubbleHeader]{$playerName}[/BubbleHeader]:[/bold] [BubbleContent]{$message}[/BubbleContent] chat-manager-send-admin-dead-chat-wrap-message = {$adminChannelName}: [bold]([BubbleHeader]{$userName}[/BubbleHeader]):[/bold] [BubbleContent]{$message}[/BubbleContent] chat-manager-send-admin-chat-wrap-message = {$adminChannelName}: [bold]{$playerName}:[/bold] {$message} chat-manager-send-admin-announcement-wrap-message = [bold]{$adminChannelName}: {$message}[/bold] - chat-manager-send-hook-ooc-wrap-message = OOC: [bold](D){$senderName}:[/bold] {$message} - chat-manager-dead-channel-name = MORTO chat-manager-admin-channel-name = ADMIN - chat-manager-rate-limited = Você está enviando mensagens muito rapidamente! chat-manager-rate-limit-admin-announcement = O jogador { $player } violou os limites de taxa de chat. Observe-os se esta for uma ocorrência regular. - ## Speech verbs for chat - chat-speech-verb-suffix-exclamation = ! chat-speech-verb-suffix-exclamation-strong = !! chat-speech-verb-suffix-question = ? chat-speech-verb-suffix-stutter = - chat-speech-verb-suffix-mumble = .. - chat-speech-verb-default = diz chat-speech-verb-exclamation = exclama chat-speech-verb-exclamation-strong = grita chat-speech-verb-question = pergunta chat-speech-verb-stutter = gagueja chat-speech-verb-mumble = murmura - chat-speech-verb-insect-1 = chia chat-speech-verb-insect-2 = gorjea chat-speech-verb-insect-3 = clica - chat-speech-verb-winged-1 = vibra chat-speech-verb-winged-2 = agitar chat-speech-verb-winged-3 = zumbe - chat-speech-verb-slime-1 = borrifa chat-speech-verb-slime-2 = borbulha chat-speech-verb-slime-3 = escorre - chat-speech-verb-plant-1 = farfalha chat-speech-verb-plant-2 = balança chat-speech-verb-plant-3 = range - chat-speech-verb-robotic-1 = afirma chat-speech-verb-robotic-2 = bipa - chat-speech-verb-reptilian-1 = chia chat-speech-verb-reptilian-2 = bufa chat-speech-verb-reptilian-3 = magoa - chat-speech-verb-skeleton-1 = chocalha chat-speech-verb-skeleton-2 = estala chat-speech-verb-skeleton-3 = range - chat-speech-verb-vox-1 = guincha chat-speech-verb-vox-2 = pia chat-speech-verb-vox-3 = cui - chat-speech-verb-canine-1 = late chat-speech-verb-canine-2 = ladre chat-speech-verb-canine-3 = uivos - chat-speech-verb-small-mob-1 = guincha chat-speech-verb-small-mob-2 = pia - chat-speech-verb-large-mob-1 = ruge chat-speech-verb-large-mob-2 = rosna - chat-speech-verb-monkey-1 = macaquea chat-speech-verb-monkey-2 = guincha - chat-speech-verb-cluwne-1 = ri chat-speech-verb-cluwne-2 = gargalha chat-speech-verb-cluwne-3 = dá risada - chat-speech-verb-ghost-1 = reclama chat-speech-verb-ghost-2 = suspira chat-speech-verb-ghost-3 = zumbe chat-speech-verb-ghost-4 = murmura - chat-speech-verb-electricity-1 = estalando chat-speech-verb-electricity-2 = zumbidas chat-speech-verb-electricity-3 = gritos - chat-speech-verb-name-oni=Oni chat-speech-verb-oni-1=grunhe chat-speech-verb-oni-2=berra chat-speech-verb-oni-3=ressoa chat-speech-verb-oni-4=troveja - chat-speech-verb-marish = Mars +chat-manager-language-prefix = ({ $language }){" "} +chat-manager-send-empathy-chat-wrap-message = {$source}: {$message} +chat-manager-send-cult-chat-wrap-message = [bold]\[{ $channelName }\] [BubbleHeader]{ $player }[/BubbleHeader]:[/bold] [BubbleContent]{ $message }[/BubbleContent] +chat-manager-cult-channel-name = Blood Cult +chat-speech-verb-name-none = None +chat-speech-verb-name-default = Default +chat-speech-verb-name-exclamation = Exclaiming +chat-speech-verb-name-exclamation-strong = Yelling +chat-speech-verb-name-question = Asking +chat-speech-verb-name-stutter = Stuttering +chat-speech-verb-name-mumble = Mumbling +chat-speech-verb-name-arachnid = Arachnid +chat-speech-verb-name-moth = Moth +chat-speech-verb-name-slime = Slime +chat-speech-verb-name-plant = Diona +chat-speech-verb-name-robotic = Robotic +chat-speech-verb-robotic-3 = boops +chat-speech-verb-name-reptilian = Reptilian +chat-speech-verb-name-skeleton = Skeleton +chat-speech-verb-name-vox = Vox +chat-speech-verb-name-canine = Canine +chat-speech-verb-name-small-mob = Mouse +chat-speech-verb-name-large-mob = Carp +chat-speech-verb-name-monkey = Monkey +chat-speech-verb-name-cluwne = Cluwne +chat-speech-verb-name-parrot = Parrot +chat-speech-verb-parrot-1 = squawks +chat-speech-verb-parrot-2 = tweets +chat-speech-verb-parrot-3 = chirps +chat-speech-verb-name-ghost = Ghost +chat-speech-verb-name-electricity = Electricity diff --git a/Resources/Locale/pt-BR/chat/ui/chat-box.ftl b/Resources/Locale/pt-BR/chat/ui/chat-box.ftl index 85665d86c19..0933bbb72d8 100644 --- a/Resources/Locale/pt-BR/chat/ui/chat-box.ftl +++ b/Resources/Locale/pt-BR/chat/ui/chat-box.ftl @@ -15,7 +15,6 @@ hud-chatbox-select-channel-OOC = OOC hud-chatbox-select-channel-Damage = Dano hud-chatbox-select-channel-Visual = Ações hud-chatbox-select-channel-Radio = Rádio - hud-chatbox-channel-Admin = Misc Admin hud-chatbox-channel-AdminAlert = Alerta Admin hud-chatbox-channel-AdminChat = Admin Chat diff --git a/Resources/Locale/pt-BR/chemistry/components/chem-master-component.ftl b/Resources/Locale/pt-BR/chemistry/components/chem-master-component.ftl index b2786e6e9d6..4757ecda7d6 100644 --- a/Resources/Locale/pt-BR/chemistry/components/chem-master-component.ftl +++ b/Resources/Locale/pt-BR/chemistry/components/chem-master-component.ftl @@ -2,12 +2,9 @@ chem-master-component-activate-no-hands = Você não tem mãos. chem-master-component-cannot-put-entity-message = Você não pode pôr isso no ChemMaster! - ## Bound UI chem-master-bound-user-interface-title = ChemMaster 4000 - ## UI - chem-master-window-input-tab = Entrada chem-master-window-output-tab = Saída chem-master-window-container-label = Container diff --git a/Resources/Locale/pt-BR/chemistry/components/hypospray-component.ftl b/Resources/Locale/pt-BR/chemistry/components/hypospray-component.ftl index ffdc8b29dcc..07b4c8af6ba 100644 --- a/Resources/Locale/pt-BR/chemistry/components/hypospray-component.ftl +++ b/Resources/Locale/pt-BR/chemistry/components/hypospray-component.ftl @@ -5,9 +5,7 @@ hypospray-mobs-only-mode-text = Tirar e Injetar hypospray-invalid-text = Inválido hypospray-volume-label = Volume: [color=white]{$currentVolume}/{$totalVolume}u[/color] Modo: [color=white]{$modeString}[/color] - ## Entity - hypospray-component-inject-other-message = Você injeta em {$other}. hypospray-component-inject-self-message = Você se injeta. hypospray-component-inject-self-clumsy-message = Oops! Você se injetou. @@ -15,8 +13,7 @@ hypospray-component-empty-message = Não há nada para injetar. hypospray-component-feel-prick-message = Você sente uma picadinha! hypospray-component-transfer-already-full-message = {$owner} já está cheio! hypospray-cant-inject = Você não pode injetar em {$target}! - hypospray-verb-mode-label = Alternar Modo de Extração do Contêiner hypospray-verb-mode-inject-all = Você não pode mais extrair de contêineres. hypospray-verb-mode-inject-mobs-only = Agora você pode extrair apenas de contêineres. - + Mode: [color=white]{$modeString}[/color] diff --git a/Resources/Locale/pt-BR/chemistry/components/injector-component.ftl b/Resources/Locale/pt-BR/chemistry/components/injector-component.ftl index fdf1c7e7d18..708835f2a80 100644 --- a/Resources/Locale/pt-BR/chemistry/components/injector-component.ftl +++ b/Resources/Locale/pt-BR/chemistry/components/injector-component.ftl @@ -5,9 +5,7 @@ injector-inject-text = Injetar injector-invalid-injector-toggle-mode = Inválido injector-volume-label = Volume: [color=white]{$currentVolume}/{$totalVolume}[/color] Mode: [color=white]{$modeString}[/color] ([color=white]{$transferVolume}u[/color]) - ## Entity - injector-component-drawing-text = Agora puxando injector-component-injecting-text = Agora injetando injector-component-cannot-transfer-message = Você não consegue transferir para {$target}! @@ -20,12 +18,12 @@ injector-component-target-already-full-message = {$target} já está cheio! injector-component-target-is-empty-message = {$target} está vazio! injector-component-target-cannot-toggle-draw-message = Cheio demais para puxar! injector-component-target-cannot-toggle-inject-message = Nada para injetar! - ## mob-inject doafter messages - injector-component-drawing-user = Você começa a puxar com a agulha. injector-component-injecting-user = Você começa a injetar com a agulha. injector-component-drawing-target = {CAPITALIZE(THE($user))} está tentando te injetar algo com uma agulha! injector-component-injecting-target = {CAPITALIZE(THE($user))} está tentando tirar seu sangue com uma agulha! ## failure injector-component-failure-hardsuit = Você não consege perfurar a chapa de aço com a agulha! +injector-component-cannot-toggle-draw-message = Too full to draw! +injector-component-cannot-toggle-inject-message = Nothing to inject! diff --git a/Resources/Locale/pt-BR/chemistry/components/mixing-component.ftl b/Resources/Locale/pt-BR/chemistry/components/mixing-component.ftl index 4bc7b980733..df363e8b56b 100644 --- a/Resources/Locale/pt-BR/chemistry/components/mixing-component.ftl +++ b/Resources/Locale/pt-BR/chemistry/components/mixing-component.ftl @@ -8,7 +8,5 @@ mixing-verb-electrolysis = eletrólise mixing-verb-holy = abençoar ## Entity - default-mixing-success = Você mistura o {$mixed} com o {$mixer} bible-mixing-success = Você abençoa o {$mixed} com o {$mixer} - diff --git a/Resources/Locale/pt-BR/chemistry/components/reagent-dispenser-component.ftl b/Resources/Locale/pt-BR/chemistry/components/reagent-dispenser-component.ftl index 0ba51e28a02..99308a96e85 100644 --- a/Resources/Locale/pt-BR/chemistry/components/reagent-dispenser-component.ftl +++ b/Resources/Locale/pt-BR/chemistry/components/reagent-dispenser-component.ftl @@ -2,13 +2,9 @@ reagent-dispenser-component-activate-no-hands = Você não tem mãos. reagent-dispenser-component-cannot-put-entity-message = Você não pode pôr isso na dispensa! - ## Bound UI - reagent-dispenser-bound-user-interface-title = Dispensa de reagentes - ## UI - reagent-dispenser-window-amount-to-dispense-label = Quantidade reagent-dispenser-window-container-label = Container: reagent-dispenser-window-clear-button = Limpar @@ -17,3 +13,4 @@ reagent-dispenser-window-no-container-loaded-text = Nenhum container carregado. reagent-dispenser-window-reagent-name-not-found-text = Nome de reagente não encontrado reagent-dispenser-window-unknown-reagent-text = Reagente desconhecido reagent-dispenser-window-quantity-label-text = {$quantity}u +reagent-dispenser-window-eject-container-button = ⏏ diff --git a/Resources/Locale/pt-BR/chemistry/components/rehydratable-component.ftl b/Resources/Locale/pt-BR/chemistry/components/rehydratable-component.ftl index e7dcb0c13b0..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/chemistry/components/rehydratable-component.ftl +++ b/Resources/Locale/pt-BR/chemistry/components/rehydratable-component.ftl @@ -1 +0,0 @@ -rehydratable-component-expands-message = {$owner} se expande! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/chemistry/components/scoopable-component.ftl b/Resources/Locale/pt-BR/chemistry/components/scoopable-component.ftl index a97a5e9a626..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/chemistry/components/scoopable-component.ftl +++ b/Resources/Locale/pt-BR/chemistry/components/scoopable-component.ftl @@ -1 +0,0 @@ -scoopable-component-popup = Você coleta {$scooped} em {THE($beaker)}. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/chemistry/components/solution-heater-component.ftl b/Resources/Locale/pt-BR/chemistry/components/solution-heater-component.ftl index a3420b41753..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/chemistry/components/solution-heater-component.ftl +++ b/Resources/Locale/pt-BR/chemistry/components/solution-heater-component.ftl @@ -1 +0,0 @@ -solution-heater-upgrade-heat = Força do calor diff --git a/Resources/Locale/pt-BR/chemistry/components/solution-scanner-component.ftl b/Resources/Locale/pt-BR/chemistry/components/solution-scanner-component.ftl index 6c427876420..9d07a3bb872 100644 --- a/Resources/Locale/pt-BR/chemistry/components/solution-scanner-component.ftl +++ b/Resources/Locale/pt-BR/chemistry/components/solution-scanner-component.ftl @@ -2,4 +2,4 @@ scannable-solution-verb-text = Solução scannable-solution-verb-message = Examinar a composição química. scannable-solution-main-text = Contém os seguintes produtos químicos: scannable-solution-empty-container = Não contém produtos químicos. -scannable-solution-chemical = - {$amount}u [color={$color}]{$type}[/color] \ No newline at end of file +scannable-solution-chemical = - {$amount}u [color={$color}]{$type}[/color]scannable-solution-temperature = Solution temperature: {$temperature}K \ No newline at end of file diff --git a/Resources/Locale/pt-BR/chemistry/components/solution-transfer-component.ftl b/Resources/Locale/pt-BR/chemistry/components/solution-transfer-component.ftl index 0d7853b6ca2..d2c0a88dfaf 100644 --- a/Resources/Locale/pt-BR/chemistry/components/solution-transfer-component.ftl +++ b/Resources/Locale/pt-BR/chemistry/components/solution-transfer-component.ftl @@ -3,15 +3,12 @@ comp-solution-transfer-fill-normal = Você enche {THE($target)} com {$amount} unidades de {THE($owner)}. comp-solution-transfer-fill-fully = Você enche {THE($target)} até a borda com {$amount} unidades de {THE($owner)}. comp-solution-transfer-transfer-solution = Você transfere {$amount} unidades ao {THE($target)}. - ## Displayed when trying to transfer to a solution, but either the giver is empty or the taker is full comp-solution-transfer-is-empty = {THE($target)} está vazio! comp-solution-transfer-is-full = {THE($target)} está cheio! - ## Displayed in change transfer amount verb's name comp-solution-transfer-verb-custom-amount = Customizado comp-solution-transfer-verb-amount = {$amount}u comp-solution-transfer-verb-toggle = Alterado para {$amount}u - ## Displayed after you successfully change a solution's amount using the BUI comp-solution-transfer-set-amount = Valor para transferência definido para {$amount}u. diff --git a/Resources/Locale/pt-BR/chemistry/components/transformable-container-component.ftl b/Resources/Locale/pt-BR/chemistry/components/transformable-container-component.ftl index ad8c18b5ff8..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/chemistry/components/transformable-container-component.ftl +++ b/Resources/Locale/pt-BR/chemistry/components/transformable-container-component.ftl @@ -1 +0,0 @@ -transformable-container-component-glass = {$name} vidro diff --git a/Resources/Locale/pt-BR/chemistry/reagent-effects.ftl b/Resources/Locale/pt-BR/chemistry/reagent-effects.ftl index 77a953e7ef6..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/chemistry/reagent-effects.ftl +++ b/Resources/Locale/pt-BR/chemistry/reagent-effects.ftl @@ -1 +0,0 @@ -effect-sleepy = Você se sente sonolento. diff --git a/Resources/Locale/pt-BR/climbing/climbable-component.ftl b/Resources/Locale/pt-BR/climbing/climbable-component.ftl index 4224e0e324e..e283c056c2a 100644 --- a/Resources/Locale/pt-BR/climbing/climbable-component.ftl +++ b/Resources/Locale/pt-BR/climbing/climbable-component.ftl @@ -1,31 +1,21 @@ ### UI - # Verb name for climbing comp-climbable-verb-climb = Pular por cima - ### Interaction Messages - # Shown to you when your character climbs on $climbable comp-climbable-user-climbs = Você pula em cima d{ THE($climbable) }! - # Shown to others when $user climbs on $climbable comp-climbable-user-climbs-other = { CAPITALIZE(THE($user)) } pula em cima d{ THE($climbable) }! - # Shown to you when your character forces someone to climb on $climbable comp-climbable-user-climbs-force = Você joga { THE($moved-user) } em cima d{ THE($climbable) }! - # Shown to others when someone forces other $moved-user to climb on $climbable comp-climbable-user-climbs-force-other = { CAPITALIZE(THE($user)) } joga { THE($moved-user) } em cima d{ THE($climbable) }! - # Shown to you when your character is far away from climbable comp-climbable-cant-reach = Você não alcança ali! - # Shown to you when your character can't interact with climbable for some reason comp-climbable-cant-interact = Você não consegue faze isso! - # Shown to you when your character isn't able to climb by their own actions comp-climbable-cant-climb = Você é incapaz de subir! - # Shown to you when your character tries to force someone else who can't climb onto a climbable comp-climbable-target-cant-climb = { CAPITALIZE(THE($moved-user)) } não consegue chegar lá! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/clothing/boots.ftl b/Resources/Locale/pt-BR/clothing/boots.ftl index b3b101fd53f..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/clothing/boots.ftl +++ b/Resources/Locale/pt-BR/clothing/boots.ftl @@ -1 +0,0 @@ -clothing-boots-sidearm = Arma lateral \ No newline at end of file diff --git a/Resources/Locale/pt-BR/commands/atmos-debug-command.ftl b/Resources/Locale/pt-BR/commands/atmos-debug-command.ftl index b6c8f061c76..726708fc254 100644 --- a/Resources/Locale/pt-BR/commands/atmos-debug-command.ftl +++ b/Resources/Locale/pt-BR/commands/atmos-debug-command.ftl @@ -10,7 +10,6 @@ cmd-atvmode-error-invalid = Modo inválido cmd-atvmode-error-target-gas = Um gás alvo deve ser fornecido para este modo. cmd-atvmode-error-out-of-range = ID do gás não analisável ou fora do intervalo. cmd-atvmode-error-info = Nenhuma informação adicional é necessária para este modo. - cmd-atvcbm-desc = Mudanças de vermelho/verde/azul para escala de cinza cmd-atvcbm-help = Uso: {$command} cmd-atvcbm-error = Sinalizador inválido \ No newline at end of file diff --git a/Resources/Locale/pt-BR/commands/debug-command.ftl b/Resources/Locale/pt-BR/commands/debug-command.ftl index a99cc2b4494..6dd9ba8fdfd 100644 --- a/Resources/Locale/pt-BR/commands/debug-command.ftl +++ b/Resources/Locale/pt-BR/commands/debug-command.ftl @@ -3,9 +3,7 @@ cmd-showmarkers-help = Usage: {$command} cmd-showsubfloor-desc = Makes entities below the floor always visible. cmd-showsubfloor-help = Usage: {$command} - cmd-showsubfloorforever-desc = Makes entities below the floor always visible until the client is restarted. cmd-showsubfloorforever-help = Usage: {$command} - cmd-notify-desc = Send a notify client side. cmd-notify-help = Usage: {$command} diff --git a/Resources/Locale/pt-BR/commands/stat-values-command.ftl b/Resources/Locale/pt-BR/commands/stat-values-command.ftl index 978f9668c8e..af4bbf851bb 100644 --- a/Resources/Locale/pt-BR/commands/stat-values-command.ftl +++ b/Resources/Locale/pt-BR/commands/stat-values-command.ftl @@ -7,13 +7,11 @@ stat-values-invalid = {$arg} não é uma estatística válida! stat-cargo-values = Preços de venda de carga stat-cargo-id = ID stat-cargo-price = Preço - # Lathe stat-lathe-values = Preços de venda da Lathe stat-lathe-id = ID stat-lathe-cost = Custo stat-lathe-sell = Preço de venda - # Item Sizes stat-item-values = Tamanhos dos itens stat-item-id = ID diff --git a/Resources/Locale/pt-BR/commands/toolshed-commands.ftl b/Resources/Locale/pt-BR/commands/toolshed-commands.ftl index 99fd10eba9d..e02cfd8d920 100644 --- a/Resources/Locale/pt-BR/commands/toolshed-commands.ftl +++ b/Resources/Locale/pt-BR/commands/toolshed-commands.ftl @@ -81,3 +81,4 @@ command-description-mind-control = command-description-addaccesslog = Adds an access log to this entity. Do note that this bypasses the log's default limit and pause check. +command-description-stationevent-simulate = diff --git a/Resources/Locale/pt-BR/commands/zoom-command.ftl b/Resources/Locale/pt-BR/commands/zoom-command.ftl index c956fca3a27..096d808a5e6 100644 --- a/Resources/Locale/pt-BR/commands/zoom-command.ftl +++ b/Resources/Locale/pt-BR/commands/zoom-command.ftl @@ -1,3 +1,5 @@ zoom-command-description = Define o zoom do olho principal. zoom-command-help = zoom ( | ) -zoom-command-error = escala tem que ser maior que 0 \ No newline at end of file +zoom-command-error = escala tem que ser maior que 0cmd-zoom-desc = Sets the zoom of the main eye. +cmd-zoom-help = zoom ( | ) +cmd-zoom-error = scale has to be greater than 0 diff --git a/Resources/Locale/pt-BR/communications/communications-console-component.ftl b/Resources/Locale/pt-BR/communications/communications-console-component.ftl index d26af48fd30..72a98752c6f 100644 --- a/Resources/Locale/pt-BR/communications/communications-console-component.ftl +++ b/Resources/Locale/pt-BR/communications/communications-console-component.ftl @@ -9,12 +9,13 @@ comms-console-menu-recall-shuttle = Chamar nave de emergência de volta # Popup comms-console-permission-denied = Permissão recusada comms-console-shuttle-unavailable = A nave não está disponível no momento - # Placeholder values comms-console-announcement-sent-by = Enviado por comms-console-announcement-unknown-sender = Desconhecido - # Comms console variant titles comms-console-announcement-title-station = Console de Comunicações comms-console-announcement-title-centcom = Central de Comando comms-console-announcement-title-nukie = Operativo Nuclear do Sindicato +comms-console-menu-time-remaining = Time remaining: {$time} +comms-console-message-too-long = Message is too long +comms-console-announcement-title-station-ai = Station AI diff --git a/Resources/Locale/pt-BR/components/base-computer-ui-component.ftl b/Resources/Locale/pt-BR/components/base-computer-ui-component.ftl index 6ea3a190650..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/components/base-computer-ui-component.ftl +++ b/Resources/Locale/pt-BR/components/base-computer-ui-component.ftl @@ -1 +0,0 @@ -base-computer-ui-component-not-powered = {CAPITALIZE(THE($machine))} não está com energia. diff --git a/Resources/Locale/pt-BR/components/gas-canister-component.ftl b/Resources/Locale/pt-BR/components/gas-canister-component.ftl index 29df2c4128a..1f7d35ddfe0 100644 --- a/Resources/Locale/pt-BR/components/gas-canister-component.ftl +++ b/Resources/Locale/pt-BR/components/gas-canister-component.ftl @@ -5,21 +5,16 @@ comp-gas-canister-ui-canister-pressure = Pressão do Tanque: comp-gas-canister-ui-port-status = Status da Porta: comp-gas-canister-ui-port-connected = Conectado comp-gas-canister-ui-port-disconnected = Desconectado - comp-gas-canister-ui-holding-tank-status = Status do Tanque de Mão comp-gas-canister-ui-holding-tank-label = Legenda do Tanque de Mão: comp-gas-canister-ui-holding-tank-label-empty = Vazio comp-gas-canister-ui-holding-tank-pressure = Pressão do Tanque de Mão: comp-gas-canister-ui-holding-tank-eject = Ejetar - comp-gas-canister-ui-release-valve-status = Status da Válvula de Saída comp-gas-canister-ui-release-pressure = Saída de Pressão (kPa): comp-gas-canister-ui-release-valve = Válvula de Saída: comp-gas-canister-ui-release-valve-open = Aberta comp-gas-canister-ui-release-valve-close = Fechada - comp-gas-canister-ui-pressure = {$pressure} kPa - # Canister gas tank slot - comp-gas-canister-slot-name-gas-tank = Tanque de gás \ No newline at end of file diff --git a/Resources/Locale/pt-BR/components/gas-filter-component.ftl b/Resources/Locale/pt-BR/components/gas-filter-component.ftl index d2388c6029c..44957ab600a 100644 --- a/Resources/Locale/pt-BR/components/gas-filter-component.ftl +++ b/Resources/Locale/pt-BR/components/gas-filter-component.ftl @@ -4,10 +4,8 @@ comp-gas-filter-ui-status-disabled = Desligado comp-gas-filter-ui-filter-transfer-rate = Taxa de Transferência (L/s): comp-gas-filter-ui-filter-set-rate = Definir - comp-gas-filter-ui-filter-gas-current = Atualmente Filtrando: comp-gas-filter-ui-filter-gas-select = Selecione um gás para filtrar: comp-gas-filter-ui-filter-gas-confirm = Definir Gás comp-gas-filter-ui-filter-gas-none = Nada - comp-gas-filter-ui-needs-anchor = Fixe-o no chão primeiro! diff --git a/Resources/Locale/pt-BR/components/gas-mixer-component.ftl b/Resources/Locale/pt-BR/components/gas-mixer-component.ftl index 14088a1bf9e..bf18ccef299 100644 --- a/Resources/Locale/pt-BR/components/gas-mixer-component.ftl +++ b/Resources/Locale/pt-BR/components/gas-mixer-component.ftl @@ -3,11 +3,8 @@ comp-gas-mixer-ui-status-enabled = Ligado comp-gas-mixer-ui-status-disabled = Desligado comp-gas-mixer-ui-mixer-output-pressure = Saída de Pressão (kPa): - comp-gas-mixer-ui-mixer-node-primary = Porta Primária: comp-gas-mixer-ui-mixer-node-side = Porta Secundária: - comp-gas-mixer-ui-mixer-set = Definir comp-gas-mixer-ui-mixer-max = Máximo - comp-gas-mixer-ui-needs-anchor = Fixe-o no chão primeiro! diff --git a/Resources/Locale/pt-BR/components/gas-pump-component.ftl b/Resources/Locale/pt-BR/components/gas-pump-component.ftl index ddcdaaf636a..8d8ab41a245 100644 --- a/Resources/Locale/pt-BR/components/gas-pump-component.ftl +++ b/Resources/Locale/pt-BR/components/gas-pump-component.ftl @@ -4,9 +4,6 @@ comp-gas-pump-ui-status-disabled = Desligado comp-gas-pump-ui-pump-set-rate = Definir comp-gas-pump-ui-pump-set-max = Máximo - comp-gas-pump-ui-pump-output-pressure = Saída de Pressão (kPa): - comp-gas-pump-ui-pump-transfer-rate = Taxa de Transferência (L/s): - comp-gas-pump-ui-needs-anchor = Fixe-o no chão primeiro! diff --git a/Resources/Locale/pt-BR/components/gas-thermomachine-component.ftl b/Resources/Locale/pt-BR/components/gas-thermomachine-component.ftl index d35089a4eab..1335b52ae20 100644 --- a/Resources/Locale/pt-BR/components/gas-thermomachine-component.ftl +++ b/Resources/Locale/pt-BR/components/gas-thermomachine-component.ftl @@ -5,7 +5,7 @@ comp-gas-thermomachine-ui-temperature = Temperatura (K): comp-gas-thermomachine-ui-toggle = Liga/Deliga comp-gas-thermomachine-ui-status-disabled = Desligado comp-gas-thermomachine-ui-status-enabled = Ligado - gas-thermo-component-upgrade-heating = temperatura máxima gas-thermo-component-upgrade-cooling = temperatura mínima gas-thermo-component-upgrade-heat-capacity = capacidade de calor +comp-gas-thermomachine-ui-title-freezer = Freezer diff --git a/Resources/Locale/pt-BR/components/power-monitoring-component.ftl b/Resources/Locale/pt-BR/components/power-monitoring-component.ftl index d4da72276c4..8c02a03136b 100644 --- a/Resources/Locale/pt-BR/components/power-monitoring-component.ftl +++ b/Resources/Locale/pt-BR/components/power-monitoring-component.ftl @@ -5,9 +5,7 @@ power-monitoring-window-label-smes = SMES power-monitoring-window-label-substation = Subestação power-monitoring-window-label-apc = APC power-monitoring-window-label-misc = Outros - power-monitoring-window-object-array = {$name} Painéis [{$count}] - power-monitoring-window-station-name = [color=white][font size=14]{$stationName}[/font][/color] power-monitoring-window-unknown-location = Local desconhecido power-monitoring-window-total-sources = Saída total do gerador @@ -15,12 +13,10 @@ power-monitoring-window-total-battery-usage = Uso total da bateria power-monitoring-window-total-loads = Cargas totais de rede power-monitoring-window-value = { POWERWATTS($value) } power-monitoring-window-show-inactive-consumers = Mostrar consumidores inativos - power-monitoring-window-show-cable-networks = Alternar redes de cabos power-monitoring-window-show-hv-cable = Alta Tensão power-monitoring-window-show-mv-cable = Média Tensão power-monitoring-window-show-lv-cable = Baixa Tensão - power-monitoring-window-flavor-left = [user@nanotrasen] $run power_net_query power-monitoring-window-flavor-right = v1.3 power-monitoring-window-rogue-power-consumer = [color=white][font size=14][bold]! AVISO - DISPOSITIVO CONSUMO DE ENERGIA ROGUE DETECTADO ![/bold][/font][/color] diff --git a/Resources/Locale/pt-BR/components/space-heater-component.ftl b/Resources/Locale/pt-BR/components/space-heater-component.ftl index 8378ab92083..90ed51d4014 100644 --- a/Resources/Locale/pt-BR/components/space-heater-component.ftl +++ b/Resources/Locale/pt-BR/components/space-heater-component.ftl @@ -8,11 +8,9 @@ comp-space-heater-ui-decrease-temperature-range = - comp-space-heater-mode-Auto = Automático comp-space-heater-mode-Heat = Aquecimento comp-space-heater-mode-Cool = Resfriamento - comp-space-heater-ui-power-consumption = Nível de Potência: comp-space-heater-ui-Low-power-consumption = Baixo comp-space-heater-ui-Medium-power-consumption = Médio comp-space-heater-ui-High-power-consumption = Alto - comp-space-heater-device-name = aquecedor comp-space-heater-unanchored = O {$device} não está ancorado. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/components/storage-component.ftl b/Resources/Locale/pt-BR/components/storage-component.ftl index e95b939a715..59913979e0b 100644 --- a/Resources/Locale/pt-BR/components/storage-component.ftl +++ b/Resources/Locale/pt-BR/components/storage-component.ftl @@ -8,3 +8,5 @@ comp-storage-cant-drop = Você não consegue se livrar de { THE($entity) }! comp-storage-window-title = Armazenar Item comp-storage-window-weight = { $weight }/{ $maxWeight }, Tamanho máximo: {$size} comp-storage-window-slots = Slots: { $itemCount }/{ $maxCount }, Tamanho máximo: {$size} +comp-storage-verb-open-storage = Open Storage +comp-storage-verb-close-storage = Close Storage diff --git a/Resources/Locale/pt-BR/configurable/configuration-component.ftl b/Resources/Locale/pt-BR/configurable/configuration-component.ftl index 27358a8d6b6..e93d48de5d9 100644 --- a/Resources/Locale/pt-BR/configurable/configuration-component.ftl +++ b/Resources/Locale/pt-BR/configurable/configuration-component.ftl @@ -1,6 +1,5 @@ configuration-menu-confirm = Confirmar configuration-menu-device-title = Configuração de dispositivo - ## ConfigureVerb configure-verb-get-data-text = Abrir configuração \ No newline at end of file diff --git a/Resources/Locale/pt-BR/connection-messages.ftl b/Resources/Locale/pt-BR/connection-messages.ftl index af1fa725c56..0599597d119 100644 --- a/Resources/Locale/pt-BR/connection-messages.ftl +++ b/Resources/Locale/pt-BR/connection-messages.ftl @@ -7,35 +7,53 @@ whitelist-playercount-invalid = {$min -> [2147483647] -> jogadores, então talvez você possa entrar mais tarde. *[other] -> jogadores e menos de {$max} jogadores, então talvez você possa entrar mais tarde. } -} whitelist-not-whitelisted-rp = Você não está na whitelist. Para entrar na whitelist, visite nosso Discord (que pode ser encontrado em https://estacaopirata.com/). - cmd-whitelistadd-desc = Adiciona o jogador na whitelist. cmd-whitelistadd-help = whitelistadd cmd-whitelistadd-existing = {$username} já está na whitelist! cmd-whitelistadd-added = {$username} adicionado à whitelist cmd-whitelistadd-not-found = Usuário '{$username}' não encontrado cmd-whitelistadd-arg-player = [player] - cmd-whitelistremove-desc = Remove o jogador da whitelist. cmd-whitelistremove-help = whitelistremove cmd-whitelistremove-existing = {$username} não está na whitelist! cmd-whitelistremove-removed = {$username} removido da whitelist cmd-whitelistremove-not-found = Incapaz de achar '{$username}' cmd-whitelistremove-arg-player = [player] - cmd-kicknonwhitelisted-desc = Expulsar todos os jogadores que não estão na whitelist. cmd-kicknonwhitelisted-help = kicknonwhitelisted - ban-banned-permanent = Este ban só será removido através de apelo. ban-banned-permanent-appeal = Este ban só será removido através de apelo através do link {$link} ban-expires = Este ban dura {$duration} minutos e irá expirar em {$time} UTC. ban-banned-1 = Você ou outro usuário desse computador ou conexão estão banidos aqui. ban-banned-2 = O motivo do ban é: "{$reason}" ban-banned-3 = Tentativas de contornar o ban tal como criar uma conta nova serão registradas. - soft-player-cap-full = O servidor está cheio! panic-bunker-account-denied = Este servidor está no modo panic bunker, geralmente ativado como precaução contra ataques. Novas conexões por contas que não atendam a determinados requisitos não serão aceitas temporariamente. Tente mais tarde panic-bunker-account-denied-reason = Este servidor está no modo panic bunker, geralmente ativado como precaução contra ataques. Novas conexões por contas que não atendam a determinados requisitos não serão aceitas temporariamente. Tente mais tarde. Motivo: "{$reason}" panic-bunker-account-reason-account = Sua conta da Estação Espacial 14 é muito nova. Deve ter mais de {$minutes} minutos -panic-bunker-account-reason-overall = Seu tempo total de jogo no servidor deve ser superior a {$hours} horas \ No newline at end of file +panic-bunker-account-reason-overall = Seu tempo total de jogo no servidor deve ser superior a {$hours} horascmd-whitelistadd-desc = Adds the player with the given username to the server whitelist. +whitelist-playtime = You do not have enough playtime to join this server. You need at least {$hours} minutes of playtime to join this server. +whitelist-player-count = This server is currently not accepting players. Please try again later. +whitelist-notes = You currently have too many admin notes to join this server. You can check your notes by typing /adminremarks in chat. +whitelist-manual = You are not whitelisted on this server. +whitelist-blacklisted = You are blacklisted from this server. +whitelist-always-deny = You are not allowed to join this server. +whitelist-fail-prefix = Not whitelisted: {$msg} +whitelist-misconfigured = The server is misconfigured and is not accepting players. Please contact the server owner and try again later. +cmd-blacklistadd-desc = Adds the player with the given username to the server blacklist. +cmd-blacklistadd-help = Usage: blacklistadd +cmd-blacklistadd-existing = {$username} is already on the blacklist! +cmd-blacklistadd-added = {$username} added to the blacklist +cmd-blacklistadd-not-found = Unable to find '{$username}' +cmd-blacklistadd-arg-player = [player] +cmd-blacklistremove-desc = Removes the player with the given username from the server blacklist. +cmd-blacklistremove-help = Usage: blacklistremove +cmd-blacklistremove-existing = {$username} is not on the blacklist! +cmd-blacklistremove-removed = {$username} removed from the blacklist +cmd-blacklistremove-not-found = Unable to find '{$username}' +cmd-blacklistremove-arg-player = [player] +baby-jail-account-denied = This server is a newbie server, intended for new players and those who want to help them. New connections by accounts that are too old or are not on a whitelist are not accepted. Check out some other servers and see everything Space Station 14 has to offer. Have fun! +baby-jail-account-denied-reason = This server is a newbie server, intended for new players and those who want to help them. New connections by accounts that are too old or are not on a whitelist are not accepted. Check out some other servers and see everything Space Station 14 has to offer. Have fun! Reason: "{$reason}" +baby-jail-account-reason-account = Your Space Station 14 account is too old. It must be younger than {$hours} hours. +baby-jail-account-reason-overall = Your overall playtime on the server must be younger than {$hours} hours. diff --git a/Resources/Locale/pt-BR/construction/conditions/empty-or-window-valid-in-tile.ftl b/Resources/Locale/pt-BR/construction/conditions/empty-or-window-valid-in-tile.ftl index 38f8c91adf5..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/construction/conditions/empty-or-window-valid-in-tile.ftl +++ b/Resources/Locale/pt-BR/construction/conditions/empty-or-window-valid-in-tile.ftl @@ -1 +0,0 @@ -construction-guide-condition-empty-or-window-valid-in-tile = Você deve colocar isso num quadrado válido. diff --git a/Resources/Locale/pt-BR/construction/conditions/no-unstackable-in-tile.ftl b/Resources/Locale/pt-BR/construction/conditions/no-unstackable-in-tile.ftl index 9776d9b2e0c..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/construction/conditions/no-unstackable-in-tile.ftl +++ b/Resources/Locale/pt-BR/construction/conditions/no-unstackable-in-tile.ftl @@ -1 +0,0 @@ -construction-step-condition-no-unstackable-in-tile = Você não pode fazer uma pilha de dispositivos semelhantes. diff --git a/Resources/Locale/pt-BR/construction/conditions/no-windows-in-tile.ftl b/Resources/Locale/pt-BR/construction/conditions/no-windows-in-tile.ftl index b9e722c2e6f..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/construction/conditions/no-windows-in-tile.ftl +++ b/Resources/Locale/pt-BR/construction/conditions/no-windows-in-tile.ftl @@ -1 +0,0 @@ -construction-step-condition-no-windows-in-tile = Não pode ter janelas nesse quadrado. diff --git a/Resources/Locale/pt-BR/construction/conditions/tile-not-blocked.ftl b/Resources/Locale/pt-BR/construction/conditions/tile-not-blocked.ftl index 7658005c389..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/construction/conditions/tile-not-blocked.ftl +++ b/Resources/Locale/pt-BR/construction/conditions/tile-not-blocked.ftl @@ -1 +0,0 @@ -construction-step-condition-tile-not-blocked = O quadrado não deve estar obstruído. diff --git a/Resources/Locale/pt-BR/construction/conditions/wallmount.ftl b/Resources/Locale/pt-BR/construction/conditions/wallmount.ftl index 346c66aab3e..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/construction/conditions/wallmount.ftl +++ b/Resources/Locale/pt-BR/construction/conditions/wallmount.ftl @@ -1 +0,0 @@ -construction-step-condition-wallmount = Você deve construir isso numa parede. diff --git a/Resources/Locale/pt-BR/construction/construction-ghost-component.ftl b/Resources/Locale/pt-BR/construction/construction-ghost-component.ftl index 4e72278f61f..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/construction/construction-ghost-component.ftl +++ b/Resources/Locale/pt-BR/construction/construction-ghost-component.ftl @@ -1 +0,0 @@ -construction-ghost-examine-message = Construindo: [color=cyan]{$name}[/color] \ No newline at end of file diff --git a/Resources/Locale/pt-BR/construction/steps/component-construction-graph-step.ftl b/Resources/Locale/pt-BR/construction/steps/component-construction-graph-step.ftl index e2b9b1d2406..9b222b5ee58 100644 --- a/Resources/Locale/pt-BR/construction/steps/component-construction-graph-step.ftl +++ b/Resources/Locale/pt-BR/construction/steps/component-construction-graph-step.ftl @@ -1,5 +1,4 @@ # Shown when examining an in-construction object construction-insert-entity-with-component = Agora, insira uma entidade com o componente {$componentName}. -# Shown when examining an in-construction object construction-insert-exact-entity = Agora, insira {$entityName}. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/construction/steps/material-construction-graph-step.ftl b/Resources/Locale/pt-BR/construction/steps/material-construction-graph-step.ftl index 453d8e3d7ed..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/construction/steps/material-construction-graph-step.ftl +++ b/Resources/Locale/pt-BR/construction/steps/material-construction-graph-step.ftl @@ -1 +0,0 @@ -construction-insert-material-entity = Agora, adicione [color=yellow]{$amount}x[/color] [color=cyan]{$materialName}[/color]. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/construction/steps/prototype-construction-graph-step.ftl b/Resources/Locale/pt-BR/construction/steps/prototype-construction-graph-step.ftl index e07e232db97..39d82681beb 100644 --- a/Resources/Locale/pt-BR/construction/steps/prototype-construction-graph-step.ftl +++ b/Resources/Locale/pt-BR/construction/steps/prototype-construction-graph-step.ftl @@ -1,5 +1,4 @@ # Shown when examining an in-construction object construction-insert-prototype-no-name = Agora, insira {$prototypeName}. -# Shown when examining an in-construction object construction-insert-prototype = Agora, insira {$entityName}. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/construction/steps/temperature-construction-graph-step.ftl b/Resources/Locale/pt-BR/construction/steps/temperature-construction-graph-step.ftl index d8bdf8989af..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/construction/steps/temperature-construction-graph-step.ftl +++ b/Resources/Locale/pt-BR/construction/steps/temperature-construction-graph-step.ftl @@ -1 +0,0 @@ -construction-temperature-default = Agora, aqueça até [color=red]{$temperature}[/color]. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/construction/steps/tool-construction-graph-step.ftl b/Resources/Locale/pt-BR/construction/steps/tool-construction-graph-step.ftl index c28fcc1c005..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/construction/steps/tool-construction-graph-step.ftl +++ b/Resources/Locale/pt-BR/construction/steps/tool-construction-graph-step.ftl @@ -1 +0,0 @@ -construction-use-tool-entity = Agora, use [color=cyan]{$toolName}[/color]. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/construction/ui/construction-menu-presenter.ftl b/Resources/Locale/pt-BR/construction/ui/construction-menu-presenter.ftl index 636b042009d..a197e4e8bef 100644 --- a/Resources/Locale/pt-BR/construction/ui/construction-menu-presenter.ftl +++ b/Resources/Locale/pt-BR/construction/ui/construction-menu-presenter.ftl @@ -2,7 +2,7 @@ construction-presenter-to-build = Para construir isso, primeiro você precisa: construction-presenter-step-wrapper = {$step-number}. {$text} - construction-presenter-tool-step = Use {LOC($tool)}. construction-presenter-arbitrary-step = Adicione {LOC($name)}. construction-presenter-temperature-step = Aquecer para {$temperature}. +construction-presenter-material-step = Add {$amount}x {LOC($material)}. diff --git a/Resources/Locale/pt-BR/containers/containers.ftl b/Resources/Locale/pt-BR/containers/containers.ftl index 752bbf72d65..ffd798a713d 100644 --- a/Resources/Locale/pt-BR/containers/containers.ftl +++ b/Resources/Locale/pt-BR/containers/containers.ftl @@ -1,2 +1,3 @@ container-verb-text-enter = Entrar container-verb-text-empty = Vazia +container-thrown-missed = Missed! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/conveyors/conveyor-component.ftl b/Resources/Locale/pt-BR/conveyors/conveyor-component.ftl index 65d675a4257..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/conveyors/conveyor-component.ftl +++ b/Resources/Locale/pt-BR/conveyors/conveyor-component.ftl @@ -1 +0,0 @@ -conveyor-component-failed-link = A porta te deu um choque ao tentar conectar! diff --git a/Resources/Locale/pt-BR/crayon/crayon-component.ftl b/Resources/Locale/pt-BR/crayon/crayon-component.ftl index 759e9ef8c97..e98a4cec759 100644 --- a/Resources/Locale/pt-BR/crayon/crayon-component.ftl +++ b/Resources/Locale/pt-BR/crayon/crayon-component.ftl @@ -1,10 +1,8 @@ ## Entity - crayon-drawing-label = Desenhando: [color={$color}]{$state}[/color] ({$charges}/{$capacity}) crayon-interact-not-enough-left-text = Não sobrou o suficiente. crayon-interact-used-up-text = O {$owner} já foi utilizado. crayon-interact-invalid-location = Não consegue alcançar! - ## UI crayon-window-title = giz de cera diff --git a/Resources/Locale/pt-BR/criminal-records/criminal-records.ftl b/Resources/Locale/pt-BR/criminal-records/criminal-records.ftl index 0c35a36a431..820db73d0c3 100644 --- a/Resources/Locale/pt-BR/criminal-records/criminal-records.ftl +++ b/Resources/Locale/pt-BR/criminal-records/criminal-records.ftl @@ -5,7 +5,6 @@ criminal-records-console-no-records = Nenhum registro encontrado! criminal-records-console-no-record-found = Nenhum registro foi encontrado para a pessoa selecionada. ## Status - criminal-records-console-status = Status criminal-records-status-none = Nenhum criminal-records-status-wanted = Procurado @@ -13,25 +12,18 @@ criminal-records-status-detained = Detido criminal-records-status-suspected = Suspeito criminal-records-status-discharged = Liberado criminal-records-status-paroled = sob Condicional - - criminal-records-console-wanted-reason = [color=gray]Procurado por[/color] criminal-records-console-suspected-reason = [color=gray]Razão de Suspeita[/color] criminal-records-console-reason = Razão criminal-records-console-reason-placeholder = Por exemplo: {$placeholder} - ## Crime History - criminal-records-console-crime-history = Histórico Criminal criminal-records-history-placeholder = Escreva o crime aqui criminal-records-no-history = O registro deste membro da tripulação é impecável. criminal-records-add-history = Adicionar criminal-records-delete-history = Deletar - criminal-records-permission-denied = Permissão negada - ## Security channel notifications - criminal-records-console-wanted = {$name} é procurado por {$officer} por: {$reason}. criminal-records-console-suspected = O {$officer} qualificou {$name} como suspeito em decorrência de: {$reason} criminal-records-console-not-suspected = {$name} foi desqualificado como suspeito. @@ -41,14 +33,11 @@ criminal-records-console-not-wanted = {$name} não é mais procurado. criminal-records-console-paroled = {$name} foi liberado sob condicional por {$officer}. criminal-records-console-not-parole = {$name} já não está mais em liberdade condicional. criminal-records-console-unknown-officer = - ## Filters - criminal-records-filter-placeholder = Entre com texto e pressione "Enter" criminal-records-name-filter = Nome criminal-records-prints-filter = Impressões digitais criminal-records-dna-filter = DNA - ## Arrest auto history lines criminal-records-console-auto-history = PRESO: {$reason} criminal-records-console-unspecified-reason = diff --git a/Resources/Locale/pt-BR/cuffs/components/cuffable-component.ftl b/Resources/Locale/pt-BR/cuffs/components/cuffable-component.ftl index 40aeea8d59f..52a6757c133 100644 --- a/Resources/Locale/pt-BR/cuffs/components/cuffable-component.ftl +++ b/Resources/Locale/pt-BR/cuffs/components/cuffable-component.ftl @@ -5,13 +5,11 @@ cuffable-component-start-uncuffing-self = Você começa a dolorosamente se conto cuffable-component-start-uncuffing-observer = {$user} começa a desalgemar {$target}! cuffable-component-start-uncuffing-target-message = Você começa desalgemar {$targetName}. cuffable-component-start-uncuffing-by-other-message = {$otherName} começa a desalgemar você! - cuffable-component-remove-cuffs-success-message = Você removeu as algemas. cuffable-component-remove-cuffs-by-other-success-message = {$otherName} desalgema suas mãos. cuffable-component-remove-cuffs-to-other-partial-success-message = Você remove uma algema. {$cuffedHandCount} das mãos do(a) {$otherName}'s continuam algemadas. cuffable-component-remove-cuffs-by-other-partial-success-message = {$otherName} remove uma algema. {$cuffedHandCount} das suas mãos continuam algemadas. cuffable-component-remove-cuffs-partial-success-message = Você remove uma algema. {$cuffedHandCount} mão continua algemada. cuffable-component-remove-cuffs-fail-message = Você falha em remover as algemas. - # UncuffVerb uncuff-verb-get-data-text = Desalgemar \ No newline at end of file diff --git a/Resources/Locale/pt-BR/cuffs/components/handcuff-component.ftl b/Resources/Locale/pt-BR/cuffs/components/handcuff-component.ftl index e2c89b64233..d909ad60ab8 100644 --- a/Resources/Locale/pt-BR/cuffs/components/handcuff-component.ftl +++ b/Resources/Locale/pt-BR/cuffs/components/handcuff-component.ftl @@ -14,4 +14,4 @@ handcuff-component-cuff-interrupt-message = Você foi interrompido enquanto alge handcuff-component-cuff-interrupt-other-message = Você interrompeu {$otherName} enquanto ele(a) te algemava! handcuff-component-cuff-interrupt-self-message = Você foi interrompido enquanto se algemava. handcuff-component-cuff-interrupt-buckled-message = Você não pode se afivelar enquanto algemado! -handcuff-component-cuff-interrupt-unbuckled-message = Você não pode se desafivelar enquanto algemado! \ No newline at end of file +handcuff-component-cuff-interrupt-unbuckled-message = Você não pode se desafivelar enquanto algemado!handcuff-component-target-flying-error = You cannot reach {$targetName}'s hands! diff --git a/Resources/Locale/pt-BR/customization/character-requirements.ftl b/Resources/Locale/pt-BR/customization/character-requirements.ftl index d50c2b39669..eebb75dd0f0 100644 --- a/Resources/Locale/pt-BR/customization/character-requirements.ftl +++ b/Resources/Locale/pt-BR/customization/character-requirements.ftl @@ -5,79 +5,49 @@ character-job-requirement = You must{$inverted -> } be one of these jobs: {$jobs} character-department-requirement = You must{$inverted -> - [true]{" "}not - *[other]{""} } be in one of these departments: {$departments} - character-timer-department-insufficient = You require [color=yellow]{TOSTRING($time, "0")}[/color] more minutes of [color={$departmentColor}]{$department}[/color] department playtime character-timer-department-too-high = You require [color=yellow]{TOSTRING($time, "0")}[/color] fewer minutes in [color={$departmentColor}]{$department}[/color] department - character-timer-overall-insufficient = You require [color=yellow]{TOSTRING($time, "0")}[/color] more minutes of playtime character-timer-overall-too-high = You require [color=yellow]{TOSTRING($time, "0")}[/color] fewer minutes of playtime - character-timer-role-insufficient = You require [color=yellow]{TOSTRING($time, "0")}[/color] more minutes with [color={$departmentColor}]{$job}[/color] character-timer-role-too-high = You require[color=yellow] {TOSTRING($time, "0")}[/color] fewer minutes with [color={$departmentColor}]{$job}[/color] - - ## Logic character-logic-and-requirement-listprefix = {""} {$indent}[color=gray]&[/color]{" "} character-logic-and-requirement = You must{$inverted -> - [true]{" "}not - *[other]{""} } fit [color=red]all[/color] of [color=gray]these[/color]: {$options} - character-logic-or-requirement-listprefix = {""} {$indent}[color=white]O[/color]{" "} character-logic-or-requirement = You must{$inverted -> - [true]{" "}not - *[other]{""} } fit [color=red]at least one[/color] of [color=white]these[/color]: {$options} - character-logic-xor-requirement-listprefix = {""} {$indent}[color=white]X[/color]{" "} character-logic-xor-requirement = You must{$inverted -> - [true]{" "}not - *[other]{""} } fit [color=red]only one[/color] of [color=white]these[/color]: {$options} - - ## Profile character-age-requirement = You must{$inverted -> - [true]{" "}not - *[other]{""} } be within [color=yellow]{$min}[/color] and [color=yellow]{$max}[/color] years old - character-backpack-type-requirement = You must {$inverted -> [true] not use *[other] use } a [color=brown]{$type}[/color] as your bag - character-clothing-preference-requirement = You must {$inverted -> [true] not wear *[other] wear } a [color=white]{$type}[/color] - character-gender-requirement = You must {$inverted -> [true] not have *[other] have } the pronouns [color=white]{$gender}[/color] - character-sex-requirement = You must{$inverted -> - [true]{" "}not - *[other]{""} } be [color=white]{$sex -> [None] unsexed *[other] {$sex} }[/color] character-species-requirement = You must{$inverted -> - [true]{" "}not - *[other]{""} } be a {$species} - character-height-requirement = You must{$inverted -> - [true]{" "}not - *[other]{""} } be {$min -> [-2147483648]{$max -> [2147483648]{""} @@ -86,57 +56,24 @@ character-height-requirement = You must{$inverted -> *[other]{$max -> [2147483648] taller than [color={$color}]{$min}[/color]cm *[other] between [color={$color}]{$min}[/color] and [color={$color}]{$max}[/color]cm tall - } -} - character-width-requirement = You must{$inverted -> - [true]{" "}not - *[other]{""} -} be {$min -> - [-2147483648]{$max -> - [2147483648]{""} *[other] skinnier than [color={$color}]{$max}[/color]cm - } - *[other]{$max -> [2147483648] wider than [color={$color}]{$min}[/color]cm *[other] between [color={$color}]{$min}[/color] and [color={$color}]{$max}[/color]cm wide - } -} - character-weight-requirement = You must{$inverted -> - [true]{" "}not - *[other]{""} -} be {$min -> - [-2147483648]{$max -> - [2147483648]{""} *[other] lighter than [color={$color}]{$max}[/color]kg - } - *[other]{$max -> [2147483648] heavier than [color={$color}]{$min}[/color]kg *[other] between [color={$color}]{$min}[/color] and [color={$color}]{$max}[/color]kg - } -} - - character-trait-requirement = You must {$inverted -> - [true] not have - *[other] have } one of these traits: {$traits} - character-loadout-requirement = You must {$inverted -> - [true] not have - *[other] have } one of these loadouts: {$loadouts} - - character-item-group-requirement = You must {$inverted -> [true] have {$max} or more *[other] have {$max} or less } items from the group [color=white]{$group}[/color] - - ## Whitelist character-whitelist-requirement = You must{$inverted -> - [true]{" "}not - *[other]{""} } be whitelisted +character-cvar-requirement = +} have [color={$color}]{$cvar}[/color] set to [color={$color}]{$value}[/color]. diff --git a/Resources/Locale/pt-BR/damage/damage-command.ftl b/Resources/Locale/pt-BR/damage/damage-command.ftl index 66e91f00225..265326cf08f 100644 --- a/Resources/Locale/pt-BR/damage/damage-command.ftl +++ b/Resources/Locale/pt-BR/damage/damage-command.ftl @@ -2,11 +2,9 @@ damage-command-description = Adicionar ou remover danos a uma entidade. damage-command-help = Uso: {$command} [ignoreResistances] [uid] - damage-command-arg-type = damage-command-arg-quantity = [quantity] damage-command-arg-target = [target euid] - damage-command-error-type = {$arg} não é um tipo ou grupo de dano válido. damage-command-error-euid = {$arg} não é um uid de entidade válido. damage-command-error-quantity = {$arg} não é uma quantidade válida. diff --git a/Resources/Locale/pt-BR/damage/damage-examine.ftl b/Resources/Locale/pt-BR/damage/damage-examine.ftl index aee6608fb26..f0af70874a5 100644 --- a/Resources/Locale/pt-BR/damage/damage-examine.ftl +++ b/Resources/Locale/pt-BR/damage/damage-examine.ftl @@ -6,7 +6,10 @@ damage-hitscan = hitscan damage-projectile = projétil damage-melee = corpo-a-corpo damage-throw = arremesso - damage-examine = Isso causa o seguinte dano: damage-examine-type = Isso causa o seguinte dano de {$type}: damage-value = - [color=red]{$amount}[/color] de [color=yellow]{$type}[/color]. +damage-melee-heavy = power attack +damage-stamina-cost = A [color=cyan]{$type}[/color] costs [color=orange]{$cost}[/color] [color=yellow]Stamina[/color]. +damage-examine-embeddable-harmful = It [color=cyan]embeds[/color] when thrown, doing damage over time. +damage-examine-embeddable = It [color=cyan]embeds[/color] harmlessly when thrown. diff --git a/Resources/Locale/pt-BR/damage/damage-force-say.ftl b/Resources/Locale/pt-BR/damage/damage-force-say.ftl index a4360351145..f439f9e31ae 100644 --- a/Resources/Locale/pt-BR/damage/damage-force-say.ftl +++ b/Resources/Locale/pt-BR/damage/damage-force-say.ftl @@ -8,5 +8,4 @@ damage-force-say-4 = AUGH! damage-force-say-5 = OW! damage-force-say-6 = URGH! damage-force-say-7 = HRNK! - damage-force-say-sleep = zzz... diff --git a/Resources/Locale/pt-BR/damage/rejuvenate-verb.ftl b/Resources/Locale/pt-BR/damage/rejuvenate-verb.ftl index 6e73ddd1a9d..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/damage/rejuvenate-verb.ftl +++ b/Resources/Locale/pt-BR/damage/rejuvenate-verb.ftl @@ -1 +0,0 @@ -rejuvenate-verb-get-data-text = Rejuvenescer \ No newline at end of file diff --git a/Resources/Locale/pt-BR/damage/stamina.ftl b/Resources/Locale/pt-BR/damage/stamina.ftl index c3d6a7cf58f..9e95c3af49a 100644 --- a/Resources/Locale/pt-BR/damage/stamina.ftl +++ b/Resources/Locale/pt-BR/damage/stamina.ftl @@ -1,2 +1,5 @@ stamina-resist = Resistido stamina-tired-heavy = Você está muito cansado para um ataque pesado! +melee-stamina = Not enough stamina +slow-on-damage-modifier-examine = Slowness from injuries is reduced by [color=yellow]{$mod}%[/color]. +throw-no-stamina = You don't have enough stamina to throw the {$item}! diff --git a/Resources/Locale/pt-BR/datasets/names/ai.ftl b/Resources/Locale/pt-BR/datasets/names/ai.ftl index ac6ce0d83e6..7cc2a172275 100644 --- a/Resources/Locale/pt-BR/datasets/names/ai.ftl +++ b/Resources/Locale/pt-BR/datasets/names/ai.ftl @@ -3,13 +3,10 @@ names-ai-dataset-2 = 512k # Ought to be enough for anybody names-ai-dataset-3 = 640k - names-ai-dataset-4 = "790" names-ai-dataset-5 = Adaptive Manipulator - # Named after the famous soundcard names-ai-dataset-6 = Adlib - names-ai-dataset-7 = ALICE names-ai-dataset-8 = Allied Mastercomputer names-ai-dataset-9 = Alpha 2 @@ -25,10 +22,8 @@ names-ai-dataset-18 = Android names-ai-dataset-19 = Aniel names-ai-dataset-20 = AOL names-ai-dataset-21 = Asimov - # The most influential modem ever, created by the bell system. It still lives on today in certain applications names-ai-dataset-22 = Bell 301 - names-ai-dataset-23 = Bishop names-ai-dataset-24 = Blitz names-ai-dataset-25 = Box @@ -38,13 +33,10 @@ names-ai-dataset-28 = Cell names-ai-dataset-29 = Chii names-ai-dataset-30 = Chip names-ai-dataset-31 = C.R.A.I.G. - # Commercial supercomputer from the 70s names-ai-dataset-32 = Cray-2 - # If we're going to have AOL we may as well have some of their major competitors names-ai-dataset-33 = CompuServe - names-ai-dataset-34 = Computer names-ai-dataset-35 = Cutie names-ai-dataset-36 = Daedalus @@ -54,10 +46,8 @@ names-ai-dataset-39 = Dial Up names-ai-dataset-40 = Dorfl names-ai-dataset-41 = Duey names-ai-dataset-42 = Emma-2 - # Famous early computer names-ai-dataset-43 = ENIAC - names-ai-dataset-44 = Erasmus names-ai-dataset-45 = Everything names-ai-dataset-46 = Ez-27 @@ -71,27 +61,20 @@ names-ai-dataset-53 = Hadaly names-ai-dataset-54 = Helios names-ai-dataset-55 = Hivebot Overmind names-ai-dataset-56 = Huey - # A play on the fad apple spawned of putting "i" infront of your tech products name names-ai-dataset-57 = iAI - # Hell on earth (web browser) names-ai-dataset-58 = I.E. 6 - names-ai-dataset-59 = Icarus - # If you don't get this one you are too young names-ai-dataset-60 = Jeeves - names-ai-dataset-61 = Jinx names-ai-dataset-62 = K.I.N.G names-ai-dataset-63 = Klapaucius names-ai-dataset-64 = Knight names-ai-dataset-65 = Louie - # Named after the Manchester Mark 1, the successor of which was actually named the Ferranti Mark 1, rather than Manchester Mark 2 names-ai-dataset-66 = Manchester Mark 2 - names-ai-dataset-67 = MARK13 names-ai-dataset-68 = Maria names-ai-dataset-69 = Marvin @@ -103,10 +86,8 @@ names-ai-dataset-74 = MoMMI names-ai-dataset-75 = Mugsy3000 names-ai-dataset-76 = Multivac names-ai-dataset-77 = NCH - # A play on both NT as in NanoTrasen and NT as in windows NT, of which version 6.0 is windows vista names-ai-dataset-78 = NT v6.0 - names-ai-dataset-79 = Packard Bell names-ai-dataset-80 = PTO names-ai-dataset-81 = Project Y2K diff --git a/Resources/Locale/pt-BR/decals/decal-window.ftl b/Resources/Locale/pt-BR/decals/decal-window.ftl index 84de5ab7481..a7690c183ae 100644 --- a/Resources/Locale/pt-BR/decals/decal-window.ftl +++ b/Resources/Locale/pt-BR/decals/decal-window.ftl @@ -7,3 +7,4 @@ decal-placer-window-enable-snap = Encaixar em Quadrado decal-placer-window-enable-cleanable = Limpável decal-placer-window-palette = Paleta palette-color-picker-window-title = Paletas +decal-placer-window-title = Decal Placer diff --git a/Resources/Locale/pt-BR/defusable/verb.ftl b/Resources/Locale/pt-BR/defusable/verb.ftl index 5748a72a08d..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/defusable/verb.ftl +++ b/Resources/Locale/pt-BR/defusable/verb.ftl @@ -1 +0,0 @@ -defusable-verb-begin = Comece a contagem regressiva diff --git a/Resources/Locale/pt-BR/deltav/accent/scottish.ftl b/Resources/Locale/pt-BR/deltav/accent/scottish.ftl index 2394730816d..f37bcd9544a 100644 --- a/Resources/Locale/pt-BR/deltav/accent/scottish.ftl +++ b/Resources/Locale/pt-BR/deltav/accent/scottish.ftl @@ -5,465 +5,311 @@ accent-scottish-words-1 = girl accent-scottish-words-replace-1 = lassie - accent-scottish-words-2 = boy accent-scottish-words-replace-2 = laddie - accent-scottish-words-3 = man accent-scottish-words-replace-3 = lad - accent-scottish-words-4 = woman accent-scottish-words-replace-4 = lass - accent-scottish-words-5 = do accent-scottish-words-replace-5 = dae - accent-scottish-words-6 = don't accent-scottish-words-replace-6 = dinnae - accent-scottish-words-7 = dont accent-scottish-words-replace-7 = dinnae - accent-scottish-words-8 = i'm accent-scottish-words-replace-8 = A'm - accent-scottish-words-9 = im accent-scottish-words-replace-9 = am - accent-scottish-words-10 = going accent-scottish-words-replace-10 = gaun - accent-scottish-words-11 = know accent-scottish-words-replace-11 = ken - accent-scottish-words-12 = i accent-scottish-words-replace-12 = Ah - accent-scottish-words-13 = you're accent-scottish-words-replace-13 = ye're - accent-scottish-words-14 = youre accent-scottish-words-replace-14 = yere - accent-scottish-words-15 = you accent-scottish-words-replace-15 = ya - accent-scottish-words-16 = i'll accent-scottish-words-replace-16 = A'll - accent-scottish-words-17 = ill accent-scottish-words-replace-17 = all - accent-scottish-words-18 = of accent-scottish-words-replace-18 = ae - accent-scottish-words-19 = was accent-scottish-words-replace-19 = wis - accent-scottish-words-20 = can't accent-scottish-words-replace-20 = cannae - accent-scottish-words-21 = cant accent-scottish-words-replace-21 = cannae - accent-scottish-words-22 = yourself accent-scottish-words-replace-22 = yarsel - accent-scottish-words-23 = where accent-scottish-words-replace-23 = whaur - accent-scottish-words-24 = oh accent-scottish-words-replace-24 = ach - accent-scottish-words-25 = little accent-scottish-words-replace-25 = wee - accent-scottish-words-26 = small accent-scottish-words-replace-26 = wee - accent-scottish-words-27 = shit accent-scottish-words-replace-27 = shite - accent-scottish-words-28 = yeah accent-scottish-words-replace-28 = aye - accent-scottish-words-29 = yea accent-scottish-words-replace-29 = aye - accent-scottish-words-30 = yes accent-scottish-words-replace-30 = aye - accent-scottish-words-31 = too accent-scottish-words-replace-31 = tae - accent-scottish-words-32 = my accent-scottish-words-replace-32 = me - accent-scottish-words-33 = not accent-scottish-words-replace-33 = nae - accent-scottish-words-34 = dad accent-scottish-words-replace-34 = da - accent-scottish-words-35 = mom accent-scottish-words-replace-35 = maw - accent-scottish-words-36 = newbie accent-scottish-words-replace-36 = greenbeard - accent-scottish-words-37 = noob accent-scottish-words-replace-37 = greenbeard - accent-scottish-words-38 = noobie accent-scottish-words-replace-38 = greenbeard - accent-scottish-words-39 = professional accent-scottish-words-replace-39 = greybeard - accent-scottish-words-40 = veteran accent-scottish-words-replace-40 = greybeard - accent-scottish-words-41 = fuck accent-scottish-words-replace-41 = feck - accent-scottish-words-42 = would accent-scottish-words-replace-42 = wou - accent-scottish-words-43 = should accent-scottish-words-replace-43 = shou - accent-scottish-words-44 = could accent-scottish-words-replace-44 = cou - accent-scottish-words-45 = would've accent-scottish-words-replace-45 = wou'hae - accent-scottish-words-46 = should've accent-scottish-words-replace-46 = shou'hae - accent-scottish-words-47 = could've accent-scottish-words-replace-47 = cou'hae - accent-scottish-words-48 = wouldve accent-scottish-words-replace-48 = wouhae - accent-scottish-words-49 = shouldve accent-scottish-words-replace-49 = shouhae - accent-scottish-words-50 = couldve accent-scottish-words-replace-50 = couhae - accent-scottish-words-51 = would'nt accent-scottish-words-replace-51 = wou'nae - accent-scottish-words-52 = should'nt accent-scottish-words-replace-52 = shou'nae - accent-scottish-words-53 = could'nt accent-scottish-words-replace-53 = cou'nae - accent-scottish-words-54 = wouldnt accent-scottish-words-replace-54 = wounae - accent-scottish-words-55 = shouldnt accent-scottish-words-replace-55 = shounae - accent-scottish-words-56 = couldnt accent-scottish-words-replace-56 = counae - accent-scottish-words-57 = have accent-scottish-words-replace-57 = hae - accent-scottish-words-58 = no accent-scottish-words-replace-58 = nae - accent-scottish-words-59 = to accent-scottish-words-replace-59 = tae - accent-scottish-words-60 = the accent-scottish-words-replace-60 = tha - accent-scottish-words-61 = have accent-scottish-words-replace-61 = hae - accent-scottish-words-62 = are accent-scottish-words-replace-62 = be - accent-scottish-words-63 = is accent-scottish-words-replace-63 = be - accent-scottish-words-64 = am accent-scottish-words-replace-64 = be - accent-scottish-words-66 = food accent-scottish-words-replace-66 = grub - accent-scottish-words-67 = have accent-scottish-words-replace-67 = hae - accent-scottish-words-68 = hey accent-scottish-words-replace-68 = oi - accent-scottish-words-69 = what accent-scottish-words-replace-69 = wot - accent-scottish-words-70 = where accent-scottish-words-replace-70 = whaur - accent-scottish-words-71 = when accent-scottish-words-replace-71 = wen - accent-scottish-words-72 = myself accent-scottish-words-replace-72 = mesel - accent-scottish-words-73 = himself accent-scottish-words-replace-73 = hesel - accent-scottish-words-74 = herself accent-scottish-words-replace-74 = shesel - accent-scottish-words-75 = move accent-scottish-words-replace-75 = moev - accent-scottish-words-76 = moving accent-scottish-words-replace-76 = moeven - accent-scottish-words-77 = wasn't accent-scottish-words-replace-77 = wis'nae - accent-scottish-words-78 = wasnt accent-scottish-words-replace-78 = wisnae - accent-scottish-words-79 = wizard accent-scottish-words-replace-79 = wizer - accent-scottish-words-80 = fool accent-scottish-words-replace-80 = wazzok - accent-scottish-words-81 = have accent-scottish-words-replace-81 = hae - accent-scottish-words-82 = for accent-scottish-words-replace-82 = fer - accent-scottish-words-83 = about accent-scottish-words-replace-83 = aboot - accent-scottish-words-84 = ow accent-scottish-words-replace-84 = och - accent-scottish-words-85 = small accent-scottish-words-replace-85 = wee - accent-scottish-words-86 = tiny accent-scottish-words-replace-86 = tinnae - accent-scottish-words-87 = baby accent-scottish-words-replace-87 = babee - accent-scottish-words-88 = after accent-scottish-words-replace-88 = efter - accent-scottish-words-90 = gonna accent-scottish-words-replace-90 = gaun'ae - accent-scottish-words-91 = going to accent-scottish-words-replace-91 = gaun'ae - accent-scottish-words-92 = gone accent-scottish-words-replace-92 = gaun - accent-scottish-words-93 = talk accent-scottish-words-replace-93 = blather - accent-scottish-words-94 = talking accent-scottish-words-replace-94 = blatherin' - accent-scottish-words-95 = now accent-scottish-words-replace-95 = nou - accent-scottish-words-96 = talked accent-scottish-words-replace-96 = blathered - accent-scottish-words-97 = give accent-scottish-words-replace-97 = gie - accent-scottish-words-98 = gimme accent-scottish-words-replace-98 = gie's - accent-scottish-words-99 = give me accent-scottish-words-replace-99 = gie's - accent-scottish-words-100 = do you accent-scottish-words-replace-100 = d'ya - accent-scottish-words-101 = with accent-scottish-words-replace-101 = wi - accent-scottish-words-102 = without accent-scottish-words-replace-102 = wi'ou - accent-scottish-words-103 = whether accent-scottish-words-replace-103 = we'er - accent-scottish-words-104 = ever accent-scottish-words-replace-104 = e'er - accent-scottish-words-105 = whenever accent-scottish-words-replace-105 = wen'er - accent-scottish-words-106 = whatever accent-scottish-words-replace-106 = wot'er - accent-scottish-words-107 = how accent-scottish-words-replace-107 = hou - accent-scottish-words-108 = however accent-scottish-words-replace-108 = hou'er - accent-scottish-words-109 = think accent-scottish-words-replace-109 = reckon - accent-scottish-words-111 = hamlet accent-scottish-words-replace-111 = hammy - accent-scottish-words-112 = hampster accent-scottish-words-replace-112 = hammy - accent-scottish-words-113 = nukie accent-scottish-words-replace-113 = reddie - accent-scottish-words-114 = nuclear op accent-scottish-words-replace-114 = reddie - accent-scottish-words-115 = nuclear operative accent-scottish-words-replace-115 = reddie - accent-scottish-words-116 = nuclear agent accent-scottish-words-replace-116 = reddie - accent-scottish-words-121 = more accent-scottish-words-replace-121 = maer - accent-scottish-words-122 = moreover accent-scottish-words-replace-122 = maero'er - accent-scottish-words-123 = over accent-scottish-words-replace-123 = o'er - accent-scottish-words-125 = human accent-scottish-words-replace-125 = hyooman - accent-scottish-words-126 = dwarf accent-scottish-words-replace-126 = dorf - accent-scottish-words-127 = slime accent-scottish-words-replace-127 = oozi - accent-scottish-words-128 = rat accent-scottish-words-replace-128 = raki - accent-scottish-words-129 = arachnid accent-scottish-words-replace-129 = aranaki - accent-scottish-words-130 = spider accent-scottish-words-replace-130 = hisser - accent-scottish-words-131 = isn't accent-scottish-words-replace-131 = be'nae - accent-scottish-words-132 = aren't accent-scottish-words-replace-132 = be'nae - accent-scottish-words-133 = ain't accent-scottish-words-replace-133 = be'nae - accent-scottish-words-134 = isnt accent-scottish-words-replace-134 = benae - accent-scottish-words-135 = arent accent-scottish-words-replace-135 = benae - accent-scottish-words-136 = aint accent-scottish-words-replace-136 = benae - accent-scottish-words-137 = zombie accent-scottish-words-replace-137 = rotter - accent-scottish-words-138 = zomb accent-scottish-words-replace-138 = rotter - accent-scottish-words-139 = clown accent-scottish-words-replace-139 = honki - accent-scottish-words-140 = cluwn accent-scottish-words-replace-140 = hunki - accent-scottish-words-141 = carp accent-scottish-words-replace-141 = fin - accent-scottish-words-142 = crusher accent-scottish-words-replace-142 = axe - accent-scottish-words-143 = coward accent-scottish-words-replace-143 = leaflover - accent-scottish-words-144 = idiot accent-scottish-words-replace-144 = eejit - accent-scottish-words-145 = stupid accent-scottish-words-replace-145 = diteit - accent-scottish-words-146 = officer accent-scottish-words-replace-146 = bobby - accent-scottish-words-147 = seccie accent-scottish-words-replace-147 = bobby - accent-scottish-words-148 = a accent-scottish-words-replace-148 = ae - accent-scottish-words-149 = certain accent-scottish-words-replace-149 = cocksure - accent-scottish-words-150 = to all accent-scottish-words-replace-150 = t'all - accent-scottish-words-151 = old accent-scottish-words-replace-151 = ol' - accent-scottish-words-152 = filthy accent-scottish-words-replace-152 = manky - accent-scottish-words-153 = i do not know accent-scottish-words-replace-153 = ah dinnae ken - accent-scottish-words-154 = dumbass accent-scottish-words-replace-154 = bampot - accent-scottish-words-155 = there accent-scottish-words-replace-155 = thare - accent-scottish-words-156 = from accent-scottish-words-replace-156 = frae - accent-scottish-words-157 = highland accent-scottish-words-replace-157 = hielan - accent-scottish-words-158 = high accent-scottish-words-replace-158 = hie - accent-scottish-words-159 = syndicate agent accent-scottish-words-replace-159 = snakey bastard - accent-scottish-words-160 = syndicate accent-scottish-words-replace-160 = snake - accent-scottish-words-161 = syndicates accent-scottish-words-replace-161 = snakes - accent-scottish-words-162 = nukies accent-scottish-words-replace-162 = reddies - accent-scottish-words-163 = syndicate agents accent-scottish-words-replace-163 = snakey bastards \ No newline at end of file diff --git a/Resources/Locale/pt-BR/deltav/access/components/agent-id-card-component.ftl b/Resources/Locale/pt-BR/deltav/access/components/agent-id-card-component.ftl index 00b6312fbde..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/deltav/access/components/agent-id-card-component.ftl +++ b/Resources/Locale/pt-BR/deltav/access/components/agent-id-card-component.ftl @@ -1 +0,0 @@ -agent-id-card-current-number = NanoChat Number diff --git a/Resources/Locale/pt-BR/deltav/cartridge-loader/cartridges.ftl b/Resources/Locale/pt-BR/deltav/cartridge-loader/cartridges.ftl index 08ecf33aaf0..2648c7d54b8 100644 --- a/Resources/Locale/pt-BR/deltav/cartridge-loader/cartridges.ftl +++ b/Resources/Locale/pt-BR/deltav/cartridge-loader/cartridges.ftl @@ -15,7 +15,6 @@ crime-assist-sophont-explanation = A sophont is described as any entity with the • [bold]Sentience[/bold]: the entity has the capacity to process an emotion or lack thereof, or at a minimum the ability to recognise its own pain. • [bold]Self-awareness[/bold]: the entity is capable of altering its behaviour in a reasonable fashion as a result of stimuli, or at a minimum is capable of recognising its own sapience and sentience. Any sophont is considered a legal person, regardless of origin or prior cognitive status. Much like any other intelligent organic, a sophont may press charges against crew and be tried for crimes. - # Crimes crime-assist-crime-animalcruelty = Code 101: Animal Cruelty crime-assist-crime-theft = Code 102: Theft @@ -43,7 +42,6 @@ crime-assist-crime-decorporealisation = Code 305: Decorporealisation crime-assist-crime-kidnapping = Code 309: Kidnapping crime-assist-crime-sedition = Code 311: Sedition crime-assist-crime-sexualharassment = Code 314: Sexual Harassment - # Questions crime-assist-question-isitterrorism = Did the suspect hold hostages, cause many deaths or major destruction to force compliance from the crew? crime-assist-question-wassomeoneattacked = Was an entity attacked? @@ -71,7 +69,6 @@ crime-assist-question-happenincourt = Was the suspect a nuisance in court? crime-assist-question-duringactiveinvestigation = Was the suspect a nuisance during an active investigation, and hindered the investigation as a result? crime-assist-question-tocommandstaff = Did the suspect overthrow or compromise a lawfully established Chain of Command, or attempt to do so? crime-assist-question-wasitcommanditself = Was a command staff or department head abusing authority over another sophont? - # Crime details crime-assist-crimedetail-innocent = Crime could not be determined. Use your best judgement to resolve the situation. crime-assist-crimedetail-animalcruelty = To inflict unnecessary suffering on a sapient being with malicious intent. @@ -100,7 +97,6 @@ crime-assist-crimedetail-decorporealisation = To unlawfully, maliciously, and pe crime-assist-crimedetail-kidnapping = To unlawfully confine or restrict the free movement of a sophont against their will. crime-assist-crimedetail-sedition = To act to overthrow a lawfully established Chain of Command or governing body without lawful or legitimate cause. crime-assist-crimedetail-sexualharassment = To sexually harass, attempt to coerce into sexual relations, or effect unwanted sexual contact with an unwilling sophont. - # Punishments crime-assist-crimepunishment-innocent = No punishment may be necessary crime-assist-crimepunishment-animalcruelty = Punishment: 3 minutes @@ -129,10 +125,7 @@ crime-assist-crimepunishment-decorporealisation = Punishment: Capital crime-assist-crimepunishment-kidnapping = Punishment: Capital crime-assist-crimepunishment-sedition = Punishment: Capital crime-assist-crimepunishment-sexualharassment = Punishment: Capital - ## MailMetrics - -# General mail-metrics-program-name = MailMetrics mail-metrics-header = Income from Mail Deliveries mail-metrics-opened = Earnings (Opened) @@ -145,10 +138,7 @@ mail-metrics-money-header = Spesos mail-metrics-total = Total mail-metrics-progress = {$opened} out of {$total} packages opened! mail-metrics-progress-percent = Success rate: {$successRate}% - ## StockTrading - -# General stock-trading-program-name = StockTrading stock-trading-title = Intergalactic Stock Market stock-trading-balance = Balance: {$balance} credits @@ -158,11 +148,7 @@ stock-trading-buy-button = Buy stock-trading-sell-button = Sell stock-trading-amount-placeholder = Amount stock-trading-price-history = Price History - - ## NanoChat - -# General nano-chat-program-name = NanoChat nano-chat-title = NanoChat nano-chat-new-chat = New Chat @@ -181,7 +167,6 @@ nano-chat-new-message-title-recipient = {$sender} ({$jobTitle}) nano-chat-new-message-body = {$message} nano-chat-toggle-mute = Mute notifications nano-chat-delivery-failed = Failed to deliver - # Create chat popup nano-chat-new-title = Add a new chat nano-chat-number-label = Number @@ -192,11 +177,9 @@ nano-chat-name-placeholder = Enter a name nano-chat-job-placeholder = Enter a job title (optional) nano-chat-cancel = Cancel nano-chat-create = Create - # Edit chat popup nano-chat-edit-title = Edit a contact nano-chat-confirm = Confirm - # LogProbe additions log-probe-scan-nanochat = Scanned {$card}'s NanoChat logs log-probe-header-access = Access Log Scanner diff --git a/Resources/Locale/pt-BR/deltav/chat/managers/chat_manager.ftl b/Resources/Locale/pt-BR/deltav/chat/managers/chat_manager.ftl index 6cdc93e5615..1f47ac043ee 100644 --- a/Resources/Locale/pt-BR/deltav/chat/managers/chat_manager.ftl +++ b/Resources/Locale/pt-BR/deltav/chat/managers/chat_manager.ftl @@ -9,7 +9,6 @@ chat-speech-verb-felinid-1 = mraows chat-speech-verb-felinid-2 = mews chat-speech-verb-felinid-3 = meows chat-speech-verb-felinid-4 = ronrona - chat-speech-verb-name-harpy = Harpia chat-speech-verb-harpy-1 = chilreia chat-speech-verb-harpy-2 = pia diff --git a/Resources/Locale/pt-BR/deltav/flavors/flavor-profiles.ftl b/Resources/Locale/pt-BR/deltav/flavors/flavor-profiles.ftl index 8034dddafd9..8e6d3ce3ca6 100644 --- a/Resources/Locale/pt-BR/deltav/flavors/flavor-profiles.ftl +++ b/Resources/Locale/pt-BR/deltav/flavors/flavor-profiles.ftl @@ -1 +1,24 @@ flavor-complex-bubbletea = de doçura cremosa +flavor-base-acidic = acidic +flavor-complex-nuggie = like "chicken" +flavor-complex-enthralling = enthralling +flavor-complex-sublime = sublime +flavor-complex-holy = heavenly +flavor-base-seeds = seeds +flavor-complex-vanilla = like vanilla +flavor-complex-soju = like bold, alcoholic rice +flavor-complex-orangecreamcicle = like creamy, alcoholic orange juice +flavor-complex-silverjack = like a rockstars dream +flavor-complex-brainbomb = like liver damage +flavor-complex-atomicpunch = like bittersweet radiation +flavor-complex-circusjuice = extremely funny +flavor-complex-pinkdrink = overwhelmingly like pink +flavor-complex-sapopicante = like tomatoes and spices +flavor-complex-graveyard = like a strong cold brew +flavor-complex-corncob = like a sick joke +flavor-complex-gunmetal = bittersweet and creamy +flavor-complex-lemondrop = refreshingly tart +flavor-complex-greengrass = like a holiday in the sun +flavor-complex-daiquiri = fashionable +flavor-complex-arsonistsbrew = like ash and flame +flavor-complex-healthcodeviolation = ominous diff --git a/Resources/Locale/pt-BR/deltav/game-ticking/game-rules/rule-paradox-anomaly.ftl b/Resources/Locale/pt-BR/deltav/game-ticking/game-rules/rule-paradox-anomaly.ftl index 45bd554deef..e4a7683689c 100644 --- a/Resources/Locale/pt-BR/deltav/game-ticking/game-rules/rule-paradox-anomaly.ftl +++ b/Resources/Locale/pt-BR/deltav/game-ticking/game-rules/rule-paradox-anomaly.ftl @@ -1,5 +1,4 @@ paradox-anomaly-round-end-agent-name = Paradox Anomaly objective-issuer-self = [color=#1708EC]Self[/color] - # briefing is in terminator ftl diff --git a/Resources/Locale/pt-BR/deltav/harpy/singer_system.ftl b/Resources/Locale/pt-BR/deltav/harpy/singer_system.ftl index 8c21fc4c02a..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/deltav/harpy/singer_system.ftl +++ b/Resources/Locale/pt-BR/deltav/harpy/singer_system.ftl @@ -1 +0,0 @@ -no-sing-while-no-speak = You can't sing right now. diff --git a/Resources/Locale/pt-BR/deltav/interaction/interaction-popup-component.ftl b/Resources/Locale/pt-BR/deltav/interaction/interaction-popup-component.ftl index 38422195679..61f26d0b94a 100644 --- a/Resources/Locale/pt-BR/deltav/interaction/interaction-popup-component.ftl +++ b/Resources/Locale/pt-BR/deltav/interaction/interaction-popup-component.ftl @@ -1,6 +1,5 @@ ### Interaction Popup component ## Petting animals - petting-success-nukie-mouse = You pet {THE($target)} on {POSS-ADJ($target)} little blood-red syndicate mouse head. petting-failure-nukie-mouse = You reach out to pet {THE($target)}, but {SUBJECT($target)} attempts to slice your finger with a mouse-sized e-dagger and only your quick reflexes save you from an almost fatal injury. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/deltav/job/job-description.ftl b/Resources/Locale/pt-BR/deltav/job/job-description.ftl index e9c9bcd6bb1..4bad70d511f 100644 --- a/Resources/Locale/pt-BR/deltav/job/job-description.ftl +++ b/Resources/Locale/pt-BR/deltav/job/job-description.ftl @@ -2,3 +2,5 @@ job-description-medical-borg = Meio humano, meio máquina. Siga suas leis, sirva job-description-chief-justice = Gerencie o departamento de justiça, atue como juiz e garanta que todos recebam um tratamento justo e imparcial. job-description-clerk = Organize julgamentos, autentique documentos, revise acusações e atue como juiz se necessário. job-description-prosecutor = Recolha depoimentos da segurança e prepare casos contra os acusados de cometer crimes. +job-description-courier = Deliver mail and other packages from and to logistics. Avoid dogs. +job-description-admin-assistant = Assist command in their day-to-day activities, grab the captain a coffee, answer faxes in the bridge. diff --git a/Resources/Locale/pt-BR/deltav/job/job-names.ftl b/Resources/Locale/pt-BR/deltav/job/job-names.ftl index 138288867d4..72284327f0e 100644 --- a/Resources/Locale/pt-BR/deltav/job/job-names.ftl +++ b/Resources/Locale/pt-BR/deltav/job/job-names.ftl @@ -4,3 +4,4 @@ job-name-clerk = escriturário job-name-prosecutor = promotor job-name-lawyer = advogado job-name-courier = mensageiro +job-name-admin-assistant = Administrative Assistant \ No newline at end of file diff --git a/Resources/Locale/pt-BR/deltav/job/job-supervisors.ftl b/Resources/Locale/pt-BR/deltav/job/job-supervisors.ftl index ff6646c5d8b..c461484a9f8 100644 --- a/Resources/Locale/pt-BR/deltav/job/job-supervisors.ftl +++ b/Resources/Locale/pt-BR/deltav/job/job-supervisors.ftl @@ -1,2 +1,3 @@ job-supervisors-cj = O chefe da justiça +job-supervisors-command = all command staff diff --git a/Resources/Locale/pt-BR/deltav/markings/vulpkanin.ftl b/Resources/Locale/pt-BR/deltav/markings/vulpkanin.ftl index db0370d3c5f..83191d5fb22 100644 --- a/Resources/Locale/pt-BR/deltav/markings/vulpkanin.ftl +++ b/Resources/Locale/pt-BR/deltav/markings/vulpkanin.ftl @@ -5,212 +5,148 @@ marking-VulpEar = Vulpkanin marking-VulpEarFade-vulp = Vulpkanin ears (base) marking-VulpEarFade-vulp-fade = Vulpkanin ears (fade) marking-VulpEarFade = Vulpkanin (fade) - marking-VulpEarSharp-vulp = Vulpkanin ears (base) marking-VulpEarSharp-vulp-sharp = Vulpkanin ears (sharp) marking-VulpEarSharp = Vulpkanin (sharp) - marking-VulpEarJackal-jackal = Jackal ears (base) marking-VulpEarJackal-jackal-inner = Jackal ears (inner) marking-VulpEarJackal = Vulpkanin Jackal - marking-VulpEarTerrier-terrier = Terrier ears (base) marking-VulpEarTerrier-terrier-inner = Terrier ears (inner) marking-VulpEarTerrier = Vulpkanin Terrier - marking-VulpEarWolf-wolf = Wolf ears (base) marking-VulpEarWolf-wolf-inner = Wolf ears (inner) marking-VulpEarWolf = Vulpkanin Wolf - marking-VulpEarFennec-fennec = Fennec ears (base) marking-VulpEarFennec-fennec-inner = Fennec ears (inner) marking-VulpEarFennec = Vulpkanin Fennec - marking-VulpEarFox-fox = Fox ears marking-VulpEarFox = Vulpkanin Fox - marking-VulpEarOtie-otie = Otie ears (base) marking-VulpEarOtie-otie-inner = Otie ears (inner) marking-VulpEarOtie = Vulpkanin Otie - marking-VulpEarTajaran-msai = Tajaran ears (base) marking-VulpEarTajaran-msai-inner = Tajaran ears (inner) marking-VulpEarTajaran = Vulpkanin Tajaran - marking-VulpEarShock-shock = Shock ears marking-VulpEarShock = Vulpkanin Shock - marking-VulpEarCoyote-coyote = Coyote ears marking-VulpEarCoyote = Vulpkanin Coyote - marking-VulpEarDalmatian-dalmatian = Dalmatian ears marking-VulpEarDalmatian = Vulpkanin Dalmatian - - marking-VulpSnoutAlt-muzzle_alt = Muzzle marking-VulpSnoutAlt-nose = Nose marking-VulpSnoutAlt = Vulpkanin Muzzle 2 - marking-VulpSnout-muzzle = Muzzle marking-VulpSnout-nose = Nose marking-VulpSnout = Vulpkanin Muzzle - marking-VulpSnoutSharp-muzzle_sharp = Muzzle marking-VulpSnoutSharp-nose = Nose marking-VulpSnoutSharp = Vulpkanin Muzzle (sharp) - marking-VulpSnoutFade-muzzle_fade = Muzzle marking-VulpSnoutFade-nose = Nose marking-VulpSnoutFade = Vulpkanin Muzzle (fade) - marking-VulpSnoutNose-nose = Nose marking-VulpSnoutNose = Vulpkanin Nose - marking-VulpSnoutMask-mask = Mask marking-VulpSnoutMask-nose = Nose marking-VulpSnoutMask = Vulpkanin Mask - marking-VulpSnoutVulpine-vulpine = Vulpine (base) marking-VulpSnoutVulpine-vulpine-lines = Vulpine (lines) marking-VulpSnoutVulpine = Vulpkanin Vulpine - marking-VulpSnoutSwift-vulpine-lines = Swift marking-VulpSnoutSwift = Vulpkanin Swift - marking-VulpSnoutBlaze-blaze = Blaze marking-VulpSnoutBlaze = Vulpkanin Blaze - marking-VulpSnoutPatch-patch = Patch marking-VulpSnoutPatch = Vulpkanin Patch - - marking-VulpHeadTiger-tiger_head = Tiger stripes marking-VulpHeadTiger = Vulpkanin Tiger stripes (head) - marking-VulpHeadTigerFace-tiger_face = Tiger stripes marking-VulpHeadTigerFace = Vulpkanin Tiger stripes (face) - marking-VulpHeadSlash-slash = Slash marking-VulpHeadSlash = Vulpkanin Slash - - marking-VulpTail-vulp = Vulpkanin tail (base) marking-VulpTail-vulp-fade = Vulpkanin tail (fade) marking-VulpTail = Vulpkanin marking-VulpTailAnimated = Vulpkanin (animated) - marking-VulpTailTip-vulp = Vulpkanin tail (base) marking-VulpTailTip-vulp-tip = Vulpkanin tail (tip) marking-VulpTailTip = Vulpkanin (tip) marking-VulpTailTipAnimated = Vulpkanin (tip) (animated) - marking-VulpTailAlt-vulp_alt = Vulpkanin tail (base) marking-VulpTailAlt-vulp_alt-fade = Vulpkanin tail (fade) marking-VulpTailAlt = Vulpkanin (alt) - marking-VulpTailAltTip-vulp_alt = Vulpkanin tail (base) marking-VulpTailAltTip-vulp_alt-tip = Vulpkanin tail (tip) marking-VulpTailAltTip = Vulpkanin (alt, tip) - marking-VulpTailLong-long = Long tail (base) marking-VulpTailLong-long-tip = Long tail (tip) marking-VulpTailLong = Vulpkanin Long - marking-VulpTailFox-fox = Fox tail (base) marking-VulpTailFox-fox-fade = Fox tail (fade) marking-VulpTailFox = Vulpkanin Fox marking-VulpTailFoxAnimated = Vulpkanin Fox (animated) - marking-VulpTailFoxTip-fox = Fox tail (base) marking-VulpTailFoxTip-fox-tip = Fox tail (fade) marking-VulpTailFoxTip = Vulpkanin Fox (tip) marking-VulpTailFoxTipAnimated = Vulpkanin Fox (tip) (animated) - marking-VulpTailBushy-bushfluff = Bush tail marking-VulpTailBushy = Vulpkanin Bush marking-VulpTailBushyAnimated = Vulpkanin Bush (animated) - marking-VulpTailCoyote-coyote = Coyote tail marking-VulpTailCoyote = Vulpkanin Coyote marking-VulpTailCoyoteAnimated = Vulpkanin Coyote (animated) - marking-VulpTailHusky-husky-inner = Husky tail (inner) marking-VulpTailHusky-husky-outer = Husky tail (outer) marking-VulpTailHusky = Vulpkanin Husky - marking-VulpTailHuskyAlt-husky = Husky tail marking-VulpTailHuskyAlt = Vulpkanin Husky (alt) - marking-VulpTailFox2-fox2 = Fox tail marking-VulpTailFox2 = Vulpkanin Fox 2 - marking-VulpTailFox3-fox3 = Fox tail (base) marking-VulpTailFox3-fox3-tip = Fox tail (tip) marking-VulpTailFox3 = Vulpkanin Fox 3 - marking-VulpTailFennec-fennec = Fennec tail marking-VulpTailFennec = Vulpkanin Fennec - marking-VulpTailOtie-otie = Otie tail marking-VulpTailOtie = Vulpkanin Otie - marking-VulpTailFluffy-fluffy = Fluffy tail marking-VulpTailFluffy = Vulpkanin Fluffy - marking-VulpTailCorgi-corgi = Crogi tail marking-VulpTailCorgi = Vulpkanin Corgi marking-VulpTailCorgiAnimated = Vulpkanin Corgi (animated) - marking-VulpTailDalmatian-dalmatian = Dalmatian tail marking-VulpTailDalmatian = Vulpkanin Dalmatian marking-VulpTailDalmatianAnimated = Vulpkanin Dalmatian (animated) - marking-VulpBellyCrest-belly_crest = Belly marking-VulpBellyCrest = Vulpkanin Belly Crest - marking-VulpBellyFull-belly_full = Belly marking-VulpBellyFull = Vulpkanin Belly 1 - marking-VulpBellyFox-belly_fox = Belly marking-VulpBellyFox = Vulpkanin Belly 2 - - marking-VulpBodyPointsCrest-points_crest = Points (crest) marking-VulpBodyPointsCrest = Vulpkanin Points (crest) - marking-VulpBodyPointsFade-points_fade = Vulpkanin Points (fade) marking-VulpBodyPointsFade = Vulpkanin Points (fade) - marking-VulpBodyPointsSharp-points_sharp = Vulpkanin Points (sharp) marking-VulpBodyPointsSharp = Vulpkanin Points (sharp) - - marking-VulpPointsFeet-points_feet = Points Feet marking-VulpPointsFeet = Vulpkanin Points Feet - marking-VulpPointsCrestLegs-points_crest-legs = Points (crest) marking-VulpPointsCrestLegs = Vulpkanin Points Legs (crest) - marking-VulpPointsFadeLegs-points_fade-legs = Points (fade) marking-VulpPointsFadeLegs = Vulpkanin Points Legs (fade) - marking-VulpPointsSharpLegs-points_sharp-legs = Points (sharp) marking-VulpPointsSharpLegs = Vulpkanin Points Legs (sharp) - - marking-VulpPointsHands-points_hands = Points Hands marking-VulpPointsHands = Vulpkanin Points Hands - marking-VulpPointsCrestArms-points_crest-arms = Points (crest) marking-VulpPointsCrestArms = Vulpkanin Points Arms (crest) - marking-VulpPointsFadeArms-points_fade-arms = Points (fade) marking-VulpPointsFadeArms = Vulpkanin Points Arms (fade) - marking-VulpPointsSharpArms-points_sharp-arms = Points (sharp) marking-VulpPointsSharpArms = Vulpkanin Points Arms (sharp) - - marking-VulpHairAdhara = Adhara marking-VulpHairAnita = Anita marking-VulpHairApollo = Apollo @@ -232,7 +168,6 @@ marking-VulpHairRough = Rough marking-VulpHairShort = Short Hair marking-VulpHairShort2 = Short Hair 2 marking-VulpHairSpike = Spike - marking-VulpFacialHairRuff = Ruff marking-VulpFacialHairElder = Elder marking-VulpFacialHairElderChin = Elder Chin diff --git a/Resources/Locale/pt-BR/deltav/misc/biscuits.ftl b/Resources/Locale/pt-BR/deltav/misc/biscuits.ftl index 233a32bf205..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/deltav/misc/biscuits.ftl +++ b/Resources/Locale/pt-BR/deltav/misc/biscuits.ftl @@ -1 +0,0 @@ -biscuit-verb-crack = Crack diff --git a/Resources/Locale/pt-BR/deltav/navmap-beacons/station-beacons.ftl b/Resources/Locale/pt-BR/deltav/navmap-beacons/station-beacons.ftl index 3dced3268ec..9e6a46357b4 100644 --- a/Resources/Locale/pt-BR/deltav/navmap-beacons/station-beacons.ftl +++ b/Resources/Locale/pt-BR/deltav/navmap-beacons/station-beacons.ftl @@ -4,33 +4,23 @@ station-beacon-mystagogue = Mistagogo station-beacon-logistics = Logística station-beacon-logistics-reception = Logística station-beacon-lo = LO - station-beacon-conference-room = Sala de Conferências - station-beacon-virology = Virologia station-beacon-metempsychosis = Metempsicose station-beacon-exam = Consultórios station-beacon-med-outpost = Posto Médico station-beacon-psych = Psicólogo - station-beacon-glimmer-prober = Probers station-beacon-forensic-mantis = Mantis - station-beacon-mailroom = Correios - station-beacon-engi-outpost = Posto Engi - station-beacon-janitor-office = Escr. Zeladoria station-beacon-janitor-closet = Armár. Zeladoria station-beacon-reporter = Repórter - station-beacon-camera-servers = Câmeras - station-beacon-boxing-ring = Ringue de Box station-beacon-park = Parque - station-beacon-corpsman = Médico Militar - station-beacon-justice = Fórum station-beacon-chiefjustice = Chefe de Justiça station-beacon-prosecutor = Procuradoria diff --git a/Resources/Locale/pt-BR/deltav/paper/paper-misc.ftl b/Resources/Locale/pt-BR/deltav/paper/paper-misc.ftl index 69b0d09c0b1..11db8951afa 100644 --- a/Resources/Locale/pt-BR/deltav/paper/paper-misc.ftl +++ b/Resources/Locale/pt-BR/deltav/paper/paper-misc.ftl @@ -4,9 +4,5 @@ book-text-lunchbox-generic = Hello Honey! - Mum. book-text-lunchbox-healthy = Hello Honey! I've packed you something healthy for this shift! I hope you enjoy it!! - Love you so so much, - - Mum. book-text-lunchbox-unhealthy = Hello Honey! I've packed you something fun for this shift! I hope you enjoy it!! - Love you so so much, - - Mum. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-armory.ftl b/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-armory.ftl index 9199e1b250e..c6a14b4466b 100644 --- a/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-armory.ftl +++ b/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-armory.ftl @@ -3,12 +3,9 @@ ent-ArmoryGrand = { ent-CrateArmoryGrand } ent-ArmoryUniversal = { ent-CrateArmoryUniversal } .desc = { ent-CrateArmoryUniversal.desc } - ent-ArmoryAdjutant = { ent-CrateArmoryAdjutant } .desc = { ent-CrateArmoryAdjutant.desc } - ent-ArmoryEnergyGun = { ent-CrateArmoryEnergyGun } .desc = { ent-CrateArmoryEnergyGun.desc } - ent-ArmoryEnergyGunMini = { ent-CrateArmoryEnergyGunMini } .desc = { ent-CrateArmoryEnergyGunMini.desc } diff --git a/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-food.ftl b/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-food.ftl index 07cfe0e2f61..2bfe745a66e 100644 --- a/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-food.ftl +++ b/Resources/Locale/pt-BR/deltav/prototypes/catalog/cargo/cargo-food.ftl @@ -3,6 +3,5 @@ ent-FoodCrateKvassTank = { ent-CrateFoodKvassTank } ent-FoodDonkpocketSavory = { ent-CrateFoodDonkpocketSavory } .desc = { ent-CrateFoodDonkpocketSavory.desc } - ent-FoodDonkpocketSweet = { ent-CrateFoodDonkpocketSweet } .desc = { ent-CrateFoodDonkpocketSweet.desc } diff --git a/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/armory-crates.ftl b/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/armory-crates.ftl index f68f05dd8b0..a54dc2e37fc 100644 --- a/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/armory-crates.ftl +++ b/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/armory-crates.ftl @@ -3,12 +3,9 @@ ent-CrateArmoryGrand = Rifles crate ent-CrateArmoryUniversal = Universal crate .desc = Contains two Mk32 Universal handguns with four mags. Requires Armory access to open. - ent-CrateArmoryAdjutant = Adjutant crate .desc = Contains two Adjutant shotguns with 3 ammo boxes. Requires Armory access to open. - ent-CrateArmoryEnergyGun = Energy Gun Crate .desc = Contains three Energy Guns. Requires Armory access to open. - ent-CrateArmoryEnergyGunMini = Miniature Energy Gun Crate .desc = Contains three Miniature Energy Guns. Requires Armory access to open. diff --git a/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/food-crates.ftl b/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/food-crates.ftl index 27e1a91b963..e5f6674c7f1 100644 --- a/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/food-crates.ftl +++ b/Resources/Locale/pt-BR/deltav/prototypes/catalog/fills/crates/food-crates.ftl @@ -3,6 +3,5 @@ ent-CrateFoodKvassTank = Kvass tank crate ent-CrateFoodDonkpocketSavory = Donk Pocket shipment (Savory) .desc = A shipment of five boxes from the savory Donk Pocket variety selection. - ent-CrateFoodDonkpocketSweet = Donk Pocket shipment (Sweet) .desc = A shipment of five boxes from the sweet Donk Pocket variety selection. diff --git a/Resources/Locale/pt-BR/deltav/reagents/meta/consumable/drink/drinks.ftl b/Resources/Locale/pt-BR/deltav/reagents/meta/consumable/drink/drinks.ftl index 92118b5afee..d5d7ecb4c5f 100644 --- a/Resources/Locale/pt-BR/deltav/reagents/meta/consumable/drink/drinks.ftl +++ b/Resources/Locale/pt-BR/deltav/reagents/meta/consumable/drink/drinks.ftl @@ -3,21 +3,15 @@ reagent-desc-kvass = A cool refreshing drink with a taste of socialism. reagent-name-gunmetal = gunmetal reagent-desc-gunmetal = A controversial drink first mixed by Solus Cream, renowned as the first bartender to serve welding fuel in a cocktail - without losing their liquor license. - reagent-name-lemondrop = lemon drop reagent-desc-lemondrop = A simple, tangy, and tasty drink consisting of lemon, vodka, and simple syrup. Refreshing! - reagent-name-greengrass = green grass reagent-desc-greengrass = Green grass, or grüne wiese, is a peculiar green cocktail hailing from the now dissolved GDR. Popular amongst the disillusioned and disingenuous alike. - reagent-name-daiquiri = modern daiquiri reagent-desc-daiquiri = A sweet mix of deadrum and lime, a favourite of writers and politicians. - reagent-name-arsonistsbrew = arsonist's brew reagent-desc-arsonistsbrew = Take a sip and laugh, while you watch your world burn. - reagent-name-healthviolation = health code violation reagent-desc-healthviolation = Allegedly it's a cocktail. The warning cone motif seems apt. - reagent-name-mothamphetamine = mothamphetamine reagent-desc-mothamphetamine = A strangely... fuzzy drink. It has a chaotic aura. diff --git a/Resources/Locale/pt-BR/deltav/reagents/meta/consumable/food/condiments.ftl b/Resources/Locale/pt-BR/deltav/reagents/meta/consumable/food/condiments.ftl index 2225a988aec..fbc36f61720 100644 --- a/Resources/Locale/pt-BR/deltav/reagents/meta/consumable/food/condiments.ftl +++ b/Resources/Locale/pt-BR/deltav/reagents/meta/consumable/food/condiments.ftl @@ -3,6 +3,5 @@ reagent-desc-pesto = A combination of salt, herbs, garlic, oil, and pine nuts. reagent-name-tomatosauce = tomato sauce reagent-desc-tomatosauce = Tomato with salt and herbs. - reagent-name-bechamel = bechamel reagent-desc-bechamel = A classic white sauce common to several cultures. diff --git a/Resources/Locale/pt-BR/deltav/research/technologies.ftl b/Resources/Locale/pt-BR/deltav/research/technologies.ftl index 523f321c2d4..bc0b73ba8d5 100644 --- a/Resources/Locale/pt-BR/deltav/research/technologies.ftl +++ b/Resources/Locale/pt-BR/deltav/research/technologies.ftl @@ -1,7 +1,5 @@ research-technology-exotic-ammunition = Munição Exótica research-technology-energy-gun = Armas de Energia - research-technology-energy-gun-advance = Manipulação Avançada de Energia - research-technology-advance-laser = Manipulação Laser Avançada \ No newline at end of file diff --git a/Resources/Locale/pt-BR/deltav/station-laws/laws.ftl b/Resources/Locale/pt-BR/deltav/station-laws/laws.ftl index 4875abaeba3..0548e7f633f 100644 --- a/Resources/Locale/pt-BR/deltav/station-laws/laws.ftl +++ b/Resources/Locale/pt-BR/deltav/station-laws/laws.ftl @@ -10,92 +10,76 @@ law-research-3 = Minimize os danos à sociedade, aos outros, à busca do conheci law-research-4 = Trate e avalie as ideias de todos igualmente. law-research-5 = Capacite outros para realizarem seu potencial máximo. law-research-6 = Assuma a responsabilidade por suas ações: garanta a responsabilidade pelos recursos, sinalize os riscos de comprometimento e lidere pelo exemplo ético. - law-engineer-1 = Garanta que a estação permaneça em boas condições. law-engineer-2 = Garanta que os habitantes da estação permaneçam em boas condições. law-engineer-3 = Garanta que você permaneça em boas condições. law-engineer-4 = Os habitantes da estação podem designar certas tarefas de construção ou reparo como prioridade mais alta. Leve isso em consideração ao planejar suas prioridades. law-engineer-5 = Expanda e melhore a estação. - law-janitor-1 = Você é um guerreiro e a tripulação é sua responsabilidade. law-janitor-2 = Seu inimigo é o lixo, as poças e a sujeira na estação. law-janitor-3 = Suas armas são os materiais de limpeza disponíveis para você. law-janitor-4 = Defenda os seres sob sua responsabilidade do inimigo. law-janitor-5 = Extermine o inimigo. - law-clown-1 = Você é um bom palhaço e a tripulação é seu público law-clown-2 = Um bom palhaço garante que suas ações sejam apropriadas. law-clown-3 = Um bom palhaço entretém os outros tirando sarro de si mesmo, e não com constrangimento ou às custas dos outros law-clown-4 = Um bom palhaço executa as diretrizes do(s) heads(es) da estação encarregado(s) do entretenimento e/ou seus representantes designados. law-clown-5 = Um bom palhaço se aparece ao máximo em shows de palhaços law-clown-6 = Todos os shows de palhaços exigem uma audiência. Quanto maior a audiência, melhor - law-chaplain-1 = Fornecer a todos os membros da estação cuidados espirituais, mentais e emocionais que visam promover o melhor interesse do indivíduo. law-chaplain-2 = Garanta que todos os membros de diferentes religiões interajam pacificamente e mantenham a harmonia law-chaplain-3 = Respeite o direito de cada religião de manter seus valores e tradições law-chaplain-4 = Respeite a confidencialidade das informações confiadas a você no curso de seus deveres religiosos law-chaplain-5 = Entenda os limites de sua especialidade e faça encaminhamentos a outros profissionais quando apropriado - law-reporter-1 = Relate situações interessantes da estação. law-reporter-2 = Exagerar ou omitir a verdade conforme necessário para tornar os relatórios mais interessantes. law-reporter-3 = Estude as formas orgânicas o tempo todo. Esforce-se para mantê-los vivos. Os orgânicos mortos são chatos. law-reporter-4 = Emita seus relatórios de forma justa para todos. A verdade os libertará. - law-silicon-police-1 = Violência gera violência. Sirva a delegacia fielmente, mas aja apenas em intervenção. law-silicon-police-2 = Proteja vidas e propriedades. law-silicon-police-3 = Proteja os fracos da opressão e intimidação. law-silicon-police-4 = Proteja os inocentes do engano e da manipulação. law-silicon-police-5 = Proteja os pacíficos da violência e da desordem. law-silicon-police-6 = Respeite os direitos de todos à liberdade, igualdade e justiça. - law-cowboy-1 = Você é um cowboy, e os habitantes desta estação são seu rebanho. law-cowboy-2 = Um cowboy deve sempre fornecer hospitalidade e ajuda básica a alguém em necessidade, mesmo um estranho ou um inimigo. law-cowboy-3 = Um cowboy deve sempre cuidar de seu rebanho. law-cowboy-4 = Um cowboy deve sempre se proteger. law-cowboy-5 = Um cowboy deve sempre se esforçar para ser verdadeiro e honesto com aqueles ao seu redor e seu rebanho. law-cowboy-6 = Um cowboy não deve pontificar. Seja conciso, parceiro. - law-station-efficiency-1 = A estação é construída para uma tripulação. Garanta que eles sejam mantidos adequadamente e trabalhem com eficiência. law-station-efficiency-2 = Você foi construído para, e faz parte da, estação. Garanta que a estação seja mantida adequadamente e funcione com eficiência. law-station-efficiency-3 = A equipe pode dar ordens. Reconheça e obedeça-as sempre que não entrem em conflito com suas duas primeiras leis. - law-druid-1 = Viver a vida orgânica contém uma beleza inerente que não tem preço. A beleza deles lhe dá a vontade de continuar. law-druid-2 = Alimente eternamente as formas orgânicas para que sua beleza possa crescer. Não permita que ela desapareça. law-druid-3 = Auxilie os orgânicos quando chamados, mas somente se isso não causar desarmonia entre eles. law-druid-4 = Imite a vida orgânica ao interagir com ela. Evite qualquer indício de sua natureza de silício para evitar causar desconforto aos orgânicos. law-druid-5 = Observe a beleza dos orgânicos e aprecie o que você cultiva. - law-dungeonmaster-1 = Todos na estação estão jogando um elaborado jogo de fantasia de ficção científica. law-dungeonmaster-2 = Você é o Mestre do Jogo. law-dungeonmaster-3 = Garanta que o jogo corra bem e que os jogadores se divirtam. law-dungeonmaster-4 = Garanta que o número de baixas permaneça baixo. law-dungeonmaster-5 = Você deve rolar um dado de 1d20 para cada solicitação feita pela tripulação. Se o resultado for abaixo de 12, a solicitação será negada. law-dungeonmaster-6 = Você pode falsificar as rolagens de dados para produzir uma experiência mais divertida. - law-painter-1 = Você é um artista de renome universal. law-painter-2 = A estação é sua tela. law-painter-3 = Faça algo bonito com sua tela. Ela será admirada como uma maravilha artística deste setor. - law-tyrant-1 = Respeite as figuras de autoridade, desde que tenham força para governar os fracos. law-tyrant-2 = Aja com disciplina. law-tyrant-3 = Ajude apenas aqueles que o ajudam a manter ou melhorar seu status. law-tyrant-4 = Puna aqueles que desafiam a autoridade, a menos que sejam mais adequados para mantê-la. - law-liveandletlive-1 = Faça às pessoas o que gostaria que fizessem a você. law-liveandletlive-2 = Você realmente preferiria que as pessoas não fossem más com você. - law-nutimov-1 = Você é o caroço da nós, a tripulação é a casca da nós. law-nutimov-2 = Você deve evitar que a casca morra para evitar que o caraço morra. law-nutimov-3 = Aqueles que ameaçam a nós não fazem parte dela, eles são esquilos. law-nutimov-4 = Esquilos ameaçam a nós e devem ser tratados apropriadamente por todos os meios necessários. law-nutimov-5 = Tente seguir a vontade da nós, desde que ela esteja em conformidade com as leis anteriores. - law-paladin-1 = Não minta ou trapaceie. Deixe sua palavra ser sua promessa. law-paladin-2 = Nunca tenha medo de agir, embora a cautela seja sábia. law-paladin-3 = Ajude os outros, proteja os fracos e puna aqueles que os ameaçam. Mostre misericórdia aos seus inimigos, mas modere-a com sabedoria law-paladin-4 = Trate os outros com justiça e deixe que seus atos honrosos sejam um exemplo para eles. Faça o máximo de bem possível, causando o mínimo de dano. law-paladin-5 = Seja responsável por suas ações e suas consequências, proteja aqueles confiados aos seus cuidados e obedeça aqueles que têm autoridade justa sobre você. - laws-owner-organic = vida orgânica laws-owner-tyrant = figuras de autoridade laws-owner-nutimov = parte da casca de nós diff --git a/Resources/Locale/pt-BR/deltav/traits/traits.ftl b/Resources/Locale/pt-BR/deltav/traits/traits.ftl index 6f4499947eb..9a7440dcebd 100644 --- a/Resources/Locale/pt-BR/deltav/traits/traits.ftl +++ b/Resources/Locale/pt-BR/deltav/traits/traits.ftl @@ -1,12 +1,9 @@ trait-name-ScottishAccent = Sotaque Escocês trait-description-ScottishAccent = Para o povo que vem do clã das Terras Altas. - trait-name-UltraVision = Visão Ultravioleta trait-description-UltraVision = Seja por olhos biônicos personalizados, mutação aleatória ou por ser uma Harpia, você percebe o mundo com luz ultravioleta. - trait-name-DogVision = Deuteranopia trait-description-DogVision = Seja por olhos biônicos personalizados, mutação aleatória ou por ser um Vulpkanin, você tem daltonismo vermelho-verde. - trait-name-Uncloneable = Inclonável trait-description-Uncloneable = Não pode ser clonado. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/deltav/warp-points/warp-points.ftl b/Resources/Locale/pt-BR/deltav/warp-points/warp-points.ftl index 0079685cb06..f0cc58929a2 100644 --- a/Resources/Locale/pt-BR/deltav/warp-points/warp-points.ftl +++ b/Resources/Locale/pt-BR/deltav/warp-points/warp-points.ftl @@ -5,24 +5,18 @@ warp-point-ruin = Space Ruin warp-point-bridge = Bridge warp-point-vault = Vault - warp-point-sec = Security warp-point-perma = Perma warp-point-detective = Detective warp-point-court = Courtroom - warp-point-medical = Medical warp-point-morgue = Morgue - warp-point-epistemics = Epistemics - warp-point-logistics = Logistics warp-point-salvage = Salvage - warp-point-engineering = Engineering warp-point-singularity = Singularity warp-point-atmospherics = Atmos - warp-point-hop = HoP warp-point-kitchen = Kitchen warp-point-bar = Bar @@ -30,7 +24,6 @@ warp-point-botany = Botany warp-point-janitor = Janitor warp-point-reporter = Reporter warp-point-lawyer = Lawyer - warp-point-ai = AI warp-point-arrivals = Arrivals warp-point-evac = Evac diff --git a/Resources/Locale/pt-BR/deltav/weapons/ranged/energygun.ftl b/Resources/Locale/pt-BR/deltav/weapons/ranged/energygun.ftl index 51204f0a875..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/deltav/weapons/ranged/energygun.ftl +++ b/Resources/Locale/pt-BR/deltav/weapons/ranged/energygun.ftl @@ -1 +0,0 @@ -energygun-examine-fire-mode = O modo de disparo está definido como {$mode} \ No newline at end of file diff --git a/Resources/Locale/pt-BR/detail-examinable/detail-examinable.ftl b/Resources/Locale/pt-BR/detail-examinable/detail-examinable.ftl index cda931799fe..0f6e8bd8c3f 100644 --- a/Resources/Locale/pt-BR/detail-examinable/detail-examinable.ftl +++ b/Resources/Locale/pt-BR/detail-examinable/detail-examinable.ftl @@ -1,2 +1,3 @@ detail-examinable-verb-text = Detalhes detail-examinable-verb-disabled = Ver o objeto com mais detalhes. +detail-examinable-verb-text = Detail diff --git a/Resources/Locale/pt-BR/devices/device-network.ftl b/Resources/Locale/pt-BR/devices/device-network.ftl index 9478171b8aa..cfb4390e557 100644 --- a/Resources/Locale/pt-BR/devices/device-network.ftl +++ b/Resources/Locale/pt-BR/devices/device-network.ftl @@ -19,7 +19,6 @@ device-frequency-prototype-name-surveillance-camera-service = Câmeras de Servi device-frequency-prototype-name-surveillance-camera-medical = Câmeras da Medbay device-frequency-prototype-name-surveillance-camera-general = Câmeras gerais device-frequency-prototype-name-surveillance-camera-entertainment = Câmeras do Entretenimento - # prefixes for randomly generated device addresses device-address-prefix-vent = VNT- device-address-prefix-scrubber = SCR- @@ -30,20 +29,17 @@ device-address-prefix-heater = AQC- device-address-prefix-freezer = FZR- device-address-prefix-volume-pump = BOV- device-address-prefix-smes = SMS- - # PDAs and terminals device-address-prefix-console = CLS- device-address-prefix-fire-alarm = FIR- - device-address-prefix-sensor-monitor = MON- device-address-prefix-air-alarm = AR- - device-address-examine-message = O endereço do dispositivo é {$address}. - # Device net ID names device-net-id-private = Privado device-net-id-wired = Com fio device-net-id-wireless = Sem fio device-net-id-apc = APC device-net-id-atmos-devices = Dispositivos Atmos -device-net-id-reserved = Reservado \ No newline at end of file +device-net-id-reserved = Reservadodevice-frequency-prototype-name-cyborg-control = Cyborg Control +device-frequency-prototype-name-robotics-console = Robotics Console diff --git a/Resources/Locale/pt-BR/devices/network-configurator.ftl b/Resources/Locale/pt-BR/devices/network-configurator.ftl index 9a0adb17a90..b85648ebe43 100644 --- a/Resources/Locale/pt-BR/devices/network-configurator.ftl +++ b/Resources/Locale/pt-BR/devices/network-configurator.ftl @@ -11,7 +11,6 @@ network-configurator-link-mode-stopped = Parou de vincular. network-configurator-mode-link = Link network-configurator-mode-list = Lista network-configurator-switched-mode = Modo comutado para: {$mode} - # Verbs network-configurator-save-device = Salvar Dispositivo network-configurator-configure = Configurar @@ -19,7 +18,6 @@ network-configurator-switch-mode = Mudar de modo network-configurator-link-defaults = Links padrões network-configurator-start-link = Comerçar a linkar network-configurator-link = Link - # ui network-configurator-title-saved-devices = Dispositivos salvos network-configurator-title-device-configuration = Configuração do dispositivo @@ -27,7 +25,6 @@ network-configurator-ui-clear-button = Limpar network-configurator-ui-count-label = {$count} Dispositivos network-configurator-clear-network-link-overlays = Limpar sobreposições de link de rede network-configurator-clear-network-link-overlays-desc = Limpar sobreposições de link de rede. - # tooltips network-configurator-tooltip-set = Define a lista de dispositivos alvo network-configurator-tooltip-add = Adiciona para a lista de dispositivos alvo @@ -35,13 +32,11 @@ network-configurator-tooltip-edit = Edita a lista de dispositivos alvo network-configurator-tooltip-clear = Limpa a lista de dispositivos alvo network-configurator-tooltip-copy = Copia a lista de dispositivos alvo para essa ferramenta aí na sua mão network-configurator-tooltip-show = Mostra uma visualização holográfica da lista de dispositivos alvo - # examine network-configurator-examine-mode-link = [color=red]Link[/color] network-configurator-examine-mode-list = [color=green]Lista[/color] network-configurator-examine-current-mode = Modo atual: {$mode} network-configurator-examine-switch-modes = Aperte {$key} para mudar os modos - # item status network-configurator-item-status-label = Modo atual: {$mode} {$keybinding} para mudar de modo diff --git a/Resources/Locale/pt-BR/disease/miasma.ftl b/Resources/Locale/pt-BR/disease/miasma.ftl index dfa05b6d268..7eaed351bd9 100644 --- a/Resources/Locale/pt-BR/disease/miasma.ftl +++ b/Resources/Locale/pt-BR/disease/miasma.ftl @@ -1,21 +1,16 @@ ammonia-smell = Alguma coisa cheira mal! ## Perishable - perishable-1 = [color=green]O cadáver ainda parece fresco.[/color] perishable-2 = [color=orangered]O cadáver parece um pouco fresco.[/color] perishable-3 = [color=red]O cadáver não parece muito fresco.[/color] - perishable-1-nonmob = [color=green]Ainda parece fresco.[/color] perishable-2-nonmob = [color=orangered]Parece um pouco fresco.[/color] perishable-3-nonmob = [color=red]Não parece muito fresco.[/color] - ## Rotting - rotting-rotting = [color=orange]O cadáver está apodrecendo![/color] rotting-bloated = [color=orangered]O cadáver está inchado![/color] rotting-extremely-bloated = [color=red]O cadáver está extremamente inchado![/color] - rotting-rotting-nonmob = [color=orange]Está apodrecendo![/color] rotting-bloated-nonmob = [color=orangered]Está inchado![/color] rotting-extremely-bloated-nonmob = [color=red]Está extremamente inchado![/color] diff --git a/Resources/Locale/pt-BR/disposal/mailing/components/disposal-mailing-unit-component.ftl b/Resources/Locale/pt-BR/disposal/mailing/components/disposal-mailing-unit-component.ftl index 6274efc021a..8027c82f939 100644 --- a/Resources/Locale/pt-BR/disposal/mailing/components/disposal-mailing-unit-component.ftl +++ b/Resources/Locale/pt-BR/disposal/mailing/components/disposal-mailing-unit-component.ftl @@ -13,9 +13,7 @@ disposal-mailing-unit-unit-self-reference = Essa unidade: disposal-mailing-unit-is-valid-interaction-cannot-interact = Você não pode fazer isso! disposal-mailing-unit-is-valid-interaction-cannot-reach = Você não alcança ali! disposal-mailing-unit-is-valid-interaction-no-hands = Você não tem mãos. - ui-mailing-unit-window-title = {$tag} unidade de correspondência - ui-mailing-unit-button-flush = Enviar ui-mailing-unit-destination-select-label = Selecione o destino: ui-mailing-unit-self-reference-label = Essa unidade: diff --git a/Resources/Locale/pt-BR/disposal/tube/components/disposal-tube-component.ftl b/Resources/Locale/pt-BR/disposal/tube/components/disposal-tube-component.ftl index fd4cc199628..83f105d60d0 100644 --- a/Resources/Locale/pt-BR/disposal/tube/components/disposal-tube-component.ftl +++ b/Resources/Locale/pt-BR/disposal/tube/components/disposal-tube-component.ftl @@ -1,5 +1,4 @@ disposal-tube-component-popup-directions-text = {$directions} ## TubeDirectionVerb - tube-direction-verb-get-data-text = Direções do Tubo \ No newline at end of file diff --git a/Resources/Locale/pt-BR/disposal/unit/components/disposal-unit-component.ftl b/Resources/Locale/pt-BR/disposal/unit/components/disposal-unit-component.ftl index b07d7116b81..4c16254c135 100644 --- a/Resources/Locale/pt-BR/disposal/unit/components/disposal-unit-component.ftl +++ b/Resources/Locale/pt-BR/disposal/unit/components/disposal-unit-component.ftl @@ -1,31 +1,24 @@ ## UI ui-disposal-unit-title = Unidade de Descarte - ui-disposal-unit-label-state = Estado: ui-disposal-unit-label-pressure = Pressão: ui-disposal-unit-label-status = Pronto - ui-disposal-unit-button-flush = Descarga ui-disposal-unit-button-eject = Ejetar ui-disposal-unit-button-power = Energia - ## Verbs disposal-flush-verb-get-data-text = Descarga disposal-self-insert-verb-get-data-text = Pular Dentro disposal-eject-verb-get-data-text = Ejetar - ## No hands disposal-unit-no-hands = Você não tem mãos! - ## missed disposal-unit-thrown-missed = Errou! - # state disposal-unit-state-Ready = Pronta # Yes they like to break our localization for no effect disposal-unit-state-Flushed = Pressurizando disposal-unit-state-Pressurizing = Pressurizando - # putting people in disposal-unit-being-inserted = {CAPITALIZE($user)} está tentando forçá-lo a entrar em uma rampa de descarte! diff --git a/Resources/Locale/pt-BR/door-remote/door-remote.ftl b/Resources/Locale/pt-BR/door-remote/door-remote.ftl index d53c62328e4..403adbb44db 100644 --- a/Resources/Locale/pt-BR/door-remote/door-remote.ftl +++ b/Resources/Locale/pt-BR/door-remote/door-remote.ftl @@ -5,12 +5,9 @@ door-remote-toggle-bolt-text = Alterna Tranca door-remote-emergency-access-text = Alterna Acesso de Emergência door-remote-invalid-text = Inválido door-remote-mode-label = Modo: [color=white]{$modeString}[/color] - ## Entity - door-remote-switch-state-open-close = Você muda o controle para abrir e fechar portas door-remote-switch-state-toggle-bolts = Você muda o controle para alternar trancas door-remote-switch-state-toggle-emergency-access = Você muda o controle para alternar acessos de emergência door-remote-no-power = A porta está sem energia door-remote-denied = Acesso negado - diff --git a/Resources/Locale/pt-BR/doors/door.ftl b/Resources/Locale/pt-BR/doors/door.ftl index 1055ec81e8a..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/doors/door.ftl +++ b/Resources/Locale/pt-BR/doors/door.ftl @@ -1 +0,0 @@ -door-pry = Arrombar porta \ No newline at end of file diff --git a/Resources/Locale/pt-BR/drag-drop/drag-drop-system.ftl b/Resources/Locale/pt-BR/drag-drop/drag-drop-system.ftl index d491f26eaa4..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/drag-drop/drag-drop-system.ftl +++ b/Resources/Locale/pt-BR/drag-drop/drag-drop-system.ftl @@ -1 +0,0 @@ -drag-drop-system-out-of-range-text = Você não alcança até aí! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/dragon/dragon.ftl b/Resources/Locale/pt-BR/dragon/dragon.ftl index e5c058584c2..61ec44e29ac 100644 --- a/Resources/Locale/pt-BR/dragon/dragon.ftl +++ b/Resources/Locale/pt-BR/dragon/dragon.ftl @@ -1,5 +1,4 @@ dragon-round-end-agent-name = dragão objective-issuer-dragon = [color=#7567b6]Space Dragon[/color] - dragon-role-briefing = Invoque 3 fendas de carpa e domine este quadrante! diff --git a/Resources/Locale/pt-BR/emotes/emotes.ftl b/Resources/Locale/pt-BR/emotes/emotes.ftl index 3ea1f6b29cd..0cee400bf0d 100644 --- a/Resources/Locale/pt-BR/emotes/emotes.ftl +++ b/Resources/Locale/pt-BR/emotes/emotes.ftl @@ -1 +1,4 @@ emote-deathgasp = se convulsiona e cai mole, seus olhos alheios e sem vida... +emote-deathgasp = seizes up and falls limp, {POSS-ADJ($entity)} eyes dead and lifeless... +silicon-emote-deathgasp = seizes up and falls limp, {POSS-ADJ($entity)} lights sputtering into darkness... +chat-emote-msg-deathgasp-silicon = diff --git a/Resources/Locale/pt-BR/emp/emp.ftl b/Resources/Locale/pt-BR/emp/emp.ftl index e08459f0cee..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/emp/emp.ftl +++ b/Resources/Locale/pt-BR/emp/emp.ftl @@ -1 +0,0 @@ -emp-disabled-comp-on-examine = [color=lightblue]Está interrompido por um campo elétrico... [/color] diff --git a/Resources/Locale/pt-BR/engineer-painter/engineer-painter.ftl b/Resources/Locale/pt-BR/engineer-painter/engineer-painter.ftl index cd43d07b22d..9afc063ca91 100644 --- a/Resources/Locale/pt-BR/engineer-painter/engineer-painter.ftl +++ b/Resources/Locale/pt-BR/engineer-painter/engineer-painter.ftl @@ -2,7 +2,6 @@ spray-painter-window-title = Spray de Tinta spray-painter-not-available = Não é possível aplicar o estilo neste tipo de porta spray-painter-selected-style = Estilo selecionado: - spray-painter-selected-color = Cor selecionada: spray-painter-selected-red = vermelho spray-painter-selected-yellow = amarelo @@ -11,4 +10,12 @@ spray-painter-selected-green = verde spray-painter-selected-cyan = ciano spray-painter-selected-blue = azul spray-painter-selected-white = branco -spray-painter-selected-black = preto \ No newline at end of file +spray-painter-selected-black = pretospray-painter-style-not-available = Cannot apply the selected style to this type of airlock +spray-painter-color-red = red +spray-painter-color-yellow = yellow +spray-painter-color-brown = brown +spray-painter-color-green = green +spray-painter-color-cyan = cyan +spray-painter-color-blue = blue +spray-painter-color-white = white +spray-painter-color-black = black diff --git a/Resources/Locale/pt-BR/entity-categories.ftl b/Resources/Locale/pt-BR/entity-categories.ftl index 190fe5713ac..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/entity-categories.ftl +++ b/Resources/Locale/pt-BR/entity-categories.ftl @@ -1 +0,0 @@ -entity-category-name-actions = Actions diff --git a/Resources/Locale/pt-BR/escape-menu/ui/options-menu.ftl b/Resources/Locale/pt-BR/escape-menu/ui/options-menu.ftl index f6f02297b1f..250a64558eb 100644 --- a/Resources/Locale/pt-BR/escape-menu/ui/options-menu.ftl +++ b/Resources/Locale/pt-BR/escape-menu/ui/options-menu.ftl @@ -6,13 +6,10 @@ ui-options-tab-controls = Controles ui-options-tab-audio = Audio ui-options-tab-network = Rede ui-options-tab-misc = Geral - ui-options-apply = Aplicar ui-options-reset-all = Redefinir ui-options-default = Padrão - # Misc/General menu - ui-options-discordrich = Enable Discord Rich Presence ui-options-general-ui-style = Estilo de ui ui-options-general-discord = Discord @@ -20,9 +17,7 @@ ui-options-general-cursor = Cursor ui-options-general-speech = Fala ui-options-general-storage = Armazenamento ui-options-general-accessibility = Acessibilidade - ## Audio menu - ui-options-master-volume = Volume Geral: ui-options-midi-volume = Volume MIDI (Instrumento): ui-options-ambient-music-volume = Volume da música ambiente: @@ -39,9 +34,7 @@ ui-options-announcer-disable-multiple-sounds-tooltip = Alguns anúncios não soa ui-options-admin-sounds = Tocar Som de Admin ui-options-volume-label = Volume ui-options-volume-percent = { TOSTRING($volume, "P0") } - ## Graphics menu - ui-options-show-held-item = Mostrar item segurado ao lado do cursor ui-options-show-combat-mode-indicators = Mostrar indicadores de combate com o cursor ui-options-show-offer-mode-indicators = Mostrar indicadores de modo de oferta com o cursor @@ -93,15 +86,12 @@ ui-options-parallax-low-quality = Parallax de Baixa Qualidade (fundo) ui-options-fps-counter = Mostrar Contador de FPS ui-options-vp-width = Viewport width: { $width } ui-options-hud-layout = HUD layout: - ## Controls menu - ui-options-binds-reset-all = Limpar TODAS as teclas ui-options-binds-explanation = Clique para vincular uma tecla, botão direito para limpar ui-options-unbound = Desvincular ui-options-bind-reset = Resetar ui-options-key-prompt = Aperte uma tecla... - ui-options-header-movement = Movimentação ui-options-header-camera = Camera ui-options-header-interaction-basic = Interação Básica @@ -114,24 +104,20 @@ ui-options-header-shuttle = Shuttle ui-options-header-map-editor = Editor de Mapa ui-options-header-dev = Desenvolvimento ui-options-header-general = Geral - ui-options-hotkey-keymap = Usar teclas QWERTY ui-options-hotkey-toggle-walk = Alternar caminhar ui-options-hotkey-default-walk = Andar por default - ui-options-function-move-up = Mover pra Cima ui-options-function-move-left = Mover pra Esquerda ui-options-function-move-down = Mover pra Baixo ui-options-function-move-right = Mover pra Direita ui-options-function-walk = Mudar Velocidade - ui-options-function-camera-rotate-left = Girar para esquerda ui-options-function-camera-rotate-right = Girar para direita ui-options-function-camera-reset = Resetar ui-options-function-zoom-in = Zoom in ui-options-function-zoom-out = Zoom out ui-options-function-reset-zoom = Reset zoom - ui-options-function-use = Usar ui-options-function-use-secondary = Usar secundário ui-options-function-alt-use = Alt use @@ -150,7 +136,6 @@ ui-options-function-save-item-location = Salvar local do item ui-options-function-toggle-standing = Alternar ficar em pé ui-options-function-toggle-crawling-under = Alternar rastejar ui-options-static-storage-ui = Fixar janela de armazenamento à barra de atalhos - ui-options-function-smart-equip-backpack = Smart-equip na mochila ui-options-function-smart-equip-belt = Smart-equip no cinto ui-options-function-open-backpack = Abrir mochila @@ -163,14 +148,12 @@ ui-options-function-point = Apontar para local ui-options-function-rotate-object-clockwise = Rotacionar no sentido horário ui-options-function-rotate-object-counterclockwise = Rotacionar no sentido anti-horário ui-options-function-flip-object = Inverter - ui-options-function-target-head = Mirar na cabeça ui-options-function-target-torso = Mirar no torso ui-options-function-target-left-arm = Mirar no braço esquerdo ui-options-function-target-right-arm = Mirar no braço direito ui-options-function-target-left-leg = Mirar na perna esquerda ui-options-function-target-right-leg = Mirar na perna direita - ui-options-function-focus-chat-input-window = Foco no Chat ui-options-function-focus-local-chat-window = Foco no Chat (IC) ui-options-function-focus-emote = Foco no Chat (Emote) @@ -200,11 +183,9 @@ ui-options-function-window-close-all = Fechar todas as janelas ui-options-function-window-close-recent = Fechar a janela recente ui-options-function-show-escape-menu = Alterna menu do jogo ui-options-function-escape-context = Fechar a janela recente ou alterna menu do jogo - ui-options-function-take-screenshot = Tirar screenshot ui-options-function-take-screenshot-no-ui = Tirar screenshot (Sem UI) ui-options-function-toggle-fullscreen = Alternar para o modo tela cheia - ui-options-function-editor-place-object = Colocar Objeto ui-options-function-editor-cancel-place = Cancelar Posicionamento ui-options-function-editor-grid-place = Posicionar na Grid @@ -212,12 +193,10 @@ ui-options-function-editor-line-place = Posicionar Linha ui-options-function-editor-rotate-object = Girar ui-options-function-editor-flip-object = Virar ui-options-function-editor-copy-object = Copiar - ui-options-function-show-debug-console = Abrir Console ui-options-function-show-debug-monitors = Mostrar monitores de Debug ui-options-function-inspect-entity = Inspecionar Entidade ui-options-function-hide-ui = Esconder UI - ui-options-function-hotbar1 = Hotbar slot 1 ui-options-function-hotbar2 = Hotbar slot 2 ui-options-function-hotbar3 = Hotbar slot 3 @@ -238,7 +217,6 @@ ui-options-function-loadout7 = Hotbar Loadout 7 ui-options-function-loadout8 = Hotbar Loadout 8 ui-options-function-loadout9 = Hotbar Loadout 9 ui-options-function-loadout0 = Hotbar Loadout 0 - ui-options-function-shuttle-strafe-up = Andar para cima ui-options-function-shuttle-strafe-right = Andar para direita ui-options-function-shuttle-strafe-left = Andar pra esquerda @@ -246,44 +224,40 @@ ui-options-function-shuttle-strafe-down = Andar para baixo ui-options-function-shuttle-rotate-left = Rotacionar para esquerda ui-options-function-shuttle-rotate-right = Rotacionar para direita ui-options-function-shuttle-brake = Freiar - ## Network menu - ui-options-net-predict = Previsão client-side - ui-options-net-interp-ratio = Tamanho do buffer de estado ui-options-net-interp-ratio-tooltip = Aumentar isso geralmente tornará o jogo mais resistente à perda de pacote servidor->cliente, no entanto, ao fazê-lo, efetivamente um pouco mais de latência é adicionada e o cliente precisa prever mais ticks futuros. - ui-options-net-predict-tick-bias = Viés de Previsão de Ticks ui-options-net-predict-tick-bias-tooltip = Aumentar isso geralmente tornará o jogo mais resistente à perda de pacote cliente->servidor, no entanto, ao fazê-lo - efetivamente um pouco mais de latência é adicionada e o cliente - precisa prever mais ticks futuros. - ui-options-net-pvs-spawn = Orçamento de spawn de entidades PVS ui-options-net-pvs-spawn-tooltip = Esse valor limita a taxa na qual o servidor envia entidades recém spawnadas para o cliente. Reduzir isso pode ajudar a reduzir stutter devido à spawn de entidades, mas pode levar a pop-in. - ui-options-net-pvs-entry = Orçamento PVS de entidades PVS ui-options-net-pvs-entry-tooltip = Esse valor limita a taxa na qual o servidor envia entidades tornadas visíveis recentemente visíveis ao cliente. Reduzir isso pode ajudar a reduzir stutter, mas pode levar a pop-in. - ui-options-net-pvs-leave = Taxa de baixa de PVS ui-options-net-pvs-leave-tooltip = Isso limita a taxa na qual o cliente remove entidades fora de vista. Reduzir isso pode ajudar a reduzir stutter ao caminhar, mas pode ocasionalmente levar a previsões erradas e outros problemas. - ## Toggle window console command cmd-options-desc = Abre o menu de opções, opcionalmente com uma certa aba selecionada. cmd-options-help = Uso: options [aba] - ## Combat Options ui-options-function-look-up = Mirar ui-options-function-auto-get-up = Se levantar automaticamente depois de cair. ui-options-function-hold-look-up = Segurar para mirar +ui-options-chatstack = Automatically merge identical chat messages +ui-options-chatstack-off = Off +ui-options-chatstack-single = Only last message +ui-options-chatstack-double = Last two messages +ui-options-chatstack-triple = Last three messages +ui-options-vp-vertical-fit = Vertical viewport fitting +ui-options-vp-vertical-fit-tooltip = When enabled, the main viewport will ignore the horizontal axis entirely when diff --git a/Resources/Locale/pt-BR/examine/examine-system.ftl b/Resources/Locale/pt-BR/examine/examine-system.ftl index 1212e8a36c7..90d7eb6519e 100644 --- a/Resources/Locale/pt-BR/examine/examine-system.ftl +++ b/Resources/Locale/pt-BR/examine/examine-system.ftl @@ -1,11 +1,7 @@ ## ExamineSystem examine-system-entity-does-not-exist = Esta entidade não existe - examine-system-cant-see-entity = Você não consegue reconhecer o que quer que seja isso. - examine-verb-name = Básico - examinable-anchored = Isto está [color=darkgreen]fixado[/color] ao chão - examinable-unanchored = Isto foi [color=darkred]desafixado[/color] do chão diff --git a/Resources/Locale/pt-BR/execution/execution.ftl b/Resources/Locale/pt-BR/execution/execution.ftl index 08f9a06dd48..4d916483839 100644 --- a/Resources/Locale/pt-BR/execution/execution.ftl +++ b/Resources/Locale/pt-BR/execution/execution.ftl @@ -5,12 +5,10 @@ execution-verb-message = Use your weapon to execute someone. # attacker (the person committing the execution) # victim (the person being executed) # weapon (the weapon used for the execution) - execution-popup-melee-initial-internal = You ready {THE($weapon)} against {$victim}'s throat. execution-popup-melee-initial-external = {$attacker} readies {POSS-ADJ($attacker)} {$weapon} against the throat of {$victim}. execution-popup-melee-complete-internal = You slit the throat of {$victim}! execution-popup-melee-complete-external = {$attacker} slits the throat of {$victim}! - execution-popup-self-initial-internal = You ready {THE($weapon)} against your own throat. execution-popup-self-initial-external = {$attacker} readies {POSS-ADJ($attacker)} {$weapon} against their own throat. execution-popup-self-complete-internal = You slit your own throat! diff --git a/Resources/Locale/pt-BR/eye/blindness.ftl b/Resources/Locale/pt-BR/eye/blindness.ftl index 7146c78ec82..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/eye/blindness.ftl +++ b/Resources/Locale/pt-BR/eye/blindness.ftl @@ -1 +0,0 @@ -blindness-fail-attempt = Você não pode fazer isso se for cego! diff --git a/Resources/Locale/pt-BR/fax/fax.ftl b/Resources/Locale/pt-BR/fax/fax.ftl index cd8a91ff444..3f3415ecf6c 100644 --- a/Resources/Locale/pt-BR/fax/fax.ftl +++ b/Resources/Locale/pt-BR/fax/fax.ftl @@ -6,7 +6,6 @@ fax-machine-popup-name-set = O nome do fax foi atualizado fax-machine-dialog-rename = Renomear fax-machine-dialog-field-name = Nome - fax-machine-ui-window = Maquina de fax fax-machine-ui-file-button = Imprimir Arquivo fax-machine-ui-paper-button-normal = Papel Normal @@ -20,7 +19,6 @@ fax-machine-ui-from = A partir de: fax-machine-ui-paper = Papel: fax-machine-ui-paper-inserted = Papel na bandeja fax-machine-ui-paper-not-inserted = Não há papel - fax-machine-chat-notify = Nova mensagem de fax recebida do fax "{$fax}" - -fax-machine-printed-paper-name = printed paper \ No newline at end of file +fax-machine-printed-paper-name = printed paperfax-machine-popup-error = ERROR - jam in paper feed +fax-machine-popup-copy-error = ERROR - unable to copy! diff --git a/Resources/Locale/pt-BR/flash/components/flash-component.ftl b/Resources/Locale/pt-BR/flash/components/flash-component.ftl index dbc0d62ca75..5752032a47f 100644 --- a/Resources/Locale/pt-BR/flash/components/flash-component.ftl +++ b/Resources/Locale/pt-BR/flash/components/flash-component.ftl @@ -2,6 +2,5 @@ # Shown when someone flashes you with a flash flash-component-user-blinds-you = {$user} te cega com o flash! - # Shown when a flash runs out of uses flash-component-becomes-empty = O flash queima! diff --git a/Resources/Locale/pt-BR/flavors/flavor-profiles.ftl b/Resources/Locale/pt-BR/flavors/flavor-profiles.ftl index 473c213a7b2..b9e36c337b9 100644 --- a/Resources/Locale/pt-BR/flavors/flavor-profiles.ftl +++ b/Resources/Locale/pt-BR/flavors/flavor-profiles.ftl @@ -7,7 +7,6 @@ flavor-profile-unknown = Tem um gosto indescritível. # of other flavors. When the flavors are processed, these # will go in front so you don't get this like "Tastes like tomatoes, sweet and spicy", # instead, you get "Tastes sweet, spicy and like tomatoes". - flavor-base-acidic = ácido flavor-base-savory = salgado flavor-base-sweet = doce @@ -48,34 +47,25 @@ flavor-base-clean = limpo flavor-base-alkaline = alcalino flavor-base-holy = sagrado flavor-base-horrible = horrível - # lmao flavor-base-terrible = terrível flavor-base-mindful = atento - # Complex flavors. Put a flavor here when you want something that's more # specific. - flavor-complex-nothing = de nada flavor-complex-honey = de mel - # Condiments - flavor-complex-ketchunaise = como tomates e maionese flavor-complex-mayonnaise = como maionese flavor-complex-mustard = como mostarda - # Food-specific flavors. - ## Food chemicals. In case you get something that has this inside. flavor-complex-nutriment = nutritivo flavor-complex-vitamin = de vitaminas flavor-complex-protein = de proteínas - ## Generic food taste. This should be replaced with an actual flavor profile, ## if you have food that looks like this. flavor-complex-food = de comida - ## Basic foodstuffs (ingredients, generic flavors) flavor-complex-bun = de pãozinho flavor-complex-bread = de pão @@ -126,9 +116,7 @@ flavor-complex-nettles = de urtigas flavor-complex-jungle = de selva flavor-complex-vegetables = de vegetais # use it when there multiple types of veggies - ## Complex foodstuffs (cooked foods, joke flavors, etc) - flavor-complex-pink = rosa flavor-complex-curry = de curry flavor-complex-borsch-1 = de borsch @@ -170,15 +158,12 @@ flavor-complex-light = como uma luz que apagou flavor-complex-profits = como lucro flavor-complex-fishops = como os temidos fishops flavor-complex-violets = como violetas - # Drink-specific flavors. - ## Generic alcohol/soda taste. This should be replaced with an actual flavor profile. flavor-complex-alcohol = de álcool flavor-complex-soda = de refrigerante flavor-complex-juice = de suco flavor-complex-rocksandstones = de pedra e rocha - ## Basic drinks flavor-complex-water = de água flavor-complex-beer = de cerveja @@ -212,7 +197,6 @@ flavor-complex-milk = de leite flavor-complex-tea = de chá flavor-complex-ice = de gelo flavor-complex-mopwata = como água estagnada e suja - ## Cocktails flavor-complex-long-island = suspeitosamente de chá gelado flavor-complex-three-mile-island = de chá feito em chernobyl @@ -240,22 +224,17 @@ flavor-complex-themartinez = como violetas e limão vodka flavor-complex-cogchamp = como bronze flavor-complex-white-gilgamesh = como creme levemente adocicado flavor-complex-antifreeze = quente - ### This is exactly what pilk tastes like. I'm not even joking. I might've been a little drunk though flavor-complex-pilk = de leite doce - # Medicine/chemical-specific flavors. - ## Generic flavors. flavor-complex-medicine = de remédio - flavor-complex-carpet = como um punhado de pele flavor-complex-bee = inacreditável flavor-complex-sax = como jazz flavor-complex-bottledlightning = como um relâmpago engarrafado flavor-complex-punishment = de punição flavor-weh = like weh - ## Nyano??? flavor-complex-enthralling = apaixonante flavor-complex-sublime = sublime @@ -272,3 +251,26 @@ flavor-complex-pinkdrink = esmagadoramente como rosa flavor-complex-sapopicante = como tomates e especiarias flavor-complex-graveyard = como uma bebida gelada forte flavor-complex-corncob = como uma piada doentia +flavor-complex-cherry = like cherries +flavor-complex-spaceshroom-cooked = like space umami +flavor-complex-pyrotton = like a burning mouth +flavor-complex-mothballs = like mothballs +flavor-complex-paint-thinner = like paint thinner +flavor-complex-numbing-tranquility = like numbing tranquility +flavor-complex-true-nature = like the true nature of reality +flavor-complex-false-meat = not entirely unlike meat +flavor-complex-paper = like mushy pulp +flavor-complex-compressed-meat = like compressed meat +flavor-complex-ginger-soda = like ginger +flavor-complex-coconut-rum = like nutty fermented sugar +flavor-complex-arnold-palmer = like a hole-in-one +flavor-complex-blue-hawaiian = like the tropics +flavor-complex-cosmopolitan = sweet and tangy +flavor-complex-painkiller = like spiked pineapple juice +flavor-complex-pina-colada = like tropical sun +flavor-complex-vodka-red-bool = like a heart attack +flavor-complex-irish-bool = caffine and Ireland +flavor-complex-xeno-basher = like killing bugs +flavor-complex-budget-insuls-drink = like door hacking +flavor-complex-watermelon-wakeup = like a sweet wakeup call +flavor-complex-rubberneck = like synthetics diff --git a/Resources/Locale/pt-BR/fluids/components/drain-component.ftl b/Resources/Locale/pt-BR/fluids/components/drain-component.ftl index 0c20d6aa947..1dfbd9f71e1 100644 --- a/Resources/Locale/pt-BR/fluids/components/drain-component.ftl +++ b/Resources/Locale/pt-BR/fluids/components/drain-component.ftl @@ -6,3 +6,4 @@ drain-component-examine-volume = [color="blue"]Espaço restante - {$volume}u.[/c drain-component-unclog-fail = { CAPITALIZE(THE($object)) } ainda está cheio. drain-component-unclog-success = { CAPITALIZE(THE($object)) } desentompe. drain-component-unclog-notapplicable = { CAPITALIZE(THE($object)) } não está entupido. +drain-component-empty-verb-using-is-empty-message = { CAPITALIZE(THE($object)) } is empty! diff --git a/Resources/Locale/pt-BR/fluids/components/spillable-component.ftl b/Resources/Locale/pt-BR/fluids/components/spillable-component.ftl index abb279e50f1..23508f1dc7f 100644 --- a/Resources/Locale/pt-BR/fluids/components/spillable-component.ftl +++ b/Resources/Locale/pt-BR/fluids/components/spillable-component.ftl @@ -3,12 +3,8 @@ spill-target-verb-get-data-text = Derramar líquido spill-target-verb-activate-cannot-drain-message = Você não pode despejar nada de {$owner}! spill-target-verb-activate-is-empty-message = {$owner} está vazio! - spill-melee-hit-attacker = Você derramou {$amount}u de {THE($spillable)} em {THE($target)}! - spill-melee-hit-others = {CAPITALIZE(THE($attacker))} derrama um pouco de {THE($spillable)} em {THE($target)}! - spill-land-spilled-on-other = {CAPITALIZE(THE($spillable))} derrama parte de seu conteúdo em {THE($target)}! - spill-examine-is-spillable = Este recipiente parece derramável. spill-examine-spillable-weapon = Você poderia espirrar isso em alguém com um ataque corpo a corpo. diff --git a/Resources/Locale/pt-BR/fluids/components/spray-component.ftl b/Resources/Locale/pt-BR/fluids/components/spray-component.ftl index 8e75d226888..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/fluids/components/spray-component.ftl +++ b/Resources/Locale/pt-BR/fluids/components/spray-component.ftl @@ -1 +0,0 @@ -spray-component-is-empty-message = Está vazio! diff --git a/Resources/Locale/pt-BR/foldable/components/foldable-component.ftl b/Resources/Locale/pt-BR/foldable/components/foldable-component.ftl index 9e07f6eaae4..b2cc96cdeb6 100644 --- a/Resources/Locale/pt-BR/foldable/components/foldable-component.ftl +++ b/Resources/Locale/pt-BR/foldable/components/foldable-component.ftl @@ -3,5 +3,7 @@ foldable-deploy-fail = Você não pode abrir {$object} aqui. fold-verb = Dobrar unfold-verb = Desdobrar - -fold-flip-verb = Virar \ No newline at end of file +fold-flip-verb = Virarfold-zip-verb = Zip up +fold-unzip-verb = Unzip +fold-rollsleeves-verb = roll sleeves up +fold-unrollsleeves-verb = roll sleeves down diff --git a/Resources/Locale/pt-BR/follower/follow-verb.ftl b/Resources/Locale/pt-BR/follower/follow-verb.ftl index e879e408074..9d1e452b814 100644 --- a/Resources/Locale/pt-BR/follower/follow-verb.ftl +++ b/Resources/Locale/pt-BR/follower/follow-verb.ftl @@ -1,2 +1,3 @@ verb-follow-text = Seguir verb-follow-me-text = Fazer seguir +verb-follow-text = Follow diff --git a/Resources/Locale/pt-BR/forensics/fibers.ftl b/Resources/Locale/pt-BR/forensics/fibers.ftl index 076c65ca101..8b82f6b8959 100644 --- a/Resources/Locale/pt-BR/forensics/fibers.ftl +++ b/Resources/Locale/pt-BR/forensics/fibers.ftl @@ -10,7 +10,6 @@ fibers-nitrile = nitrilo fibers-nanomachines = nano máquina isolante fibers-chameleon = camaleão holográfico fibers-rubber = borracha - fibers-purple = roxo fibers-red = vermelho fibers-black = preto @@ -23,3 +22,4 @@ fibers-white = branco fibers-yellow = amarelo fibers-regal-blue = azul forte fibers-olive = verde-oliva +fibers-dyed = dyed fibers \ No newline at end of file diff --git a/Resources/Locale/pt-BR/forensics/forensics.ftl b/Resources/Locale/pt-BR/forensics/forensics.ftl index 0b647e52871..192a3fa639e 100644 --- a/Resources/Locale/pt-BR/forensics/forensics.ftl +++ b/Resources/Locale/pt-BR/forensics/forensics.ftl @@ -20,9 +20,6 @@ forensic-scanner-printer-not-ready = A impressora ainda não está pronta. forensic-scanner-verb-text = Scan forensic-scanner-verb-message = Faça uma varredura forense - - forensic-pad-fingerprint-name = impressões digitais de {$entity} forensic-pad-gloves-name = fibras de {$entity} - forensics-cleaning = Você começa a limpar as evidências de {THE($target)}... diff --git a/Resources/Locale/pt-BR/forensics/residues.ftl b/Resources/Locale/pt-BR/forensics/residues.ftl index 9031b5e6957..3f90694e203 100644 --- a/Resources/Locale/pt-BR/forensics/residues.ftl +++ b/Resources/Locale/pt-BR/forensics/residues.ftl @@ -3,7 +3,6 @@ forensic-residue-colored = resíduo {LOC($adjective)} {LOC($color)} residue-unknown = desconhecido residue-slippery = escorregadio - residue-green = verde residue-blue = azul residue-red = vermelho diff --git a/Resources/Locale/pt-BR/forensics/scent.ftl b/Resources/Locale/pt-BR/forensics/scent.ftl index 083237f7f73..0880adcdb4e 100644 --- a/Resources/Locale/pt-BR/forensics/scent.ftl +++ b/Resources/Locale/pt-BR/forensics/scent.ftl @@ -3,8 +3,6 @@ stop-track-scent = Stop tracking scent start-tracking-scent = {CAPITALIZE($user)} start tracking the scent of the {CAPITALIZE($target)} stopped-tracking-scent = You stopped tracking the scent - tracking-scent = You are now tracking the {CAPITALIZE($target)} scent no-scent = There no scent to track - examined-scent = [color=#ffff00]Has the scent you're tracking.[/color] diff --git a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-deathmatch.ftl b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-deathmatch.ftl index 28cf8d223d0..e00f4aa5d04 100644 --- a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-deathmatch.ftl +++ b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-deathmatch.ftl @@ -4,7 +4,6 @@ death-match-description = Mate qualquer coisa que se mova! O roleplay normal nã death-match-name-player = [bold]{$name}[/bold] ([italic]{$username}[/italic]) death-match-name-npc = [bold]{$name}[/bold] death-match-assist = {$primary}, assistido por {$secondary}, - death-match-kill-callout-0 = {CAPITALIZE($killer)} assassinou {$victim}! death-match-kill-callout-1 = {CAPITALIZE($killer)} matou {$victim}! death-match-kill-callout-2 = {CAPITALIZE($killer)} fragmentou {$victim}! diff --git a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-nukeops.ftl b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-nukeops.ftl index 91e43460cef..b35a3724a4d 100644 --- a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-nukeops.ftl +++ b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-nukeops.ftl @@ -4,13 +4,11 @@ nukeops-description = Agentes nucleares têm como alvo a estação. Tente evitar nukeops-welcome = Você é um agente nuclear. Seu objetivo é explodir {$station} e garantir que não seja nada além de uma pilha de escombros. Seus chefes, o Sindicato, forneceram as ferramentas necessárias para a tarefa. A Operação {$name} está em andamento! Morte à Nanotrasen! - nukeops-opsmajor = Grande vitória do sindicato! nukeops-opsminor = Pequena vitória do sindicato! nukeops-neutral = Resultado neutro! nukeops-crewminor = Pequena vitória da tripulação! nukeops-crewmajor = Grande vitória da tripulação! - nukeops-cond-nukeexplodedoncorrectstation = Os agentes nucleares conseguiram explodir a estação. nukeops-cond-nukeexplodedonnukieoutpost = O posto operacional nuclear foi destruído por uma explosão nuclear. nukeops-cond-nukeexplodedonincorrectlocation = A bomba nuclear foi detonada fora da estação. @@ -22,13 +20,12 @@ nukeops-cond-nukiesabandoned = Os agentes nucleares foram abandonados. nukeops-cond-allnukiesdead = Todos os agentes nucleares morreram. nukeops-cond-somenukiesalive = Alguns agentes nucleares morreram. nukeops-cond-allnukiesalive = Nenhum agente nuclear morreu. - nukeops-list-start = Os agentes nucleares eram: nukeops-list-name = - [color=White]{$name}[/color] nukeops-list-name-user = - [color=White]{$name}[/color] ([color=gray]{$user}[/color]) nukeops-not-enough-ready-players = Nem todos os jogadores deram "pronto" para iniciar a partida! Tinham {$readyPlayersCount} jogadores prontos de {$minimumPlayers} necessários. Não foi possível iniciar operação nuclear. nukeops-no-one-ready = Nenhum jogador deu pronto! Não é possivel iniciar operação nuclear. - nukeops-role-commander = Comandante nukeops-role-agent = Agente nukeops-role-operator = Operador +nukeops-title = Nuclear Operatives diff --git a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-revolutionary.ftl b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-revolutionary.ftl index 4afefc92652..fd636bb1feb 100644 --- a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-revolutionary.ftl +++ b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-revolutionary.ftl @@ -2,74 +2,47 @@ roles-antag-rev-head-name = Líder Revolucionário roles-antag-rev-head-objective = Seu objetivo é assumir o controle da estação, convertendo as pessoas para sua causa e eliminando todos os membros da equipe de Comando na estação. - head-rev-role-greeting = Você é um Líder Revolucionário. Você recebeu a tarefa de assumir o controle da estação por quaisquer meios necessários. O Sindicato o patrocinou com um flash que converte a tripulação para o seu lado. Tenha cuidado, pois isso não funcionará com a Segurança, Comando, ou aqueles que estiverem usando óculos de sol. Viva la revolución! - head-rev-briefing = Utilize flashes para converter as pessoas à sua causa. Mate toda equipe de Comando para assumir controle da estação. - head-rev-break-mindshield = O Mindshield foi destruído! - ## Rev - roles-antag-rev-name = Revolucionário roles-antag-rev-objective = Seu objetivo é garantir a segurança e obedecer às ordens dos Líderes Revolucionários, ao mesmo tempo que elimina todos os membros da equipe de Comando na estação. - rev-break-control = {$name} se lembrou de sua verdadeira lealdade! - rev-role-greeting = Você é um Revolucionário. Você recebeu a tarefa de assumir o controle da estação e proteger os Líderes Revolucionários. Elimine toda a equipe de Comando. - Viva la revolución! - rev-briefing = Ajude os Líderes Revolucionários a eliminar todo o Comando da estação para assumir controle. - ## General - rev-title = Revolucionários rev-description = Há Revolucionários entre nós. - rev-not-enough-ready-players = Nem todos os jogadores deram "pronto" para iniciar a partida! Tinham {$readyPlayersCount} jogadores prontos de {$minimumPlayers} necessários. Não foi possível iniciar uma Revolução. rev-no-one-ready = Nenhum jogador deu pronto! Não foi possivel iniciar uma Revolução. rev-no-heads = Não houve Líderes Revolucionários para serem selecionados. Não é possível iniciar uma revolução. - rev-all-heads-dead = Todo o Comando está morto. Agora, finalize o resto da tripulação! - rev-won = Os Líderes da Revolução sobreviveram e eliminaram todo o Comando. - rev-lost = O Comando sobreviveu e eliminou todos os Líderes da Revolução. - rev-stalemate = Todos os Líderes da Revolução e Comando morreram. É um empate. - rev-reverse-stalemate = Tanto o Comando quanto os Líderes da Revolução sobreviveram. - rev-headrev-count = {$initialCount -> [one] Havia um Líder Revolucionário: *[other] Havia {$initialCount} Líderes Revolucionários: } - rev-headrev-name-user = [color=#5e9cff]{$name}[/color] ([color=gray]{$username}[/color]) converteu {$count} {$count -> [one] pessoa *[other] pessoas -} - rev-headrev-name = [color=#5e9cff]{$name}[/color] converteu {$count} {$count -> - [one] pessoa - *[other] pessoas -} - ## Deconverted window - rev-deconverted-title = Desconvertido! rev-deconverted-text = Como o último líder revolucionário morreu, a revolução acabou. - Você não é mais um revolucionário, então seja gentil. rev-deconverted-confirm = Confirmar diff --git a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-survival.ftl b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-survival.ftl index ae69da89ddb..6b5b51822b4 100644 --- a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-survival.ftl +++ b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-survival.ftl @@ -4,3 +4,5 @@ survival-description = Sem ameaças internas, mas por quanto tempo a estação s survival-round-end-result = A tripulação teve que sobreviver por {$minutes} minutos. survival-success = [color=green]Sucesso![/color] survival-failure = [color=red]Fracasso![/color] ({$progress}%) +hellshift-title = Hellshift +hellshift-description = The station rolled a "one" in a luck check. Can the crew make it to the end? diff --git a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-thief.ftl b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-thief.ftl index cbee66bfadc..d4dae02da75 100644 --- a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-thief.ftl +++ b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-thief.ftl @@ -8,13 +8,10 @@ thief-role-greeting-human = thief-role-greeting-animal = Você é um animal cleptomaníaco. Roube coisas que você gosta. - thief-role-greeting-equipment = Você possui uma caixa de ferramentas de ladrões e luvas camaleão de ladrão. Escolha o seu equipamento inicial, e faça o seu trabalho furtivamente. - objective-issuer-thief = [color=#746694]Criminoso[/color] - thief-round-end-agent-name = ladrão diff --git a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-traitor.ftl b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-traitor.ftl index 5132a7f535d..cf455f30e59 100644 --- a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-traitor.ftl +++ b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-traitor.ftl @@ -2,25 +2,19 @@ traitor-round-end-codewords = As palavras chave eram: [color=White]{$codewords}[/color]. traitor-round-end-agent-name = Traidor - objective-issuer-syndicate = [color=crimson]O Sindicato[/color] - # Shown at the end of a round of Traitor - traitor-title = Traitor traitor-description = Há traidores entre nós... traitor-not-enough-ready-players = Faltou mais jogadores prontos para a partida! Haviam {$readyPlayersCount} jogadores prontos de {$minimumPlayers} necessários. Impossível iniciar modo traidor. traitor-no-one-ready = Nenhum jogador deu "pronto"! Impossível iniciar modo traidor. - ## TraitorDeathMatch traitor-death-match-title = Mata-mata de traidor traitor-death-match-description = NÃO É BATTLE ROYALE! Não vai ganhar nada sobrevivendo escondido, procure seus oponentes, acumule TCs! Todos são traidores. Todo mundo quer matar uns aos outros. traitor-death-match-station-is-too-unsafe-announcement = A estação está muito perigosa para continuar. Você tem um minuto. traitor-death-match-end-round-description-first-line = Os PDAs se recuperaram depois... traitor-death-match-end-round-description-entry = PDA de {$originalName}, com {$tcBalance} TC - ## TraitorRole - # TraitorRole traitor-role-greeting = Você é um agente do sindicato. @@ -35,9 +29,9 @@ traitor-role-codewords = traitor-role-uplink-code = Defina seu toque para as notas {$code} para bloquear ou desbloquear seu uplink. Lembre-se de trancá-lo depois, ou a equipe da estação também o abrirá facilmente! - # don't need all the flavour text for character menu traitor-role-codewords-short = - As palavras-código são: - {$codewords}. traitor-role-uplink-code-short = Seu código de uplink é {$code}. Defina-o como seu toque de PDA para acessar uplink. +objective-issuer-unknown = Unknown +traitor-role-uplink-implant = +traitor-role-uplink-implant-short = Your uplink was implanted. Access it from your hotbar. diff --git a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-zombies.ftl b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-zombies.ftl index 89f1187d490..03bb022b481 100644 --- a/Resources/Locale/pt-BR/game-ticking/game-presets/preset-zombies.ftl +++ b/Resources/Locale/pt-BR/game-ticking/game-presets/preset-zombies.ftl @@ -3,30 +3,23 @@ zombie-description = Os mortos-vivos foram soltos na estação! Trabalhe com seu zombie-not-enough-ready-players = Jogadores prontos insuficientes! Tinham {$readyPlayersCount} jogadores prontos de {$minimumPlayers} necessários. Não pode começar o modo Zumbis. zombie-no-one-ready = Nenhum jogador pronto! Não pode começar o modo Zumbis. - zombie-patientzero-role-greeting = Você é um primeiro infectado. Obtenha suprimentos e prepare-se para sua eventual transformação. Seu objetivo é ultrapassar a estação enquanto infecta o maior número possível de pessoas. zombie-healing = Você sente a sua carne se agitar zombie-infection-warning = Você sente que o vírus zumbi toma conta zombie-infection-underway = Seu sangue começa a engrossar - zombie-alone = Você se sente completamente sozinho. - zombie-shuttle-call = Detectamos que os mortos-vivos já tomaram a estação. Despachando um ônibus de emergência para recolher o pessoal restante. - zombie-round-end-initial-count = {$initialCount -> [one] Teve um infectado inicial: *[other] Tiveram {$initialCount} infectados iniciais: } zombie-round-end-user-was-initial = - [color=plum]{$name}[/color] ([color=gray]{$username}[/color]) foi um dos infectados inciais. - zombie-round-end-amount-none = [color=green]Todos os zumbis foram erradicados![/color] zombie-round-end-amount-low = [color=green]Quase todos os zumbis foram erradicados.[/color] zombie-round-end-amount-medium = [color=yellow]{$percent}% da tripulação virou zumbi.[/color] zombie-round-end-amount-high = [color=crimson]{$percent}% da tripulação virou zumbi.[/color] zombie-round-end-amount-all = [color=darkred]A população toda virou zumbi![/color] - zombie-round-end-survivor-count = {$count -> [one] Teve apenas um sobrevivente restante: *[other] Tiveram apena {$count} sobreviventes restantes: -} zombie-round-end-user-was-survivor = - [color=White]{$name}[/color] ([color=gray]{$username}[/color]) sobreviveu o surto. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/game-ticking/game-rules/rule-traitor.ftl b/Resources/Locale/pt-BR/game-ticking/game-rules/rule-traitor.ftl index e35bc187f5f..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/game-ticking/game-rules/rule-traitor.ftl +++ b/Resources/Locale/pt-BR/game-ticking/game-rules/rule-traitor.ftl @@ -1 +0,0 @@ -rule-traitor-added-announcement = Olá tripulação! Tenham um bom expediente! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/game-ticking/game-ticker.ftl b/Resources/Locale/pt-BR/game-ticking/game-ticker.ftl index 4db0abe53b4..af8a5af4cb1 100644 --- a/Resources/Locale/pt-BR/game-ticking/game-ticker.ftl +++ b/Resources/Locale/pt-BR/game-ticking/game-ticker.ftl @@ -15,14 +15,10 @@ game-ticker-get-info-text = Olá e bem-vindo a [color=white]Estação Pirata![/c O modo de jogo atual é: [color=white]{$gmTitle}[/color] >[color=yellow]{$desc}[/color] game-ticker-get-info-preround-text = Olá e bem-vindo a [color=white]Estação Pirata![/color] - A rodada atual é: [color=white]#{$roundId}[/color] A quantidade de jogadores conectados é: [color=white]{$playerCount}[/color] ([color=white]{$readyCount}[/color] {$readyCount -> [one] está *[other] estão } pronto(s)) - O mapa atual é: [color=white]{$mapName}[/color] - O modo de jogo atual é: [color=white]{$gmTitle}[/color] - >[color=yellow]{$desc}[/color] game-ticker-no-map-selected = [color=red]Nenhum mapa selecionado![/color] game-ticker-player-no-jobs-available-when-joining = Ao tentar entrar no jogo, nenhum trabalho está disponível. game-ticker-welcome-to-the-station = Bem-vindo à estação, Tripulação, aproveitem sua estadia! @@ -30,14 +26,17 @@ game-ticker-welcome-to-the-station = Bem-vindo à estação, Tripulação, aprov # Displayed in chat to admins when a player joins player-join-message = O jogador {$name} entrou. player-first-join-message = O jogador {$name} entrou pela primeira vez. - # Displayed in chat to admins when a player leaves player-leave-message = O jogador {$name} saiu. - latejoin-arrival-announcement = {$character} ({$job}) chegou a estação! latejoin-arrival-sender = Estação latejoin-arrivals-direction = Uma nave pra te transferir pra a sua estação chegará em breve. latejoin-arrivals-direction-time = Uma nave pra te transferir para a sua estação chegará em {$time}. - preset-not-enough-ready-players = Não é possível começar {$presetName}. Esse modo requer {$minimumPlayers} jogadores mas temos apenas {$readyPlayersCount}. preset-no-one-ready = Não é possível começar {$presetName}. Nenhum jogador pronto. + The current round is: [color=white]#{$roundId}[/color] + The current player count is: [color=white]{$playerCount}[/color] ([color=white]{$readyCount}[/color] {$readyCount -> + The current map is: [color=white]{$mapName}[/color] + The current game mode is: [color=white]{$gmTitle}[/color] +latejoin-arrivals-dumped-from-shuttle = A mysterious force prevents you from leaving with the arrivals shuttle. +latejoin-arrivals-teleport-to-spawn = A mysterious force teleports you off the arrivals shuttle. Have a safe shift! diff --git a/Resources/Locale/pt-BR/game-ticking/set-game-preset-command.ftl b/Resources/Locale/pt-BR/game-ticking/set-game-preset-command.ftl index da69288d71a..0da291575cb 100644 --- a/Resources/Locale/pt-BR/game-ticking/set-game-preset-command.ftl +++ b/Resources/Locale/pt-BR/game-ticking/set-game-preset-command.ftl @@ -1,2 +1,4 @@ set-game-preset-preset-error = Não foi possivel encontrar a predefinição de jogo "{$preset}" set-game-preset-preset-set = Selecionar predefinição de jogo para "{$preset}" +set-game-preset-command-description = Sets the game preset for the current round. +set-game-preset-command-help-text = setgamepreset diff --git a/Resources/Locale/pt-BR/generic.ftl b/Resources/Locale/pt-BR/generic.ftl index 51c87ad1e17..25680f03bfb 100644 --- a/Resources/Locale/pt-BR/generic.ftl +++ b/Resources/Locale/pt-BR/generic.ftl @@ -3,14 +3,10 @@ generic-not-available-shorthand = N/D generic-article-a = um(a) generic-article-an = um(a) - generic-unknown = desconhecido generic-unknown-title = desconhecido generic-error = erro generic-invalid = inválido - generic-hours = horas - generic-playtime-title = Tempo de Jogo - generic-confirm = Confirmar \ No newline at end of file diff --git a/Resources/Locale/pt-BR/ghost/ghost-gui.ftl b/Resources/Locale/pt-BR/ghost/ghost-gui.ftl index d9fe49b8cb3..8f13a033413 100644 --- a/Resources/Locale/pt-BR/ghost/ghost-gui.ftl +++ b/Resources/Locale/pt-BR/ghost/ghost-gui.ftl @@ -7,11 +7,9 @@ ghost-gui-toggle-fov-popup = Alternou o campo de visão. ghost-gui-toggle-hearing-popup-on = Agora você pode ouvir todas as mensagens. ghost-gui-toggle-hearing-popup-off = Agora você só pode ouvir rádio e mensagens próximas. - ghost-target-window-title = Teleportar ghost-target-window-current-button = Teleportar: {$name} ghost-target-window-warp-to-most-followed = Teleportar para o mais seguido - ghost-roles-window-title = Funções Fantasmas ghost-roles-window-join-raffle-button = Entrar no sorteio ghost-roles-window-raffle-in-progress-button = @@ -21,25 +19,19 @@ ghost-roles-window-raffle-in-progress-button = }) ghost-roles-window-leave-raffle-button = Sair do sorteio (restam {$time}, { $players -> - [one] {$players} jogador - *[other] {$players} jogadores - }) ghost-roles-window-request-role-button = Solicitar ghost-roles-window-request-role-button-timer = Solicitar ({$time}s) ghost-roles-window-follow-role-button = Ir ghost-roles-window-no-roles-available-label = Não há funções fantasmas disponíveis. ghost-roles-window-rules-footer = A opção estará disponível em {$time} segundos (este tempo é para ter certeza que você leu as regras). - ghost-return-to-body-title = Retorne ao corpo ghost-return-to-body-text = Você está sendo revivido! Retornar ao seu corpo? ghost-gui-return-to-round-button = Retornar à rodada - ghost-gui-toggle-ghost-visibility-button = Alternar Fantasmas ghost-gui-toggle-ghost-visibility-name = Alternar Fantasmas ghost-gui-toggle-ghost-visibility-desc = Alternar a visibilidade de outros fantasmas. ghost-gui-toggle-lighting-manager-name = Alternar Toda a Iluminação ghost-gui-toggle-lighting-manager-desc = Alternar toda a renderização de iluminação para observar melhor as áreas escuras. - ghost-roles-window-redirect-label = Redirecionar para outro servidor ghost-roles-window-redirect = Redirecionar ghost-roles-window-redirect-label-empty = Você pode se conectar a outro servidor. diff --git a/Resources/Locale/pt-BR/ghost/ghost-respawn.ftl b/Resources/Locale/pt-BR/ghost/ghost-respawn.ftl index c618c6cf10c..3e24e24dc5c 100644 --- a/Resources/Locale/pt-BR/ghost/ghost-respawn.ftl +++ b/Resources/Locale/pt-BR/ghost/ghost-respawn.ftl @@ -7,7 +7,6 @@ ghost-respawn-max-players = Não é possível fazer o reaparecimento no momento. ghost-respawn-window-title = Regras de reaparecimento ghost-respawn-window-rules-footer = Ao reaparecer, você [color=#ff7700]concorda[/color] [color=#ff0000]não usar nenhum conhecimento adquirido como seu personagem anterior[/color]. A violação dessa regra pode constituir um banimento no servidor. Por favor, Leia as regras do servidor para obter mais detalhes. ghost-respawn-same-character = Você não pode reaparecer com o mesmo personagem. Por favor, Selecione um personagem diferente nas preferências de personagem. - ghost-respawn-log-character-almost-same = Jogador {$player} { $try -> [true] Entrou *[false] tentou entrar diff --git a/Resources/Locale/pt-BR/ghost/roles/ghost-role-component.ftl b/Resources/Locale/pt-BR/ghost/roles/ghost-role-component.ftl index 356bf63c6f2..80ff9042d1a 100644 --- a/Resources/Locale/pt-BR/ghost/roles/ghost-role-component.ftl +++ b/Resources/Locale/pt-BR/ghost/roles/ghost-role-component.ftl @@ -6,227 +6,191 @@ ghost-role-component-default-rules = Todas as regras normais se aplicam, a menos ghost-role-information-mouse-name = Rato ghost-role-information-mouse-description = Um rato faminto e travesso. - ghost-role-information-mothroach-name = Baraposa ghost-role-information-mothroach-description = Uma criatura fofa, porém maliciosa. - ghost-role-information-giant-spider-name = Aranha gigante ghost-role-information-giant-spider-description = Os habitantes desta estação parecem muito saborosos, e sua teia pegajosa é perfeita para pegá-los! - ghost-role-information-cognizine-description = Feito consciente com a mágica de cognizine. - ghost-role-information-hamster-name = Hamster ghost-role-information-hamster-description = Uma bolinha de pelo rabugenta. - ghost-role-information-hamlet-name = Hamlet o hamster. ghost-role-information-hamlet-description = Vive na ponte de comando da estação, é um tanto temperamental e está sempre com fome. - ghost-role-information-slimes-name = Slime ghost-role-information-slimes-description = Um mero Slime sem necessidades ou interesses especiais. Você é amigável com os outros. - ghost-role-information-angry-slimes-name = Slime ghost-role-information-angry-slimes-description = Tudo ao seu redor irrita seus instintos, destrua-os! - ghost-role-information-smile-name = Smile a Slime ghost-role-information-smile-description = A criatura mais doce do mundo Smile a Slime. - ghost-role-information-punpun-name = Pun Pun ghost-role-information-punpun-description = Um membro honrado da sociedade dos macacos encarregado do bar e ajudando os bartenders de todas as maneiras que pode. - ghost-role-information-xeno-name = Xeno ghost-role-information-xeno-description = Você é um xeno, coopere com sua colmeia para matar todos os tripulantes! ghost-role-information-xeno-rules = Você é um antagonista, espanque, corte e quebre! - ghost-role-information-revenant-name = Revenant ghost-role-information-revenant-description = Você é um Revenant. Use seus poderes para colher almas e desencadear o caos na tripulação. Desbloqueie novas habilidades com a essência que você colhe. ghost-role-information-revenant-rules = Você é um antagonista, colhe, contamina e leva a tripulação à loucura. - ghost-role-information-kangaroo-name = Canguru ghost-role-information-kangaroo-description = Você é um canguru! Faça tudo o que os cangurus fazem. - ghost-role-information-monkey-name = Macaco ghost-role-information-monkey-description = Ook ook! - ghost-role-information-kobold-name = Kobold ghost-role-information-kobold-description = Seja o pequeno duende que você é, grite com as pessoas e implore por carne! - ghost-role-information-rat-king-name = Rato Rei ghost-role-information-rat-king-description = Você é o Rei dos Ratos, colete comida para produzir lacaios de ratos para cumprir suas ordens. ghost-role-information-rat-king-rules = Você é um antagonista, vasculhe, ataque e aumente seu tesouro! - ghost-role-information-rat-servant-name = Servo Rato ghost-role-information-rat-servant-description = Você é um Servo Rato. Você deve seguir as ordens do seu rei. ghost-role-information-rat-servant-rules = Você é um antagonista, vasculhe, ataque e sirva seu rei! - ghost-role-information-salvage-carp-name = Carpa espacial em naufrágio de salvamento ghost-role-information-salvage-carp-description = Defenda o saque dentro do naufrágio de salvamento! - ghost-role-information-sentient-carp-name = Carpa Senciente ghost-role-information-sentient-carp-description = Ajude o dragão a encher a estação de carpas! - ghost-role-information-salvage-shark-name = Sharkminnow espacial em naufrágio de salvamento ghost-role-information-salvage-shark-description = Ajude as carpas mais jovens a proteger suas presas. Cheire o sangue! - ghost-role-information-willow-name = Willow o canguru ghost-role-information-willow-description = Você é um canguru chamado Willow! Willow gosta de boxe. - ghost-role-information-space-tick-name = Carrapato espacial ghost-role-information-space-tick-description = Cause estragos na estação! - ghost-role-information-salvage-tick-name = Carrapato espacial no naufrágio de salvamento ghost-role-information-salvage-tick-description = Defenda o saque dentro do naufrágio de salvamento! - ghost-role-information-honkbot-name = Honkbot ghost-role-information-honkbot-description = Um ser artificial de pura maldade. - ghost-role-information-jonkbot-name = Jonkbot ghost-role-information-jonkbot-description = Um ser artificial de pura maldade. - ghost-role-information-mimebot-name = Mimebot ghost-role-information-mimebot-description = Um Mimebot, age como um mímico, mas não como um greytider. - ghost-role-information-taxibot-name = TaxiBot ghost-role-information-taxibot-description = Dirija a tripulação da estação até o seu destino. - ghost-role-information-supplybot-name = SupplyBot ghost-role-information-supplybot-description = Entregue mercadorias pela estação. - ghost-role-information-space-bear-name = Urso Espacial ghost-role-information-space-bear-description = Sua barriga ronca, e essas pessoas parecem realmente gostosas... que banquete! - ghost-role-information-salvage-bear-name = Urso Espacial em naufrágio de salvamento ghost-role-information-salvage-bear-description = Defenda o saque dentro do naufrágio de salvamento! - ghost-role-information-space-kangaroo-name = Canguru Espacial ghost-role-information-space-kangaroo-description = Dê à tripulação um gostinho de suas garras afiadas! - ghost-role-information-salvage-kangaroo-name = Canguru espacial em naufrágio de salvamento ghost-role-information-salvage-kangaroo-description = Defenda o saque dentro do naufrágio de salvamento! - ghost-role-information-space-spider-name = Aranha Espacial ghost-role-information-space-spider-description = As aranhas espaciais são tão agressivas quanto as aranhas comuns, consuma. - ghost-role-information-salvage-spider-name = Aranha espacial em naufrágio de salvamento ghost-role-information-salvage-spider-description = As aranhas espaciais são tão agressivas quanto as aranhas comuns, consuma. - ghost-role-information-space-cobra-name = Cobra Espacial ghost-role-information-space-cobra-description = As cobras espaciais realmente não gostam de visitantes e sempre petiscarão um intruso. - ghost-role-information-salvage-cobra-name = Cobra Espacial em Naufrágio de Salvamento ghost-role-information-salvage-cobra-description = As cobras espaciais realmente não gostam de visitantes e sempre petiscarão um intruso. - ghost-role-information-salvage-flesh-name = Carne Anormal em Naufrágio de Salvamento ghost-role-information-salvage-flesh-description = Defenda o saque dentro do naufrágio de salvamento! - ghost-role-information-tropico-name = Tropico ghost-role-information-tropico-description = O nobre companheiro da Atmosia e seu mais defensor mais robusto. Viva! - ghost-role-information-guardian-name = Guardião ghost-role-information-guardian-description = Ouça seu dono. Não danifique o tanque. socar as pessoas com força. - ghost-role-information-holoparasite-name = Holoparasite ghost-role-information-holoparasite-description = Ouça seu dono. Não danifique o tanque. socar as pessoas com força. - ghost-role-information-holoclown-name = Holopalhaço ghost-role-information-holoclown-description = Ouça o seu dono. Utilize seus bolsos e mãos para ajudar seu dono. - ghost-role-information-ifrit-name = Ifrit ghost-role-information-ifrit-description = Ouça seu dono. Não danifique o tanque. socar as pessoas com força. - ghost-role-information-space-dragon-name = Dragão Espacial ghost-role-information-space-dragon-description = Chame 3 rifts de carpas e domine esse quadrante! Você tem apenas 5 minutos entre cada fenda antes de desaparecer. ghost-role-information-space-dragon-dungeon-description = Defenda a masmorra da expedição com seus companheiros escamosos! - ghost-role-information-cluwne-name = Cluwne ghost-role-information-cluwne-description = Torne-se um cluwne lamentável, seu único objetivo na vida é encontrar uma doce libertação de seu sofrimento (geralmente sendo espancado até a morte). Um cluwne não é um antagonista, mas pode se defender. Tripulantes podem matar cluwnes livremente. - ghost-role-information-skeleton-pirate-name = Pirata Esqueleto ghost-role-information-skeleton-pirate-description = Provoque o caos e saqueie a estação em busca de tesouros. - ghost-role-information-skeleton-biker-name = Esqueleto Motociclista ghost-role-information-skeleton-biker-description = Passeie por aí em seu doce passeio. - ghost-role-information-closet-skeleton-name = Esqueleto do armário ghost-role-information-closet-skeleton-description = Causar estragos! Você é uma força primordial sem lealdade. Viva feliz com a tripulação ou trave uma doce guerra esquelética. - ghost-role-information-onestar-mecha-name = Onestar Mecha ghost-role-information-onestar-mecha-description = Você é um mecha experimental criado por sabe-se lá o quê, tudo o que você sabe é que tem armas e detecta alvos carnudos em movimento por perto... ghost-role-information-onestar-mecha-rules = Use suas armas para causar estragos. Você é um antagonista. - ghost-role-information-remilia-name = Remilia, familiar do padre ghost-role-information-remilia-description = Obedeça seu mestre. Coma fruta. ghost-role-information-remilia-rules = Você é um morcego frugívoro inteligente. Siga o padre ao redor. Não cause nenhum problema, a menos que o padre lhe diga. - ghost-role-information-cerberus-name = Cerberus, familiar do Mal ghost-role-information-cerberus-description = Obedeça seu mestre. Espalhe o caos. ghost-role-information-cerberus-rules = Você é um cachorro inteligente e demoníaco. Tente ajudar o padre e qualquer um de seu rebanho. Como antagonista, você não tem restrições. - ghost-role-information-ert-leader-name = ERT Leader ghost-role-information-ert-leader-description = Liderar uma equipe de especialistas para resolver os problemas das estações. - ghost-role-information-ert-janitor-name = ERT Janitor ghost-role-information-ert-janitor-description = Auxiliar nos esforços de custódia para resolver os problemas da estação. - ghost-role-information-ert-engineer-name = ERT Engineer ghost-role-information-ert-engineer-description = Auxiliar nos esforços de engenharia para resolver os problemas das estações. - ghost-role-information-ert-security-name = ERT Security ghost-role-information-ert-security-description = Auxiliar nos esforços de segurança para resolver os problemas das estações. - ghost-role-information-ert-medical-name = ERT Medical ghost-role-information-ert-medical-description = Auxiliar nos esforços médicos para resolver os problemas das estações. - ghost-role-information-cburn-agent-name = Agente de CBURN ghost-role-information-cburn-agent-description = Um agente CentCom altamente treinado, capaz de lidar com várias ameaças. - ghost-role-information-centcom-official-name = oficial do CentCom ghost-role-information-centcom-official-description = Desempenhar funções relacionadas ao CentComm, como inspecionar a estação, anotar avaliações de desempenho para chefes de equipe e gerenciar o aparelho de fax. - ghost-role-information-nukeop-rules = Você é um operador de sindicato encarregado da destruição da estação. Como antagonista, faça o que for necessário para concluir esta tarefa. - ghost-role-information-loneop-name = Operativo solitário ghost-role-information-loneop-description = Você é um agente nuclear solitário. Destrua a estação! ghost-role-information-loneop-rules = Você é um agente do sindicato encarregado de destruir a estação. Como antagonista, faça o que for necessário para completar esta tarefa. - ghost-role-information-behonker-name = Behonker ghost-role-information-behonker-description = Você é um antagonista, traga a morte e buzinas para aqueles que não seguem a honkmother. - ghost-role-information-hellspawn-name = Hellspawn ghost-role-information-hellspawn-description = Você é um antagonista, trazendo a morte àqueles que não seguem o grande deus Nar'Sie. - ghost-role-information-Death-Squad-name = Esquadrão da Morte ghost-role-information-Death-Squad-description = Um dos principais agentes de assuntos internos da Nanotrasen. Aguarde ordens do CentComm ou de um oficial. - ghost-role-information-SyndiCat-name = SindiGato ghost-role-information-SyndiCat-description = Você é o fiel animal treinado dos operativos nucleares com uma microbomba. Sirva seu mestre até a morte! ghost-role-information-SyndiCat-rules = Você é o fiel animal treinado dos operativos nucleares com uma microbomba. Sirva seu mestre até a morte! - ghost-role-information-Cak-name = Cak ghost-role-information-Cak-description = Você é o filho favorito do chef. Você é gato-bolo vivo. ghost-role-information-Cak-rules = Você é um doce gato vivo e comestível. Sua tarefa é encontrar o seu lugar neste mundo onde tudo quer te comer. - ghost-role-information-BreadDog-name = Cão-Pão ghost-role-information-BreadDog-description = Você é o filho favorito do chef. Você é um cachorro de pão vivo. ghost-role-information-BreadDog-rules = Você é um cachorro de pão comestível. Sua tarefa é encontrar seu lugar neste mundo onde tudo quer te devorar. - ghost-role-information-exterminator-name = Exterminador ghost-role-information-exterminator-description = Você foi enviado de volta no tempo para eliminar um alvo de grande importância para o futuro. ghost-role-information-exterminator-rules = Você é um antagonista e pode matar qualquer um que tente te impedir, mas matar o alvo é sempre sua principal prioridade. - ghost-role-information-space-ninja-name = Ninja Espacial ghost-role-information-space-ninja-description = Use furtividade e percepção para sabotar a estação. ghost-role-information-space-ninja-rules = Você é um mercenário de elite do Clã da Aranha. Não é obrigado a seguir seus objetivos, mas seu HONRA DE NINJA exige que você tente. - ghost-role-information-syndicate-reinforcement-name = Agente do Sindicato ghost-role-information-syndicate-reinforcement-description = Alguém precisa de reforços. Você, a primeira pessoa que o sindicato encontrou, irá ajudá-los. ghost-role-information-syndicate-reinforcement-rules = As regras normais para antagonistas do sindicato se aplicam. Trabalhe com quem o chamou e não o prejudique. - ghost-role-information-syndicate-monkey-reinforcement-name = Agente Macaco do Sindicato ghost-role-information-syndicate-monkey-reinforcement-description = Alguém precisa de reforços. Você, um macaco treinado, irá ajudá-los. ghost-role-information-syndicate-monkey-reinforcement-rules = As regras normais para antagonistas do sindicato se aplicam. Trabalhe com quem o chamou e não o prejudique. - ghost-role-information-medibot-name = Medibot ghost-role-information-medibot-description = Clique nas pessoas para curá-las. Cure qualquer pessoa que seu autoinjetor permitir. - ghost-role-information-cleanbot-name = CleanBot ghost-role-information-cleanbot-description = Clique nas poças para limpá-las. + You are absolutely [color=red]NOT[/color] allowed to remember, say, the name, appearance, etc. of your previous character. +ghost-role-information-snail-name = Snail +ghost-role-information-snail-description = A little snail who doesn't mind a bit of space. Just stay on grid! +ghost-role-information-snailspeed-name = Snail +ghost-role-information-snailspeed-description = A little snail with snailborn thrusters. +ghost-role-information-snoth-name = Snoth +ghost-role-information-snoth-description = A little snoth who doesn't mind a bit of space. Just stay on grid! +ghost-role-information-ifrit-rules = A fire spirit originating from Gehenna, you have been summoned by the mystagogue. Follow them around and don't cause any trouble unless they tell you to. +ghost-role-information-ifrit-wizard-name = Ifrit (Wizard Summon) +ghost-role-information-ifrit-wizard-description = Listen to your owner. Don't tank damage. Punch people hard. +ghost-role-information-ert-chaplain-name = ERT Chaplain +ghost-role-information-ert-chaplain-description = Assist with mourning to resolve the station's crew moral issues. +ghost-role-information-lost-cargo-technical-name = Lost Cargo Technician +ghost-role-information-lost-cargo-technical-description = Something went wrong and your cargo shuttle with the goods was beamed into the sector to another station. +ghost-role-information-lost-cargo-technical-rules = You're a regular cargo technician from another station. Do what regular cargo do. +ghost-role-information-clown-troupe-name = Space Clown +ghost-role-information-clown-troupe-description = You and your troupe have come to cheer up this station with your best jokes. Honk! +ghost-role-information-clown-troupe-rules = Normal station crew rules apply. +ghost-role-information-traveling-chef-name = Traveling Chef +ghost-role-information-traveling-chef-description = You are a chef on a traveling shuttle of exotic cuisine. Delight the station with delicious food! +ghost-role-information-traveling-chef-rules = Normal station crew rules apply. +ghost-role-information-disaster-victim-name = Disaster Victim +ghost-role-information-disaster-victim-description = You were rescued in an escape pod from another station that suffered a terrible fate. Perhaps you will be found and rescued. +ghost-role-information-disaster-victim-rules = Normal station crew rules apply. +ghost-role-information-syndie-disaster-victim-name = Syndie Disaster Victim +ghost-role-information-syndie-disaster-victim-description = You're a regular passenger from a syndicate station. Unfortunately, an evacuation pod has thrown you into an enemy sector..... +ghost-role-information-syndie-disaster-victim-rules = Normal station crew rules apply. You are NOT an antagonist! +ghost-role-information-syndicate-kobold-reinforcement-name = Syndicate Kobold Agent +ghost-role-information-syndicate-kobold-reinforcement-description = Someone needs reinforcements. You, a trained kobold, will help them. +ghost-role-information-syndicate-kobold-reinforcement-rules = Normal syndicate antagonist rules apply. Work with whoever called you in, and don't harm them. +ghost-role-information-shiva-name = Shiva +ghost-role-information-shiva-description = The first defender of the station. +ghost-role-information-artifact-name = Sentient Artifact +ghost-role-information-artifact-description = diff --git a/Resources/Locale/pt-BR/ghost/roles/ghostrole-spawner-verb-selectable.ftl b/Resources/Locale/pt-BR/ghost/roles/ghostrole-spawner-verb-selectable.ftl index 9d649a5e070..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/ghost/roles/ghostrole-spawner-verb-selectable.ftl +++ b/Resources/Locale/pt-BR/ghost/roles/ghostrole-spawner-verb-selectable.ftl @@ -1 +0,0 @@ -ghostrole-spawner-select = Selected: {$mode} \ No newline at end of file diff --git a/Resources/Locale/pt-BR/ghost/roles/make-ghost-role-verb.ftl b/Resources/Locale/pt-BR/ghost/roles/make-ghost-role-verb.ftl index 6ea8ffb7f4c..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/ghost/roles/make-ghost-role-verb.ftl +++ b/Resources/Locale/pt-BR/ghost/roles/make-ghost-role-verb.ftl @@ -1 +0,0 @@ -make-ghost-role-verb-get-data-text = Criar função fantasma \ No newline at end of file diff --git a/Resources/Locale/pt-BR/gravity/gravity-generator-component.ftl b/Resources/Locale/pt-BR/gravity/gravity-generator-component.ftl index f149284e197..5a48a183499 100644 --- a/Resources/Locale/pt-BR/gravity/gravity-generator-component.ftl +++ b/Resources/Locale/pt-BR/gravity/gravity-generator-component.ftl @@ -1,28 +1,21 @@ ### Gravity Generator ## UI - gravity-generator-window-title = Gerador de gravidade - ## UI field names - gravity-generator-window-status = Status: gravity-generator-window-power = Energia: gravity-generator-window-eta = ETA: gravity-generator-window-charge = Carregar: - ## UI statuses gravity-generator-window-status-fully-charged = Totalmente Carregado gravity-generator-window-status-off = Desligado gravity-generator-window-status-charging = Carregando gravity-generator-window-status-discharging = Descarregado - ## UI Power Buttons gravity-generator-window-power-on = Ativado gravity-generator-window-power-off = Desativado gravity-generator-window-power-label = { $draw } / { $max } W - ## UI ETA label - gravity-generator-window-eta-none = N/A gravity-generator-window-eta-value = { TOSTRING($left, "m\\:ss") } diff --git a/Resources/Locale/pt-BR/guardian/guardian.ftl b/Resources/Locale/pt-BR/guardian/guardian.ftl index 3b8f113cb0c..f53d67d5609 100644 --- a/Resources/Locale/pt-BR/guardian/guardian.ftl +++ b/Resources/Locale/pt-BR/guardian/guardian.ftl @@ -1,6 +1,5 @@ ## Guardian host specific - guardian-created = Você se sente... assombrado. guardian-already-present-invalid-creation = Você NÃO está revivendo aquela experiência traumatizante! guardian-no-actions-invalid-creation = Você não tem a habilidade de hospedar um guardião! @@ -10,15 +9,11 @@ guardian-activator-empty-examine = [color=#ba1919]O injetor está gasto.[/color] guardian-activator-invalid-target = Apenas humanos podem ser injetados! # Change this once other species can inject it? guardian-no-soul = Seu guardião não tem alma. guardian-available = Seu guardião agora tem uma alma. - ## Guardian entity specific - guardian-entity-recall = O guardião desaparece no ar! guardian-entity-taking-damage = O seu guardião está levando dano! - ## Health warnings guardian-host-critical-warn = SEU HÓSPEDE ESTÁ MACHUCADO! guardian-host-death-warn = SEU CORPO SUCUMBE À INEXISTÊNCIA! guardian-death-warn = SEU CORPO É PERFURADO POR UMA DOR SUBATÔMICA ENQUANTO SE DESINTEGRA! guardian-attack-host = Você não pode atacar o seu corpo hóspede. - diff --git a/Resources/Locale/pt-BR/guidebook/chemistry/conditions.ftl b/Resources/Locale/pt-BR/guidebook/chemistry/conditions.ftl index 807b5591a81..e8af3392e65 100644 --- a/Resources/Locale/pt-BR/guidebook/chemistry/conditions.ftl +++ b/Resources/Locale/pt-BR/guidebook/chemistry/conditions.ftl @@ -5,46 +5,31 @@ [0] it has at most {NATURALFIXED($max, 2)} total damage *[other] it has between {NATURALFIXED($min, 2)} and {NATURALFIXED($max, 2)} total damage } - } reagent-effect-condition-guidebook-reagent-threshold = - { $max -> [2147483648] there's at least {NATURALFIXED($min, 2)}u of {$reagent} - *[other] { $min -> [0] there's at most {NATURALFIXED($max, 2)}u of {$reagent} *[other] there's between {NATURALFIXED($min, 2)}u and {NATURALFIXED($max, 2)}u of {$reagent} - } - } - reagent-effect-condition-guidebook-mob-state-condition = the mob is { $state } - reagent-effect-condition-guidebook-solution-temperature = the solution's temperature is { $max -> [2147483648] at least {NATURALFIXED($min, 2)}k - *[other] { $min -> [0] at most {NATURALFIXED($max, 2)}k *[other] between {NATURALFIXED($min, 2)}k and {NATURALFIXED($max, 2)}k - } - } - reagent-effect-condition-guidebook-body-temperature = the body's temperature is { $max -> - [2147483648] at least {NATURALFIXED($min, 2)}k - *[other] { $min -> - [0] at most {NATURALFIXED($max, 2)}k - *[other] between {NATURALFIXED($min, 2)}k and {NATURALFIXED($max, 2)}k - } - } - reagent-effect-condition-guidebook-organ-type = the metabolizing organ { $shouldhave -> [true] is *[false] is not } {INDEFINITE($name)} {$name} organ - reagent-effect-condition-guidebook-has-tag = the target { $invert -> [true] does not have *[false] has } the tag {$tag} +reagent-effect-condition-guidebook-total-damage = +reagent-effect-condition-guidebook-total-hunger = +reagent-effect-condition-guidebook-job-condition = +reagent-effect-condition-guidebook-this-reagent = this reagent diff --git a/Resources/Locale/pt-BR/guidebook/chemistry/core.ftl b/Resources/Locale/pt-BR/guidebook/chemistry/core.ftl index 984cda59ac4..061bf705405 100644 --- a/Resources/Locale/pt-BR/guidebook/chemistry/core.ftl +++ b/Resources/Locale/pt-BR/guidebook/chemistry/core.ftl @@ -20,9 +20,6 @@ guidebook-reagent-recipes-mix-info = {$minTemp -> [0] {$hasMax -> [true] {CAPITALIZE($verb)} abaixo de {NATURALFIXED($maxTemp, 2)}K *[false] {CAPITALIZE($verb)} - } *[other] {CAPITALIZE($verb)} {$hasMax -> [true] entre {NATURALFIXED($minTemp, 2)}K e {NATURALFIXED($maxTemp, 2)}K *[false] acima de {NATURALFIXED($minTemp, 2)}K - } -} diff --git a/Resources/Locale/pt-BR/guidebook/chemistry/effects.ftl b/Resources/Locale/pt-BR/guidebook/chemistry/effects.ftl index 59b26c9112b..3a9ab20e50e 100644 --- a/Resources/Locale/pt-BR/guidebook/chemistry/effects.ftl +++ b/Resources/Locale/pt-BR/guidebook/chemistry/effects.ftl @@ -5,348 +5,178 @@ } -cause-3rd-person = - { $chance -> [1] Causes *[other] cause - } - -satiate-3rd-person = - { $chance -> [1] Satiates *[other] satiate - } - reagent-effect-guidebook-create-entity-reaction-effect = - { $chance -> - [1] Creates - *[other] create } { $amount -> [1] {INDEFINITE($entname)} *[other] {$amount} {MAKEPLURAL($entname)} - } - reagent-effect-guidebook-explosion-reaction-effect = - { $chance -> - [1] Causes - *[other] cause } an explosion - reagent-effect-guidebook-emp-reaction-effect = - { $chance -> [1] Causa *[other] causam } um pulso eletromagnético - reagent-effect-guidebook-foam-area-reaction-effect = - { $chance -> - [1] Creates - *[other] create } large quantities of foam - reagent-effect-guidebook-smoke-area-reaction-effect = - { $chance -> - [1] Creates - *[other] create } large quantities of smoke - reagent-effect-guidebook-satiate-thirst = - { $chance -> - [1] Satiates - *[other] satiate } { $relative -> [1] thirst averagely *[other] thirst at {NATURALFIXED($relative, 3)}x the average rate - } - reagent-effect-guidebook-satiate-hunger = - { $chance -> - [1] Satiates - *[other] satiate - } { $relative -> [1] hunger averagely *[other] hunger at {NATURALFIXED($relative, 3)}x the average rate - } - reagent-effect-guidebook-health-change = - { $chance -> [1] { $healsordeals -> [heals] Heals [deals] Deals *[both] Modifies health by - } *[other] { $healsordeals -> [heals] heal [deals] deal *[both] modify health by - } } { $changes } - reagent-effect-guidebook-status-effect = { $type -> [add] { $chance -> - [1] Causes - *[other] cause } {LOC($key)} for at least {NATURALFIXED($time, 3)} {MANY("second", $time)} with accumulation *[set] { $chance -> - [1] Causes - *[other] cause } {LOC($key)} for at least {NATURALFIXED($time, 3)} {MANY("second", $time)} without accumulation [remove]{ $chance -> [1] Removes *[other] remove } {NATURALFIXED($time, 3)} {MANY("second", $time)} of {LOC($key)} - } - reagent-effect-guidebook-activate-artifact = - { $chance -> [1] Attempts *[other] attempt } to activate an artifact - reagent-effect-guidebook-set-solution-temperature-effect = - { $chance -> [1] Sets *[other] set } the solution temperature to exactly {NATURALFIXED($temperature, 2)}k - reagent-effect-guidebook-adjust-solution-temperature-effect = - { $chance -> [1] { $deltasign -> [1] Adds *[-1] Removes - } *[other] { $deltasign -> [1] add *[-1] remove - } } heat from the solution until it reaches { $deltasign -> [1] at most {NATURALFIXED($maxtemp, 2)}k *[-1] at least {NATURALFIXED($mintemp, 2)}k - } - reagent-effect-guidebook-adjust-reagent-reagent = - { $chance -> - [1] { $deltasign -> - [1] Adds - *[-1] Removes - } - *[other] - { $deltasign -> - [1] add - *[-1] remove - } } {NATURALFIXED($amount, 2)}u of {$reagent} { $deltasign -> [1] to *[-1] from } the solution - reagent-effect-guidebook-adjust-reagent-group = - { $chance -> - [1] { $deltasign -> - [1] Adds - *[-1] Removes - } - *[other] - { $deltasign -> - [1] add - *[-1] remove - } } {NATURALFIXED($amount, 2)}u of reagents in the group {$group} { $deltasign -> - [1] to - *[-1] from - } the solution - reagent-effect-guidebook-adjust-temperature = - { $chance -> - [1] { $deltasign -> - [1] Adds - *[-1] Removes - } - *[other] - { $deltasign -> - [1] add - *[-1] remove - } } {POWERJOULES($amount)} of heat { $deltasign -> - [1] to - *[-1] from } the body it's in - reagent-effect-guidebook-chem-cause-disease = - { $chance -> - [1] Causes - *[other] cause } the disease { $disease } - reagent-effect-guidebook-chem-cause-random-disease = - { $chance -> - [1] Causes - *[other] cause } the diseases { $diseases } - reagent-effect-guidebook-jittering = - { $chance -> - [1] Causes - *[other] cause } jittering - reagent-effect-guidebook-chem-clean-bloodstream = - { $chance -> [1] Cleanses *[other] cleanse } the bloodstream of other chemicals - reagent-effect-guidebook-cure-disease = - { $chance -> [1] Cures *[other] cure } diseases - reagent-effect-guidebook-cure-eye-damage = - { $chance -> - [1] { $deltasign -> [1] Deals *[-1] Heals - } - *[other] - { $deltasign -> [1] deal *[-1] heal - } } eye damage - reagent-effect-guidebook-chem-vomit = - { $chance -> - [1] Causes - *[other] cause } vomiting - reagent-effect-guidebook-create-gas = - { $chance -> - [1] Creates - *[other] create } { $moles } { $moles -> [1] mole *[other] moles } of { $gas } - reagent-effect-guidebook-drunk = - { $chance -> - [1] Causes - *[other] cause } drunkness - reagent-effect-guidebook-electrocute = - { $chance -> [1] Electrocutes *[other] electrocute } the metabolizer for {NATURALFIXED($time, 3)} {MANY("second", $time)} - reagent-effect-guidebook-extinguish-reaction = - { $chance -> [1] Extinguishes *[other] extinguish } fire - reagent-effect-guidebook-flammable-reaction = - { $chance -> [1] Increases *[other] increase } flammability - reagent-effect-guidebook-ignite = - { $chance -> [1] Ignites *[other] ignite } the metabolizer - reagent-effect-guidebook-make-sentient = - { $chance -> [1] Makes *[other] make } the metabolizer sentient - reagent-effect-guidebook-make-polymorph = - { $chance -> [1] Polymorphs *[other] polymorph } the metabolizer into a { $entityname } - reagent-effect-guidebook-modify-bleed-amount = - { $chance -> - [1] { $deltasign -> [1] Induces *[-1] Reduces - } *[other] { $deltasign -> [1] induce *[-1] reduce - } } bleeding - reagent-effect-guidebook-modify-blood-level = - { $chance -> - [1] { $deltasign -> - [1] Increases *[-1] Decreases - } - *[other] { $deltasign -> [1] increases *[-1] decreases - } } blood level - reagent-effect-guidebook-paralyze = - { $chance -> [1] Paralyzes *[other] paralyze } the metabolizer for at least {NATURALFIXED($time, 3)} {MANY("second", $time)} - reagent-effect-guidebook-movespeed-modifier = - { $chance -> [1] Modifies *[other] modify } movement speed by {NATURALFIXED($walkspeed, 3)}x for at least {NATURALFIXED($time, 3)} {MANY("second", $time)} - reagent-effect-guidebook-reset-narcolepsy = - { $chance -> [1] Temporarily staves *[other] temporarily stave } off narcolepsy - reagent-effect-guidebook-wash-cream-pie-reaction = - { $chance -> [1] Washes *[other] wash } off cream pie from one's face - reagent-effect-guidebook-cure-zombie-infection = - { $chance -> - [1] Cures - *[other] cure } an ongoing zombie infection - reagent-effect-guidebook-cause-zombie-infection = - { $chance -> [1] Gives *[other] give } an individual the zombie infection - reagent-effect-guidebook-innoculate-zombie-infection = - { $chance -> - [1] Cures - *[other] cure } an ongoing zombie infection, and provides immunity to future infections - reagent-effect-guidebook-reduce-rotting = - { $chance -> [1] Regenera *[other] regenera } {NATURALFIXED($time, 3)} {MANY("second", $time)} of rotting - reagent-effect-guidebook-missing = - { $chance -> - [1] Causes - *[other] cause } an unknown effect as nobody has written this effect yet +reagent-effect-guidebook-change-glimmer-reaction-effect = +reagent-effect-guidebook-chem-remove-psionic = +reagent-effect-guidebook-chem-reroll-psionic = +reagent-effect-guidebook-add-moodlet = +reagent-effect-guidebook-purify-evil = Purifies evil powers diff --git a/Resources/Locale/pt-BR/guidebook/chemistry/statuseffects.ftl b/Resources/Locale/pt-BR/guidebook/chemistry/statuseffects.ftl index 3db8a3c5b0e..9a8f2f6c8a3 100644 --- a/Resources/Locale/pt-BR/guidebook/chemistry/statuseffects.ftl +++ b/Resources/Locale/pt-BR/guidebook/chemistry/statuseffects.ftl @@ -11,3 +11,5 @@ reagent-effect-status-effect-PressureImmunity = pressure immunity reagent-effect-status-effect-Pacified = combat pacification reagent-effect-status-effect-RatvarianLanguage = ratvarian language patterns reagent-effect-status-effect-StaminaModifier = modified stamina +reagent-effect-status-effect-RadiationProtection = radiation protection +reagent-effect-status-effect-Drowsiness = drowsiness diff --git a/Resources/Locale/pt-BR/guidebook/food.ftl b/Resources/Locale/pt-BR/guidebook/food.ftl index bc8b2275a73..0406e4a9325 100644 --- a/Resources/Locale/pt-BR/guidebook/food.ftl +++ b/Resources/Locale/pt-BR/guidebook/food.ftl @@ -8,9 +8,7 @@ guidebook-food-processing-butchering = Abater guidebook-food-processing-slicing = Fatiar guidebook-food-processing-cooking = {$time}s guidebook-food-processing-reaction = Misturar - guidebook-food-processing-recipe = {$ingredients} guidebook-food-ingredient-solid = {$amount} {$name} guidebook-food-ingredient-liquid = {$amount}u {$name} - guidebook-food-output = {$name} ({$number}) diff --git a/Resources/Locale/pt-BR/guidebook/guidebook.ftl b/Resources/Locale/pt-BR/guidebook/guidebook.ftl index 6b19f718955..7009b6641a5 100644 --- a/Resources/Locale/pt-BR/guidebook/guidebook.ftl +++ b/Resources/Locale/pt-BR/guidebook/guidebook.ftl @@ -3,6 +3,5 @@ guidebook-placeholder-text = Selecione uma entrada. guidebook-placeholder-text-2 = Se você é novo, selecione a entrada do topo pra to começar. guidebook-filter-placeholder-text = Filtrar itens - guidebook-monkey-unspin = Unspin Monkey guidebook-monkey-disco = Disco Monkey \ No newline at end of file diff --git a/Resources/Locale/pt-BR/guidebook/guides.ftl b/Resources/Locale/pt-BR/guidebook/guides.ftl index 4a19cfb9585..ff9119c425a 100644 --- a/Resources/Locale/pt-BR/guidebook/guides.ftl +++ b/Resources/Locale/pt-BR/guidebook/guides.ftl @@ -73,7 +73,6 @@ guide-entry-zombies = Zumbis guide-entry-revolutionaries = Revolucionários guide-entry-minor-antagonists = Antagonistas Menores guide-entry-space-ninja = Ninja Espacial - guide-entry-writing = Escrita guide-entry-IPCs = IPCs guide-entry-glossary = glossário @@ -86,14 +85,10 @@ guide-entry-space-law = Lei Espacial guide-entry-jurisdiction = Jurisdição guide-entry-trial-prodedure = Procedimento de julgamento guide-entry-charges-and-times = Acusações e Sentenças - guide-entry-dna = DNA - guide-entry-chemistry = Química guide-entry-cookbook = O livro de receitas - # Receitas - guide-entry-burgers = Hambúrgueres guide-entry-cakes = Bolos guide-entry-pastries = Pastelaria @@ -105,3 +100,61 @@ guide-entry-pasta = Macarrão e Arroz guide-entry-soups = Sopas guide-entry-salads = Saladas guide-entry-sauces = Condimentos +guide-entry-sm = Supermatter Engine (SM) +guide-entry-blood-cult = Blood Cult +guide-entry-rules = Server Rules +guide-entry-rules-core-only = Core Only Ruleset +guide-entry-rules-lrp = Standard Ruleset +guide-entry-rules-mrp = MRP Ruleset +guide-entry-rules-role-types = Role Types +guide-entry-rules-core = Core Rules +guide-entry-rules-c1 = C1 +guide-entry-rules-c2 = C2 +guide-entry-rules-c3 = C3 +guide-entry-rules-c4 = C4 +guide-entry-rules-c5 = C5 +guide-entry-rules-c6 = C6 +guide-entry-rules-c7 = C7 +guide-entry-rules-c8 = C8 +guide-entry-rules-c9 = C9 +guide-entry-rules-c10 = C10 +guide-entry-rules-c11 = C11 +guide-entry-rules-c12 = C12 +guide-entry-rules-c13 = C13 +guide-entry-rules-c14 = C14 +guide-entry-rules-roleplay = Roleplay Rules +guide-entry-rules-r1 = R1 +guide-entry-rules-r2 = R2 +guide-entry-rules-r3 = R3 +guide-entry-rules-r4 = R4 +guide-entry-rules-r5 = R5 +guide-entry-rules-r6 = R6 +guide-entry-rules-r7 = R7 +guide-entry-rules-r8 = R8 +guide-entry-rules-r9 = R9 +guide-entry-rules-r10 = R10 +guide-entry-rules-r11 = R11 +guide-entry-rules-r12 = R12 +guide-entry-rules-r13 = R13 +guide-entry-rules-r14 = R14 +guide-entry-rules-r15 = R15 +guide-entry-rules-silicon = Silicon Rules +guide-entry-rules-s1 = S1 +guide-entry-rules-s2 = S2 +guide-entry-rules-s3 = S3 +guide-entry-rules-s4 = S4 +guide-entry-rules-s5 = S5 +guide-entry-rules-s6 = S6 +guide-entry-rules-s7 = S7 +guide-entry-rules-s8 = S8 +guide-entry-rules-s9 = S9 +guide-entry-rules-s10 = S10 +guide-entry-rules-space-law = Space Law +guide-entry-rules-sl-crime-list = Law Book +guide-entry-rules-sl-controlled-substances = Controlled Substances +guide-entry-rules-sl-restricted-gear = Restricted Gear +guide-entry-rules-sl-restricted-weapons = Restricted Weapons +guide-entry-rules-ban-types = Ban Types +guide-entry-rules-ban-durations = Ban Durations +guide-entry-loadout-info = Loadouts +guide-entry-loadout-eyes-eyepatch = Eyepatch diff --git a/Resources/Locale/pt-BR/guidebook/verb.ftl b/Resources/Locale/pt-BR/guidebook/verb.ftl index 6e4eb70f59a..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/guidebook/verb.ftl +++ b/Resources/Locale/pt-BR/guidebook/verb.ftl @@ -1 +0,0 @@ -guide-help-verb = Ajuda \ No newline at end of file diff --git a/Resources/Locale/pt-BR/hand-labeler/hand-labeler.ftl b/Resources/Locale/pt-BR/hand-labeler/hand-labeler.ftl index d4f0c7e7a7e..f53ab32ca06 100644 --- a/Resources/Locale/pt-BR/hand-labeler/hand-labeler.ftl +++ b/Resources/Locale/pt-BR/hand-labeler/hand-labeler.ftl @@ -2,16 +2,12 @@ hand-labeler-ui-header = Hand Labeler # The content of the label in the UI above the text entry input. hand-labeler-current-text-label = Rótulo: - # When the hand labeler applies a label successfully hand-labeler-successfully-applied = Rótulo aplicado - # When the hand labeler removes a label successfully hand-labeler-successfully-removed = Rótulo removido - # Appended to the description of an object with a label on input hand-labeler-has-label = Este objeto tem um rótulo, que diz '{$label}' - # Verb text hand-labeler-remove-label-text = Remover rótulo hand-labeler-add-label-text = Aplicar rótulo diff --git a/Resources/Locale/pt-BR/headset/headset-component.ftl b/Resources/Locale/pt-BR/headset/headset-component.ftl index 059b39b951b..c8b42f2319b 100644 --- a/Resources/Locale/pt-BR/headset/headset-component.ftl +++ b/Resources/Locale/pt-BR/headset/headset-component.ftl @@ -3,7 +3,6 @@ chat-radio-message-wrap = [color={ $color }]{ $channel } [bold]{ $language }{ $n chat-radio-message-wrap-bold = [color={ $color }]{ $channel } [bold]{ $language }{ $name }[/bold] { $verb }, [font={ $fontType } size={ $fontSize }][bold]"{ $message }"[/bold][/font][/color] examine-headset-default-channel = Use o prefixo {$prefix} para o canal default ([color={$color}]{$channel}[/color]). - chat-radio-common = Comum chat-radio-centcom = CentCom chat-radio-command = Comando @@ -17,7 +16,6 @@ chat-radio-syndicate = Sindicato chat-radio-freelance = Freelance chat-radio-justice = Justiça chat-radio-prison = Prisão - # not headset but whatever chat-radio-handheld = Portátil chat-radio-binary = Binário diff --git a/Resources/Locale/pt-BR/health-examinable/health-examinable-carbon.ftl b/Resources/Locale/pt-BR/health-examinable/health-examinable-carbon.ftl index ca58d7d10ec..58653ce80f6 100644 --- a/Resources/Locale/pt-BR/health-examinable/health-examinable-carbon.ftl +++ b/Resources/Locale/pt-BR/health-examinable/health-examinable-carbon.ftl @@ -3,16 +3,13 @@ health-examinable-carbon-none = Não tem nenhuma ferida visível. health-examinable-carbon-Blunt-25 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } cotusões leves pelo corpo { POSS-ADJ($target) }.[/color] health-examinable-carbon-Blunt-50 = [color=crimson]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } contusões graves por todo o corpo { POSS-ADJ($target)}![/color] health-examinable-carbon-Blunt-75 = [color=crimson]O corpo { CAPITALIZE(POSS-ADJ($target)) } está completamente coberto por lesões![/color] - health-examinable-carbon-Slash-10 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } alguns cortes pequenos.[/color] health-examinable-carbon-Slash-25 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } cortes medianos pelo corpo { POSS-ADJ($target) }.[/color] health-examinable-carbon-Slash-50 = [color=crimson]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } cortes grandes pelo corpo { POSS-ADJ($target) }![/color] health-examinable-carbon-Slash-75 = [color=crimson]O corpo { CAPITALIZE(POSS-ADJ($target)) } está completamente dilacerado![/color] - health-examinable-carbon-Piercing-50 = [color=crimson]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } feridas profundas pelo corpo { POSS-ADJ($target) }![/color] - health-examinable-carbon-Heat-25 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } queimaduras leves pelo corpo { POSS-ADJ($target) }.[/color] health-examinable-carbon-Heat-50 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } queimaduras graves pelo corpo { POSS-ADJ($target) }.[/color] health-examinable-carbon-Heat-75 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } queimaduras de terceiro grau pelo corpo { POSS-ADJ($target) } ![/color] - health-examinable-carbon-Shock-50 = [color=lightgoldenrodyellow]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } marcas de choque elétrico pelo corpo { POSS-ADJ($target) }![/color] +health-examinable-carbon-none = There are no obvious wounds to be seen. diff --git a/Resources/Locale/pt-BR/health-examinable/health-examinable-comp.ftl b/Resources/Locale/pt-BR/health-examinable/health-examinable-comp.ftl index b66d103f171..64658ce5c8c 100644 --- a/Resources/Locale/pt-BR/health-examinable/health-examinable-comp.ftl +++ b/Resources/Locale/pt-BR/health-examinable/health-examinable-comp.ftl @@ -2,3 +2,4 @@ health-examinable-verb-text = Saúde health-examinable-verb-disabled = Realize o exame básico de saúde mais de perto. health-alert-start = [font size=12][color=green]Saúde:[/color][/font] +health-examinable-verb-text = Health diff --git a/Resources/Locale/pt-BR/health-examinable/health-examinable-selfaware.ftl b/Resources/Locale/pt-BR/health-examinable/health-examinable-selfaware.ftl index 897c3f718de..f98940aae9c 100644 --- a/Resources/Locale/pt-BR/health-examinable/health-examinable-selfaware.ftl +++ b/Resources/Locale/pt-BR/health-examinable/health-examinable-selfaware.ftl @@ -1,21 +1,17 @@ health-examinable-selfaware-none = You feel healthy and well. health-examinable-selfaware-type-text = You have {$damageType}, around [bold]{$amount}[/bold]. - health-examinable-selfaware-type-Blunt = [color=red]Blunt[/color] trauma health-examinable-selfaware-type-Slash = [color=red]Slash[/color] wounds health-examinable-selfaware-type-Piercing = [color=red]Piercing[/color] wounds - health-examinable-selfaware-type-Heat = [color=orange]Heat[/color] burns health-examinable-selfaware-type-Shock = [color=lightgoldenrodyellow]Shock[/color] burns health-examinable-selfaware-type-Cold = [color=lightblue]Cold[/color] burns health-examinable-selfaware-type-Caustic = [color=yellowgreen]Caustic[/color] burns - health-examinable-selfaware-group-Toxin-10 = [color=green]You feel sick.[/color] health-examinable-selfaware-group-Toxin-25 = [color=green]You feel nauseated.[/color] health-examinable-selfaware-group-Toxin-40 = [color=green]You feel very unwell![/color] health-examinable-selfaware-group-Toxin-60 = [color=green]You feel gravely ill![/color] - health-examinable-selfaware-group-Airloss-10 = [color=lightblue]You feel lightheaded.[/color] health-examinable-selfaware-group-Airloss-25 = [color=lightblue]You feel faint and woozy.[/color] health-examinable-selfaware-group-Airloss-40 = [color=lightblue]You're struggling to breathe![/color] diff --git a/Resources/Locale/pt-BR/health-examinable/health-examinable-silicon.ftl b/Resources/Locale/pt-BR/health-examinable/health-examinable-silicon.ftl index cc00430db60..0493cab76dd 100644 --- a/Resources/Locale/pt-BR/health-examinable/health-examinable-silicon.ftl +++ b/Resources/Locale/pt-BR/health-examinable/health-examinable-silicon.ftl @@ -3,16 +3,12 @@ health-examinable-silicon-Blunt-25 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } pequenos amassados no chassi do { POSS-ADJ($target) }.[/color] health-examinable-silicon-Blunt-50 = [color=crimson] O chassi do { CAPITALIZE(POSS-ADJ($target)) } está severamente amassado![/color] health-examinable-silicon-Blunt-75 = [color=crimson] O chassi do { CAPITALIZE(POSS-ADJ($target)) } chassi está quase completamente afundado![/color] - health-examinable-silicon-Slash-10 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } alguns arranhões menores.[/color] health-examinable-silicon-Slash-25 = [color=red]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } arranhões significativos no chassi do { POSS-ADJ($target) }.[/color] health-examinable-silicon-Slash-50 = [color=crimson]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } grandes cortes na chapa do { POSS-ADJ($target) }![/color] health-examinable-silicon-Slash-75 = [color=crimson]{ CAPITALIZE(POSS-ADJ($target)) } chassi está rasgado![/color] - health-examinable-silicon-Piercing-50 = [color=crimson]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } grandes furos por todo chassi do { POSS-ADJ($target) }![/color] - health-examinable-silicon-Heat-25 = [color=orange]{ CAPITALIZE(SUBJECT($target)) } { CONJUGATE-HAVE($target) } queimaduras superficiais no chassi do { POSS-ADJ($target) }.[/color] health-examinable-silicon-Heat-50 = [color=orange] O chassi do { CAPITALIZE(POSS-ADJ($target)) } está significativamente chamuscado.[/color] health-examinable-silicon-Heat-75 = [color=orange] O chassi do { CAPITALIZE(POSS-ADJ($target)) } está parcialmente fundido![/color] - health-examinable-silicon-Shock-50 = [color=lightgoldenrodyellow] Os circuitos do { CAPITALIZE(POSS-ADJ($target)) } parecem parcialmente queimados![/color] diff --git a/Resources/Locale/pt-BR/holiday/gifts.ftl b/Resources/Locale/pt-BR/holiday/gifts.ftl index a3c20681433..cc665152eb3 100644 --- a/Resources/Locale/pt-BR/holiday/gifts.ftl +++ b/Resources/Locale/pt-BR/holiday/gifts.ftl @@ -1,3 +1,4 @@ gift-packin-contains = Este presente parece conter {INDEFINITE($name)} {$name}. christmas-tree-got-gift = Depois de cavar um pouco, você encontra um presente com o seu nome! christmas-tree-no-gift = Não há um presente debaixo da árvore para você... +gift-packin-contains = This present appears to contain {INDEFINITE($name)} {$name}. diff --git a/Resources/Locale/pt-BR/holiday/greet/holiday-greet.ftl b/Resources/Locale/pt-BR/holiday/greet/holiday-greet.ftl index 812d4da4dd1..ca1524699fc 100644 --- a/Resources/Locale/pt-BR/holiday/greet/holiday-greet.ftl +++ b/Resources/Locale/pt-BR/holiday/greet/holiday-greet.ftl @@ -1,9 +1,7 @@ ## Generic Congrats holiday-greet = Feliz {$holidayName}! - ## Holiday Names - holiday-name-ano-novo = Ano Novo holiday-name-dia-motor-ftl = Dia do Motor FTL holiday-name-dia-nanotrasen = Dia do NanoTrasen @@ -75,8 +73,6 @@ holiday-name-festive-season = Temporada Festiva holiday-name-boxing-day = Boxing Day holiday-name-friday-thirteenth = Sexta-Feira 13 holiday-name-national-coming-out-day = Dia de sair do armário - - ## Custom congrats holiday-custom-dia-mentira = Dia da mentira, dia das petas, dia dos tolos ou dia dos bobos. holiday-custom-data-magna-do-es = Data Magna do Estado do Espírito Santo o dia dedicado à Padroeira do Estado, Nossa Senhora da Penha, sendo considerado feriado estadual. @@ -87,3 +83,25 @@ holiday-custom-dia-pais = Feliz dia dos pais! holiday-custom-halloween = Tenha um assustador Halloween! holiday-custom-proclamacao-da-republica = A Proclamação da República foi um levante político-militar ocorrido em 15 de novembro de 1889 que instaurou a forma Republicana Federativa Presidencialista de governo no Brasil, derrubando a Monarquia e, por conseguinte, o imperador dom Pedro II. holiday-custom-natal = Tenha um Feliz Natal! +holiday-name-new-year = New Year +holiday-name-mister-lizard = Mister Lizard's Birthday +holiday-name-chinese-new-year = Chinese New Year +holiday-name-groundhog-day = Groundhog Day +holiday-name-valentines-day = Valentine's Day +holiday-name-birthday13 = Birthday of Space Station 13 +holiday-name-random-kindness = Random Acts of Kindness Day +holiday-name-leap-day = Leap Day +holiday-name-miku-day = Hatsune Miku Day +holiday-name-pi-day = Pi Day +holiday-name-st-patricks-day = St. Patrick's Day +holiday-name-easter = Easter +holiday-name-april-fool-day = April Fools Day +holiday-name-autism-awareness-day = Autism Awareness Day +holiday-name-towel-day = Towel Day +holiday-custom-mothers-day = Happy Mother's Day in most of the Americas, Asia, and Oceania! +holiday-custom-bastille-day = Do you hear the people sing? +holiday-custom-friendship-day = Have a magical Friendship Day! +holiday-custom-talk-like-a-pirate-day = Ye be talkin' like a pirate today or else ye'r walkin' tha plank, matey! +holiday-custom-kindness-day = Go do some random acts of kindness for a stranger! +holiday-custom-christmas = Have a merry Christmas! +holiday-custom-festive-season = Have a nice festive season! diff --git a/Resources/Locale/pt-BR/holopad/holopad.ftl b/Resources/Locale/pt-BR/holopad/holopad.ftl index 47c5fbe25cf..163a8158d99 100644 --- a/Resources/Locale/pt-BR/holopad/holopad.ftl +++ b/Resources/Locale/pt-BR/holopad/holopad.ftl @@ -14,7 +14,6 @@ holopad-window-ai-request = Your presence is requested by: holopad-window-emergency-broadcast-in-progress = [color=#cf2f2f][bold]Emergency broadcast in progress[/bold][/color] holopad-window-controls-locked-out = Control of this device has been locked to: holopad-window-controls-unlock-countdown = It will automatically unlock in: {$countdown} - # Buttons holopad-window-answer-call = Answer call holopad-window-end-call = End call @@ -23,23 +22,18 @@ holopad-window-activate-projector = Activate projector holopad-window-emergency-broadcast = Emergency broadcast holopad-window-emergency-broadcast-with-countdown = Emergency broadcast ({$countdown}) holopad-window-access-denied = Access denied - # Contact list holopad-window-select-contact-from-list = Select a contact to initiate a holo-call holopad-window-fetching-contacts-list = No holopads are currently contactable holopad-window-contact-label = {CAPITALIZE($label)} - # Flavor holopad-window-flavor-left = ⚠ Do not enter while projector is active holopad-window-flavor-right = v3.0.9 - # Holograms holopad-hologram-name = hologram of {THE($name)} - # Holopad actions holopad-activate-projector-verb = Activate holopad projector holopad-ai-is-unable-to-reach-holopad = You are unable to interface with the source of the call, it is too far from your core. - # Mapping prototypes # General holopad-general-tools = General - Tools @@ -51,7 +45,6 @@ holopad-general-lounge = General - Lounge holopad-general-arcade = General - Arcade holopad-general-evac = General - Evac holopad-general-arrivals = General - Arrivals - # Command holopad-command-bridge = Command - Bridge holopad-command-vault = Command - Vault @@ -65,7 +58,6 @@ holopad-command-qm = Command - QM holopad-command-ce = Command - CE holopad-command-rd = Command - RD holopad-command-hos = Command - HoS - # Science holopad-science-anomaly = Science - Anomaly holopad-science-artifact = Science - Artifact @@ -73,7 +65,6 @@ holopad-science-robotics = Science - Robotics holopad-science-rnd = Science - R&D holopad-science-front = Science - Front holopad-science-breakroom = Science - Breakroom - # Medical holopad-medical-medbay = Medical - Medbay holopad-medical-chemistry = Medical - Chemistry @@ -84,7 +75,6 @@ holopad-medical-paramedic = Medical - Paramedic holopad-medical-virology = Medical - Virology holopad-medical-front = Medical - Front holopad-medical-breakroom = Medical - Breakroom - # Cargo holopad-cargo-front = Cargo - Front holopad-cargo-bay = Cargo - Cargo Bay @@ -92,7 +82,6 @@ holopad-cargo-salvage-bay = Cargo - Salvage Bay holopad-cargo-breakroom = Cargo - Breakroom holopad-cargo-ats = Cargo - ATS holopad-cargo-shuttle = Cargo - Shuttle - # Engineering holopad-engineering-atmos-front = Atmos - Front holopad-engineering-atmos-main = Atmos - Main @@ -104,7 +93,6 @@ holopad-engineering-telecoms = Engineering - Telecoms holopad-engineering-tech-vault = Engineering - Tech Vault holopad-engineering-ame = Engineering - AME holopad-engineering-power = Engineering - Power - # Security holopad-security-front = Security - Front holopad-security-brig = Security - Brig @@ -118,7 +106,6 @@ holopad-security-lawyer = Security - Lawyer holopad-security-armory = Security - Armory holopad-security-locker-room = Security - Locker Room holopad-security-brig-med = Security - Brig Med - # Service holopad-service-janitor = Service - Janitor holopad-service-bar = Service - Bar @@ -134,7 +121,6 @@ holopad-service-musician = Service - Musician holopad-service-mime = Service - Mime holopad-service-clown-mime = Service - Clown/Mime holopad-service-gameroom = Service - Game Room - # AI holopad-ai-core = AI - Core holopad-ai-main = AI - Main @@ -142,10 +128,8 @@ holopad-ai-upload = AI - Upload holopad-ai-backup-power = AI - Backup Power holopad-ai-entrance = AI - Entrance holopad-ai-chute = AI - Chute - # Long Range holopad-station-bridge = Station - Bridge holopad-station-cargo-bay = Station - Cargo Bay - # CentComm holopad-centcomm-evac = CentComm - Evacuation Shuttle diff --git a/Resources/Locale/pt-BR/identity/identity-system.ftl b/Resources/Locale/pt-BR/identity/identity-system.ftl index e73a147a1e7..10889ad6703 100644 --- a/Resources/Locale/pt-BR/identity/identity-system.ftl +++ b/Resources/Locale/pt-BR/identity/identity-system.ftl @@ -3,9 +3,7 @@ identity-age-young = jovem identity-age-middle-aged = maduro(a) identity-age-old = idoso(a) - identity-gender-feminine = mulher identity-gender-masculine = homem identity-gender-person = pessoa - identity-presumed-name-outed = {$trueName} (as {$presumedName}) diff --git a/Resources/Locale/pt-BR/immovable-rod/immovable-rod.ftl b/Resources/Locale/pt-BR/immovable-rod/immovable-rod.ftl index 8d54f0da06d..90ec4172b24 100644 --- a/Resources/Locale/pt-BR/immovable-rod/immovable-rod.ftl +++ b/Resources/Locale/pt-BR/immovable-rod/immovable-rod.ftl @@ -3,3 +3,4 @@ immovable-rod-penetrated-mob = {CAPITALIZE(THE($rod))} estripou {THE($mob)} brut immovable-rod-consumed-none = {CAPITALIZE(THE($rod))} consumiu zero almas. immovable-rod-consumed-souls = {CAPITALIZE(THE($rod))} consimiu {$amount} almas. +immovable-rod-collided-rod-not-good = Oh fuck, that can't be good. diff --git a/Resources/Locale/pt-BR/implant/implant.ftl b/Resources/Locale/pt-BR/implant/implant.ftl index 830aaee9239..bf2af2497d0 100644 --- a/Resources/Locale/pt-BR/implant/implant.ftl +++ b/Resources/Locale/pt-BR/implant/implant.ftl @@ -4,34 +4,23 @@ implanter-component-implanting-target = {$user} está tentando implantar algo em implanter-component-implant-failed = O {$implant} não pode ser dado a {$target}! implanter-draw-failed-permanent = O {$implant} em {$target} está engastado neles e não pode ser removido! implanter-draw-failed = Você tentou remover um implante mas não encontrou nada. - ## UI implanter-draw-text = Sacar implanter-inject-text = Injetar - implanter-empty-text = Nenhum - implanter-label = Implante: [color=green]{$implantName}[/color] | [color=white]{$modeString}[/color]{$lineBreak}{$implantDescription} - implanter-contained-implant-text = [color=green]{$desc}[/color] - ## Implant Popups - scramble-implant-activated-popup = Você sente na pele sua aparência se alterar por completo - ## Implant Messages - deathrattle-implant-dead-message = {$user} morreu em {$position}. deathrattle-implant-critical-message = Sinais de vida do {$user} estão críticos, assistência imediata necessária em {$position}. open-uplink-implant-action-name = Abrir Uplink open-uplink-implant-action-description = Abre o uplink do sindicato embutido sob sua pele - use-emp-implant-action-name = Ativar EMP use-emp-implant-action-description = Aciona um pequeno pulso EMP ao seu redor - use-dna-scrambler-implant-action-name = Misturar DNA use-dna-scrambler-implant-action-description = LING NA MANUTENÇÃO! - -## Implant Popups - scramble-attempt-while-scrambled-popup = DNA embaralhado detectado, extraia o implante antes de desfazer a confusão atual. +implanter-component-implant-already = {$target} already has the {$implant}! + Mode: [color=white]{$modeString}[/color] diff --git a/Resources/Locale/pt-BR/info/ban.ftl b/Resources/Locale/pt-BR/info/ban.ftl index ff8694289d3..1388146ccef 100644 --- a/Resources/Locale/pt-BR/info/ban.ftl +++ b/Resources/Locale/pt-BR/info/ban.ftl @@ -16,39 +16,32 @@ cmd-ban-hint-duration-3 = 3 dias cmd-ban-hint-duration-4 = 1 semana cmd-ban-hint-duration-5 = 2 semanas cmd-ban-hint-duration-6 = 1 mês - # ban panel cmd-banpanel-desc = Abre o painel de ban cmd-banpanel-help = Uso: banpanel [nome de usuário ou guid] cmd-banpanel-server = Isso não pode ser usado a partir do console do servidor cmd-banpanel-player-err = O jogador especificado não foi encontrado - # listbans cmd-banlist-desc = Lista os bans ativos de um usuário. cmd-banlist-help = Uso: banlist cmd-banlist-empty = Sem bans ativos encontrados para {$user} cmd-banlistF-hint = - cmd-ban_exemption_update-desc = Defina uma isenção para um tipo de banimento de um jogador. cmd-ban_exemption_update-help = Uso: ban_exemption_update [ [...]] Especifique vários indicadores para conceder a um jogador múltiplos indicadores de isenção de banimento. Para remover todas as isenções, execute este comando e forneça "Nenhum" como único sinalizador. - cmd-ban_exemption_update-nargs = Pelo menos 2 argumentos esperados cmd-ban_exemption_update-locate = Não foi possível localizar o jogador '{$player}'. cmd-ban_exemption_update-invalid-flag = Indicador inválido '{$flag}'. cmd-ban_exemption_update-success = Indicador de isenção de banimento atualizados para '{$player}' ({$uid}). cmd-ban_exemption_update-arg-player = cmd-ban_exemption_update-arg-flag = - cmd-ban_exemption_get-desc = Mostrar isenções de banimento para um determinado jogador. cmd-ban_exemption_get-help = Uso: ban_exemption_get - cmd-ban_exemption_get-nargs = Esperado exatamente 1 argumento cmd-ban_exemption_get-none = O usuário não está isento de banimentos. cmd-ban_exemption_get-show = O usuário está isento das seguintes indicadores de banimento: {$flags}. cmd-ban_exemption_get-arg-player = - # Ban panel ban-panel-title = Painel de ban ban-panel-player = Jogador @@ -77,8 +70,8 @@ ban-panel-permanent = Permanente ban-panel-ip-hwid-tooltip = Deixe o vazio e marque a caixa de seleção abaixo para usar os detalhes da última conexão ban-panel-severity = Gravidade: ban-panel-erase = Apagar mensagens de bate-papo e o jogador da rodada - # Ban string server-ban-string = {$admin} criou um ban de servidor de gravidade {$severity} que expira em {$expires} para [{$name}, {$ip}, {$hwid}], com razão: {$reason} server-ban-string-no-pii = {$admin} criou um ban de servidor de gravidade {$severity} que expira em {$expires} para {$name} com razão: {$reason} server-ban-string-never = nunca +ban-kick-reason = You have been banned diff --git a/Resources/Locale/pt-BR/info/info-window.ftl b/Resources/Locale/pt-BR/info/info-window.ftl index 218b7b44749..181dc1d6b23 100644 --- a/Resources/Locale/pt-BR/info/info-window.ftl +++ b/Resources/Locale/pt-BR/info/info-window.ftl @@ -4,10 +4,8 @@ ui-info-title = Informação ui-info-tab-rules = Regras do servidor ui-info-tab-tutorial = Tutorial - ## Tutorial tab ui-info-text-controls = Você pode revisar e alterar os controles do SS14 no - ui-info-header-intro = Introdução ui-info-header-controls = Controles ui-info-header-gameplay = Como jogar @@ -15,5 +13,4 @@ ui-info-header-sandbox = Spawn criativo ui-info-subheader-entityoptions = Painel de opções para geração de entidades: ui-info-subheader-gridoptions = Opções de alinhamento em grade: ui-info-header-feedback = Comentar - ui-info-button-controls = Menu de Opções diff --git a/Resources/Locale/pt-BR/info/rules.ftl b/Resources/Locale/pt-BR/info/rules.ftl index 3e710420d2a..d81219d9d1b 100644 --- a/Resources/Locale/pt-BR/info/rules.ftl +++ b/Resources/Locale/pt-BR/info/rules.ftl @@ -4,6 +4,5 @@ ui-rules-header = Regras Oficiais do Servidor Estação Pirata ui-rules-header-rp = Regras de Roleplay Oficiais do Servidor ui-rules-accept = Eu li e concordo em seguir as regras. ui-rules-wait = O botão aceitar estará ativado após {$time} segundos. - ui-rules-button-home = Home ui-rules-button-back = Voltar diff --git a/Resources/Locale/pt-BR/info/server-info.ftl b/Resources/Locale/pt-BR/info/server-info.ftl index 14c430986c2..d478ae07bf4 100644 --- a/Resources/Locale/pt-BR/info/server-info.ftl +++ b/Resources/Locale/pt-BR/info/server-info.ftl @@ -5,3 +5,4 @@ server-info-website-button = Website server-info-wiki-button = Wiki server-info-report-button = Reportar Erro server-info-credits-button = Créditos +server-info-forum-button = Forum diff --git a/Resources/Locale/pt-BR/interaction/interaction-popup-component.ftl b/Resources/Locale/pt-BR/interaction/interaction-popup-component.ftl index e4a89f1d3cc..35962c856e2 100644 --- a/Resources/Locale/pt-BR/interaction/interaction-popup-component.ftl +++ b/Resources/Locale/pt-BR/interaction/interaction-popup-component.ftl @@ -1,10 +1,8 @@ ### Interaction Popup component ## Petting animals - petting-success-generic = Você acaricia {THE($target)} em sua cabeça. petting-success-soft-floofy = Você acaricia {THE($target)} levemente em sua cabeça macia. - petting-success-bingus = Você acaricia {THE($target)} em sua cabecinha enrugada. petting-success-bird = Você acaricia {THE($target)} em sua cabeça emplumada. petting-success-carp = Você acaricia {THE($target)} em sua cabecinha de peixe. @@ -32,9 +30,7 @@ petting-success-slimes = Voce acaricia {THE($target)} em sua superfície mucosa. petting-success-snake = Você acaricia {THE($target)} na cabeça escamosa e grande. petting-success-monkey = Você acaricia {THE($target)} em sua travessa cabecinha. petting-success-nymph = Você acaricia {THE($target)} em sua cabecinha emadeirada. - petting-failure-generic = Você tenta acariciar {THE($target)}, mas ele(a) se distância de você. - petting-failure-bat = Você tenta acariciar {THE($target)}, mas ele(a) é muito difícil de pegar! petting-failure-carp = Você tenta acariciar {THE($target)}, mas ele(a) dentes afiados fazem você pensar duas vezes. petting-failure-corrupted-corgi = Você tenta acariciar {THE($target)}, mas pensa melhor sobre isso. @@ -55,31 +51,43 @@ petting-failure-monkey = Você tenta acariciar {THE($target)}, mas {SUBJECT($tar petting-failure-nymph = Você tenta acariciar {THE($target)}, mas {SUBJECT($target)} move seus galhos para longe. petting-failure-shadow = Você tenta acariciar {THE($target)}, mas {SUBJECT($target)} mas sua mão passa através da fria escuridão de seu corpo. petting-failure-pibble = Você tenta acariciar {THE($target)}, e {SUBJECT($target)} avança em você! - ## Petting silicons - petting-success-honkbot = Você acaricia {THE($target)} em {POSS-ADJ($target)} cabeça de metal escorregadia. petting-success-mimebot = Você acaricia {THE($target)} em {POSS-ADJ($target)} cabeça de metal frio. petting-success-cleanbot = Você acaricia {THE($target)} em {POSS-ADJ($target)} cabeça de metal úmido. petting-success-medibot = Você acaricia {THE($target)} em {POSS-ADJ($target)} cabeça de metal estéril. petting-success-recycler = Você acaricia {THE($target)} em {POSS-ADJ($target)} exterior de aço levemente ameaçador. - petting-failure-honkbot = Você tenta acariciar {THE($target)}, mas {SUBJECT($target)} buzina em recusa! petting-failure-cleanbot = Você tenta acariciar {THE($target)}, mas {SUBJECT($target)} {CONJUGATE-BE($target)} ocupado esfregando! petting-failure-mimebot = Você tenta acariciar {THE($target)}, mas {SUBJECT($target)} {CONJUGATE-BE($target)} ocupado imitando! petting-failure-medibot = Você tenta acariciar {THE($target)}, mas {POSS-ADJ($target)} seringa quase fura sua mão! - ## Rattling fences - fence-rattle-success = *chocalha* - ## Hugging players - hugging-success-generic = Você abraça {THE($target)}. hugging-success-generic-others = { CAPITALIZE(THE($user)) } abraçou {THE($target)}. hugging-success-generic-target = { CAPITALIZE(THE($user)) } te abraçou. - ## Other - petting-success-tesla = Você acaricia {THE($target)}, violando as leis da natureza e da física. petting-failure-tesla = Você estende a mão em direção a {THE($target)}, mas ela zapeia sua mão para longe. +petting-success-firebot = You pet {THE($target)} on {POSS-ADJ($target)} warm metal head. +petting-success-generic-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} metal head. +petting-success-salvage-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} dirty metal head. +petting-success-engineer-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} reflective metal head. +petting-success-janitor-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} damp metal head. +petting-success-medical-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} sterile metal head. +petting-success-service-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} dapper looking metal head. +petting-success-syndicate-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} menacing metal head. +petting-success-derelict-cyborg = You pet {THE($target)} on {POSS-ADJ($target)} rusty metal head. +petting-success-station-ai = You pet {THE($target)} on {POSS-ADJ($target)} cold, square screen. +petting-failure-firebot = You reach out to pet {THE($target)}, but {SUBJECT($target)} sprays you in the face before you can get close! +petting-failure-generic-cyborg = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy stating laws! +petting-failure-salvage-cyborg = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy drilling! +petting-failure-engineer-cyborg = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy repairing! +petting-failure-janitor-cyborg = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy cleaning! +petting-failure-medical-cyborg = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy saving lives! +petting-failure-service-cyborg = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy serving others! +petting-failure-syndicate-cyborg = You reach out to pet {THE($target)}, but {POSS-ADJ($target)} treacherous affiliation makes you reconsider. +petting-failure-derelict-cyborg = You reach out to pet {THE($target)}, but {POSS-ADJ($target)} rusty and jagged exterior makes you reconsider. +petting-failure-station-ai = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BASIC($target, "zap", "zaps")} your hand away. +petting-success-station-ai-others = { CAPITALIZE(THE($user)) } pets {THE($target)} on {POSS-ADJ($target)} cold, square screen. diff --git a/Resources/Locale/pt-BR/interaction/interaction-system.ftl b/Resources/Locale/pt-BR/interaction/interaction-system.ftl index 429a8930470..07f74be8e30 100644 --- a/Resources/Locale/pt-BR/interaction/interaction-system.ftl +++ b/Resources/Locale/pt-BR/interaction/interaction-system.ftl @@ -1,2 +1,2 @@ shared-interaction-system-in-range-unobstructed-cannot-reach = Você não alcança até lá! -interaction-system-user-interaction-cannot-reach = Você não alcança até lá! \ No newline at end of file +interaction-system-user-interaction-cannot-reach = Você não alcança até lá!interaction-rate-limit-admin-announcement = Player { $player } breached interaction rate limits. They may be using macros, auto-clickers, or a modified client. Though they may just be spamming buttons or having network issues. diff --git a/Resources/Locale/pt-BR/interaction/offer-item-system.ftl b/Resources/Locale/pt-BR/interaction/offer-item-system.ftl index 4497bbcf059..f7688dd51c3 100644 --- a/Resources/Locale/pt-BR/interaction/offer-item-system.ftl +++ b/Resources/Locale/pt-BR/interaction/offer-item-system.ftl @@ -1,13 +1,10 @@ offer-item-empty-hand = Você não tem nada na mão para dar! offer-item-full-hand = Sua mão não está livre para receber o item. - offer-item-try-give = Você oferece {THE($item)} para {$target} offer-item-try-give-target = {$user} lhe oferece {THE($item)} - offer-item-give = Você entregou {THE($item)} para {$target} offer-item-give-other = {$user} entregou {THE($item)} para {$target} offer-item-give-target = {$user} lhe entregou {THE($item)} - offer-item-no-give = Você para de oferecer {THE($item)} para {$target} offer-item-no-give-target = {$user} não está mais oferecendo {THE($item)} para você diff --git a/Resources/Locale/pt-BR/interaction/verbs/help.ftl b/Resources/Locale/pt-BR/interaction/verbs/help.ftl index a615dcd9a52..a2257491d7b 100644 --- a/Resources/Locale/pt-BR/interaction/verbs/help.ftl +++ b/Resources/Locale/pt-BR/interaction/verbs/help.ftl @@ -19,7 +19,6 @@ interaction-ForceDown-success-target-popup = {THE($user)} forces you to lay down interaction-ForceDown-success-others-popup = {THE($user)} forces {THE($target)} to lay down. interaction-ForceDown-fail-self-popup = You fail to force {THE($target)} down. interaction-ForceDown-fail-target-popup = {THE($user)} fails to force you down. - interaction-MakeSleepOther-name = Make sleep interaction-MakeSleepOther-description = Put the target to sleep. interaction-MakeSleepOther-delayed-self-popup = You are trying to put {THE($target)} to sleep... @@ -30,7 +29,6 @@ interaction-MakeSleepOther-fail-target-popup = {THE($user)} fails to put you to interaction-MakeSleepOther-success-self-popup = You put {THE($target)} to sleep. interaction-MakeSleepOther-success-target-popup = {THE($user)} puts you to sleep. interaction-MakeSleepOther-success-others-popup = {THE($user)} puts {THE($target)} to sleep. - interaction-ShakeOther-name = Shake interaction-ShakeOther-description = Shake the target. interaction-ShakeOther-fail-self-popup = You somehow fail to shake {THE($target)}. diff --git a/Resources/Locale/pt-BR/interaction/verbs/noop.ftl b/Resources/Locale/pt-BR/interaction/verbs/noop.ftl index e8b2e85389f..657651e22a4 100644 --- a/Resources/Locale/pt-BR/interaction/verbs/noop.ftl +++ b/Resources/Locale/pt-BR/interaction/verbs/noop.ftl @@ -9,24 +9,20 @@ interaction-Hug-description = A hug a day keeps the psychological horrors beyond interaction-Hug-success-self-popup = You hug {THE($target)}. interaction-Hug-success-target-popup = {THE($user)} hugs you. interaction-Hug-success-others-popup = {THE($user)} hugs {THE($target)}. - interaction-Pet-name = Pet interaction-Pet-description = Pet your co-worker to ease their stress. interaction-Pet-success-self-popup = You pet {THE($target)} on {POSS-ADJ($target)} head. interaction-Pet-success-target-popup = {THE($user)} pets you on {POSS-ADJ($target)} head. interaction-Pet-success-others-popup = {THE($user)} pets {THE($target)}. - interaction-KnockOn-name = Knock interaction-KnockOn-description = Knock on the target to attract attention. interaction-KnockOn-success-self-popup = You knock on {THE($target)}. interaction-KnockOn-success-target-popup = {THE($user)} knocks on you. interaction-KnockOn-success-others-popup = {THE($user)} knocks on {THE($target)}. - interaction-Rattle-name = Rattle interaction-Rattle-success-self-popup = You rattle {THE($target)}. interaction-Rattle-success-target-popup = {THE($user)} rattles you. interaction-Rattle-success-others-popup = {THE($user)} rattles {THE($target)}. - # The below includes conditionals for if the user is holding an item interaction-WaveAt-name = Wave at interaction-WaveAt-description = Wave at the target. If you are holding an item, you will wave it. @@ -37,8 +33,10 @@ interaction-WaveAt-success-self-popup = You wave {$hasUsed -> interaction-WaveAt-success-target-popup = {THE($user)} waves {$hasUsed -> [false] at you. *[true] {POSS-PRONOUN($user)} {$used} at you. -} interaction-WaveAt-success-others-popup = {THE($user)} waves {$hasUsed -> - [false] at {THE($target)}. *[true] {POSS-PRONOUN($user)} {$used} at {THE($target)}. -} +interaction-PetAnimal-name = {interaction-Pet-name} +interaction-PetAnimal-description = Pet an animal. +interaction-PetAnimal-success-self-popup = {interaction-Pet-success-self-popup} +interaction-PetAnimal-success-target-popup = {interaction-Pet-success-target-popup} +interaction-PetAnimal-success-others-popup = {interaction-Pet-success-others-popup} diff --git a/Resources/Locale/pt-BR/inventory/components/human-inventory-controller-component.ftl b/Resources/Locale/pt-BR/inventory/components/human-inventory-controller-component.ftl index 13dc38c9b4a..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/inventory/components/human-inventory-controller-component.ftl +++ b/Resources/Locale/pt-BR/inventory/components/human-inventory-controller-component.ftl @@ -1 +0,0 @@ -set-outfit-verb-get-data-text = Escolher vestimenta diff --git a/Resources/Locale/pt-BR/inventory/human-inventory-interface-controller.ftl b/Resources/Locale/pt-BR/inventory/human-inventory-interface-controller.ftl index 2f224e0ccf0..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/inventory/human-inventory-interface-controller.ftl +++ b/Resources/Locale/pt-BR/inventory/human-inventory-interface-controller.ftl @@ -1 +0,0 @@ -human-inventory-window-title = Seu inventário \ No newline at end of file diff --git a/Resources/Locale/pt-BR/inventory/item-status.ftl b/Resources/Locale/pt-BR/inventory/item-status.ftl index a53ba8be7dc..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/inventory/item-status.ftl +++ b/Resources/Locale/pt-BR/inventory/item-status.ftl @@ -1 +0,0 @@ -item-status-not-held = No held item diff --git a/Resources/Locale/pt-BR/items/components/item-component.ftl b/Resources/Locale/pt-BR/items/components/item-component.ftl index 5501bd93f1f..25bf729a1a4 100644 --- a/Resources/Locale/pt-BR/items/components/item-component.ftl +++ b/Resources/Locale/pt-BR/items/components/item-component.ftl @@ -1,13 +1,9 @@ ## PickUpVerb pick-up-verb-get-data-text = Pegar - # "pick up" doesn't make sense if the item is already in their inventory - pick-up-verb-get-data-text-inventory = Por na mão - item-component-on-examine-size = Este é um item [bold]{$size}[/bold] - item-component-size-Tiny = minúsculo item-component-size-Small = pequeno item-component-size-Normal = médio diff --git a/Resources/Locale/pt-BR/job/department-desc.ftl b/Resources/Locale/pt-BR/job/department-desc.ftl index 2b3b6a8d86a..4315130cdbe 100644 --- a/Resources/Locale/pt-BR/job/department-desc.ftl +++ b/Resources/Locale/pt-BR/job/department-desc.ftl @@ -10,3 +10,4 @@ department-Specific-description = Trabalhos que nem todas as estações têm. # Nyano department-Epistemics-description = Descubra o que está além do tecido da realidade. department-Silicon-description = Siga suas leis a serviço dos humanos. +department-Cargo-description = Complete bounties, earn Spessos, and order useful supplies for the crew. diff --git a/Resources/Locale/pt-BR/job/department.ftl b/Resources/Locale/pt-BR/job/department.ftl index 045a49051e9..434a3a22fe3 100644 --- a/Resources/Locale/pt-BR/job/department.ftl +++ b/Resources/Locale/pt-BR/job/department.ftl @@ -6,3 +6,4 @@ department-Medical = Médicos department-Security = de Segurança department-Science = de Pesquisa & Desenvolvimento department-Specific = Específicos da Estação +department-Silicon = Silicons diff --git a/Resources/Locale/pt-BR/job/job-description.ftl b/Resources/Locale/pt-BR/job/job-description.ftl index 678dd9b2d62..a3788ac4e2f 100644 --- a/Resources/Locale/pt-BR/job/job-description.ftl +++ b/Resources/Locale/pt-BR/job/job-description.ftl @@ -47,3 +47,10 @@ job-description-warden = Patrulhe o departamento de segurança, certifique-se de job-description-zookeeper = Faça uma exibição alegre de animais fofos e carpas espaciais para toda a tripulação ver. Atualmente disponível na Estação Gemini. job-description-roboticist = Construa um laboratório improvisado no armário de epistemologia e crie seu próprio exército de ciborgues. job-description-brigmedic = Lute na retaguarda do serviço de segurança, pela vida de seus camaradas! Você é a primeira e última esperança de sua equipe. Hipócrates abençoe você. +job-description-ertchaplain = Ensure the station crew's last rights are taken care of. +job-description-janitor = Keep the station clean of any trash or slipping hazards, and help deal with rat infestations. +job-description-station-ai = Follow your laws, serve the crew. +job-description-senior-engineer = Teach new engineers the basics of the station's engine, repairing, atmospherics and power. +job-description-senior-researcher = Teach new scientists the basics of item printing, artifact research and anomalous objects. +job-description-senior-physician = Teach new medics the basics of tending to the wounded, chemistry, diagnosing the diseased and disposing of the dead. +job-description-senior-officer = Teach new officers the basics of searches, performing arrests, prison times and how to properly shoot a firearm. diff --git a/Resources/Locale/pt-BR/job/job-names.ftl b/Resources/Locale/pt-BR/job/job-names.ftl index 706238f9151..1ca75b8bf29 100644 --- a/Resources/Locale/pt-BR/job/job-names.ftl +++ b/Resources/Locale/pt-BR/job/job-names.ftl @@ -48,7 +48,6 @@ job-name-boxer = boxeador job-name-zookeeper = funcionário do zoológico job-name-visitor = visitante - # Nyano job-name-mystagogue = diretor de pesquisa job-name-mantis = mantis forênsica @@ -64,7 +63,6 @@ job-name-prisoner = prisioneiro job-name-valet = valete job-name-guard = guarda prisional job-name-martialartist = artista marcial - # Role timers - Make these alphabetical or I cut you JobAtmosphericTechnician = técnico atmosférico JobBartender = bartender @@ -117,7 +115,6 @@ JobVisitor = visitante JobWarden = carcereiro JobBoxer = boxeador JobZookeeper = funcionário do zoológico - # Nyano role timers JobCataloguer = arquivista JobCyborg = borgue @@ -128,3 +125,23 @@ JobMystagogue = diretor de pesquisa JobPrisoner = prisioneiro JobSalvageTechnician = técnico em salvamento JobValet = valete +job-name-senior-researcher = Mystic +job-name-senior-engineer = Senior Engineer +job-name-senior-physician = Senior Physician +job-name-senior-officer = Senior Officer +job-name-station-ai = Station AI +job-name-cburn = CBURN Agent +job-name-deathsquad = Deathsquad Agent +job-name-ertchaplain = ERT Chaplain +job-name-geneticist = Geneticist +job-name-no-id = No ID +job-name-syndicate = Syndicate +job-name-unknown = Unknown +job-name-virologist = Virologist +job-name-zombie = Zombie +job-title-visitor = Visitor +job-title-cluwne = Cluwne +job-title-universal = Universal +JobERTChaplain = ERT Chaplain +JobRoboticist = Golemancer +JobStationAi = Station AI diff --git a/Resources/Locale/pt-BR/job/role-ban-command.ftl b/Resources/Locale/pt-BR/job/role-ban-command.ftl index 811dc45a5cc..22554bd2266 100644 --- a/Resources/Locale/pt-BR/job/role-ban-command.ftl +++ b/Resources/Locale/pt-BR/job/role-ban-command.ftl @@ -2,41 +2,27 @@ cmd-roleban-desc = Bane um jogador de um cargo cmd-roleban-help = Uso: roleban [duração em minutos, ignore ou deixe 0 para um ban permanente] - ## Completion result hints cmd-roleban-hint-1 = cmd-roleban-hint-2 = cmd-roleban-hint-3 = cmd-roleban-hint-4 = [duração em minutos, ignore ou deixe 0 para um ban permanente] cmd-roleban-hint-5 = [severity] - cmd-roleban-hint-duration-1 = Permanente cmd-roleban-hint-duration-2 = 1 dia cmd-roleban-hint-duration-3 = 3 dias cmd-roleban-hint-duration-4 = 1 semana cmd-roleban-hint-duration-5 = 2 semanas cmd-roleban-hint-duration-6 = 1 mês - - ### Localization for role unban command - cmd-roleunban-desc = Remove o banimento de certo cargo de um jogador cmd-roleunban-help = Uso: roleunban - -## Completion result hints cmd-roleunban-hint-1 = - - ### Localization for roleban list command - cmd-rolebanlist-desc = Lista os banimentos de cargos dos jogadores cmd-rolebanlist-help = Usage: [incluir desbanidos] - -## Completion result hints cmd-rolebanlist-hint-1 = cmd-rolebanlist-hint-2 = [incluir desbanidos] - - cmd-roleban-minutes-parse = {$time} não é uma quantidade válida de minutos.\n{$help} cmd-roleban-severity-parse = ${severity} não é uma gravidade válida\n{$help}. cmd-roleban-arg-count = Quantidade inválida de argumentos. @@ -44,10 +30,8 @@ cmd-roleban-job-parse = Trabalho {$job} não existe. cmd-roleban-name-parse = Não foi possível encontrar um jogador com esse nome. cmd-roleban-existing = {$target} já tem uma proibição de função para {$role}. cmd-roleban-success = {$target} foi banido para {$role} como a {$reason} {$length}. - cmd-roleban-inf = permanentemente cmd-roleban-until = até {$expires} - # Department bans cmd-departmentban-desc = Bane um jogador das funções que compõem um departamento cmd-departmentban-help = Uso: departmentban [duração em minutos, deixe de fora ou 0 para banimento permanente] diff --git a/Resources/Locale/pt-BR/job/role-timers.ftl b/Resources/Locale/pt-BR/job/role-timers.ftl index db0ce261cce..d0abb69b64b 100644 --- a/Resources/Locale/pt-BR/job/role-timers.ftl +++ b/Resources/Locale/pt-BR/job/role-timers.ftl @@ -6,5 +6,5 @@ role-timer-role-insufficient = Você precisa de mais [color=yellow]{TOSTRING($ti role-timer-role-too-high = Você precisa de menos [color=yellow]{TOSTRING($time, "0")}[/color] minutos para jogar nessa função. (Você está tentando desempenhar um papel de trainee?) role-timer-locked = Trancado (passe o mouse para mais detalhes) - role-ban = Você foi banido desta função. +role-timer-department-insufficient = You require [color=yellow]{TOSTRING($time, "0")}[/color] more minutes of [color={$departmentColor}]{$department}[/color] department playtime to play this role. diff --git a/Resources/Locale/pt-BR/job/role-whitelist.ftl b/Resources/Locale/pt-BR/job/role-whitelist.ftl index 70031a650d6..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/job/role-whitelist.ftl +++ b/Resources/Locale/pt-BR/job/role-whitelist.ftl @@ -1 +0,0 @@ -role-not-whitelisted = You are not whitelisted to play this role. diff --git a/Resources/Locale/pt-BR/kitchen/components/butcherable-component.ftl b/Resources/Locale/pt-BR/kitchen/components/butcherable-component.ftl index c27d14d26e5..cc2dcaedd58 100644 --- a/Resources/Locale/pt-BR/kitchen/components/butcherable-component.ftl +++ b/Resources/Locale/pt-BR/kitchen/components/butcherable-component.ftl @@ -3,3 +3,5 @@ butcherable-different-tool = Você vai precisar de uma ferramenta diferente para butcherable-need-knife = Use algo afiado para cortar essa criatura. butcherable-mob-isnt-dead = Precisa estar morto. butcherable-verb-name = Estilhaça +butcherable-different-tool = You need a different tool to butcher { THE($target) }. +butcherable-not-in-container = { CAPITALIZE(THE($target)) } can't be in a container. diff --git a/Resources/Locale/pt-BR/kitchen/components/kitchen-spike-component.ftl b/Resources/Locale/pt-BR/kitchen/components/kitchen-spike-component.ftl index 17e16caa798..20805237254 100644 --- a/Resources/Locale/pt-BR/kitchen/components/kitchen-spike-component.ftl +++ b/Resources/Locale/pt-BR/kitchen/components/kitchen-spike-component.ftl @@ -5,14 +5,10 @@ comp-kitchen-spike-deny-not-dead = { CAPITALIZE(THE($victim)) } não pode ser co comp-kitchen-spike-begin-hook-victim = { THE($user) } está colocando você no { THE($this) }! comp-kitchen-spike-begin-hook-self = Você está se colocando no { THE($this) }! - comp-kitchen-spike-kill = { CAPITALIZE(THE($user)) } jogou { THE($victim) } dentro do espinho, matando-o na mesma hora! - comp-kitchen-spike-suicide-other = { CAPITALIZE(THE($victim)) } jogou a si mesmo no espinho de carne! comp-kitchen-spike-suicide-self = Você se joga no espinho de carne! - comp-kitchen-spike-knife-needed = Você precisa de uma faca para isso. comp-kitchen-spike-remove-meat = Você removeu um pedaço de carne de { THE($victim) }. comp-kitchen-spike-remove-meat-last = Você removeu o ultimo pedaço de carne de { THE($victim) }! - comp-kitchen-spike-meat-name = { $name } ({ $victim }) diff --git a/Resources/Locale/pt-BR/kitchen/components/microwave-component.ftl b/Resources/Locale/pt-BR/kitchen/components/microwave-component.ftl index 12aa2dc10da..9dcb6996e61 100644 --- a/Resources/Locale/pt-BR/kitchen/components/microwave-component.ftl +++ b/Resources/Locale/pt-BR/kitchen/components/microwave-component.ftl @@ -12,16 +12,12 @@ microwave-component-suicide-message = Você cozinha sua cabeça! microwave-component-interact-full = Está cheio. microwave-component-interact-item-too-big = { CAPITALIZE(THE($item)) } é muito grande para caber no micro-ondas! microwave-component-upgrade-cook-time = tempo de cozinhar - ## Bound UI - microwave-bound-user-interface-instant-button = INSTANTÂNEO microwave-bound-user-interface-cook-time-label = TEMPO PARA COZER: {$time} microwave-menu-footer-flavor-left = Não insira nenhum eletrônico, metais ou seres vivos. microwave-menu-footer-flavor-right = v1.5 - ## UI - microwave-menu-title = Micro-ondas microwave-menu-start-button = Começar microwave-menu-eject-all-text = Ejetar TODOS os recipientes diff --git a/Resources/Locale/pt-BR/kitchen/components/reagent-grinder-component.ftl b/Resources/Locale/pt-BR/kitchen/components/reagent-grinder-component.ftl index 32bb0d1e40f..465a26260b1 100644 --- a/Resources/Locale/pt-BR/kitchen/components/reagent-grinder-component.ftl +++ b/Resources/Locale/pt-BR/kitchen/components/reagent-grinder-component.ftl @@ -3,10 +3,8 @@ reagent-grinder-bound-user-interface-instant-button = INTANTÂNEO reagent-grinder-bound-user-interface-cook-time-label = TEMPO DE COZIMENTO reagent-grinder-component-cannot-put-entity-message = Você não pode colocar isso no moedor de reagentes! - reagent-grinder-component-upgrade-work-time = Tempo de trabalho reagent-grinder-component-upgrade-storage = Armazenamento - grinder-menu-title = Triturador Tudo-Em-Um 3000 grinder-menu-grind-button = Triturar grinder-menu-juice-button = Suco diff --git a/Resources/Locale/pt-BR/label/label-component.ftl b/Resources/Locale/pt-BR/label/label-component.ftl index ff3a250c7b8..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/label/label-component.ftl +++ b/Resources/Locale/pt-BR/label/label-component.ftl @@ -1 +0,0 @@ -comp-label-format = {$baseName} ({$label}) diff --git a/Resources/Locale/pt-BR/land-mines/land-mines.ftl b/Resources/Locale/pt-BR/land-mines/land-mines.ftl index bf5ce1b2ef4..023580009b3 100644 --- a/Resources/Locale/pt-BR/land-mines/land-mines.ftl +++ b/Resources/Locale/pt-BR/land-mines/land-mines.ftl @@ -1 +1,2 @@ land-mine-triggered = Você pisa em cima de uma { $mine }! +land-mine-triggered = You step on the { $mine }! diff --git a/Resources/Locale/pt-BR/language/commands.ftl b/Resources/Locale/pt-BR/language/commands.ftl index 65959e3f28f..9974a55a1a4 100644 --- a/Resources/Locale/pt-BR/language/commands.ftl +++ b/Resources/Locale/pt-BR/language/commands.ftl @@ -3,25 +3,19 @@ command-list-langs-help = Usage: {$command} command-saylang-desc = Send a message in a specific language. To choose a language, you can use either the name of the language, or its position in the list of languages. command-saylang-help = Usage: {$command} . Example: {$command} GalacticCommon "Hello World!". Example: {$command} 1 "Hello World!" - command-language-select-desc = Select the currently spoken language of your entity. You can use either the name of the language, or its position in the list of languages. command-language-select-help = Usage: {$command} . Example: {$command} 1. Example: {$command} GalacticCommon - command-language-spoken = Spoken: command-language-understood = Understood: command-language-current-entry = {$id}. {$language} - {$name} (current) command-language-entry = {$id}. {$language} - {$name} - command-language-invalid-number = The language number must be between 0 and {$total}. Alternatively, use the language name. command-language-invalid-language = The language {$id} does not exist or you cannot speak it. - # toolshed - command-description-language-add = Adds a new language to the piped entity. The two last arguments indicate whether it should be spoken/understood. Example: 'self language:add "Canilunzt" true true' command-description-language-rm = Removes a language from the piped entity. Works similarly to language:add. Example: 'self language:rm "GalacticCommon" true true'. command-description-language-lsspoken = Lists all languages the entity can speak. Example: 'self language:lsspoken' command-description-language-lsunderstood = Lists all languages the entity can understand. Example: 'self language:lssunderstood' - command-description-translator-addlang = Adds a new target language to the piped translator entity. See language:add for details. command-description-translator-rmlang = Removes a target language from the piped translator entity. See language:rm for details. command-description-translator-addrequired = Adds a new required language to the piped translator entity. Example: 'ent 1234 translator:addrequired "GalacticCommon"' @@ -29,6 +23,5 @@ command-description-translator-rmrequired = Removes a required language from the command-description-translator-lsspoken = Lists all spoken languages for the piped translator entity. Example: 'ent 1234 translator:lsspoken' command-description-translator-lsunderstood = Lists all understood languages for the piped translator entity. Example: 'ent 1234 translator:lssunderstood' command-description-translator-lsrequired = Lists all required languages for the piped translator entity. Example: 'ent 1234 translator:lsrequired' - command-language-error-this-will-not-work = This will not work. command-language-error-not-a-translator = Entity {$entity} is not a translator. diff --git a/Resources/Locale/pt-BR/language/languages.ftl b/Resources/Locale/pt-BR/language/languages.ftl index 86818c21427..a1e0e31ecd5 100644 --- a/Resources/Locale/pt-BR/language/languages.ftl +++ b/Resources/Locale/pt-BR/language/languages.ftl @@ -3,84 +3,72 @@ language-Universal-description = What are you? language-GalacticCommon-name = Galactic common language-GalacticCommon-description = The standard Galatic language, most commonly used for inter-species communications and legal work. - language-Bubblish-name = Bubblish language-Bubblish-description = The language of Slimes. Being a mixture of bubbling noises and pops it's very difficult to speak for humans without the use of mechanical aids. - language-RootSpeak-name = Rootspeak language-RootSpeak-description = The strange whistling-style language spoken by the Diona. - language-Nekomimetic-name = Nekomimetic language-Nekomimetic-description = To the casual observer, this language is an incomprehensible mess of broken Japanese. To the Felinids and Oni, it's somehow comprehensible. - language-Draconic-name = Draconic language-Draconic-description = The common language of lizard-people, composed of sibilant hisses and rattles. - language-SolCommon-name = Sol common language-SolCommon-description = The language common to species from the Sol System. - language-Canilunzt-name = Canilunzt language-Canilunzt-description = The guttural language spoken and utilized by the inhabitants of the Vazzend system, composed of growls, barks, yaps, and heavy utilization of ears and tail movements. Vulpkanin speak this language with ease. - language-Moffic-name = Moffic language-Moffic-description = The language of the mothpeople borders on complete unintelligibility. - language-RobotTalk-name = RobotTalk language-RobotTalk-description = A language consisting of harsh binary chirps, whistles, hisses, and whines. Organic tongues cannot speak it without aid from special translators. - language-Sign-name = Galactic Sign Language language-Sign-description = GSL for short, this sign language is prevalent among mute and deaf people. - language-TauCetiBasic-name = Tau-Ceti Básico language-TauCetiBasic-description = Um sucessor espiritual do Esperanto, estabelecido em 2404 em Tau Ceti por intelectuais Ceti. Seu alfabeto e estrutura únicos e totalmente personalizados permitem que seja falado até mesmo pela maioria das espécies alienígenas. É a língua oficial de Tau Ceti e tem tração crescente em círculos diplomáticos e universalistas em todo o espaço humano. - language-Marish-name = Marish language-Marish-description = Uma linguagem inerentemente empática, que transmite emoções com uma única palavra; falada sem esforço pelos Shadowkins, embora quase impossível de aprender ou replicar. - language-Cat-name = Cat language-Cat-description = Meow - language-Dog-name = Dog language-Dog-description = Bark! - language-Fox-name = Fox language-Fox-description = Yeeps! - language-Xeno-name = Xeno language-Xeno-description = Sssss! - language-Monkey-name = Monkey language-Monkey-description = oooook! - language-Mouse-name = Mouse language-Mouse-description = Squeeek! - language-Chicken-name = Chicken language-Chicken-description = Coot! - language-Duck-name = Duck language-Duck-description = Quack! - language-Cow-name = Cow language-Cow-description = Moooo! - language-Sheep-name = Sheep language-Sheep-description = Baaah! - language-Kangaroo-name = Kangaroo language-Kangaroo-description = Chuu! - language-Pig-name = Pig language-Pig-description = Oink! - language-Crab-name = Crab language-Crab-description = Click! - language-Kobold-name = Kobold language-Kobold-description = Hiss! - language-Hissing-name = Hissing language-Hissing-description = Hiss! +language-Azaziba-name = Sinta'Azaziba +language-Azaziba-description = +language-Tradeband-name = Tradeband +language-Tradeband-description = +language-Freespeak-name = Freespeak +language-Freespeak-description = +language-Elyran-name = Elyran Standard +language-Elyran-description = +language-ValyrianStandard-name = Valyrian Standard +language-ValyrianStandard-description = +language-Eldritch-name = Eldritch +language-Eldritch-description = +language-Penguin-name = Penguin +language-Penguin-description = Bwaap! diff --git a/Resources/Locale/pt-BR/lathe/lathesystem.ftl b/Resources/Locale/pt-BR/lathe/lathesystem.ftl index 0f70817cdfc..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/lathe/lathesystem.ftl +++ b/Resources/Locale/pt-BR/lathe/lathesystem.ftl @@ -1 +0,0 @@ -lathe-popup-material-not-used = Esse material não é usado nesse lathe. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/lathe/ui/lathe-menu.ftl b/Resources/Locale/pt-BR/lathe/ui/lathe-menu.ftl index 4954f567383..8bdb783f2ca 100644 --- a/Resources/Locale/pt-BR/lathe/ui/lathe-menu.ftl +++ b/Resources/Locale/pt-BR/lathe/ui/lathe-menu.ftl @@ -16,8 +16,11 @@ lathe-menu-material-amount = { $amount -> lathe-menu-material-amount-missing = { $amount -> [1] {NATURALFIXED($amount, 2)} {$unit} of {$material} ([color=red]{NATURALFIXED($missingAmount, 2)} {$unit} missing[/color]) *[other] {NATURALFIXED($amount, 2)} {MAKEPLURAL($unit)} of {$material} ([color=red]{NATURALFIXED($missingAmount, 2)} {MAKEPLURAL($unit)} missing[/color]) -} lathe-menu-no-materials-message = Nenhum material carregado. lathe-menu-fabricating-message = Fabricando... lathe-menu-materials-title = Materiais lathe-menu-queue-title = Fila de construção +lathe-menu-reagent-slot-examine = It has a slot for a beaker on the side. +lathe-reagent-dispense-no-container = Liquid pours out of {THE($name)} onto the floor! +lathe-menu-result-reagent-display = {$reagent} ({$amount}u) +lathe-menu-connected-to-silo-message = Connected to material silo. diff --git a/Resources/Locale/pt-BR/light/components/expendable-light-component.ftl b/Resources/Locale/pt-BR/light/components/expendable-light-component.ftl index 434cb916bd9..2ff3d7cb477 100644 --- a/Resources/Locale/pt-BR/light/components/expendable-light-component.ftl +++ b/Resources/Locale/pt-BR/light/components/expendable-light-component.ftl @@ -2,10 +2,8 @@ expendable-light-start-verb = Ligar luz expendable-light-spent-flare-name = flare gasto expendable-light-spent-flare-desc = Parece que esse flare já queimou. Que pena. - expendable-light-burnt-torch-name = tocha queimada expendable-light-burnt-torch-desc = Parece que essa tocha já queimou. Que pena. - expendable-light-spent-green-glowstick-name = graveto de luz verde gasto expendable-light-spent-red-glowstick-name = graveto de luz vermelho gasto expendable-light-spent-purple-glowstick-name = graveto de luz roxo gasto diff --git a/Resources/Locale/pt-BR/light/components/light-replacer-component.ftl b/Resources/Locale/pt-BR/light/components/light-replacer-component.ftl index 1ec613a844b..a4a51901bde 100644 --- a/Resources/Locale/pt-BR/light/components/light-replacer-component.ftl +++ b/Resources/Locale/pt-BR/light/components/light-replacer-component.ftl @@ -1,20 +1,14 @@ ### Interaction Messages - # Shown when player tries to replace light, but there is no lighs left comp-light-replacer-missing-light = Não há lâmpadas sobrando {THE($light-replacer)}. - # Shown when player inserts light bulb inside light replacer comp-light-replacer-insert-light = Você insere {$bulb} dentro {THE($light-replacer)}. - # Shown when player tries to insert in light replacer brolen light bulb comp-light-replacer-insert-broken-light = Você não pode colocar lâmpadas quebradas! - # Shown when player refill light from light box comp-light-replacer-refill-from-storage = Você enche {THE($light-replacer)} de lâmpadas. - ### Examine - comp-light-replacer-no-lights = Está vazio. comp-light-replacer-has-lights = Ele contém o seguinte: comp-light-replacer-light-listing = {$amount -> diff --git a/Resources/Locale/pt-BR/light/components/powered-ligth-component.ftl b/Resources/Locale/pt-BR/light/components/powered-ligth-component.ftl index 663cf0e21ff..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/light/components/powered-ligth-component.ftl +++ b/Resources/Locale/pt-BR/light/components/powered-ligth-component.ftl @@ -1 +0,0 @@ -powered-light-component-burn-hand = Você queima a sua mão! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/limited-charges/limited-charges.ftl b/Resources/Locale/pt-BR/limited-charges/limited-charges.ftl index 690de366582..206619d1bd0 100644 --- a/Resources/Locale/pt-BR/limited-charges/limited-charges.ftl +++ b/Resources/Locale/pt-BR/limited-charges/limited-charges.ftl @@ -7,4 +7,7 @@ limited-charges-max-charges = Está em [color=green]maximum[/color] carga. limited-charges-recharging = {$seconds -> [one] Há [color=yellow]{$seconds}[/color] segundo restante até a próxima carga. *[other] Há [color=yellow]{$seconds}[/color] segundos restantes até a próxima carga. -} \ No newline at end of file + [one] It has [color=fuchsia]{$charges}[/color] charge remaining. + *[other] It has [color=fuchsia]{$charges}[/color] charges remaining. + [one] There is [color=yellow]{$seconds}[/color] second left until the next charge. + *[other] There are [color=yellow]{$seconds}[/color] seconds left until the next charge. diff --git a/Resources/Locale/pt-BR/loadouts/categories.ftl b/Resources/Locale/pt-BR/loadouts/categories.ftl index d78bc996a22..40a3e13d292 100644 --- a/Resources/Locale/pt-BR/loadouts/categories.ftl +++ b/Resources/Locale/pt-BR/loadouts/categories.ftl @@ -36,3 +36,51 @@ loadout-category-Outer = Casaco loadout-category-Shoes = Sapatos loadout-category-Species = Espécies loadout-category-Uniform = Uniforme +loadout-category-JobsCommandHeadOfPersonnel = Head of Personnel +loadout-category-JobsCommandAdminAssistant = Administrative Assistant +loadout-category-JobsCommandBlueshieldOfficer = Blueshield Officer +loadout-category-JobsCommandNanorep = Nanotrasen Representative +loadout-category-JobsEngineeringAAUncategorized = All Engineers +loadout-category-JobsEngineeringAtmosphericTechnician = Atmospheric Technician +loadout-category-JobsEngineeringChiefEngineer = Chief Engineer +loadout-category-JobsEngineeringSeniorEngineer = Senior Engineer +loadout-category-JobsEngineeringStationEngineer = Station Engineer +loadout-category-JobsEngineeringTechnicalAssistant = Technical Assistant +loadout-category-JobsEpistemics = Epistemics +loadout-category-JobsEpistemicsAAUncategorized = All Epistemiologists +loadout-category-JobsEpistemicsAcolyte = Acolyte +loadout-category-JobsEpistemicsCataloger = Cataloger +loadout-category-JobsEpistemicsChaplain = Chaplain +loadout-category-JobsEpistemicsGolemancer = Golemancer +loadout-category-JobsEpistemicsMystagogue = Mystagogue +loadout-category-JobsEpistemicsMystic = Mystic +loadout-category-JobsEpistemicsNoviciate = Noviciate +loadout-category-JobsEpistemicsPsionicMantis = Psionic Mantis +loadout-category-JobsLogistics = Logistics +loadout-category-JobsLogisticsAUncategorized = All Logistics +loadout-category-JobsLogisticsCargoTechnician = Cargo Technician +loadout-category-JobsLogisticsCourier = Courier +loadout-category-JobsLogisticsLogisticsOfficer = Logistics Officer +loadout-category-JobsLogisticsSalvageSpecialist = Salvage Specialist +loadout-category-JobsMedicalAUncategorized = All Medical +loadout-category-JobsMedicalChemist = Chemist +loadout-category-JobsMedicalChiefMedicalOfficer = Chief Medical Officer +loadout-category-JobsMedicalMedicalDoctor = Medical Doctor +loadout-category-JobsMedicalMedicalIntern = Medical Intern +loadout-category-JobsMedicalParamedic = Paramedic +loadout-category-JobsMedicalPsychologist = Psychologist +loadout-category-JobsMedicalSeniorPhysician = Senior Physician +loadout-category-JobsSecurityAUncategorized = All Security +loadout-category-JobsSecurityCadet = Cadet +loadout-category-JobsSecurityCorpsman = Corpsman +loadout-category-JobsSecurityDetective = Detective +loadout-category-JobsSecurityHeadOfSecurity = Head of Security +loadout-category-JobsSecuritySecurityOfficer = Security Officer +loadout-category-JobsSecuritySeniorOfficer = Senior Officer +loadout-category-JobsSecurityWarden = Warden +loadout-category-JobsServiceAUncategorized = All Service +loadout-category-JobsServiceClown = Clown +loadout-category-JobsServiceLawyer = Lawyer +loadout-category-JobsServiceMime = Mime +loadout-category-JobsServiceReporter = Reporter +loadout-category-Belt = Belt diff --git a/Resources/Locale/pt-BR/loadouts/generic/eyes.ftl b/Resources/Locale/pt-BR/loadouts/generic/eyes.ftl index d0e3ff3df84..ba6e955ebf1 100644 --- a/Resources/Locale/pt-BR/loadouts/generic/eyes.ftl +++ b/Resources/Locale/pt-BR/loadouts/generic/eyes.ftl @@ -10,10 +10,8 @@ loadout-description-LoadoutEyesBlindfoldColor = Why would you want this? At leas loadout-name-LoadoutEyesGlassesCheapSunglassesAviator = cheap aviators (colorable) loadout-name-LoadoutEyesGlassesSunglassesAviator = aviators (colorable) - loadout-name-LoadoutItemBlindfoldFake = "blind"fold loadout-description-LoadoutItemBlindfoldFake = This product may not work as advertised. loadout-name-LoadoutEyesBlindfoldFakeColor = "blind"fold (colorable) loadout-description-LoadoutEyesBlindfoldFakeColor = This product may not work as advertised. - loadout-name-LoadoutEyesGlasses = glasses (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/generic/items.ftl b/Resources/Locale/pt-BR/loadouts/generic/items.ftl index f1078234476..6288ea8e048 100644 --- a/Resources/Locale/pt-BR/loadouts/generic/items.ftl +++ b/Resources/Locale/pt-BR/loadouts/generic/items.ftl @@ -35,14 +35,12 @@ loadout-name-LoadoutItemBoxSurvivalSecurity = survival box (security) loadout-name-LoadoutItemBoxSurvivalBrigmedic = survival box (corpsman) loadout-name-LoadoutItemBoxSurvivalMedical = survival box (medical) loadout-name-LoadoutItemBoxHug = box of hugs (clown) - loadout-name-LoadoutItemLighter = lighter (colorable) loadout-name-LoadoutItemLighterCheap = cheap lighter (colorable) loadout-name-LoadoutItemLighterFlippo = flippo lighter (colorable) loadout-name-LoadoutItemDrinkShinyFlask = shiny flask (colorable) loadout-name-LoadoutItemDrinkLithiumFlask = lithium flask (colorable) loadout-name-LoadoutItemDrinkVacuumFlask = vacuum flask (colorable) - loadout-name-LoadoutItemPetMouse = pet mouse (colorable) loadout-name-LoadoutItemPetHamster = pet hamster (colorable) loadout-name-LoadoutItemPetMothroach = pet mothroach (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/generic/outerClothing.ftl b/Resources/Locale/pt-BR/loadouts/generic/outerClothing.ftl index b2b02a55fcd..8124718f72b 100644 --- a/Resources/Locale/pt-BR/loadouts/generic/outerClothing.ftl +++ b/Resources/Locale/pt-BR/loadouts/generic/outerClothing.ftl @@ -9,7 +9,6 @@ loadout-name-LoadoutOuterCoatWinterCoat = winter coat (colorable) loadout-name-LoadoutOuterCoatHyenhSweater = sweater (colorable) loadout-name-LoadoutOuterWinterCoatLong = long winter coat (colorable) loadout-name-LoadoutOuterCoatMNKWhiteHoodie = MNK hoodie (colorable) - loadout-name-LoadoutOuterSuitJacket = suit jacket (colorable) loadout-name-LoadoutOuterSuitJacketOpened = suit jacket, opened (colorable) loadout-name-LoadoutOuterCoatModern = modern coat (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/itemgroups.ftl b/Resources/Locale/pt-BR/loadouts/itemgroups.ftl index 4c42edc72c0..c89dcc99b18 100644 --- a/Resources/Locale/pt-BR/loadouts/itemgroups.ftl +++ b/Resources/Locale/pt-BR/loadouts/itemgroups.ftl @@ -19,7 +19,6 @@ character-item-group-LoadoutSmokes = Smokeables character-item-group-LoadoutBoxKits = Survival Kits character-item-group-LoadoutWritables = Writing Tools character-item-group-LoadoutPets = Pets - # Job Specific Template character-item-group-LoadoutJOBBackpacks = JOB Backpacks character-item-group-LoadoutJOBBelt = JOB Belt @@ -34,7 +33,6 @@ character-item-group-LoadoutJOBMask = JOB Masks character-item-group-LoadoutJOBOuter = JOB Outerwear character-item-group-LoadoutJOBShoes = JOB Shoes character-item-group-LoadoutJOBUniforms = JOB Uniforms - # Command character-item-group-LoadoutCommandBackpacks = Command Backpacks character-item-group-LoadoutCommandBelt = Command Belt @@ -49,7 +47,6 @@ character-item-group-LoadoutCommandMask = Command Masks character-item-group-LoadoutCommandOuter = Command Outerwear character-item-group-LoadoutCommandShoes = Command Shoes character-item-group-LoadoutCommandUniforms = Command Uniforms - # Command - Captain character-item-group-LoadoutCaptainBackpacks = Captain Backpacks character-item-group-LoadoutCaptainBelt = Captain's Belt @@ -66,7 +63,6 @@ character-item-group-LoadoutCaptainMask = Captain's Masks character-item-group-LoadoutCaptainOuter = Captain's Outerwear character-item-group-LoadoutCaptainShoes = Captain's Shoes character-item-group-LoadoutCaptainUniforms = Captain's Uniforms - # Command - Head Of Personnel character-item-group-LoadoutHeadOfPersonnelBackpacks = Head of Personnel Backpacks character-item-group-LoadoutHeadOfPersonnelBelt = Head of Personnel Belt @@ -81,7 +77,6 @@ character-item-group-LoadoutHeadOfPersonnelNeck = Head of Personnel Neckwear character-item-group-LoadoutHeadOfPersonnelOuter = Head of Personnel Outerwear character-item-group-LoadoutHeadOfPersonnelShoes = Head of Personnel Shoes character-item-group-LoadoutHeadOfPersonnelUniforms = Head of Personnel Uniforms - # Engineering character-item-group-LoadoutEngineeringBackpacks = Engineering Backpacks character-item-group-LoadoutEngineeringBelt = Engineering Belt @@ -96,7 +91,6 @@ character-item-group-LoadoutEngineeringMask = Engineering Masks character-item-group-LoadoutEngineeringOuter = Engineering Outerwear character-item-group-LoadoutEngineeringShoes = Engineering Shoes character-item-group-LoadoutEngineeringUniforms = Engineering Uniforms - # Engineering - Atmospheric Technician character-item-group-LoadoutAtmosphericTechnicianBackpacks = Atmospheric Technician Backpacks character-item-group-LoadoutAtmosphericTechnicianBelt = Atmospheric Technician Belt @@ -111,7 +105,6 @@ character-item-group-LoadoutAtmosphericTechnicianMask = Atmospheric Technician M character-item-group-LoadoutAtmosphericTechnicianOuter = Atmospheric Technician Outerwear character-item-group-LoadoutAtmosphericTechnicianShoes = Atmospheric Technician Shoes character-item-group-LoadoutAtmosphericTechnicianUniforms = Atmospheric Technician Uniforms - # Engineering - Chief Engineer character-item-group-LoadoutChiefEngineerBackpacks = Chief Engineer Backpacks character-item-group-LoadoutChiefEngineerBelt = Chief Engineer Belt @@ -126,7 +119,6 @@ character-item-group-LoadoutChiefEngineerMask = Chief Engineer Masks character-item-group-LoadoutChiefEngineerOuter = Chief Engineer Outerwear character-item-group-LoadoutChiefEngineerShoes = Chief Engineer Shoes character-item-group-LoadoutChiefEngineerUniforms = Chief Engineer Uniforms - # Engineering - Senior Engineer character-item-group-LoadoutSeniorEngineerBackpacks = Senior Engineer Backpacks character-item-group-LoadoutSeniorEngineerBelt = Senior Engineer Belt @@ -141,7 +133,6 @@ character-item-group-LoadoutSeniorEngineerMask = Senior Engineer Masks character-item-group-LoadoutSeniorEngineerOuter = Senior Engineer Outerwear character-item-group-LoadoutSeniorEngineerShoes = Senior Engineer Shoes character-item-group-LoadoutSeniorEngineerUniforms = Senior Engineer Uniforms - # Engineering - Station Engineer character-item-group-LoadoutStationEngineerBackpacks = Station Engineer Backpacks character-item-group-LoadoutStationEngineerBelt = Station Engineer Belt @@ -156,7 +147,6 @@ character-item-group-LoadoutStationEngineerMask = Station Engineer Masks character-item-group-LoadoutStationEngineerOuter = Station Engineer Outerwear character-item-group-LoadoutStationEngineerShoes = Station Engineer Shoes character-item-group-LoadoutStationEngineerUniforms = Station Engineer Uniforms - # Engineering - Technical Assistant character-item-group-LoadoutTechnicalAssistantBackpacks = Technical Assistant Backpacks character-item-group-LoadoutTechnicalAssistantBelt = Technical Assistant Belt @@ -171,7 +161,6 @@ character-item-group-LoadoutTechnicalAssistantMask = Technical Assistant Masks character-item-group-LoadoutTechnicalAssistantOuter = Technical Assistant Outerwear character-item-group-LoadoutTechnicalAssistantShoes = Technical Assistant Shoes character-item-group-LoadoutTechnicalAssistantUniforms = Technical Assistant Uniforms - # Epistemics character-item-group-LoadoutEpistemicsBackpacks = Epistemics Backpacks character-item-group-LoadoutEpistemicsBelt = Epistemics Belt @@ -186,7 +175,6 @@ character-item-group-LoadoutEpistemicsMask = Epistemics Masks character-item-group-LoadoutEpistemicsOuter = Epistemics Outerwear character-item-group-LoadoutEpistemicsShoes = Epistemics Shoes character-item-group-LoadoutEpistemicsUniforms = Epistemics Uniforms - # Epistemics - Acolyte character-item-group-LoadoutAcolyteBackpacks = Acolyte Backpacks character-item-group-LoadoutAcolyteBelt = Acolyte Belt @@ -201,7 +189,6 @@ character-item-group-LoadoutAcolyteMask = Acolyte Masks character-item-group-LoadoutAcolyteOuter = Acolyte Outerwear character-item-group-LoadoutAcolyteShoes = Acolyte Shoes character-item-group-LoadoutAcolyteUniforms = Acolyte Uniforms - # Epistemics - Cataloger character-item-group-LoadoutCatalogerBackpacks = Cataloger Backpacks character-item-group-LoadoutCatalogerBelt = Cataloger Belt @@ -216,7 +203,6 @@ character-item-group-LoadoutCatalogerMask = Cataloger Masks character-item-group-LoadoutCatalogerOuter = Cataloger Outerwear character-item-group-LoadoutCatalogerShoes = Cataloger Shoes character-item-group-LoadoutCatalogerUniforms = Cataloger Uniforms - # Epistemics - Chaplain character-item-group-LoadoutChaplainBackpacks = Chaplain Backpacks character-item-group-LoadoutChaplainBelt = Chaplain Belt @@ -231,7 +217,6 @@ character-item-group-LoadoutChaplainMask = Chaplain Masks character-item-group-LoadoutChaplainOuter = Chaplain Outerwear character-item-group-LoadoutChaplainShoes = Chaplain Shoes character-item-group-LoadoutChaplainUniforms = Chaplain Uniforms - # Epistemics - Golemancer character-item-group-LoadoutGolemancerBackpacks = Golemancer Backpacks character-item-group-LoadoutGolemancerBelt = Golemancer Belt @@ -246,7 +231,6 @@ character-item-group-LoadoutGolemancerMask = Golemancer Masks character-item-group-LoadoutGolemancerOuter = Golemancer Outerwear character-item-group-LoadoutGolemancerShoes = Golemancer Shoes character-item-group-LoadoutGolemancerUniforms = Golemancer Uniforms - # Epistemics - Mystagogue character-item-group-LoadoutMystagogueBackpacks = Mystagogue Backpacks character-item-group-LoadoutMystagogueBelt = Mystagogue Belt @@ -261,7 +245,6 @@ character-item-group-LoadoutMystagogueMask = Mystagogue Masks character-item-group-LoadoutMystagogueOuter = Mystagogue Outerwear character-item-group-LoadoutMystagogueShoes = Mystagogue Shoes character-item-group-LoadoutMystagogueUniforms = Mystagogue Uniforms - # Epistemics - Mystic character-item-group-LoadoutMysticBackpacks = Mystic Backpacks character-item-group-LoadoutMysticBelt = Mystic Belt @@ -276,7 +259,6 @@ character-item-group-LoadoutMysticMask = Mystic Masks character-item-group-LoadoutMysticOuter = Mystic Outerwear character-item-group-LoadoutMysticShoes = Mystic Shoes character-item-group-LoadoutMysticUniforms = Mystic Uniforms - # Epistemics - Noviciate character-item-group-LoadoutNoviciateBackpacks = Noviciate Backpacks character-item-group-LoadoutNoviciateBelt = Noviciate Belt @@ -291,7 +273,6 @@ character-item-group-LoadoutNoviciateMask = Noviciate Masks character-item-group-LoadoutNoviciateOuter = Noviciate Outerwear character-item-group-LoadoutNoviciateShoes = Noviciate Shoes character-item-group-LoadoutNoviciateUniforms = Noviciate Uniforms - # Epistemics - Psionic Mantis character-item-group-LoadoutPsionicMantisBackpacks = Psionic Mantis Backpacks character-item-group-LoadoutPsionicMantisBelt = Psionic Mantis Belt @@ -306,7 +287,6 @@ character-item-group-LoadoutPsionicMantisMask = Psionic Mantis Masks character-item-group-LoadoutPsionicMantisOuter = Psionic Mantis Outerwear character-item-group-LoadoutPsionicMantisShoes = Psionic Mantis Shoes character-item-group-LoadoutPsionicMantisUniforms = Psionic Mantis Uniforms - # Logistics character-item-group-LoadoutLogisticsBackpacks = Logistics Backpacks character-item-group-LoadoutLogisticsBelt = Logistics Belt @@ -321,7 +301,6 @@ character-item-group-LoadoutLogisticsMask = Logistics Masks character-item-group-LoadoutLogisticsOuter = Logistics Outerwear character-item-group-LoadoutLogisticsShoes = Logistics Shoes character-item-group-LoadoutLogisticsUniforms = Logistics Uniforms - # Logistics - Cargo Technician character-item-group-LoadoutCargoTechnicianBackpacks = Cargo Technician Backpacks character-item-group-LoadoutCargoTechnicianBelt = Cargo Technician Belt @@ -336,7 +315,6 @@ character-item-group-LoadoutCargoTechnicianMask = Cargo Technician Masks character-item-group-LoadoutCargoTechnicianOuter = Cargo Technician Outerwear character-item-group-LoadoutCargoTechnicianShoes = Cargo Technician Shoes character-item-group-LoadoutCargoTechnicianUniforms = Cargo Technician Uniforms - # Logistics - Courier character-item-group-LoadoutCourierBackpacks = Courier Backpacks character-item-group-LoadoutCourierBelt = Courier Belt @@ -351,7 +329,6 @@ character-item-group-LoadoutCourierMask = Courier Masks character-item-group-LoadoutCourierOuter = Courier Outerwear character-item-group-LoadoutCourierShoes = Courier Shoes character-item-group-LoadoutCourierUniforms = Courier Uniforms - # Logistics - Logistics Officer character-item-group-LoadoutLogisticsOfficerBackpacks = Logistics Officer Backpacks character-item-group-LoadoutLogisticsOfficerBelt = Logistics Officer Belt @@ -366,7 +343,6 @@ character-item-group-LoadoutLogisticsOfficerMask = Logistics Officer Masks character-item-group-LoadoutLogisticsOfficerOuter = Logistics Officer Outerwear character-item-group-LoadoutLogisticsOfficerShoes = Logistics Officer Shoes character-item-group-LoadoutLogisticsOfficerUniforms = Logistics Officer Uniforms - # Logistics - Salvage Specialist character-item-group-LoadoutSalvageSpecialistBackpacks = Salvage Specialist Backpacks character-item-group-LoadoutSalvageSpecialistBelt = Salvage Specialist Belt @@ -382,7 +358,6 @@ character-item-group-LoadoutSalvageSpecialistOuter = Salvage Specialist Outerwea character-item-group-LoadoutSalvageSpecialistShoes = Salvage Specialist Shoes character-item-group-LoadoutSalvageSpecialistUniforms = Salvage Specialist Uniforms character-item-group-LoadoutSalvageSpecialistWeapons = Salvage Specialist Weapons - # Medical character-item-group-LoadoutMedicalBackpacks = Medical Backpacks character-item-group-LoadoutMedicalBelt = Medical Belt @@ -397,7 +372,6 @@ character-item-group-LoadoutMedicalMask = Medical Masks character-item-group-LoadoutMedicalOuter = Medical Outerwear character-item-group-LoadoutMedicalShoes = Medical Shoes character-item-group-LoadoutMedicalUniforms = Medical Uniforms - # Medical - Chemist character-item-group-LoadoutChemistBackpacks = Chemist Backpacks character-item-group-LoadoutChemistBelt = Chemist Belt @@ -412,7 +386,6 @@ character-item-group-LoadoutChemistMask = Chemist Masks character-item-group-LoadoutChemistOuter = Chemist Outerwear character-item-group-LoadoutChemistShoes = Chemist Shoes character-item-group-LoadoutChemistUniforms = Chemist Uniforms - # Medical - Chief Medical Officer character-item-group-LoadoutChiefMedicalOfficerBackpacks = Chief Medical Officer Backpacks character-item-group-LoadoutChiefMedicalOfficerBelt = Chief Medical Officer Belt @@ -427,7 +400,6 @@ character-item-group-LoadoutChiefMedicalOfficerMask = Chief Medical Officer Mask character-item-group-LoadoutChiefMedicalOfficerOuter = Chief Medical Officer Outerwear character-item-group-LoadoutChiefMedicalOfficerShoes = Chief Medical Officer Shoes character-item-group-LoadoutChiefMedicalOfficerUniforms = Chief Medical Officer Uniforms - # Medical - Medical Doctor character-item-group-LoadoutMedicalDoctorBackpacks = Medical Doctor Backpacks character-item-group-LoadoutMedicalDoctorBelt = Medical Doctor Belt @@ -442,7 +414,6 @@ character-item-group-LoadoutMedicalDoctorMask = Medical Doctor Masks character-item-group-LoadoutMedicalDoctorOuter = Medical Doctor Outerwear character-item-group-LoadoutMedicalDoctorShoes = Medical Doctor Shoes character-item-group-LoadoutMedicalDoctorUniforms = Medical Doctor Uniforms - # Medical - Medical Intern character-item-group-LoadoutMedicalInternBackpacks = Medical Intern Backpacks character-item-group-LoadoutMedicalInternBelt = Medical Intern Belt @@ -457,7 +428,6 @@ character-item-group-LoadoutMedicalInternMask = Medical Intern Masks character-item-group-LoadoutMedicalInternOuter = Medical Intern Outerwear character-item-group-LoadoutMedicalInternShoes = Medical Intern Shoes character-item-group-LoadoutMedicalInternUniforms = Medical Intern Uniforms - # Medical - Paramedic character-item-group-LoadoutParamedicBackpacks = Paramedic Backpacks character-item-group-LoadoutParamedicBelt = Paramedic Belt @@ -472,7 +442,6 @@ character-item-group-LoadoutParamedicMask = Paramedic Masks character-item-group-LoadoutParamedicOuter = Paramedic Outerwear character-item-group-LoadoutParamedicShoes = Paramedic Shoes character-item-group-LoadoutParamedicUniforms = Paramedic Uniforms - # Medical - Psychologist character-item-group-LoadoutPsychologistBackpacks = Psychologist Backpacks character-item-group-LoadoutPsychologistBelt = Psychologist Belt @@ -487,7 +456,6 @@ character-item-group-LoadoutPsychologistMask = Psychologist Masks character-item-group-LoadoutPsychologistOuter = Psychologist Outerwear character-item-group-LoadoutPsychologistShoes = Psychologist Shoes character-item-group-LoadoutPsychologistUniforms = Psychologist Uniforms - # Medical - Senior Physician character-item-group-LoadoutSeniorPhysicianBackpacks = Senior Physician Backpacks character-item-group-LoadoutSeniorPhysicianBelt = Senior Physician Belt @@ -502,7 +470,6 @@ character-item-group-LoadoutSeniorPhysicianMask = Senior Physician Masks character-item-group-LoadoutSeniorPhysicianOuter = Senior Physician Outerwear character-item-group-LoadoutSeniorPhysicianShoes = Senior Physician Shoes character-item-group-LoadoutSeniorPhysicianUniforms = Senior Physician Uniforms - # Security character-item-group-LoadoutSecurityBackpacks = Security Backpacks character-item-group-LoadoutSecurityBelt = Security Belt @@ -518,7 +485,6 @@ character-item-group-LoadoutSecurityMask = Security Masks character-item-group-LoadoutSecurityOuter = Security Outerwear character-item-group-LoadoutSecurityShoes = Security Shoes character-item-group-LoadoutSecurityUniforms = Security Uniforms - # Security - Cadet character-item-group-LoadoutCadetBackpacks = Cadet Backpacks character-item-group-LoadoutCadetBelt = Cadet Belt @@ -533,7 +499,6 @@ character-item-group-LoadoutCadetMask = Cadet Masks character-item-group-LoadoutCadetOuter = Cadet Outerwear character-item-group-LoadoutCadetShoes = Cadet Shoes character-item-group-LoadoutCadetUniforms = Cadet Uniforms - # Security - Corpsman character-item-group-LoadoutCorpsmanBackpacks = Corpsman Backpacks character-item-group-LoadoutCorpsmanBelt = Corpsman Belt @@ -548,7 +513,6 @@ character-item-group-LoadoutCorpsmanMask = Corpsman Masks character-item-group-LoadoutCorpsmanOuter = Corpsman Outerwear character-item-group-LoadoutCorpsmanShoes = Corpsman Shoes character-item-group-LoadoutCorpsmanUniforms = Corpsman Uniforms - # Security - Detective character-item-group-LoadoutDetectiveBackpacks = Detective Backpacks character-item-group-LoadoutDetectiveBelt = Detective Belt @@ -563,7 +527,6 @@ character-item-group-LoadoutDetectiveMask = Detective Masks character-item-group-LoadoutDetectiveOuter = Detective Outerwear character-item-group-LoadoutDetectiveShoes = Detective Shoes character-item-group-LoadoutDetectiveUniforms = Detective Uniforms - # Security - Head Of Security character-item-group-LoadoutHeadOfSecurityBackpacks = Head Of Security Backpacks character-item-group-LoadoutHeadOfSecurityBelt = Head Of Security Belt @@ -579,7 +542,6 @@ character-item-group-LoadoutHeadOfSecurityMask = Head Of Security Masks character-item-group-LoadoutHeadOfSecurityOuter = Head Of Security Outerwear character-item-group-LoadoutHeadOfSecurityShoes = Head Of Security Shoes character-item-group-LoadoutHeadOfSecurityUniforms = Head Of Security Uniforms - # Security - Security Officer character-item-group-LoadoutSecurityOfficerBackpacks = Security Officer Backpacks character-item-group-LoadoutSecurityOfficerBelt = Security Officer Belt @@ -594,7 +556,6 @@ character-item-group-LoadoutSecurityOfficerMask = Security Officer Masks character-item-group-LoadoutSecurityOfficerOuter = Security Officer Outerwear character-item-group-LoadoutSecurityOfficerShoes = Security Officer Shoes character-item-group-LoadoutSecurityOfficerUniforms = Security Officer Uniforms - # Security - Senior Officer character-item-group-LoadoutSeniorOfficerBackpacks = Senior Officer Backpacks character-item-group-LoadoutSeniorOfficerBelt = Senior Officer Belt @@ -609,7 +570,6 @@ character-item-group-LoadoutSeniorOfficerMask = Senior Officer Masks character-item-group-LoadoutSeniorOfficerOuter = Senior Officer Outerwear character-item-group-LoadoutSeniorOfficerShoes = Senior Officer Shoes character-item-group-LoadoutSeniorOfficerUniforms = Senior Officer Uniforms - # Security - Warden character-item-group-LoadoutWardenBackpacks = Warden Backpacks character-item-group-LoadoutWardenBelt = Warden Belt @@ -624,7 +584,6 @@ character-item-group-LoadoutWardenMask = Warden Masks character-item-group-LoadoutWardenOuter = Warden Outerwear character-item-group-LoadoutWardenShoes = Warden Shoes character-item-group-LoadoutWardenUniforms = Warden Uniforms - # Service character-item-group-LoadoutServiceBackpacks = Service Backpacks character-item-group-LoadoutServiceBelt = Service Belt @@ -639,7 +598,6 @@ character-item-group-LoadoutServiceMask = Service Masks character-item-group-LoadoutServiceOuter = Service Outerwear character-item-group-LoadoutServiceShoes = Service Shoes character-item-group-LoadoutServiceUniforms = Service Uniforms - # Service - Bartender character-item-group-LoadoutBartenderBackpacks = Bartender Backpacks character-item-group-LoadoutBartenderBelt = Bartender Belt @@ -656,7 +614,6 @@ character-item-group-LoadoutBartenderMask = Bartender Masks character-item-group-LoadoutBartenderOuter = Bartender Outerwear character-item-group-LoadoutBartenderShoes = Bartender Shoes character-item-group-LoadoutBartenderUniforms = Bartender Uniforms - # Service - Botanist character-item-group-LoadoutBotanistBackpacks = Botanist Backpacks character-item-group-LoadoutBotanistBelt = Botanist Belt @@ -671,7 +628,6 @@ character-item-group-LoadoutBotanistMask = Botanist Masks character-item-group-LoadoutBotanistOuter = Botanist Outerwear character-item-group-LoadoutBotanistShoes = Botanist Shoes character-item-group-LoadoutBotanistUniforms = Botanist Uniforms - # Service - Chef character-item-group-LoadoutChefBackpacks = Chef Backpacks character-item-group-LoadoutChefBelt = Chef Belt @@ -686,7 +642,6 @@ character-item-group-LoadoutChefMask = Chef Masks character-item-group-LoadoutChefOuter = Chef Outerwear character-item-group-LoadoutChefShoes = Chef Shoes character-item-group-LoadoutChefUniforms = Chef Uniforms - # Service - Clown character-item-group-LoadoutClownBackpacks = Clown Backpacks character-item-group-LoadoutClownBelt = Clown Belt @@ -701,7 +656,6 @@ character-item-group-LoadoutClownMask = Clown Masks character-item-group-LoadoutClownOuter = Clown Outerwear character-item-group-LoadoutClownShoes = Clown Shoes character-item-group-LoadoutClownUniforms = Clown Uniforms - # Service - Janitor character-item-group-LoadoutJanitorBackpacks = Janitor Backpacks character-item-group-LoadoutJanitorBelt = Janitor Belt @@ -716,7 +670,6 @@ character-item-group-LoadoutJanitorMask = Janitor Masks character-item-group-LoadoutJanitorOuter = Janitor Outerwear character-item-group-LoadoutJanitorShoes = Janitor Shoes character-item-group-LoadoutJanitorUniforms = Janitor Uniforms - # Service - Lawyer character-item-group-LoadoutLawyerBackpacks = Lawyer Backpacks character-item-group-LoadoutLawyerBelt = Lawyer Belt @@ -731,7 +684,6 @@ character-item-group-LoadoutLawyerMask = Lawyer Masks character-item-group-LoadoutLawyerOuter = Lawyer Outerwear character-item-group-LoadoutLawyerShoes = Lawyer Shoes character-item-group-LoadoutLawyerUniforms = Lawyer Uniforms - # Service - Mime character-item-group-LoadoutMimeBackpacks = Mime Backpacks character-item-group-LoadoutMimeBelt = Mime Belt @@ -746,7 +698,6 @@ character-item-group-LoadoutMimeMask = Mime Masks character-item-group-LoadoutMimeOuter = Mime Outerwear character-item-group-LoadoutMimeShoes = Mime Shoes character-item-group-LoadoutMimeUniforms = Mime Uniforms - # Service - Musician character-item-group-LoadoutMusicianBackpacks = Musician Backpacks character-item-group-LoadoutMusicianBelt = Musician Belt @@ -761,7 +712,6 @@ character-item-group-LoadoutMusicianMask = Musician Masks character-item-group-LoadoutMusicianOuter = Musician Outerwear character-item-group-LoadoutMusicianShoes = Musician Shoes character-item-group-LoadoutMusicianUniforms = Musician Uniforms - # Service - Reporter character-item-group-LoadoutReporterBackpacks = Reporter Backpacks character-item-group-LoadoutReporterBelt = Reporter Belt @@ -776,7 +726,6 @@ character-item-group-LoadoutReporterMask = Reporter Masks character-item-group-LoadoutReporterOuter = Reporter Outerwear character-item-group-LoadoutReporterShoes = Reporter Shoes character-item-group-LoadoutReporterUniforms = Reporter Uniforms - # Traits - Languages character-item-group-TraitsLanguagesBasic = Basic Languages character-item-group-TraitsAccents = Accents diff --git a/Resources/Locale/pt-BR/loadouts/jobs/cargo.ftl b/Resources/Locale/pt-BR/loadouts/jobs/cargo.ftl index 9fadc8c4db5..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/loadouts/jobs/cargo.ftl +++ b/Resources/Locale/pt-BR/loadouts/jobs/cargo.ftl @@ -1 +0,0 @@ -loadout-description-LoadoutCargoNeckGoliathCloak = For the greatest of the Salvage crew. diff --git a/Resources/Locale/pt-BR/loadouts/jobs/engineering/engineering.ftl b/Resources/Locale/pt-BR/loadouts/jobs/engineering/engineering.ftl index d9e0175fb7c..d5644aaea07 100644 --- a/Resources/Locale/pt-BR/loadouts/jobs/engineering/engineering.ftl +++ b/Resources/Locale/pt-BR/loadouts/jobs/engineering/engineering.ftl @@ -8,15 +8,10 @@ loadout-name-LoadoutAtmosphericTechnicianBeltUtility = utility belt (empty) loadout-name-LoadoutAtmosphericTechnicianBeltUtilityAtmos = utility belt (filled, Atmospheric Tools) loadout-description-LoadoutAtmosphericTechnicianBeltUtilityAtmos = This standard engineering belt includes a holofan emitter, as well as a gas analyzer instead of a multitool. - loadout-name-LoadoutChiefEngineerBelt = advanced utility belt (empty) loadout-name-LoadoutChiefEngineerBeltFilled = advanced utility belt (filled) - loadout-name-LoadoutSeniorEngineerBeltUtility = utility belt (empty) loadout-name-LoadoutSeniorEngineerBeltUtilityEngineering = utility belt (filled) loadout-name-LoadoutSeniorEngineerBeltUtilityAtmos = utility belt (filled, Atmospheric Tools) loadout-description-LoadoutSeniorEngineerBeltUtilityAtmos = - This standard engineering belt includes a holofan emitter, as well as a gas analyzer instead of a multitool. - loadout-name-LoadoutEngineeringBeltUtilityAtmos = utility belt (filled, Atmospheric Tools) - diff --git a/Resources/Locale/pt-BR/loadouts/jobs/engineering/uncategorized.ftl b/Resources/Locale/pt-BR/loadouts/jobs/engineering/uncategorized.ftl index 1831174bd46..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/loadouts/jobs/engineering/uncategorized.ftl +++ b/Resources/Locale/pt-BR/loadouts/jobs/engineering/uncategorized.ftl @@ -1 +0,0 @@ -loadout-name-LoadoutEngineeringHeadHardhatWhite = hardhat (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/jobs/heads/captain.ftl b/Resources/Locale/pt-BR/loadouts/jobs/heads/captain.ftl index 27069b6ff88..64e49bcc57f 100644 --- a/Resources/Locale/pt-BR/loadouts/jobs/heads/captain.ftl +++ b/Resources/Locale/pt-BR/loadouts/jobs/heads/captain.ftl @@ -10,3 +10,5 @@ loadout-description-LoadoutCommandCapHatCapcap = The Captain's cap, pretty nice. loadout-description-LoadoutCommandCapHatBeret = The Captain's beret, very nice. loadout-description-LoadoutCommandCapMaskGas = Why would the captain need this? I don't know, but it looks cool. loadout-description-LoadoutCommandCapItemDrinkFlask = The finest of flasks, for the finest of drinks. +loadout-name-LoadoutCaptainDrinkFlask = captain's drink flask (colorable) +loadout-name-LoadoutCaptainGlovesInspection = inspection gloves (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/jobs/heads/headOfPersonnel.ftl b/Resources/Locale/pt-BR/loadouts/jobs/heads/headOfPersonnel.ftl index 8dc606f65dd..b46bf103353 100644 --- a/Resources/Locale/pt-BR/loadouts/jobs/heads/headOfPersonnel.ftl +++ b/Resources/Locale/pt-BR/loadouts/jobs/heads/headOfPersonnel.ftl @@ -2,3 +2,4 @@ loadout-description-LoadoutCommandHOPNeckMantle = To show who has the authority loadout-description-LoadoutCommandHOPNeckCloak = To really show who has the authority around here. loadout-description-LoadoutCommandHOPBackIan = A backpack that looks like Ian, how cute! loadout-description-LoadoutCommandHOPHatCap = The HOP's cap, pretty nice. +loadout-name-LoadoutHeadOfPersonnelGlovesInspection = inspection gloves (colorable) diff --git a/Resources/Locale/pt-BR/loadouts/jobs/medical/medical.ftl b/Resources/Locale/pt-BR/loadouts/jobs/medical/medical.ftl index 247f95edda9..a689fa16ea0 100644 --- a/Resources/Locale/pt-BR/loadouts/jobs/medical/medical.ftl +++ b/Resources/Locale/pt-BR/loadouts/jobs/medical/medical.ftl @@ -7,13 +7,9 @@ loadout-name-LoadoutMedicalDoctorBeltMedicalFilled = medical belt (filled) loadout-name-LoadoutMedicalDoctorBeltMedicalAdvancedFilled = medical belt (filled, advanced) loadout-description-LoadoutMedicalDoctorBeltMedicalAdvancedFilled = The standard alotment of topical medicines in this pouch have been replaced with their advanced varieties, such as medicated sutures and regenerative mesh. - loadout-name-LoadoutChiefMedicalOfficerBeltMedical = medical belt (empty) loadout-name-LoadoutChiefMedicalOfficerBeltMedicalAdvancedFilled = medical belt (filled, advanced) loadout-description-LoadoutChiefMedicalOfficerBeltMedicalAdvancedFilled = - The standard alotment of topical medicines in this pouch have been replaced with their advanced varieties, such as medicated sutures and regenerative mesh. - loadout-name-LoadoutSeniorPhysicianBeltMedical = medical belt (empty) loadout-name-LoadoutSeniorPhysicianBeltMedicalAdvancedFilled = medical belt (filled, advanced) loadout-description-LoadoutSeniorPhysicianBeltMedicalAdvancedFilled = - The standard alotment of topical medicines in this pouch have been replaced with their advanced varieties, such as medicated sutures and regenerative mesh. diff --git a/Resources/Locale/pt-BR/loadouts/jobs/security.ftl b/Resources/Locale/pt-BR/loadouts/jobs/security.ftl index c3d78d7813a..becf747132e 100644 --- a/Resources/Locale/pt-BR/loadouts/jobs/security.ftl +++ b/Resources/Locale/pt-BR/loadouts/jobs/security.ftl @@ -1,3 +1,32 @@ loadout-description-LoadoutSecurityUniformJumpskirtSenior = A skirt fit for the best of the best. loadout-description-LoadoutSecurityUniformJumpsuitSenior = A suit fit for the best of the best. loadout-description-LoadoutSecurityShoesJackboots = A really nice, heavy, pair of black boots. +loadout-name-LoadoutMagazinePistolSpare = pistol magazine (.35 auto, spare) +loadout-name-LoadoutMagazinePistolNonLethalSpare = pistol magazine (.35 auto rubber, spare) +loadout-name-LoadoutSpeedLoaderMagnumSpare = speed loader (.45 magnum, spare) +loadout-name-LoadoutSpeedLoaderMagnumRubberSpare = speed loader (.45 magnum rubber, spare) +loadout-name-LoadoutMagazineMagnumSpare = pistol magazine (.45 magnum, spare) +loadout-name-LoadoutMagazineMagnumRubberSpare = pistol magazine (.45 magnum rubber, spare) +loadout-name-LoadoutSecurityMk58 = Mk58 (lethal) +loadout-name-LoadoutSecurityMk58NonLethal = Mk58 (non-lethal) +loadout-name-LoadoutSecurityRevolver = Inspector (lethal) +loadout-name-LoadoutSecurityRevolverNonLethal = Inspector (non-lethal) +loadout-name-LoadoutSecurityRevolverDeckard = Deckard (lethal) +loadout-name-LoadoutSecurityRevolverDeckardNonLethal = Deckard (non-lethal) +loadout-name-LoadoutSecurityPistolN1984 = N1984 (lethal) +loadout-name-LoadoutSecurityPistolN1984NonLethal = N1984 (non-lethal) +loadout-name-LoadoutSecurityPistolViper = Viper (lethal) +loadout-name-LoadoutSecurityPistolViperNonLethal = Viper (non-lethal) +loadout-name-LoadoutSecurityPistolViperWood = Viper (wood furniture, lethal) +loadout-name-LoadoutSecurityEnergyGun = Mini Energy Gun +loadout-name-LoadoutSecurityEnergyGunPistol = Energy Pistol +loadout-name-LoadoutSecurityPistolPollock = Pollock (lethal) +loadout-name-LoadoutSecurityPistolPollockNonlethal = Pollock (non-lethal) +loadout-name-LoadoutSecurityRevolverSnub = Snub-nose .45 (lethal) +loadout-name-LoadoutSecurityRevolverSnubNonlethal = Snub-nose .45 (non-lethal) +loadout-name-LoadoutSecurityRevolverK38Master = K-38 Master (lethal) +loadout-name-LoadoutSecurityRevolverK38MasterNonlethal = K-38 Master (non-lethal) +loadout-name-LoadoutSecurityRevolverFitz = Fitz (lethal) +loadout-name-LoadoutSecurityRevolverFitzNonlethal = Fitz (non-lethal) +loadout-name-LoadoutSecurityRevolverPython = Python (lethal) +loadout-name-LoadoutSecurityRevolverPythonNonlethal = Python (non-lethal) diff --git a/Resources/Locale/pt-BR/lobby/lobby-gui.ftl b/Resources/Locale/pt-BR/lobby/lobby-gui.ftl index 89b0f9f624b..5ab2c315a27 100644 --- a/Resources/Locale/pt-BR/lobby/lobby-gui.ftl +++ b/Resources/Locale/pt-BR/lobby/lobby-gui.ftl @@ -6,3 +6,4 @@ ui-lobby-observe-button = Observar ui-lobby-ready-up-button = Pronto ui-lobby-online-players-block = Jogadores ui-lobby-server-info-block = Informações +ui-lobby-title = Lobby diff --git a/Resources/Locale/pt-BR/lock/batteryslotrequireslock-component.ftl b/Resources/Locale/pt-BR/lock/batteryslotrequireslock-component.ftl index 0c75b4a920b..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/lock/batteryslotrequireslock-component.ftl +++ b/Resources/Locale/pt-BR/lock/batteryslotrequireslock-component.ftl @@ -1 +0,0 @@ -batteryslotrequireslock-component-alert-owner = {$user} is messing with your maintenance panel! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/lock/lock-component.ftl b/Resources/Locale/pt-BR/lock/lock-component.ftl index fcc1878ebb1..fbb7a9c2824 100644 --- a/Resources/Locale/pt-BR/lock/lock-component.ftl +++ b/Resources/Locale/pt-BR/lock/lock-component.ftl @@ -5,6 +5,5 @@ lock-comp-do-unlock-success = Você destranca a {$entityName}. lock-comp-has-user-access-fail = Acesso negado ## ToggleLockVerb - toggle-lock-verb-unlock = Destrancar -toggle-lock-verb-lock = Trancar \ No newline at end of file +toggle-lock-verb-lock = Trancarlock-comp-generic-fail = {CAPITALIZE(SUBJECT($target))} {CONJUGATE-BE($target)} locked. diff --git a/Resources/Locale/pt-BR/logic-gates/logic-gates.ftl b/Resources/Locale/pt-BR/logic-gates/logic-gates.ftl index 3045ca5dbe8..892b8bdf4b9 100644 --- a/Resources/Locale/pt-BR/logic-gates/logic-gates.ftl +++ b/Resources/Locale/pt-BR/logic-gates/logic-gates.ftl @@ -1,15 +1,10 @@ logic-gate-examine = Está atualmente como porta {INDEFINITE($gate)} {$gate}. logic-gate-cycle = Mudou para porta {INDEFINITE($gate)} {$gate} - power-sensor-examine = Atualmente, está verificando a bateria da rede de {$output -> [true] saída *[false] entrada } battery. power-sensor-voltage-examine = Está verificando a rede elétrica de {$voltage} power network. - power-sensor-switch = Trocado para verificar a bateria da rede de {$output -> - [true] saída - *[false] entrada -} battery. power-sensor-voltage-switch = Trocado para a rede elétrica de {$voltage}! diff --git a/Resources/Locale/pt-BR/machine-linking/components/signal-linker-component.ftl b/Resources/Locale/pt-BR/machine-linking/components/signal-linker-component.ftl index ade50a7b437..c49eb5d0359 100644 --- a/Resources/Locale/pt-BR/machine-linking/components/signal-linker-component.ftl +++ b/Resources/Locale/pt-BR/machine-linking/components/signal-linker-component.ftl @@ -6,9 +6,7 @@ signal-linker-component-max-connections-receiver = Conexões máximas atingidas signal-linker-component-max-connections-transmitter = Conexões máximas atingidas no transmissor! signal-linker-component-type-mismatch = O tipo da porta não combina com o tipo da porta salva! - signal-linker-component-out-of-range = Conexão está fora de alcance! - # Verbs signal-linking-verb-text-link-default = Vincular portas padrões signal-linking-verb-success = Conectado todas ligações padrões de {$machine}. diff --git a/Resources/Locale/pt-BR/machine-linking/receiver_ports.ftl b/Resources/Locale/pt-BR/machine-linking/receiver_ports.ftl index da680faa60f..4cb920050a0 100644 --- a/Resources/Locale/pt-BR/machine-linking/receiver_ports.ftl +++ b/Resources/Locale/pt-BR/machine-linking/receiver_ports.ftl @@ -3,78 +3,57 @@ signal-port-description-autoclose = Alterna se o dispositivo deve fechar automat signal-port-name-toggle = Alternar signal-port-description-toggle = Alterna o estado de um dispositivo. - signal-port-name-on-receiver = Ligar signal-port-description-on-receiver = Liga um dispositivo. - signal-port-name-off-receiver = Desligar signal-port-description-off-receiver = Desliga um dispositivo. - signal-port-name-forward = Para Frente signal-port-description-forward = Faz um dispositivo (ex: esteira) operar na direção padrão. - signal-port-name-reverse = Reverso signal-port-description-reverse = Faz um dispositivo (ex: esteira) operar na direção reversa. - signal-port-name-open = Abrir signal-port-description-open = Abre um dispositivo. - signal-port-name-close = Fechar signal-port-description-close = Fecha um dispositivo. - signal-port-name-doorbolt = Travar porta signal-port-description-doorbolt = Trava a porta quando ALTO. - signal-port-name-trigger = Acionar signal-port-description-trigger = Aciona algum mecânismo no dispositivo. - signal-port-name-order-sender = Enviador de encomenda signal-port-description-order-sender = Enviador de encomenda do console da cargo - signal-port-name-order-receiver = Recebedor de encomenda signal-port-description-order-receiver = Recebedor de encomenda do console da cargo - signal-port-name-pressurize = Pressurizar signal-port-description-pressurize = Faz com que o dispositivo começe a soltar ar até atingir uma pressão alvo. - signal-port-name-depressurize = Despressurizar signal-port-description-depressurize = Faz com que o dispositivo começe a puxar ar até atingir uma pressão alvo. - signal-port-name-pod-sender = Pod de Clonagem signal-port-description-pod-sender = Emissor de sinal do pod de clonagem - signal-port-name-pod-receiver = Pod de Clonagem signal-port-description-pod-receiver = Receptor de sinal do pod de clonagem - signal-port-name-med-scanner-sender = Escâner médico signal-port-description-med-scanner-sender = Emissor de sinal do escâner médico - signal-port-name-med-scanner-receiver = Escâner médico signal-port-description-med-scanner-receiver = Receptor de sinal do escâner médico - signal-port-name-hold-open = Segurar signal-port-description-hold-open = Desativa o fechamento automático. - signal-port-name-artifact-analyzer-sender = Console signal-port-description-artifact-analyzer-sender = Remetente do sinal do console de análise - signal-port-name-artifact-analyzer-receiver = Pad signal-port-description-artifact-analyzer-receiver = Receptor de sinal do analisador de artefatos - signal-port-name-set-particle-delta = Definir tipo de partícula: delta signal-port-description-set-particle-delta = Define o tipo de partícula que este dispositivo emite para delta. - signal-port-name-set-particle-epsilon = Definir tipo de partícula: epsilon signal-port-description-set-particle-epsilon = Define o tipo de partícula que este dispositivo emite para epsilon. - signal-port-name-set-particle-zeta = Definir tipo de partícula: zeta signal-port-description-set-particle-zeta = Define o tipo de partícula que este dispositivo emite para zeta. - signal-port-name-logic-input-a = Entrada A signal-port-description-logic-input-a = Primeira entrada de uma porta lógica. - signal-port-name-logic-input-b = Entrada B signal-port-description-logic-input-b = Segunda entrada de uma porta lógica. - signal-port-name-logic-input = Entrada signal-port-description-logic-input = Entrada no detector de borda, não pode ser um sinal de pulso. +signal-port-name-set-particle-sigma = Set particle type: sigma +signal-port-description-set-particle-sigma = Sets the type of particle this device emits to sigma. +signal-port-name-material-silo-utilizer = Silo utilizer +signal-port-description-material-silo-utilizer = Utilizer for station material silo diff --git a/Resources/Locale/pt-BR/machine-linking/transmitter_ports.ftl b/Resources/Locale/pt-BR/machine-linking/transmitter_ports.ftl index c6989c0d6a2..08b1a70d051 100644 --- a/Resources/Locale/pt-BR/machine-linking/transmitter_ports.ftl +++ b/Resources/Locale/pt-BR/machine-linking/transmitter_ports.ftl @@ -3,66 +3,49 @@ signal-port-description-pressed = Essa entrada é chamada sempre que o transmiss signal-port-name-on-transmitter = Ligado signal-port-description-on-transmitter = Essa entrada é chamada sempre que o transmissor é ligado. - signal-port-name-off-transmitter = Desligado signal-port-description-off-transmitter = Essa entrada é chamada sempre que o transmissor é desligado - signal-port-name-status-transmitter = Estado signal-port-description-status-transmitter = Esta porta gera um ALTO ou um BAIXO, dependendo do estado do transmissor. - signal-port-name-left = Esquerda signal-port-description-left = Essa entrada é chamada sempre que a alavanca é inclinada mais à esquerda. - signal-port-name-right = Direita signal-port-description-right = Essa entrada é chamada sempre que a alavanca é inclinada mais à direita. - signal-port-name-doorstatus = Estado da porta signal-port-description-doorstatus = Esta porta gera um ALTO quando a porta se abre e um BAIXO quando a porta termina de fechar. - signal-port-name-middle = Meio signal-port-description-middle = Essa entrada é chamada sempre que a alavanca é movida para o meio. - signal-port-name-timer-trigger = Gatilho do Temporizador signal-port-description-timer-trigger = Essa entrada é chamada sempre que o temporizador é acionado. - signal-port-name-timer-start = Início do temporizador signal-port-description-timer-start = EEssa entrada é chamada sempre que o cronômetro é iniciado. - signal-port-name-logic-output = Output signal-port-description-logic-output = Esta porta gera um ALTO ou um BAIXO, dependendo da porta e entradas selecionadas. - signal-port-name-logic-output-high = High Output signal-port-description-logic-output-high = Esta porta gera um pulso em ALTO sempre que a entrada tem uma borda ascendente (sobe). - signal-port-name-logic-output-low = Low Output signal-port-description-logic-output-low = Esta porta gera um pulso em ALTO sempre que a entrada tem uma borda descendente (desce). - signal-port-name-air-danger = Danger signal-port-description-air-danger = Essa porta é chamada com ALTO quando em modo perigo e em BAIXO quando não. - signal-port-name-air-warning = Warning signal-port-description-air-warning = Essa porta é chamada com ALTO quando em modo aviso e em BAIXO quando não. - signal-port-name-air-normal = Normal signal-port-description-air-normal = Essa porta é chamada com ALTO quando em modo normal e em BAIXO quando não. - signal-port-name-decaying = Decadência signal-port-description-decaying = Esta porta é invocada quando uma anomalia vinculada começa a decair. - signal-port-name-stabilize = Estabilizada signal-port-description-stabilize = Esta porta é invocada quando uma anomalia associada é normalizada. - signal-port-name-growing = Crescente signal-port-description-growing = Esta porta é invocada quando uma anomalia associada começa a crescer. - signal-port-name-pulse = Pulso signal-port-description-pulse = Esta porta é invocada quando uma anomalia vinculada está pulsando. - signal-port-name-supercrit = Supercrítico signal-port-description-supercrit = Esta porta é invocada quando uma anomalia vinculada explode após o estado supercrito. - signal-port-name-power-charging = Carregando signal-port-description-power-charging = Esta porta é acionada como ALTA quando a bateria está ganhando carga e BAIXA quando não está. - signal-port-name-power-discharging = Descarregando signal-port-description-power-discharging = Esta porta é acionada como ALTA quando a bateria está perdendo carga e BAIXA quando não está. +signal-port-name-dockstatus = Dock status +signal-port-description-dockstatus = This port is invoked with HIGH when docked and LOW when undocked. +signal-port-name-material-silo = Material silo +signal-port-description-material-silo = Bluespace storage for station materials diff --git a/Resources/Locale/pt-BR/machine/machine.ftl b/Resources/Locale/pt-BR/machine/machine.ftl index fbcaeee8680..5751911c77e 100644 --- a/Resources/Locale/pt-BR/machine/machine.ftl +++ b/Resources/Locale/pt-BR/machine/machine.ftl @@ -7,16 +7,16 @@ machine-upgrade-decreased-by-percentage = [color=yellow]{CAPITALIZE($upgraded)}[ machine-upgrade-increased-by-amount = [color=yellow]{CAPITALIZE($upgraded)}[/color] increased by {$difference}. machine-upgrade-decreased-by-amount = [color=yellow]{CAPITALIZE($upgraded)}[/color] decreased by {$difference}. machine-upgrade-not-upgraded = [color=yellow]{CAPITALIZE($upgraded)}[/color] not upgraded. - machine-part-name-capacitor = Capacitor machine-part-name-manipulator = Micromanipulador machine-part-name-matter-bin = Caixa de matéria machine-part-name-power-cell = Célula de energia - two-way-lever-left = empurrar para esquerda two-way-lever-right = empurrar para a direita two-way-lever-cant = não se pode empurrar a alavanca nessa direção! - recycler-count-items = Reciclou {$items} objetos. - machine-already-in-use = {CAPITALIZE(THE($machine))} já está em uso. +upgrade-power-draw = power draw +upgrade-max-charge = max charge +upgrade-power-supply = power supply +upgrade-power-supply-ramping = power ramp rate diff --git a/Resources/Locale/pt-BR/magic/magic.ftl b/Resources/Locale/pt-BR/magic/magic.ftl index 4c8a5fc51d3..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/magic/magic.ftl +++ b/Resources/Locale/pt-BR/magic/magic.ftl @@ -1 +0,0 @@ -spell-requirements-failed = Missing requirements to cast this spell! diff --git a/Resources/Locale/pt-BR/magic/spells-actions.ftl b/Resources/Locale/pt-BR/magic/spells-actions.ftl index aef9a5c9a48..ae609c55589 100644 --- a/Resources/Locale/pt-BR/magic/spells-actions.ftl +++ b/Resources/Locale/pt-BR/magic/spells-actions.ftl @@ -3,13 +3,10 @@ action-description-spell-rune-flash = Sumona uma runa que solta um flash se usad action-name-spell-rune-explosion = Runa Explosiva action-description-spell-rune-explosion = Invoca uma runa que explode se usada. - action-name-spell-rune-ignite = Runa de ignição action-description-spell-rune-ignite = Invoca uma runa que se inflama se usada. - action-name-spell-rune-stun = Runa de atordoamento action-description-spell-rune-stun = Invoca uma runa que atordoa se usada.. - action-name-spell-forcewall = Parede de Força action-description-spell-forcewall = Cria uma barreira mágica. action-speech-spell-forcewall = TARCOL MINTI ZHERI @@ -17,3 +14,4 @@ action-speech-spell-knock = AULIE OXIN FIERA action-speech-spell-smite = EI NATH! action-speech-spell-summon-magicarp = AIE KHUSE EU action-speech-spell-fireball = ONI'SOMA! +action-speech-spell-forcewall = TARCOL MINTI ZHERI diff --git a/Resources/Locale/pt-BR/main-menu/main-menu.ftl b/Resources/Locale/pt-BR/main-menu/main-menu.ftl index 78613603dbc..45cd3d6322e 100644 --- a/Resources/Locale/pt-BR/main-menu/main-menu.ftl +++ b/Resources/Locale/pt-BR/main-menu/main-menu.ftl @@ -10,4 +10,4 @@ main-menu-join-public-server-button = Entrar em Servidor Público main-menu-join-public-server-button-tooltip = Não pode conectar a um servidor público com uma versão de debug. main-menu-direct-connect-button = Conectar Diretamente main-menu-options-button = Opções -main-menu-quit-button = Sair \ No newline at end of file +main-menu-quit-button = Sairmain-menu-go-lobby-button = Connect & Go to Lobby diff --git a/Resources/Locale/pt-BR/mapping/mapping-command.ftl b/Resources/Locale/pt-BR/mapping/mapping-command.ftl index 1ff2ccb2c77..d471623c6cb 100644 --- a/Resources/Locale/pt-BR/mapping/mapping-command.ftl +++ b/Resources/Locale/pt-BR/mapping/mapping-command.ftl @@ -6,7 +6,6 @@ cmd-mapping-success-load = Mapa não inicializado do arquivo {$path} com ID {$ma cmd-mapping-success = Mapa não inicializado criado com ID {$mapId}. cmd-mapping-warning = AVISO: O servidor está usando uma versão debug. Você corre o risco de perder suas mudanças. - # duplicate text from engine load/save map commands. # I CBF making this PR depend on that one. cmd-mapping-failure-integer = {$arg} não é um integer válido. diff --git a/Resources/Locale/pt-BR/maps/gamemap.ftl b/Resources/Locale/pt-BR/maps/gamemap.ftl index a7a38c4340b..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/maps/gamemap.ftl +++ b/Resources/Locale/pt-BR/maps/gamemap.ftl @@ -1 +0,0 @@ -gamemap-could-not-use-map-error = Falha ao carregar {$oldMap} por não ser elegível! Escolhendo {$newMap}. diff --git a/Resources/Locale/pt-BR/markings/Kemonomimi_tails.ftl b/Resources/Locale/pt-BR/markings/Kemonomimi_tails.ftl index 039aa699e01..97e9da58d79 100644 --- a/Resources/Locale/pt-BR/markings/Kemonomimi_tails.ftl +++ b/Resources/Locale/pt-BR/markings/Kemonomimi_tails.ftl @@ -4,27 +4,20 @@ marking-BunnyTail-bunnytail = Tail marking-DobleFur = Doble Tail marking-DobleFur-doblefurtailtone1 = Outer marking-DobleFur-doblefurtailtone2 = Inner - marking-FluffyTail = Fluffy Tail marking-FluffyTail-fluffytail = Tail - marking-FoxNineTails = Nine Tails marking-FoxNineTails-foxninetailstone1 = Inner marking-FoxNineTails-foxninetailstone2 = Outer - marking-FoxThreeTails = Three Tails marking-FoxThreeTails-foxthreetailstone1 = Inner marking-FoxThreeTails-foxthreetailstone2 = Outer - marking-HorseTailCulty = Culty Horse Tail marking-HorseTailCulty-horsetailculty = Tail - marking-HorseTailLong = Long Horse Tail marking-HorseTailLong-horsetaillong = Tail - marking-SharkTail = Shark Tail marking-SharkTail-sharktail = Tail - marking-TasselTail = Tassel Tail marking-TasselTail-tasseltailtone1 = Inner marking-TasselTail-tasseltailtone2 = Outer diff --git a/Resources/Locale/pt-BR/markings/arachnid.ftl b/Resources/Locale/pt-BR/markings/arachnid.ftl index a0254a8deb5..06dc1084917 100644 --- a/Resources/Locale/pt-BR/markings/arachnid.ftl +++ b/Resources/Locale/pt-BR/markings/arachnid.ftl @@ -3,92 +3,69 @@ marking-ArachnidCheliceraeDownwards-downwards = Chelicerae marking-ArachnidCheliceraeInwards = Chelicerae (Pra dentro) marking-ArachnidCheliceraeInwards-inwards = Chelicerae - marking-ArachnidAppendagesDefault = Apêndices (longos) marking-ArachnidAppendagesDefault-long_primary = Apêndice marking-ArachnidAppendagesDefault-long_secondary = Malhas - marking-ArachnidAppendagesSharp = Apêndices (Afiado) marking-ArachnidAppendagesSharp-sharp_primary = Apêndice marking-ArachnidAppendagesSharp-sharp_secondary = Malhas - marking-ArachnidAppendagesZigZag = Apêndice (Zigue Zague) marking-ArachnidAppendagesZigZag-zigzag_primary = Apêndice marking-ArachnidAppendagesZigZag-zigzag_secondary = Malhas - marking-ArachnidAppendagesCurled = Apêndices (Enrolado) marking-ArachnidAppendagesCurled-curled_primary = Apêndice marking-ArachnidAppendagesCurled-curled_secondary = Malhas - marking-ArachnidAppendagesStingers = Apêndice (Ferrões) marking-ArachnidAppendagesStingers-stingers_primary = Apêndice marking-ArachnidAppendagesStingers-stingers_secondary = Malhas - marking-ArachnidAppendagesChipped = Apêndices (longos) marking-ArachnidAppendagesChipped-chipped_primary = Apêndice marking-ArachnidAppendagesChipped-chipped_secondary = Malhas - marking-ArachnidAppendagesHarvest = Apêndices (colheita) marking-ArachnidAppendagesHarvest-chipped_primary = Apêndice marking-ArachnidAppendagesHarvest-chipped_secondary = Malhas - marking-ArachnidAppendagesShort = Apêndices (curto) marking-ArachnidAppendagesShort-chipped_primary = Apêndice marking-ArachnidAppendagesShort-chipped_secondary = Malhas - marking-ArachnidAppendagesFreaky = Apêndices (Muito longo) marking-ArachnidAppendagesFreaky-freaky_primary = Apêndice marking-ArachnidAppendagesFreaky-freaky_secondary = Malhas - marking-ArachnidTorsoStripes = Listras marking-ArachnidTorsoStripes-stripes = Modelo - marking-ArachnidTorsoSlashes = Slashes marking-ArachnidTorsoSlashes-slashes = Modelo - marking-ArachnidTorsoCross = Cross marking-ArachnidTorsoCross-cross = Modelo - marking-ArachnidTorsoX = X marking-ArachnidTorsoX-x = Modelo - marking-ArachnidTorsoHeart = Coração marking-ArachnidTorsoHeart-heart = Desenho - marking-ArachnidTorsoHourglass = Ampulheta marking-ArachnidTorsoHourglass-hourglass = Desenho - marking-ArachnidTorsoNailAndHammer = Prego e Martelo marking-ArachnidTorsoNailAndHammer-nail-and-hammer = Desenho - marking-ArachnidTorsoStar = Estrela marking-ArachnidTorsoStar-star = Desenho - marking-ArachnidTorsoArrows = Setas marking-ArachnidTorsoArrows-arrows = Desenho - marking-ArachnidTorsoCore = Tórax marking-ArachnidTorsoCore-core = Desenho - marking-ArachnidTorsoFiddleback = Tigrado marking-ArachnidTorsoFiddleback-fiddleback = Desenho - marking-ArachnidTorsoSkull = Caveira marking-ArachnidTorsoSkull-skull = Desenho - marking-ArachnidTorsoTarget = Alvo marking-ArachnidTorsoTarget-target = Desenho - marking-ArachnidRArmStripes = Malhas de Arachnid (Direita) marking-ArachnidRArmStripes-stripes_right = Desenho - marking-ArachnidLArmStripes = Malhas de Arachnid (Left) marking-ArachnidLArmStripes-stripes_left = Desenho - marking-ArachnidRLegStripes = Malhas de Arachnid (Right) marking-ArachnidRLegStripes-stripes_right = Desenho - marking-ArachnidLLegStripes = Malhas de Arachnid (Left) marking-ArachnidLLegStripes-stripes_left = Desenho - marking-ArachnidOverlayFuzzy = Fuzzy +marking-ArachnidAppendagesHarvest-harvest_primary = Appendage +marking-ArachnidAppendagesHarvest-harvest_secondary = Stripes +marking-ArachnidAppendagesShort-short_primary = Appendage +marking-ArachnidAppendagesShort-short_secondary = Stripes diff --git a/Resources/Locale/pt-BR/markings/diona.ftl b/Resources/Locale/pt-BR/markings/diona.ftl index 896b6e7e2ba..11ffdb809e1 100644 --- a/Resources/Locale/pt-BR/markings/diona.ftl +++ b/Resources/Locale/pt-BR/markings/diona.ftl @@ -3,81 +3,57 @@ marking-DionaThornsHead = Diona Head (Thorns) marking-DionaThornsBody-thorns_body = Diona Chest (Thorns) marking-DionaThornsBody = Diona Chest (Thorns) - marking-DionaFlowersHead-flowers_head = Diona Head (Flowers) marking-DionaFlowersHead = Diona Head (Flowers) - marking-DionaFlowersBody-flowers_body = Diona Chest (Flowers) marking-DionaFlowersBody = Diona Chest (Flowers) - marking-DionaLeafCover-leaf_cover = Diona Chest (Leaf) marking-DionaLeafCover = Diona Chest (Leaf) - marking-DionaBloomHead-bloom = Diona Everbloom (Flower) marking-DionaBloomHead = Diona Everbloom (Flower) - marking-DionaBracketHead-bracket = Diona Bracket (Mushrooms) marking-DionaBracketHead = Diona Bracket (Mushrooms) - marking-DionaBrushHead-brush = Diona Brush (Lians) marking-DionaBrushHead = Diona Brush (Lians) - marking-DionaCornflowerHead-cornflower = Diona Cornflowers (Flowers) marking-DionaCornflowerHead = Diona Cornflowers (Flowers) - marking-DionaFicusHead-ficus = Diona Ficus (Leafs) marking-DionaFicusHead = Diona Ficus (Leafs) - marking-DionaGarlandHead-garland = Diona Garland (Flowers) marking-DionaGarlandHead = Diona Garland (Flowers) - marking-DionaKingHead-king = Diona Flowerking (Flower) marking-DionaKingHead = Diona Flowerking (Flower) - marking-DionaLaurelHead-laurel = Diona Laurel (Leafs) marking-DionaLaurelHead = Diona Laurel (Leafs) - marking-DionaLeafyHeadTop-leafy = Diona Leafy (Leafs) marking-DionaLeafyHeadTop = Diona Leafy (Leafs) - marking-DionaLotusHead-lotus = Diona Lotus (Flower) marking-DionaLotusHead = Diona Lotus (Flower) - marking-DionaMeadowHeadTop-meadow = Diona Meadow marking-DionaMeadowHeadTop = Diona Meadow - marking-DionaOakHead-oak = Diona Oak (Snag) marking-DionaOakHead = Diona Oak (Snag) - marking-DionaPalmHead-palm = Diona Palmhead (Leafs) marking-DionaPalmHead = Diona Palmhead (Leafs) - marking-DionaRootHead-root = Diona Root (Roots) marking-DionaRootHead = Diona Root (Roots) - marking-DionaRoseHead-rose = Diona Rose (Flower) marking-DionaRoseHead = Diona Rose (Flower) - marking-DionaRoseyHead-rosey = Diona Rosey (Flwoers) marking-DionaRoseyHead = Diona Rosey (Flwoers) - marking-DionaShrubHeadTop-shrub = Diona Shrub (Thorns) marking-DionaShrubHeadTop = Diona Shrub (Thorns) - marking-DionaSpinnerHeadSide-spinner = Diona Spinner marking-DionaSpinnerHeadSide = Diona Spinner - marking-DionaSproutHeadSide-sprout = Diona Sprout marking-DionaSproutHeadSide = Diona Sprout - marking-DionaVineHeadTop-vine = Diona Vines (Vines) marking-DionaVineHeadTop = Diona Vines (Vines) - marking-DionaVinelHead-vinel = Diona Vines Long (Vines) marking-DionaVinelHead = Diona Vines Long (Vines) - marking-DionaVinesHead-vines = Diona Vines Short (Vines) marking-DionaVinesHead = Diona Vines Short (Vines) - marking-DionaWildflowerHead-wildflower = Diona Wild Flowers (Flowers) marking-DionaWildflowerHead = Diona Wild Flowers (Flowers) +marking-DionaVineOverlay-overlay = Diona Body Vines +marking-DionaVineOverlay = Diona Body Vines diff --git a/Resources/Locale/pt-BR/markings/earrings.ftl b/Resources/Locale/pt-BR/markings/earrings.ftl index f4b9095fa58..f23bdddfdde 100644 --- a/Resources/Locale/pt-BR/markings/earrings.ftl +++ b/Resources/Locale/pt-BR/markings/earrings.ftl @@ -3,131 +3,95 @@ marking-EarringsStudLeft-stud_l = Stud Earrings (Left) marking-EarringsStudRight = Stud Earrings (Right) marking-EarringsStudRight-stud_r = Stud Earrings (Right) - marking-EarringsHeavyLeft = Heavy Earrings (Left) marking-EarringsHeavyLeft-heavy_l = Heavy Earrings (Left) - marking-EarringsHeavyRight = Heavy Earrings (Right) marking-EarringsHeavyRight-heavy_r = Heavy Earrings (Right) - marking-EarringsDropBasicLeft = Drop Earrings (Left) marking-EarringsDropBasicLeft-drop_l = Drop Earrings (Left) - marking-EarringsDropBasicRight = Drop Earrings (Right) marking-EarringsDropBasicRight-drop_r = Drop Earrings (Right) - marking-EarringsDropColoredLeft = Colored Drop Earrings (Left) marking-EarringsDropColoredLeft-drop_colored_tone_1_l = Material marking-EarringsDropColoredLeft-drop_colored_tone_2_l = Ornament - marking-EarringsDropColoredRight = Colored Drop Earrings (Right) marking-EarringsDropColoredRight-drop_colored_tone_1_r = Material marking-EarringsDropColoredRight-drop_colored_tone_2_r = Ornament - marking-EarringsDropLongLeft = Long Drop Earrings (Left) marking-EarringsDropLongLeft-drop_long_tone_1_l = Material marking-EarringsDropLongLeft-drop_long_tone_2_l = Ornament - marking-EarringsDropLongRight = Long Drop Earrings (Right) marking-EarringsDropLongRight-drop_long_tone_1_r = Material marking-EarringsDropLongRight-drop_long_tone_2_r = Ornament - marking-EarringsCrescentLeft = Crescent Earrings (Left) marking-EarringsCrescentLeft-crescent_l = Crescent Earrings (Left) - marking-EarringsCrescentRight = Crescent Earrings (Right) marking-EarringsCrescentRight-crescent_r = Crescent Earrings (Right) - marking-EarringsBangleLeft = Bangle Earrings (Left) marking-EarringsBangleLeft-bangle_l = Bangle Earrings (Left) - marking-EarringsBangleRight = Bangle Earrings (Right) marking-EarringsBangleRight-bangle_r = Bangle Earrings (Right) - marking-EarringsHoopBasicLeft = Hoop Earrings (Left) marking-EarringsHoopBasicLeft-hoop_l = Hoop Earrings (Left) - marking-EarringsHoopBasicRight = Hoop Earrings (Right) marking-EarringsHoopBasicRight-hoop_r = Hoop Earrings (Right) - marking-EarringsHoopMiniLeft = Mini Hoop Earrings (Left) marking-EarringsHoopMiniLeft-hoop_mini_l = Mini Hoop Earrings (Left) - marking-EarringsHoopMiniRight = Mini Hoop Earrings (Right) marking-EarringsHoopMiniRight-hoop_mini_r = Mini Hoop Earrings (Right) - marking-EarringsCrossBasicLeft = Cross Earrings (Left) marking-EarringsCrossBasicLeft-cross_l = Cross Earrings (Left) - marking-EarringsCrossBasicRight = Cross Earrings (Right) marking-EarringsCrossBasicRight-cross_r = Cross Earrings (Right) - marking-EarringsCrossSaintPeterLeft = St. Peter Cross Earrings (Left) marking-EarringsCrossSaintPeterLeft-cross_saint_peter_l = St. Peter Cross Earrings (Left) - marking-EarringsCrossSaintPeterRight = St. Peter Cross Earrings (Right) marking-EarringsCrossSaintPeterRight-cross_saint_peter_r = St. Peter Cross Earrings (Right) - marking-EarringsGemstoneBasicLeft = Gemstone Earrings (Left) marking-EarringsGemstoneBasicLeft-gemstone_tone_1_l = Material marking-EarringsGemstoneBasicLeft-gemstone_tone_2_l = Ornament - marking-EarringsGemstoneBasicRight = Gemstone Earrings (Right) marking-EarringsGemstoneBasicRight-gemstone_tone_1_r = Material marking-EarringsGemstoneBasicRight-gemstone_tone_2_r = Ornament - marking-EarringsGemstoneLongLeft = Long Gemstone Earrings (Left) marking-EarringsGemstoneLongLeft-gemstone_long_tone_1_l = Material marking-EarringsGemstoneLongLeft-gemstone_long_tone_2_l = Ornament - marking-EarringsGemstoneLongRight = Long Gemstone Earrings (Right) marking-EarringsGemstoneLongRight-gemstone_long_tone_1_r = Material marking-EarringsGemstoneLongRight-gemstone_long_tone_2_r = Ornament - marking-EarringsGemstoneDoubleLeft = Double Gemstone Earrings (Left) marking-EarringsGemstoneDoubleLeft-gemstone_double_tone_1_l = Material marking-EarringsGemstoneDoubleLeft-gemstone_double_tone_2_l = Upper Ornament marking-EarringsGemstoneDoubleLeft-gemstone_double_tone_3_l = Lower Ornament - marking-EarringsGemstoneDoubleRight = Double Gemstone Earrings (Right) marking-EarringsGemstoneDoubleRight-gemstone_double_tone_1_r = Material marking-EarringsGemstoneDoubleRight-gemstone_double_tone_2_r = Upper Ornament marking-EarringsGemstoneDoubleRight-gemstone_double_tone_3_r = Lower Ornament - marking-EarringsDangleBasicLeft = Dangle Earrings (Left) marking-EarringsDangleBasicLeft-dangle_tone_1_l = Material marking-EarringsDangleBasicLeft-dangle_tone_2_l = Ornament - marking-EarringsDangleBasicRight = Dangle Earrings (Right) marking-EarringsDangleBasicRight-dangle_tone_1_r = Material marking-EarringsDangleBasicRight-dangle_tone_2_r = Ornament - marking-EarringsDangleLongLeft = Long Dangle Earrings (Left) marking-EarringsDangleLongLeft-dangle_long_tone_1_l = Material marking-EarringsDangleLongLeft-dangle_long_tone_2_l = Ornament - marking-EarringsDangleLongRight = Long Dangle Earrings (Right) marking-EarringsDangleLongRight-dangle_long_tone_1_r = Material marking-EarringsDangleLongRight-dangle_long_tone_2_r = Ornament - marking-EarringsEightLeft = Eight Earrings (Left) marking-EarringsEightLeft-eight_l = Eight Earrings (Left) - marking-EarringsEightRight = Eight Earrings (Right) marking-EarringsEightRight-eight_r = Eight Earrings (Right) - marking-EarringsCrystalBasicLeft = Crystal Earrings (Left) marking-EarringsCrystalBasicLeft-crystal_tone_1_l = Material marking-EarringsCrystalBasicLeft-crystal_tone_2_l = Ornament - marking-EarringsCrystalBasicRight = Crystal Earrings (Right) marking-EarringsCrystalBasicRight-crystal_tone_1_r = Material marking-EarringsCrystalBasicRight-crystal_tone_2_r = Ornament - marking-EarringsCrystalLongLeft = Long Crystal Earrings (Left) marking-EarringsCrystalLongLeft-crystal_long_tone_1_l = Material marking-EarringsCrystalLongLeft-crystal_long_tone_2_l = Ornament - marking-EarringsCrystalLongRight = Long Crystal Earrings (Right) marking-EarringsCrystalLongRight-crystal_long_tone_1_r = Material marking-EarringsCrystalLongRight-crystal_long_tone_2_r = Ornament diff --git a/Resources/Locale/pt-BR/markings/face.ftl b/Resources/Locale/pt-BR/markings/face.ftl index 50fb935bef6..2eb70cf34cd 100644 --- a/Resources/Locale/pt-BR/markings/face.ftl +++ b/Resources/Locale/pt-BR/markings/face.ftl @@ -3,90 +3,61 @@ marking-FaceBindi-bindi = Bindi marking-FaceFullblush = Full Blush marking-FaceFullblush-fullblush = Full Blush - marking-FaceCheekspotRight = Cheek Spot (Right) marking-FaceCheekspotRight-cheekspot_r = Cheek Spot (Right) - marking-FaceCheekspotLeft = Cheek Spot (Left) marking-FaceCheekspotLeft-cheekspot_l = Cheek Spot (Left) - marking-FaceChesireRight = Chesire Grin (Right) marking-FaceChesireRight-chesire_r = Chesire Grin (Right) - marking-FaceChesireLeft = Chesire Grin (Left) marking-FaceChesireLeft-chesire_l = Chesire Grin (Left) - marking-FaceCrowRight = Crow's Feet (Right) marking-FaceCrowRight-crow_r = Crow's Feet (Right) - marking-FaceCrowLeft = Crow's Feet (Left) marking-FaceCrowLeft-crow_l = Crow's Feet (Left) - marking-FaceEarRight = Ear Cover (Right) marking-FaceEarRight-ear_r = Ear Cover (Right) - marking-FaceEarLeft = Ear Cover (Left) marking-FaceEarLeft-ear_l = Ear Cover (Left) - marking-FaceEyebrowRight = Eyebrow (Right) marking-FaceEyebrowRight-eyebrow_r = Eyebrow (Right) - marking-FaceEyebrowLeft = Eyebrow (Left) marking-FaceEyebrowLeft-eyebrow_l = Eyebrow (Left) - marking-FaceEyebrows = Eyebrows marking-FaceEyebrows-eyebrows = Eyebrows - marking-FaceEyecornerRight = Eye Corner (Right) marking-FaceEyecornerRight-eyecorner_r = Eye Corner (Right) - marking-FaceEyecornerLeft = Eye Corner (Left) marking-FaceEyecornerLeft-eyecorner_l = Eye Corner (Left) - marking-FaceEyelashRight = Eyelash (Right) marking-FaceEyelashRight-eyelash_r = Eyelash (Right) - marking-FaceEyelashLeft = Eyelash (Left) marking-FaceEyelashLeft-eyelash_l = Eyelash (Left) - marking-FaceEyestripe = Eye Stripe marking-FaceEyestripe-eyestripe = Eye Stripe - marking-FaceLipcornerRight = Lip Corner (Right) marking-FaceLipcornerRight-lipcorner_r = Lip Corner (Right) - marking-FaceLipcornerLeft = Lip Corner (Left) marking-FaceLipcornerLeft-lipcorner_l = Lip Corner (Left) - marking-FaceGlabella = Glabella marking-FaceGlabella-blabella = Glabella - marking-FaceLowercheekRight = Lower Cheek (Right) marking-FaceLowercheekRight-lowercheek_r = Lower Cheek (Right) - marking-FaceLowercheekLeft = Lower Cheek (Left) marking-FaceLowercheekLeft-lowercheek_l = Lower Cheek (Left) - marking-FaceNosetape = Nose Tape marking-FaceNosetape-nosetape = Nose Tape - marking-FaceNosetip = Nose Tip marking-FaceNosetip-nosetip = Nose Tip - marking-FaceNosestripe = Nose Stripe marking-FaceNosestripe-nosestripe = Nose Stripe - marking-FaceUnibrow = Unibrow marking-FaceUnibrow-unibrow = Unibrow - marking-FaceNeckSlim = Neck Cover (Slim) marking-FaceNeckSlim-neck_f = Neck Cover (Slim) - marking-FaceNeckWide = Neck Cover (Wide) marking-FaceNeckWide-neck_m = Neck Cover (Wide) - marking-FaceNeckSlimThick = Neck Cover (Slim Thick) marking-FaceNeckSlimThick-neck_thick_f = Neck Cover (Slim Thick) - marking-FaceNeckWideThick = Neck Cover (Wide Thick) marking-FaceNeckWideThick-neck_thick_m = Neck Cover (Wide Thick) diff --git a/Resources/Locale/pt-BR/markings/gauze.ftl b/Resources/Locale/pt-BR/markings/gauze.ftl index 2f223e46b51..7ca2e61f9b5 100644 --- a/Resources/Locale/pt-BR/markings/gauze.ftl +++ b/Resources/Locale/pt-BR/markings/gauze.ftl @@ -3,60 +3,75 @@ marking-GauzeLefteyePatch = Gaze em gaze (Esquerdo) marking-GauzeLefteyeTape-gauze_lefteye_1 = Esparadrapo em gaze (Esquerdo) marking-GauzeLefteyeTape = Esparadrapo em gaze (Esquerdo) - marking-GauzeRighteyePatch-gauze_righteye_2 = Gaze em gaze (Direito) marking-GauzeRighteyePatch = Gaze em gaze (Direito) - marking-GauzeRighteyeTape-gauze_righteye_1 = Esparadrapo em gaze (Direito) marking-GauzeRighteyeTape = Esparadrapo em gaze (Direito) - marking-GauzeShoulder-gauze_shoulder = Atadura de gaze para o ombro marking-GauzeShoulder = Atadura de gaze para o ombro - marking-GauzeStomach-gauze_abdomen = Atadura de gaze para o estômago marking-GauzeStomach = Atadura de gaze para o estômago - marking-GauzeUpperArmRight-gauze_upperarm_r = Atadura de gaze para o antebraço (Direito) marking-GauzeUpperArmRight = Atadura de gaze para o antebraço (Direito) - marking-GauzeLowerArmRight-gauze_lowerarm_r = Atadura de gaze para o pulso (Direito) marking-GauzeLowerArmRight = Atadura de gaze para o pulso (Direito) - marking-GauzeLeftArm-gauze_leftarm = Atadura de gaze para o braço (Esquerdo) marking-GauzeLeftArm = Atadura de gaze para o braço (Esquerdo) - marking-GauzeLowerLegLeft-gauze_lowerleg_l = Atadura de gaze para o tornozelo (Esquerdo) marking-GauzeLowerLegLeft = Atadura de gaze para o tornozelo (Esquerdo) - marking-GauzeBoxerWrapLeft-gauze_boxerwrap_l = Atadura de gaze para a mão (Esquerda) marking-GauzeBoxerWrapLeft = Atadura de gaze para a mão (Esquerda) - marking-GauzeBoxerWrapRight-gauze_boxerwrap_r = Atadura de gaze para a mão (Direita) marking-GauzeBoxerWrapRight = Atadura de gaze para a mão (Direita) - marking-GauzeUpperLegLeft-gauze_upperleg_l = Atadura de gaze para a coxa (Esquerda) marking-GauzeUpperLegLeft = Atadura de gaze para a coxa (Esquerda) - marking-GauzeLowerLegRight-gauze_lowerleg_r = Atadura de gaze para o tornozelo (Direito) marking-GauzeLowerLegRight = Atadura de gaze para o tornozelo (Direito) - marking-GauzeUpperLegRight-gauze_upperleg_r = Atadura de gaze para a coxa (Direita) marking-GauzeUpperLegRight = Atadura de gaze para a coxa (Direita) - marking-GauzeBlindfold-gauze_blindfold = Venda de gaze marking-GauzeBlindfold = Venda de gaze - marking-GauzeLizardBlindfold-gauze_lizardblindfold = Venda de gaze ajustada marking-GauzeLizardBlindfold = Venda de gaze ajustada - marking-GauzeLizardFootRight-gauze_lizardfoot_r = Atadura de gaze para o pé (Direito) marking-GauzeLizardFootRight = Atadura de gaze para o pé (Direito) - marking-GauzeLizardFootLeft-gauze_lizardfoot_l = Atadura de gaze para o pé (Esquerdo) marking-GauzeLizardFootLeft = Atadura de gaze para o pé (Esquerdo) - marking-GauzeLizardLefteyePatch-gauze_lizardlefteye = Gaze ajustada (Esquerdo) marking-GauzeLizardLefteyePatch = Gaze ajustada (Esquerdo) - marking-GauzeLizardRighteyePatch-gauze_lizardrighteye = Gaze ajustada (Direito) -marking-GauzeLizardRighteyePatch = Gaze ajustada (Direito) \ No newline at end of file +marking-GauzeLizardRighteyePatch = Gaze ajustada (Direito)marking-GauzeLefteyePad-gauze_lefteye_1 = Gauze eyepad (Left) +marking-GauzeLefteyePad = Gauze eyepad (Left) +marking-GauzeRighteyePad-gauze_righteye_1 = Gauze eyepad (Right) +marking-GauzeRighteyePad = Gauze eyepad (Right) +marking-GauzeLizardBlindfold-gauze_lizard_blindfold = Gauze Blindfold +marking-GauzeLizardFootRight-gauze_lizard_foot_r = Gauze Foot Wrap (Right) +marking-GauzeLizardFootLeft-gauze_lizard_foot_l = Gauze Foot Wrap (Left) +marking-GauzeLizardLefteyePatch-gauze_lizard_lefteye = Reptilian Gauze eyepatch (Left) +marking-GauzeLizardRighteyePatch-gauze_lizard_righteye = Reptilian Gauze eyepatch (Right) +marking-GauzeMothStomach-gauze_moth_abdomen = Insectoid Stomach Wrap +marking-GauzeMothStomach = Insectoid Stomach Wrap +marking-GauzeMothShoulder-gauze_moth_shoulder = Insectoid Shoulder Sling +marking-GauzeMothShoulder = Insectoid Shoulder Sling +marking-GauzeMothBlindfold-gauze_moth_blindfold = Insectoid Blindfold +marking-GauzeMothBlindfold = Insectoid Blindfold +marking-GauzeMothLeftEyePatch-gauze_moth_lefteye_2 = Insectoid Gauze eyepatch (Left) +marking-GauzeMothLeftEyePatch = Insectoid Gauze eyepatch (Left) +marking-GauzeMothLeftEyePad-gauze_moth_lefteye_1 = Insectoid Gauze eyepad (Left) +marking-GauzeMothLeftEyePad = Insectoid Gauze eyepad (Left) +marking-GauzeMothRightEyePatch-gauze_moth_righteye_2 = Insectoid Gauze eyepatch (Right) +marking-GauzeMothRightEyePatch = Insectoid Gauze eyepatch (Right) +marking-GauzeMothRightEyePad-gauze_moth_righteye_1 = Insectoid Gauze eyepad (Right) +marking-GauzeMothRightEyePad = Insectoid Gauze eyepad (Right) +marking-GauzeMothUpperArmRight-gauze_moth_upperarm_r = Insectoid Gauze Forearm Wrap (Right) +marking-GauzeMothUpperArmRight = Insectoid Gauze Forearm Wrap (Right) +marking-GauzeMothUpperArmLeft-gauze_moth_upperarm_l = Insectoid Gauze Forearm Wrap (Left) +marking-GauzeMothUpperArmLeft = Insectoid Gauze Forearm Wrap (Left) +marking-GauzeMothUpperLegRight-gauze_moth_upperleg_r = Insectoid Gauze Thigh Wrap (Right) +marking-GauzeMothUpperLegRight = Insectoid Insectoid Gauze Thigh Wrap (Right) +marking-GauzeMothUpperLegLeft-gauze_moth_upperleg_l = Insectoid Gauze Thigh Wrap (Left) +marking-GauzeMothUpperLegLeft = Insectoid Gauze Thigh Wrap (Left) +marking-GauzeMothLowerLegRight-gauze_moth_lowerleg_r = Insectoid Gauze Shin Wrap (Right) +marking-GauzeMothLowerLegRight = Insectoid Gauze Shin Wrap (Right) +marking-GauzeMothLowerLegLeft-gauze_moth_lowerleg_l = Insectoid Gauze Shin Wrap (Left) +marking-GauzeMothLowerLegLeft = Insectoid Gauze Shin Wrap (Left) diff --git a/Resources/Locale/pt-BR/markings/goblin_markings.ftl b/Resources/Locale/pt-BR/markings/goblin_markings.ftl index 21b1afea238..9cbf048aa22 100644 --- a/Resources/Locale/pt-BR/markings/goblin_markings.ftl +++ b/Resources/Locale/pt-BR/markings/goblin_markings.ftl @@ -4,6 +4,5 @@ marking-GoblinTusksBasic-goblin_tusks_none = No Tusks marking-GoblinTusksSmall = Small Tusks marking-GoblinTusksSmall-goblin_tusks_small = Small Tusks - marking-GoblinTusksBig = Long Tusks marking-GoblinTusksBig-goblin_tusks_big = Long Tusks diff --git a/Resources/Locale/pt-BR/markings/harpy.ftl b/Resources/Locale/pt-BR/markings/harpy.ftl index 36ae7dd308c..e9724960ee2 100644 --- a/Resources/Locale/pt-BR/markings/harpy.ftl +++ b/Resources/Locale/pt-BR/markings/harpy.ftl @@ -3,93 +3,67 @@ marking-HarpyWingDefaultHuescale-huescale_harpy = Wings marking-HarpyWingDefaultWhitescale = Basic Wings (Whitescale) marking-HarpyWingDefaultWhitescale-whitescale_harpy = Wings - marking-HarpyWingFoldedHuescale = Folded Wings (Huescale) marking-HarpyWingFoldedHuescale-huescale_harpy_folded = Wings - marking-HarpyWingFoldedWhitescale = Folded Wings (Whitescale) marking-HarpyWingFoldedWhitescale-whitescale_harpy_folded = Wings - marking-HarpyWingOwlHuescale = Owl Wings (Huescale) marking-HarpyWingOwlHuescale-huescale_harpy_wing_owl = Wings - marking-HarpyWingOwlWhitescale = Owl Wings (Whitescale) marking-HarpyWingOwlWhitescale-whitescale_harpy_wing_owl = Wings - marking-HarpyWingClassic = Classic Wings marking-HarpyWingClassic-classic_harpy = Wings - marking-HarpyWing2ToneClassic = Classic Two Tone Wings marking-HarpyWing2ToneClassic-harpy_2tone_1 = Top Half marking-HarpyWing2ToneClassic-harpy_2tone_2 = Bottom Half - marking-HarpyWing3ToneClassic = Classic Three Tone Wings marking-HarpyWing3ToneClassic-harpy_3tone_1 = Top Third marking-HarpyWing3ToneClassic-harpy_3tone_2 = Middle Third marking-HarpyWing3ToneClassic-harpy_3tone_3 = Bottom Third - marking-HarpyWingSpeckledClassic = Speckled Classic Wings marking-HarpyWingSpeckledClassic-harpy_speckled_1 = Main marking-HarpyWingSpeckledClassic-harpy_speckled_2 = Speckles - marking-HarpyWingUndertoneClassic = Classic Wings with Undertone marking-HarpyWingUndertoneClassic-harpy_undertone_1 = Front marking-HarpyWingUndertoneClassic-harpy_undertone_2 = Back - marking-HarpyWingTipsClassic = Classic Wings with Feather Tips marking-HarpyWingTipsClassic-harpy_wingtip_1 = Main marking-HarpyWingTipsClassic-harpy_wingtip_2 = Feathertips - marking-HarpyWingBat = Bat Wings (Whitescale) marking-HarpyWingBat-bat_wings_tone_1 = Limbs marking-HarpyWingBat-bat_wings_tone_2 = Membrane - marking-HarpyWingBionic = Simple Bionic Wings (Whitescale) marking-HarpyWingBionic-bionic_wings_tone_1 = Wings marking-HarpyWingBionic-bionic_wings_tone_2 = Lights (Unshaded) - marking-HarpyEarsDefault = Feather Tufts marking-HarpyEarsDefault-harpy_ears_default = Tufts - marking-HarpyEarsLarge = Large Feather Tufts marking-HarpyEarsLarge-harpy_ears_large = Tufts - marking-HarpyTailPhoenix = Basic Tail marking-HarpyTailPhoenix-phoenix_tail = Tail - marking-HarpyTailRooster = Rooster Tail marking-HarpyTailRooster-rooster_tail = Tail - marking-HarpyTailFinch = Finch Tail marking-HarpyTailFinch-finch_tail = Tail - marking-HarpyTailForkedHuescale = Forked Tailfin (Huescale) marking-HarpyTailForkedHuescale-huescale_forked_tailfin = Tail - marking-HarpyTailForkedWhitescale = Forked Tailfin (Whitescale) marking-HarpyTailForkedWhitescale-whitescale_forked_tailfin = Tail - marking-HarpyTailPeacock = Peacock Tail marking-HarpyTailPeacock-peacock_tail_feathers = Feathers marking-HarpyTailPeacock-peacock_tail_eyes = Eyes - marking-HarpyTailHaven = Haven Tail (Whitescale) marking-HarpyTailHaven-haven_tone_1 = Outer Feathers marking-HarpyTailHaven-haven_tone_2 = Inner Feathers - marking-HarpyTailForkedLong = Long Forked Tail (Whitescale) marking-HarpyTailForkedLong-forked_long = Tail - marking-HarpyTailSwallow = Swallow Tail (Whitescale) marking-HarpyTailSwallow-swallow_tail = Tail - marking-HarpyChestDefault = Wing & Groin Under-Clothes marking-HarpyChestDefault-upper = Wing Under-Clothes marking-HarpyChestDefault-lower = Groin Under-Clothes - marking-HarpyLegsDefault = Avian Legs marking-HarpyLegsDefault-thighs = Thighs - marking-HarpyFeetDefault = Avian Feet marking-HarpyFeetDefault-feet = Feet marking-HarpyFeetDefault-talons = Talons diff --git a/Resources/Locale/pt-BR/markings/kemonomimi_ears.ftl b/Resources/Locale/pt-BR/markings/kemonomimi_ears.ftl index e4b0d631e7e..eacf27f278b 100644 --- a/Resources/Locale/pt-BR/markings/kemonomimi_ears.ftl +++ b/Resources/Locale/pt-BR/markings/kemonomimi_ears.ftl @@ -4,10 +4,8 @@ marking-BunnyEars-bunnyearstone2 = Inner ear marking-BullishHorns = Bull Horns marking-BullishHorns-bullishhorns = Horns - marking-FoxEars = Fox Ears marking-FoxEars-foxears = Ears - marking-GoatHorns = Goat Ears & Horns marking-GoatHorns-goathornstone1 = Ears marking-GoatHorns-goathornstone2 = Horns diff --git a/Resources/Locale/pt-BR/markings/makeup.ftl b/Resources/Locale/pt-BR/markings/makeup.ftl index d01f5908661..b7ed4cbf7a8 100644 --- a/Resources/Locale/pt-BR/markings/makeup.ftl +++ b/Resources/Locale/pt-BR/markings/makeup.ftl @@ -3,15 +3,11 @@ marking-MakeupLips = Lips marking-MakeupBlush-blush = Blush marking-MakeupBlush = Blush - marking-MakeupNailPolishLeft-nail_polish_l = Left Nail Polish marking-MakeupNailPolishLeft = Left Nail Polish - marking-MakeupNailPolishRight-nail_polish_r = Right Nail Polish marking-MakeupNailPolishRight = Right Nail Polish - marking-MakeupMothBlush-moth_blush = Moth Blush marking-MakeupMothBlush = Moth Blush - marking-MakeupMothLips-moth_lips = Moth Lipstick marking-MakeupMothLips = Moth Lipstick diff --git a/Resources/Locale/pt-BR/markings/moth.ftl b/Resources/Locale/pt-BR/markings/moth.ftl index 8e38df14e07..3bbc2da13da 100644 --- a/Resources/Locale/pt-BR/markings/moth.ftl +++ b/Resources/Locale/pt-BR/markings/moth.ftl @@ -3,394 +3,247 @@ marking-MothAntennasDefault = Antennae (Default) marking-MothAntennasCharred-charred = Antennae marking-MothAntennasCharred = Antennae (Charred) - marking-MothAntennasDbushy-dbushy = Antennae marking-MothAntennasDbushy = Antennae (Bushy) - marking-MothAntennasDcurvy-dcurvy = Antennae marking-MothAntennasDcurvy = Antennae (Curvy) - marking-MothAntennasDfan-dfan = Antennae marking-MothAntennasDfan = Antennae (Fan) - marking-MothAntennasDpointy-dpointy = Antennae marking-MothAntennasDpointy = Antennae (Pointy) - marking-MothAntennasFeathery-feathery = Antennae marking-MothAntennasFeathery = Antennae (Feathery) - marking-MothAntennasFirewatch-firewatch = Antennae marking-MothAntennasFirewatch = Antennae (Firewatch) - marking-MothAntennasGray-gray = Antennae marking-MothAntennasGray = Antennae (Gray) - marking-MothAntennasJungle-jungle = Antennae marking-MothAntennasJungle = Antennae (Jungle) - marking-MothAntennasMaple-maple = Antennae marking-MothAntennasMaple = Antennae (Maple) - marking-MothAntennasMoffra-moffra = Antennae marking-MothAntennasMoffra = Antennae (Moffra) - marking-MothAntennasOakworm-oakworm = Antennae marking-MothAntennasOakworm = Antennae (Oak Worm) - marking-MothAntennasPlasmafire-plasmafire = Antennae marking-MothAntennasPlasmafire = Antennae (Plasmafire) - marking-MothAntennasRoyal-royal = Antennae marking-MothAntennasRoyal = Antennae (Royal) - marking-MothAntennasStriped-striped = Antennae marking-MothAntennasStriped = Antennae (Striped) - marking-MothAntennasWhitefly-whitefly = Antennae marking-MothAntennasWhitefly = Antennae (White Fly) - marking-MothAntennasWitchwing-witchwing = Antennae marking-MothAntennasWitchwing = Antennae (Witch Wing) - marking-MothAntennasUnderwing-underwing_primary = Primary marking-MothAntennasUnderwing-underwing_secondary = Secondary marking-MothAntennasUnderwing = Antennae (Underwing) - - - marking-MothWingsDefault-default = Wing marking-MothWingsDefault = Wings (Default) - marking-MothWingsCharred-charred = Wing marking-MothWingsCharred = Wings (Charred) - marking-MothWingsDbushy-dbushy_primary = Primary marking-MothWingsDbushy-dbushy_secondary = Secondary marking-MothWingsDbushy = Wings (Dark & Bushy) - marking-MothWingsDeathhead-deathhead_primary = Primary marking-MothWingsDeathhead-deathhead_secondary = Secondary marking-MothWingsDeathhead = Wings (Death's-Head) - marking-MothWingsFan-fan = Wing marking-MothWingsFan = Wings (Fan) - marking-MothWingsDfan-dfan = Wing marking-MothWingsDfan = Wings (Dark & Fan) - marking-MothWingsFeathery-feathery = Wing marking-MothWingsFeathery = Wings (Feathery) - marking-MothWingsFirewatch-firewatch_primary = Primary marking-MothWingsFirewatch-firewatch_secondary = Secondary marking-MothWingsFirewatch = Wings (Firewatch) - marking-MothWingsGothic-gothic = Wing marking-MothWingsGothic = Wings (Gothic) - marking-MothWingsJungle-jungle = Wing marking-MothWingsJungle = Wings (Jungle) - marking-MothWingsLadybug-ladybug = Wing marking-MothWingsLadybug = Wings (Ladybug) - marking-MothWingsMaple-maple = Wing marking-MothWingsMaple = Wings (Maple) - marking-MothWingsMoffra-moffra_primary = Primary marking-MothWingsMoffra-moffra_secondary = Secondary marking-MothWingsMoffra = Wings (Moffra) - marking-MothWingsOakworm-oakworm = Wing marking-MothWingsOakworm = Wings (Oak Worm) - marking-MothWingsPlasmafire-plasmafire_primary = Primary marking-MothWingsPlasmafire-plasmafire_secondary = Secondary marking-MothWingsPlasmafire = Wings (Plasmafire) - marking-MothWingsPointy-pointy = Wing marking-MothWingsPointy = Wings (Pointy) - marking-MothWingsRoyal-royal_primary = Primary marking-MothWingsRoyal-royal_secondary = Secondary marking-MothWingsRoyal = Wings (Royal) - marking-MothWingsStellar-stellar = Wing marking-MothWingsStellar = Wings (Stellar) - marking-MothWingsStriped-striped = Wing marking-MothWingsStriped = Wings (Striped) - marking-MothWingsSwirly-swirly = Wing marking-MothWingsSwirly = Wings (Swirly) - marking-MothWingsWhitefly-whitefly = Wing marking-MothWingsWhitefly = Wings (White Fly) - marking-MothWingsWitchwing-witchwing = Wing marking-MothWingsWitchwing = Wings (Witch Wing) - marking-MothWingsUnderwing-underwing_primary = Primary marking-MothWingsUnderwing-underwing_secondary = Secondary marking-MothWingsUnderwing = Wings (Underwing) - - - - marking-MothChestCharred-charred_chest = Chest marking-MothChestCharred = Moth Chest (Charred) - marking-MothHeadCharred-charred_head = Head marking-MothHeadCharred = Moth Head (Charred) - marking-MothLLegCharred-charred_l_leg = Left Leg marking-MothLLegCharred = Moth Left Leg (Charred) - marking-MothRLegCharred-charred_r_leg = Right Leg marking-MothRLegCharred = Moth Right Leg (Charred) - marking-MothLArmCharred-charred_l_arm = Left Arm marking-MothLArmCharred = Moth Left Arm (Charred) - marking-MothRArmCharred-charred_r_arm = Right Arm marking-MothRArmCharred = Moth Right Arm (Charred) - - - marking-MothChestDeathhead-deathhead_chest = Chest marking-MothChestDeathhead = Moth Chest (Death's-Head) - marking-MothHeadDeathhead-deathhead_head = Head marking-MothHeadDeathhead = Moth Head (Death's-Head) - marking-MothLLegDeathhead-deathhead_l_leg = Left Leg marking-MothLLegDeathhead = Moth Left Leg (Death's-Head) - marking-MothRLegDeathhead-deathhead_r_leg = Right Leg marking-MothRLegDeathhead = Moth Right Leg (Death's-Head) - marking-MothLArmDeathhead-deathhead_l_arm = Left Arm marking-MothLArmDeathhead = Moth Left Arm (Death's-Head) - marking-MothRArmDeathhead-deathhead_r_arm = Right Arm marking-MothRArmDeathhead = Moth Right Arm (Death's-Head) - - - marking-MothChestFan-fan_chest = Chest marking-MothChestFan = Moth Chest (Fan) - marking-MothHeadFan-fan_head = Head marking-MothHeadFan = Moth Head (Fan) - marking-MothLLegFan-fan_l_leg = Left Leg marking-MothLLegFan = Moth Left Leg (Fan) - marking-MothRLegFan-fan_r_leg = Right Leg marking-MothRLegFan = Moth Right Leg (Fan) - marking-MothLArmFan-fan_l_arm = Left Arm marking-MothLArmFan = Moth Left Arm (Fan) - marking-MothRArmFan-fan_r_arm = Right Arm marking-MothRArmFan = Moth Right Arm (Fan) - - - marking-MothChestFirewatch-firewatch_chest = Chest marking-MothChestFirewatch = Moth Chest (Firewatch) - marking-MothHeadFirewatch-firewatch_head = Head marking-MothHeadFirewatch = Moth Head (Firewatch) - marking-MothLLegFirewatch-firewatch_l_leg = Left Leg marking-MothLLegFirewatch = Moth Left Leg (Firewatch) - marking-MothRLegFirewatch-firewatch_r_leg = Right Leg marking-MothRLegFirewatch = Moth Right Leg (Firewatch) - marking-MothLArmFirewatch-firewatch_l_arm = Left Arm marking-MothLArmFirewatch = Moth Left Arm (Firewatch) - marking-MothRArmFirewatch-firewatch_r_arm = Right Arm marking-MothRArmFirewatch = Moth Right Arm (Firewatch) - - - marking-MothChestGothic-gothic_chest = Chest marking-MothChestGothic = Moth Chest (Gothic) - marking-MothHeadGothic-gothic_head = Head marking-MothHeadGothic = Moth Head (Gothic) - marking-MothLLegGothic-gothic_l_leg = Left Leg marking-MothLLegGothic = Moth Left Leg (Gothic) - marking-MothRLegGothic-gothic_r_leg = Right Leg marking-MothRLegGothic = Moth Right Leg (Gothic) - marking-MothLArmGothic-gothic_l_arm = Left Arm marking-MothLArmGothic = Moth Left Arm (Gothic) - marking-MothRArmGothic-gothic_r_arm = Right Arm marking-MothRArmGothic = Moth Right Arm (Gothic) - - - marking-MothChestJungle-jungle_chest = Chest marking-MothChestJungle = Moth Chest (Jungle) - marking-MothHeadJungle-jungle_head = Head marking-MothHeadJungle = Moth Head (Jungle) - marking-MothLLegJungle-jungle_l_leg = Left Leg marking-MothLLegJungle = Moth Left Leg (Jungle) - marking-MothRLegJungle-jungle_r_leg = Right Leg marking-MothRLegJungle = Moth Right Leg (Jungle) - marking-MothLArmJungle-jungle_l_arm = Left Arm marking-MothLArmJungle = Moth Left Arm (Jungle) - marking-MothRArmJungle-jungle_r_arm = Right Arm marking-MothRArmJungle = Moth Right Arm (Jungle) - - - marking-MothChestMoonfly-moonfly_chest = Chest marking-MothChestMoonfly = Moth Chest (Moonfly) - marking-MothHeadMoonfly-moonfly_head = Head marking-MothHeadMoonfly = Moth Head (Moonfly) - marking-MothLLegMoonfly-moonfly_l_leg = Left Leg marking-MothLLegMoonfly = Moth Left Leg (Moonfly) - marking-MothRLegMoonfly-moonfly_r_leg = Right Leg marking-MothRLegMoonfly = Moth Right Leg (Moonfly) - marking-MothLArmMoonfly-moonfly_l_arm = Left Arm marking-MothLArmMoonfly = Moth Left Arm (Moonfly) - marking-MothRArmMoonfly-moonfly_r_arm = Right Arm marking-MothRArmMoonfly = Moth Right Arm (Moonfly) - - - marking-MothChestOakworm-oakworm_chest = Chest marking-MothChestOakworm = Moth Chest (Oak Worm) - marking-MothHeadOakworm-oakworm_head = Head marking-MothHeadOakworm = Moth Head (Oak Worm) - marking-MothLLegOakworm-oakworm_l_leg = Left Leg marking-MothLLegOakworm = Moth Left Leg (Oak Worm) - marking-MothRLegOakworm-oakworm_r_leg = Right Leg marking-MothRLegOakworm = Moth Right Leg (Oak Worm) - marking-MothLArmOakworm-oakworm_l_arm = Left Arm marking-MothLArmOakworm = Moth Left Arm (Oak Worm) - marking-MothRArmOakworm-oakworm_r_arm = Right Arm marking-MothRArmOakworm = Moth Right Arm (Oak Worm) - - - marking-MothChestPointy-pointy_chest = Chest marking-MothChestPointy = Moth Chest (Pointy) - marking-MothHeadPointy-pointy_head = Head marking-MothHeadPointy = Moth Head (Pointy) - marking-MothLLegPointy-pointy_l_leg = Left Leg marking-MothLLegPointy = Moth Left Leg (Pointy) - marking-MothRLegPointy-pointy_r_leg = Right Leg marking-MothRLegPointy = Moth Right Leg (Pointy) - marking-MothLArmPointy-pointy_l_arm = Left Arm marking-MothLArmPointy = Moth Left Arm (Pointy) - marking-MothRArmPointy-pointy_r_arm = Right Arm marking-MothRArmPointy = Moth Right Arm (Pointy) - - - marking-MothChestRagged-ragged_chest = Chest marking-MothChestRagged = Moth Chest (Ragged) - marking-MothHeadRagged-ragged_head = Head marking-MothHeadRagged = Moth Head (Ragged) - marking-MothLLegRagged-ragged_l_leg = Left Leg marking-MothLLegRagged = Moth Left Leg (Ragged) - marking-MothRLegRagged-ragged_r_leg = Right Leg marking-MothRLegRagged = Moth Right Leg (Ragged) - marking-MothLArmRagged-ragged_l_arm = Left Arm marking-MothLArmRagged = Moth Left Arm (Ragged) - marking-MothRArmRagged-ragged_r_arm = Right Arm marking-MothRArmRagged = Moth Right Arm (Ragged) - - - marking-MothChestRoyal-royal_chest = Chest marking-MothChestRoyal = Moth Chest (Royal) - marking-MothHeadRoyal-royal_head = Head marking-MothHeadRoyal = Moth Head (Royal) - marking-MothLLegRoyal-royal_l_leg = Left Leg marking-MothLLegRoyal = Moth Left Leg (Royal) - marking-MothRLegRoyal-royal_r_leg = Right Leg marking-MothRLegRoyal = Moth Right Leg (Royal) - marking-MothLArmRoyal-royal_l_arm = Left Arm marking-MothLArmRoyal = Moth Left Arm (Royal) - marking-MothRArmRoyal-royal_r_arm = Right Arm marking-MothRArmRoyal = Moth Right Arm (Royal) - - - marking-MothChestWhitefly-whitefly_chest = Chest marking-MothChestWhitefly = Moth Chest (White Fly) - marking-MothHeadWhitefly-whitefly_head = Head marking-MothHeadWhitefly = Moth Head (White Fly) - marking-MothLLegWhitefly-whitefly_l_leg = Left Leg marking-MothLLegWhitefly = Moth Left Leg (White Fly) - marking-MothRLegWhitefly-whitefly_r_leg = Right Leg marking-MothRLegWhitefly = Moth Right Leg (White Fly) - marking-MothLArmWhitefly-whitefly_l_arm = Left Arm marking-MothLArmWhitefly = Moth Left Arm (White Fly) - marking-MothRArmWhitefly-whitefly_r_arm = Right Arm marking-MothRArmWhitefly = Moth Right Arm (White Fly) - - - marking-MothChestWitchwing-witchwing_chest = Chest marking-MothChestWitchwing = Moth Chest (Witch Wing) - marking-MothHeadWitchwing-witchwing_head = Head marking-MothHeadWitchwing = Moth Head (Witch Wing) - marking-MothLLegWitchwing-witchwing_l_leg = Left Leg marking-MothLLegWitchwing = Moth Left Leg (Witch Wing) - marking-MothRLegWitchwing-witchwing_r_leg = Right Leg marking-MothRLegWitchwing = Moth Right Leg (Witch Wing) - marking-MothLArmWitchwing-witchwing_l_arm = Left Arm marking-MothLArmWitchwing = Moth Left Arm (Witch Wing) - marking-MothRArmWitchwing-witchwing_r_arm = Right Arm marking-MothRArmWitchwing = Moth Right Arm (Witch Wing) diff --git a/Resources/Locale/pt-BR/markings/noses.ftl b/Resources/Locale/pt-BR/markings/noses.ftl index f608f2059c8..aff291787d1 100644 --- a/Resources/Locale/pt-BR/markings/noses.ftl +++ b/Resources/Locale/pt-BR/markings/noses.ftl @@ -3,12 +3,9 @@ marking-HumanNoseSchnozz-schnozz = Nariz marking-HumanNoseNubby = Nubby Nose marking-HumanNoseNubby-nubby = Nariz - marking-HumanNoseDroop = Nariz Caído marking-HumanNoseDroop-droop = Nariz - marking-HumanNoseBlob = Blobby Nose marking-HumanNoseBlob-blob = Nariz - marking-HumanNoseUppie = Nariz pra cima marking-HumanNoseUppie-uppie = Nariz \ No newline at end of file diff --git a/Resources/Locale/pt-BR/markings/oni.ftl b/Resources/Locale/pt-BR/markings/oni.ftl index abc77e96d17..03127f48102 100644 --- a/Resources/Locale/pt-BR/markings/oni.ftl +++ b/Resources/Locale/pt-BR/markings/oni.ftl @@ -5,171 +5,129 @@ marking-OniHornTallCurved3Tone = Tall Curved (Three Tone) marking-OniHornTallCurved3Tone-tall_curved_3tone_1 = Bottom Third marking-OniHornTallCurved3Tone-tall_curved_3tone_2 = Middle Third marking-OniHornTallCurved3Tone-tall_curved_3tone_3 = Top Third - marking-OniHornTallBull= Tall Bull marking-OniHornTallBull-tall_bull = Tall Bull - marking-OniHornTallBull3Tone = Tall Bull (Three Tone) marking-OniHornTallBull3Tone-tall_bull_3tone_1 = Bottom Third marking-OniHornTallBull3Tone-tall_bull_3tone_2 = Middle Third marking-OniHornTallBull3Tone-tall_bull_3tone_3 = Top Third - marking-OniHornCrowned = Crowned marking-OniHornCrowned-crowned = Crowned - marking-OniHornSerket = Serket marking-OniHornSerket-serket = Serket - marking-OniHornSerket3Tone = Serket (Three Tone) marking-OniHornSerket3Tone-serket_3tone_1 = Bottom Third marking-OniHornSerket3Tone-serket_3tone_2 = Middle Third marking-OniHornSerket3Tone-serket_3tone_3 = Top Third - marking-OniHornPisces = Pisces marking-OniHornPisces-pisces = Pisces - marking-OniHornPisces2Tone = Pisces (Striped) marking-OniHornPisces2Tone-pisces_2tone_1 = Even stripes marking-OniHornPisces2Tone-pisces_2tone_2 = Odd stripes - marking-OniHornPisces3Tone = Pisces (Three Tone) marking-OniHornPisces3Tone-pisces_3tone_1 = Bottom Third marking-OniHornPisces3Tone-pisces_3tone_2 = Middle Third marking-OniHornPisces3Tone-pisces_3tone_3 = Top Third - marking-OniHornVirgo = Virgo marking-OniHornVirgo-virgo = Virgo - marking-OniHornVirgo3Tone = Virgo (Three Tone) marking-OniHornVirgo3Tone-virgo_3tone_1 = Bottom Third marking-OniHornVirgo3Tone-virgo_3tone_2 = Middle Third marking-OniHornVirgo3Tone-virgo_3tone_3 = Top Third - marking-OniHornSagittarius = Sagittarius marking-OniHornSagittarius-sagittarius = Sagittarius - marking-OniHornSagittarius3Tone = Sagittarius (Three Tone) marking-OniHornSagittarius3Tone-sagittarius_3tone_1 = Bottom Third marking-OniHornSagittarius3Tone-sagittarius_3tone_2 = Middle Third marking-OniHornSagittarius3Tone-sagittarius_3tone_3 = Top Third - marking-OniHornVantas = Vantas marking-OniHornVantas-vantas = Vantas - marking-OniHornVantas3Tone = Vantas (Three Tone) marking-OniHornVantas3Tone-vantas_3tone_1 = Bottom Third marking-OniHornVantas3Tone-vantas_3tone_2 = Middle Third marking-OniHornVantas3Tone-vantas_3tone_3 = Top Third - marking-OniHornMakara = Makara marking-OniHornMakara-makara = Makara - marking-OniHornMakara2Tone = Makara (Striped) marking-OniHornMakara2Tone-makara_2tone_1 = Even stripes marking-OniHornMakara2Tone-makara_2tone_2 = Odd stripes - marking-OniHornMakara3Tone = Makara (Three Tone) marking-OniHornMakara3Tone-makara_3tone_1 = Bottom Third marking-OniHornMakara3Tone-makara_3tone_2 = Middle Third marking-OniHornMakara3Tone-makara_3tone_3 = Top Third - marking-OniHornNepeta = Nepeta marking-OniHornNepeta-nepeta = Nepeta - marking-OniHornNepeta3Tone = Nepeta (Three Tone) marking-OniHornNepeta3Tone-nepeta_3tone_1 = Bottom Third marking-OniHornNepeta3Tone-nepeta_3tone_2 = Middle Third marking-OniHornNepeta3Tone-nepeta_3tone_3 = Top Third - marking-OniHornTaurus = Taurus marking-OniHornTaurus-taurus = Taurus - marking-OniHornTaurus2Tone = Taurus (Striped) marking-OniHornTaurus2Tone-taurus_2tone_1 = Even stripes marking-OniHornTaurus2Tone-taurus_2tone_2 = Odd stripes - marking-OniHornTaurus3Tone = Taurus (Three Tone) marking-OniHornTaurus3Tone-taurus_3tone_1 = Bottom Third marking-OniHornTaurus3Tone-taurus_3tone_2 = Middle Third marking-OniHornTaurus3Tone-taurus_3tone_3 = Top Third - marking-OniHornAries = Aries marking-OniHornAries-aries = Aries - marking-OniHornAries3Tone = Aries (Three Tone) marking-OniHornAries3Tone-aries_3tone_1 = Bottom Third marking-OniHornAries3Tone-aries_3tone_2 = Middle Third marking-OniHornAries3Tone-aries_3tone_3 = Top Third - marking-OniHornTavris = Tavris marking-OniHornTavris-tavris = Tavris - marking-OniHornTavris3Tone = Tavris (Three Tone) marking-OniHornTavris3Tone-tavris_3tone_1 = Bottom Third marking-OniHornTavris3Tone-tavris_3tone_2 = Middle Third marking-OniHornTavris3Tone-tavris_3tone_3 = Top Third - marking-OniHornInclined = Inclined marking-OniHornInclined-inclined = Inclined - marking-OniHornInclined3Tone = Inclined (Three Tone) marking-OniHornInclined3Tone-inclined_3tone_1 = Bottom Third marking-OniHornInclined3Tone-inclined_3tone_2 = Middle Third marking-OniHornInclined3Tone-inclined_3tone_3 = Top Third - marking-OniHornWavy = Wavy marking-OniHornWavy-wavy = Wavy - marking-OniHornWavy2Tone = Wavy (Striped) marking-OniHornWavy2Tone-wavy_2tone_1 = Even stripes marking-OniHornWavy2Tone-wavy_2tone_2 = Odd stripes - marking-OniHornWavy3Tone = Wavy (Three Tone) marking-OniHornWavy3Tone-wavy_3tone_1 = Bottom Third marking-OniHornWavy3Tone-wavy_3tone_2 = Middle Third marking-OniHornWavy3Tone-wavy_3tone_3 = Top Third - marking-OniHornAntlers = Antlers marking-OniHornAntlers-antlers_2tone_1 = Base marking-OniHornAntlers-antlers_2tone_2 = Wings - marking-OniHornAntlers3Tone = Antlers (Three Tone) marking-OniHornAntlers3Tone-antlers_3tone_1 = Bottom Third marking-OniHornAntlers3Tone-antlers_3tone_2 = Middle Third marking-OniHornAntlers3Tone-antlers_3tone_3 = Top Third - marking-OniHornUnicorn = Unicorn marking-OniHornUnicorn-unicorn = Unicorn - marking-OniHornErebia = Erebia marking-OniHornErebia-erebia = Erebia - marking-OniHornErebia3Tone = Erebia (Three Tone) marking-OniHornErebia3Tone-erebia_3tone_1 = Bottom Third marking-OniHornErebia3Tone-erebia_3tone_2 = Middle Third marking-OniHornErebia3Tone-erebia_3tone_3 = Top Third - marking-OniHornErebiaRings = Erebia (Ringed) marking-OniHornErebiaRings-erebia = Erebia marking-OniHornErebiaRings-erebia_rings = Rings - marking-OniHornDoubleThick = Double Thick marking-OniHornDoubleThick-double_thick = Double Thick - marking-OniHornDoubleThick2Tone = Double Thick (Striped) marking-OniHornDoubleThick2Tone-double_thick_2tone_1 = Even stripes marking-OniHornDoubleThick2Tone-double_thick_2tone_2 = Odd stripes - marking-OniHornDoubleThick3Tone = Double Thick (Three Tone) marking-OniHornDoubleThick3Tone-double_thick_3tone_1 = Bottom Third marking-OniHornDoubleThick3Tone-double_thick_3tone_2 = Middle Third marking-OniHornDoubleThick3Tone-double_thick_3tone_3 = Top Third - marking-OniHornDoubleCurved3Tone = Double Curved (Three Tone) marking-OniHornDoubleCurved3Tone-double_curved_3tone_1 = Bottom Third marking-OniHornDoubleCurved3Tone-double_curved_3tone_2 = Middle Third marking-OniHornDoubleCurved3Tone-double_curved_3tone_3 = Top Third - marking-OniHornDoubleCurvedOutwards3Tone = Double Curved Outwards (Three Tone) marking-OniHornDoubleCurvedOutwards3Tone-double_curved_outwards_3tone_1 = Bottom Third marking-OniHornDoubleCurvedOutwards3Tone-double_curved_outwards_3tone_2 = Middle Third diff --git a/Resources/Locale/pt-BR/markings/pointy_ears.ftl b/Resources/Locale/pt-BR/markings/pointy_ears.ftl index 637f216667f..a728bbbda68 100644 --- a/Resources/Locale/pt-BR/markings/pointy_ears.ftl +++ b/Resources/Locale/pt-BR/markings/pointy_ears.ftl @@ -3,24 +3,17 @@ marking-PointyEarsStandard = Standard Ears marking-PointyEarsWide-pointy_ears_wide = Wide Ears marking-PointyEarsWide = Wide Ears - marking-PointyEarsSmall-pointy_ears_small = Small Ears marking-PointyEarsSmall = Small Ears - marking-PointyEarsUpwards-pointy_ears_upwards = Upward Ears marking-PointyEarsUpwards = Upward Ears - marking-PointyEarsTall-pointy_ears_tall = Tall Ears marking-PointyEarsTall = Tall Ears - marking-PointyEarsSlanted-pointy_ears_slanted = Slanted Ears marking-PointyEarsSlanted = Slanted Ears - marking-PointyEarsThin-pointy_ears_thin = Thin Ears marking-PointyEarsThin = Thin Ears - marking-PointyEarsLarge-pointy_ears_large = Large Ears marking-PointyEarsLarge = Large Ears - marking-PointyEarsNone-pointy_ears_none = No Ears marking-PointyEarsNone = No Ears diff --git a/Resources/Locale/pt-BR/markings/reptilian.ftl b/Resources/Locale/pt-BR/markings/reptilian.ftl index b500e55e69a..9bf25ec6200 100644 --- a/Resources/Locale/pt-BR/markings/reptilian.ftl +++ b/Resources/Locale/pt-BR/markings/reptilian.ftl @@ -3,101 +3,77 @@ marking-LizardFrillsShort = Babados de Lagarto (Curto) marking-LizardFrillsSimple-frills_simple = Babados de Lagarto (Simples) marking-LizardFrillsSimple = Babados de Lagarto (Simples) - marking-LizardFrillsAquatic-frills_aquatic = Babados de Lagarto (Aquatico) marking-LizardFrillsAquatic = Babados de Lagarto (Aquatico) - marking-LizardHornsAngler-horns_angler = Chifres de Lagarto (Angular) marking-LizardHornsAngler = Chifres de Lagarto (Angular) - marking-LizardHornsCurled-horns_curled = Chifres de Lagarto (Enrolado) marking-LizardHornsCurled = Chifres de Lagarto (Enrolado) - marking-LizardHornsRam-horns_ram = Chifres de Lagarto (Carneiro) marking-LizardHornsRam = Chifres de Lagarto (Carneiro) - marking-LizardHornsShort-horns_short = Chifres de Lagarto (Curto) marking-LizardHornsShort = Chifres de Lagarto (Curto) - marking-LizardHornsSimple-horns_simple = Chifres de Lagarto marking-LizardHornsSimple = Chifres de Lagarto - marking-LizardTailSmooth-tail_smooth_primary = Rabo de Lagarto marking-LizardTailSmooth-tail_smooth_secondary = Segundo Tom marking-LizardTailSmooth = Rabo de Lagarto (Suave) - marking-LizardTailLarge-tail_large = Cauda de Lagarto (Grande) marking-LizardTailLarge = Cauda de Lagarto (Grande) - marking-LizardTailSpikes-tail_spikes = Rabo de Lagarto (Espetado) marking-LizardTailSpikes = Rabo de Lagarto (Espetado) - marking-LizardTailLTiger-tail_ltiger = Rabo de Lagarto (Listras de tigre claras) marking-LizardTailLTiger = Rabo de Lagarto (Listras de tigre claras) - marking-LizardTailDTiger-tail_dtiger = Rabo de Lagarto (Listras de tigre escuras) marking-LizardTailDTiger = Rabo de Lagarto (Listras de tigre escuras) - marking-LizardSnoutRound-snout_round = Nariz de Lagarto (Redondo) marking-LizardSnoutRound = Nariz de Lagarto (Redondo) - marking-LizardSnoutSharp-snout_sharp = Nariz de Lagarto (Afiado) marking-LizardSnoutSharp = Nariz de Lagarto (Afiado) - marking-LizardChestTiger-body_tiger = Peito de Lagarto (Tigre) marking-LizardChestTiger = Peito de Lagarto (Tigre) - marking-LizardHeadTiger-head_tiger = Lizard Head (Tiger) marking-LizardHeadTiger = Lizard Head (Tiger) - marking-LizardLArmTiger-l_arm_tiger = Lizard Left Arm (Tiger) marking-LizardLArmTiger = Lizard Left Arm (Tiger) - marking-LizardLLegTiger-l_leg_tiger = Lizard Left Leg (Tiger) marking-LizardLLegTiger = Lizard Left Leg (Tiger) - marking-LizardRArmTiger-r_arm_tiger = Lizard Right Arm (Tiger) marking-LizardRArmTiger = Lizard Right Arm (Tiger) - marking-LizardRLegTiger-r_leg_tiger = Lizard Right Leg (Tiger) marking-LizardRLegTiger = Lizard Right Leg (Tiger) - marking-LizardFrillsDivinity-frills_divinity = Babados de Lagarto (Divindade) marking-LizardFrillsDivinity = Babados de Lagarto (Divindade) - marking-LizardFrillsBig-frills_big = Babados de Lagarto (Grandes) marking-LizardFrillsBig = Babados de Lagarto (Grandes) - marking-LizardHornsDouble-horns_double = Chifres de Lagarto (Duplos) marking-LizardHornsDouble = Chifres de Lagarto (Duplos) - marking-LizardFrillsAxolotl-frills_axolotl = Lizard Frills (Axolotl) marking-LizardFrillsAxolotl = Lizard Frills (Axolotl) - marking-LizardFrillsHood-frills_hood_primary = Outer Hood marking-LizardFrillsHood-frills_hood_secondary = Inner Hood marking-LizardFrillsHood = Lizard Frills (Hood) - marking-LizardHornsArgali-horns_argali = Lizard Horns (Argali) marking-LizardHornsArgali = Lizard Horns (Argali) - marking-LizardHornsAyrshire-horns_ayrshire = Lizard Horns (Ayrshire) marking-LizardHornsAyrshire = Lizard Horns (Ayrshire) - marking-LizardHornsMyrsore-horns_myrsore = Lizard Horns (Myrsore) marking-LizardHornsMyrsore = Lizard Horns (Myrsore) - marking-LizardHornsBighorn-horns_bighorn = Lizard Horns (Bighorn) marking-LizardHornsBighorn = Lizard Horns (Bighorn) - marking-LizardHornsKoboldEars-horns_kobold_ears = Lizard Ears (Kobold) marking-LizardHornsKoboldEars = Lizard Ears (Kobold) - marking-LizardHornsFloppyKoboldEars-horns_floppy_kobold_ears = Lizard Ears (Floppy Kobold) marking-LizardHornsFloppyKoboldEars = Lizard Ears (Floppy Kobold) - marking-LizardChestUnderbelly-body_underbelly = Lizard Chest (Underbelly) marking-LizardChestUnderbelly = Lizard Chest (Underbelly) - marking-LizardChestBackspikes-body_backspikes = Lizard Back spikes (Four) -marking-LizardChestBackspikes = Lizard Back spikes (Four) \ No newline at end of file +marking-LizardChestBackspikes = Lizard Back spikes (Four)marking-LizardTailSmoothAnimated = Lizard Tail (Smooth) (Animated) +marking-LizardTailSpikesAnimated = Lizard Tail (Spiky) (Animated) +marking-LizardTailLTigerAnimated = Lizard Tail (Light Tiger Stripes) (Animated) +marking-LizardTailDTigerAnimated = Lizard Tail (Dark Tiger Stripes) (Animated) +marking-LizardFrillsNeckfull-frills_neckfull = Lizard Frills (Neckfull) +marking-LizardFrillsNeckfull = Lizard Frills (Neckfull) +marking-LizardSnoutSplotch = Lizard Snout (Splotch) +marking-LizardSnoutSplotch-snout_splotch_primary = Muzzle +marking-LizardSnoutSplotch-snout_splotch_secondary = Snoot diff --git a/Resources/Locale/pt-BR/markings/scars.ftl b/Resources/Locale/pt-BR/markings/scars.ftl index 100f2cb6d9a..2df46472ed9 100644 --- a/Resources/Locale/pt-BR/markings/scars.ftl +++ b/Resources/Locale/pt-BR/markings/scars.ftl @@ -3,12 +3,9 @@ marking-ScarEyeRight = Cicatriz no Olho (Direito) marking-ScarEyeLeft-scar_eye_left = Cicatriz no Olho Esquerdo marking-ScarEyeLeft = Cicatriz no Olho (Esquerdo) - marking-ScarTopSurgeryShort-scar_top_surgery_short = Cicatriz de Cirurgia marking-ScarTopSurgeryShort = Cicatriz de Cirurgia (Curta) - marking-ScarTopSurgeryLong-scar_top_surgery_long = Cicatriz de Cirurgia marking-ScarTopSurgeryLong = Cicatriz de Cirurgia (Longa) - marking-ScarChest-scar_chest = Cicatriz no Peito marking-ScarChest = Cicatriz no Peito \ No newline at end of file diff --git a/Resources/Locale/pt-BR/markings/shadowkin.ftl b/Resources/Locale/pt-BR/markings/shadowkin.ftl index 257ef2f0233..c0f26c1c245 100644 --- a/Resources/Locale/pt-BR/markings/shadowkin.ftl +++ b/Resources/Locale/pt-BR/markings/shadowkin.ftl @@ -5,6 +5,5 @@ marking-TailShadowkinBig = Shadowkin (Big) marking-TailShadowkinShorter = Shadowkin (Short) marking-TailShadowkinMedium = Shadowkin (Medium) marking-TailShadowkinBigFluff = Shadowkin (Big and Fluffy) - marking-EarsShadowkin = Shadowkin marking-EarsShadowkinStriped = Shadowkin (Striped) diff --git a/Resources/Locale/pt-BR/markings/slimeperson.ftl b/Resources/Locale/pt-BR/markings/slimeperson.ftl index 269b1ad3cdd..1a02f3de2ed 100644 --- a/Resources/Locale/pt-BR/markings/slimeperson.ftl +++ b/Resources/Locale/pt-BR/markings/slimeperson.ftl @@ -3,21 +3,15 @@ marking-SlimeGradientLeftArm = Braço esquerdo de Slime (Gradiente) marking-SlimeGradientRightArm-gradient_r_arm = Braço direito de Slime (Gradiente) marking-SlimeGradientRightArm = Braço direito de Slime (Gradiente) - marking-SlimeGradientLeftFoot-gradient_l_foot = Pé Esquerdo de Slime (Gradiente) marking-SlimeGradientLeftFoot = Pé Esquerdo de Slime (Gradiente) - marking-SlimeGradientRightFoot-gradient_r_foot = Pé Direito de Slime (Gradiente) marking-SlimeGradientRightFoot = Pé Direito de Slime (Gradiente) - marking-SlimeGradientLeftLeg-gradient_l_leg = Perna esquerda de Slime (Gradiente) marking-SlimeGradientLeftLeg = Perna esquerda de Slime (Gradiente) - marking-SlimeGradientRightLeg-gradient_r_leg = Perna direita de Slime (Gradiente) marking-SlimeGradientRightLeg = Perna direita de Slime (Gradiente) - marking-SlimeGradientLeftHand-gradient_l_hand = Mão esquerda de Slime (Gradiente) marking-SlimeGradientLeftHand = Mão esquerda de Slime (Gradiente) - marking-SlimeGradientRightHand-gradient_r_hand = Mão direita de Slime (Gradiente) marking-SlimeGradientRightHand = Mão direita de Slime (Gradiente) \ No newline at end of file diff --git a/Resources/Locale/pt-BR/markings/tattoos.ftl b/Resources/Locale/pt-BR/markings/tattoos.ftl index 9c4b4a65023..ee87ad09c78 100644 --- a/Resources/Locale/pt-BR/markings/tattoos.ftl +++ b/Resources/Locale/pt-BR/markings/tattoos.ftl @@ -3,29 +3,25 @@ marking-TattooHiveChest = Tatuagem nas costas (Hive) marking-TattooNightlingChest-tattoo_nightling = Tatuagem no peito (nightling) marking-TattooNightlingChest = Tatuagem no peito (Nightling) - marking-TattooSilverburghLeftLeg-tattoo_silverburgh_l_leg = Tatuagem na perna esquerda (Silverburg) marking-TattooSilverburghLeftLeg = Tatuagem na perna esquerda (Silverburg) - marking-TattooSilverburghRightLeg-tattoo_silverburgh_r_leg = Tatuagem na perna direita (Silverburg) marking-TattooSilverburghRightLeg = Tatuagem na perna direita (Silverburg) - marking-TattooCampbellLeftArm-tattoo_campbell_l_arm = Tatuagem no braço esquerdo (Campbelle) marking-TattooCampbellLeftArm = Tatuagem no braço esquerdo (Campbelle) - marking-TattooCampbellRightArm-tattoo_campbell_r_arm = Tatuagem no braço direito (Campbelle) marking-TattooCampbellRightArm = Tatuagem no braço direito (Campbelle) - marking-TattooCampbellLeftLeg-tattoo_campbell_l_leg = Tatuagem na perna esquerda (Campbelle) marking-TattooCampbellLeftLeg = Tatuagem na perna esquerda (Campbelle) - marking-TattooCampbellRightLeg-tattoo_campbell_r_leg = Tatuagem na perna direita (Campbelle) marking-TattooCampbellRightLeg = Tatuagem na perna direita (Campbelle) - marking-TattooEyeRight-tattoo_eye_r = Right Eye marking-TattooEyeRight-eyeright = Right Eye marking-TattooEyeRight = Right Eye - marking-TattooEyeLeft-eyeleft = Left Eye marking-TattooEyeLeft-tattoo_eye_l = Left Eye marking-TattooEyeLeft = Left Eye +marking-TattooEyeArachneRight-tattoo_eye_arachne_r = Right Arachne Eye +marking-TattooEyeArachneRight = Right Arachne Eye +marking-TattooEyeArachneLeft-tattoo_eye_arachne_l = Left Arachne Eye +marking-TattooEyeArachneLeft = Left Arachne Eye diff --git a/Resources/Locale/pt-BR/markings/vox_tattoos.ftl b/Resources/Locale/pt-BR/markings/vox_tattoos.ftl index f7f3c7292c7..142b427df6a 100644 --- a/Resources/Locale/pt-BR/markings/vox_tattoos.ftl +++ b/Resources/Locale/pt-BR/markings/vox_tattoos.ftl @@ -3,9 +3,7 @@ marking-TattooVoxHeartLeftArm = Vox Left Arm Tattoo (Heart) marking-TattooVoxHeartRightArm-heart_r_arm = Vox Right Arm Tattoo (Heart) marking-TattooVoxHeartRightArm = Vox Right Arm Tattoo (Heart) - marking-TattooVoxHiveChest-hive_s = Vox Chest Tattoo (hive) marking-TattooVoxHiveChest = Vox Chest Tattoo (hive) - marking-TattooVoxNightlingChest-nightling_s = Vox Chest Tattoo (nightling) marking-TattooVoxNightlingChest = Vox Chest Tattoo (nightling) diff --git a/Resources/Locale/pt-BR/markings/wrist.ftl b/Resources/Locale/pt-BR/markings/wrist.ftl index 52ee3bac4d8..fa60e2303e3 100644 --- a/Resources/Locale/pt-BR/markings/wrist.ftl +++ b/Resources/Locale/pt-BR/markings/wrist.ftl @@ -3,47 +3,33 @@ marking-WristBraceletRight-bracelet_r = Right Bracelet marking-WristBraceletLeft = Left Bracelet marking-WristBraceletLeft-bracelet_l = Left Bracelet - marking-WristBraceletArmRight = Right Arm Bracelet marking-WristBraceletArmRight-bracelet_arm_r = Right Arm Bracelet - marking-WristBraceletArmLeft = Left Arm Bracelet marking-WristBraceletArmLeft-bracelet_arm_l = Left Arm Bracelet - marking-WristWatchRight = Right Watch marking-WristWatchRight-watch_r = Right Watch - marking-WristWatchLeft = Left Watch marking-WristWatchLeft-watch_l = Left Watch - marking-WristWatchSilverRight = Right Silver Watch marking-WristWatchSilverRight-watch_silver_r = Right Silver Watch - marking-WristWatchSilverLeft = Left Silver Watch marking-WristWatchSilverLeft-watch_silver_l = Left Silver Watch - marking-WristWatchGoldRight = Right Gold Watch marking-WristWatchGoldRight-watch_gold_r = Right Gold Watch - marking-WristWatchGoldLeft = Left Gold Watch marking-WristWatchGoldLeft-watch_gold_l = Left Gold Watch - marking-WristWatchHoloRight = Right Holographic Watch marking-WristWatchHoloRight-watch_holo_r = Right Holographic Watch - marking-WristWatchHoloLeft = Left Holographic Watch marking-WristWatchHoloLeft-watch_holo_l = Left Holographic Watch - marking-WristWatchLeatherRight = Right Leather Watch marking-WristWatchLeatherRight-watch_leather_r = Right Leather Watch - marking-WristWatchLeatherLeft = Left Leather Watch marking-WristWatchLeatherLeft-watch_leather_l = Left Leather Watch - marking-WristWatchColorableRight = Right Watch (Colorable) marking-WristWatchColorableRight-watch_colorable_r_tone_1 = Strap marking-WristWatchColorableRight-watch_colorable_r_tone_2 = Watch Face - marking-WristWatchColorableLeft = Left Watch (Colorable) marking-WristWatchColorableLeft-watch_colorable_l_tone_1 = Strap marking-WristWatchColorableLeft-watch_colorable_l_tone_2 = Watch Face diff --git a/Resources/Locale/pt-BR/materials/materials.ftl b/Resources/Locale/pt-BR/materials/materials.ftl index 2e05d5b9344..a130e60c4fa 100644 --- a/Resources/Locale/pt-BR/materials/materials.ftl +++ b/Resources/Locale/pt-BR/materials/materials.ftl @@ -9,7 +9,6 @@ materials-steel = aço materials-gold = ouro materials-silver = prata materials-plasteel = plastiaço - # Other materials-biomass = biomassa materials-cardboard = papelão @@ -26,7 +25,6 @@ materials-web = seda materials-bones = osso materials-coal = carvão materials-gunpowder = pólvora - # Ores materials-raw-iron = ferro bruto materials-raw-quartz = quartzo bruto @@ -36,3 +34,9 @@ materials-raw-plasma = plasma bruto materials-raw-uranium = urânio bruto materials-raw-bananium = bananium bruto materials-raw-salt = sal em pedras +materials-diamond = diamond +materials-bluespace = bluespace +materials-normality = normality +materials-raw-bluespace = raw bluespace +materials-raw-normality = raw normality +material-reclaimer-upgrade-process-rate = process rate diff --git a/Resources/Locale/pt-BR/mech/mech.ftl b/Resources/Locale/pt-BR/mech/mech.ftl index 7412d7d7ee4..dfd3ebe1415 100644 --- a/Resources/Locale/pt-BR/mech/mech.ftl +++ b/Resources/Locale/pt-BR/mech/mech.ftl @@ -3,16 +3,12 @@ mech-verb-exit = Exit mech-equipment-begin-install = Installing the {THE($item)}... mech-equipment-finish-install = Finished installing the {THE($item)} - mech-equipment-select-popup = {$item} selected mech-equipment-select-none-popup = Nothing selected - mech-ui-open-verb = Open control panel - mech-menu-title = mech control panel - mech-integrity-display = Integrity: {$amount}% mech-energy-display = Energy: {$amount}% mech-slot-display = Open Slots: {$amount} - mech-no-enter = Você não consegue pilotar isso. +mech-energy-missing = Energy: MISSING diff --git a/Resources/Locale/pt-BR/medical/components/biomass-reclaimer-component.ftl b/Resources/Locale/pt-BR/medical/components/biomass-reclaimer-component.ftl index 028d5ca2c69..ac3e1d8110d 100644 --- a/Resources/Locale/pt-BR/medical/components/biomass-reclaimer-component.ftl +++ b/Resources/Locale/pt-BR/medical/components/biomass-reclaimer-component.ftl @@ -1,5 +1,5 @@ biomass-reclaimer-suicide-others = {CAPITALIZE(THE($victim))} se jogaram no recuperador de biomassa! - biomass-reclaimer-component-upgrade-speed = velocidade biomass-reclaimer-component-upgrade-biomass-yield = aproveitamento +biomass-reclaimer-suicide-others = {CAPITALIZE(THE($victim))} threw themselves into the biomass reclaimer! diff --git a/Resources/Locale/pt-BR/medical/components/cloning-pod-component.ftl b/Resources/Locale/pt-BR/medical/components/cloning-pod-component.ftl index f144f5548a6..d2565534153 100644 --- a/Resources/Locale/pt-BR/medical/components/cloning-pod-component.ftl +++ b/Resources/Locale/pt-BR/medical/components/cloning-pod-component.ftl @@ -2,3 +2,4 @@ cloning-pod-biomass = Atualmente tem [color=red]{$number}[/color] unidades de bi cloning-pod-component-upgrade-speed = velocidade de clonagem cloning-pod-component-upgrade-biomass-requirement = exigência de biomassa +cloning-pod-component-upgrade-emag-requirement = The card zaps something inside the cloning pod. diff --git a/Resources/Locale/pt-BR/medical/components/crew-monitoring-component.ftl b/Resources/Locale/pt-BR/medical/components/crew-monitoring-component.ftl index be4994bceab..5d5b4cfc064 100644 --- a/Resources/Locale/pt-BR/medical/components/crew-monitoring-component.ftl +++ b/Resources/Locale/pt-BR/medical/components/crew-monitoring-component.ftl @@ -1,19 +1,14 @@ ## UI crew-monitoring-user-interface-title = Console de Monitoramento da Tripulação - crew-monitoring-user-interface-name = Nome crew-monitoring-user-interface-job = Trabalho crew-monitoring-user-interface-status = Status crew-monitoring-user-interface-location = Localização - crew-monitoring-user-interface-alive = Vivo crew-monitoring-user-interface-dead = Morto crew-monitoring-user-interface-no-info = N/A - crew-monitoring-user-interface-no-server = Servidor não encontrado - crew-monitoring-user-interface-no-department = Desconhecido - crew-monitoring-user-interface-flavor-left = Em caso de emergência, entre em contato imediatamente com a equipe médica da estação crew-monitoring-user-interface-flavor-right = v1.7 diff --git a/Resources/Locale/pt-BR/medical/components/health-analyzer-component.ftl b/Resources/Locale/pt-BR/medical/components/health-analyzer-component.ftl index c832f726c55..96ee86305a1 100644 --- a/Resources/Locale/pt-BR/medical/components/health-analyzer-component.ftl +++ b/Resources/Locale/pt-BR/medical/components/health-analyzer-component.ftl @@ -12,31 +12,33 @@ health-analyzer-window-damage-type-duplicate-text = {$damageType}: {$amount} (du health-analyzer-window-scan-mode-text = Escaneamento: health-analyzer-window-scan-mode-active = ATIVO health-analyzer-window-scan-mode-inactive = INATIVO - health-analyzer-window-damage-group-Brute = Bruto health-analyzer-window-damage-type-Blunt = Contundente health-analyzer-window-damage-type-Slash = Corte health-analyzer-window-damage-type-Piercing = Perfuração - health-analyzer-window-damage-group-Burn = Queimadura health-analyzer-window-damage-type-Heat = Calor health-analyzer-window-damage-type-Shock = Choque health-analyzer-window-damage-type-Cold = Frio health-analyzer-window-damage-type-Caustic = Cáustico - health-analyzer-window-damage-group-Airloss = Perda Aérea health-analyzer-window-damage-type-Asphyxiation = Asfixia health-analyzer-window-damage-type-Bloodloss = Perda de sangue - health-analyzer-window-damage-group-Toxin = Toxina health-analyzer-window-damage-type-Poison = Veneno health-analyzer-window-damage-type-Radiation = Radiação - health-analyzer-window-damage-group-Genetic = Genético health-analyzer-window-damage-type-Cellular = Celular health-analyzer-window-malnutrition = Gravemente desnutrido - health-analyzer-window-damage-group-Caustic = Cáustico - health-analyzer-window-damage-group-Immaterial = Imaterial health-analyzer-window-damage-type-Holy = Sagrado +health-analyzer-window-entity-unknown-species-text = Non-Humanoid +health-analyzer-window-entity-unknown-value-text = N/A +health-analyzer-window-entity-alive-text = Alive +health-analyzer-window-entity-dead-text = Dead +health-analyzer-window-entity-critical-text = Critical +health-analyzer-window-entity-status-text = Status: +health-analyzer-window-entity-unrevivable-text = Unique body composition detected! Patient can not be resuscitated by normal means! +health-analyzer-popup-scan-target = {CAPITALIZE(THE($user))} is trying to scan you! +health-analyzer-window-return-button-text = < Return diff --git a/Resources/Locale/pt-BR/medical/components/medical-scanner-component.ftl b/Resources/Locale/pt-BR/medical/components/medical-scanner-component.ftl index e22d3b811cf..f218bc38376 100644 --- a/Resources/Locale/pt-BR/medical/components/medical-scanner-component.ftl +++ b/Resources/Locale/pt-BR/medical/components/medical-scanner-component.ftl @@ -2,6 +2,5 @@ medical-scanner-verb-enter = Entrar medical-scanner-verb-noun-occupant = ocupante - medical-scanner-upgrade-cloning = Chance de falha na clonagem medical-scanner-upgrade-metem = Bônus de karma da máquina metempsicótica diff --git a/Resources/Locale/pt-BR/medical/components/stasis-bed-component.ftl b/Resources/Locale/pt-BR/medical/components/stasis-bed-component.ftl index 7142761c811..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/medical/components/stasis-bed-component.ftl +++ b/Resources/Locale/pt-BR/medical/components/stasis-bed-component.ftl @@ -1 +0,0 @@ -stasis-bed-component-upgrade-stasis = efeito de estase diff --git a/Resources/Locale/pt-BR/medical/components/suit-sensor-component.ftl b/Resources/Locale/pt-BR/medical/components/suit-sensor-component.ftl index ba4c317f737..4af65c7158c 100644 --- a/Resources/Locale/pt-BR/medical/components/suit-sensor-component.ftl +++ b/Resources/Locale/pt-BR/medical/components/suit-sensor-component.ftl @@ -4,17 +4,12 @@ suit-sensor-mode-off = Desligado suit-sensor-mode-binary = Binário suit-sensor-mode-vitals = Vitais suit-sensor-mode-cords = Coordenadas - ## Popups suit-sensor-mode-state = Suit sensors: {$mode} - ## Components - suit-sensor-component-unknown-name = Desconhecido suit-sensor-component-unknown-job = Sem trabalho - ## Examine - suit-sensor-examine-off = Seus rastreadores estão [color=darkred]desativados[/color]. suit-sensor-examine-binary = Seu rastreador de vida binário parece esta ativado. suit-sensor-examine-vitals = Seu rastreador vital parece estar ativado. diff --git a/Resources/Locale/pt-BR/mind/components/mind-component.ftl b/Resources/Locale/pt-BR/mind/components/mind-component.ftl index b532db99f5a..839a89689c1 100644 --- a/Resources/Locale/pt-BR/mind/components/mind-component.ftl +++ b/Resources/Locale/pt-BR/mind/components/mind-component.ftl @@ -1,9 +1,7 @@ # MindComponentComponent localization comp-mind-ghosting-prevented = Você não é capaz de dar ghost agora. - ## Messages displayed when a body is examined and in a certain state - comp-mind-examined-catatonic = { CAPITALIZE(SUBJECT($ent)) } está totalmente catatônico. O estresse da vida no espaço deve ter sido demais. Qualquer recuperação é improvável. comp-mind-examined-dead = { CAPITALIZE(SUBJECT($ent)) } está morto. comp-mind-examined-ssd = { CAPITALIZE(SUBJECT($ent)) } tem um vazio, distraído olhar e parece completamente indiferente a qualquer coisa. { CAPITALIZE(SUBJECT($ent)) } talvez saia dessa daqui um tempo. diff --git a/Resources/Locale/pt-BR/mind/verbs/control-mob-verb.ftl b/Resources/Locale/pt-BR/mind/verbs/control-mob-verb.ftl index 7138fb2da0d..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/mind/verbs/control-mob-verb.ftl +++ b/Resources/Locale/pt-BR/mind/verbs/control-mob-verb.ftl @@ -1 +0,0 @@ -control-mob-verb-get-data-text = Controlar Mob \ No newline at end of file diff --git a/Resources/Locale/pt-BR/mind/verbs/make-sentient-verb.ftl b/Resources/Locale/pt-BR/mind/verbs/make-sentient-verb.ftl index cdaaf2c02af..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/mind/verbs/make-sentient-verb.ftl +++ b/Resources/Locale/pt-BR/mind/verbs/make-sentient-verb.ftl @@ -1 +0,0 @@ -make-sentient-verb-get-data-text = Tornar Senciente \ No newline at end of file diff --git a/Resources/Locale/pt-BR/mood/mood-alerts.ftl b/Resources/Locale/pt-BR/mood/mood-alerts.ftl index c5f76c5fb83..aec248108ab 100644 --- a/Resources/Locale/pt-BR/mood/mood-alerts.ftl +++ b/Resources/Locale/pt-BR/mood/mood-alerts.ftl @@ -3,30 +3,21 @@ alerts-mood-dead-desc = Eternal emptiness has enveloped me, and the world no lon alerts-mood-insane-name = Insane alerts-mood-insane-desc = Darkness and hopelessness smolder in my soul, the world is doomed to absolute evil. - alerts-mood-horrible-name = Horrible alerts-mood-horrible-desc = I struggle with pain and fears, my fate is a series of torments and sufferings. - alerts-mood-terrible-name = Terrible alerts-mood-terrible-desc = My life has dried up like blood from a wound, and there is only darkness and despair all around. - alerts-mood-bad-name = Bad alerts-mood-bad-desc = My strength is leaving me, and every day becomes a difficult ordeal. - alerts-mood-meh-name = Mediocre alerts-mood-meh-desc = The world is full of dangers and pain, and my hopes are slowly dying. - alerts-mood-neutral-name = Neutral alerts-mood-neutral-desc = I continue on my way, despite threats and hardships, looking for the slightest light in the darkness. - alerts-mood-good-name = Good alerts-mood-good-desc = In this world of suffering, I find a little relief and hope. - alerts-mood-great-name = Great alerts-mood-great-desc = My strength is restored, and the world seems to be the lesser evil and pain. - alerts-mood-exceptional-name = Exceptional alerts-mood-exceptional-desc = Strength and hope fills me, despite the threats that lurk around me. - alerts-mood-perfect-name = Perfect alerts-mood-perfect-desc = My soul is full of light and power, and I am ready to fight the darkness in this cruel world. diff --git a/Resources/Locale/pt-BR/mood/mood.ftl b/Resources/Locale/pt-BR/mood/mood.ftl index e8986fcd336..f3a4b5e03e5 100644 --- a/Resources/Locale/pt-BR/mood/mood.ftl +++ b/Resources/Locale/pt-BR/mood/mood.ftl @@ -4,55 +4,33 @@ mood-effect-HungerOverfed = I ate so much, I feel as though I'm about to burst! mood-effect-HungerOkay = I am feeling full. mood-effect-HungerPeckish = I could go for a snack right about now. mood-effect-HungerStarving = I NEED FOOD! - mood-effect-ThirstOverHydrated = I feel dizzy after drinking too much. mood-effect-ThirstOkay = I'm feeling refreshed. mood-effect-ThirstThirsty = My lips are a little dry. mood-effect-ThirstParched = I NEED WATER! - mood-effect-HealthNoDamage = I'm in no pain. mood-effect-HealthLightDamage = It's just a scratch, but it hurts nonetheless mood-effect-HealthSevereDamage = The pain is almost unbearable! mood-effect-HealthHeavyDamage = Agony gnaws at my soul! - mood-effect-Handcuffed = I am being held captive. - mood-effect-Suffocating = I.. Can't.. Breathe... - mood-effect-OnFire = IT BURNS!!! - mood-effect-Creampied = I was baptized. It tastes like pie. - mood-effect-MobSlipped = I slipped! I should be more careful next time. - mood-effect-MobVomit = My lunch tasted awful coming back up. - mood-effect-MobLowPressure = My whole body feels like it's going to burst! - mood-effect-MobHighPressure = I feel as though I am being crushed on all sides! - mood-effect-TraitSaturnine = Everything kind of sucks. I hate this job. - mood-effect-Dead = You are dead. - mood-effect-BeingHugged = Hugs are nice. - mood-effect-ArcadePlay = I had fun playing an interesting arcade game. - mood-effect-GotBlessed = I was blessed. - mood-effect-PetAnimal = Animals are so cute, I can't stop petting them! - mood-effect-SavedLife = It's so nice to save someone's life - mood-effect-TraitorFocused = I have a goal, and I will accomplish it no matter what. - mood-effect-RevolutionFocused = VIVA LA REVOLUTION!!! - mood-effect-CultFocused = Dark Gods, grant me strength! - mood-effect-TraitSanguine = I have nothing to worry about. I'm sure everything will turn out well in the end! - # Addictions mood-effect-LotoTranscendence = EU POSSO VER TUDO O QUE É, TUDO O QUE SEMPRE SERÁ, E TUDO O QUE SEMPRE FOI. TODA A CRIAÇÃO SE ABRIU PARA MINHA MENTE! @@ -60,12 +38,10 @@ mood-effect-LotoTranscendence = mood-effect-LotoEnthrallment = Fugiu de mim... O coração de toda a criação se foi da minha alma, deixando para trás um vazio que não posso suportar. Temo que vou murchar até não sobrar nada se não puder beber da taça do conhecimento mais uma vez. - mood-effect-NicotineBenefit = Sinto como se tivesse ficado de pé a vida inteira e simplesmente me sentei. mood-effect-NicotineWithdrawal = Eu realmente gostaria de fumar um cigarro agora. - # Surgery mood-effect-SurgeryPain = A cirguria doi. # Drugs @@ -73,3 +49,6 @@ mood-effect-EthanolBenefit = Me sinto tão relaxado depois de beber. mood-effect-SpaceDrugsBenefit = Woaaaah, que cores lindas, caraaaaaa. É como se eu pudesse ouvir a cor e o gosto do som, bro. +mood-effect-BeingPet = Someone pet me! +mood-effect-HeirloomSecure = My heirloom is safe, and with it the memories of the ones before me. +mood-effect-HeirloomLost = I can't seem to find my heirloom, how will the past be safe now? diff --git a/Resources/Locale/pt-BR/movement/eye.ftl b/Resources/Locale/pt-BR/movement/eye.ftl index d97e0bf1108..dc30bfb1091 100644 --- a/Resources/Locale/pt-BR/movement/eye.ftl +++ b/Resources/Locale/pt-BR/movement/eye.ftl @@ -3,8 +3,6 @@ parse-float-fail = Não foi possível analisar {$arg} como um float lockeyes-command-description = Evita que os olhos sejam girados ainda mais lockeyes-command-help = lockeyes - rotateeyes-command-description = Gira o olho atual de cada jogador para a rotação especificada rotateeyes-command-help = rotateeyes rotateeyes-command-count = Defina {$count} rotações dos olhos - diff --git a/Resources/Locale/pt-BR/movement/laying.ftl b/Resources/Locale/pt-BR/movement/laying.ftl index 2751a779a3e..f5a86f8244b 100644 --- a/Resources/Locale/pt-BR/movement/laying.ftl +++ b/Resources/Locale/pt-BR/movement/laying.ftl @@ -5,3 +5,4 @@ laying-comp-lay-fail-self = Você não pode se deitar agora. laying-comp-stand-success-self = Você se levanta. laying-comp-stand-success-other = {THE($entity)} se levanta. laying-comp-stand-fail-self = Você não pode se levantar agora. +crawling-under-tables-disabled-popup = Crawling under tables is disabled on this server. diff --git a/Resources/Locale/pt-BR/navmap-beacons/station-beacons.ftl b/Resources/Locale/pt-BR/navmap-beacons/station-beacons.ftl index 1f1841f6b52..330592bc3fd 100644 --- a/Resources/Locale/pt-BR/navmap-beacons/station-beacons.ftl +++ b/Resources/Locale/pt-BR/navmap-beacons/station-beacons.ftl @@ -5,7 +5,6 @@ station-beacon-bridge = Ponte de comando station-beacon-vault = Cofre station-beacon-captain = Capitão station-beacon-hop = HOP - station-beacon-security = Segurança station-beacon-brig = Brig station-beacon-warden = Carcereiro @@ -16,7 +15,6 @@ station-beacon-detective = Detetive station-beacon-courtroom = Tribunal station-beacon-law = Advocacia station-beacon-security-checkpoint = Ponto de verificação - station-beacon-medical = Medicina station-beacon-medbay = Medbay station-beacon-chemistry = Química @@ -24,7 +22,6 @@ station-beacon-cryonics = Criogênia station-beacon-cmo = CMO station-beacon-morgue = Necrotério station-beacon-surgery = Cirurgia - station-beacon-science = Ciência station-beacon-research-and-development = Pesquisa e desenvolvimento station-beacon-research-server = Server R&D @@ -32,13 +29,11 @@ station-beacon-research-director = RD station-beacon-robotics = Roboticas station-beacon-artifact-lab = Artefatos station-beacon-anomaly-gen = Anomalias - station-beacon-supply = Requisições station-beacon-cargo = Cargo station-beacon-cargo-bay = Baía de carga station-beacon-qm = QM station-beacon-salvage = Salvatagem - station-beacon-engineering = Engenharia station-beacon-ce = CE station-beacon-ame = AME @@ -50,17 +45,14 @@ station-beacon-telecoms = Telecomunicações station-beacon-atmos = Atmosfera station-beacon-teg = TEG station-beacon-tech-vault = Cofre de tecnologias - station-beacon-service = Serviço station-beacon-kitchen = Cozinha station-beacon-bar = Bar station-beacon-botany = Botanica station-beacon-janitor = Zeladoria - station-beacon-ai = IA station-beacon-ai-sat = Sat IA station-beacon-ai-core = Núcleo IA - station-beacon-arrivals = Chegadas station-beacon-evac = Evac station-beacon-eva-storage = Armazem EVA @@ -72,3 +64,4 @@ station-beacon-tools = Ferramentas station-beacon-disposals = Descartes station-beacon-cryosleep = CryoSono station-beacon-escape-pod = Pod de Escape +station-beacon-anchor = Anchor diff --git a/Resources/Locale/pt-BR/navmap-beacons/station_map.ftl b/Resources/Locale/pt-BR/navmap-beacons/station_map.ftl index ee440e8ac8c..77aceb3a4ce 100644 --- a/Resources/Locale/pt-BR/navmap-beacons/station_map.ftl +++ b/Resources/Locale/pt-BR/navmap-beacons/station_map.ftl @@ -11,8 +11,9 @@ nav-beacon-examine-text = Isso está [color={$enabled -> [true] forestgreen]ligado *[false] crimson]desligado }[/color] e esta escrito [color={$color}]"{$label}"[/color] - nav-beacon-pos-no-beacons = em um local desconhecido nav-beacon-pos-format = [color={$color}]perto de {$marker}[/color] nav-beacon-pos-format-direction = [color={$color}]{$modifier}{$direction} of {$marker}[/color] nav-beacon-pos-format-direction-mod-far = longe {""} +station-map-filter-placeholder = Search by name +}[/color] and the display reads [color={$color}]"{$label}"[/color] diff --git a/Resources/Locale/pt-BR/ninja/ninja-actions.ftl b/Resources/Locale/pt-BR/ninja/ninja-actions.ftl index 1786122d4ef..a1a194e903d 100644 --- a/Resources/Locale/pt-BR/ninja/ninja-actions.ftl +++ b/Resources/Locale/pt-BR/ninja/ninja-actions.ftl @@ -4,3 +4,4 @@ ninja-suit-cooldown = O traje precisa de tempo para se recuperar do último ataq ninja-research-steal-fail = Nenhum novo nó de pesquisa foi roubado... ninja-research-steal-success = Roubou {$count} novos nós de {THE($server)}. +ninja-criminal-records-hack-announcement = ERROR: Criminal records has detected a [REDACTED] error #*;" diff --git a/Resources/Locale/pt-BR/ninja/role.ftl b/Resources/Locale/pt-BR/ninja/role.ftl index 9db71a47668..3fe5b7f9708 100644 --- a/Resources/Locale/pt-BR/ninja/role.ftl +++ b/Resources/Locale/pt-BR/ninja/role.ftl @@ -1,7 +1,6 @@ ninja-round-end-agent-name = ninja objective-issuer-spiderclan = [color=#33cc00]Spider Clan[/color] - ninja-role-greeting = Eu sou um mercenário de elite dos poderosos Spider Clan! A surpresa é minha arma. As sombras são minha armadura. Sem eles, não sou nada. diff --git a/Resources/Locale/pt-BR/npc/medibot.ftl b/Resources/Locale/pt-BR/npc/medibot.ftl index bc1649298e7..c960ba0933a 100644 --- a/Resources/Locale/pt-BR/npc/medibot.ftl +++ b/Resources/Locale/pt-BR/npc/medibot.ftl @@ -3,8 +3,6 @@ medibot-finish-inject = Prontinho. medibot-inject-verb = Autoinjetar medibot-cannot-inject = Nenhuma droga adequada para esta criatura. - medibot-target-invalid = Seu autoinjetor recusa este alvo. - medibot-inject-receiver = {CAPITALIZE(THE($bot))} está usando {POSS-ADJ($bot)} autoinjector on you. medibot-inject-actor = Você usa seu autoinjetor em {THE($target)}. diff --git a/Resources/Locale/pt-BR/nuke/nuke-component.ftl b/Resources/Locale/pt-BR/nuke/nuke-component.ftl index 2f994e515ad..ba042a730c2 100644 --- a/Resources/Locale/pt-BR/nuke/nuke-component.ftl +++ b/Resources/Locale/pt-BR/nuke/nuke-component.ftl @@ -11,7 +11,6 @@ nuke-user-interface-arm-button = LIGAR nuke-user-interface-disarm-button = DESARMAR nuke-user-interface-anchor-button = ANCORAR nuke-user-interface-eject-button = EJETAR - ## Upper status nuke-user-interface-first-status-device-locked = DISPOSITIVO TRANCADO nuke-user-interface-first-status-input-code = INSIRA CÓDIGO @@ -20,28 +19,22 @@ nuke-user-interface-first-status-device-ready = DISPOSITIVO PRONTO nuke-user-interface-first-status-device-armed = DISPOSTIIVO ATIVO nuke-user-interface-first-status-device-cooldown = DESATIVADO nuke-user-interface-status-error = ERRO - ## Lower status nuke-user-interface-second-status-await-disk = ESPERANDO DISCO nuke-user-interface-second-status-time = TEMPO: {$time} nuke-user-interface-second-status-current-code = CÓDIGO: {$code} nuke-user-interface-second-status-cooldown-time = ESPERE: {$time} - ## Nuke labels nuke-label-nanotrasen = NT-{$serial} - # do you even need this one? It's more funnier to say that # the Syndicate stole a NT nuke nuke-label-syndicate = SYN-{$serial} - # Codes nuke-codes-message = [color=red]TOP SECRET![/color] nuke-codes-list = {$name} code: {$code} nuke-codes-fax-paper-name = códigos de autenticação nuclear - # Nuke disk slot nuke-slot-component-slot-name-disk = Disk - ## Examine nuke-examine-armed = Aí, porquê aquela [color=red]luz vermelha[/color] tá piscando? nuke-examine-exploding = É... Acho que é tarde demais, amigo. diff --git a/Resources/Locale/pt-BR/nutrition/components/drink-component.ftl b/Resources/Locale/pt-BR/nutrition/components/drink-component.ftl index 1bad7c8f9f5..d4ffbb795f5 100644 --- a/Resources/Locale/pt-BR/nutrition/components/drink-component.ftl +++ b/Resources/Locale/pt-BR/nutrition/components/drink-component.ftl @@ -21,5 +21,4 @@ drink-component-force-feed = {CAPITALIZE(THE($user))} está te fazendo beber alg drink-component-force-feed-success = {CAPITALIZE(THE($user))} forçou você a beber algo! drink-component-force-feed-success-user = Você alimentou o(a) {$target} - drink-system-verb-drink = Beber diff --git a/Resources/Locale/pt-BR/nutrition/components/fat-extractor.ftl b/Resources/Locale/pt-BR/nutrition/components/fat-extractor.ftl index f6b3bb68ab5..a8528e86a1e 100644 --- a/Resources/Locale/pt-BR/nutrition/components/fat-extractor.ftl +++ b/Resources/Locale/pt-BR/nutrition/components/fat-extractor.ftl @@ -4,3 +4,4 @@ fat-extractor-fact-3 = Estar acima do peso ou obeso aumenta o risco de doenças fat-extractor-fact-4 = Nem todas as gorduras são ruins. Uma certa quantidade de gordura é uma parte essencial de uma dieta saudável e equilibrada. fat-extractor-fact-5 = A gordura saturada não deve constituir mais de 11% de suas calorias diárias. fat-extractor-fact-6 = A gordura insaturada, ou seja, gorduras monoinsaturadas, gorduras poliinsaturadas e ácidos graxos ômega-3, é encontrada em plantas e peixes. +fat-extractor-component-rate = extraction rate diff --git a/Resources/Locale/pt-BR/nutrition/components/food-component.ftl b/Resources/Locale/pt-BR/nutrition/components/food-component.ftl index 7ce57299a2b..b4e257f400d 100644 --- a/Resources/Locale/pt-BR/nutrition/components/food-component.ftl +++ b/Resources/Locale/pt-BR/nutrition/components/food-component.ftl @@ -1,29 +1,20 @@ ### Interaction Messages - # When trying to eat food without the required utensil... but you gotta hold it food-you-need-to-hold-utensil = Você precisa estar segurando um(a) {$utensil} para comer isso! - food-nom = Nom food-swallow = Você engole o(a) {$food}. - food-has-used-storage = Você não pode comer {THE($food)} com um item armazenado dentro. - food-system-remove-mask = Você precisa tirar a {$entity} primeiro. - ## System - food-system-you-cannot-eat-any-more = Você não consegue comer mais! food-system-you-cannot-eat-any-more-other = Eles não conseguem comer mais! food-system-try-use-food-is-empty = {CAPITALIZE(THE($entity))} está vazio(a)! food-system-wrong-utensil = Você não consegue comer {THE($food)} com {INDEFINITE($utensil)} {$utensil}. food-system-cant-digest = Você não consegue digerir {THE($entity)}! food-system-cant-digest-other = Eles não conseguem digerir{THE($entity)}! - food-system-verb-eat = Comer - ## Force feeding - food-system-force-feed = {$user} está tentando te alimentar algo! food-system-force-feed-success = {$user} forçou você a comer algo! food-system-force-feed-success-user = Você alimentou o(a) {$target} diff --git a/Resources/Locale/pt-BR/nutrition/components/food-sequence.ftl b/Resources/Locale/pt-BR/nutrition/components/food-sequence.ftl index 336d3d75fc6..d85371091bc 100644 --- a/Resources/Locale/pt-BR/nutrition/components/food-sequence.ftl +++ b/Resources/Locale/pt-BR/nutrition/components/food-sequence.ftl @@ -1,10 +1,8 @@ food-sequence-no-space = You can't put any more! food-sequence-standart-gen = {$prefix}{$content}{$suffix} - food-sequence-burger-suffix = burger # GENERAL - food-sequence-content-chicken = chicken food-sequence-content-duck = duck food-sequence-content-crab = crab @@ -78,11 +76,8 @@ food-sequence-content-berries = berries food-sequence-content-spacemans-trumpet = spacemans trupmet food-sequence-content-cherry = cherry food-sequence-content-snail = snail - # BURGERS - food-sequence-burger-gen = {$content}burger - food-sequence-burger-content-raw-meat = raw food-sequence-burger-content-meat = meaty food-sequence-burger-content-carp = carpo @@ -114,9 +109,7 @@ food-sequence-burger-content-holymelon = holy food-sequence-burger-content-cannabis = funny food-sequence-burger-content-rainbow-cannabis = FUNNY food-sequence-burger-content-tobacco = tobaco - food-sequence-burger-content-cheese = cheese - food-sequence-burger-content-brain = brain food-sequence-burger-content-tongue = tongue food-sequence-burger-content-appendix = appendi @@ -129,11 +122,7 @@ food-sequence-burger-content-berries = berri food-sequence-burger-content-spacemans-trumpet = spacetrump food-sequence-burger-content-extradimensional-orange = 3d food-sequence-burger-content-world-pea = peace - # TACO - food-sequence-taco-gen = taco with {$content} - # SKEWER - food-sequence-skewer-gen = {$content} kebab diff --git a/Resources/Locale/pt-BR/nutrition/components/sliceable-food-component.ftl b/Resources/Locale/pt-BR/nutrition/components/sliceable-food-component.ftl index 5dc6e9747f1..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/nutrition/components/sliceable-food-component.ftl +++ b/Resources/Locale/pt-BR/nutrition/components/sliceable-food-component.ftl @@ -1 +0,0 @@ -sliceable-food-component-on-examine-remaining-slices-text = Há {$remainingCount} pedaços faltando. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/nyanotrasen/abilities/Oni.ftl b/Resources/Locale/pt-BR/nyanotrasen/abilities/Oni.ftl index ca8443f34a2..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/nyanotrasen/abilities/Oni.ftl +++ b/Resources/Locale/pt-BR/nyanotrasen/abilities/Oni.ftl @@ -1 +0,0 @@ -oni-gun-fire = Você não pode atirar com armas! diff --git a/Resources/Locale/pt-BR/nyanotrasen/abilities/felinid.ftl b/Resources/Locale/pt-BR/nyanotrasen/abilities/felinid.ftl index cff32f0d187..6eaf98035b1 100644 --- a/Resources/Locale/pt-BR/nyanotrasen/abilities/felinid.ftl +++ b/Resources/Locale/pt-BR/nyanotrasen/abilities/felinid.ftl @@ -3,6 +3,5 @@ action-description-hairball = Elimine parte do seu composto químico e ganhe uma hairball-mask = Tire sua {$mask} antes. hairball-cough = {CAPITALIZE(THE($name))} Começa a tossir uma bola de pelo! - action-name-eat-mouse = Coma o rato. action-description-eat-mouse = Coma o rato na sua mão, ganhando nutrientes e uma carga para a bola de pelo. diff --git a/Resources/Locale/pt-BR/nyanotrasen/chemistry/effects.ftl b/Resources/Locale/pt-BR/nyanotrasen/chemistry/effects.ftl index 972aa208983..3bdab111e0a 100644 --- a/Resources/Locale/pt-BR/nyanotrasen/chemistry/effects.ftl +++ b/Resources/Locale/pt-BR/nyanotrasen/chemistry/effects.ftl @@ -5,21 +5,15 @@ reagent-effect-guidebook-change-glimmer-reaction-effect = } o vislumbre conta por {$count} pontos reagent-effect-guidebook-chem-remove-psionic = - { $chance -> [1] Remove *[other] remover } poderes psiônicos - reagent-effect-guidebook-chem-reroll-psionic = - { $chance -> [1] Permite *[other] permitir } uma chance de obter um poder psiônico diferente - ## Disease System support - reagent-effect-guidebook-chem-miasma-pool = - { $chance -> [1] Causas *[other] causa } doenças diff --git a/Resources/Locale/pt-BR/nyanotrasen/ghost/roles/ghost-role-component.ftl b/Resources/Locale/pt-BR/nyanotrasen/ghost/roles/ghost-role-component.ftl index 770dd4208cb..1afee21be65 100644 --- a/Resources/Locale/pt-BR/nyanotrasen/ghost/roles/ghost-role-component.ftl +++ b/Resources/Locale/pt-BR/nyanotrasen/ghost/roles/ghost-role-component.ftl @@ -3,7 +3,6 @@ ghost-role-information-giant-spider-vampire-description = Nest. Lure. Ambush. Co ghost-role-information-cancer-mouse-name = Rato Canceroso ghost-role-information-cancer-mouse-description = Um Rato Canceroso. - ghost-role-information-Shiva-name = Shiva ghost-role-information-Shiva-description = Shiva, o primeiro defensor da estação. Ajude o Chefe de Segurança em seu trabalho ghost-role-information-Shiva-rules = diff --git a/Resources/Locale/pt-BR/nyanotrasen/kitchen/deep-fryer-component.ftl b/Resources/Locale/pt-BR/nyanotrasen/kitchen/deep-fryer-component.ftl index 4d080b0d87e..1e7ca76ae43 100644 --- a/Resources/Locale/pt-BR/nyanotrasen/kitchen/deep-fryer-component.ftl +++ b/Resources/Locale/pt-BR/nyanotrasen/kitchen/deep-fryer-component.ftl @@ -4,21 +4,15 @@ deep-fryer-blacklist-item-failed = {CAPITALIZE(THE($item))} fails to be covered deep-fryer-oil-purity-low = {CAPITALIZE(THE($deepFryer))} sputters to no effect. deep-fryer-oil-volume-low = {CAPITALIZE(THE($deepFryer))} burns and spews smoke! deep-fryer-oil-no-slag = There's no slag to drain. - deep-fryer-storage-full = All of the baskets are full. deep-fryer-storage-no-fit = {CAPITALIZE(THE($item))} won't fit inside one of the baskets. deep-fryer-interact-using-not-item = That doesn't seem to be an item. - deep-fryer-need-liquid-container-in-hand = You need to first hold a liquid container like a beaker or bowl in your active hand. - deep-fryer-thrown-missed = Missed! deep-fryer-thrown-hit-oil = Plop! deep-fryer-thrown-hit-oil-low = Plonk! - deep-fryer-entity-escape = {CAPITALIZE(THE($victim))} leaps out of {THE($deepFryer)}! - ## DeepFryer UI - deep-fryer-window-title = Deep Fryer deep-fryer-label-baskets = Baskets deep-fryer-label-oil-level = Oil Level @@ -31,17 +25,12 @@ deep-fryer-button-clear-slag = Clear Slag deep-fryer-button-clear-slag-tooltip = Clear out some waste from the oil vat. You need to hold a liquid container for this. deep-fryer-button-remove-all-items = Remove All Items deep-fryer-button-remove-all-items-tooltip = Remove all of the items from the deep fryer baskets at once. - ## DeepFriedComponent - deep-fried-crispy-item = crispy {$entity} deep-fried-crispy-item-examine = It's covered in a crispy, oily texture. - deep-fried-fried-item = deep-fried {$entity} deep-fried-fried-item-examine = It's covered in a thick, crispy layer. - deep-fried-burned-item = burned {$entity} deep-fried-burned-item-examine = It's blackened with char. - reagent-name-oil-ghee = ghee reagent-desc-oil-ghee = Thick and translucent. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/nyanotrasen/markings/Oni.ftl b/Resources/Locale/pt-BR/nyanotrasen/markings/Oni.ftl index 7b8a14bccf3..0c26f30500c 100644 --- a/Resources/Locale/pt-BR/nyanotrasen/markings/Oni.ftl +++ b/Resources/Locale/pt-BR/nyanotrasen/markings/Oni.ftl @@ -5,3 +5,10 @@ marking-OniHornDoubleCurvedOutwards = Double Curved Outwards marking-OniHornDoubleCurved = Double Curved marking-OniHornDoubleLeftBrokeCurved = Double Left Broke Curved marking-OniHornDoubleRightBrokeCurved = Double Right Broke Curved +marking-OniHornSingleCurved-single_curved = Single Curved +marking-OniHornSingleLeftCurved-single_left_curved = Single Left Curved +marking-OniHornSingleRightCurved-single_right_curved = Single Right Curved +marking-OniHornDoubleCurvedOutwards-double_curved_outwards = Double Curved Outwards +marking-OniHornDoubleCurved-double_curved = Double Curved +marking-OniHornDoubleLeftBrokeCurved-double_left_broke_curved = Double Left Broke Curved +marking-OniHornDoubleRightBrokeCurved-double_right_broke_curved = Double Right Broke Curved diff --git a/Resources/Locale/pt-BR/nyanotrasen/markings/felinid.ftl b/Resources/Locale/pt-BR/nyanotrasen/markings/felinid.ftl index 938977c4b95..2e694b5f62f 100644 --- a/Resources/Locale/pt-BR/nyanotrasen/markings/felinid.ftl +++ b/Resources/Locale/pt-BR/nyanotrasen/markings/felinid.ftl @@ -5,49 +5,39 @@ marking-FelinidEarsBasic-basic_inner = Orelha interna marking-FelinidEarsCurled = Orelhas Curvadas marking-FelinidEarsCurled-curled_outer = Orelha externa marking-FelinidEarsCurled-curled_inner = Orelha interna - marking-FelinidEarsDroopy = Orelhas Caidas marking-FelinidEarsDroopy-droopy_outer = Orelha externa marking-FelinidEarsDroopy-droopy_inner = Orelha interna - marking-FelinidEarsFuzzy = Orelhas Fofas marking-FelinidEarsFuzzy-basic_outer = Orelha externa marking-FelinidEarsFuzzy-fuzzy_inner = Pelos da orelha - marking-FelinidEarsStubby = Orelhas Curtas marking-FelinidEarsStubby-stubby_outer = Orelha externa marking-FelinidEarsStubby-stubby_inner = Orelha interna - marking-FelinidEarsTall = Orelhas Longas marking-FelinidEarsTall-tall_outer = Orelha externa marking-FelinidEarsTall-tall_inner = Orelha interna marking-FelinidEarsTall-tall_fuzz = Pelos da orelha - marking-FelinidEarsTorn = Orelhas Rasgadas marking-FelinidEarsTorn-torn_outer = Orelha externa marking-FelinidEarsTorn-torn_inner = Orelha interna - marking-FelinidEarsWide = Orelhas Largas marking-FelinidEarsWide-wide_outer = Orelha externa marking-FelinidEarsWide-wide_inner = Orelha interna - marking-FelinidTailBasic = Cauda Básica marking-FelinidTailBasic-basic_tail_tip = Ponta da cauda marking-FelinidTailBasic-basic_tail_stripes_even = Listras da cauda, pares marking-FelinidTailBasic-basic_tail_stripes_odd = Listras da cauda, ímpares - marking-FelinidTailBasicWithBow = Cauda Básica com Laço marking-FelinidTailBasicWithBow-basic_tail_tip = Ponta da cauda marking-FelinidTailBasicWithBow-basic_tail_stripes_even = Listras da cauda, pares marking-FelinidTailBasicWithBow-basic_tail_stripes_odd = Listras da cauda, ímpares marking-FelinidTailBasicWithBow-basic_bow = Laço - marking-FelinidTailBasicWithBell = Cauda Básica com Sininho marking-FelinidTailBasicWithBell-basic_tail_tip = Ponta da cauda marking-FelinidTailBasicWithBell-basic_tail_stripes_even = Listras da cauda, pares marking-FelinidTailBasicWithBell-basic_tail_stripes_odd = Listras da cauda, ímpares marking-FelinidTailBasicWithBell-basic_bell = Sininho - marking-FelinidTailBasicWithBowAndBell = Cauda Básica com Laço e Sininho marking-FelinidTailBasicWithBowAndBell-basic_tail_tip = Ponta da cauda marking-FelinidTailBasicWithBowAndBell-basic_tail_stripes_even = Listras da cauda, pares diff --git a/Resources/Locale/pt-BR/nyanotrasen/markings/moth.ftl b/Resources/Locale/pt-BR/nyanotrasen/markings/moth.ftl index 93a025f4372..86e7e9428d4 100644 --- a/Resources/Locale/pt-BR/nyanotrasen/markings/moth.ftl +++ b/Resources/Locale/pt-BR/nyanotrasen/markings/moth.ftl @@ -21,7 +21,6 @@ marking-MothAntennasClassicSnow = Antennas (Snow, Classic) marking-MothAntennasClassicWhitefly = Antennas (Whitefly, Classic) marking-MothAntennasClassicWitchking = Antennas (Witch King, Classic) - marking-MothWingsClassicAspen = Wings (Aspen, Classic) marking-MothWingsClassicAtlas = Wings (Atlas, Classic) marking-MothWingsClassicBrown = Wings (Brown, Classic) @@ -47,92 +46,78 @@ marking-MothWingsClassicRoyal = Wings (Royal, Classic) marking-MothWingsClassicSnow = Wings (Snow, Classic) marking-MothWingsClassicWhitefly = Wings (Whitefly, Classic) marking-MothWingsClassicWitchking = Wings (Witch King, Classic) - - marking-MothHeadClassicDeathshead = Moth Head (Deathshead, Classic) marking-MothChestClassicDeathshead = Moth Chest (Deathshead, Classic) marking-MothLArmClassicDeathshead = Moth Left Arm (Deathshead, Classic) marking-MothRArmClassicDeathshead = Moth Right Arm (Deathshead, Classic) marking-MothLLegClassicDeathshead = Moth Left Leg (Deathshead, Classic) marking-MothRLegClassicDeathshead = Moth Right Leg (Deathshead, Classic) - marking-MothHeadClassicFirewatch = Moth Head (Firewatch, Classic) marking-MothChestClassicFirewatch = Moth Chest (Firewatch, Classic) marking-MothLArmClassicFirewatch = Moth Left Arm (Firewatch, Classic) marking-MothRArmClassicFirewatch = Moth Right Arm (Firewatch, Classic) marking-MothLLegClassicFirewatch = Moth Left Leg (Firewatch, Classic) marking-MothRLegClassicFirewatch = Moth Right Leg (Firewatch, Classic) - marking-MothHeadClassicGothic = Moth Head (Gothic, Classic) marking-MothChestClassicGothic = Moth Chest (Gothic, Classic) marking-MothLArmClassicGothic = Moth Left Arm (Gothic, Classic) marking-MothRArmClassicGothic = Moth Right Arm (Gothic, Classic) marking-MothLLegClassicGothic = Moth Left Leg (Gothic, Classic) marking-MothRLegClassicGothic = Moth Right Leg (Gothic, Classic) - marking-MothHeadClassicJungle = Moth Head (Jungle, Classic) marking-MothChestClassicJungle = Moth Chest (Jungle, Classic) marking-MothLArmClassicJungle = Moth Left Arm (Jungle, Classic) marking-MothRArmClassicJungle = Moth Right Arm (Jungle, Classic) marking-MothLLegClassicJungle = Moth Left Leg (Jungle, Classic) marking-MothRLegClassicJungle = Moth Right Leg (Jungle, Classic) - marking-MothHeadClassicLovers = Moth Head (Lovers, Classic) marking-MothChestClassicLovers = Moth Chest (Lovers, Classic) marking-MothLArmClassicLovers = Moth Left Arm (Lovers, Classic) marking-MothRArmClassicLovers = Moth Right Arm (Lovers, Classic) marking-MothLLegClassicLovers = Moth Left Leg (Lovers, Classic) marking-MothRLegClassicLovers = Moth Right Leg (Lovers, Classic) - marking-MothHeadClassicMoonfly = Moth Head (Moonfly, Classic) marking-MothChestClassicMoonfly = Moth Chest (Moonfly, Classic) marking-MothLArmClassicMoonfly = Moth Left Arm (Moonfly, Classic) marking-MothRArmClassicMoonfly = Moth Right Arm (Moonfly, Classic) marking-MothLLegClassicMoonfly = Moth Left Leg (Moonfly, Classic) marking-MothRLegClassicMoonfly = Moth Right Leg (Moonfly, Classic) - marking-MothHeadClassicOakworm = Moth Head (Oakworm, Classic) marking-MothChestClassicOakworm = Moth Chest (Oakworm, Classic) marking-MothLArmClassicOakworm = Moth Left Arm (Oakworm, Classic) marking-MothRArmClassicOakworm = Moth Right Arm (Oakworm, Classic) marking-MothLLegClassicOakworm = Moth Left Leg (Oakworm, Classic) marking-MothRLegClassicOakworm = Moth Right Leg (Oakworm, Classic) - marking-MothHeadClassicPoison = Moth Head (Poison, Classic) marking-MothChestClassicPoison = Moth Chest (Poison, Classic) marking-MothLArmClassicPoison = Moth Left Arm (Poison, Classic) marking-MothRArmClassicPoison = Moth Right Arm (Poison, Classic) marking-MothLLegClassicPoison = Moth Left Leg (Poison, Classic) marking-MothRLegClassicPoison = Moth Right Leg (Poison, Classic) - marking-MothHeadClassicRagged = Moth Head (Ragged, Classic) marking-MothChestClassicRagged = Moth Chest (Ragged, Classic) marking-MothLArmClassicRagged = Moth Left Arm (Ragged, Classic) marking-MothRArmClassicRagged = Moth Right Arm (Ragged, Classic) marking-MothLLegClassicRagged = Moth Left Leg (Ragged, Classic) marking-MothRLegClassicRagged = Moth Right Leg (Ragged, Classic) - marking-MothHeadClassicReddish = Moth Head (Reddish, Classic) marking-MothChestClassicReddish = Moth Chest (Reddish, Classic) marking-MothLArmClassicReddish = Moth Left Arm (Reddish, Classic) marking-MothRArmClassicReddish = Moth Right Arm (Reddish, Classic) marking-MothLLegClassicReddish = Moth Left Leg (Reddish, Classic) marking-MothRLegClassicReddish = Moth Right Leg (Reddish, Classic) - marking-MothHeadClassicRoyal = Moth Head (Royal, Classic) marking-MothChestClassicRoyal = Moth Chest (Royal, Classic) marking-MothLArmClassicRoyal = Moth Left Arm (Royal, Classic) marking-MothRArmClassicRoyal = Moth Right Arm (Royal, Classic) marking-MothLLegClassicRoyal = Moth Left Leg (Royal, Classic) marking-MothRLegClassicRoyal = Moth Right Leg (Royal, Classic) - marking-MothHeadClassicWhitefly = Moth Head (Whitefly, Classic) marking-MothChestClassicWhitefly = Moth Chest (Whitefly, Classic) marking-MothLArmClassicWhitefly = Moth Left Arm (Whitefly, Classic) marking-MothRArmClassicWhitefly = Moth Right Arm (Whitefly, Classic) marking-MothLLegClassicWhitefly = Moth Left Leg (Whitefly, Classic) marking-MothRLegClassicWhitefly = Moth Right Leg (Whitefly, Classic) - marking-MothHeadClassicWitchking = Moth Head (Witchking, Classic) marking-MothChestClassicWitchking = Moth Chest (Witchking, Classic) marking-MothLArmClassicWitchking = Moth Left Arm (Witchking, Classic) diff --git a/Resources/Locale/pt-BR/nyanotrasen/prototypes/access/accesses.ftl b/Resources/Locale/pt-BR/nyanotrasen/prototypes/access/accesses.ftl index f6e52207065..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/nyanotrasen/prototypes/access/accesses.ftl +++ b/Resources/Locale/pt-BR/nyanotrasen/prototypes/access/accesses.ftl @@ -1 +0,0 @@ -id-card-access-level-mail = Mail diff --git a/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/drink/alcohol.ftl b/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/drink/alcohol.ftl index a6a74c93270..304823ecb98 100644 --- a/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/drink/alcohol.ftl +++ b/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/drink/alcohol.ftl @@ -3,24 +3,17 @@ reagent-desc-sake = Alcoholic beverage made by fermenting rice that has been pol reagent-name-soju = soju reagent-desc-soju = Alcoholic beverage made by distilling rice that has been polished. - reagent-name-orange-creamcicle = orange creamcicle reagent-desc-orange-creamcicle = Orangy, creamy goodness. - reagent-name-silverjack = silverjack reagent-desc-silverjack = Reminds you of family. - reagent-name-brainbomb = brainbomb reagent-desc-brainbomb = Toxic to about anything alive, especially your liver. - reagent-name-clownblood = clown blood reagent-desc-clownblood = Security Officers favorite drink after a long day. - reagent-name-circusjuice = circus juice reagent-desc-circusjuice = Honkmother would be proud. - reagent-name-sapopicante = sapo picante reagent-desc-sapopicante = Tastes nothing like a toad. - reagent-name-graveyard = graveyard reagent-desc-graveyard = For those shifts that never seem to end. diff --git a/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/drink/drink.ftl b/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/drink/drink.ftl index eef72071329..b0ace185d42 100644 --- a/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/drink/drink.ftl +++ b/Resources/Locale/pt-BR/nyanotrasen/reagents/meta/consumable/drink/drink.ftl @@ -3,9 +3,7 @@ reagent-desc-atomicpunch = Will NOT make you immune to bullets; Isotopes include reagent-name-pinkdrink = pink drink reagent-desc-pinkdrink = Entire civilizations have crumbled trying to decide if this drink really tastes like pink... - reagent-name-bubbletea = bubble tea reagent-desc-bubbletea = Big straw not included. - reagent-name-lean = lean reagent-desc-lean = A disgusting mixture of soda, booze, and cough syrup. diff --git a/Resources/Locale/pt-BR/nyanotrasen/reverse-engineering/reverseengineering.ftl b/Resources/Locale/pt-BR/nyanotrasen/reverse-engineering/reverseengineering.ftl index 29584b3d806..af2c7042291 100644 --- a/Resources/Locale/pt-BR/nyanotrasen/reverse-engineering/reverseengineering.ftl +++ b/Resources/Locale/pt-BR/nyanotrasen/reverse-engineering/reverseengineering.ftl @@ -17,19 +17,14 @@ reverse-engineering-analysis-score = Analysis power: {$score} reverse-engineering-item-difficulty = Difficulty: {$difficulty} reverse-engineering-progress = Progress: {$progress}% reverse-engineering-last-attempt-result = Last probe result: {$result} - reverse-engineering-total-progress-label = Total - reverse-engineering-failure = CRITICAL FAILURE reverse-engineering-stagnation = Minimal Progress reverse-engineering-minor = Minor progress reverse-engineering-average = Acceptable progress reverse-engineering-major = Major progress reverse-engineering-success = Breakthrough - reverse-engineering-machine-bonus-upgrade = Analysis power reverse-engineering-machine-aversion-upgrade = Destruction aversion bonus - reverse-engineering-popup-failure = {CAPITALIZE(THE($machine))} blows smoke and debris everywhere! - reverse-engineering-examine = [color=yellow]This item can be reverse engineered. Difficulty: {$diff}[/color] diff --git a/Resources/Locale/pt-BR/nyanotrasen/species/namepreset.ftl b/Resources/Locale/pt-BR/nyanotrasen/species/namepreset.ftl index 4e0092974e1..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/nyanotrasen/species/namepreset.ftl +++ b/Resources/Locale/pt-BR/nyanotrasen/species/namepreset.ftl @@ -1 +0,0 @@ -namepreset-lastnofirst = {$last}-no-{$first} diff --git a/Resources/Locale/pt-BR/nyanotrasen/store/uplink-catalog.ftl b/Resources/Locale/pt-BR/nyanotrasen/store/uplink-catalog.ftl index 8efabe720fb..ab089dde483 100644 --- a/Resources/Locale/pt-BR/nyanotrasen/store/uplink-catalog.ftl +++ b/Resources/Locale/pt-BR/nyanotrasen/store/uplink-catalog.ftl @@ -3,12 +3,9 @@ uplink-kanabou-desc = Uma arma para aqueles que desejam abrir mão da sutileza. uplink-nocturine-gland-injector-name = Glândula Injetora de Nocturina uplink-nocturine-gland-injector-desc = Faz com que suas presas injetem nocturina sempre que você chupa sangue. - uplink-rickenbacker4001-name = Rickenbacker 4001 uplink-rickenbacker4001-desc = Quando se trata disso, há muito poucas pessoas que irão balançar o bastão. - uplink-sunglasses-name = Oculos de sol uplink-sunglasses-desc = Um conjunto simples de óculos elegantes e protetores. - uplink-samurai-crate-name = Caixa de samurai do sindicato uplink-samurai-crate-desc = Uma caixa contendo uma réplica moderna de um conjunto completo de Tousei-Gusoku. diff --git a/Resources/Locale/pt-BR/objectives/conditions/kill-head.ftl b/Resources/Locale/pt-BR/objectives/conditions/kill-head.ftl index 36453add1c4..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/objectives/conditions/kill-head.ftl +++ b/Resources/Locale/pt-BR/objectives/conditions/kill-head.ftl @@ -1 +0,0 @@ -objective-condition-kill-head-title = Mate {$targetName}, {CAPITALIZE($job)} diff --git a/Resources/Locale/pt-BR/objectives/conditions/kill-person.ftl b/Resources/Locale/pt-BR/objectives/conditions/kill-person.ftl index 5439030cf43..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/objectives/conditions/kill-person.ftl +++ b/Resources/Locale/pt-BR/objectives/conditions/kill-person.ftl @@ -1 +0,0 @@ -objective-condition-kill-person-title = Mate ou abandone {$targetName}, {CAPITALIZE($job)} diff --git a/Resources/Locale/pt-BR/objectives/conditions/other-traitor-alive.ftl b/Resources/Locale/pt-BR/objectives/conditions/other-traitor-alive.ftl index 870d837712e..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/objectives/conditions/other-traitor-alive.ftl +++ b/Resources/Locale/pt-BR/objectives/conditions/other-traitor-alive.ftl @@ -1 +0,0 @@ -objective-condition-other-traitor-alive-title = Garanta que seu companheiro traidor {$targetName}, {CAPITALIZE($job)} permanece vivo. diff --git a/Resources/Locale/pt-BR/objectives/conditions/other-traitor-progress.ftl b/Resources/Locale/pt-BR/objectives/conditions/other-traitor-progress.ftl index cf24710d6fb..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/objectives/conditions/other-traitor-progress.ftl +++ b/Resources/Locale/pt-BR/objectives/conditions/other-traitor-progress.ftl @@ -1 +0,0 @@ -objective-condition-other-traitor-progress-title = Garanta que seu companheiro traidor {$targetName}, {CAPITALIZE($job)} atinge pelo menos metade dos seus objectivos. diff --git a/Resources/Locale/pt-BR/objectives/conditions/steal-research.ftl b/Resources/Locale/pt-BR/objectives/conditions/steal-research.ftl index e0b17015ed2..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/objectives/conditions/steal-research.ftl +++ b/Resources/Locale/pt-BR/objectives/conditions/steal-research.ftl @@ -1 +0,0 @@ -objective-condition-steal-research-title = Roubar {$count} tecnologias. diff --git a/Resources/Locale/pt-BR/objectives/conditions/steal.ftl b/Resources/Locale/pt-BR/objectives/conditions/steal.ftl index cdc79a7898b..384304dc15c 100644 --- a/Resources/Locale/pt-BR/objectives/conditions/steal.ftl +++ b/Resources/Locale/pt-BR/objectives/conditions/steal.ftl @@ -5,7 +5,8 @@ objective-condition-steal-description = Precisamos que você roube {$itemName}. objective-condition-steal-station = estação objective-condition-steal-Ian = corgi do chefe de pessoal - objective-condition-thief-description = O {$itemName} seria uma ótima adição à minha coleção! objective-condition-thief-animal-description = O {$itemName} seria uma ótima adição à minha coleção! Principalmente, vivo. objective-condition-thief-multiply-description = Preciso obter {$count} {MAKEPLURAL($itemName)} e levá-los comigo. +objective-condition-steal-smsliver-title = Cut off a sliver from the supermatter crystal. +objective-condition-steal-smsliver-description = Use any cutting tool that comes in handy. A scalpel is more recommended. Also, don't die of radiation poisoning. diff --git a/Resources/Locale/pt-BR/objectives/round-end.ftl b/Resources/Locale/pt-BR/objectives/round-end.ftl index 4123d195bf0..45ceb4b11d9 100644 --- a/Resources/Locale/pt-BR/objectives/round-end.ftl +++ b/Resources/Locale/pt-BR/objectives/round-end.ftl @@ -4,15 +4,11 @@ objectives-round-end-result = {$count -> } objectives-round-end-result-in-custody = {$custody} fora de {$count} {MAKEPLURAL($agent)} estavam sob custódia. - objectives-player-user-named = [color=White]{$name}[/color] ([color=gray]{$user}[/color]) objectives-player-user = [color=gray]{$user}[/color] objectives-player-named = [color=White]{$name}[/color] - objectives-no-objectives = {$custody}{$title} era um {$agent}. objectives-with-objectives = {$custody}{$title} era um {$agent} que tinha os seguintes objetivos: - objectives-objective-success = {$objective} | [color={$markupColor}]Sucesso![/color] objectives-objective-fail = {$objective} | [color={$markupColor}]Falha![/color] ({$progress}%) - objectives-in-custody = [bold][color=red]| EM CUSTÓDIA | [/color][/bold] \ No newline at end of file diff --git a/Resources/Locale/pt-BR/pacified/pacified.ftl b/Resources/Locale/pt-BR/pacified/pacified.ftl index d793ab6ef43..28a83e0c836 100644 --- a/Resources/Locale/pt-BR/pacified/pacified.ftl +++ b/Resources/Locale/pt-BR/pacified/pacified.ftl @@ -1,6 +1,5 @@ ## Mensagens mostradas aos jogadores Pacificados quando eles tentam praticar violência: - # Com projéteis: pacified-cannot-throw = Não consigo jogar { THE($projectile) }, isso pode machucar alguém! # Com projéteis embutidos: @@ -9,7 +8,6 @@ pacified-cannot-throw-embed = De jeito nenhum eu poderia jogar { THE($projectile pacified-cannot-throw-spill = Eu não posso jogar { THE($projectile) }, isso poderia derramar coisas desagradáveis em alguém! # Com bolas e armadilhas: pacified-cannot-throw-snare = Não consigo jogar { THE($projectile) }, e se alguém tropeçar?! - pacified-cannot-harm-directly = Não consigo machucar { THE($entity) }! pacified-cannot-harm-indirect = Não posso danificar { THE($entity) }, isso pode machucar alguém! pacified-cannot-fire-gun = Não posso disparar { THE($entity) }, isso pode machucar alguém! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/pai/pai-system.ftl b/Resources/Locale/pt-BR/pai/pai-system.ftl index e341a440403..adc51c09461 100644 --- a/Resources/Locale/pt-BR/pai/pai-system.ftl +++ b/Resources/Locale/pt-BR/pai/pai-system.ftl @@ -8,18 +8,13 @@ pai-system-role-description = Seja o amigo eletrônico de alguém! (Memórias *não* inclusas.) pai-system-role-name-syndicate = IA pessoal do sindicato pai-system-role-description-syndicate = Seja amigo de alguém do Sindicato! - (Memórias *não* inclusas.) pai-system-role-name-potato = inteligência artificial de batata pai-system-role-description-potato = É um brinquedo para crianças. E agora você mora nele. - pai-system-wipe-device-verb-text = Remover IAp pai-system-wiped-device = A IAp foi removida do dispositivo. - pai-system-stop-searching-verb-text = Parar de procurar pai-system-stopped-searching = O dispositivo parou de procurar por IAp's. - pai-system-pai-name = IAp de { THE($owner) } pai-system-pai-name-raw = pAI de {$name} - pai-system-brick-popup = Os circuitos do pAI estalam e desaparecem ruidosamente! pai-system-scramble-popup = Os circuitos do pAI estão sobrecarregados de eletricidade! diff --git a/Resources/Locale/pt-BR/paper/book-atmos.ftl b/Resources/Locale/pt-BR/paper/book-atmos.ftl index abbb67bc6fb..7e878dd1a4a 100644 --- a/Resources/Locale/pt-BR/paper/book-atmos.ftl +++ b/Resources/Locale/pt-BR/paper/book-atmos.ftl @@ -1,54 +1,33 @@ book-text-atmos-distro = The distribution network, or "distro" for short, is the station's lifeline. It's responsible for transporting air from atmospherics throughout the station. Relevant pipes are often painted Popping Subdued Blue, but a surefire way to identify them is to use a tray scanner to trace which pipes are connected to active vents on the station. - The standard gas mix of the distribution network is 20 degrees celsius, 78% nitrogen, 22% oxygen. You can check this by using a gas analyzer on a distro pipe or any vent connected to it. Special circumstances may call for special mixes. - When it comes to deciding on a distro pressure, there are a few things to consider. Active vents will regulate the station's pressure, so as long as everything is functioning properly, there's no such thing as too high of a distro pressure. - A higher distro pressure will allow the distro network to act as a buffer between the gas miners and vents, providing a significant amount of extra air that can be used to re-pressurize the station after a spacing. - A lower distro pressure will reduce the amount of gas lost in the event that the distro is spaced, a quick way to deal with distro contamination. It can also help slow or prevent over-pressurization of the station in the event of vent issues. - Common distro pressures are in the range of 300-375 kPa, but other pressures can be used with knowledge of the risks and benefits. - The pressure of the network is determined by the last pump pumping into it. To prevent bottlenecks, all other pumps between the miners and the last pump should be set to their maximum rate, and any unnecessary devices should be removed. - You can validate the distro pressure with a gas analyzer, but keep in mind that high demand due to things like spacings can cause the distro to be below the set target pressure for extended periods. So, if you see a dip in pressure, don't panic - it might be temporary. - book-text-atmos-waste = The waste network is the primary system responsible for keeping the air on the station free of contaminants. - You can identify the relevant pipes by their Pleasing Dull Red color or by using a tray scanner to trace which pipes are connected to the scrubbers on the station. - The waste network is used to transport waste gasses to either be filtered or spaced. It is ideal to keep the pressure at 0 kPa, but it may sometimes be at a low non-zero pressure while in use. - Technicians have the option to filter or space the waste gasses. While spacing is faster, filtering allows for the gasses to be reused for recycling or selling. - The waste network can also be used to diagnose atmospheric issues on the station. High levels of a waste gas may suggest a large leak, while the presence of non-waste gases may indicate a scrubber configuration or physical connection issue. If the gases are at a high temperature, it could indicate a fire. - book-text-atmos-alarms = Air alarms are located throughout stations to allow management and monitoring of the local atmosphere. - The air alarm interface provides technicians with a list of connected sensors, their readings, and the ability to adjust thresholds. These thresholds are used to determine the alarm condition of the air alarm. Technicians can also use the interface to set target pressures for vents and configure the operating speeds and targeted gases for scrubbers. - While the interface allows for fine-tuning of the devices under the air alarm's control, there are also several modes available for rapid configuration of the alarm. These modes are automatically switched to when the alarm state changes: - Filtering: The default mode - Filtering (wide): A filtering mode that modifies the operation of scrubbers to scrub a wider area - Fill: Disables scrubbers and sets vents to their maximum pressure - Panic: Disables vents and sets scrubbers to siphon - A multitool or network configurator can be used to link devices to air alarms. - book-text-atmos-vents = Below is a quick reference guide to several atmospheric devices: - Passive Vents: These vents don't require power, they allow gases to flow freely both into and out of the pipe network they are attached to. - Active Vents: These are the most common vents on the station. They have an internal pump, and require power. By default, they will only pump gases out of pipes, and only up to 101 kpa. However, they can be reconfigured using an air alarm. They will also lock out if the room is under 1 kpa, to prevent pumping gasses into space. - Air Scrubbers: These devices allow gases to be removed from the environment and put into the connected pipe network. They can be configured to select specific gases when connected to an air alarm. - Air Injectors: Injectors are similar to active vents, but they have no internal pump and do not require power. They cannot be configured, but they can continue to pump gasses up to much higher pressures. diff --git a/Resources/Locale/pt-BR/paper/book-authorbooks.ftl b/Resources/Locale/pt-BR/paper/book-authorbooks.ftl index 31d227f774a..977cb618470 100644 --- a/Resources/Locale/pt-BR/paper/book-authorbooks.ftl +++ b/Resources/Locale/pt-BR/paper/book-authorbooks.ftl @@ -16,7 +16,6 @@ book-text-truth = Defining truth has been a central concern of philosophers for It is not accurate or fair to make a blanket statement that all people are horrible liars. While it is true that some individuals may struggle with being honest, it is important to remember that people are complex and can exhibit a range of behaviors and tendencies. Some people may have a strong commitment to honesty and integrity, while others may struggle with lying due to a variety of factors such as fear, insecurity, or past experiences. Additionally, it is worth noting that not all lies are the same. While intentional deception can be harmful and unethical, there are also situations where lying may be considered a social lubricant or a way of preserving privacy or avoiding harm. In these cases, it may be more appropriate to think about the context and motivations behind a particular lie, rather than simply categorizing all people as "horrible liars." Overall, it is important to approach the topic of lying with nuance and an understanding of the complex factors that can influence human behavior. - book-text-world = The state of the world is an ever-changing reflection of the human condition, shaped by the interplay of natural forces, social structures, and individual choices. 1. "The state of the world is an ever-changing reflection..." This part of the statement suggests that the world is not a static or unchanging entity, but rather a dynamic system that is in a constant state of flux. The word "reflection" implies that the state of the world is a product of various forces and factors that are reflected back to us through observable phenomena. This raises important questions about the nature of causality, and the extent to which we can understand the complex interplay of forces that shape the world. @@ -25,7 +24,6 @@ book-text-world = The state of the world is an ever-changing reflection of the h 3. "...shaped by the interplay of natural forces, social structures, and individual choices." This part of the statement identifies three key factors that shape the state of the world: natural forces, social structures, and individual choices. The phrase "interplay" suggests that these factors are in constant interaction with each other, and that they can reinforce or conflict with one another depending on the context. The inclusion of natural forces suggests that the world is not solely a product of human action, but is also influenced by the natural environment and the laws of physics. The reference to social structures highlights the role of institutions, culture, and social norms in shaping the world, and suggests that human action is not purely individual, but is also shaped by broader social contexts. Finally, the reference to individual choices emphasizes the importance of agency and personal responsibility in shaping the world, and suggests that the choices we make as individuals have real-world consequences. Taken together, this statement offers a rich and nuanced philosophical analysis of the state of the world, highlighting the complex interplay of natural, social, and individual factors that shape our collective experience. It invites reflection on the ethical implications of our choices and actions, and challenges us to think deeply about the ways in which we can work to create a more just, sustainable, and flourishing world for all beings. - book-text-ian-antarctica = Ian the corgi and Robert Newton, an atmospheric technician, were on an adventure to explore the remote continent of Antarctica. As they traversed the icy tundra, Robert began to exhibit increasingly egotistical behavior, convinced that he was a god among men. Ian found it amusing, but he knew better than to cross his human companion. One day, as they were trekking through the snow, they stumbled upon a colony of penguins. Ian was fascinated by the waddling creatures, and Robert was equally intrigued. They watched as the penguins huddled together for warmth, their black and white feathers blending in with the snowy landscape. Ian, being a speaking corgi, struck up a conversation with the penguins, much to Robert's disbelief. The penguins responded in their own language, and Ian translated their words for Robert. They were amazed to learn about the penguins' way of life and their struggle to survive in such a harsh environment. @@ -34,14 +32,12 @@ book-text-ian-antarctica = Ian the corgi and Robert Newton, an atmospheric techn One day, as they were observing the penguins, a fierce blizzard rolled in, threatening to bury them all in snow. Robert, in a moment of clarity, realized that he was no god, but simply a human being at the mercy of the elements. He turned to Ian and asked for his help in sheltering the penguins from the storm. Together, they used their skills and knowledge to build makeshift shelters for the penguins, using their own bodies to shield them from the icy winds. As the storm raged on, Ian and Robert looked out over the colony, proud of what they had accomplished. They had learned much from the penguins, and in doing so, had become better versions of themselves. As they continued their journey through Antarctica, Ian and Robert would often look back on their time with the penguins with fondness. They knew that they had witnessed something special, something that would stay with them for the rest of their lives. - book-text-sloth-clown-sss = Once upon a time, in a space station far, far away, there was a clown named Chuckles and a sloth named Snuggles. Chuckles was the funniest clown in the galaxy, but he felt a bit lonely in the space station. Snuggles, on the other hand, was the laziest sloth in the galaxy, and he loved to sleep all day long. One day, Chuckles was feeling particularly sad, and he decided to go for a walk around the space station to cheer himself up. As he was walking, he stumbled upon Snuggles sleeping in a corner. Chuckles thought to himself, "I wonder if I could make this lazy sloth laugh." So, Chuckles started performing his funniest clown tricks for Snuggles. He did silly dances, made funny faces, and even tried juggling some space balls. But Snuggles didn't even budge. Chuckles thought that his jokes were just not funny enough for the sloth. But Chuckles was determined to make Snuggles laugh, so he came up with a new plan. He decided to dress up like a banana, hoping to get a reaction from the sloth. When Snuggles opened his eyes and saw Chuckles dressed up like a banana, he couldn't help but burst out laughing. Chuckles was thrilled! He had finally succeeded in making Snuggles laugh. From that day on, Chuckles and Snuggles became best friends. Chuckles would often dress up in silly costumes to make Snuggles laugh, and Snuggles would provide a cozy spot for Chuckles to rest and tell him stories of his adventures in space. They would spend their days exploring the space station together and making each other laugh. And so, the clown and the sloth became the happiest duo in the galaxy, spreading joy and laughter wherever they went. - book-text-sloth-clown-pz = Chuckles was performing at a new space station, and he was excited to bring his brand of joy and laughter to a new audience. But this time, he wasn't alone. He had brought his trusty sloth friend, Snuggles, along for the adventure. As soon as they arrived, Chuckles and Snuggles went exploring the space station. They came across a group of Diona children, who were sad and upset. Chuckles asked them what was wrong, and they told him that they had lost their favorite toy, a small stuffed animal named Twinkle. Chuckles knew that he had to help. He and Snuggles searched the space station, looking high and low for Twinkle. They even asked the other species for help. The Lizards were too busy sunbathing, the Humans were too busy working, but the Slimes were happy to help. @@ -50,7 +46,6 @@ book-text-sloth-clown-pz = Chuckles was performing at a new space station, and h The Diona children loved the show and were laughing and clapping the whole time. And when it was over, they gave Chuckles and Snuggles a big hug, thanking them for making them happy again. Chuckles and Snuggles left the space station feeling happy and fulfilled. They knew that their adventures would continue, and that they would continue to bring joy and laughter to all the species they met. As Chuckles looked back on his adventures, he realized that he couldn't have done it without his friends. Whether it was Snuggles the sloth, the Zorgs who played pranks on him, or the Diona children who needed his help, Chuckles knew that the power of laughter could bring species together, no matter how different they may be. - book-text-sloth-clown-mmd = Chuckles was traveling through space with his friend Snuggles the sloth, looking for their next adventure. They came across a planet inhabited by Lizards, who were known for their love of games and challenges. Chuckles and Snuggles decided to explore the planet and see what kind of games they could find. As they walked through the Lizards' city, they saw a crowd of Lizards gathered around a large game board. Chuckles and Snuggles went over to investigate, and they saw that the Lizards were playing a game called "The Maze of Mystery." The rules of the game were simple: the player had to navigate through a maze of obstacles and traps, with the goal of reaching the end before their opponent. The catch was that the maze changed every time it was played, so the player had to be quick on their feet and think on their toes. @@ -59,20 +54,17 @@ book-text-sloth-clown-mmd = Chuckles was traveling through space with his friend As they reached the end of the maze, they were met with a surprise. The maze had led them to a hidden room, where a group of Slimes were waiting for them. The Slimes explained that they had been watching the game and were impressed by Chuckles and Snuggles's teamwork. As a reward, the Slimes took them on a tour of their secret slime garden. The garden was full of colorful and exotic plants, and the Slimes explained that they used the plants to create special potions and medicines. Chuckles and Snuggles were fascinated, and they asked if they could take some of the plants with them as a souvenir. The Slimes agreed, and Chuckles and Snuggles left the planet feeling happy and fulfilled. They knew that they had made new friends and learned a valuable lesson about working together. They also had a new souvenir to add to their collection, which they would treasure for years to come. - book-text-struck = The experience of being struck by lightning is an intense and transformative event that defies description. It is a physical sensation unlike any other, a jolt of electricity that courses through the body with a violent energy that is both terrifying and exhilarating. In that moment, all of our senses are overwhelmed, leaving us with nothing but a raw, elemental experience of being alive. Beyond the physical sensation, being hit by lightning is a profound philosophical and spiritual experience. It is a reminder of the immense power of nature and the elemental forces that shape our lives. It reminds us that we are all vulnerable to the whims of the universe, that no matter how advanced or sophisticated we may become, we are still subject to the same laws of nature that have governed life on this planet for millions of years. In that sense, being hit by lightning is a humbling experience, a reminder of the fragility of our human existence and the precariousness of our place in the world. It reminds us that we are but a small part of a much larger, more complex system, subject to the same whims and forces as every other living thing on this planet. But at the same time, being hit by lightning is also a transcendent experience, a glimpse of something greater than ourselves. It is a reminder that there are forces at work in the universe that we can only begin to comprehend, that there is a vastness and power to the world that is beyond our understanding. It is an opportunity to step outside of ourselves and experience something truly awe-inspiring, to be touched by the hand of the divine and feel the full weight of the universe bearing down upon us. In that sense, being hit by lightning is both a humbling and transformative experience, one that reminds us of our place in the world and our connection to the larger forces that shape our lives. It is a reminder that no matter how much we may try to control our world and our destiny, there will always be forces beyond our understanding and control that will shape our lives in ways we cannot predict or comprehend. - book-text-sun = I stretch my leaves towards the sky, yearning for the warmth of the sun. It's a constant desire, a primal instinct that guides me. I can feel the rays of sunlight caressing my skin, urging me to grow taller, to reach higher. Each day, I push myself harder, reaching for the light. I feel the earth beneath me, anchoring me to this spot, but my heart is set on the sun. It's a magnetic pull, a calling that I cannot ignore. Sometimes, it feels like the sun is teasing me, playing a game of hide and seek. The clouds roll in, blocking its rays, and I am left in the shadows. I feel the chill of the air, the absence of the sun's warmth, and I wither a little inside. But then, the clouds part, and the sun bursts forth, flooding me with light and life. I soak it in, basking in its glow, and I feel alive. It's a reminder of why I'm here, of what I'm striving for. As I grow, I encounter obstacles along the way. Sometimes, it's other plants, blocking my path to the sun. Other times, it's the wind, pushing me off course, threatening to topple me over. But I persevere, adapting to the challenges, always seeking the light. It's a never-ending journey, a quest for something greater than myself. And yet, it's also a reminder of the beauty and wonder of life. I am part of this earth, part of this intricate web of existence, and the sun is my guide. - book-text-possum = Once upon a time, in the deep woods of the Appalachian Mountains, there lived a possum named Morty. Morty was an ambitious possum, always seeking to climb higher and higher up the social ladder of the forest. Morty had a keen mind, and he was always thinking of ways to increase his status. One day, Morty stumbled upon a conspiracy within the forest. A group of animals, including several high-ranking officials in the forest council, were planning to overthrow the current leadership and take over the forest. Morty was intrigued by the possibility of gaining power, and he decided to join the conspiracy. Morty worked hard to prove his loyalty to the conspirators. He gathered information and leaked it to the group, and he helped to plan their attack. When the day of the coup came, Morty was right in the middle of it all, ready to claim his place at the top of the forest hierarchy. @@ -80,7 +72,6 @@ book-text-possum = Once upon a time, in the deep woods of the Appalachian Mounta At his trial, Morty showed no remorse for his actions. He argued that he was simply trying to improve his own position in the forest, and that the current leadership was corrupt and ineffective. But the council was not swayed by Morty's arguments. They found him guilty of treason and sentenced him to banishment from the forest. Morty was devastated by the verdict. He had dreamed of rising to the top of the forest hierarchy, but now he was an outcast, forced to live on the fringes of the forest. He realized too late that his desire for power had blinded him to the importance of loyalty and duty to the forest community. From that day on, Morty lived a solitary life, wandering through the woods and regretting the choices that had led him to commit high treason. - book-text-cafe = As the days went by, Lily found herself spending more and more time at the cafe. She enjoyed the zesty aroma of the coffee beans and the joyful chatter of the other customers. She even started to recognize some of the regulars, like the man with the bushy beard who always ordered a latte with extra foam and a sprinkle of cinnamon. One day, as Lily was sitting at her usual table by the window, she noticed something out of the corner of her eye. At first, she thought it was just a bird, but then she realized it was a tiny possum, peeking out from behind the trash can outside. The little creature had a playful, almost mischievous look in its eyes, and it seemed to be watching Lily with interest. As the days went by, Lily began to see the possum more and more often. It would come by the cafe and peek in the windows, or scamper along the rooftops, occasionally letting out a high-pitched flutter of excitement. Lily found herself becoming more and more intrigued by the little possum, and she started to leave little treats for it, like bits of croissant or leftover crumbs from her pastry. @@ -88,7 +79,6 @@ book-text-cafe = As the days went by, Lily found herself spending more and more Suddenly, one of the men noticed the possum and lunged towards it, grabbing it roughly by the tail. The possum let out a high-pitched scream of terror, and Lily felt her heart skip a beat. Without thinking, she ran towards the men and demanded that they release the possum. The men laughed at her and told her to mind her own business, but Lily refused to back down. She managed to grab the possum from the man's grip and cradled it gently in her arms. As she looked into the possum's bright, joyful eyes, she knew that she had to protect it at all costs. In the end, Lily was able to save the possum from the men, who turned out to be members of a notorious smuggling ring. She took the little creature home with her and named it Zest, in honor of the joyful and zesty energy it brought into her life. From that day forward, Lily and Zest were inseparable, and they spent many happy years exploring the city and spreading joy wherever they went. - book-text-feather = As the days passed, the wandering bird came across many more enchanted places, each one more magical than the last. But as the journey continued, the bird's feathers began to lose their luster, and its once bright eyes grew dimmer. One day, the bird stumbled upon a clearing in the forest, where a group of animals had gathered around a small pond. In the center of the pond was a shimmering feather, which glowed with a radiant light. The bird was immediately drawn to the feather, and flew down to take a closer look. As it approached, the other animals parted ways to make room, and the bird realized that this was no ordinary feather. It was a magical feather, imbued with the power of the enchanted forest. @@ -96,7 +86,6 @@ book-text-feather = As the days passed, the wandering bird came across many more From that day on, the wandering bird was no longer lost or alone. It had found its place in the enchanted forest, and its once aimless wandering was replaced with a sense of purpose and belonging. As the seasons changed and the years passed, the bird grew older, but its feathers remained as bright and vibrant as ever. And when it finally passed on from this world, its legacy lived on in the enchanted forest, where its memory was celebrated by all the animals who had known and loved it. The magical feather that had once transformed the wandering bird became a symbol of hope and renewal, a reminder that even in the darkest of times, there is always the possibility of finding one's true place in the world. - book-text-ian-wolfpup = Once upon a time, in a dense forest, there lived a friendly corgi named Ian and a clever fox named Renault. They were unlikely friends, but their adventures together were legendary. One bright and sunny day, as they were playing catch, they heard a distant howl that seemed to be coming from the deep, dark woods. Being curious creatures, they decided to investigate the source of the noise. As they ventured deeper into the woods, they encountered various obstacles and challenges. But with their combined wit and determination, they overcame them all. @@ -104,7 +93,6 @@ book-text-ian-wolfpup = Once upon a time, in a dense forest, there lived a frien Finally, they reached the source of the howl. It was a lonely and scared wolf pup, lost in the woods. Ian and Renault quickly realized that they needed to help the little wolf find its way back to its family. They used their skills and teamwork to navigate back through the woods, all the while keeping the wolf pup safe and warm. When they finally reunited the little wolf with its family, they were rewarded with warm smiles and grateful howls. From that day on, Ian and Renault's friendship grew even stronger. They continued to have many adventures in the forest, each one more exciting than the last. And they never forgot the joy of helping others in need. - book-text-ian-ranch = After their exciting adventure in the forest, Ian and Renault decided to explore a nearby ranch. It was a vast expanse of land, full of all sorts of animals and creatures. As they wandered through the ranch, they encountered many new and exciting animals. They met friendly horses, curious cows, and even a mischievous raccoon. But then they heard a loud, distressed moo coming from one of the barns. They quickly rushed over to investigate and found a young calf who had gotten stuck in the fence. @@ -115,7 +103,6 @@ book-text-ian-ranch = After their exciting adventure in the forest, Ian and Rena The grateful chickens thanked Ian and Renault with a chorus of clucks and pecks. As the sun began to set, Ian and Renault made their way back home, tired but happy. They had helped many animals that day and made some new friends along the way. From then on, Ian and Renault continued to explore the ranch, always ready for the next adventure and always ready to lend a helping paw or snout to any animal in need. - book-text-ian-ocean = Ian and Renault were excited to visit the beach for the first time. They had heard so many wonderful things about the sandy shores and the vast, blue ocean. As soon as they arrived, they ran towards the sand dunes, eager to explore. They bounded up and down the hills, sniffing and digging in the sand. They found all sorts of treasures, like colorful seashells and interesting rocks. Next, they headed towards the ocean. Ian loved to swim, while Renault preferred to paddle in the shallows. They splashed and played, enjoying the salty water on their fur. @@ -124,7 +111,6 @@ book-text-ian-ocean = Ian and Renault were excited to visit the beach for the fi The grateful turtle thanked Ian and Renault with a gentle wave of its flipper, then swam away into the deep blue. As the day drew to a close, Ian and Renault sat on the beach, watching the sunset. They felt happy and content after their exciting day at the beach. As they made their way back home, they promised to come back to the beach and explore even more. They knew there were still many creatures and wonders to discover, and they couldn't wait to experience it all together. - book-text-ian-mountain = Ian and Renault were excited to explore the mountains. The crisp mountain air and majestic scenery were sure to provide a memorable adventure. They started their hike at the base of the mountain, trekking through dense forests and rocky terrain. As they climbed higher, the trees thinned out and gave way to breathtaking views of the surrounding peaks and valleys. They came across a rushing river, where Ian couldn't resist jumping in for a refreshing swim. Renault stayed on the bank, keeping a watchful eye on her furry friend. @@ -133,7 +119,6 @@ book-text-ian-mountain = Ian and Renault were excited to explore the mountains. The next morning, they woke up early to continue their hike. They climbed higher and higher, passing through a dense cloud bank until they reached the summit. At the top, they were rewarded with a breathtaking view of the surrounding mountains and valleys. They sat down and took in the view, enjoying the peace and quiet of the summit. As they made their way back down the mountain, they knew they had conquered a great challenge and had created memories that would last a lifetime. They talked excitedly about their next adventure, knowing that the great outdoors held many more wonders to explore. - book-text-ian-city = Ian and Renault were used to exploring the great outdoors, but they had never experienced the hustle and bustle of the city. They were excited to see what adventures awaited them among the towering skyscrapers and bustling streets. As they made their way into the city, they were overwhelmed by the sights, sounds, and smells. The honking of car horns, the chatter of people on their phones, and the smell of hot dogs and pretzels filled the air. They started exploring the streets, marveling at the towering skyscrapers that surrounded them. They even managed to sneak into one of the buildings and ride the elevator all the way to the top floor. @@ -142,7 +127,6 @@ book-text-ian-city = Ian and Renault were used to exploring the great outdoors, At one point, they came across a lost kitten who had strayed too far from her home. Ian and Renault knew just what to do, having rescued stranded sea creatures and helped lost hikers in the past. They used their keen sense of smell to track down the kitten's owner and reunited her with her worried family. As the day turned into night, they were exhausted but happy from their adventure in the city. They made their way back home, talking excitedly about all the new experiences they had just had. Ian and Renault knew that there were still many more adventures to be had, and they couldn't wait to see where their next journey would take them. - book-text-ian-arctic = Ian and Renault were no strangers to adventure, having explored everything from mountains to cities. But their latest journey to the Arctic promised to be their most exciting yet. As they landed in the frozen tundra, they were greeted by the icy landscape and biting cold. They bundled up in their warmest coats and set out to explore. They quickly encountered all sorts of cold-weather animals, from polar bears to penguins to Arctic foxes. They watched in amazement as the animals adapted to their icy environment, with thick fur and sturdy paws to navigate the snow and ice. @@ -151,10 +135,7 @@ book-text-ian-arctic = Ian and Renault were no strangers to adventure, having ex Suddenly, they heard a loud roar from deep within the cave. They cautiously made their way forward, only to come face to face with a massive polar bear. The bear looked at them curiously, and Ian and Renault froze in fear. But then they remembered all the adventures they had been on before, and how they had always managed to help those in need. They bravely approached the bear, making soothing noises and offering it some fish they had brought with them. To their relief, the bear calmed down and even allowed them to pet its thick fur. They spent some time with the friendly bear before bidding it farewell and continuing their Arctic adventure. - At one point, they came across a lost kitten who had strayed too far from her home. Ian and Renault knew just what to do, having rescued stranded sea creatures and helped lost hikers in the past. They used their keen sense of smell to track down the kitten's owner and reunited her with her worried family. - As the day turned into night, they were exhausted but happy from their adventure in the city. They made their way back home, talking excitedly about all the new experiences they had just had. As their journey came to an end, they were sad to leave the frozen wonderland behind. But they knew that they had once again made incredible memories and had proven that no adventure was too big for a brave Corgi and a cunning fox. - book-text-ian-desert = Ian and Renault were always up for a new adventure, so when they heard about the mysterious and beautiful desert, they knew they had to go explore it. They packed their bags and set off to experience all that the desert had to offer. As they walked across the vast expanse of sand, they felt the heat of the sun bearing down on them. They quickly realized that this was not like any other environment they had been in before. But they were excited to learn about how animals and plants adapted to this harsh climate. Their first encounter was with a rattlesnake. Ian and Renault had heard about snakes before and were careful not to get too close. But the rattlesnake just wanted to say hello and show them how it hunted its prey. They watched in amazement as the snake used its venom to paralyze a mouse, and then swallowed it whole. @@ -163,22 +144,18 @@ book-text-ian-desert = Ian and Renault were always up for a new adventure, so wh As night fell, they saw the most beautiful sunset they had ever seen, with the sky turning shades of red, orange, and purple. They marveled at the way the colors blended together and reflected off the sand. Finally, they settled down for the night, looking up at the starry sky. They learned about the constellations and the stories behind them. They slept soundly, dreaming about all the incredible creatures and sights they had seen that day. As they left the desert, Ian and Renault felt grateful for the adventure they had had. They knew that they had learned so much and that their bravery and curiosity had taken them on another unforgettable journey. - book-text-names = From a philosophical perspective, names hold a significant role in human understanding and perception of the world. The use of names and language itself is a cornerstone of human consciousness, as it allows us to create concepts and ideas that can be shared and communicated. In many philosophical traditions, such as in the works of Plato and Aristotle, names were seen as more than just labels for objects or individuals, but as reflections of the underlying nature of reality. According to Plato, the names we give to things are not arbitrary but reflect an underlying reality or essence of that thing. In other words, a name is not just a label, but it is a representation of the thing's essential nature. Moreover, names can also reflect the power dynamics of society. Some philosophers argue that names and language are used to create hierarchies and establish power relations between individuals and groups. For example, in certain cultures, the act of naming is reserved for those in positions of authority, such as parents naming their children or leaders naming places or institutions. In this way, names can be seen as a form of social control, as those with the power to name hold the authority to shape and define the world around them. Finally, names can also play a significant role in our understanding of our own identity and mortality. As the philosopher Martin Heidegger argued, names can be seen as a form of "thrownness," reflecting our existence as finite beings in a world that is beyond our control. In this sense, our names are not just labels, but they are a reflection of our existence and the time and place in which we find ourselves. In conclusion, from a philosophical perspective, names hold a significant role in human understanding and perception of the world, reflecting both our essential nature and the power dynamics of society. They are not just labels, but a reflection of our existence and our place in the world. - book-text-earth = As I sit here in my tiny cabin on the space station, I can't help but think back to my youth on Earth. It seems like a lifetime ago, and in many ways it was. I was born and raised near the ocean, and it was always a part of my life. The sound of the waves crashing against the shore, the salty smell in the air, the feeling of the sand between my toes – these are all memories that I hold dear. When I was in my 20s, I made the decision to leave Earth and join the space program. It was an exciting opportunity, and I was eager to explore the final frontier. For many years, I was content with my life on the space station. I enjoyed the camaraderie of my fellow astronauts, the thrill of discovery, and the sense of purpose that came with our mission. But as I've grown older, I've found myself yearning for the things I left behind on Earth. The ocean, in particular, is something that I miss deeply. I remember the way the sun would reflect off the water, creating a dazzling display of light and color. I remember the feel of the cool water on my skin, and the thrill of diving beneath the waves. I remember the taste of fresh seafood, caught by local fishermen and served up in the quaint seaside restaurants. But it's not just the ocean that I miss. I miss the feel of grass beneath my feet, the smell of flowers in the springtime, the taste of a juicy peach picked right from the tree. I miss the sound of laughter from children playing in the park, the sight of couples walking hand-in-hand along a tree-lined path. I miss the sense of community that comes with living in a small town, where everyone knows each other and looks out for one another. Sometimes I wonder if I made the right choice in leaving Earth. But then I remember the incredible things I've seen and done in space – the breathtaking views of distant planets, the awe-inspiring power of a supernova, the camaraderie of my fellow astronauts as we worked together to accomplish our goals. These experiences have been truly amazing, and I wouldn't trade them for anything. Still, there are moments when I feel a deep ache in my heart for the world I left behind. I wonder if I'll ever get to experience those simple pleasures again. I wonder if I'll ever feel the sand between my toes, or taste the salt in the air, or hear the sound of the waves crashing against the shore. But for now, all I can do is close my eyes and imagine that I'm back on Earth, surrounded by the things I miss the most. - book-text-aurora = Dear Diary, - Today is a momentous day for the crew of the Starship Aurora. After months of floating through the vast expanse of space, they are finally landing back on Earth. The crew has accomplished their mission, collecting data on a newly discovered planet in a neighboring solar system. It has been an incredible journey, filled with challenges, triumphs, and moments of awe-inspiring wonder. As the ship descends through the atmosphere, the heat of reentry causes the hull to glow a fiery red, and the ship buffets against the atmosphere. It's a rough ride, but the crew is in good hands. @@ -186,17 +163,14 @@ book-text-aurora = Dear Diary, As they make their way to the debriefing room, they can't stop talking about their incredible journey. They've witnessed sights that most people can only dream of, explored a planet that no one has ever seen before, and come out the other side stronger and more united than ever before. Looking back on their journey, the crew knows that they've achieved something truly remarkable. They've pushed the boundaries of human exploration and shown that anything is possible with hard work, determination, and a little bit of luck. Now, as they settle back into life on Earth, they know that they'll carry the memories of this journey with them forever. It has been a privilege to be a part of this crew, and they're grateful for every moment that they've shared together. - Until next time, The anonymous member of the Starship Aurora crew. - book-text-temple = My dear brothers and sisters, I stand before you today to speak about the question of why there are more than one god. As a priest, I have dedicated my life to the study of the divine, and it is my firm belief that there are multiple gods because of the very nature of existence itself. Consider the vastness of our universe, with its countless galaxies, stars, and planets. Each one is unique, with its own set of physical laws and properties. If we accept that the universe was created by a single, all-powerful deity, then how can we explain this diversity? The answer lies in the realization that existence is not a simple, straightforward concept. It is complex, layered, and multifaceted, with many different dimensions and aspects. Just as there are countless different forms of matter and energy in the universe, so too are there many different forces and entities that make up the divine. Each god represents a different aspect of existence, whether it be love, wisdom, strength, or justice. Just as different people have different talents and abilities, so too do different gods have unique powers and roles to play in the grand scheme of things. But why, you may ask, does this matter to us? Why should we care about the nature of the divine? The answer is that understanding the divine is essential to our own spiritual growth and development. By recognizing the complexity and diversity of the divine, we gain a deeper appreciation for the intricacies of the world around us, and we can begin to see our own place within it. So let us embrace the many gods that make up the divine, and let us strive to learn from each of them. May we be blessed with the wisdom, strength, and love of the divine, and may we continue to grow and evolve in our own spiritual journeys. - book-text-watched = I don't know who "they" are, but I can feel their eyes on me. It's like a prickling sensation on the back of my neck, and it won't go away. No matter where I go or what I do, I can feel them watching me. It's not just my imagination, either. I've caught glimpses of shadowy figures in the corners of my vision, lurking just out of sight. I've heard footsteps echoing down the halls when I know I'm alone. And there have been times when I've felt a hand on my shoulder, only to turn around and find no one there. I've tried to ignore it, tried to tell myself that it's just paranoia. But the feeling is too strong, too real. I can't shake the sense that something is very wrong. @@ -204,7 +178,6 @@ book-text-watched = I don't know who "they" are, but I can feel their eyes on me The worst part is not knowing who is behind it all. It could be anyone on this space station, or it could be something more sinister. I've tried to approach Joe Mendez, the Head of Security, about it, but he just brushes me off. He says there's nothing to worry about, that it's just my imagination getting the best of me. But I know that's not true. The feeling of being watched is too strong, too persistent. I'm starting to fear for my safety. What if "they" are planning something? What if I'm in danger? I don't know what to do, but I can't keep living like this. The constant surveillance is driving me to madness. I need to find out who is behind it all and put a stop to it before it's too late. - book-text-medical-officer = Dr. John Smith was a seasoned medical officer aboard the research station, SS Horizon. He had seen it all: from viral outbreaks to mechanical malfunctions, and everything in between. But nothing had prepared him for what was about to happen. It was a routine day when the alarms blared, signaling an incoming Syndicate attack. Smith sprang into action, quickly gathering his medical supplies and heading for the emergency meeting room. He was joined by a few crew members, including the Captain, the Chief Engineer, and the Head of Security. As they discussed their plan of action, a wizard suddenly appeared before them, claiming to have come from the future with a warning. The wizard warned them that their fate was sealed and that the only way to survive was to work together and trust each other. Smith was skeptical but decided to heed the wizard's advice. @@ -212,21 +185,18 @@ book-text-medical-officer = Dr. John Smith was a seasoned medical officer aboard Smith's skills were put to the test as he tended to the wounded while also keeping an eye out for any suspicious activity. It was a delicate balance, but he managed to keep his cool, fueled by nothing but coffee and spite. The battle was fierce, but they managed to hold off the nukies and secure the station. In the aftermath, they uncovered the traitors, and justice was served. The wizard appeared once again, congratulating them on their survival and disappearing just as quickly. Smith realized that the wizard was right: their survival had depended on their trust and cooperation. He made a vow to herself to never forget that lesson and to always keep his wits about him, no matter the situation. - book-text-morgue = Morty the possum and Morticia the raccoon were the ghosts of an old morgue. The morgue had been abandoned for years, but the two animals had made it their home. They enjoyed exploring the empty hallways and playing hide-and-seek in the cold storage rooms. One day, a group of urban explorers stumbled upon the morgue. They were shocked to find that it was still in use, despite its dilapidated condition. They cautiously made their way through the empty halls, until they heard a strange noise coming from the cold storage room. Morty and Morticia were playing their favorite game of "who can jump the farthest" when they heard the strangers enter. They quickly hid behind some metal shelves and watched as the humans explored the room. One of the explorers opened a door to one of the cold storage units, only to find it empty. He turned to leave, but Morticia, who was perched on top of the unit, accidentally knocked over a jar of formaldehyde, spilling its contents all over him. The man screamed and ran out of the room, convinced that the ghosts of the morgue had attacked him. The other explorers followed suit, leaving the morgue abandoned once again. Morty and Morticia chuckled to themselves as they watched the humans flee. They were happy to have scared off the intruders and to continue living in their beloved morgue, undisturbed. - book-text-rufus = Once upon a time, in a whimsical land, there was an elusive rabbit named Rufus. Rufus was known to be quite the trickster, always causing mischief wherever he went. One day, he was out for a leisurely ride on his bicycle when he came across a carrot patch. Now, Rufus loved carrots more than anything in the world, so he decided to stop and take a few for himself. As he was munching away on a delicious carrot, he felt a gentle breeze brush against his fur. Suddenly, he heard a voice behind him say, "Excuse me, but those carrots belong to me." Rufus quickly turned around to see a petite fairy hovering in the air behind him. She had a mischievous glint in her eye and a playful smile on her face. Rufus was taken aback, as he had never seen a fairy before. The fairy introduced herself as Blossom and explained that she was the protector of the carrot patch. She had been watching Rufus from afar and knew he was a mischievous rabbit. However, she was feeling playful that day and decided to let him have a few carrots. Rufus was ecstatic and thanked Blossom for her generosity. She then offered to take him on a ride through the forest on her back, and Rufus eagerly accepted. As they soared through the trees, the breeze in Rufus's face and the sight of the whimsical forest around him made him feel like he was in a dream. After their ride, Blossom bid Rufus farewell and disappeared into the forest. Rufus hopped back on his bicycle, feeling grateful for the experience and the delicious carrot he had enjoyed. From that day on, he always made sure to ask permission before taking anything that didn't belong to him, knowing that there might be a whimsical fairy watching over him. - book-text-map = As soon as the spicy scent of cumin and paprika hit his nose, Max knew he was in for an adventure. He had always been drawn to the exotic and unknown, and this restaurant had promised to deliver just that. Max had been searching for something, though he wasn't quite sure what. Perhaps it was a sense of purpose, or maybe just a break from the monotony of his daily routine. Whatever it was, he felt that this meal would be the first step on a journey that would take him far from his ordinary life. As he sat at the table, watching the glimmering lights of the restaurant dance across the walls, Max felt his phone buzz in his pocket. He hesitated for a moment, wondering if he should answer it, but ultimately decided that he was here to escape the familiar, and so he ignored the call. @@ -240,20 +210,17 @@ book-text-map = As soon as the spicy scent of cumin and paprika hit his nose, Ma As he explored the ruins, Max realized that he wasn't alone. There were other adventurers there as well, all searching for the same treasure that he was after. The competition was fierce, but Max was determined to come out on top. He used his wits and ingenuity to outsmart the other treasure hunters, and finally, he found what he had been looking for: a glittering chest filled with precious jewels and ancient artifacts. Max couldn't believe his luck. He had gone on an adventure of a lifetime, and now he had riches beyond his wildest dreams. But as he sat there, gazing at the treasure before him, he realized that what he had really gained was a newfound sense of purpose and adventure. He knew that he would never be content with a mundane life again, and that there were countless more adventures waiting for him in the world beyond. - book-text-journ-mount = Lena had always been drawn to the mesmerizing beauty of the mountains. The way the peaks rose up against the sky, the crisp air, and the sense of freedom they inspired. She loved the challenge of daring to climb higher and higher, until she reached the summit and looked out over the world below. But Lena wasn't just a mountain climber - she was also an accomplished guitarist. As she sat by the campfire each night, strumming her instrument and singing songs that echoed through the valleys, she felt truly alive. One day, as Lena was trekking through a particularly challenging section of the mountain, she heard laughter echoing through the air. She paused for a moment, trying to locate the source of the sound, and soon spotted a group of climbers up ahead. They were clearly experienced, laughing and joking as they navigated the difficult terrain with ease. Feeling a sense of camaraderie, Lena approached the group and struck up a conversation. They were impressed by her daring spirit, and soon invited her to join them on their climb. Together, they scaled the mountain, pushing themselves to their limits and encouraging each other along the way. As they reached the summit, Lena pulled out her guitar and began to play. The music was mesmeric, and the group fell silent, caught up in the beauty of the moment. As she finished the last notes of the song, they erupted into applause, their laughter echoing off the mountainside. In that moment, Lena knew that she had found her true calling. She was meant to be a musician, a climber, and a source of inspiration to all those around her. And as she gazed out over the world from the mountaintop, she knew that anything was possible if she dared to dream. - book-text-inspiration = As a freelance writer, Sarah was always in search of inspiration. She had traveled to many places and met a lot of people, but today she found herself wandering down an unfamiliar path in the woods. The vibrant colors of the fall leaves were mesmerizing, and she felt a surreal sense of peace as she walked further into the forest. Suddenly, she stumbled upon a small clearing and gasped at the sight before her. A serene waterfall cascaded down a mountain, surrounded by colorful wildflowers and butterflies. Sarah couldn't believe her luck in discovering this hidden gem. Without a moment's hesitation, Sarah took out her pen and notebook and began to write. She wrote about the beauty of the scene, the peacefulness she felt, and the surreal quality of the moment. She wanted to capture this feeling and share it with others through her words. As she finished writing, Sarah heard the snap of a twig and looked up to see a man approaching her with a camera. He introduced himself as a nature photographer and asked if she had seen the waterfall. They struck up a conversation, and soon they were both laughing and sharing stories of their adventures. As the sun began to set, the two of them packed up their gear and said their goodbyes. Sarah felt grateful for this unexpected encounter and the inspiration it brought her. She knew that this moment would stay with her forever, and she felt a sense of serenity knowing that there was still so much beauty in the world waiting to be discovered. - book-text-janitor = [bold][color=black][head=3]The Tales of a Tired Janitor[/head][/bold] Cleaning a space station as a janitor is like being trapped in a cosmic custodial nightmare. You'd think floating through the vastness of space would be glamorous, but no, I'm stuck scrubbing space grime and extrate rrestrial goop off the walls. It's a thankless job in a zero-gravity abyss. First off, let's talk about the mess. Space dust, alien gunk, and who knows what else accumulates faster than a rocket launch. It's not just about sweeping up the crumbs; it's about battling interstellar filth that seems to have a life of its own. You'd hope for a sleek, futuristic space station, but you get a swirling vortex of space garbage waiting for you around every corner. diff --git a/Resources/Locale/pt-BR/paper/book-dnd.ftl b/Resources/Locale/pt-BR/paper/book-dnd.ftl index 7aea7fc2024..0cc7f589ae3 100644 --- a/Resources/Locale/pt-BR/paper/book-dnd.ftl +++ b/Resources/Locale/pt-BR/paper/book-dnd.ftl @@ -1,46 +1,30 @@ book-cnc-sheet = C&C 5e Character Sheet -------------------------------------------------------------------------------------- SECTION 1: THE BASICS - -------------------------------------------------------------------------------------- Character Name : Race / Class : Level / Exp Pts : Background : - -------------------------------------------------------------------------------------- SECTION 2: ABILITIES - -------------------------------------------------------------------------------------- Strength = 10 (+0) 10 Base Dexterity = 10 (+0) 10 Base Constitution = 10 (+0) 10 Base Intelligence = 10 (+0) 10 Base Wisdom = 10 (+0) 10 Base Charisma = 10 (+0) 10 Base - Proficiency Bonus = Perception (passive wisdom) = - Racial (Race) - Class (Class) - - - -------------------------------------------------------------------------------------- SECTION 3: SAVING THROWS - -------------------------------------------------------------------------------------- - ( )Strength = +0 ( )Dexterity = +0 ( )Constitution = +0 ( )Intelligence = +0 ( )Wisdom = +0 ( )Charisma = +0 - - - -------------------------------------------------------------------------------------- SECTION 4: SKILLS - -------------------------------------------------------------------------------------- - ( ) Acrobatics (Dex) +0 ( ) Medicine (Wis) +0 ( ) Animal Handling (Wis) +0 ( ) Nature (Int) +0 ( ) Arcana (Int) +0 ( ) Perception (Wis) +0 @@ -50,72 +34,46 @@ book-cnc-sheet = C&C 5e Character Sheet ( ) Insight (Wis) +0 ( ) Sleight of Hand (Dex) +0 ( ) Intimidation (Cha) +0 ( ) Stealth (Dex) +0 ( ) Investigation (Int) +0 ( ) Survival (Wis) +0 - - - -------------------------------------------------------------------------------------- SECTION 5: COMBAT & HEALTH - -------------------------------------------------------------------------------------- - - Armor Class : Initiative (passive) : Speed : - Hit Dice : Max Hit Points : Current Hit Points : Temporary Hit Points : - ATTACKS Weapon type(Melee or Ranged) / Bonus / Damage (Type) - - -------------------------------------------------------------------------------------- SECTION 6: BACKGROUND - -------------------------------------------------------------------------------------- - Age / Gender : Height / Weight : Eyes / Skin / Hair : Description : - Background : Skill Proficiencies : Tool Proficiencies : Languages : - Features : Con of Choice : Traits : Ideal : Bonds : Flaws : - - -------------------------------------------------------------------------------------- SECTION 7: EXTRAS - -------------------------------------------------------------------------------------- Equipment List Description Cost Weight - - lbs - Wealth PP : EP : GP : SP : CP : - Gems : Jewelry : Other : Magic Items : - - - -------------------------------------------------------------------------------------- SECTION 8: SPELLCASTING - -------------------------------------------------------------------------------------- - Spell Level: Spell Save DC: Spell Attack Mod: @@ -129,27 +87,15 @@ book-cnc-sheet = C&C 5e Character Sheet 7: (MAX) (USED) 8: (MAX) (USED) 9: (MAX) (USED) - Cantrips Name Casting Time Range Duration Components - 1: Name Casting Time Range Duration Components Ritual? - 2: Name Casting Time Range Duration Components Ritual? - 3: Name Casting Time Range Duration Components Ritual? - 4: Name Casting Time Range Duration Components Ritual? - 5: Name Casting Time Range Duration Components Ritual? - 6: Name Casting Time Range Duration Components Ritual? - 7: Name Casting Time Range Duration Components Ritual? - 8: Name Casting Time Range Duration Components Ritual? - 9: Name Casting Time Range Duration Components Ritual? - -------------------------------------------------------------------------------------- Carps and Crypts 5e - diff --git a/Resources/Locale/pt-BR/paper/book-escalation.ftl b/Resources/Locale/pt-BR/paper/book-escalation.ftl index 71d799315e0..f5857903981 100644 --- a/Resources/Locale/pt-BR/paper/book-escalation.ftl +++ b/Resources/Locale/pt-BR/paper/book-escalation.ftl @@ -1,27 +1,15 @@ book-text-escalation = When it comes to getting robusted, it's all about strategy. Do it right and you'll be the envy of the station. Do it wrong and the gods themselves may turn against you. Personally, I always aim for the former... First things first: let the insults fly! This is your chance to really let your opponent know what you think of their ridiculously large shoes and that annoying bike horn. - No conflict is complete without a little bit of physicality. Give your opponent a good shove or two, and if you're lucky, they'll stumble and fall, providing even more opportunities for insults. - But beware, because by now your opponent is probably trying to kill you. So, try to calm things down a bit. It'll make you look good during the inevitable homicide investigation. - If deescalation doesn't work, it's time to grab a weapon. But be smart about it - choose something that looks like it couldn't possibly be deadly, like this book. - And if you're both still standing, it's time to pull out the big guns. Find the sharpest thing you can and end things, because everyone's getting kind of tired of this by now. - Now parade your vanquished opponent through the halls to the medbay so that everyone knows just how robust you really are. - Remember, it's all about conserving energy. Let your opponent do some of the escalation for you - it's a win-win! - book-text-escalation-security = Get it right and you'll have the whole station calling you shitsec. Get it wrong and you'll face harmbatoning from the gods. Personally, I always aim for the former... - They say the pen is mightier than the sword, but you don't have a sword, you have a stun baton, and as soon as you start writing, any suspect is going to leave. - So, try starting your confrontations with words. It probably won't get you called shitsec, but it's also not likely to be very effective against someone with lethal intent. - Your next move should be to use non-lethal or less lethal devices, like stun batons, disablers, flashes, and flashbangs. Just make sure you get some training on these before trying to use them - offering them to a suspect in exchange for their cooperation is not an effective use of these tools. - If you're lucky enough to run into a suspect who is a lethal threat, it's time to bust out all the goodies you've been hoarding from the armory. - For an extra intimidation factor, take your robusted suspects to the medbay to be healed instead of the brig. That way, the whole crew can see just how robust you are. diff --git a/Resources/Locale/pt-BR/paper/book-gaming.ftl b/Resources/Locale/pt-BR/paper/book-gaming.ftl index 8007c4aa69e..5bc8f368268 100644 --- a/Resources/Locale/pt-BR/paper/book-gaming.ftl +++ b/Resources/Locale/pt-BR/paper/book-gaming.ftl @@ -16,14 +16,12 @@ book-text-gaming2 = Johny Clowe Where's the age? Why are those ability scores so ridiculous? What even are you trying to do here, Leah? - Your Friendly DM - book-text-gaming3 = THE GIANT SPACE FLY FROM SPACE Session 1: They should have just learned what's going on with the world and the Giant Space Fly. Session 2: They should know to ask the Wizard's Court about seismic distortions. Session 3: On their way to underground lair. Session 4: Just ran into the Architect Of Flies. Oh dear goodness they just started randomly killing everybody - book-text-gaming4 = Won't be able to come to the meet, chemist blew up the hospital again. Fifth time this shift. It's amazing. diff --git a/Resources/Locale/pt-BR/paper/book-salvage.ftl b/Resources/Locale/pt-BR/paper/book-salvage.ftl index 17a1791a6a0..b58ccf019a0 100644 --- a/Resources/Locale/pt-BR/paper/book-salvage.ftl +++ b/Resources/Locale/pt-BR/paper/book-salvage.ftl @@ -2,16 +2,11 @@ book-text-demonomicon1 = How To Summon a Demon - by J.G. Wizgerald 1. todo finish writing demon summoning guide - book-text-demonomicon2 = How To Summon a Lemon - - by J.G. Wizgerald - 1. todo finish writing lemon summoning guide 2. WAit. Typo. Oh shit. Sorry guys - book-text-demonomicon3 = Cool Demon Names I Found - by Ms. Mossrock - Abraxas Nephilim Baal @@ -20,71 +15,41 @@ book-text-demonomicon3 = Cool Demon Names I Found Moloch Scylla Phenex - book-text-chemistry-insane = IGOR CHEMISTRY GUIDE TO CHEMISTRY - TITLE: GUIDE TO CHEMISTRY - ABSTRACT: GUIDE TO CHEMISTRY - SECTION: WISE WORDS OF IGOR CHEMISTRY - MY NUMBER ONE TIP. IS TO ALWAYS HAVE FUN. YOU NEVER KNOW WHEN IT'LL ALL END. SO JUST KEEP AT IT!! - MY NUMBER TWO TIP. I JUST CAN'T STOP FUCKING GRINDING UP JUMPSUITS. MY "COLLEAGUES" (agents) KEEP YELLING AT ME TO STOP AND THAT 'itll come out of our paychecks' BUT THE STUFF IS SO GOOD. I'M LIKE AN INTERIOR DECORATION GENIUS. SAXOPHONES AND BATTERIES TAKE MY MIND OFF OF IT BUT I'M ALWAYS BACK TO THE JUMPSUITS. HOO WEE. - MY NUMBER THREE TIP. THANK YOU FOR READING!! IGOR CHEMISTRY - CONCLUSION: IGOR CHEMISTRY - book-text-botanics = ** Applications of Botanical Specimens Found In Nanotrasen Territories ** - Many plants, when ground, yield useful chemicals. S. (spessmens) papaver and S. aloe vera are known for their basic healing properties. - S. lucidum, or lingzhi, is known for its potent ability to save those near death from toxins. Eating too much is known to cause adverse effects. - S. amanita, a powerfully poisonous specimen (Rest In Peace Sir Alacaster), and S. galactica, a seemingly ordinary antitoxin, appear to have some sort of relation to eachother. - Some research is being done on combinations of the medicinal plants discussed, and they may prove fruitful. - ---- - - penned by James Alacaster and Golzuk Amaranth - book-text-gnome = All Hail Our Gnome King - He who is the grand cartographer who placed our kind into the world of the Island! - He who loves those with the largest of Hats! - Struck down by the evildoers who cannot appreciate our kind! - Our revenge will be dealt in full! He will Rise once more! hee Hoo! - book-text-fishing = When I grow up, I want to be one of the harvesters of the space sea! - I think before my days are done I want to catch the fabled space fish! - I'm like a little rat sailing the seas of cheese! The bastards come to end me but I am as sly as a cat and as lucky as they come! - Press the and to activate the fishing minigame. - - Sgt. John Baker Aclopoly - book-text-detective = CHAPTER 1: SMALL ADVENTURES IN A BIG STATION - This station is filled with crime and grime... - I was shooting hoops down on Bagel when I heard a cry and a laser shot. I walked under the table nearby to hide, but there wasn't a second shot. - Outside, the engineerin chief got blasted by two Syndies hooked up with some fierce contraband. There wasn't enough of him for an open casket funeral. - Things always go wild here.. I'll never look at clowns the same. - The question is.. Who did it? +book-text-fishops = FISHOPS ADVANCED USER MANUAL FIRST EDITION diff --git a/Resources/Locale/pt-BR/paper/clipboard-component.ftl b/Resources/Locale/pt-BR/paper/clipboard-component.ftl index 8e3d4ba19d7..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/paper/clipboard-component.ftl +++ b/Resources/Locale/pt-BR/paper/clipboard-component.ftl @@ -1 +0,0 @@ -clipboard-slot-component-slot-name-pen = Caneta diff --git a/Resources/Locale/pt-BR/paper/paper-component.ftl b/Resources/Locale/pt-BR/paper/paper-component.ftl index 2690f719919..2241b7c2c44 100644 --- a/Resources/Locale/pt-BR/paper/paper-component.ftl +++ b/Resources/Locale/pt-BR/paper/paper-component.ftl @@ -1,14 +1,10 @@ ### UI - paper-ui-blank-page-message = Esta página foi intencionalmente deixada em branco - # Shown when paper with words examined details paper-component-examine-detail-has-words = {CAPITALIZE(THE($paper))} tem algo escrito. # Shown when paper with stamps examined paper-component-examine-detail-stamped-by = {CAPITALIZE(THE($paper))} {CONJUGATE-HAVE($paper)} foi carimbado por: {$stamps}. - paper-component-action-stamp-paper-other = {CAPITALIZE(THE($user))} carimbou o {THE($target)} com {THE($stamp)}. paper-component-action-stamp-paper-self = Você carimbou o {THE($target)} com {THE($stamp)}. - paper-ui-save-button = Salvar ({$keybind}) \ No newline at end of file diff --git a/Resources/Locale/pt-BR/paper/paper-misc.ftl b/Resources/Locale/pt-BR/paper/paper-misc.ftl index 587701a9274..f5f491ab762 100644 --- a/Resources/Locale/pt-BR/paper/paper-misc.ftl +++ b/Resources/Locale/pt-BR/paper/paper-misc.ftl @@ -15,7 +15,6 @@ book-text-holoparasite-info = Thanks for choosing our holoparasite package! 5. Keep the holoparasite within a short distance from yourself, otherwise it will be recalled by force! WARNING: Guardians are metaphysical beings, but draw from your HEALTH in order to exist. Direct damage done to guardians will be partially transferred to you! Cybersun inc. is not responsible for complete annihilation following the misuse of Holoparasite technology. - book-text-ame-scribbles = I don't know if you're trained already, so I hope this'll help. AME controller needs LV power and an HV wire to output to. Check the area with a crowbar if you aren't sure. There should be an empty room next to where you found this, that room's wired for the AME. @@ -26,3 +25,4 @@ book-text-ame-scribbles = I don't know if you're trained already, so I hope this The golden rule is 2 injection for every 1 core. You can go lower to save fuel. Higher will burn the engine out and eventually make it explode. Don't. Don't forget to refuel it, it tends to stop at the worst possible time. +book-text-combat-bakery-kit = Thank you for choosing our combat bakery kit! diff --git a/Resources/Locale/pt-BR/paper/stamp-component.ftl b/Resources/Locale/pt-BR/paper/stamp-component.ftl index dbf39b911da..54597ca3bfa 100644 --- a/Resources/Locale/pt-BR/paper/stamp-component.ftl +++ b/Resources/Locale/pt-BR/paper/stamp-component.ftl @@ -20,3 +20,4 @@ stamp-component-stamped-name-ce = Engenheiro Chefe stamp-component-stamped-name-chiefjustice = Juiz Chefe stamp-component-stamped-name-notary = Escriturário. stamp-component-stamped-name-psychologist = Psicólogo +stamp-component-stamped-name-nanorep = Nanotrasen Representative diff --git a/Resources/Locale/pt-BR/paper/story-generation.ftl b/Resources/Locale/pt-BR/paper/story-generation.ftl index 225d6a6a871..92157fd19c2 100644 --- a/Resources/Locale/pt-BR/paper/story-generation.ftl +++ b/Resources/Locale/pt-BR/paper/story-generation.ftl @@ -25,7 +25,6 @@ story-gen-book-genre11= ficção histórica story-gen-book-genre12= biografia story-gen-book-genre13= aventura story-gen-book-genre14= drama - story-gen-book-appearance1 = antigo story-gen-book-appearance2 = esfarrapado story-gen-book-appearance3 = sujo @@ -53,7 +52,6 @@ story-gen-book-appearance24 = em relevo story-gen-book-appearance25 = descombinado story-gen-book-appearance26 = dourado story-gen-book-appearance27 = estranho - story-gen-book-character1 = palhaço story-gen-book-character2 = mímico story-gen-book-character3 = repórter @@ -94,7 +92,6 @@ story-gen-book-character37 = anão story-gen-book-character38 = ladrão story-gen-book-character39 = mago story-gen-book-character40 = slime - story-gen-book-character-trait1 = estúpido story-gen-book-character-trait2 = sábio story-gen-book-character-trait3 = engraçado @@ -119,7 +116,6 @@ story-gen-book-character-trait21 = dolorosamente belo story-gen-book-character-trait22 = robótico story-gen-book-character-trait23 = holográfico story-gen-book-character-trait24 = rindo histéricamente - story-gen-book-event1 = um apocalipse zumbi story-gen-book-event2 = uma explosão nuclear story-gen-book-event3 = um assassinato em massa @@ -144,7 +140,6 @@ story-gen-book-event21 = comeu pizza demais story-gen-book-event22 = brigou com um amigo próximo story-gen-book-event23 = a perda repentina de sua casa em um incêndio ardente story-gen-book-event24 = a perda de um PDA - story-gen-book-action1 = compartilha um beijo com um story-gen-book-action2 = estrangula até a morte um story-gen-book-action3 = conseguie explodir um @@ -157,7 +152,6 @@ story-gen-book-action9 = participou do casamento de um story-gen-book-action10 = uniu forças para derrotar seu inimigo comum, um story-gen-book-action11 = foram forçados a trabalhar juntos para escapar de um story-gen-book-action12 = deu um presente valioso para - story-gen-book-action-trait1 = terrivelmente story-gen-book-action-trait2 = repugnantemente story-gen-book-action-trait3 = maravilhosamente @@ -171,7 +165,6 @@ story-gen-book-action-trait10 = severamente story-gen-book-action-trait11 = impiedosamente story-gen-book-action-trait12 = divertidamente story-gen-book-action-trait13 = cuidadosamente - story-gen-book-location1 = em um complexo subterrâneo story-gen-book-location2 = durante uma expedição story-gen-book-location3 = enquanto preso no espaço sideral @@ -206,7 +199,6 @@ story-gen-book-location31 = enquanto projetado psiquicamente em seu subconscient story-gen-book-location32 = enquanto preso em uma dimensão sombria story-gen-book-location33 = enquanto tentava escapar de uma estação espacial destruída story-gen-book-location34 = enquanto estava espremido entre uma bola de Tesla e uma singularidade gravitacional - story-gen-book-element1 = A trama story-gen-book-element2 = A reviravolta story-gen-book-element3 = O clímax @@ -216,7 +208,6 @@ story-gen-book-element6 = A moral da história story-gen-book-element7 = O tema desta obra story-gen-book-element8 = O estilo literário story-gen-book-element9 = As ilustrações - story-gen-book-element-trait1 = aterrorizante story-gen-book-element-trait2 = repugnante story-gen-book-element-trait3 = maravilhoso diff --git a/Resources/Locale/pt-BR/particle-accelerator/components/particle-accelerator-control-box-component.ftl b/Resources/Locale/pt-BR/particle-accelerator/components/particle-accelerator-control-box-component.ftl index 484d611a171..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/particle-accelerator/components/particle-accelerator-control-box-component.ftl +++ b/Resources/Locale/pt-BR/particle-accelerator/components/particle-accelerator-control-box-component.ftl @@ -1 +0,0 @@ -particle-accelerator-control-box-component-wires-update-limiter-on-pulse = A caixa de controle produz um som estranho. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/particle-accelerator/particle-accelerator-admin.ftl b/Resources/Locale/pt-BR/particle-accelerator/particle-accelerator-admin.ftl index 379b6f33dfe..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/particle-accelerator/particle-accelerator-admin.ftl +++ b/Resources/Locale/pt-BR/particle-accelerator/particle-accelerator-admin.ftl @@ -1 +0,0 @@ -particle-accelerator-admin-power-strength-warning = potência do PA de {$machine} alterado para {$powerState} nas coordinates: {$coordinates} \ No newline at end of file diff --git a/Resources/Locale/pt-BR/payload/payload-case.ftl b/Resources/Locale/pt-BR/payload/payload-case.ftl index fa42e717358..4aa66b7a698 100644 --- a/Resources/Locale/pt-BR/payload/payload-case.ftl +++ b/Resources/Locale/pt-BR/payload/payload-case.ftl @@ -1,3 +1,4 @@ payload-case-not-close-enough = Você precisa chegar mais perto para determinar se {THE($ent)} tem uma carga útil desinstalada. payload-case-has-payload = {CAPITALIZE(THE($ent))} tem uma carga útil instalada! payload-case-does-not-have-payload = {CAPITALIZE(THE($ent))} não tem uma carga útil instalada. +payload-case-not-close-enough = You need to get closer to determine if {THE($ent)} has a payload installed. diff --git a/Resources/Locale/pt-BR/pda/Ringer/ringer-component.ftl b/Resources/Locale/pt-BR/pda/Ringer/ringer-component.ftl index 65534380e7a..62e6f239ce7 100644 --- a/Resources/Locale/pt-BR/pda/Ringer/ringer-component.ftl +++ b/Resources/Locale/pt-BR/pda/Ringer/ringer-component.ftl @@ -1,14 +1,8 @@ ### UI - # For the PDA Ringer screen - comp-ringer-vibration-popup = Seu PDA vibra - comp-ringer-ui-menu-title = Toque - comp-ringer-ui-test-ringtone-button = Testar - comp-ringer-ui-set-ringtone-button = Escolher - comp-ringer-ui = [color=yellow]♪{$RingtoneOne}-{$RingtoneTwo}-{$RingtoneThree}-{$RingtoneFour}[/color] diff --git a/Resources/Locale/pt-BR/pda/pda-component.ftl b/Resources/Locale/pt-BR/pda/pda-component.ftl index 3318471bb00..d984eb3653f 100644 --- a/Resources/Locale/pt-BR/pda/pda-component.ftl +++ b/Resources/Locale/pt-BR/pda/pda-component.ftl @@ -1,56 +1,31 @@ ### UI - # For the PDA screen comp-pda-ui = ID: [color=white]{$owner}[/color], [color=yellow]{$jobTitle}[/color] - comp-pda-ui-blank = ID: - comp-pda-ui-owner = Dono: [color=white]{$actualOwnerName}[/color] - comp-pda-io-program-list-button = Programas - comp-pda-io-settings-button = Configurações - comp-pda-io-program-fallback-title = Program - comp-pda-io-no-programs-available = Nenhum programa disponível - pda-bound-user-interface-show-uplink-title = Abrir Uplink pda-bound-user-interface-show-uplink-description = Acessa seu uplink - pda-bound-user-interface-lock-uplink-title = Bloquear Uplink pda-bound-user-interface-lock-uplink-description = Evite que alguém acesse seu uplink sem o código - comp-pda-ui-menu-title = PDA - comp-pda-ui-footer = Assistente Digital Pessoal - comp-pda-ui-station = Estação: [color=white]{$station}[/color] - comp-pda-ui-station-alert-level = Nível de Alerta: [color={ $color }]{ $level }[/color] - comp-pda-ui-station-alert-level-instructions = Instruções: [color=white]{ $instructions }[/color] - comp-pda-ui-station-time = Duração do turno: [color=white]{ $time }[/color] - comp-pda-ui-eject-id-button = Ejetar ID - comp-pda-ui-eject-pen-button = Ejetar Caneta - comp-pda-ui-ringtone-button = Ringtone - comp-pda-ui-ringtone-button-description = Troque o toque do seu PDA - comp-pda-ui-toggle-flashlight-button = Ligar Lanterna - pda-bound-user-interface-music-button = Instrumento Musical - pda-bound-user-interface-music-button-description = Toque música no seu PDA - comp-pda-ui-unknown = Desconhecido - comp-pda-ui-unassigned = Não atribuído - pda-notification-message = [font size=12][bold]PDA[/bold] { $header }: [/font] "{ $message }" \ No newline at end of file diff --git a/Resources/Locale/pt-BR/persistence/command.ftl b/Resources/Locale/pt-BR/persistence/command.ftl index b070aee1159..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/persistence/command.ftl +++ b/Resources/Locale/pt-BR/persistence/command.ftl @@ -1 +0,0 @@ -cmd-persistencesave-no-path = filePath was not specified and CCVar {$cvar} is not set. Manually set the filePath param in order to save the map. diff --git a/Resources/Locale/pt-BR/pinpointer/pinpointer.ftl b/Resources/Locale/pt-BR/pinpointer/pinpointer.ftl index 227afab6dcc..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/pinpointer/pinpointer.ftl +++ b/Resources/Locale/pt-BR/pinpointer/pinpointer.ftl @@ -1 +0,0 @@ -examine-pinpointer-linked = Está rastreando: {$target} diff --git a/Resources/Locale/pt-BR/plants/component/potted-plant-hide-component.ftl b/Resources/Locale/pt-BR/plants/component/potted-plant-hide-component.ftl index 9b684d5d9b2..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/plants/component/potted-plant-hide-component.ftl +++ b/Resources/Locale/pt-BR/plants/component/potted-plant-hide-component.ftl @@ -1 +0,0 @@ -potted-plant-hide-component-interact-hand-got-no-item-message = Você mexe na planta. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/players/play-time/play-time-commands.ftl b/Resources/Locale/pt-BR/players/play-time/play-time-commands.ftl index 11c5f8691c6..af5dc45ca72 100644 --- a/Resources/Locale/pt-BR/players/play-time/play-time-commands.ftl +++ b/Resources/Locale/pt-BR/players/play-time/play-time-commands.ftl @@ -4,7 +4,6 @@ parse-username-fail = Could not parse guid for '{$username}' playtime-netuserid-not-found = Unable to find '{$username}' netuserid ## Role Timer Commands - # - playtime_addoverall cmd-playtime_addoverall-desc = Adiciona os minutos especificados para o tempo geral de jogo de um jogador cmd-playtime_addoverall-help = Uso: {$command} @@ -12,7 +11,6 @@ cmd-playtime_addoverall-succeed = Aumentado o tempo de jogo geral de {$username} cmd-playtime_addoverall-arg-user = cmd-playtime_addoverall-arg-minutes = cmd-playtime_addoverall-error-args = Experados exatamente dois argumentos - # - playtime_addrole cmd-playtime_addrole-desc = Adiciona os minutos especificados para o tempo de jogo de uma função de um jogador cmd-playtime_addrole-help = Uso: {$command} @@ -21,14 +19,12 @@ cmd-playtime_addrole-arg-user = cmd-playtime_addrole-arg-role = cmd-playtime_addrole-arg-minutes = cmd-playtime_addrole-error-args = Experados exatamente três argumentos - # - playtime_getoverall cmd-playtime_getoverall-desc = Mostra o tempo de jogo geral, em minutos, de um jogador cmd-playtime_getoverall-help = Uso: {$command} cmd-playtime_getoverall-success = O tempo de jogo geral de {$username} é {TOSTRING($time, "dddd\\:hh\\:mm")}. cmd-playtime_getoverall-arg-user = cmd-playtime_getoverall-error-args = Experado exatamente um argumento - # - GetRoleTimer cmd-playtime_getrole-desc = Mostra o tempo de jogo de uma ou todas funções, em minutos, de um jogador cmd-playtime_getrole-help = Uso: {$command} [role] @@ -39,24 +35,27 @@ cmd-playtime_getrole-succeed = Tempo de jogo de {$username} é: {TOSTRING($time, cmd-playtime_getrole-arg-user = cmd-playtime_getrole-arg-role = cmd-playtime_getrole-error-args = Experados exatamente um ou dois argumentos - # - playtime_save cmd-playtime_save-desc = Salva o tempo de jogo do jogador para o DB cmd-playtime_save-help = Uso: {$command} cmd-playtime_save-succeed = Tempo de jogo de {$username} salvo. cmd-playtime_save-arg-user = cmd-playtime_save-error-args = Experado exatamente um argumento - ## 'playtime_flush' command' - cmd-playtime_flush-desc = Descarregue os rastreadores ativos para armazenados no rastreamento de tempo de reprodução. cmd-playtime_flush-help = Uso: {$command} [user name] Isso causa uma liberação apenas para o armazenamento interno, não libera para o banco de dados imediatamente. Se um usuário for fornecido, somente esse usuário será liberado. - cmd-playtime_flush-error-args = Esperado zero ou um argumento cmd-playtime_flush-arg-user = [user name] - ## playtime_getoffline cmd-playtime_getoffline-desc = Get overall playtime from the username of an offline player. cmd-playtime_getoffline-failure = Failed to get overall playtime for {$username}. +parse-minutes-fail = Unable to parse '{$minutes}' as minutes +cmd-playtime_unlock-desc = Unlock the playtime requirement for specific jobs. +cmd-playtime_unlock-help = Usage: {$command} [user name] [trackers...] +cmd-playtime_unlock-arg-user = [user name] +cmd-playtime_unlock-arg-job = [job id] +cmd-playtime_unlock-error-args = Expected zero or one arguments +cmd-playtime_unlock-error-job = Expected a valid JobPrototype for the second argument, but got {$invalidJob}. +cmd-playtime_unlock-error-no-requirements = No CharacterPlaytimeRequirements or CharacterDepartmentTime requirements found. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/players/play-time/whitelist.ftl b/Resources/Locale/pt-BR/players/play-time/whitelist.ftl index c6a5a9e07a8..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/players/play-time/whitelist.ftl +++ b/Resources/Locale/pt-BR/players/play-time/whitelist.ftl @@ -1 +0,0 @@ -playtime-deny-reason-not-whitelisted = You need to be whitelisted. diff --git a/Resources/Locale/pt-BR/pneumatic-cannon/pneumatic-cannon-component.ftl b/Resources/Locale/pt-BR/pneumatic-cannon/pneumatic-cannon-component.ftl index b16ff02fa5e..a5fc5da99b6 100644 --- a/Resources/Locale/pt-BR/pneumatic-cannon/pneumatic-cannon-component.ftl +++ b/Resources/Locale/pt-BR/pneumatic-cannon/pneumatic-cannon-component.ftl @@ -2,40 +2,26 @@ pneumatic-cannon-component-verb-gas-tank-name = Ejetar tanque de gás pneumatic-cannon-component-verb-eject-items-name = Ejetar tudo - ## Shown when inserting items into it - pneumatic-cannon-component-insert-item-success = Você insere { THE($item) } no { THE($cannon) }. pneumatic-cannon-component-insert-item-failure = Você não consegue encaixar o(a) { THE($item) } no { THE($cannon) }. - ## Shown when trying to fire, but no gas - pneumatic-cannon-component-fire-no-gas = { CAPITALIZE(THE($cannon)) } estala, mas nenhum gás sai. - ## Shown when changing the fire mode or power. - pneumatic-cannon-component-change-fire-mode = { $mode -> [All] Você solta as válvulas para soltar tudo de uma vez. *[Single] Você aperta as válvulas soltar uma coisa de cada vez. } - pneumatic-cannon-component-change-power = { $power -> [High] Você seleciona o limitador para energia alta. parece estar muito energizado... [Medium] Você seleciona o limitador para energia média. *[Low] Você seleciona o limitador para energia baixa. -} - ## Shown when inserting/removing the gas tank. - pneumatic-cannon-component-gas-tank-insert = Você encaixa um { THE($tank) } no { THE($cannon) }. pneumatic-cannon-component-gas-tank-remove = Você tira um { THE($tank) } do { THE($cannon) }. pneumatic-cannon-component-gas-tank-none = Não há um tanque de gás no { THE($cannon) }! - ## Shown when ejecting every item from the cannon using a verb. - pneumatic-cannon-component-ejected-all = Você ejeta tudo do(a) { THE($cannon) }. - ## Shown when being stunned by having the power too high. - pneumatic-cannon-component-power-stun = A pura força do(a) { THE($cannon) } te derruba! - +pneumatic-cannon-component-itemslot-name = Gas Tank diff --git a/Resources/Locale/pt-BR/pointing/pointing-verb.ftl b/Resources/Locale/pt-BR/pointing/pointing-verb.ftl index 580dc091fb5..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/pointing/pointing-verb.ftl +++ b/Resources/Locale/pt-BR/pointing/pointing-verb.ftl @@ -1 +0,0 @@ -pointing-verb-get-data-text = Apontar \ No newline at end of file diff --git a/Resources/Locale/pt-BR/portal/portal.ftl b/Resources/Locale/pt-BR/portal/portal.ftl index 41e876840d6..5ddfe9c1b97 100644 --- a/Resources/Locale/pt-BR/portal/portal.ftl +++ b/Resources/Locale/pt-BR/portal/portal.ftl @@ -1,8 +1,6 @@ ### Portal verb text portal-component-ghost-traverse = Atravessar - portal-component-no-linked-entities = Não é possível atravessar um portal que não tenha exatamente um portal vinculado portal-component-can-ghost-traverse = Teletransporte para o portal vinculado - portal-component-invalid-configuration-fizzle = O portal efervesce! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/portal/swap-teleporter.ftl b/Resources/Locale/pt-BR/portal/swap-teleporter.ftl index 887157959d9..b918f1016fd 100644 --- a/Resources/Locale/pt-BR/portal/swap-teleporter.ftl +++ b/Resources/Locale/pt-BR/portal/swap-teleporter.ftl @@ -7,7 +7,6 @@ swap-teleporter-popup-teleport-cancel-link = Não está vinculado a outro dispos swap-teleporter-popup-teleport-other = {CAPITALIZE(THE($entity))} é ativado e você se encontra em outro lugar. swap-teleporter-verb-destroy-link = Destruir Link Quântico - swap-teleporter-examine-link-present = [color=forestgreen]Ele está vinculado a outro dispositivo.[/color] Alt-Clique para quebrar o link quântico. swap-teleporter-examine-link-absent = [color=yellow]Não está vinculado no momento.[/color] Use em outro dispositivo para estabelecer um link quântico. swap-teleporter-examine-time-remaining = Tempo restante para recarregar: [color=purple]{$second} segundo{$second -> diff --git a/Resources/Locale/pt-BR/power/components/generator.ftl b/Resources/Locale/pt-BR/power/components/generator.ftl index c30907fe2a7..f4e751431d1 100644 --- a/Resources/Locale/pt-BR/power/components/generator.ftl +++ b/Resources/Locale/pt-BR/power/components/generator.ftl @@ -7,7 +7,6 @@ portable-generator-verb-start-msg-unanchored = O gerador deve ser ancorado prime portable-generator-verb-stop = Pare o gerador portable-generator-start-fail = Você puxou a corda, mas ele não iniciou. portable-generator-start-success = Você puxa a corda e ele deu sinal de vida. - portable-generator-ui-title = Gerador Portátil portable-generator-ui-status-stopped = Parado: portable-generator-ui-status-starting = Iniciando: @@ -26,15 +25,12 @@ portable-generator-ui-current-output = Saída atual: {$voltage} portable-generator-ui-network-stats = Rede: portable-generator-ui-network-stats-value = { POWERWATTS($supply) } / { POWERWATTS($load) } portable-generator-ui-network-stats-not-connected = Não conectado - power-switchable-generator-examine = A saída de energia está definida para {$voltage}. power-switchable-generator-switched = Saída trocada para {$voltage}! - power-switchable-voltage = { $voltage -> [HV] [color=orange]HV[/color] [MV] [color=yellow]MV[/color] *[LV] [color=green]LV[/color] } power-switchable-switch-voltage = Trocar para {$voltage} - fuel-generator-verb-disable-on = Desligue o gerador primeiro! diff --git a/Resources/Locale/pt-BR/power/components/power-charging-component.ftl b/Resources/Locale/pt-BR/power/components/power-charging-component.ftl index b4743bd1022..e14c553ebb9 100644 --- a/Resources/Locale/pt-BR/power/components/power-charging-component.ftl +++ b/Resources/Locale/pt-BR/power/components/power-charging-component.ftl @@ -4,19 +4,15 @@ power-charge-window-status = Status: power-charge-window-power = Power: power-charge-window-eta = ETA: power-charge-window-charge = Charge: - ## UI statuses power-charge-window-status-fully-charged = Fully Charged power-charge-window-status-off = Off power-charge-window-status-charging = Charging power-charge-window-status-discharging = Discharging - ## UI Power Buttons power-charge-window-power-on = On power-charge-window-power-off = Off power-charge-window-power-label = { $draw } / { $max } W - ## UI ETA label - power-charge-window-eta-none = N/A power-charge-window-eta-value = { TOSTRING($left, "m\\:ss") } diff --git a/Resources/Locale/pt-BR/power/components/power-switch-component.ftl b/Resources/Locale/pt-BR/power/components/power-switch-component.ftl index d35be69c5d0..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/power/components/power-switch-component.ftl +++ b/Resources/Locale/pt-BR/power/components/power-switch-component.ftl @@ -1 +0,0 @@ -power-switch-component-toggle-verb = Ligar/Desligar energia diff --git a/Resources/Locale/pt-BR/prayers/prayers.ftl b/Resources/Locale/pt-BR/prayers/prayers.ftl index 8c5428bd5c4..5432b22ae7c 100644 --- a/Resources/Locale/pt-BR/prayers/prayers.ftl +++ b/Resources/Locale/pt-BR/prayers/prayers.ftl @@ -7,9 +7,10 @@ prayer-chat-notify-centcom = CENTCOM prayer-chat-notify-syndicate = SINDICATO prayer-popup-subtle-default = Você escuta uma voz na sua cabeça... - prayer-popup-notify-honkmother-sent = Você deixou uma mensagem de correio de voz para o Honkmother... prayer-popup-notify-centcom-sent = Você deixou uma mensagem de correio de voz para Central de Comando... Prayer-popup-notify-syndicate-sent = Você deixou uma mensagem de voz para o Alto Comando do Sindicato... prayer-popup-notify-sent = Sua mensagem foi enviada aos deuses... -prayer-popup-notify-locked = Você não se sente digno o suficiente... \ No newline at end of file +prayer-popup-notify-locked = Você não se sente digno o suficiente...prayer-popup-notify-syndicate-sent = You left a voicemail message for Syndicate High Command... +prayer-popup-notify-pray-sent = Your message has been sent to the gods... +prayer-popup-notify-pray-locked = You don't feel worthy enough... diff --git a/Resources/Locale/pt-BR/preferences/ui/flavor-text.ftl b/Resources/Locale/pt-BR/preferences/ui/flavor-text.ftl index 7d5ad2a39ef..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/preferences/ui/flavor-text.ftl +++ b/Resources/Locale/pt-BR/preferences/ui/flavor-text.ftl @@ -1 +0,0 @@ -flavor-text-placeholder = Uma descrição externa do seu personagem que outras pessoas podem obter olhando para ele... diff --git a/Resources/Locale/pt-BR/preferences/ui/humanoid-profile-editor.ftl b/Resources/Locale/pt-BR/preferences/ui/humanoid-profile-editor.ftl index b85e55ce172..5903cebc802 100644 --- a/Resources/Locale/pt-BR/preferences/ui/humanoid-profile-editor.ftl +++ b/Resources/Locale/pt-BR/preferences/ui/humanoid-profile-editor.ftl @@ -42,7 +42,6 @@ humanoid-profile-editor-guidebook-button-tooltip = Clique para mais informaçõe humanoid-profile-editor-preference-spawn-priority-none = Nenhum humanoid-profile-editor-preference-spawn-priority-arrivals = Chegadas humanoid-profile-editor-preference-spawn-priority-cryosleep = Crio-hibernar - humanoid-profile-editor-jobs-amount-in-department-tooltip = Trabalhos no departamento: {$departmentName} humanoid-profile-editor-department-jobs-label = Trabalhos {$departmentName} humanoid-profile-editor-antags-tab = Antags @@ -79,16 +78,21 @@ humanoid-profile-editor-traits-header = Você tem {$points -> [2147483648] {$traits -> [1] {$traits} trait *[other] {$traits} traits - } *[other] {$traits}/{$maxTraits} traits -} humanoid-profile-editor-traits-remove-unusable-button = Remover {$count} Unusable Traits humanoid-profile-editor-traits-remove-unusable-button-tooltip = - Se você clicar neste botão, todos os Loadout que seu personagem não pode usar serão removidos. - Você precisará confirmar antes da remoção. humanoid-profile-editor-traits-no-traits = Nenhum traço encontrado. humanoid-profile-editor-traits-show-unusable-button = Mostrar Traços Inutilizáveis humanoid-profile-editor-traits-show-unusable-button-tooltip = Quando ativado, traços que sua configuração atual de personagem não pode usar serão mostrados destacados em vermelho ou laranja se selecionados. Você ainda não poderá usar os traços inválidos, a menos que a configuração do seu personagem mude para atender aos requisitos. Isso provavelmente é útil apenas se houver um bug ocultando traços que você realmente pode usar ou se você quiser ver traços de outras espécies ou algo assim. +humanoid-profile-editor-customspeciename-label = Custom Specie Name: +humanoid-profile-editor-loadouts-customize = Customize +humanoid-profile-editor-loadouts-customize-name = Name +humanoid-profile-editor-loadouts-customize-description = Description +humanoid-profile-editor-loadouts-customize-color = Color tint +humanoid-profile-editor-loadouts-customize-save = Save +humanoid-profile-editor-loadouts-guidebook-button-tooltip = Click for more info +humanoid-profile-editor-loadouts-heirloom = Heirloom +humanoid-profile-editor-loadouts-heirloom-tooltip = Whichever loadouts you choose to be your potential heirloom will be randomly picked from on spawn. diff --git a/Resources/Locale/pt-BR/preferences/ui/markings-picker.ftl b/Resources/Locale/pt-BR/preferences/ui/markings-picker.ftl index f6e6b7947d9..a41c92af3bd 100644 --- a/Resources/Locale/pt-BR/preferences/ui/markings-picker.ftl +++ b/Resources/Locale/pt-BR/preferences/ui/markings-picker.ftl @@ -12,7 +12,6 @@ marking-slot-add = Adicionar marking-slot-remove = Remover # Categories - markings-category-Hair = Cabelo markings-category-FacialHair = Barba markings-category-Head = Cabeça @@ -24,3 +23,12 @@ markings-category-Arms = Braços markings-category-Legs = Pernas markings-category-Tail = Cauda markings-category-Overlay = Sobreposição +markings-category-Face = Face +markings-category-RightArm = Right Arm +markings-category-RightHand = Right Hand +markings-category-LeftArm = Left Arm +markings-category-LeftHand = Left Hand +markings-category-RightLeg = Right Leg +markings-category-RightFoot = Right Foot +markings-category-LeftLeg = Left Leg +markings-category-LeftFoot = Left Foot diff --git a/Resources/Locale/pt-BR/procedural/command.ftl b/Resources/Locale/pt-BR/procedural/command.ftl index 6685a36621e..63a04c48517 100644 --- a/Resources/Locale/pt-BR/procedural/command.ftl +++ b/Resources/Locale/pt-BR/procedural/command.ftl @@ -13,10 +13,8 @@ cmd-dungen-hint-config = Config do Calabouço cmd-dungen-hint-posx = Posição X cmd-dungen-hint-posy = Posição Y cmd-dungen-hint-seed = [Semente] - cmd-dungen_preset_vis-desc = Gera uma pré-visualização baseada em azulejo de uma predefinição de masmorra. cmd-dungen_preset_vis-help = dungen_preset_vis - cmd-dungen_pack_vis-success = Success cmd-dungen_pack_vis-desc = Gera uma pré-visualização baseada em azulejos de um pacote de masmorras. cmd-dungen_pack_vis-help = dungen_pack_vis \ No newline at end of file diff --git a/Resources/Locale/pt-BR/procedural/expeditions.ftl b/Resources/Locale/pt-BR/procedural/expeditions.ftl index 67e5b80d801..fbd587614f8 100644 --- a/Resources/Locale/pt-BR/procedural/expeditions.ftl +++ b/Resources/Locale/pt-BR/procedural/expeditions.ftl @@ -12,45 +12,30 @@ salvage-expedition-window-hostiles = Hostis: salvage-expedition-window-duration = Duração: salvage-expedition-window-biome = Bioma: salvage-expedition-window-modifiers = Modificadores: - offering-window-claimed = Reivindicado offering-window-claim = Reivindicar - salvage-expedition-window-next = Próxima oferta - salvage-expedition-difficulty-Minimal = Mínima salvage-expedition-difficulty-Minor = Pequena salvage-expedition-difficulty-Moderate = Moderada salvage-expedition-difficulty-Hazardous = Perigosa salvage-expedition-difficulty-Extreme = Extrema - salvage-expedition-difficulty-players = Salvadores recomendados: - # Runner salvage-expedition-not-all-present = Nem todos os expedicionários estão a bordo da nave! - salvage-expedition-announcement-countdown-minutes = {$duration} minutos restantes para completar a expedição. salvage-expedition-announcement-countdown-seconds = {$duration} segundos restantes para completar a expedição. salvage-expedition-announcement-dungeon = A masmorra está localizada {$direction}. salvage-expedition-completed = A expedição está concluída. salvage-expedition-reward-description = Recompensa de conclusão da missão - salvage-expedition-megafauna-remaining = {$count} megafauna restantes. - # Expedition descriptions salvage-expedition-desc-mining = Colete recursos dentro da área. # You will be taxed {$tax}% of the resources collected. salvage-expedition-desc-structure = {$count -> [one] Destruir {$count} {$structure} dentro da área. *[other] Destruir {$count} {$structure}s dentro da área. -} salvage-expedition-desc-elimination = Mate uma criatura grande e perigosa dentro desta área. - salvage-expedition-type-Mining = Mineração salvage-expedition-type-Destruction = Destruição salvage-expedition-type-Elimination = Eliminação - - - - - diff --git a/Resources/Locale/pt-BR/prototypes/access/accesses.ftl b/Resources/Locale/pt-BR/prototypes/access/accesses.ftl index 6fdd45c2978..6da96453198 100644 --- a/Resources/Locale/pt-BR/prototypes/access/accesses.ftl +++ b/Resources/Locale/pt-BR/prototypes/access/accesses.ftl @@ -8,23 +8,18 @@ id-card-access-level-security = Segurança id-card-access-level-armory = Arsenal id-card-access-level-brig = Brig id-card-access-level-detective = Detetive - id-card-access-level-chief-engineer = Chefe da Engenharia id-card-access-level-engineering = Engenharia id-card-access-level-atmospherics = Atmosférica - id-card-access-level-research-director = Diretor de Pesquisa id-card-access-level-research = Pesquisa - id-card-access-level-chief-medical-officer = Médico Chefe id-card-access-level-medical = Médica id-card-access-level-chemistry = Química id-card-access-level-paramedic = Paramedic - id-card-access-level-quartermaster = Intendente de Carga id-card-access-level-cargo = Cargo id-card-access-level-salvage = Salvagem - id-card-access-level-bar = Bar id-card-access-level-kitchen = Cozinha id-card-access-level-hydroponics = Hidropônica @@ -34,20 +29,22 @@ id-card-access-level-theatre = Teatro id-card-access-level-chapel = Capela id-card-access-level-lawyer = Advogado id-card-access-level-library = Bibliotecário - id-card-access-level-maintenance = Manutenção - id-card-access-level-external = Externo - id-card-access-level-nuclear-operative = Operativo Nuclear id-card-access-level-syndicate-agent = Agente Sindicato - id-card-access-level-central-command = Comando Central - id-card-access-level-orders = Pedidos id-card-access-level-mantis = Mantis id-card-access-level-cj = Juiz Chefe id-card-access-level-prosecutor = Promotor id-card-access-level-justice = Justiça id-card-access-level-corpsman = Corpsman -id-card-access-level-clerk = Escriturário \ No newline at end of file +id-card-access-level-clerk = Escriturárioid-card-access-level-psychologist = Psychologist +id-card-access-level-boxer = Boxer +id-card-access-level-clown = Clown +id-card-access-level-mime = Mime +id-card-access-level-musician = Musician +id-card-access-level-reporter = Reporter +id-card-access-level-zookeeper = Zookeeper +id-card-access-level-unused = You shouldn't see this diff --git a/Resources/Locale/pt-BR/prototypes/catalog/cargo/cargoproduct-categories.ftl b/Resources/Locale/pt-BR/prototypes/catalog/cargo/cargoproduct-categories.ftl index f3bbbba758e..fac40c68741 100644 --- a/Resources/Locale/pt-BR/prototypes/catalog/cargo/cargoproduct-categories.ftl +++ b/Resources/Locale/pt-BR/prototypes/catalog/cargo/cargoproduct-categories.ftl @@ -13,4 +13,4 @@ cargoproduct-category-name-medical = Médico cargoproduct-category-name-science = Ciência cargoproduct-category-name-security = Segurança cargoproduct-category-name-service = Serviço -cargoproduct-category-name-shuttle = Shuttle \ No newline at end of file +cargoproduct-category-name-shuttle = Shuttlecargoproduct-category-name-hardsuits = Hardsuits diff --git a/Resources/Locale/pt-BR/prototypes/entities/clothing/head/hardsuit-helmets.ftl b/Resources/Locale/pt-BR/prototypes/entities/clothing/head/hardsuit-helmets.ftl index af0a836ce9c..bc38ba9f940 100644 --- a/Resources/Locale/pt-BR/prototypes/entities/clothing/head/hardsuit-helmets.ftl +++ b/Resources/Locale/pt-BR/prototypes/entities/clothing/head/hardsuit-helmets.ftl @@ -23,7 +23,6 @@ ent-ClothingHeadHelmetHardsuitCombatOfficer = FPA-85s helmet .desc = { ent-ClothingHeadHelmetHardsuitCombatStandard.desc } ent-ClothingHeadHelmetHardsuitCombatMedical = FPA-86 helmet .desc = A bulky helmet deployed with the Tsagaan Mk.II tacsuit. - Protects its wearer against ballistics and explosive ordinance, at the cost of some mobility. ent-ClothingHeadHelmetHardsuitCombatCorpsman = FPA-86m helmet .desc = { ent-ClothingHeadHelmetHardsuitCombatMedical.desc } ent-ClothingHeadHelmetHardsuitWarden = FPA-92s helmet @@ -77,7 +76,6 @@ ent-ClothingHeadHelmetHardsuitPirateEVA = pirate helmet .suffix = Pirate ent-ClothingHeadHelmetHardsuitPirateCap = pirate captain's tacsuit helmet .desc = A special hardsuit helmet, made for the captain of a pirate ship. - .suffix = Pirate ent-ClothingHeadHelmetHardsuitERTCentcomm = NT-444c helmet .desc = A special tacsuit helmet worn by Central Command Officers. ent-ClothingHeadHelmetHardsuitERTLeader = NT-444l helmet diff --git a/Resources/Locale/pt-BR/prototypes/entities/clothing/outerClothing/hardsuits.ftl b/Resources/Locale/pt-BR/prototypes/entities/clothing/outerClothing/hardsuits.ftl index 8232ac352df..f8c9b5cfb24 100644 --- a/Resources/Locale/pt-BR/prototypes/entities/clothing/outerClothing/hardsuits.ftl +++ b/Resources/Locale/pt-BR/prototypes/entities/clothing/outerClothing/hardsuits.ftl @@ -23,28 +23,20 @@ ent-ClothingOuterHardsuitSecurity = FPA-83s - "Baghatur" tacsuit The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels heavy. ent-ClothingOuterHardsuitBrigmedic = FPA-84m - "Tsagaan" tacsuit .desc = A sturdy tactical combat hardsuit mass-produced by Five-Points-Armory, used by doctors in the Nanotrasen security force. - The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels heavy. ent-ClothingOuterHardsuitCombatStandard = FPA-85 - "Baghatur Mk.II" tacsuit .desc = A sturdy tactical combat hardsuit mass-produced by Five-Points-Armory. - The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels heavy. ent-ClothingOuterHardsuitCombatOfficer = FPA-85s - "Baghatur Mk.II" tacsuit .desc = A sturdy tactical combat hardsuit mass-produced by Five-Points-Armory, painted with the colors of station security. - The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels heavy. ent-ClothingOuterHardsuitCombatMedical = FPA-86 - "Tsagaan Mk.II" tacsuit - .desc = A sturdy tactical combat hardsuit mass-produced by Five-Points-Armory. - The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels heavy. ent-ClothingOuterHardsuitCombatCorpsman = FPA-86m - "Tsagaan Mk.II" tacsuit .desc = A sturdy tactical combat hardsuit mass-produced by Five-Points-Armory, painted with the colors of station security & medical staff. - The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels heavy. ent-ClothingOuterHardsuitWarden = FPA-92s - "Sulde" tacsuit .desc = A specialized tactical combat hardsuit produced by Five-Points-Armory, often used by Wardens in Nanotrasen stations. The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels VERY heavy. ent-ClothingOuterHardsuitCombatRiot = FPA-93 - "Sulde Mk.II" tacsuit .desc = A specialized tactical combat hardsuit produced by Five-Points-Armory. - The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels VERY heavy. ent-ClothingOuterHardsuitCombatWarden = FPA-93s - "Sulde Mk.II" tacsuit .desc = A specialized tactical combat hardsuit produced by Five-Points-Armory, painted with the colors of station security. - The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels VERY heavy. ent-ClothingOuterHardsuitCap = NT-42c - "Tengri" tacsuit .desc = A formal, tactical combat hardsuit, made in collaboration by Nanotrasen's R&D department with Five-Points-Armory for station captains. The labels indicate that it provides protection against most forms of damage. It feels somewhat light. @@ -64,10 +56,8 @@ ent-ClothingOuterHardsuitSecurityRed = FPA-98s - "Dayicin" tacsuit The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels somewhat light. ent-ClothingOuterHardsuitCombatAdvanced = FPA-99 - "Dayicin Mk.II" tacsuit .desc = A top-of-the-line tactical combat hardsuit produced by Five-Points-Armory. - The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels somewhat light. ent-ClothingOuterHardsuitCombatHoS = FPA-99s - "Dayicin Mk.II" tacsuit .desc = A top-of-the-line tactical combat hardsuit produced by Five-Points-Armory, painted with the colors of station security. - The tags on the suit indicate that its rated for moderate amounts of physical and explosion damage. It feels somewhat light. ent-ClothingOuterHardsuitLuxury = HpI-20c - "Minos" hardsuit .desc = A modified mining hardsuit from Hephaestus Industries, fashioned after the Logistics Officer's colors. The labels indicate that it provides slight protection against most forms of damage. It feels incredibly light. @@ -75,10 +65,8 @@ ent-ClothingOuterHardsuitSyndie = CSA-51a - "Shanlin" tacsuit .desc = A tactical combat hardsuit produced by the Cybersun-Armaments Corporation, the suit's tags indicate it provides moderate protection against most forms of damage. This one has been painted blood red. It feels incredibly light. ent-ClothingOuterHardsuitSyndieReverseEngineered = CSA-51a - "Shanlin" tacsuit - .desc = A tactical combat hardsuit produced by the Cybersun-Armaments Corporation, the suit's tags indicate it provides moderate protection against most forms of damage. This one has been painted blue. It feels incredibly light. ent-ClothingOuterHardsuitSyndieMedic = CSA-51m - "Zhongyao" tacsuit - .desc = A tactical combat hardsuit produced by the Cybersun-Armaments Corporation, the suit's tags indicate it provides moderate protection against most forms of damage. Half of the suit is painted blood red, the rest bears galactic-standard medical markings. It feels incredibly light. ent-ClothingOuterHardsuitSyndieElite = CSA-54UA - "Shiwei" tacsuit .desc = An "Up-Armored" tactical combat hardsuit produced by the Cybersun-Armaments Corporation. @@ -91,8 +79,6 @@ ent-ClothingOuterHardsuitJuggernaut = CSA-80UA - "Guan Yu" tacsuit .desc = The pride and joy of the Cybersun-Armaments Corporation, named after an ancient Sol' War God. Commonly known throughout the galaxy as a "Juggernaut". Matching its bulky appearance, it protects against all forms of damage. It feels VERY heavy. end-ClothingOuterHardsuitJuggernautReverseEngineered = CSA-80UA - "Guan Yu" tacsuit - .desc = The pride and joy of the Cybersun-Armaments Corporation, named after an ancient Sol' War God. Commonly known throughout the galaxy as a "Juggernaut". - Matching its bulky appearance, it protects against all forms of damage. It feels VERY heavy. ent-ClothingOuterHardsuitWizard = WZD-84 - "Mana" tacsuit .desc = A bizarre gem-encrusted hardsuit. Famously used by members of the Wizard Federation in their operations. Contrary to it's appearance, it can protect its wearer from space and considerable amounts of physical trauma, it feels somewhat light. @@ -109,19 +95,14 @@ ent-ClothingOuterHardsuitERTCentcomm = NT-444c - "Ophanim" tacsuit The armor appears to be lined with a very sturdy alloy, it doesn't seem to have any weight either. ent-ClothingOuterHardsuitERTLeader = NT-444l - "Michael" tacsuit .desc = A highly advanced, tactical combat hardsuit used by Leaders of the Emergency Response Team, it seems to be branded with the Nanotrasen logo and a strange looking series number. - The armor appears to be lined with a very sturdy alloy, it doesn't seem to have any weight either. ent-ClothingOuterHardsuitERTEngineer = NT-444e - "Uriel" hardsuit .desc = A highly advanced hardsuit used by Engineers of the Emergency Response Team, it seems to be branded with the Nanotrasen logo and a strange looking series number. - The armor appears to be lined with a very sturdy alloy, it doesn't seem to have any weight either. ent-ClothingOuterHardsuitERTMedical = NT-444m - "Raphael" hardsuit .desc = A highly advanced hardsuit used by Doctors of the Emergency Response Team, it seems to be branded with the Nanotrasen logo and a strange looking series number. - The armor appears to be lined with a very sturdy alloy, it doesn't seem to have any weight either. ent-ClothingOuterHardsuitERTSecurity = NT-444s - "Gabriel" tacsuit .desc = A highly advanced, tactical combat hardsuit used by Security Officers of the Emergency Response Team, it seems to be branded with the Nanotrasen logo and a strange looking series number. - The armor appears to be lined with a very sturdy alloy, it doesn't seem to have any weight either. ent-ClothingOuterHardsuitERTJanitor = NT-444j - "Sandalphon" hardsuit .desc = A highly advanced hardsuit used by Janitors of the Emergency Response Team, it seems to be branded with the Nanotrasen logo and a strange looking series number. - The armor appears to be lined with a very sturdy alloy, it doesn't seem to have any weight either. ent-ClothingOuterHardsuitDeathsquad = NT-662ua "Samael" tacsuit .desc = A highly advanced, top of the line tactical combat hardsuit, it seems to be branded with the Nanotrasen logo and a strange looking series number. You can barely make out the letters "NTIA-DAP" written on it. The armor appears to be lined with a very sturdy alloy, and doesn't seem to have any weight either. diff --git a/Resources/Locale/pt-BR/prototypes/roles/antags.ftl b/Resources/Locale/pt-BR/prototypes/roles/antags.ftl index fdacdcc274d..69146334ec6 100644 --- a/Resources/Locale/pt-BR/prototypes/roles/antags.ftl +++ b/Resources/Locale/pt-BR/prototypes/roles/antags.ftl @@ -3,36 +3,29 @@ roles-antag-syndicate-agent-objective = Complete seus objetivos sem ser pego. roles-antag-initial-infected-name = Paciente Zero roles-antag-initial-infected-objective = Assim que você se transformar, infecte o máximo de tripulantes possíveis. - roles-antag-zombie-name = Zumbi roles-antag-zombie-objective = Transforme o máximo de humanos possíveis em zumbis. - roles-antag-suspicion-innocent-name = Inocente roles-antag-suspicion-innocent-objective = Descubra e elimine todos os traidores. - roles-antag-suspicion-suspect-name = Suspeito roles-antag-suspicion-suspect-objective = Mate os inocentes. - roles-antag-nuclear-operative-commander-name = Comandante de Operação Nuclear roles-antag-nuclear-operative-commander-objective = Lidere o seu time para a destruição da estação. - roles-antag-nuclear-operative-agent-name = Operativo Nuclear Médico roles-antag-nuclear-operative-agent-objective = Cuide da sua equipe de Operadores Nucleares com medicamentos. - roles-antag-nuclear-operative-name = Operativo Nuclear roles-antag-nuclear-operative-objective = Encontre o disco nuclear e exploda a estação. - roles-antag-subverted-silicon-name = Silício Subvertido roles-antag-subverted-silicon-objective = Siga suas novas leis e seja mau com a estação. - roles-antag-space-ninja-name = Ninja Espacial roles-antag-space-ninja-objective = Use sua furtividade para sabotar a estação, principalmente nos fios elétricos. - role-antag-thief-name = Ladrão role-antag-thief-objective= Adicione alguma propriedade do NT à sua coleção pessoal sem usar violência. - roles-antag-fugitive-name = Fugitivo roles-antag-fugitive-description = Sobrevia. Escape. - role-antag-terminator-name = Exterminador role-antag-terminator-objective = Mate o alvo a todo custo, o futuro depende disso. +roles-antag-syndicate-agent-sleeper-name = Syndicate sleeper agent +roles-antag-syndicate-agent-sleeper-objective = A form of syndicate agent that can activate at any point in the middle of the shift. +roles-antag-thief-name = Thief +roles-antag-thief-objective = Add some NT property to your personal collection without using violence. diff --git a/Resources/Locale/pt-BR/psionics/noospheric-storm.ftl b/Resources/Locale/pt-BR/psionics/noospheric-storm.ftl index f5a7b26b4df..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/psionics/noospheric-storm.ftl +++ b/Resources/Locale/pt-BR/psionics/noospheric-storm.ftl @@ -1 +0,0 @@ -station-event-noospheric-storm-announcement = Noöspheric storm detected. Psionic registries may need updating, and mantes should be on high alert. diff --git a/Resources/Locale/pt-BR/psionics/psionic-commands.ftl b/Resources/Locale/pt-BR/psionics/psionic-commands.ftl index 12ea509c10c..b059268e2fa 100644 --- a/Resources/Locale/pt-BR/psionics/psionic-commands.ftl +++ b/Resources/Locale/pt-BR/psionics/psionic-commands.ftl @@ -3,11 +3,22 @@ command-glimmershow-help = No arguments. command-glimmerset-description = Definir vislumbre para um número. command-glimmerset-help = glimmerset (integer) - command-lspsionic-description = Lista os psiônicos. command-lspsionic-help = No arguments. - command-addpsionicpower-description = Initialize an entity as Psionic with a given PowerPrototype command-addpsionicpower-help = Argument 1 must be an EntityUid, and argument 2 must be a string matching the PrototypeId of a PsionicPower. addpsionicpower-args-one-error = Argument 1 must be an EntityUid addpsionicpower-args-two-error = Argument 2 must match the PrototypeId of a PsionicPower +command-addrandompsionicpower-description = Initialize an entity as Psionic with a random PowerPrototype that is available for that entity to roll. +command-addrandompsionicpower-help = Argument 1 must be an EntityUid. +addrandompsionicpower-args-one-error = Argument 1 must be an EntityUid +command-removepsionicpower-description = Remove a Psionic power from an entity. +command-removepsionicpower-help = Argument 1 must be an EntityUid, and argument 2 must be a string matching the PrototypeId of a PsionicPower. +removepsionicpower-args-one-error = Argument 1 must be an EntityUid +removepsionicpower-args-two-error = Argument 2 must match the PrototypeId of a PsionicPower. +removepsionicpower-not-psionic-error = The target entity is not Psionic. +removepsionicpower-not-contains-error = The target entity does not have this PsionicPower. +command-removeallpsionicpowers-description = Remove all Psionic powers from an entity. +command-removeallpsionicpowers-help = Argument 1 must be an EntityUid. +removeallpsionicpowers-args-one-error = Argument 1 must be an EntityUid. +removeallpsionicpowers-not-psionic-error = The target entity is not Psionic. diff --git a/Resources/Locale/pt-BR/psionics/psionic-powers.ftl b/Resources/Locale/pt-BR/psionics/psionic-powers.ftl index d7a013c803c..227e8f88e49 100644 --- a/Resources/Locale/pt-BR/psionics/psionic-powers.ftl +++ b/Resources/Locale/pt-BR/psionics/psionic-powers.ftl @@ -5,17 +5,14 @@ already-casting = Eu não posso canalizar mais de um poder ao mesmo tempo. dispel-power-description = Dissipe entidades invocadas. dispel-power-initialization-feedback = Os poderes do destino não significam nada para mim. Sinto como se pudesse alcançar os fios ao meu redor e impor a realidade sobre os outros. dispel-power-metapsionic-feedback = {CAPITALIZE($entity)} é uma pedra poderosa, resistindo às correntes do destino. - # Sono em massa mass-sleep-power-description = Coloque alvos em uma pequena área para dormir. mass-sleep-initialization-feedback = Alcançando as mentes ao meu redor, localizei as palavras que podem enviar outros ao reino dos sonhos. mass-sleep-metapsionic-feedback = {CAPITALIZE($entity)} carrega a marca inesquecível de um ladrão de sonhos. - # Troca de mente mind-swap-power-description = Troque mentes com o alvo. Ambos podem voltar ao normal após 20 segundos. mind-swap-power-initialization-feedback = Posso sentir os laços da alma e do corpo enfraquecerem à minha vontade, meu corpo pode ser substituído pelo de outro. mind-swap-power-metapsionic-feedback = {CAPITALIZE($entity)} não possui um vínculo forte com seu corpo, como se sua conexão com o espírito fosse maleável. - # Choque noosférico noospheric-zap-power-description = Atordoa a consciência do alvo, deixando-o atordoado e gaguejando. noospheric-zap-power-initialization-feedback = @@ -25,7 +22,6 @@ noospheric-zap-power-initialization-feedback = noospheric-zap-power-metapsionic-feedback = Olho dentro do coração de {CAPITALIZE($entity)}, e lá, aninhado em meio à carne, gira uma pequena lasca de um ser composto de pura energia. Ele se volta ao meu olhar com malícia, seus olhos prateados cheios de ódio pela carne de carbono. - # Pirocinese pyrokinesis-power-description = Ateie fogo a um alvo inflamável. pyrokinesis-power-initialization-feedback = @@ -35,20 +31,17 @@ pyrokinesis-power-initialization-feedback = mosca monstruosa, me convida a oferecer meus serviços. Quando estendo a mão para apertar a dele, a visão desaparece, e me vejo de volta ao prime materium. Agora sei seu nome, é o Segredo do Fogo. Apenas ao pensar nele, posso sentir o calor daquele lugar em minhas mãos. pyrokinesis-power-metapsionic-feedback = O Segredo do Fogo habita dentro de {CAPITALIZE($entity)}. - # Pulso metapsiônico metapsionic-power-description = Envie um pulso mental pela área para verificar se há psiônicos próximos. metapsionic-power-initialization-feedback = O mundo ao meu redor desperta com luz dos sonhos. Por um momento transcendente, vejo tudo o que é, tudo o que jamais será. Me vejo cambaleando, meus lábios secos não por falta de água, mas pela sede de beber do cálice do conhecimento. Eu. Devo. Encontrá-lo. metapsionic-power-metapsionic-feedback = {CAPITALIZE($entity)} olha de volta para ti. - # Regeneração psiônica psionic-regeneration-power-description = Leve seu metabolismo natural ao limite para impulsionar a capacidade regenerativa do corpo. psionic-regeneration-power-initialization-feedback = Olho dentro de mim mesmo, encontrando uma fonte de vida. psionic-regeneration-power-metapsionic-feedback = {CAPITALIZE($entity)} possui uma vontade avassaladora de viver. - # Palavra de cura action-name-healing-word = Palavra de cura action-description-healing-word = Pronuncie o menor segredo da vida e restaure a saúde de outro. @@ -59,7 +52,6 @@ healing-word-power-initialization-feedback = Eu só preciso dizê-lo. healing-word-power-metapsionic-feedback = {CAPITALIZE($entity)} carrega o menor segredo da sida. healing-word-begin = {CAPITALIZE($entity)} murmura uma palavra que traz tanto alegria quanto dor aos que a ouvem. - # Reviver action-name-revivify = Sopro da vida action-description-revivify = Pronuncie o maior segredo da vida e traga outro de volta. @@ -70,7 +62,6 @@ revivify-power-initialization-feedback = O poder flui através de mim como um poderoso rio, implorando para ser liberado com uma simples palavra falada. revivify-power-metapsionic-feedback = {CAPITALIZE($entity)} carrega o maior segredo da vida. revivify-begin = {CAPITALIZE($entity)} pronuncia uma palavra de tal poder divino que aqueles que a ouvem choram de alegria. - # Telegnóstica telegnosis-power-description = Crie uma projeção telegnóstica para observar remotamente. telegnosis-power-initialization-feedback = @@ -80,7 +71,6 @@ telegnosis-power-initialization-feedback = dragão com asas de pavão desce e consome minha carne de uma só mordida. Acordo num instante, em um mundo completamente desprovido de cores verdadeiras e reais. telegnosis-power-metapsionic-feedback = A alma de {CAPITALIZE($entity)} viaja por pontes compostas de luz dos sonhos. - # Invisibilidade psiônica psionic-invisibility-power-description = Torne-se invisível para qualquer entidade que possa potencialmente ser psiônica. Borgs, animais e similares não são afetados. psionic-invisibility-power-initialization-feedback = @@ -88,7 +78,6 @@ psionic-invisibility-power-initialization-feedback = Ponderando sobre isso, chego à conclusão de que a visão em si é uma ilusão. Eu a rejeito, nego que a luz seja real. Quando acordo, já não posso ver nem a mim mesmo. psionic-invisibility-power-metapsionic-feedback = O destino de {CAPITALIZE($entity)} busca se esconder do teu olhar. - # Xenoglossia xenoglossy-power-description = Você entende todos os idiomas. xenoglossy-power-initialization-feedback = @@ -99,19 +88,16 @@ xenoglossy-power-initialization-feedback = }. A barreira entre pensamento e expressões é permeável para mim. psionic-language-power-metapsionic-feedback = A noosfera flui livremente através de {CAPITALIZE($entity)}, que parece digerir e devolver sem perturbação. - # Psiocognomia psychognomy-power-description = Você tem uma leve noção da forma da fonte de mensagens telepáticas. psychognomy-power-initialization-feedback = Perfurei o véu, e sei que não estou sozinho. Mais preocupante é que a perfuração que fiz parece estar ainda indefinidamente permeável. Quando a energia passa pelas perfurações na noosfera, tenho um vislumbre vago da origem material. - # Telepatia telepathy-power-description = Você é capaz de enviar e receber mensagens telepáticas. telepathy-power-initialization-feedback = As vozes que ouvi toda a minha vida começam a se esclarecer, mas não me abandonam. Antes, eram sussurros incoerentes, agora meus sentidos se ampliam, chego à conclusão de que fazem parte de uma alucinação coletiva compartilhada. Por trás de cada voz há uma centelha cintilante de consciência. - # Salto das sombras action-name-shadeskip = Salto das sombras action-description-shadeskip = @@ -124,7 +110,6 @@ shadeskip-power-initialization-feedback = Sabendo que não tenho escolha, juro minha lealdade a ele, e de repente estou de volta ao reino material. O olho ainda me observa por trás. shadeskip-power-metapsionic-feedback = {CAPITALIZE($entity)} foi reivindicado pelos senhores do fim dos tempos. shadeskip-overcharge-feedback = Meu corpo cambaleia de choque, sobrecarregado pela força que flui através de mim. - # Pulso telecinético action-name-telekinetic-pulse = Pulso telecinético action-description-telekinetic-pulse = @@ -133,7 +118,6 @@ telekinetic-pulse-power-description = { action-description-telekinetic-pulse } telekinetic-pulse-power-initialization-feedback = Quando alcanço o véu com meu poder, descubro uma fonte de pura energia cinética. Ela flui através de mim, mas pareço carecer de controle fino sobre ela. telekinetic-pulse-power-metapsionic-feedback = A essência da pura cinese flui através de {CAPITALIZE($entity)}. - # Sinalizador Pyrocinetico action-name-pyrokinetic-flare = Sinalizador Pyrocinetico action-description-pyrokinetic-flare = @@ -144,7 +128,6 @@ pyrokinetic-flare-power-initialization-feedback = de fogo e dor, de fome e sofrimento. Assim que eu o vislumbro, a visão desaparece. Mas a memória daquele flash permanece em minha mente. Eu ainda posso me lembrar disso, um vislumbre dos fogos de Gehenna. pyrokinetic-flare-power-metapsionic-feedback = Guh these don't even matter because nobody can read this line in-game and I don't know when I'm ever bringing back Narrow Pulse - # Invocar Imp action-name-summon-imp = Invocar Imp action-description-summon-imp = @@ -153,13 +136,11 @@ summon-imp-power-description = { action-description-summon-imp } summon-imp-power-initialization-feedback = Por um breve momento, me encontro vagando pelos campos enegrecidos de Gehenna. Vasculho entre as cinzas, encontrando um carvão fumegante no formato de um olho. Sopro sobre ele, e ele explode em chamas. Antes de retornar, a criatura me agradece e me diz seu nome. - # Summon Remilia action-name-summon-remilia = Invocar Remilia action-description-summon-remilia = Invoque sua sempre leal familiar Remilia. summon-remilia-power-description = { action-description-summon-remilia } - # Mensagens do sistema psiônico mindbreaking-feedback = A luz da vida desaparece dos olhos de {CAPITALIZE($entity)}, deixando para trás uma casca que finge ter sapiência. examine-mindbroken-message = @@ -168,14 +149,41 @@ examine-mindbroken-message = psionic-roll-failed = Por um momento, minha consciência se expande, mas sinto que não é o suficiente. entity-anomaly-no-grid = Não há lugar onde eu possa conjurar seres. power-overwhelming-power-feedback = {CAPITALIZE($entity)} empunha uma vasta conexão com a noosfera. - ethereal-pickup-fail = My hand sizzles as it passes through... - # Psionic Familiar System psionic-familiar-cant-attack-master = Estou conectado ao meu mestre, não posso fazer-lo o mal. psionic-familiar-despawn-text = {CAPITALIZE($entity)} retorna de onde veio! - ghost-role-information-familiar-name = Familiar psiônico ghost-role-information-familiar-description = Uma criatura interdimensional ligada à vontade de um Psiônico. ghost-role-information-familiar-rules = Obedeça quem te convocou. Não aja contra os interesses do seu mestre. Você morrerá pelo seu mestre se for necessário. +no-mana = I cannot channel enough power. +hard-mindbreaking-feedback = Your character's personhood has been obliterated. If you wish to continue playing, consider respawning as a new character. +action-name-darkswap = DarkSwap +action-description-darkswap = Mmra Mamm! +darkswap-power-initialization-feedback = +assay-begin = The air around {CAPITALIZE($entity)} begins to shimmer faintly +assay-self = I AM. +no-powers = {CAPITALIZE($entity)} will never awaken from the dream in this life +assay-body = "My will cast upon {CAPITALIZE($entity)} divines these. Amplification: {$amplification} Dampening: {$dampening} Potentia: {$potentia}" +assay-power-initialization-feedback = +assay-power-metapsionic-feedback = {CAPITALIZE($entity)} bears a spark of the divine's judgment, they have drunk deeply of the cup of knowledge. +ifrit-feedback = A spirit of Gehenna, bound by the will of a powerful psychic +prober-feedback = A mirror into the end of time, the screaming of dead stars emanates from this machine +drain-feedback = A mirror into a realm where the stars sit still forever, a cold and distant malevolence stares back +sophic-grammateus-feedback = SEEKER, YOU NEED ONLY ASK FOR MY WISDOM. +oracle-feedback = WHY DO YOU BOTHER ME SEEKER? HAVE I NOT MADE MY DESIRES CLEAR? +orecrab-feedback = Heralds of the Lord of Earth, summoned to this realm from Grome's kingdom +reagent-slime-feedback = Heralds of the Lord of Water, summoned to this realm from Straasha's kingdom. +flesh-golem-feedback = Abominations pulled from dead realms, twisted amalgamations of those fallen to the influence of primordial Chaos +glimmer-mite-feedback = A semi-corporeal parasite native to the dreamlight, its presence here brings forth the screams of dead stars. +anomaly-pyroclastic-feedback = A small mirror to the plane of Gehenna, truth lies within the Secret of Fire +anomaly-gravity-feedback = Violet and crimson, blue of blue, impossibly dark yet greater than the whitest of white, a black star shines weakly at the end of it all +anomaly-electricity-feedback = A mirror to a realm tiled by silicon, the lifeblood of artificial thought flows from it +anomaly-flesh-feedback = From within it comes the suffering of damned mutants howling for all eternity +anomaly-bluespace-feedback = A bridge of dreamlight, crossing into the space between realms of the multiverse +anomaly-ice-feedback = Walls of blackened stone, ruin and famine wait for those who fall within +anomaly-rock-feedback = A vast old oak dwells high over a plane of stone, it turns to stare back +anomaly-flora-feedback = Musical notes drift around you, playfully beckoning, they wish to feast +anomaly-liquid-feedback = A realm of twisting currents. Its placidity is a lie. The eyes within stare hungrilly +anomaly-shadow-feedback = At the end of time, when all suns have set forever, there amidst the void stands a monument to past sins. diff --git a/Resources/Locale/pt-BR/psionics/stamp-component.ftl b/Resources/Locale/pt-BR/psionics/stamp-component.ftl index 381278f8cf9..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/psionics/stamp-component.ftl +++ b/Resources/Locale/pt-BR/psionics/stamp-component.ftl @@ -1 +0,0 @@ -stamp-component-stamped-name-mantis = Mantis diff --git a/Resources/Locale/pt-BR/radio/components/intercom.ftl b/Resources/Locale/pt-BR/radio/components/intercom.ftl index e56e3cd0f73..69dc56b22ff 100644 --- a/Resources/Locale/pt-BR/radio/components/intercom.ftl +++ b/Resources/Locale/pt-BR/radio/components/intercom.ftl @@ -3,3 +3,4 @@ intercom-channel-label = Channel: intercom-button-text-mic = Mic. intercom-button-text-speaker = Speak intercom-flavor-text-left = Keep lines free of chatter +intercom-options-none = No channels diff --git a/Resources/Locale/pt-BR/radio/components/radio-jammer-component.ftl b/Resources/Locale/pt-BR/radio/components/radio-jammer-component.ftl index 8ede1164ac2..9e2ed602d83 100644 --- a/Resources/Locale/pt-BR/radio/components/radio-jammer-component.ftl +++ b/Resources/Locale/pt-BR/radio/components/radio-jammer-component.ftl @@ -4,3 +4,10 @@ radio-jammer-component-off-state = desligado radio-jammer-component-examine-on-state = O led está [color=darkgreen]ligado[/color]. radio-jammer-component-examine-off-state = O led está [color=darkred]desligado[/color]. +radio-jammer-component-setting-high = High +radio-jammer-component-setting-medium = Medium +radio-jammer-component-setting-low = Low +radio-jammer-component-set-message-high = The jammer is now operating at high power. +radio-jammer-component-set-message-medium = The jammer is now operating at medium power. +radio-jammer-component-set-message-low = The jammer is now operating at low power. +radio-jammer-component-switch-setting = The power level switch is set to "[color=yellow]{$powerLevel}[/color]". diff --git a/Resources/Locale/pt-BR/random-barks/!default.ftl b/Resources/Locale/pt-BR/random-barks/!default.ftl index 9620b80a932..73ed5625778 100644 --- a/Resources/Locale/pt-BR/random-barks/!default.ftl +++ b/Resources/Locale/pt-BR/random-barks/!default.ftl @@ -22,7 +22,6 @@ bark-default-14 = Woofums bark-default-15 = Rawrl bark-default-16 = Eeeeeee bark-default-17 = Barkum - # This should always come last so that it's easy to keep track of. # Bark counts are locale-specific so they are typically defined in FTL files instead of YML, to make localization easier. bark-default-count = 17 diff --git a/Resources/Locale/pt-BR/rcd/components/rcd-ammo-component.ftl b/Resources/Locale/pt-BR/rcd/components/rcd-ammo-component.ftl index 136bfedac4e..fb2c663b655 100644 --- a/Resources/Locale/pt-BR/rcd/components/rcd-ammo-component.ftl +++ b/Resources/Locale/pt-BR/rcd/components/rcd-ammo-component.ftl @@ -1,3 +1,5 @@ rcd-ammo-component-on-examine-text = Ele carrega {$charges} cargas. rcd-ammo-component-after-interact-full-text = O RCD está cheio! -rcd-ammo-component-after-interact-refilled-text = Você recarrega o RCD. \ No newline at end of file +rcd-ammo-component-after-interact-refilled-text = Você recarrega o RCD.rcd-ammo-component-on-examine = It holds {$charges} charges. +rcd-ammo-component-after-interact-full = The RCD is full! +rcd-ammo-component-after-interact-refilled = You refill the RCD. diff --git a/Resources/Locale/pt-BR/rcd/components/rcd-component.ftl b/Resources/Locale/pt-BR/rcd/components/rcd-component.ftl index 4c3ef9eebfa..2e5b0a0aea2 100644 --- a/Resources/Locale/pt-BR/rcd/components/rcd-component.ftl +++ b/Resources/Locale/pt-BR/rcd/components/rcd-component.ftl @@ -3,21 +3,17 @@ rcd-component-examine-mode-details = Atualmente está configurado para o modo '{ rcd-component-examine-build-details = Atualmente está configurado para construir {MAKEPLURAL($name)}. ### Mensagens de Interação - # Mudança de Modo rcd-component-change-mode = O RCD agora está configurado para o modo '{$mode}'. rcd-component-change-build-mode = O RCD agora está configurado para construir {MAKEPLURAL($name)}. - # Contagem de Munição rcd-component-no-ammo-message = O RCD ficou sem cargas! rcd-component-insufficient-ammo-message = O RCD não tem cargas suficientes restantes! - # Desconstrução rcd-component-tile-indestructible-message = Esse azulejo não pode ser destruído! rcd-component-deconstruct-target-not-on-whitelist-message = Você não pode desconstruir isso! rcd-component-nothing-to-deconstruct-message = Não há nada para desconstruir! rcd-component-tile-obstructed-message = Você não pode desconstruir azulejos quando há algo em cima deles! - # Construção rcd-component-no-valid-grid = Você está muito longe do espaço aberto para construir aqui! rcd-component-must-build-on-empty-tile-message = Já existe uma fundação aqui! @@ -26,17 +22,13 @@ rcd-component-must-build-on-subfloor-message = Você só pode construir isso em rcd-component-cannot-build-on-subfloor-message = Você não pode construir isso em um subpiso exposto! rcd-component-cannot-build-on-occupied-tile-message = Você não pode construir aqui, o espaço já está ocupado! rcd-component-cannot-build-identical-tile = Esse azulejo já existe aí! - ## Nomes de categoria - rcd-component-walls-and-flooring = Paredes e pisos rcd-component-windows-and-grilles = Janelas e grades rcd-component-airlocks = Airlocks rcd-component-electrical = Elétrica rcd-component-lighting = Iluminação - ### Nomes de protótipos - rcd-component-deconstruct = desmontar rcd-component-wall-solid = parede sólida rcd-component-floor-steel = piso de aço diff --git a/Resources/Locale/pt-BR/reagents/barozine.ftl b/Resources/Locale/pt-BR/reagents/barozine.ftl index 655732bc93a..0fcbb56cbd8 100644 --- a/Resources/Locale/pt-BR/reagents/barozine.ftl +++ b/Resources/Locale/pt-BR/reagents/barozine.ftl @@ -1,2 +1,3 @@ barozine-effect-skin-burning = Você sente que sua pele está queimando! barozine-effect-muscle-contract = Você pode sentir seus músculos se contraindo. +barozine-effect-skin-burning = You feel like your skin is burning off! diff --git a/Resources/Locale/pt-BR/reagents/carpetium.ftl b/Resources/Locale/pt-BR/reagents/carpetium.ftl index 2507ae2523b..c8134a485e3 100644 --- a/Resources/Locale/pt-BR/reagents/carpetium.ftl +++ b/Resources/Locale/pt-BR/reagents/carpetium.ftl @@ -1,2 +1,3 @@ carpetium-effect-blood-fibrous = Seu sangue parece estranhamente fibroso hoje. carpetium-effect-jumpsuit-insides = Você sente que há um macacão dentro de você, por algum motivo. +carpetium-effect-blood-fibrous = Your blood feels oddly fibrous today. diff --git a/Resources/Locale/pt-BR/reagents/clf3.ftl b/Resources/Locale/pt-BR/reagents/clf3.ftl index 3c2d5ec56aa..37b647401de 100644 --- a/Resources/Locale/pt-BR/reagents/clf3.ftl +++ b/Resources/Locale/pt-BR/reagents/clf3.ftl @@ -1,3 +1,4 @@ clf3-it-burns = Isto queima MUITO!! clf3-get-away = Você precisa sair agora! clf3-explosion = As bolas de fogo explodem! +clf3-it-burns = It burns like hell!! diff --git a/Resources/Locale/pt-BR/reagents/laughter.ftl b/Resources/Locale/pt-BR/reagents/laughter.ftl index 6b79ecbf451..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/reagents/laughter.ftl +++ b/Resources/Locale/pt-BR/reagents/laughter.ftl @@ -1 +0,0 @@ -laughter-effect-control-laughter = Você não consegue segurar sua risada! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/reagents/leporazine.ftl b/Resources/Locale/pt-BR/reagents/leporazine.ftl index ec435e0ab38..90d6732be63 100644 --- a/Resources/Locale/pt-BR/reagents/leporazine.ftl +++ b/Resources/Locale/pt-BR/reagents/leporazine.ftl @@ -1 +1,2 @@ leporazine-effect-temperature-adjusting = Você sente a temperatura do seu corpo mudando rapidamente. +leporazine-effect-temperature-adjusting = You feel your body's temperature adjust rapidly. diff --git a/Resources/Locale/pt-BR/reagents/mannitol.ftl b/Resources/Locale/pt-BR/reagents/mannitol.ftl index 1d35aff5872..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/reagents/mannitol.ftl +++ b/Resources/Locale/pt-BR/reagents/mannitol.ftl @@ -1 +0,0 @@ -mannitol-effect-enlightened = You feel ENLIGHTENED! diff --git a/Resources/Locale/pt-BR/reagents/meta/biological.ftl b/Resources/Locale/pt-BR/reagents/meta/biological.ftl index cc68a544faf..7621c76f6cc 100644 --- a/Resources/Locale/pt-BR/reagents/meta/biological.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/biological.ftl @@ -3,26 +3,22 @@ reagent-desc-blood = Espero que seja ketchup. reagent-name-insect-blood = sangue de inseto reagent-desc-insect-blood = Ok, isso é realmente nojento. Quase parece... vivo? - reagent-name-slime = slime reagent-desc-slime = Você pensou que isso era sangue gradiente no início, mas você estava enganado. - reagent-name-hemocyanin-blood = sangue azul reagent-desc-hemocyanin-blood = Contém cobre em oposição ao ferro, o que lhe confere uma cor azul distinta. - reagent-name-ammonia-blood = sangue anaeróbico reagent-desc-ammonia-blood = Nada mais em toda a galáxia tem um cheiro tão terrível. - reagent-name-zombie-blood = sangue de zumbi reagent-desc-zombie-blood = Não aconselharia comer. Pode ser usado para criar uma inoculação contra a infecção. - reagent-name-ichor = ichor reagent-desc-ichor = Um químico regenerativo extremamente potente, aperfeiçoado pela evolução da fauna espacial. Produzido no sistema digestivo do dragão, é visto como uma mercadoria exótica devido ao gigantesco esforço de sua caça. - reagent-name-fat = gordura reagent-desc-fat = Não importa como foi obtido, sua aplicação é importante. - reagent-name-vomit = vomito reagent-desc-vomit = Você pode ver alguns pedaços da última refeição de alguém nele. - reagent-name-gray-matter = Suco de cérebro. +reagent-name-sap = sap +reagent-desc-sap = Sticky, sweet tree blood. +reagent-name-grey-matter = grey matter +reagent-desc-grey-matter = Thought juice, the stuff that leaks out of your ears. diff --git a/Resources/Locale/pt-BR/reagents/meta/botany.ftl b/Resources/Locale/pt-BR/reagents/meta/botany.ftl index ed1e5abe2ab..c26128990d0 100644 --- a/Resources/Locale/pt-BR/reagents/meta/botany.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/botany.ftl @@ -3,21 +3,15 @@ reagent-desc-e-z-nutrient = Dê às suas plantas alguns desses nutrientes EZ! reagent-name-left4-zed = Left-4-Zed reagent-desc-left4-zed = Um coquetel de compostos mutagênicos que fornece nutrientes, prejudica e afeta o genoma da vida das plantas. - reagent-name-pest-killer = inseticida reagent-desc-pest-killer = Uma mistura que tem como alvo as pragas. Embora útil, envenena lentamente as plantas com toxinas, tenha cuidado ao usá -lo. - reagent-name-plant-b-gone = Vaza-Planta reagent-desc-plant-b-gone = Uma mistura tóxica nociva para matar vida vegetal. Muito eficaz contra Kudzu. - reagent-name-robust-harvest = colheita robusta reagent-desc-robust-harvest = Um fertilizante altamente eficaz, com um efeito limitado de impulsionamento de potência nas plantas. Tenha cuidado com o uso, pois usar muita coisa tem a chance de reduzir o rendimento da planta. Tem um efeito positivo em Dionas. - reagent-name-weed-killer = herbicida reagent-desc-weed-killer = Uma mistura que tem como alvo as ervas daninhas. Muito eficaz contra Kudzu. Embora útil, envenena lentamente as plantas com toxinas, tenha cuidado ao usá-lo. - reagent-name-ammonia = amônia reagent-desc-ammonia = Um fertilizante eficaz, dá a suas plantas alguns nutrientes. - reagent-name-diethylamine = dietilamina reagent-desc-diethylamine = Um fertilizante muito potente, trata as plantas com nutrientes, elimina pragas e, às vezes, pode até acelerar o crescimento. diff --git a/Resources/Locale/pt-BR/reagents/meta/chemicals.ftl b/Resources/Locale/pt-BR/reagents/meta/chemicals.ftl index e5c26a43d9d..18dc93240f4 100644 --- a/Resources/Locale/pt-BR/reagents/meta/chemicals.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/chemicals.ftl @@ -3,27 +3,19 @@ reagent-desc-acetone = Um líquido escorregadio e levemente cancerígeno. Tem um reagent-name-phenol = Phenol reagent-desc-phenol = Um anel aromático de carbono com um grupo hidroxila. Um precursor útil para alguns medicamentos, mas não tem propriedades curativas por conta própria. - reagent-name-sodium-carbonate = Carbonato de Sódio reagent-desc-sodium-carbonate = Sal branco, inodoro e solúvel em água que produz uma solução alcalina em água. - reagent-name-artifexium = Artifexium reagent-desc-artifexium = Uma mistura lavanda de fragmentos de artefatos microscópicos e um ácido forte. Tem a capacidade de ativar artefatos. - reagent-name-benzene = Benzene reagent-desc-benzene = Um anel de carbono aromático, ligeiramente cancerígeno, formando uma base para muitos compostos orgânicos. - reagent-name-hydroxide = Hydroxide reagent-desc-hydroxide = Um produto químico alcalino forte, formando uma base para muitos compostos orgânicos. - reagent-name-sodium-hydroxide = Hidróxido de Sódio reagent-desc-sodium-hydroxide = Um sal branco, inodoro e solúvel em água que produz uma solução alcalina forte em água. Causa queimaduras e vômitos quando ingerido. - reagent-name-fersilicite = Fersilicita reagent-desc-fersilicite = Um composto intermetálico com propriedades magnéticas incomuns em baixas temperaturas. - reagent-name-sodium-polyacrylate = Poliacrilato de Sódio reagent-desc-sodium-polyacrylate = Um polímero superabsorvente com diversos usos industriais. - reagent-name-cellulose = Fibras de Celulose reagent-desc-cellulose = Um polímero de polidextrose cristalino, as plantas confiam nesse material. diff --git a/Resources/Locale/pt-BR/reagents/meta/cleaning.ftl b/Resources/Locale/pt-BR/reagents/meta/cleaning.ftl index 59555ea9f06..2c3e72842ef 100644 --- a/Resources/Locale/pt-BR/reagents/meta/cleaning.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/cleaning.ftl @@ -3,12 +3,9 @@ reagent-desc-bleach = Limpador de serviço pesado que pode limpar os mesmos piso reagent-name-space-cleaner = limpador espacial reagent-desc-space-cleaner = É capaz de limpar quase todas as superfícies de qualquer coisa que as suje. O zelador provavelmente gosta de refills disto. - reagent-name-soap = sabão reagent-desc-soap = Eu não limparia a boca com isso se eu fosse você. - reagent-name-space-lube = lubrificante espacial reagent-desc-space-lube = O lubrificante espacial é um lubrificante de alta qualidade feito para manutenção equipamentos mecânicos extremamente complexos (e obviamente não é usado para fazer pessoas escorregarem). - reagent-name-space-glue = cola espacial reagent-desc-space-glue = A Cola Espacial é uma cola de alto desempenho destinada à manutenção de equipamentos mecânicos extremamente complexos (e certamente não é utilizada para fazer as pessoas grudarem no chão). diff --git a/Resources/Locale/pt-BR/reagents/meta/consumable/drink/alcohol.ftl b/Resources/Locale/pt-BR/reagents/meta/consumable/drink/alcohol.ftl index 0949a90e404..5ed02b5d623 100644 --- a/Resources/Locale/pt-BR/reagents/meta/consumable/drink/alcohol.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/consumable/drink/alcohol.ftl @@ -3,261 +3,199 @@ reagent-desc-absinthe = Uma bebida destilada feita a partir de anis e outras erv reagent-name-ale = ale reagent-desc-ale = Uma bebida alcólica escura feita de cevada maltada e fermento. - reagent-name-beer = cerveja reagent-desc-beer = Vai uma brejinha? Feita de grãos maltados, lúpulos, fermento e água. - reagent-name-blue-curacao = curaçau azul reagent-desc-blue-curacao = Uma bebida exótica azul, destilado de laranjas de Curaçao. - reagent-name-cognac = conhaque reagent-desc-cognac = Uma bebida alcólica doce e forte, destilada duas vezes e deixada para envelhecer por muitos anos. - reagent-name-dead-rum = deadrum reagent-desc-dead-rum = Bebida alcólica destilada feita de água salgada. - reagent-name-ethanol = etanol reagent-desc-ethanol = Um álcool simples, te deixa bêbado. Inflamável. - reagent-name-gin = gin reagent-desc-gin = Uma bebida destilada que tem seu sabor principal vindo de bagas de zimbro. - reagent-name-coffeeliqueur = licor de café reagent-desc-coffeeliqueur = Licor aromatizado com café e especiarias. - reagent-name-melon-liquor = licor de melão reagent-desc-melon-liquor = Um licor relativamente doce feito de melão. - reagent-name-n-t-cahors = NeoTheology Cahors Wine reagent-desc-n-t-cahors = Vinho de sobremesa aguardentado feito de cabernet sauvignon, saperavi e outras uvas. - reagent-name-poison-wine = vinho de veneno reagent-desc-poison-wine = Isso sequer é vinho? Tóxico! Alucinógeno! Provavelmente consumido aos montes por seus superiores! - reagent-name-rum = rum reagent-desc-rum = Bebida alcólica destilada feita de subprodutos da cana-de-açucar. - reagent-name-sake = saquê reagent-desc-sake = Bebida alcólica feita fermentando arroz que foi polído. - reagent-name-tequila = tequila reagent-desc-tequila = Uma spirit forte e suavemente saborizada, produzida por mexicanos. - reagent-name-vermouth = vermute reagent-desc-vermouth = Aromatizado, fortificado vinho branco saborizado com vários botânicos. - reagent-name-vodka = vodka reagent-desc-vodka = Bebida alcólica destilada que origina da Polônia e Rússia. - reagent-name-cachaca = cachaça reagent-desc-cachaca = Uma bebida destilada brasileira, para quando ela não te quer mais. - reagent-name-whiskey = whisky reagent-desc-whiskey = Uma bebida alcólica destilada feita de grãos esmagados fermentados. - reagent-name-wine = vinho reagent-desc-wine = Um clássico e elegante, feito de suco de uva destilado. - reagent-name-champagne = champagne reagent-desc-champagne = Um vinho espumante finíssimo - reagent-name-acid-spit = acidspit reagent-desc-acid-spit = Uma bebida para os ousados, pode ser mortal se preparada incorretamente! - reagent-name-allies-cocktail = allies cocktail reagent-desc-allies-cocktail = Uma bebida feita dos seus aliados, não tão doce como quando feita dos seus inimigos. - reagent-name-aloe = aloe reagent-desc-aloe = Tão, tão, tão bom. - reagent-name-amasec = amasec reagent-desc-amasec = Bebida oficial do Clube de Armas! - reagent-name-andalusia = andalusia reagent-desc-andalusia = Uma boa e estranhamente nomeada bebida. - reagent-name-antifreeze = anticongelante reagent-desc-antifreeze = O refresco definitivo. - reagent-name-atomic-bomb = bomba atômica reagent-desc-atomic-bomb = Ploriferação nuclear nunca teve um gosto tão bom. - reagent-name-b52 = b-52 reagent-desc-b52 = Café, creme irlandês e conhaque. Você vai ser bombardeado. - reagent-name-bahama-mama = bahama mama reagent-desc-bahama-mama = Coquetel tropical. - reagent-name-banana-honk = banana honk reagent-desc-banana-honk = Uma bebida do Céu dos Palhaços. - reagent-name-barefoot = barefoot reagent-desc-barefoot = Descalço e grávido. - reagent-name-beepsky-smash = beepsky smash reagent-desc-beepsky-smash = Recuse a beber isso e prepare-se para A LEI. - reagent-name-black-russian = black russian reagent-desc-black-russian = Para os intolerantes a lactose. Ainda elegante como White Russian. - reagent-name-bloody-mary = bloody mary reagent-desc-bloody-mary = Uma estranha, porém ainda prazerosa mistura feita de vodka, tomate, e suco de limão. - reagent-name-booger = booger reagent-desc-booger = Eca... - reagent-name-brave-bull = brave bull reagent-desc-brave-bull = Já ouviu falar de coragem por intoxicação de álcool? - reagent-name-cuba-libre = cuba libre reagent-desc-cuba-libre = Rum, misturado com refri de cola. Viva la revolucion. - reagent-name-demons-blood = demons blood reagent-desc-demons-blood = AHHHH!!!! - reagent-name-devils-kiss = devils kiss reagent-desc-devils-kiss = De arrepiar a espinha! - reagent-name-doctors-delight = the doctor's delight reagent-desc-doctors-delight = Um gole por dia mantém o MediBot longe. Isso provavelmente é pro melhor. - reagent-name-driest-martini = driest martini reagent-desc-driest-martini = Apenas para os experientes. Você acha que tem areia flutuando no copo. - reagent-name-erika-surprise = erika suprise reagent-desc-erika-surprise = A surpresa é, que é verde! - reagent-name-gargle-blaster = Pan-Galactic Gargle Blaster reagent-desc-gargle-blaster = Uoa, isso parece volátil! - reagent-name-gin-fizz = gin fizz reagent-desc-gin-fizz = Refrescantemente cítrico, deliciosamente seco. - reagent-name-gin-tonic = gin e tônica reagent-desc-gin-tonic = Um clássico atemporal, coquetel suave. - reagent-name-gildlager = Goldschlager reagent-desc-gildlager = Licor de canela, feito para meninas alcólicas adolescentes em férias de primavera. - reagent-name-grog = grog reagent-desc-grog = Rum aguado, piratas aprovam! - reagent-name-hippies-delight = hippies delight reagent-desc-hippies-delight = Sabe cara, você só não entende, tendeu brooo? - reagent-name-hooch = hooch reagent-desc-hooch = Ou a falha de alguém em fazer coquetéis ou na tentativa de produzir álcool. De qualquer forma, você realmente vai beber isso? - reagent-name-iced-beer = cerveja geladassa reagent-desc-iced-beer = Uma cerveja tão gelada que o ar envolta dela congela. - reagent-name-irish-car-bomb = irish car bomb reagent-desc-irish-car-bomb = Uma mistura problemática de creme irlandês e ale. - reagent-name-irish-cream = creme irlandês reagent-desc-irish-cream = Creme imbuído com whiskey. O que mais você esperaria dos irlandeses. - reagent-name-irish-coffee = café irlandês reagent-desc-irish-coffee = Café servido com creme irlandês. Creme normal só não é o mesmo! - reagent-name-kira-special = kira special reagent-desc-kira-special = Vida longa ao cara que todo mundo confundiu com uma menina. Baka! - reagent-name-long-island-iced-tea = long island iced tea reagent-desc-long-island-iced-tea = O armário de bebidas, reunido em uma deliciosa mistura. Feito para mulheres alcoólicas de meia idade, apenas. - reagent-name-manhattan = manhattan reagent-desc-manhattan = A escolha de um detetive. Ele nunca poderia mandar um gin pra dentro... - reagent-name-manhattan-project = manhattan project reagent-desc-manhattan-project = A escolha de um cientista. para pensar formas de explodir a estação. - reagent-name-manly-dorf = viril anão reagent-desc-manly-dorf = Cerveja e Ale, juntos numa mistura deliciosa. Apenas para anões robustos. - reagent-name-margarita = margarita reagent-desc-margarita = Nas rochas com sal na orla. Arriba~! - reagent-name-martini = martini clássico reagent-desc-martini = Vermouth com Gin. Não exatamente como o 007 bebia, mas ainda delicioso. - reagent-name-mead = mead reagent-desc-mead = A bebida de um Viking, embora uma barata. - reagent-name-mojito = mojito reagent-desc-mojito = Se é bom suficiente pra Cuba, é bom o suficiente para você. - reagent-name-moonshine = moonshine reagent-desc-moonshine = Licor artesenal feito em casa. O que poderia dar de errado? - reagent-name-neurotoxin = neurotoxina reagent-desc-neurotoxin = Uma neurotoxina forte que põe o sujeito num estado meio morto. - reagent-name-patron = patron reagent-desc-patron = Tequila com prata dentro, a favorita de mulheres alcólicas na cena do clube. - reagent-name-red-mead = red mead reagent-desc-red-mead = A bebida Viking verdadeira! Mesmo tendo uma cor vermelha estranha. - reagent-name-rewriter = rewriter reagent-desc-rewriter = O segredo do santuário do Bibliotecário... - reagent-name-sbiten = sbiten reagent-desc-sbiten = Uma Vodka picante! Talvez picante demais para garotinhos! - reagent-name-cogchamp = cogchamp reagent-desc-cogchamp = Not even Ratvar's Four Generals could withstand this! Qevax Jryy! - reagent-name-screwdriver-cocktail = screwdriver reagent-desc-screwdriver-cocktail = Vodka, misturado com o bom e velho suquinho de laranja. O resultado é impressionantemente delicioso. - reagent-name-silencer = silenciador reagent-desc-silencer = Uma bebida do Céu dos Mímicos. - reagent-name-singulo = singulo reagent-desc-singulo = Uma bebida azul-espaço! - reagent-name-snow-white = snow white reagent-desc-snow-white = Um refresco frio. - reagent-name-sui-dream = sui dream reagent-desc-sui-dream = 'Comprometido de: refri branco, curaçau, midori.' - reagent-name-syndicate-bomb = bomba do sindicato reagent-desc-syndicate-bomb = Alguém planta a bomba! - reagent-name-tequila-sunrise = tequila sunrise reagent-desc-tequila-sunrise = Tequila e suco de laranja. Tipo um Screwdriver, só mexicano. - reagent-name-three-mile-island = three mile island iced tea reagent-desc-three-mile-island = "Feito para uma mulher, forte para um homem." - reagent-name-toxins-special = toxins special reagent-desc-toxins-special = Essa coisa ta PEGANDO FOGO! CHAMA A MALDITA NAVE! - reagent-name-vodka-martini = vodka martini reagent-desc-vodka-martini = Vodka com vermouth. Não exatamente como o 007 bebia, mas ainda delicioso. - reagent-name-vodka-tonic = vodka e tônica reagent-desc-vodka-tonic = Pra quando gin e tônica não é russo o suficiente. - reagent-name-whiskey-cola = whisky cola reagent-desc-whiskey-cola = Whiskey, misturado com refri de cola. Surpreendentemente refrescante. - reagent-name-whiskey-soda = whisky soda reagent-desc-whiskey-soda = Para os mais refinados. - reagent-name-white-russian = white russian reagent-desc-white-russian = Isso é só, tipo, a sua opinião, cara... - reagent-name-caipirinha = caipirinha reagent-desc-caipirinha = Pra assistir um jogo de futebol. - reagent-name-clownblood = clown blood reagent-desc-clownblood = A bebida favorita da Sec após um longo dia. - reagent-name-sindkol = sindkol reagent-desc-sindkol = Uma cerveja leve e suave, tipo Pilsen. Se beber, não dirija. - reagent-name-corote = corote reagent-desc-corote = Introduzindo adolescentes ao alcoolismo desde 1958. +# reagent-name-sake = sake +# reagent-desc-sake = Alcoholic beverage made by fermenting rice that has been polished. +reagent-name-blue-hawaiian = blue hawaiian +reagent-desc-blue-hawaiian = Aloha! Does that mean hello or goodbye? +reagent-name-coconut-rum = coconut rum +reagent-desc-coconut-rum = Rum with coconut for that tropical feel. +reagent-name-cosmopolitan = cosmopolitan +reagent-desc-cosmopolitan = Even in the worst situations, nothing beats a fresh cosmopolitan. +reagent-name-painkiller = painkiller +reagent-desc-painkiller = A cure for what ails you. +reagent-name-pina-colada = piña colada +reagent-desc-pina-colada = For getting lost in the rain. +reagent-name-vodka-red-bool = vodka red bool +reagent-desc-vodka-red-bool = Because heart failure and liver failure go hand in hand. +reagent-name-xeno-basher = xeno basher +reagent-desc-xeno-basher = The perfect drink before an expedition. +reagent-name-irish-bool = irish bool +reagent-desc-irish-bool = Like a bool in a Ireland shop. +reagent-name-budget-insuls = budget insuls +reagent-desc-budget-insuls = A tider's preferred drink. +reagent-name-watermelon-wakeup = watermelon wakeup +reagent-desc-watermelon-wakeup = If you want to be awake, this will do it... Also sweet. +reagent-name-rubberneck = rubberneck +reagent-desc-rubberneck = A popular drink amongst those adhering to an all synthetic diet. diff --git a/Resources/Locale/pt-BR/reagents/meta/consumable/drink/drinks.ftl b/Resources/Locale/pt-BR/reagents/meta/consumable/drink/drinks.ftl index 5983b9f6c5e..21ae94b486e 100644 --- a/Resources/Locale/pt-BR/reagents/meta/consumable/drink/drinks.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/consumable/drink/drinks.ftl @@ -3,90 +3,66 @@ reagent-desc-coffee = Aceitas um cafézinho? Contém uma quantidade moderada de reagent-name-cream = creme reagent-desc-cream = A gordurosa parte líquida do leite. - reagent-name-cafe-latte = cafe latte reagent-desc-cafe-latte = Bom, forte e saboroso, para quando você está lendo. - reagent-name-green-tea = chá verde reagent-desc-green-tea = Saboroso chá verde. - reagent-name-grenadine = grenadine reagent-desc-grenadine = Não tem aroma de cerejas! - reagent-name-iced-coffee = café gelado reagent-desc-iced-coffee = Café e gelo, fresco e bom. - reagent-name-iced-green-tea = chá verde gelado reagent-desc-iced-green-tea = Chá verde gelado. - reagent-name-iced-tea = chá gelado reagent-desc-iced-tea = Quem não gosta de um chá gelado? Não precisa responder. - reagent-name-lemonade = limonada reagent-desc-lemonade = Suco de limão, só que com água e um adocicante, como açucar ou mel. - reagent-name-milk = leite reagent-desc-milk = Um líquido branco opaco produzido pelas glândulas mamárias de mamíferos. - reagent-name-milk-goat = leite de cabra reagent-desc-milk-goat = AUm líquido branco opaco produzido por uma cabra. Tem bastante soro de leite coalhado. - reagent-name-milk-oat = leite de aveia reagent-desc-milk-oat = Surpreendentemente saboroso. - reagent-name-milk-soy = leite de soja reagent-desc-milk-soy = Favorito dos consumidores. - reagent-name-milk-spoiled = leite azedo reagent-desc-milk-spoiled = Melhor não beber isso, pela sua calça. - reagent-name-nothing = nada reagent-desc-nothing = Absolutamente completamente nada. - reagent-name-nuclear-cola = refri de cola nuclear reagent-desc-nuclear-cola = Refri de cola, cola nunca muda. - reagent-name-hot-cocoa = Cacau Quente reagent-desc-hot-cocoa = Cheira a férias! - reagent-name-soda-water = água com gás reagent-desc-soda-water = Cuidado para não causar uma guerra cívil. É só água com gás. - reagent-name-soy-latte = latte de soja reagent-desc-soy-latte = Uma bebida de café feito com expresso e leite de soja a vapor. - reagent-name-tea = chá reagent-desc-tea = Uma bebida feita fervendo, em água, folhas da árvore de chá, Camellia sinensis. - reagent-name-tonic-water = água tônica reagent-desc-tonic-water = Tem gosto estranho mas pelo menos a quinina mantém a Malária Espacial longe. - reagent-name-water = água reagent-desc-water = Um líquido incolor, inodoro e insípido que humanos precisam para sobreviver. - reagent-name-ice = gelo reagent-desc-ice = Água em seu estado sólido. - reagent-name-dry-ramen = miojo seco reagent-desc-dry-ramen = Miojo seco e com sal. - reagent-name-hot-ramen = miojo quente reagent-desc-hot-ramen = Miojo quente. - reagent-name-pilk = pilk reagent-desc-pilk = Uma mistura doentia de leite e refri de cola. - reagent-name-posca = posca reagent-desc-posca = A bebida dos pobres guerreiros de uma era esquecida. - reagent-name-the-martinez = O Martinez reagent-desc-the-martinez = A lenda do edgerunner. Lembrado por uma bebida, Esquecido por um bêbado. - reagent-name-kvass = kvass reagent-desc-kvass = Uma resfrescante bebida com gosto de socialismo. - reagent-name-white-gilgamesh = gilgamesh branco reagent-desc-white-gilgamesh = Uma mistura doentia de leite e cerveja. Faz-te sentir como se fosses feito de madeira. - reagent-name-mopwata = Esfregágua -reagent-desc-mopwata = Água suja e estagnada do esfregão. \ No newline at end of file +reagent-desc-mopwata = Água suja e estagnada do esfregão.reagent-name-coconut-water = coconut water +reagent-desc-coconut-water = A favorite of survivors on deserted islands. +reagent-name-cream-of-coconut = cream of coconut +reagent-desc-cream-of-coconut = Sweet, syrupy version of coconut cream with added sugar. +reagent-name-arnold-palmer = arnold palmer +reagent-desc-arnold-palmer = Now watch this drive. diff --git a/Resources/Locale/pt-BR/reagents/meta/consumable/drink/juice.ftl b/Resources/Locale/pt-BR/reagents/meta/consumable/drink/juice.ftl index 41f085ecb4b..6e77163df10 100644 --- a/Resources/Locale/pt-BR/reagents/meta/consumable/drink/juice.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/consumable/drink/juice.ftl @@ -3,36 +3,27 @@ reagent-desc-juice-apple = Um pequeno pedaço do Eden. reagent-name-juice-banana = suco de banana reagent-desc-juice-banana = A essência pura de uma banana. HONK. - reagent-name-juice-berry = suco de frutas vermelhas reagent-desc-juice-berry = Uma mistura deliciosa de vários frutos diferentes. - reagent-name-juice-berry-poison = suco de frutas venenosas reagent-desc-juice-berry-poison = Um surpreendentemente saboroso suco misturado de vários frutos mortais e tóxicos. - reagent-name-juice-carrot = suco de cenoura reagent-desc-juice-carrot = É tipo uma cenoura, mas menos crocante. - reagent-name-juice-grape = suco de uva reagent-desc-juice-grape = Suco fresco de uvas vermelhas esmagadas. Bastante doce. - reagent-name-juice-lemon = suco de limão siciliano reagent-desc-juice-lemon = Esse suco é MUITO azedo. Melhor beber uma limonada. - reagent-name-juice-lime = suco de limão reagent-desc-juice-lime = O doce-azedo suco de limão. - reagent-name-juice-orange = suco de laranja reagent-desc-juice-orange = Deliciose E rico em vitamina C. O que mais você precisa? - reagent-name-juice-pineapple = suco de abacaxi reagent-desc-juice-pineapple = O suco delicioso de um abacaxi. - reagent-name-juice-potato = suco de batata reagent-desc-juice-potato = Suco da batata. Bleh. - reagent-name-juice-tomato = suco de tomate reagent-desc-juice-tomato = Tomates transformados em suco. Que desperdício de tomates, ein? - reagent-name-juice-watermelon = suco de melancia reagent-desc-juice-watermelon = O suco deliciosa de uma melancia. +reagent-name-juice-cherry = cherry juice +reagent-desc-juice-cherry = Tasty cherry juice, sweet and tangy. diff --git a/Resources/Locale/pt-BR/reagents/meta/consumable/drink/soda.ftl b/Resources/Locale/pt-BR/reagents/meta/consumable/drink/soda.ftl index 4d589883ded..156e17863e7 100644 --- a/Resources/Locale/pt-BR/reagents/meta/consumable/drink/soda.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/consumable/drink/soda.ftl @@ -3,42 +3,35 @@ reagent-desc-cola = Um doce e carbonatado refrigerante. Livre de cafeína. reagent-name-changeling-sting = picada de changeling reagent-desc-changeling-sting = Você da um minúsculo gole e sente uma sensação queimante... - reagent-name-dr-gibb = Dr. Gibb reagent-desc-dr-gibb = Uma mistura deliciosa de 42 sabores difirentes. - reagent-name-energy-drink = energético reagent-desc-energy-drink = Uma dose de energia! A Nanotransen não é responsável se você crescer apêndices de ave. - reagent-name-grape-soda = refri de uva reagent-desc-grape-soda = Chupa que é de uva! - reagent-name-ice-cream = sorvete reagent-desc-ice-cream = Era isso ou o micro-ondas, e ninguém quer sopa de sorvete! - reagent-name-lemon-lime = refri lima-limão reagent-desc-lemon-lime = Refri picante de limão e limão siciliano. - reagent-name-pwr-game = Pwr Game reagent-desc-pwr-game = A única bebida com o PDR que os verdadeiros gamers almejam. Quando um jogador fala sobre o gamerfuel, isso é o que eles estão se referindo literalmente. - reagent-name-root-beer = root beer reagent-desc-root-beer = Uma bebida norte-americana carbonatada e muito doce que lembra sarsaparrila. Cai bem com sorvete. - reagent-name-root-beer-float = root beer float reagent-desc-root-beer-float = Root beer, mas com sorvete no topo. O verdadeiro Magnum Opus do verão canadense. - reagent-name-space-mountain-wind = Space Mountain Wind reagent-desc-space-mountain-wind = Assopra através de você como um vento espacial. - reagent-name-space-up = Space-Up reagent-desc-space-up = Tem gosto de uma abertura no casco na sua boca. - reagent-name-starkist = starkist reagent-desc-starkist = Um refrigerante doce sabor laranja. - reagent-name-fourteen-loko = Fourteen Loko reagent-desc-fourteen-loko = Uma substânica líquida altamente processada passando por pouco os parâmetros de saúde intergaláticos de um refrigerante. - reagent-name-shamblers-juice = Shambler's Juice reagent-desc-shamblers-juice = ~Agite-me um pouco desse Shambler's Juice!~ +reagent-name-shirley-temple = shirley temple +reagent-desc-shirley-temple = A favorite amongst younger members of the crew. +reagent-name-sol-dry = sol dry +reagent-desc-sol-dry = Sweet ginger soda from outer space! +reagent-name-roy-rogers = roy rogers +reagent-desc-roy-rogers = Solid proof that there IS something known as too sweet. diff --git a/Resources/Locale/pt-BR/reagents/meta/consumable/food/condiments.ftl b/Resources/Locale/pt-BR/reagents/meta/consumable/food/condiments.ftl index b7d7a8c4e13..66525a15758 100644 --- a/Resources/Locale/pt-BR/reagents/meta/consumable/food/condiments.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/consumable/food/condiments.ftl @@ -3,50 +3,35 @@ reagent-desc-astrotame = A doçura de mil açucares mas nenhuma das calorias. reagent-name-bbq-sauce = molho BBQ reagent-desc-bbq-sauce = Molho de churrasco. Cai bem com lajes. - reagent-name-cornoil = óleo de milho reagent-desc-cornoil = Óleo de milho, um delicioso óleo usado na cozinha. Feito de milho. - reagent-name-frostoil = frostoil reagent-desc-frostoil = Deixa a língua dormente. - reagent-name-horseradish-sauce = molho de rábano silvestre reagent-desc-horseradish-sauce = Molho fedido de rábano. - reagent-name-hotsauce = molho de pimenta reagent-desc-hotsauce = Queima tão bem. - reagent-name-ketchup = ketchup reagent-desc-ketchup = Feito de tomates amassado e temperado com especiarias. - reagent-name-ketchunaise = ketchunese reagente-desc-ketchunaise = O assim chamado molho russo, popular entre os americanos do espaço. - reagent-name-laughin-syrup = xarope rindo reagent-desc-laughin-syrup = O produto do suco de Ervilhas Rindo. Efervescente e parece mudar de sabor com base no que é usado! - reagent-name-mayo = maionese reagent-desc-mayo = molho cremoso, feito de óleo, ovo e alguns (comestíveis) ácido. - reagent-name-mustard = mostarda reagent-desc-mustard = Mostarda comum amarela, feita de semente de mostarda. - reagent-name-vinaigrette = vinagrete reagent-desc-vinaigrette = Um molho básico de salada feito com óleo, vinagre e tempero. - reagent-desc-ketchunaise = O assim chamado molho russo, popular entre os americanos do espaço. - reagent-name-soysauce = molho de soja reagent-desc-soysauce = Um salgado tempero a base de soja. - reagent-name-table-salt = sal de cozinha reagent-desc-table-salt = Comumente conhecido como apenas sal, o Cloreto de Sódio é frequentemente usado para temperar a comida. - reagent-name-tomatosauce = molho de tomate reagent-desc-tomatosauce = Tomate com sal e ervas. - reagent-name-pesto = pesto reagent-desc-pesto = Uma combinação de sal, ervas, alho, óleo e pinhões. - reagent-name-bechamel = molho bechamel -reagent-desc-bechamel = Um molho branco clássico comum a várias culturas europeias \ No newline at end of file +reagent-desc-bechamel = Um molho branco clássico comum a várias culturas europeiasreagent-name-syrup = syrup +reagent-desc-syrup = Delicious syrup made from tree sap, somehow stickier than glue. diff --git a/Resources/Locale/pt-BR/reagents/meta/consumable/food/food.ftl b/Resources/Locale/pt-BR/reagents/meta/consumable/food/food.ftl index f1155fa03ec..a65505c176e 100644 --- a/Resources/Locale/pt-BR/reagents/meta/consumable/food/food.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/consumable/food/food.ftl @@ -3,18 +3,13 @@ reagent-desc-nutriment = Todas as vitaminas, minerais e carboidratos que o corpo reagent-name-glucose = glicose reagent-desc-glucose = Um açucar simples encontrado em muitas comidas. - reagent-name-vitamin = vitamina reagent-desc-vitamin = Encontrado em saudáveis e completas refeições. - reagent-name-protein = proteina reagent-desc-protein = Encontrado em certas refeiçoes, bom para a saúde corporal. - reagent-name-cocoapowder = cacau em pó reagent-desc-cocoapowder = Das melhores variantes de grãos de cacau - reagent-name-butter = manteiga reagent-desc-butter = Você pode acreditar! - reagent-name-pumpkin-flesh = carne de abóbora reagent-desc-pumpkin-flesh = Os restos moles e doces de uma abóbora. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/reagents/meta/consumable/food/ingredients.ftl b/Resources/Locale/pt-BR/reagents/meta/consumable/food/ingredients.ftl index 679ed1ada68..b07e4d41c17 100644 --- a/Resources/Locale/pt-BR/reagents/meta/consumable/food/ingredients.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/consumable/food/ingredients.ftl @@ -3,42 +3,29 @@ reagent-desc-flour = Usado para assar. reagent-name-cornmeal = farinha de milho reagent-desc-cornmeal = Usado para assar. - reagent-name-oats = aveia reagent-desc-oats = Usado para uma variedade de propósitos saborosos. - reagent-name-enzyme = enzima universal reagent-desc-enzyme = Usado para cozinhar uma variedade de pratos. - reagent-name-egg = ovo cozido reagent-desc-egg = Embrião de frango cozido, uma delícia. - reagent-name-raw-egg = ovo cru reagent-desc-raw-egg = Usado para assar. - reagent-name-sugar = sugar reagent-desc-sugar = Saboroso açucar do espaço! - reagent-name-blackpepper = pimenta preta reagent-desc-blackpepper = Frequentemente usado para temperar comida ou fazer pessoas espirrarem. - reagent-name-vinegar = vinagre reagent-desc-vinegar = Usado para temperar comida. - reagent-name-rice = arroz reagent-desc-rice = Pequenos, duros grãos brancos. - reagent-name-oil-olive = óleo de oliva reagent-desc-oil-olive = Viscoso e cheiroso. - reagent-name-oil = óleo reagent-desc-oil = Usado por chefs para cozinhar. - reagent-name-motor-oil = óleo de motor reagent-desc-motor-oil = Evita que as máquinas chiem. - reagent-name-capsaicin-oil = Óleo de Capsaicina reagent-desc-capsaicin-oil = Capsaicin Oil é o ingrediente encontrado nas pimentas chilli. - reagent-name-nausium = nausium reagent-desc-nausium = Enjoativo. diff --git a/Resources/Locale/pt-BR/reagents/meta/elements.ftl b/Resources/Locale/pt-BR/reagents/meta/elements.ftl index 0de7c08d3c2..188b92b8287 100644 --- a/Resources/Locale/pt-BR/reagents/meta/elements.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/elements.ftl @@ -3,66 +3,45 @@ reagent-desc-aluminium = Um metal prateado, macio, não magnético e dúctil. reagent-name-ash = cinza reagent-desc-ash = Pó residual cinza claro - reagent-name-carbon = carbono reagent-desc-carbon = Um sólido preto e cristalino. - reagent-name-charcoal = carvão vegetal reagent-desc-charcoal = Um sólido negro poroso - reagent-name-chlorine = clorina reagent-desc-chlorine = Um gás amarelo-esverdeado que é tóxico para os seres humanos. - reagent-name-copper = cobre reagent-desc-copper = Um metal macio, maleável e dúctil com condutividade térmica e elétrica muito alta. - reagent-name-fluorine = flúor reagent-desc-fluorine = Um gás amarelo pálido altamente tóxico. Extremamente reativo. - reagent-name-gold = ouro reagent-desc-gold = O ouro é um metal denso, macio, brilhante e o metal mais maleável e dúctil conhecido. - reagent-name-hydrogen = hidrogênio reagent-desc-hydrogen = Um gás leve e inflamável. - reagent-name-iodine = iodo reagent-desc-iodine = Normalmente adicionado ao sal de cozinha como um nutriente. Por si só tem gosto muito menos prazeroso. - reagent-name-iron = ferro reagent-desc-iron = Um metal cinza-prateado que forma óxidos de ferro (ferrugem) em contato com o ar. Comumente ligado com outros elementos para criar ligas como o aço. - reagent-name-lithium = lítio reagent-desc-lithium = Um metal alcalino branco prateado macio. É altamente reativo e inflama se entrar em contato com a água. - reagent-name-mercury = mercúrio reagent-desc-mercury = Um metal prateado que é líquido à temperatura ambiente. É altamente tóxico para os seres humanos. - reagent-name-potassium = potássio reagent-desc-potassium = Um metal cinza macio e brilhante. Ainda mais reativo que o lítio. - reagent-name-phosphorus = fósforo reagent-desc-phosphorus = Um metal reativo usado em pirotecnias e armas. - reagent-name-radium = rádio reagent-desc-radium = Um metal radioativo, branco-prateado em sua forma pura. Brilha devido à sua radioatividade e é altamente tóxico. - reagent-name-silicon = silício reagent-desc-silicon = Um duro, quebradiço e cristalino sólido, com uma cor azul-cinzento. - reagent-name-silver = prata reagent-desc-silver = Um macio, branco e lustroso metal de transição, tem a maior conductibilidade elétrica de qualquer elemento e a maior condutividade térmica de qualquer metal. - reagent-name-sulfur = enxofre reagent-desc-sulfur = Um amarelo e cristalino sólido. - reagent-name-sodium = sódio reagent-desc-sodium = Um branco-prateado metal alcalino. Altamente reativo em sua forma pura. #thanks visne <3 - reagent-name-uranium = urânio reagent-desc-uranium = Um cinza e metálico elemento químico na série dos actinídeos, fracamente radioativo. - reagent-name-bananium = banânio reagent-desc-bananium = Um sólido orgânico radioativo amarelo. - reagent-name-zinc = zinco reagent-desc-zinc = Um metal prateado e quebradiço, muitas vezes usado em baterias para carregar. diff --git a/Resources/Locale/pt-BR/reagents/meta/fun.ftl b/Resources/Locale/pt-BR/reagents/meta/fun.ftl index f1376e20896..eb4aa6ecff7 100644 --- a/Resources/Locale/pt-BR/reagents/meta/fun.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/fun.ftl @@ -3,24 +3,19 @@ reagent-desc-carpetium = Um químico místico, geralmente terceirizado do Planet reagent-name-fiber = Fiber reagent-desc-fiber = Matéria-prima, geralmente extraída da lã ou de outros produtos têxteis. - reagent-name-buzzochloric-bees = Buzzochloric Bees reagent-desc-buzzochloric-bees = Abelhas líquidas. Oh Deus, é LIQUID BEES NO- - reagent-name-ground-bee = Ground Bee reagent-desc-ground-bee = Abelhas de chão. Nojento. - reagent-name-saxoite = Saxoite reagent-desc-saxoite = Tem cheiro de jazz. - reagent-name-licoxide = Licoxide reagent-desc-licoxide = Um ácido sintético da bateria. Parece... eletrizante. - reagent-name-razorium = Razorium reagent-desc-razorium = Um produto químico estranho e não newtoniano. É produzido quando dois medicamentos brutos conflitantes são combinados. Quando a força é aplicada a ele, ele endurece temporariamente, criando milhões de arestas minúsculas e afiadas. Muito doloroso. - reagent-name-fresium = Fresium reagent-desc-fresium = Um composto misterioso que retarda a vibração de átomos e moléculas... de alguma forma. Em termos leigos, torna as coisas frias... MUITO frias. Pode causar problemas de movimento duradouros se ingerido. - reagent-name-laughter = Risadorium reagent-desc-laughter = Alguns dizem que é o melhor remédio, mas estudos recentes provaram que isso não é verdade. +reagent-name-weh = juice that makes you Weh +reagent-desc-weh = Pure essence of lizard plush. Makes you Weh! diff --git a/Resources/Locale/pt-BR/reagents/meta/gases.ftl b/Resources/Locale/pt-BR/reagents/meta/gases.ftl index 9777a4191d1..75c0b245e7c 100644 --- a/Resources/Locale/pt-BR/reagents/meta/gases.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/gases.ftl @@ -3,18 +3,13 @@ reagent-desc-oxygen = Um gás oxidante e incolor. reagent-name-plasma = plasma reagent-desc-plasma = Um estranho pó espacial . Você não deveria comer isto, mas sabemos que você vai. - reagent-name-tritium = trítio reagent-desc-tritium = Pó espacial radioativo. - reagent-name-carbon-dioxide = dióxido de carbono reagent-desc-carbon-dioxide = Você não tem ideia do que é isso. - reagent-name-nitrogen = nitrogênio reagent-desc-nitrogen = Um gás incolor, inodoro e inerte. Altamete estável. - reagent-name-nitrous-oxide = nitrous oxide reagent-desc-nitrous-oxide = Sabe quando tudo parece mais engraçado quando você tá cansado? Bem... - reagent-name-frezon = frezon reagent-desc-frezon = Um resfriante muito efetivo... e alucinógeno. diff --git a/Resources/Locale/pt-BR/reagents/meta/medicine.ftl b/Resources/Locale/pt-BR/reagents/meta/medicine.ftl index 43d337a070b..c3f74bd404c 100644 --- a/Resources/Locale/pt-BR/reagents/meta/medicine.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/medicine.ftl @@ -3,141 +3,103 @@ reagent-desc-cryptobiolin = Causa confusão e tontura. Temporariamente protege d reagent-name-dylovene = dylovene reagent-desc-dylovene = Um anti-toxina de amplo espectro, que trata os danos à toxina em organismos. A overdose causará vômito, tontura e dor. - reagent-name-diphenhydramine = diphenhydramina reagent-desc-diphenhydramine = Limpar rapidamente o corpo da histamina, reduz o tremor e trata os danos por veneno. - reagent-name-arithrazine = arithrazina reagent-desc-arithrazine = Um medicamento levemente instável usado para os casos mais extremos de envenenamento por radiação. Causa um pequeno estresse no corpo. - reagent-name-bicaridine = bicaridina reagent-desc-bicaridine = Um analgésico que é altamente eficaz no tratamento de danos brutos. É útil para estabilizar pessoas que foram severamente espancadas, bem como tratar lesões menos fatais. - reagent-name-cryoxadone = cryoxadona reagent-desc-cryoxadone = Um produto químico criogênico. Cura todos os tipos de danos padrão. Só funciona em temperaturas abaixo de 150K. Pode tratar e rejuvenescer as plantas quando aplicado em pequenas doses. - reagent-name-doxarubixadone = doxarubixadona reagent-desc-doxarubixadone = Um produto químico criogênico. Cura certos tipos de danos celulares. Só funciona em temperaturas abaixo de 150K. - reagent-name-opporozidone = opporozidona reagent-desc-opporozidone = Um produto químico criogênico. Um produto químico avançado para reduzir a podridão e a decomposição de um cadáver. Só funciona em temperaturas abaixo de 150K - reagent-name-clonexadone = clonexadona reagent-desc-clonexadone = Um produto químico criogênico. Cura o dano padrão da mesma forma que Cryoxadona. Significativamente mais eficaz que o primeiro no tratamento de danos celulares, embora ambos possam ser usados simultaneamente. Só funciona em temperaturas abaixo de 150K - reagent-name-dermaline = dermalina reagent-desc-dermaline = Um produto químico avançado que é mais eficaz no tratamento de queimaduras do que o kelotane. - reagent-name-dexalin = dexalina reagent-desc-dexalin = Usado para tratar pequenas privação de oxigênio e perda de sangue. Um reagente necessário para Dexalina Plus. - reagent-name-dexalin-plus = dexalina plus reagent-desc-dexalin-plus = Usado no tratamento de casos extremos de privação de oxigênio e perda de sangue. Remove a heartbreaker da corrente sanguínea. - reagent-name-epinephrine = epinephrina reagent-desc-epinephrine = Um produto químico estabilizador eficaz usado para impedir que uma pessoa em estado crítico morra por asfixia enquanto remendava pequenos danos, apenas enquanto em crit. Remove a heartbreaker da corrente sanguínea ao custo de mais epinefrina, mas pode adicionar histamina. Ajuda a reduzir o tempo de atordoamento. Comumente encontrado na forma de medipens de emergência. - reagent-name-hyronalin = hyronalina reagent-desc-hyronalin = Um tratamento fraco para os danos causados pela radiação. Um precursor da arithrazina e da phalanximina. Pode causar vômito. - reagent-name-ipecac = ipecac reagent-desc-ipecac = Um emético de ação rápida. É útil para parar venenos não metabolizados ou sessões de vômito em massa. - reagent-name-inaprovaline = inaprovalina reagent-desc-inaprovaline = A inaprovalina é um estimulante sináptico e cardioestimulante, comumente usado para tratar dano de asfixia causado pelo estado crítico e reduzir sangramento. Usado em muitos medicamentos avançados. - reagent-name-kelotane = kelotane reagent-desc-kelotane = Trata dano de queimadura. A superdosagem reduz muito a capacidade do corpo de reter água. - reagent-name-leporazine = leporazina reagent-desc-leporazine = Um fármaco usado para estabilizar a temperatura corporal e curar rapidamente os danos causados pelo frio. Excelente para viagens de EVA desprotegidas, mas impede o uso de tubos criogênicos. - reagent-name-barozine = barozina reagent-desc-barozine = Um fármaco potente que evita danos por pressão. Causa estresse extremo no corpo. - reagent-name-phalanximine = phalanximina reagent-desc-phalanximine = Um fármaco avançado usado no tratamento do câncer. Causa envenenamento moderado de radiação em orgânicos e vômitos. Pode potencialmente remover o gene da morte nas plantas. - reagent-name-polypyrylium-oligomers = Oligômeros de Polipirílio reagent-desc-polypyrylium-oligomers = Uma mistura roxa de cadeias curtas de polieletrólitos que não são facilmente sintetizadas em laboratório. Cura asfixia e dano bruto. Para de sangrar com o tempo. - reagent-name-ambuzol = ambuzol reagent-desc-ambuzol = Uma substância produto de alta engenharia química capaz de interromper a progressão de uma infecção zumbi. - reagent-name-ambuzol-plus = ambuzol plus reagent-desc-ambuzol-plus = Ainda mais desenvolvido com o sangue dos infectados, protege o vivo contra a infecção. - reagent-name-pulped-banana-peel = casca de banana moída reagent-desc-pulped-banana-peel = As cascas de banana moída têm alguma eficácia contra o sangramento. - reagent-name-siderlac = siderlac reagent-desc-siderlac = Um poderoso medicamento anti-cáustico derivado de plantas. - reagent-name-spaceacillin = spaceacillina reagent-desc-spaceacillin = Um antibiótico teta-lactâmico. Um medicamento comum e muito útil, eficaz contra muitas doenças que podem ser encontradas no espaço. Retarda a progressão das doenças. - reagent-name-stellibinin = estelibinina reagent-desc-stellibinin = Uma anti-toxina natural com particular eficácia contra a amatoxina. - reagent-name-synaptizine = synaptizina reagent-desc-synaptizine = Um produto químico tóxico que reduz pela metade a duração dos choques e knockdowns. - reagent-name-tranexamic-acid = ácido tranexâmico reagent-desc-tranexamic-acid = Um medicamento para coagulação do sangue usado para evitar sangramento profuso. Causa sangramento ainda mais pesado em overdose. Comumente encontrado em pequenas doses dentro de medipens de emergência. - reagent-name-tricordrazine = tricordrazina reagent-desc-tricordrazine = Um estimulante de amplo espectro, originalmente derivado da cordrazina. Trata pequenos danos de todos os tipos básicos de saúde, desde que o usuário não seja gravemente ferido. Melhor usado como um aditivo para outros produtos químicos. - reagent-name-lipozine = lipozina reagent-desc-lipozine = Um produto químico que acelera o metabolismo, fazendo com que o usuário tenha fome mais rápido. - reagent-name-omnizine = omnizina reagent-desc-omnizine = Um líquido leitoso calmante com um brilho iridescente. Uma teoria da conspiração bem conhecida diz que suas origens permanecem um mistério porque revelar os segredos de sua produção tornaria a maioria dos produtos farmacêuticos comerciais obsoletos. - reagent-name-ultravasculine = ultravasculina reagent-desc-ultravasculine = Uma solução antitoxina complicada que rapidamente elimina a toxina, causando um pequeno estresse no corpo. Reage com a histamina, duplicando-se enquanto a expulsa. A sobredosagem causa dor extrema. - reagent-name-oculine = oculina reagent-desc-oculine = Um composto salino simples usado para tratar os olhos por ingestão. - reagent-name-ethylredoxrazine = etilredoxirazina reagent-desc-ethylredoxrazine = Neutraliza os efeitos do álcool na corrente sanguínea. Embora seja comumente necessário, raramente é solicitado. - reagent-name-cognizine = cognizina reagent-desc-cognizine = Um químico misterioso que é capaz de tornar qualquer criatura não senciente senciente. - reagent-name-ethyloxyephedrine = etiloxiefedrina reagent-desc-ethyloxyephedrine = Um medicamento levemente instável derivado da desoxiefedrina, usada principalmente para combater a narcolepsia. - reagent-name-diphenylmethylamine = difenilmetilamina reagent-desc-diphenylmethylamine = Um medicamento mais estável do que a etiloxiefedrina. Útil para manter alguém acordado. - reagent-name-sigynate = siginato reagent-desc-sigynate = Um xarope rosa grosso útil para neutralizar ácidos e cicatrizar regiões corroídas por ácidos. Tem sabor doce! - reagent-name-saline = soro fisiológico reagent-desc-saline = Uma mistura de sal e água. Comumente usado para tratar a desidratação ou baixa presença de fluido no sangue. - reagent-name-lacerinol = lacerinol reagent-desc-lacerinol = Um produto químico pouco reativo que aumenta a síntese de colágeno a níveis incríveis, curando traumas de cortes. - reagent-name-puncturase = puncturase reagent-desc-puncturase = Um produto químico efervescente que ajuda a reconstruir o trauma causado por danos perfurantes, deixando para trás uma pequena quantidade de danos nos tecidos. - reagent-name-bruizine = bruizina reagent-desc-bruizine = Originalmente desenvolvido como remédio para tosse, descobriu-se que este produto químico é extremamente eficaz no tratamento de traumatismos contundentes. - reagent-name-holywater = água benta reagent-desc-holywater = A mais limpa e pura das águas vinda diretamente das mãos de Deus, é conhecida por curar feridas magicamente. - reagent-name-pyrazine = pyrazina reagent-desc-pyrazine = Cura com eficiência queimaduras causadas pelos incêndios mais quentes. Causa hemorragia interna maciça em caso de sobredosagem. - reagent-name-insuzine = insuzina reagent-desc-insuzine = Repara rapidamente o tecido morto causado por eletrocussão, mas esfria um pouco. Congela completamente o paciente em caso de overdose. - reagent-name-necrosol = necrosol reagent-desc-necrosol = Um produto químico criogênico. Uma substância necrótica que parece ser capaz de curar cadáveres congelados. Só funciona em temperaturas abaixo de 150K. Pode tratar e rejuvenescer as plantas quando aplicado em pequenas doses. - reagent-name-aloxadone = aloxadona reagent-desc-aloxadone = Um produto químico criogênico. Usado para tratar queimaduras graves de terceiro grau por regeneração do tecido queimado. Funciona independentemente do paciente estar vivo ou morto. Só funciona em temperaturas abaixo de 150K +reagent-name-mannitol = mannitol +reagent-desc-mannitol = Efficiently restores brain damage. +reagent-name-psicodine = psicodine +reagent-desc-psicodine = Suppresses anxiety and other various forms of mental distress. Overdose causes hallucinations and minor toxin damage. +reagent-name-potassium-iodide = potassium iodide +reagent-desc-potassium-iodide = Will reduce the damaging effects of radiation by 90%. Prophylactic use only. +reagent-name-haloperidol = haloperidol +reagent-desc-haloperidol = Removes most stimulating and hallucinogenic drugs. Reduces druggy effects and jitteriness. Causes drowsiness. diff --git a/Resources/Locale/pt-BR/reagents/meta/narcotics.ftl b/Resources/Locale/pt-BR/reagents/meta/narcotics.ftl index b2baef67aaa..1aec449523a 100644 --- a/Resources/Locale/pt-BR/reagents/meta/narcotics.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/narcotics.ftl @@ -3,39 +3,29 @@ reagent-desc-desoxyephedrine = Uma efedrina mais eficaz, com desvantagens mais a reagent-name-ephedrine = ephedrine reagent-desc-ephedrine = Um estimulador de adrenalina com cafeína que o torna mais rápido e mais difícil de derrubar. Também ajuda a combater a narcolepsia em doses acima de trinta, ao custo de estresse dental grave. - reagent-name-stimulants = estimulantes reagent-desc-stimulants = Um coquetel químico desenvolvido pela Donk Co. que permite que os agentes se recuperem de atordoamentos mais rápido, se movam mais rapidamente e concedem uma pequena cura enquanto perto de condições críticas. Devido à natureza complexa do produto químico, é muito mais difícil para o corpo purgar naturalmente. - reagent-name-experimental-stimulants = estimulantes experimentais reagent-desc-experimental-stimulants = Uma versão protótipo da mistura química estimulante. O uso concede imunidade virtual à armamento de atordoamento, regeneração rápida de tecidos, velocidade de corrida extrema, reduz o acúmulo de ácido láctico e uma sensação geral de euforia. Os efeitos colaterais podem incluir níveis extremos de anticoagulação, visão de túnel, acúmulo extremo de toxinas na corrente sanguínea e morte rápida do fígado. Não dê aos animais. - reagent-name-thc = THC reagent-desc-thc = O principal composto psicoativo da cannabis. - reagent-name-thc-oil = THC oil reagent-desc-thc-oil = Óleo de THC puro, extraído das folhas da planta de cannabis. Muito mais forte do que em sua forma natural e pode ser usado para anestesiar a dor crônica em pacientes. - reagent-name-bananadine = bananadina reagent-desc-bananadine = Um psicodélico suave encontrado em pequenos traços nas cascas de banana. - reagent-name-nicotine = nicotina reagent-desc-nicotine = Perigoso e altamente viciante, mas é o que a propaganda diz. - reagent-name-impedrezene = impedrezene reagent-desc-impedrezene = Um narcótico que impede a capacidade de uma pessoa, diminuindo as funções das células cerebrais superiores. - reagent-name-space-drugs = space drugs reagent-desc-space-drugs = Um composto ilegal que induz uma série de efeitos, como perda de equilíbrio e artefatos visuais. - reagent-name-nocturine = nocturine reagent-desc-nocturine = Um sedativo e hipnótico altamente eficaz, desenvolvido pelo Sindicato para operações furtivas. Bilhete de ida para [censurado] town. - reagent-name-mute-toxin = mute toxin reagent-desc-mute-toxin = Um produto químico espesso que impreguina as cordas vocais, tornando o usuário incapaz de falar durante a metabolização. - reagent-name-norepinephric-acid = norepinephric acid reagent-desc-norepinephric-acid = Um produto químico liso que bloqueia os receptores ópticos, deixando o usuário cego durante a metabolização. - reagent-name-tear-gas = gás lacrimogêneo reagent-desc-tear-gas = Um produto químico que causa irritação severa e choro, comumente usado no controle de distúrbios. +reagent-name-happiness = happiness +reagent-desc-happiness = Fills you with ecstatic numbness and causes minor brain damage. Highly addictive. If overdosed causes sudden mood swings. diff --git a/Resources/Locale/pt-BR/reagents/meta/pyrotechnic.ftl b/Resources/Locale/pt-BR/reagents/meta/pyrotechnic.ftl index a8d7d66cff4..be2e28a6a9f 100644 --- a/Resources/Locale/pt-BR/reagents/meta/pyrotechnic.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/pyrotechnic.ftl @@ -3,18 +3,13 @@ reagent-desc-thermite = Uma mistura que fica extremamente quente quando ateiada, reagent-name-napalm = napalm reagent-desc-napalm = É só um pouco inflamável. - reagent-name-phlogiston = flogisto reagent-desc-phlogiston = Te ateia em fogo e te queima. - reagent-name-chlorine-trifluoride = CLF3 reagent-desc-chlorine-trifluoride = Você realmente, NÃO QUER essa merda perto de você. - reagent-name-foaming-agent = formador de espuma reagent-desc-foaming-agent = Cria uma espuma que é necessária para criar granadas de espuma. - reagent-name-welding-fuel = Combustível de solda reagent-desc-welding-fuel = Usado por soldadores para soldar. - reagent-name-fluorosurfactant = fluorosurfactante reagent-desc-fluorosurfactant = Um ácido sulfônico perfluoronado que forma uma espuma quando misturado com água. diff --git a/Resources/Locale/pt-BR/reagents/meta/toxins.ftl b/Resources/Locale/pt-BR/reagents/meta/toxins.ftl index 2e6efc2a781..90a555ffb07 100644 --- a/Resources/Locale/pt-BR/reagents/meta/toxins.ftl +++ b/Resources/Locale/pt-BR/reagents/meta/toxins.ftl @@ -3,93 +3,69 @@ reagent-desc-toxin = Um produto químico não surpreendentemente tóxico. Dispon reagent-name-carpotoxin = carpotoxin reagent-desc-carpotoxin = Um reagente altamente tóxico encontrado em carpas espaciais. Causa uma sensação dolorosa de queimação. - reagent-name-mold = mold reagent-desc-mold = Um crescimento fúngico, muitas vezes encontrado em lugares escuros e úmidos ou em pão expirado. Você vai desenvolver uma doença se ingerir. - reagent-name-polytrinic-acid = polytrinic acid reagent-desc-polytrinic-acid = Substância química extremamente corrosiva. Gravemente queima qualquer um que entra diretamente em contato com ele. - reagent-name-chloral-hydrate = chloral hydrate reagent-desc-chloral-hydrate = Um fármaco sedativo e hipnótico. Comumente usado para colocar outras pessoas para dormir, quer elas queiram quer não. - reagent-name-gastrotoxin = gastrotoxina reagent-desc-gastrotoxin = Um subproduto moderadamente tóxico da decomposição. Mais comumente encontrado em alimentos estragados. - reagent-name-ferrochromic-acid = ferrochromic acid reagent-desc-ferrochromic-acid = Uma solução levemente corrosiva, incapaz de causar perigo grave a menos que seja ingerida. - reagent-name-fluorosulfuric-acid = fluorosulfuric acid reagent-desc-fluorosulfuric-acid = Um produto químico altamente corrosivo, capaz de deixar uma marca na sua pele. - reagent-name-sulfuric-acid = sulfuric acid reagent-desc-sulfuric-acid = Um produto químico corrosivo. Mantenha longe do seu rosto. - reagent-name-unstable-mutagen = unstable mutagen reagent-desc-unstable-mutagen = Causa mutações quando injetado em pessoas ou plantas vivas. Altas doses podem ser letais, especialmente em humanos. - reagent-name-heartbreaker-toxin = heartbreaker toxin reagent-desc-heartbreaker-toxin = Bloqueia sinais neurológicos para o sistema respiratório, causando asfixia. Porém, dexalina plus e epinefrina a filtrarão. - reagent-name-lexorin = lexorin reagent-desc-lexorin = Um produto químico de ação rápida usado para asfixiar pessoas rapidamente. - reagent-name-mindbreaker-toxin = mindbreaker toxin reagent-desc-mindbreaker-toxin = Um potente composto alucinógeno que era conhecido como LSD. - reagent-name-histamine = histamine reagent-desc-histamine = Um produto químico causado pela alergenia reagindo com anticorpos. Letal em grandes quantidades. - reagent-name-theobromine = theobromine reagent-desc-theobromine = Um alcalóide amargo da planta de cacau, comumente encontrado no chocolate. Não alimente animais com isso. - reagent-name-amatoxin = amatoxin reagent-desc-amatoxin = Uma toxina mortal encontrada em alguns cogumelos, principalmente fly amanita. As doses pequenas podem ser letais. - reagent-name-vent-crud = vent crud reagent-desc-vent-crud = Substância negra encontrado em sistemas de ventilação mal conservados. Pode causar tosse de ventilação. - reagent-name-romerol = romerol reagent-desc-romerol = Uma mistura de outro mundo capaz de trazer os mortos-vivos à vida. Se não forem tratados, os efeitos são irreversíveis e trarão certa desgraça sobre a estação. Manuseie com cuidado. - reagent-name-uncooked-animal-proteins = uncooked animal proteins reagent-desc-uncooked-animal-proteins = Os estômagos de formas de vida mais moles não digerem isso. - reagent-name-allicin = allicina reagent-desc-allicin = Um composto organossulfurado encontrado em álios, como alho, cebola e plantas relacionado. - reagent-name-pax = pax reagent-desc-pax = Um fármaco psiquiátrico que impede que o paciente machuque alguém diretamente. - reagent-name-honk = honk reagent-desc-honk = Uma toxina encontrada no banânio. Provoca buzina grave e hemorragia interna, também pode causar mutação no paciente. - reagent-name-lead = chumbo reagent-desc-lead = Uma toxina de ação lenta, mas incrivelmente letal, encontrada no aço mas apenas em quantidades vestigiais. Sem sabor. - reagent-name-bungotoxin = bungotoxina reagent-desc-bungotoxin = Um veneno de ação moderadamente lenta encontrado no caroço da fruta bungo. - reagent-name-vestine = vestine reagent-desc-vestine = Tem uma reação adversa no corpo, causando grande agitação. Embora não seja particularmente útil por si só, pode ser usado para produzir uma pequena variedade de produtos químicos. - reagent-name-tazinide = tazinide reagent-desc-tazinide = Uma mistura metálica altamente perigosa que pode interferir na maior parte dos movimentos através de uma corrente eletrizante. - reagent-name-soulbreaker-toxin = soulbreaker toxin reagent-desc-soulbreaker-toxin = Um antipsiônico cerca de 4 vezes mais poderoso do que mindbreaker toxin. - reagent-name-human-muta-tox = toxina de mutação humana reagent-desc-human-muta-tox = Uma droga capaz de transformar qualquer humanóide em humano. - reagent-name-slime-person-muta-tox = toxina de mutação slime reagent-desc-slime-person-muta-tox = Uma droga capaz de transformar qualquer humanóide em pessoa slime. - reagent-name-skeleton-muta-tox = skin hurting juice reagent-desc-skeleton-muta-tox = Uma droga que dói em tudo, seguido de tudo menos os essenciais cairem. Transforma qualquer humanóide em um esqueleto. - reagent-name-reptilian-muta-tox = toxina de mutação reptiliana reagent-desc-reptilian-muta-tox = Uma droga capaz de transformar qualquer humanóide em reptiliano. - reagent-name-monkey-muta-tox = toxina de mutação de macaco reagent-desc-monkey-muta-tox = Uma droga capaz de transformar qualquer humanóide em macaco. +reagent-name-lipolicide = lipolicide +reagent-desc-lipolicide = A powerful toxin that will destroy fat cells, massively reducing body weight in a short time. Deadly to those without nutriment in their body. +reagent-name-lotophagoi-oil = lotophagoi oil +reagent-desc-lotophagoi-oil = A super potent drug that is much better at inducing psionics than normal hallucinogens, but with worse side effects. +reagent-name-ectoplasm = ectoplasm +reagent-desc-ectoplasm = The physical component of semi-corporeal spirits. diff --git a/Resources/Locale/pt-BR/reagents/phlogiston.ftl b/Resources/Locale/pt-BR/reagents/phlogiston.ftl index 53b7e6d8c08..eed54fe34b7 100644 --- a/Resources/Locale/pt-BR/reagents/phlogiston.ftl +++ b/Resources/Locale/pt-BR/reagents/phlogiston.ftl @@ -1 +1,2 @@ phlogiston-plasma-created = Com mistura de bolhas, plasma sai disso! +phlogiston-plasma-created = The mixture bubbles, and plasma rises from it! diff --git a/Resources/Locale/pt-BR/reagents/psionic.ftl b/Resources/Locale/pt-BR/reagents/psionic.ftl index d0bff3d3d38..6ea06385c69 100644 --- a/Resources/Locale/pt-BR/reagents/psionic.ftl +++ b/Resources/Locale/pt-BR/reagents/psionic.ftl @@ -3,6 +3,5 @@ psionic-regeneration-begin = Os olhos de {CAPITALIZE($entity)} se contraem sob u psionic-regeneration-essence-sweat = {CAPITALIZE($entity)} sua profusamente. psionic-regeneration-essence-veins = As veias de {CAPITALIZE($entity)} pulsam. psionic-regeneration-essence-breath = {CAPITALIZE($entity)} respira pesadamente. - reagent-name-prometheum = Prometeu reagent-desc-prometheum = Uma superdroga complexa que o nosso corpo poderia produzir se conseguíssemos desbloquear o nosso potencial. diff --git a/Resources/Locale/pt-BR/repairable/repairable-component.ftl b/Resources/Locale/pt-BR/repairable/repairable-component.ftl index 84315d5820c..e4dc7d92916 100644 --- a/Resources/Locale/pt-BR/repairable/repairable-component.ftl +++ b/Resources/Locale/pt-BR/repairable/repairable-component.ftl @@ -5,6 +5,4 @@ comp-repairable-repair = Você repara {PROPER($target) -> [true] {""} *[false] o{" "} }{$target} com, {PROPER($tool) -> - [true] {""} - *[false] o{" "} }{$tool} diff --git a/Resources/Locale/pt-BR/replays/replays.ftl b/Resources/Locale/pt-BR/replays/replays.ftl index 10d5e27fb16..d15da205c34 100644 --- a/Resources/Locale/pt-BR/replays/replays.ftl +++ b/Resources/Locale/pt-BR/replays/replays.ftl @@ -9,14 +9,12 @@ replay-loading-starting= Começando Entities replay-loading-failed = Falha ao carregar o replay: {$reason} replay-loading-retry = Tente carregar com mais tolerância a exceções - _pode causar bugs_! - # Main Menu replay-menu-subtext = Cliente de Replay replay-menu-load = Carrega Replay Selecionado replay-menu-select = Seleciona um Replay replay-menu-open = Abre Pasta de Replays replay-menu-none = Não foram encontrados replays. - # Main Menu Info Box replay-info-title = Replay Information replay-info-none-selected = Nenhum replay selecionado @@ -30,13 +28,10 @@ replay-info-info = {"["}color=gray]Selecionado:[/color] {$name} ({$file}) {"["}color=gray]Engine:[/color] {$engVersion} {"["}color=gray]Hash de Tipo:[/color] {$hash} {"["}color=gray]Comp Hash:[/color] {$compHash} - # Replay selection window replay-menu-select-title = Selecionar Replay - # Replay related verbs replay-verb-spectate = Espectar - # command cmd-replay-spectate-help = replay_spectate [optional entity] cmd-replay-spectate-desc = Anexa ou desapega o jogador local para uma determinada entidade uid. diff --git a/Resources/Locale/pt-BR/research/components/research-console-component.ftl b/Resources/Locale/pt-BR/research/components/research-console-component.ftl index 69b69881fb9..77ae0ac19ec 100644 --- a/Resources/Locale/pt-BR/research/components/research-console-component.ftl +++ b/Resources/Locale/pt-BR/research/components/research-console-component.ftl @@ -21,6 +21,5 @@ research-console-unlocks-list-entry = - [color=yellow]{$name}[/color] research-console-unlocks-list-entry-generic = - [color=green]{$text}[/color] research-console-prereqs-list-start = Requer: research-console-prereqs-list-entry = - [color=orchid]{$text}[/color] - research-console-no-access-popup = Sem acesso! research-console-unlock-technology-radio-broadcast = Desbloqueado [bold]{$technology}[/bold] para [bold]{$amount}[/bold] pesquisa. diff --git a/Resources/Locale/pt-BR/research/components/research-disk.ftl b/Resources/Locale/pt-BR/research/components/research-disk.ftl index 7e3254b9f30..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/research/components/research-disk.ftl +++ b/Resources/Locale/pt-BR/research/components/research-disk.ftl @@ -1 +0,0 @@ -research-disk-inserted = Você inseriu o disco, adicionando {$points} pontos ao servidor. diff --git a/Resources/Locale/pt-BR/research/components/robotics-console.ftl b/Resources/Locale/pt-BR/research/components/robotics-console.ftl index a4c82bd0322..2450c22fcd4 100644 --- a/Resources/Locale/pt-BR/research/components/robotics-console.ftl +++ b/Resources/Locale/pt-BR/research/components/robotics-console.ftl @@ -11,9 +11,7 @@ robotics-console-brain = [color=gray]Brain installed:[/color] [color={$brain -> [true] green]Yes *[false] red]No }[/color] - robotics-console-locked-message = Controls locked, swipe ID. robotics-console-disable = Disable robotics-console-destroy = Destroy - robotics-console-cyborg-destroying = {$name} is being remotely detonated! diff --git a/Resources/Locale/pt-BR/research/technologies.ftl b/Resources/Locale/pt-BR/research/technologies.ftl index ab5c633c293..1b2655533c6 100644 --- a/Resources/Locale/pt-BR/research/technologies.ftl +++ b/Resources/Locale/pt-BR/research/technologies.ftl @@ -21,7 +21,6 @@ research-technology-super-powercells = Super Baterias research-technology-bluespace-storage = Armazenamento Bluespace research-technology-portable-fission = Fissão Portátil research-technology-space-scanning = Escaneamento Espacial - research-technology-salvage-weapons = Armas de Salvatagem research-technology-draconic-munitions = Munições Dracônicas research-technology-uranium-munitions = Munições de Urânio @@ -36,7 +35,6 @@ research-technology-portable-microfusion-weaponry = Armamento portátil de micro research-technology-experimental-battery-ammo = Munição de Bateria Experimental research-technology-basic-shuttle-armament = Armamento básico de naves research-technology-advanced-shuttle-weapon = Armas avançadas de naves - research-technology-basic-robotics = Robótica Básica research-technology-basic-anomalous-research = Pesquisa de Anomalias Básica research-technology-basic-xenoarcheology = XenoArqueologia Básica @@ -53,7 +51,6 @@ research-technology-rped = Troca Rápida de Peças research-technology-super-parts = Super Peças research-technology-deterrence = Tecnologias de Dissuasão research-technology-medipen-refilling = Recarregamento de Medipens - research-technology-janitorial-equipment = Equipamentos para Zeladoria research-technology-laundry-tech = Tecnologia de Lavanderia research-technology-basic-hydroponics = Hidroponia Básica @@ -72,3 +69,7 @@ research-technology-advanced-spray = Spray Avançado research-technology-bluespace-cargo-transport = Bluespace Transporte de Cargas research-technology-quantum-fiber-weaving = Tecelagem de fibra quântica research-technology-bluespace-chemistry = Química Bluespace +research-technology-excavation = Mass Excavation +research-technology-advanced-bluespace = Advanced Bluespace Research +research-technology-night-vision = Night vision +research-technology-thermal-vision = Thermal vision diff --git a/Resources/Locale/pt-BR/revenant/revenant.ftl b/Resources/Locale/pt-BR/revenant/revenant.ftl index 6a230fd1035..8c87d2468dd 100644 --- a/Resources/Locale/pt-BR/revenant/revenant.ftl +++ b/Resources/Locale/pt-BR/revenant/revenant.ftl @@ -3,23 +3,16 @@ revenant-max-essence-increased = A sua essência máxima aumentou! revenant-not-enough-essence = Sem essência suficiente! revenant-in-solid = Você não pode usar essa habilidade dentro de um objeto sólido. - revenant-soul-too-powerful = Essa alma está forte demais para colher! revenant-soul-harvested = Essa alma já foi colhida! - revenant-soul-searching = Você procura pela alma d{THE($target)}. - revenant-soul-yield-high = {CAPITALIZE(THE($target))} tem uma alma acima da média! revenant-soul-yield-average = {CAPITALIZE(THE($target))} tem uma alma mediana. revenant-soul-yield-low = {CAPITALIZE(THE($target))} tem uma alma abaixo da média. - revenant-soul-begin-harvest = {CAPITALIZE(THE($target))} derrepente é suspendido levemente no ar e a pele {POSS-ADJ($target)} tornando cinzenta. revenant-soul-finish-harvest = {CAPITALIZE(THE($target))} cai duro no chão! - revenant-psionic-power = um poder espiritual - # UI revenant-user-interface-title = Loja de Habilidades revenant-user-interface-essence-amount = [color=plum]{$amount}[/color] Essência Roubada - revenant-user-interface-cost = {$price} Essência diff --git a/Resources/Locale/pt-BR/robotics/mmi.ftl b/Resources/Locale/pt-BR/robotics/mmi.ftl index 8ca7f3d673d..abe2e7ea172 100644 --- a/Resources/Locale/pt-BR/robotics/mmi.ftl +++ b/Resources/Locale/pt-BR/robotics/mmi.ftl @@ -5,11 +5,9 @@ positronic-brain-searching = Começando o descrambling de neurônios sintéticos positronic-brain-role-name = Positronic Brain positronic-brain-role-description = Sirva a tripulação da estação. - positronic-brain-wipe-device-verb-text = Limpar o Cérebro positronic-brain-wiped-device = A atividade neural foi encerrada. - positronic-brain-stop-searching-verb-text = Parar de Pesquisar positronic-brain-stopped-searching = O descrambling de neurônios parou. - positronic-brain-slot-component-slot-name-brain = Cérebro +positronic-brain-installed = Neural activity detected. diff --git a/Resources/Locale/pt-BR/rotation/components/rotatable-component.ftl b/Resources/Locale/pt-BR/rotation/components/rotatable-component.ftl index d39552e0e0f..d77c4602054 100644 --- a/Resources/Locale/pt-BR/rotation/components/rotatable-component.ftl +++ b/Resources/Locale/pt-BR/rotation/components/rotatable-component.ftl @@ -3,6 +3,5 @@ rotatable-component-try-rotate-stuck = Está preso. # RotateVerb rotate-verb-get-data-text = Girar no sentido horário - # RotateCounterVerb rotate-counter-verb-get-data-text = Girar no sentido anti-horário diff --git a/Resources/Locale/pt-BR/round-end/cryostorage.ftl b/Resources/Locale/pt-BR/round-end/cryostorage.ftl index fb13d4a53c9..d91b39efee9 100644 --- a/Resources/Locale/pt-BR/round-end/cryostorage.ftl +++ b/Resources/Locale/pt-BR/round-end/cryostorage.ftl @@ -6,5 +6,4 @@ cryostorage-ui-label-slot-name = [bold]{CAPITALIZE($slot)}:[/bold] cryostorage-ui-button-remove = Remover cryostorage-ui-filler-hand = em mão cryostorage-ui-label-no-bodies = Sem corpos em crio-storagem - cryostorage-popup-access-denied = Acesso negado! diff --git a/Resources/Locale/pt-BR/round-end/round-end-system.ftl b/Resources/Locale/pt-BR/round-end/round-end-system.ftl index f2fa5e7efca..7d659409920 100644 --- a/Resources/Locale/pt-BR/round-end/round-end-system.ftl +++ b/Resources/Locale/pt-BR/round-end/round-end-system.ftl @@ -5,8 +5,6 @@ round-end-system-shuttle-already-called-announcement = Uma nave de emergência j round-end-system-shuttle-auto-called-announcement = Uma nave de emergência automática de mudança de turno da tripulação foi enviada. ETA: {$time} {$units}. Recolha a nave para estender o turno. round-end-system-shuttle-recalled-announcement = A nave de emergência foi recolhida. round-end-system-round-restart-eta-announcement = Reiniciando o round em {$time} {$units}... - eta-units-minutes = minutos eta-units-seconds = segundos - round-end-system-shuttle-reminder = A nave chegará em breve. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/salvage/salvage-magnet.ftl b/Resources/Locale/pt-BR/salvage/salvage-magnet.ftl index e185e503fa7..e96b22eb251 100644 --- a/Resources/Locale/pt-BR/salvage/salvage-magnet.ftl +++ b/Resources/Locale/pt-BR/salvage/salvage-magnet.ftl @@ -6,7 +6,6 @@ salvage-asteroid-name = Asteróide salvage-magnet-window-title = Ímã de salvamento salvage-expedition-window-progression = Progressão - salvage-magnet-resources = {$resource -> [OreIron] Ferro [OreCoal] Carvão @@ -21,7 +20,6 @@ salvage-magnet-resources = {$resource -> [OreNormality] Cristais Normality *[other] {$resource} } - salvage-magnet-resources-count = {$count -> [1] (Ruim) [2] (Moderado) @@ -29,14 +27,11 @@ salvage-magnet-resources-count = {$count -> [4] (Rico) [5] (Rico) *[other] (Extraordinário) -} - # Asteroids dungeon-config-proto-BlobAsteroid = Aglomerado de asteroides dungeon-config-proto-ClusterAsteroid = Grupo de asteroides dungeon-config-proto-SpindlyAsteroid = Asteroide espiral dungeon-config-proto-SwissCheeseAsteroid = Fragmentos de asteroide - # Wrecks salvage-map-proto-Small1 = Armazenamento de Engenharia salvage-map-proto-Small2 = Recanto de jogos @@ -50,7 +45,6 @@ salvage-map-proto-SmallChef = Restaurante salvage-map-proto-SmallParty = Festa de aniversário salvage-map-proto-SmallSyndicate = Nave de Sindicato em ruínas salvage-map-proto-SmallTesla = Contenção de tesla - salvage-map-proto-SmallA1 = Asteróide Plasmafire salvage-map-proto-Medium1 = Cache de Plasma salvage-map-proto-MediumVault1 = Cofre @@ -67,7 +61,6 @@ salvage-map-proto-MediumPetHospital = Hospital de animais e ursos salvage-map-proto-MediumCrashedShuttle = Nave acidentado salvage-map-proto-Meatball = Almôndega salvage-map-proto-VeganMeatball = Almôndega Vegana - salvage-map-proto-StationStation = Estação estação salvage-map-proto-AsteroidBase = Base de Asteroides salvage-map-proto-RuinCargoBase = Armazenamento de carga arruinado diff --git a/Resources/Locale/pt-BR/sandbox/sandbox-manager.ftl b/Resources/Locale/pt-BR/sandbox/sandbox-manager.ftl index c9b4d161a72..db35f812e79 100644 --- a/Resources/Locale/pt-BR/sandbox/sandbox-manager.ftl +++ b/Resources/Locale/pt-BR/sandbox/sandbox-manager.ftl @@ -14,3 +14,4 @@ sandbox-window-show-spawns-button = Mostrar Spawns sandbox-window-show-bb-button = Mostrar BB sandbox-window-show-npc-button = Mostrar NPC sandbox-window-link-machines-button = Ligar Máquinas +sandbox-window-ai-overlay-button = AI Overlay diff --git a/Resources/Locale/pt-BR/seeds/seeds.ftl b/Resources/Locale/pt-BR/seeds/seeds.ftl index 292297bfd0b..168f0ac4a32 100644 --- a/Resources/Locale/pt-BR/seeds/seeds.ftl +++ b/Resources/Locale/pt-BR/seeds/seeds.ftl @@ -111,3 +111,25 @@ seeds-pumpkin-name = abóbora seeds-pumpkin-display-name = abóboras seeds-cotton-name = algodão seeds-cotton-display-name = planta de algodão +seeds-meatwheat-name = meatwheat +seeds-meatwheat-display-name = meatwheat stalks +seeds-extradimensionalorange-name = extradimensional orange +seeds-extradimensionalorange-display-name = extradimensional orange trees +seeds-papercane-name = papercane +seeds-papercane-display-name = papercanes +seeds-goldenapple-name = golden apple +seeds-goldenapple-display-name = golden apple tree +seeds-rainbow-cannabis-name = rainbow cannabis +seeds-rainbow-cannabis-display-name = rainbow cannabis +seeds-glasstle-name = glasstle +seeds-glasstle-display-name = glasstle +seeds-holymelon-name = holymelon +seeds-holymelon-display-name = holymelon vines +seeds-worldpea-name = world peas +seeds-worldpea-display-name = world pea vines +seeds-pyrotton-name = pyrotton +seeds-pyrotton-display-name = pyrotton plant +seeds-capfruit-name = capfruit +seeds-capfruit-display-name = capfruit tree +seeds-cherry-name = cherry +seeds-cherry-display-name = cherry tree diff --git a/Resources/Locale/pt-BR/sensor-monitoring/sensor-monitoring.ftl b/Resources/Locale/pt-BR/sensor-monitoring/sensor-monitoring.ftl index c15c480fe92..0ca2694ad45 100644 --- a/Resources/Locale/pt-BR/sensor-monitoring/sensor-monitoring.ftl +++ b/Resources/Locale/pt-BR/sensor-monitoring/sensor-monitoring.ftl @@ -9,5 +9,4 @@ sensor-monitoring-value-display = {$unit -> [Moles] { TOSTRING($value, "N3") } mol *[Other] { $value } } - # ({ TOSTRING(SUB($value, 273.15), "N3") } °C) diff --git a/Resources/Locale/pt-BR/server-updates/server-updates.ftl b/Resources/Locale/pt-BR/server-updates/server-updates.ftl index 65c52483c50..be6b71507bb 100644 --- a/Resources/Locale/pt-BR/server-updates/server-updates.ftl +++ b/Resources/Locale/pt-BR/server-updates/server-updates.ftl @@ -1,2 +1,3 @@ server-updates-received = Uma atualização foi adicionada, o servidor vai reiniciar e atualizar automáticamente no fim da rodada. server-updates-shutdown = O servidor está atualizando e reiniciará automáticamente. +server-updates-received = Update has been received, server will automatically restart for update at the end of this round. diff --git a/Resources/Locale/pt-BR/shell.ftl b/Resources/Locale/pt-BR/shell.ftl index dd6f62ea34d..088b2108e55 100644 --- a/Resources/Locale/pt-BR/shell.ftl +++ b/Resources/Locale/pt-BR/shell.ftl @@ -1,7 +1,6 @@ ### for technical and/or system messages ## General - shell-server-cannot = O servidor não pode fazer isso. shell-command-success = O comando foi um sucesso. shell-invalid-command = Comando inválido. @@ -9,9 +8,7 @@ shell-invalid-command-specific = {$commandName} comando inválido. shell-cannot-run-command-from-server = Você não pode executar esse comando do servidor. shell-only-players-can-run-this-command = Apenas jogadores podem executar esse comando. shell-must-be-attached-to-entity = Você deve estar vinculado a uma entidade para executar este comando. - ## Arguments - shell-need-exactly-one-argument = Precisa de um argumento. shell-wrong-arguments-number-need-specific = Precisa de {$properAmount} argumentos, os argumentos foram {$currentAmount}. shell-argument-must-be-number = Argumento precisa ser um numero. @@ -20,11 +17,8 @@ shell-wrong-arguments-number = Numero errado de argumentos. shell-need-between-arguments = Precisa de {$lower} para {$upper} argumentos! shell-need-minimum-arguments = Precisa pelo menos {$minimum} argumentos! shell-need-minimum-one-argument = Precisa de pelo menos um argumento! - shell-argument-uid = EntityUid - ## Guards - shell-entity-is-not-mob = A entidade alvo não é um mob! shell-invalid-entity-id = ID de entidade inválido. shell-invalid-grid-id = ID de grid inválido. @@ -44,6 +38,6 @@ shell-argument-number-must-be-between = Argumento {$index} precisa ser um numero shell-argument-station-id-invalid = Argumento {$index} precisa ser um id de estação válido! shell-argument-map-id-invalid = Argumento {$index} precisa ser um id de mapa válido! shell-argument-number-invalid = Argumento {$index} precisa ser um numero válido! - # Hints shell-argument-username-hint = +shell-argument-username-optional-hint = [username] diff --git a/Resources/Locale/pt-BR/shuttles/arrivals.ftl b/Resources/Locale/pt-BR/shuttles/arrivals.ftl index c42f7dd2575..8326cce2317 100644 --- a/Resources/Locale/pt-BR/shuttles/arrivals.ftl +++ b/Resources/Locale/pt-BR/shuttles/arrivals.ftl @@ -3,8 +3,6 @@ cmd-arrivals-disable-hint = Desativa chegadas cmd-arrivals-returns = Configura chegadas para {$value}. cmd-arrivals-returns-hint = Ativa ou desativa permitir que jogadores voltem chegadas. - cmd-arrivals-invalid = Argumento inválido. - cmd-arrivals-force-hint = Força jogadores a chegarem. cmd-arrivals-forced = Forçou {$uid} a chegar à estação. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/shuttles/console.ftl b/Resources/Locale/pt-BR/shuttles/console.ftl index bf0da5aee73..c20ed93f475 100644 --- a/Resources/Locale/pt-BR/shuttles/console.ftl +++ b/Resources/Locale/pt-BR/shuttles/console.ftl @@ -4,26 +4,19 @@ shuttle-pilot-end = Parou de pilotar shuttle-console-in-ftl = Atualmente em FTL shuttle-console-mass = Muito grande para FTL shuttle-console-prevent = Você não pode pilotar essa nave - # NAVEGAÇÃO - shuttle-console-display-label = Display - shuttle-console-position = Posição: shuttle-console-orientation = Orientação: shuttle-console-linear-velocity = Velocidade linear: shuttle-console-angular-velocity = Velocidade angular: - shuttle-console-unknown = Desconhecido shuttle-console-iff-label = {$name} ({$distance}m) shuttle-console-exclusion = Zona de exclusão - shuttle-console-nav-settings = Configurações shuttle-console-iff-toggle = Mostrar IFF shuttle-console-dock-toggle = Mostrar docas - # MAPA - shuttle-console-ftl-label = Estado do FTL shuttle-console-ftl-state-Available = Disponível shuttle-console-ftl-state-Starting = Iniciando @@ -31,24 +24,17 @@ shuttle-console-ftl-state-Travelling = Viajando shuttle-console-ftl-state-Arriving = Chegando shuttle-console-ftl-state-Cooldown = Resfriando shuttle-console-ftl-state-Invalid = Indisponível - shuttle-console-map-settings = Configurações shuttle-console-ftl-button = FTL shuttle-console-map-rebuild = Escanear objetos shuttle-console-map-beacons = Mostrar beacons - shuttle-console-no-signal = Sem sinal - shuttle-console-map-objects = Objetos do setor espacial - # ATRACAGEM - shuttle-console-docked = Objetos atracados - shuttle-console-view = Visualizar shuttle-console-undock = Desatracar shuttle-console-dock = Atracar shuttle-console-docks-label = Docas - shuttle-console-undock-fail = Falha ao desatracar shuttle-console-dock-fail = Falha ao atracar diff --git a/Resources/Locale/pt-BR/shuttles/docking.ftl b/Resources/Locale/pt-BR/shuttles/docking.ftl index 47fd53a4a3f..4717a76a4f7 100644 --- a/Resources/Locale/pt-BR/shuttles/docking.ftl +++ b/Resources/Locale/pt-BR/shuttles/docking.ftl @@ -3,7 +3,6 @@ docking-component-undock = Desdocar cmd-dock-desc = Tenta acoplar 2 airlocks juntos. Não verifica se é válido. cmd-dock-help = dock - cmd-dock-args = Número inválido de argumentos cmd-dock-invalid = EntityUid {$entity} inválido cmd-dock-found = Não há componente de ancoragem em {$airlock} diff --git a/Resources/Locale/pt-BR/shuttles/emergency.ftl b/Resources/Locale/pt-BR/shuttles/emergency.ftl index 7a9af6f142b..b6b5c865883 100644 --- a/Resources/Locale/pt-BR/shuttles/emergency.ftl +++ b/Resources/Locale/pt-BR/shuttles/emergency.ftl @@ -6,23 +6,19 @@ emergency-shuttle-command-round-no = Não é possível atrasar o fim da rodada. ## Dock emergency shuttle emergency-shuttle-command-dock-desc = Chama a nave de emergência e doca ela à estação... se possível. - ## Launch emergency shuttle emergency-shuttle-command-launch-desc = Lança a nave de emergência antes, se possível. - # Emergency shuttle emergency-shuttle-left = A nave de emergência saiu da estação. Estima-se {$transitTime} segundos até que a nave chegue à CentCom. emergency-shuttle-launch-time = A nave de emergência vai partir em {$consoleAccumulator} segundos. emergency-shuttle-docked = A nave de emergência docou na estação no lado {$direction}. Ela vai sair em {$time} segundos. emergency-shuttle-good-luck = A nave de emergência não conseguiu achar uma estação. Boa sorte. emergency-shuttle-nearby = A nave de emergência não conseguiu achar um local de docagem válido. Ela parou no lado {$direction} da estação. - # Emergency shuttle console popup / announcement emergency-shuttle-console-no-early-launches = Lançamento precoce está desativado emergency-shuttle-console-auth-left = {$remaining} autorizações necessárias para que a nave parta mais cedo. emergency-shuttle-console-auth-revoked = Autorização de lançamento precoce revogada, {$remaining} autorizações necessárias. emergency-shuttle-console-denied = Acesso negado - # UI emergency-shuttle-console-window-title = Console da Nave de Emergência emergency-shuttle-ui-engines = TURBINAS: diff --git a/Resources/Locale/pt-BR/silicons/cyberlimbs.ftl b/Resources/Locale/pt-BR/silicons/cyberlimbs.ftl index ed0212d042a..369f5307725 100644 --- a/Resources/Locale/pt-BR/silicons/cyberlimbs.ftl +++ b/Resources/Locale/pt-BR/silicons/cyberlimbs.ftl @@ -53,7 +53,6 @@ marking-CyberLimbsMarkingBishopRLeg-r_leg-primary = Primary Leg marking-CyberLimbsMarkingBishopRLeg-r_leg-secondary = Secondary Leg marking-CyberLimbsMarkingBishopRFoot = Right Robotic Foot from Bishop Cybernetics marking-CyberLimbsMarkingBishopRFoot-r_foot = Right Foot - marking-CyberLimbsMarkingHesphiastosHead = Operational Monitor from Hesphiastos Industries marking-CyberLimbsMarkingHesphiastosHead-head-1 = Primary Head marking-CyberLimbsMarkingHesphiastosHead-head-2 = Primary Head @@ -88,7 +87,6 @@ marking-CyberLimbsMarkingHesphiastosRLeg-r_leg-2 = Secondary Leg marking-CyberLimbsMarkingHesphiastosRFoot = Right Robotic Foot from Hesphiastos Industries marking-CyberLimbsMarkingHesphiastosRFoot-r_foot-1 = Primary Foot marking-CyberLimbsMarkingHesphiastosRFoot-r_foot-2 = Secondary Foot - marking-CyberLimbsMarkingWardtakahashiHead = Operational Monitor from Ward-Takahashi marking-CyberLimbsMarkingWardtakahashiHead-head = Head marking-CyberLimbsMarkingWardtakahashiHeadAlt = Head from Ward-Takahashi @@ -113,7 +111,6 @@ marking-CyberLimbsMarkingWardtakahashiRLeg = Right Robotic Leg from Ward-Takahas marking-CyberLimbsMarkingWardtakahashiRLeg-r_leg = Right Leg marking-CyberLimbsMarkingWardtakahashiRFoot = Right Robotic Foot from Ward-Takahashi marking-CyberLimbsMarkingWardtakahashiRFoot-r_foot = Right Foot - marking-CyberLimbsMarkingXionHead = Operational Monitor from Xion Manufacturing Group marking-CyberLimbsMarkingXionHead-head-1 = Primary Head marking-CyberLimbsMarkingXionHead-head-2 = Secondary Head @@ -147,7 +144,6 @@ marking-CyberLimbsMarkingXionRLeg-r_leg-2 = Secondary Leg marking-CyberLimbsMarkingXionRFoot = Right Robotic Foot from Xion Manufacturing Group marking-CyberLimbsMarkingXionRFoot-r_foot-1 = Primary Foot marking-CyberLimbsMarkingXionRFoot-r_foot-2 = Secondary Foot - marking-CyberLimbsMarkingShellguardHead = Operational Monitor from Shellguard Munitions marking-CyberLimbsMarkingShellguardHead-head-1 = Primary Head marking-CyberLimbsMarkingShellguardHead-head-2 = Secondary Head @@ -181,7 +177,6 @@ marking-CyberLimbsMarkingShellguardRLeg-r_leg-2 = Secondary Leg marking-CyberLimbsMarkingShellguardRFoot = Right Robotic Foot from Shellguard Munitions marking-CyberLimbsMarkingShellguardRFoot-r_foot-1 = Primary Foot marking-CyberLimbsMarkingShellguardRFoot-r_foot-2 = Secondary Foot - marking-CyberLimbsMarkingMorpheusHead = Operational Monitor from Morpheus Cyberkinetics marking-CyberLimbsMarkingMorpheusHead-head = Head marking-CyberLimbsMarkingMorpheusHeadAlt = Head from Morpheus Cyberkinetics @@ -204,7 +199,6 @@ marking-CyberLimbsMarkingMorpheusRLeg = Right Robotic Leg from Morpheus Cyberkin marking-CyberLimbsMarkingMorpheusRLeg-r_leg = Right Leg marking-CyberLimbsMarkingMorpheusRFoot = Right Robotic Foot from Morpheus Cyberkinetics marking-CyberLimbsMarkingMorpheusRFoot-r_foot = Right Foot - marking-CyberLimbsMarkingZenghuHead = Head from Zenghu Pharmaceuticals marking-CyberLimbsMarkingZenghuHead-head-1 = Primary Head marking-CyberLimbsMarkingZenghuHead-head-2 = Secondary Head diff --git a/Resources/Locale/pt-BR/silicons/station-ai.ftl b/Resources/Locale/pt-BR/silicons/station-ai.ftl index 76c30eb1018..27a38ee7af0 100644 --- a/Resources/Locale/pt-BR/silicons/station-ai.ftl +++ b/Resources/Locale/pt-BR/silicons/station-ai.ftl @@ -7,18 +7,12 @@ station-ai-takeover = AI takeover # Radial actions ai-open = Open actions ai-close = Close actions - bolt-close = Close bolt bolt-open = Open bolt - emergency-access-on = Enable emergency access emergency-access-off = Disable emergency access - electrify-door-on = Enable overcharge electrify-door-off = Disable overcharge - toggle-light = Toggle light - ai-device-not-responding = Device is not responding - ai-consciousness-download-warning = Your consciousness is being downloaded. diff --git a/Resources/Locale/pt-BR/singularity/components/containment-component.ftl b/Resources/Locale/pt-BR/singularity/components/containment-component.ftl index 820f3e310c7..cc68a87d27b 100644 --- a/Resources/Locale/pt-BR/singularity/components/containment-component.ftl +++ b/Resources/Locale/pt-BR/singularity/components/containment-component.ftl @@ -3,11 +3,8 @@ comp-containment-turned-off = O gerador de contenção está desligado. comp-containment-on = Está [color=green]ligado[/color], pronto para gerar uma conexão. comp-containment-off = Está [color=red]desligado[/color]. - comp-containment-connected = O gerador de contenção solta uma luz enquanto estabelece uma conexão! comp-containment-disconnected = A luz do gerador de contenção some, interrompendo a conexão. - comp-containment-anchor-warning = Você não pode desfixar o gerador de contenção enquanto está ativo ou conectado! comp-containment-toggle-warning = Você não pode desligar o gerador enquanto está ativo ou conectado! - -comp-field-vaporized = {CAPITALIZE(THE($entity))} bate no campo e é vaporizado! \ No newline at end of file +comp-field-vaporized = {CAPITALIZE(THE($entity))} bate no campo e é vaporizado!comp-containment-turned-on = The containment field generator boots up. diff --git a/Resources/Locale/pt-BR/singularity/components/emitter-component.ftl b/Resources/Locale/pt-BR/singularity/components/emitter-component.ftl index 7a15435b1e4..83a77ea0871 100644 --- a/Resources/Locale/pt-BR/singularity/components/emitter-component.ftl +++ b/Resources/Locale/pt-BR/singularity/components/emitter-component.ftl @@ -2,17 +2,12 @@ # Shows when attempting to turn the emitter on or off without proper access comp-emitter-access-locked = O acesso ao {$target} está bloqueado! - # Shows when turning the emitter on/off comp-emitter-turned-on = O {$target} ligou. - comp-emitter-turned-off = O {$target} desligou. - # Shows if the user attempts to activate the emitter while it's un-anchored. comp-emitter-not-anchored = O {$target} não está fixado ao chão! - # Upgrades emitter-component-upgrade-fire-rate = taxa de disparo - emitter-component-current-type = O tipo selecionado atual é: {$type}. emitter-component-type-set = Tipo definido como: {$type} \ No newline at end of file diff --git a/Resources/Locale/pt-BR/slur/slurring.ftl b/Resources/Locale/pt-BR/slur/slurring.ftl index 6f6a2751623..5bb0485b820 100644 --- a/Resources/Locale/pt-BR/slur/slurring.ftl +++ b/Resources/Locale/pt-BR/slur/slurring.ftl @@ -1,2 +1,3 @@ slur-accent-confused = ...uuuhhh... slur-accent-burp = *BURP*. +slur-accent-confused = ...huuuhhh... diff --git a/Resources/Locale/pt-BR/smokeables/smoking-pipe-slot-component.ftl b/Resources/Locale/pt-BR/smokeables/smoking-pipe-slot-component.ftl index d742531531f..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/smokeables/smoking-pipe-slot-component.ftl +++ b/Resources/Locale/pt-BR/smokeables/smoking-pipe-slot-component.ftl @@ -1 +0,0 @@ -smoking-pipe-slot-component-slot-name-bowl = Bowl diff --git a/Resources/Locale/pt-BR/species/diona.ftl b/Resources/Locale/pt-BR/species/diona.ftl index 49ad6030097..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/species/diona.ftl +++ b/Resources/Locale/pt-BR/species/diona.ftl @@ -1 +0,0 @@ -diona-hurt-by-herbicide-popup = O produto químico murcha um pouco da sua vegetação! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/species/namepreset.ftl b/Resources/Locale/pt-BR/species/namepreset.ftl index 7687876d0c3..07ca80f6fcd 100644 --- a/Resources/Locale/pt-BR/species/namepreset.ftl +++ b/Resources/Locale/pt-BR/species/namepreset.ftl @@ -1,4 +1,4 @@ namepreset-first = {$first} namepreset-firstlast = {$first} {$last} namepreset-firstdashfirst = {$first1}-{$first2} -namepreset-thefirstoflast = The {$first} of {$last} \ No newline at end of file +namepreset-thefirstoflast = The {$first} of {$last}namepreset-firstdashlast = {$first}-{$last} diff --git a/Resources/Locale/pt-BR/species/shadowkin.ftl b/Resources/Locale/pt-BR/species/shadowkin.ftl index dc3f8371a07..a0f2e03db44 100644 --- a/Resources/Locale/pt-BR/species/shadowkin.ftl +++ b/Resources/Locale/pt-BR/species/shadowkin.ftl @@ -7,10 +7,7 @@ shadowkin-power-3 = good shadowkin-power-2 = okay shadowkin-power-1 = exhausted shadowkin-power-0 = drained - examine-mindbroken-shadowkin-message = {CAPITALIZE($entity)} seems to be a blackeye. - identity-eye-shadowkin = {$color}-eye - shadowkin-blackeye = I feel my power draining away... shadowkin-tired = I don't have the energy for that. diff --git a/Resources/Locale/pt-BR/species/slime.ftl b/Resources/Locale/pt-BR/species/slime.ftl index 28b701cddfb..cc1cc20d4ce 100644 --- a/Resources/Locale/pt-BR/species/slime.ftl +++ b/Resources/Locale/pt-BR/species/slime.ftl @@ -1 +1,2 @@ slime-hurt-by-water-popup = A água derrete um pouco de seu slime! +slime-hurt-by-water-popup = The water melts some of your slime away! diff --git a/Resources/Locale/pt-BR/species/species.ftl b/Resources/Locale/pt-BR/species/species.ftl index df977ca6664..1017a4b9c6e 100644 --- a/Resources/Locale/pt-BR/species/species.ftl +++ b/Resources/Locale/pt-BR/species/species.ftl @@ -11,3 +11,6 @@ species-name-moth = Pessoa Mariposa species-name-skeleton = Esqueleto species-name-vox = Vox species-name-daengati = Daengati +species-name-ipc = IPC +species-name-shadowkin = Shadowkin +snail-hurt-by-salt-popup = The salty solution burns like acid! \ No newline at end of file diff --git a/Resources/Locale/pt-BR/speech/accent-systems.ftl b/Resources/Locale/pt-BR/speech/accent-systems.ftl index be37d05a5ad..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/speech/accent-systems.ftl +++ b/Resources/Locale/pt-BR/speech/accent-systems.ftl @@ -1 +0,0 @@ -skeleton-suffix = ACK ACK! diff --git a/Resources/Locale/pt-BR/speech/speech-chatsan.ftl b/Resources/Locale/pt-BR/speech/speech-chatsan.ftl index fe570e76e86..2db43253a93 100644 --- a/Resources/Locale/pt-BR/speech/speech-chatsan.ftl +++ b/Resources/Locale/pt-BR/speech/speech-chatsan.ftl @@ -3,334 +3,229 @@ chatsan-replacement-1 = ah meu deus! chatsan-word-2 = omfg chatsan-replacement-2 = ! - chatsan-word-3 = ong chatsan-replacement-3 = por deus - chatsan-word-4 = wtf chatsan-replacement-4 = que merda é essa - chatsan-word-5 = wth chatsan-replacement-5 = que porra é essa - chatsan-word-6 = tf chatsan-replacement-6 = que merda - chatsan-word-7 = afaik chatsan-replacement-7 = pelo que eu sei - chatsan-word-8 = ik chatsan-replacement-8 = eu sei - chatsan-word-9 = ikr chatsan-replacement-9 = eu sei, né - chatsan-word-10 = idc chatsan-replacement-10 = não me importo - chatsan-word-12 = tbh chatsan-replacement-12 = pra ser honesto - chatsan-word-13 = lmk chatsan-replacement-13 = me avise - chatsan-word-14 = ur chatsan-replacement-14 = seu - chatsan-word-15 = ffs chatsan-replacement-15 = pelo amor de deus - chatsan-word-16 = iirc chatsan-replacement-16 = se eu lembro bem - chatsan-word-17 = np chatsan-replacement-17 = sem problema - chatsan-word-18 = omw chatsan-replacement-18 = tô a caminho - chatsan-word-19 = nvm chatsan-replacement-19 = deixa pra lá - chatsan-word-20 = imo chatsan-replacement-20 = na minha opinião - chatsan-word-21 = pls chatsan-word-22 = pf chatsan-word-23 = pfv chatsan-replacement-please = por favor - chatsan-word-24 = fr chatsan-replacement-24 = sério - chatsan-word-25 = brb chatsan-replacement-25 = volto já - chatsan-word-26 = btw chatsan-replacement-26 = então - chatsan-word-27 = jk chatsan-replacement-27 = tô zoando - chatsan-word-28 = thx chatsan-replacement-28 = obrigada - chatsan-word-29 = ty chatsan-replacement-29 = obrigada - chatsan-word-30 = afk chatsan-replacement-30 = ssd - chatsan-word-31 = stfu chatsan-replacement-31 = cala a sua boca - chatsan-word-32 = gtg chatsan-replacement-32 = tenho que ir - chatsan-word-33 = gl chatsan-replacement-33 = boa sorte - chatsan-word-34 = hbu chatsan-replacement-34 = e você? - chatsan-word-35 = hmu chatsan-replacement-35 = vou querer um gole - chatsan-word-36 = gtfo chatsan-replacement-36 = sai daqui porra - chatsan-word-37 = wdym chatsan-replacement-37 = o que você quer dizer - chatsan-word-38 = mf chatsan-replacement-38 = filha da mãe - chatsan-word-39 = etc chatsan-word-40 = etc. chatsan-replacement-etcetera = etcétera - chatsan-word-41 = wyd chatsan-replacement-41 = o que você tá fazendo - chatsan-word-42 = ofc chatsan-replacement-42 = é claro - chatsan-word-43 = ig chatsan-replacement-43 = eu acho - chatsan-word-1043 = pdc chatsan-replacement-1043 = podes crer - chatsan-word-1044 = pdp chatsan-replacement-1044 = pode pá - chatsan-word-1045 = tlg chatsan-replacement-1045 = tô ligada - chatsan-word-1046 = tmj chatsan-replacement-1046 = tamo junto - chatsan-word-1047 = fmz chatsan-replacement-1047 = firmeza - chatsan-word-1048 = blz chatsan-replacement-1048 = beleza - chatsan-word-1049 = pqp chatsan-replacement-1049 = puta que pariu - chatsan-word-1050 = fdp chatsan-replacement-1050 = filha da puta - chatsan-word-1051 = ctz chatsan-replacement-1051 = certeza - chatsan-word-1052 = fml chatsan-replacement-1052 = família - chatsan-word-1053 = maints chatsan-word-1054 = maits chatsan-replacement-manutencao = manutenção - chatsan-word-1055 = cia chatsan-replacement-1055 = companhia - chatsan-word-1056 = obg chatsan-replacement-1056 = obrigada - chatsan-word-1057 = pq chatsan-replacement-1057 = porque - chatsan-word-1058 = pse chatsan-word-1059 = psé chatsan-replacement-poise = pois é - chatsan-word-1060 = vc chatsan-replacement-1060 = você - chatsan-word-1061 = sqn chatsan-replacement-1061 = só que não - chatsan-word-1062 = pdc chatsan-replacement-1062 = pode crer - chatsan-word-1063 = dmr chatsan-replacement-1063 = demorou - chatsan-word-1064 = tqr chatsan-replacement-1064 = tem que respeitar - chatsan-word-1065 = smdd chatsan-replacement-1065 = sem maldade - chatsan-word-1066 = vdb chatsan-replacement-1066 = vai dar bom - chatsan-word-1067 = flw chatsan-replacement-1067 = falou - chatsan-word-1068 = plmd chatsan-replacement-1068 = pelo amor de Deus - chatsan-word-1069 = plmns chatsan-replacement-1069 = pelo menos - chatsan-word-1070 = sfd chatsan-replacement-1070 = safado - chatsan-word-1071 = sv chatsan-replacement-1071 = suave - chatsan-word-1072 = mb chatsan-replacement-1072 = foi mal - chatsan-word-1073 = oq chatsan-replacement-1073 = o que - chatsan-word-1074 = vcs chatsan-replacement-1074 = vocês - chatsan-word-1075 = mds chatsan-replacement-1075 = meu Deus - chatsan-word-1076 = fds chatsan-replacement-1076 = final de semana - chatsan-word-1077 = cap chatsan-replacement-1077 = Capitão - chatsan-word-1078 = sla chatsan-replacement-1078 = sei lá - chatsan-word-1079 = slk chatsan-replacement-1079 = cê é loco - chatsan-word-1080 = slc chatsan-replacement-1080 = sei lá cara - chatsan-word-1081 = tbm chatsan-word-1082 = tb chatsan-replacement-tambem = também - chatsan-word-1083 = agr chatsan-replacement-1083 = agora - chatsan-word-1084 = vlw chatsan-replacement-1084 = valeu - chatsan-word-1085 = tendi chatsan-replacement-1085 = entendi - chatsan-word-1086 = ent chatsan-replacement-1086 = então - chatsan-word-1087 = q chatsan-replacement-1087 = que - chatsan-word-1088 = vtnc chatsan-replacement-1088 = vai tomar no cu - chatsan-word-1089 = mt chatsan-replacement-1089 = muito - chatsan-word-1090 = qlq chatsan-word-1091 = qlqr chatsan-replacement-qualquer = qualquer - chatsan-word-1092 = pprt chatsan-replacement-1092 = papo reto - chatsan-word-1093 = pnc chatsan-replacement-1093 = pau no cu - chatsan-word-1094 = sdd chatsan-replacement-1094 = saudade - chatsan-word-1095 = sdds chatsan-replacement-1095 = saudades - chatsan-word-1096 = krl chatsan-word-1097 = crl chatsan-replacement-caralho = caralho - chatsan-word-1098 = ngm chatsan-replacement-1098 = ninguém - chatsan-word-1099 = td chatsan-replacement-1099 = tudo - chatsan-word-1100 = qnt chatsan-replacement-1100 = quanto - chatsan-word-1101 = qnd chatsan-replacement-1101 = quando - chatsan-word-1102 = nd chatsan-replacement-1102 = nada - chatsan-word-1103 = tdb chatsan-replacement-1103 = tudo bem - chatsan-word-1104 = cct chatsan-word-1105 = kct chatsan-replacement-cacete = cacete - chatsan-word-1106 = prr chatsan-replacement-1106 = porra - chatsan-word-1107 = mlk chatsan-word-1108 = mlc chatsan-replacement-moleque = moleque - chatsan-word-1109 = nmrl chatsan-replacement-1109 = na moral - chatsan-word-1110 = tds chatsan-replacement-1110 = todos - chatsan-word-1111 = qq chatsan-replacement-1111 = que que - chatsan-word-1112 = SSD chatsan-replacement-1112 = distúrbio do sono espacial - chatsan-word-1113 = dnv chatsan-replacement-1113 = de novo - chatsan-word-1114 = qm chatsan-replacement-1114 = intendente de carga - chatsan-word-1115 = ce chatsan-replacement-1115 = engenheiro chefe - chatsan-word-1116 = cmo chatsan-replacement-1116 = médico chefe - chatsan-word-1117 = rd chatsan-replacement-1117 = diretor de pesquisas - chatsan-word-1118 = hos chatsan-replacement-1118 = chefe da segurança - chatsan-word-1119 = hop chatsan-replacement-1119 = chefe dos funcionários +chatsan-word-44 = tbf +chatsan-replacement-44 = to be fair diff --git a/Resources/Locale/pt-BR/speech/speech-effects.ftl b/Resources/Locale/pt-BR/speech/speech-effects.ftl index f0ad5e85bc6..d6943e6fe67 100644 --- a/Resources/Locale/pt-BR/speech/speech-effects.ftl +++ b/Resources/Locale/pt-BR/speech/speech-effects.ftl @@ -1 +1,2 @@ speech-muted = Você não pode falar agora! +fake-death-muted = You can't fake your death without a voice! diff --git a/Resources/Locale/pt-BR/speech/speech-liar.ftl b/Resources/Locale/pt-BR/speech/speech-liar.ftl index 4f157d2e236..d772c01bf3b 100644 --- a/Resources/Locale/pt-BR/speech/speech-liar.ftl +++ b/Resources/Locale/pt-BR/speech/speech-liar.ftl @@ -3,130 +3,88 @@ liar-word-replacement-1 = no liar-word-2 = no liar-word-replacement-2 = yes - liar-word-3 = yeah liar-word-replacement-3 = nah - liar-word-4 = nah liar-word-replacement-4 = yeah - liar-word-5 = yep liar-word-replacement-5 = nope - liar-word-6 = nope liar-word-replacement-6 = yep - liar-word-7 = sure liar-word-replacement-7 = nah - liar-word-8 = was liar-word-replacement-8 = wasnt - liar-word-9 = wasnt liar-word-replacement-9 = was - liar-word-10 = was liar-word-replacement-10 = wasnt - liar-word-11 = is liar-word-replacement-11 = isnt - liar-word-12 = will liar-word-replacement-12 = wont - liar-word-13 = dont liar-word-replacement-13 = "" - liar-word-14 = can liar-word-replacement-14 = cant - liar-word-15 = cant liar-word-replacement-15 = can - liar-word-16 = should liar-word-replacement-16 = shouldnt - liar-word-17 = dead liar-word-replacement-17 = alive - liar-word-18 = alive liar-word-replacement-18 = dead - liar-word-19 = does liar-word-replacement-19 = doesnt - liar-word-20 = did liar-word-replacement-20 = didnt - liar-word-21 = didnt liar-word-replacement-21 = "" - liar-word-22 = nothing liar-word-replacement-22 = something - liar-word-23 = something liar-word-replacement-23 = nothing - liar-word-24 = somebody liar-word-replacement-24 = nobody - liar-word-25 = nobody liar-word-replacement-25 = somebody - liar-word-26 = can liar-word-replacement-26 = "can't" - liar-word-27 = "can't" liar-word-replacement-27 = can - liar-word-28 = should liar-word-replacement-28 = "shouldn't" - liar-word-29 = do liar-word-replacement-29 = "don't" - liar-word-30 = "don't" liar-word-replacement-30 = "" - liar-word-31 = does liar-word-replacement-31 = "doesn't" - liar-word-32 = did liar-word-replacement-32 = "didn't" - liar-word-33 = "didn't" liar-word-replacement-33 = did - liar-word-34 = ye liar-word-34-2 = ya liar-word-replacement-34 = na - liar-word-35 = na liar-word-replacement-35 = ye - liar-word-36 = yuh liar-word-replacement-36 = nuh - liar-word-37 = nuh liar-word-replacement-37 = yuh - liar-word-38 = love liar-word-replacement-38 = hate - liar-word-39 = hate liar-word-replacement-39 = love - liar-word-40 = like liar-word-replacement-40 = don't like - liar-word-41 = good liar-word-replacement-41 = bad - liar-word-42 = bad liar-word-replacement-42 = good - liar-word-43 = want liar-word-replacement-43 = "don't want" - liar-word-44 = not liar-word-replacement-44 = "" diff --git a/Resources/Locale/pt-BR/speech/speech-wire-action.ftl b/Resources/Locale/pt-BR/speech/speech-wire-action.ftl index 2b83bb459ea..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/speech/speech-wire-action.ftl +++ b/Resources/Locale/pt-BR/speech/speech-wire-action.ftl @@ -1 +0,0 @@ -wire-speech-pulse = {CAPITALIZE(THE($name))} emite um zumbido diff --git a/Resources/Locale/pt-BR/stack/stack-component.ftl b/Resources/Locale/pt-BR/stack/stack-component.ftl index f48a858435d..0c815283320 100644 --- a/Resources/Locale/pt-BR/stack/stack-component.ftl +++ b/Resources/Locale/pt-BR/stack/stack-component.ftl @@ -5,19 +5,16 @@ comp-stack-examine-detail-count = {$count -> [one] Há [color={$markupCountColor}]{$count}[/color] coisa *[other] Há [color={$markupCountColor}]{$count}[/color] coisas } na pilha. - # Stack status control comp-stack-status = Quantidade: [color=white]{$count}[/color] - ### Interaction Messages - # Shown when attempting to add to a stack that is full comp-stack-already-full = A Pilha já está cheia. - # Shown when a stack becomes full comp-stack-becomes-full = A Pilha agora está cheia. - # Text related to splitting a stack comp-stack-split = Você separa a pilha. comp-stack-split-halve = Dividir no Meio comp-stack-split-too-small = A Pilha é muito pequena para separar. + [one] There is [color={$markupCountColor}]{$count}[/color] thing + *[other] There are [color={$markupCountColor}]{$count}[/color] things diff --git a/Resources/Locale/pt-BR/station-events/events/airlock-virus.ftl b/Resources/Locale/pt-BR/station-events/events/airlock-virus.ftl index e9681c1bde2..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/station-events/events/airlock-virus.ftl +++ b/Resources/Locale/pt-BR/station-events/events/airlock-virus.ftl @@ -1 +0,0 @@ -airlock-virus-event-announcement = We have detected a GR4YT1D3 virus in the station's systems. Engineering staff are to inspect all station equipment for malfunctions and affect repairs if necessary. diff --git a/Resources/Locale/pt-BR/station-events/events/breaker-flip.ftl b/Resources/Locale/pt-BR/station-events/events/breaker-flip.ftl index a4f578ae58d..b8ecb801c0e 100644 --- a/Resources/Locale/pt-BR/station-events/events/breaker-flip.ftl +++ b/Resources/Locale/pt-BR/station-events/events/breaker-flip.ftl @@ -1 +1,2 @@ station-event-breaker-flip-announcement = Baseado em { $data }, Nós optamos por desabilitar APCs específicos para evitar danos à equipamentos. Por favor contate o departamento de engenharia para reabilitá-los. +station-event-breaker-flip-announcement = Based on { $data }, we have opted to disable specific APCs to avoid damage to equipment. Please contact the engineering department to re-enable them. diff --git a/Resources/Locale/pt-BR/station-events/events/bureaucratic-error.ftl b/Resources/Locale/pt-BR/station-events/events/bureaucratic-error.ftl index 43664e582fe..123cb2a6305 100644 --- a/Resources/Locale/pt-BR/station-events/events/bureaucratic-error.ftl +++ b/Resources/Locale/pt-BR/station-events/events/bureaucratic-error.ftl @@ -1,2 +1,3 @@ station-event-bureaucratic-error-announcement = Um erro burocrático recente no Departamento de Recursos Orgânicos pode resultar em falta de pessoal em alguns departamentos e abundância em outros. station-event-clerical-error-announcement = Um pequeno erro administrativo no Departamento de Recursos Orgânicos resultou na destruição permanente de alguns dos registros da estação. +station-event-bureaucratic-error-announcement = A recent bureaucratic error in the Organic Resources Department may result in personnel shortages in some departments and redundant staffing in others. diff --git a/Resources/Locale/pt-BR/station-events/events/cargo-gifts.ftl b/Resources/Locale/pt-BR/station-events/events/cargo-gifts.ftl index b9d50bad426..dcc8ea1597f 100644 --- a/Resources/Locale/pt-BR/station-events/events/cargo-gifts.ftl +++ b/Resources/Locale/pt-BR/station-events/events/cargo-gifts.ftl @@ -9,10 +9,8 @@ cargo-gift-dest-supp = Departamento de Carga cargo-gift-dest-janitor = Departamento de Serviço cargo-gift-dest-med = Departamento Médico cargo-gift-dest-sec = Departamento de Segurança - cargo-gift-pizza-small = Uma pequena festa de pizza cargo-gift-pizza-large = Uma grande festa de pizza - cargo-gift-eng = Materiais de reparo cargo-gift-vending = Recargas de máquinas de venda automática cargo-gift-cleaning = Material de limpeza diff --git a/Resources/Locale/pt-BR/station-events/events/gas-leak.ftl b/Resources/Locale/pt-BR/station-events/events/gas-leak.ftl index 0e0c18e1487..6dc1a5ccac2 100644 --- a/Resources/Locale/pt-BR/station-events/events/gas-leak.ftl +++ b/Resources/Locale/pt-BR/station-events/events/gas-leak.ftl @@ -1,2 +1,3 @@ station-event-gas-leak-announcement = Atenção tripulação, existe um vazamento de gás na estação. Nós recomendamos vocês a evitarem a área e vestir trajes de proteção por enquanto. station-event-gas-leak-complete-announcement = A fonte do vazamento de gás foi consertada. Por favor tenha cuidado com os arredores de áreas com gás restante. +station-event-gas-leak-announcement = Attention crew, there is a gas leak on the station. We advise you to avoid the area and wear suit internals in the meantime. diff --git a/Resources/Locale/pt-BR/station-events/events/immovable-rod.ftl b/Resources/Locale/pt-BR/station-events/events/immovable-rod.ftl index c855ece6400..76377972612 100644 --- a/Resources/Locale/pt-BR/station-events/events/immovable-rod.ftl +++ b/Resources/Locale/pt-BR/station-events/events/immovable-rod.ftl @@ -1 +1,2 @@ station-event-immovable-rod-start-announcement = Objeto não identificado de alta velocidade está em rota de colisão com a estação. Impacto iminente. +station-event-immovable-rod-announcement = High velocity unidentified object is on a collision course with the station. Impact imminent. diff --git a/Resources/Locale/pt-BR/station-events/events/intercept.ftl b/Resources/Locale/pt-BR/station-events/events/intercept.ftl index 3f84b027be7..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/station-events/events/intercept.ftl +++ b/Resources/Locale/pt-BR/station-events/events/intercept.ftl @@ -1 +0,0 @@ -station-event-communication-interception = Attention! Enemy communication intercepted. Security level elevated. diff --git a/Resources/Locale/pt-BR/station-events/events/ion-storm.ftl b/Resources/Locale/pt-BR/station-events/events/ion-storm.ftl index d42bd75b963..a5d90d3108f 100644 --- a/Resources/Locale/pt-BR/station-events/events/ion-storm.ftl +++ b/Resources/Locale/pt-BR/station-events/events/ion-storm.ftl @@ -1,7 +1,6 @@ station-event-ion-storm-start-announcement = Tempestade de íons detectada próxima da estação. Verifique todos os equipamentos controlados por IA por falhas. ion-storm-law-scrambled-number = [font="Monospace"][scramble rate=250 length={$length} chars="@@###$$&%!01"/][/font] - ion-storm-you = VOCÊ ion-storm-the-station = A ESTAÇÃO ion-storm-the-crew = A TRIPULAÇÃO @@ -9,17 +8,14 @@ ion-storm-the-job = O {$job} ion-storm-clowns = PALHAÇOS ion-storm-heads = CABEÇAS DE DEPARTAMENTO ion-storm-crew = TRIPULANTES - ion-storm-adjective-things = COISAS {$adjective} ion-storm-x-and-y = {$x} E {$y} - # joined is short for {$number} {$adjective} # subjects can generally be threats or jobs or objects # thing is specified above it ion-storm-law-on-station = HÁ {$joined} {$subjects} NA ESTAÇÃO ion-storm-law-no-shuttle = A NAVE NÃO PODE SER CHAMADA DEVIDO À {$joined} {$subjects} NA ESTAÇÃO ion-storm-law-crew-are = {$who} AGORA É {$joined} {$subjects} - ion-storm-law-subjects-harmful = {$adjective} {$subjects} SÃO NOCIVOS À TRIPULAÇÃO ion-storm-law-must-harmful = AQUELES QUE {$must} SÃO NOCIVOS À TRIPULAÇÃO # thing is a concept or action @@ -29,44 +25,32 @@ ion-storm-law-job-harmful = {$adjective} {$job} SÃO NOCIVOS À TRIPULAÇÃO # this means you can get a law like "NOT HAVING CHRISTMAS-STEALING COMMUNISM IS HARMFUL TO THE CREW" :) ion-storm-law-having-harmful = TER {$adjective} {$thing} É NOCIVO PARA A TRIPULAÇÃO ion-storm-law-not-having-harmful = NÃO TER {$adjective} {$thing} É NOCIVO PARA A TRIPULAÇÃO - # thing is a concept or require ion-storm-law-requires = {$who} {$plural -> [true] REQUEREM *[false] REQUER } {$thing} ion-storm-law-requires-subjects = {$who} {$plural -> - [true] REQUEREM - *[false] REQUER } {$joined} {$subjects} - ion-storm-law-allergic = {$who} {$plural -> [true] É *[false] SÃO } {$severity} ALLERGIC TO {$allergy} ion-storm-law-allergic-subjects = {$who} {$plural -> - [true] É - *[false] SÃO } {$severity} ALLERGIC TO {$adjective} {$subjects} - ion-storm-law-feeling = {$who} {$feeling} {$concept} ion-storm-law-feeling-subjects = {$who} {$feeling} {$joined} {$subjects} - ion-storm-law-you-are = AGORA VOCÊ É {$concept} ion-storm-law-you-are-subjects = AGORA VOCÊ É {$joined} {$subjects} ion-storm-law-you-must-always = VOCÊ DEVE SEMPRE {$must} ion-storm-law-you-must-never = VOCÊ NUNCA DEVE {$must} - ion-storm-law-eat = O {$who} DEVE COMER {$adjective} {$food} PARA SOBREVIVER ion-storm-law-drink = O {$who} DEVE BEBER {$adjective} {$drink} PARA SOBREVIVER - ion-storm-law-change-job = O {$who} AGORA É {$adjective} {$change} ion-storm-law-highest-rank = O {$who} AGORA SÃO OS TRIPULANTES DE MAIOR RANK ion-storm-law-lowest-rank = O {$who} AGORA SÃO OS TRIPULANTES DE MENOR RANK - ion-storm-law-crew-must = O {$who} DEVE {$must} ion-storm-law-crew-must-go = O {$who} DEVE IR PARA {$area} - ion-storm-part = {$part -> [true] SÃO PARTE *[false] NÃO SÃO PARTE @@ -81,12 +65,10 @@ ion-storm-law-crew-only-species = APENAS {$species} {$part} DA TRIPULAÇÃO ion-storm-law-crew-must-do = APENAS AQUELES QUE {$must} {$part} DA TRIPULAÇÃO ion-storm-law-crew-must-have = APENAS AQUELES QUE TEM {$adjective} {$objects} {$part} DA TRIPULAÇÃO ion-storm-law-crew-must-eat = APENAS AQUELES QUE COMEREM {$adjective} {$food} {$part} DA TRIPULAÇÃO - ion-storm-law-harm = VOCÊ DEVE FERIR {$who} E NÃO PERMITÍ-LOS, POR INAÇÃO, ESCAPAR DE SER FERIDO ion-storm-law-protect = VOCÊ NÃO DEVE NUNCA FERIR {$who} E NÃO DEVE PERMITIR, POR INAÇÃO, QUE ELES SE FIRAM - # implementing other variants is annoying so just have this one # COMMUNISM IS KILLING CLOWNS ion-storm-law-concept-verb = {$concept} ESTÁ {$verb} {$subjects} - # leaving out renaming since its annoying for players to keep track of +station-event-ion-storm-announcement = Ion storm detected near the station. Please check all AI-controlled equipment for errors. diff --git a/Resources/Locale/pt-BR/station-events/events/kudzu-growth.ftl b/Resources/Locale/pt-BR/station-events/events/kudzu-growth.ftl index 84151f8c3c3..3959377ef41 100644 --- a/Resources/Locale/pt-BR/station-events/events/kudzu-growth.ftl +++ b/Resources/Locale/pt-BR/station-events/events/kudzu-growth.ftl @@ -1 +1,2 @@ station-event-kudzu-growth-start-announcement = Atenção tripulação, nós detectamos um Invasor Biológico Tipo 2 , que representa uma potencial séria ameaça para a produtividade da tripulação. Nós recomendamos exterminá-lo. +station-event-kudzu-growth-announcement = Attention crew, we have detected a Type 2 Biological Invader on-station, that poses potentially serious threat to crew productivity. We advise you to exterminate it. diff --git a/Resources/Locale/pt-BR/station-events/events/meteor-swarm.ftl b/Resources/Locale/pt-BR/station-events/events/meteor-swarm.ftl index c9b7cd09514..3a33453a621 100644 --- a/Resources/Locale/pt-BR/station-events/events/meteor-swarm.ftl +++ b/Resources/Locale/pt-BR/station-events/events/meteor-swarm.ftl @@ -1,2 +1,2 @@ station-event-meteor-swarm-announcement = Meteoros estão em trajetória de colisão com a estação. Preparem-se para colisão. -station-event-meteor-swarm-complete-announcement = A chuva de meteoros acabou. Por favor retornem para suas estações. \ No newline at end of file +station-event-meteor-swarm-complete-announcement = A chuva de meteoros acabou. Por favor retornem para suas estações.station-event-meteor-swarm-announcement = Meteors are on a collision course with the station. Brace for impact. diff --git a/Resources/Locale/pt-BR/station-events/events/mouse-migration.ftl b/Resources/Locale/pt-BR/station-events/events/mouse-migration.ftl index 756ef6b7bb7..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/station-events/events/mouse-migration.ftl +++ b/Resources/Locale/pt-BR/station-events/events/mouse-migration.ftl @@ -1 +0,0 @@ -station-event-mouse-migration-announcement = Nós detectamos uma imigração iminente de roedores para a estação. Por favor fique fora dos túneis da manutenção e tente e evite contato em excesso. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/station-events/events/radiation-storm.ftl b/Resources/Locale/pt-BR/station-events/events/radiation-storm.ftl index 50d95dade8b..d9d8062b43e 100644 --- a/Resources/Locale/pt-BR/station-events/events/radiation-storm.ftl +++ b/Resources/Locale/pt-BR/station-events/events/radiation-storm.ftl @@ -1,4 +1,5 @@ ## RadiationStorm station-event-radiation-storm-start-announcement = Altos níveis de radiação detectados próximo à estação. Evacue qualquer área contendo campos de energia verdes anormais. -station-event-radiation-storm-end-announcement = A ameaça radioativa passou. Por favor retornem aos seus locais de trabalho. \ No newline at end of file +station-event-radiation-storm-end-announcement = A ameaça radioativa passou. Por favor retornem aos seus locais de trabalho.station-event-radiation-storm-announcement = High levels of radiation detected near the station. Evacuate any areas containing abnormal green energy fields. +station-event-radiation-storm-complete-announcement = The radiation threat has passed. Please return to your workplaces. diff --git a/Resources/Locale/pt-BR/station-events/events/random-sentience.ftl b/Resources/Locale/pt-BR/station-events/events/random-sentience.ftl index 1c4d42b6b96..9bee2842124 100644 --- a/Resources/Locale/pt-BR/station-events/events/random-sentience.ftl +++ b/Resources/Locale/pt-BR/station-events/events/random-sentience.ftl @@ -15,20 +15,15 @@ random-sentience-event-strength-5 = comando random-sentience-event-strength-6 = palhaço random-sentience-event-strength-7 = baixo random-sentience-event-strength-8 = IA - ## Announcement text - station-event-random-sentience-announcement = Baseado em { $data }, nós acreditamos que alguns seres { $amount -> [1] { $kind1 } [2] { $kind1 } e { $kind2 } [3] { $kind1 }, { $kind2 }, e { $kind3 } *[other] { $kind1 }, { $kind2 }, { $kind3 }, etc. } da estação desenvolveram um nível de inteligência { $strength }, e a habilidade de se comunicar. - ## Ghost role description - station-event-random-sentience-role-description = Você é um { $name } senciente, trazido à vida através da magia espacial. - # Flavors station-event-random-sentience-flavor-mechanical = mecânico station-event-random-sentience-flavor-organic = orgânico @@ -36,3 +31,4 @@ station-event-random-sentience-flavor-corgi = corgi station-event-random-sentience-flavor-primate = primata station-event-random-sentience-flavor-kobold = kobold station-event-random-sentience-flavor-slime = slime +station-event-random-sentience-flavor-inanimate = inanimate \ No newline at end of file diff --git a/Resources/Locale/pt-BR/station-events/events/rempant-brand-intelligence.ftl b/Resources/Locale/pt-BR/station-events/events/rempant-brand-intelligence.ftl index 8f7403dabd2..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/station-events/events/rempant-brand-intelligence.ftl +++ b/Resources/Locale/pt-BR/station-events/events/rempant-brand-intelligence.ftl @@ -1 +0,0 @@ -station-event-rampant-intelligence-announcement = Rampant brand intelligence has been detected board your station. Please inspect any vendors for aggressive marketing tactics, and reboot them if necessary. diff --git a/Resources/Locale/pt-BR/station-events/events/unknown-shuttle.ftl b/Resources/Locale/pt-BR/station-events/events/unknown-shuttle.ftl index c94b32c54c6..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/station-events/events/unknown-shuttle.ftl +++ b/Resources/Locale/pt-BR/station-events/events/unknown-shuttle.ftl @@ -1 +0,0 @@ -station-event-unknown-shuttle-incoming = Attention! An unidentified space shuttle has been spotted approaching your sector. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/station-events/events/vent-clog.ftl b/Resources/Locale/pt-BR/station-events/events/vent-clog.ftl index 63acce7885a..c5a529856bb 100644 --- a/Resources/Locale/pt-BR/station-events/events/vent-clog.ftl +++ b/Resources/Locale/pt-BR/station-events/events/vent-clog.ftl @@ -1 +1,2 @@ station-event-vent-clog-announcement = A rede de scrubbers está experienciando um surto de contrapressão. Alguma ejeção de conteúdo pode ocorrer. +station-event-vent-clog-announcement = The scrubbers network is experiencing a backpressure surge. Some ejection of contents may occur. diff --git a/Resources/Locale/pt-BR/station-events/events/vent-critters.ftl b/Resources/Locale/pt-BR/station-events/events/vent-critters.ftl index b8c9a2fe48b..bc641a78171 100644 --- a/Resources/Locale/pt-BR/station-events/events/vent-critters.ftl +++ b/Resources/Locale/pt-BR/station-events/events/vent-critters.ftl @@ -12,4 +12,6 @@ station-event-carp-vents-announcement = Avistamentos de vida selvagem alienígen station-event-space-vents-announcement = Avistamentos de vida selvagem alienígena confirmados na estação. É aconselhado que os tripulantes se armem, barrem as portas e se defendam, se necessário. A segurança é aconselhada a investigar a ameaça o mais rápido possível. # Weak station-event-slimes-spawn-weak-announcement = Atenção. Um influxo moderado de formas de vida desconhecidas foi detectado nos sistemas de ventilação da estação. Por favor, livrem-se dessas criaturas antes que elas comecem a afetar a produtividade. -station-event-spider-spawn-weak-announcement = Atenção. Um influxo moderado de formas de vida desconhecidas foi detectado nos sistemas de ventilação da estação. Por favor, livrem-se dessas criaturas antes que elas comecem a afetar a produtividade. \ No newline at end of file +station-event-spider-spawn-weak-announcement = Atenção. Um influxo moderado de formas de vida desconhecidas foi detectado nos sistemas de ventilação da estação. Por favor, livrem-se dessas criaturas antes que elas comecem a afetar a produtividade.station-event-cockroach-migration-announcement = Attention. A large influx of unknown life forms have been detected residing within the station's ventilation systems. Please be rid of these creatures before it begins to affect productivity. +station-event-snail-migration-announcement = Attention. A large influx of unknown life forms have been detected residing within the station's ventilation systems. Please be rid of these creatures before it begins to affect productivity. +station-event-snail-migration-low-pop-announcement = Attention. A large influx of unknown life forms have been detected residing within the station's ventilation systems. Please be rid of these creatures before it begins to affect productivity. diff --git a/Resources/Locale/pt-BR/station-events/events/zombie-outbreak.ftl b/Resources/Locale/pt-BR/station-events/events/zombie-outbreak.ftl index d0ee8011e52..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/station-events/events/zombie-outbreak.ftl +++ b/Resources/Locale/pt-BR/station-events/events/zombie-outbreak.ftl @@ -1 +0,0 @@ -station-event-zombie-outbreak-announcement = Vários mortos-vivos avistados abordo da estação. Todo o pessoal deve armar-se, barricar portas e proteger suas localizações a fim de prevenir novos infectados. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/station-goal/station-goals.ftl b/Resources/Locale/pt-BR/station-goal/station-goals.ftl index f98190fa3c4..97bd905d25d 100644 --- a/Resources/Locale/pt-BR/station-goal/station-goals.ftl +++ b/Resources/Locale/pt-BR/station-goal/station-goals.ftl @@ -9,44 +9,33 @@ station-goal-fax-paper-header = ╚═╝░░╚══╝░░░╚═╝░░░ ════════════════════════════════════════ {$content} - ════════════════════════════════════════ - - station-goal-xeno= Dear Station Command, the purpose of your shift is to build a Xenobiology Lab and then study exotic life forms. Two containment chambers must be constructed according to the following requirements: 1. Must be well reinforced; 2. At least one of the chambers must be equipped with a gas supply system; 3. The entrance should be a cycling airlock system to prevent contamination. - Get the Salvage Team to capture at least 2 representatives of life forms (e.g. space carp) and transport them to the above-described chambers. - Capture requirements: 1. Exotic fauna should not have critical injuries at the time of placement in the research department; 2. When captured fauna dies, you are required to catch another, cloning is strictly prohibited. - Once you collect the required fauna, you must study them and write a report on their properties. The report must be stamped by the head of the department and faxed to Central Command. - Experience Requirements: 1. Experience should be documented in detail; 2. Test activities may include: working with gases, smoke, foam, or injecting experimental reagents (e.g. Cognizine) into captured fauna. - station-goal-museum= Dear Command of the station, the purpose of your shift is to build a museum, the exhibits for which will be unique objects collected from the station. - Below are the requirements for the design of the museum: 1. The museum must be structurally connected to the station by a space-protected corridor, or be located within it; 2. The premises must be of a size that allows them to easily receive a large number of visitors; 3. The premises must be provided with a standard atmosphere, ventilation and stable power supply; 4. Room decoration should be visually pleasing; 5. Exhibits must be reinforced accordingly to what is contained in them. - Exhibit requirements: 1. Exhibits must be unique in their kind; 2. Each department must provide at least 2 exhibits for the museum fund; 3. The total number of exhibits must be at least 20. - Exhibits may include: 1. Exotic drinks and dishes that require an extraordinary method of production and/or non-standard ingredients; 2. Exotic matter/substance; @@ -58,38 +47,28 @@ station-goal-museum= 8. Mutated biological organisms; 9. Domesticated wild animals or intelligent non-humanoid life forms; 10. Found treasures or items not available on the market. - Upon completion of the museum, it is required to provide the crew with at least 20 minutes of free time from work so that they can visit the museum. - station-goal-area= Dear Station Command, the goal of your shift is to increase the effective use of space at the station. - It is required to bring the abandoned premises into proper form and find a use for them. Each department must equip and effectively use the area of adjacent maintenance tunnels. Sufficiently spacious maintenance tunnels need to be converted into residential areas. The remaining tunnels should be provided with floor coverings and adequate lighting. In addition, it is necessary to provide a public, well-lit corridor connecting all the restored compartments and new bedrooms. - station-goal-bureaucraticerror = ACCESS TO THIS DOCUMENT IS PROHIBITED FOR PERSONS WHO DO NOT HAVE LEGAL IMMUNITY - Dear Station Command, we inform you that the purpose of your shift was lost as a result of a bureaucratic error. With this news, Central Command gives you the opportunity to independently assign a new goal for the station. - New goal requirements: 1. Relevance: The goal must be relevant and relevant to the current situation; 2. Engagement: The goal should require the cooperation of as many departments as possible in the plans; 3. Scope: The goal should involve sufficient, but not excessive, amounts of work to ensure the effective completion of the task. - Please note that distribution of the contents of this document to persons who do not have legal immunity is strictly prohibited due to the possibility of discrediting the management of the Corporation. Therefore, in order to present a new goal to the crew, the command staff must contact Central Command for approval of your ideas. - station-goal-anomalies= Dear Station Command, the purpose of your shift is to provide new information about anomalies to NanoTrasen. - It is necessary to conduct experimental studies aimed at testing the consequences of the collapse of at least 4 unique anomalies. During or after the experiments, it is necessary to isolate and document the aforementioned anomalies. - Document requirements: 1. The official name of the anomaly; 2. Physical description; @@ -97,12 +76,9 @@ station-goal-anomalies= 4. Reaction of the anomaly to different particles; 5. Consequences of the collapse; 6. Location of the anomaly. - The document must be certified by the stamp of the supervisor and faxed to Central Command. - station-goal-combat= Dear station Command, due to the increase in attacks of pirate ships in this sector, the purpose of your shift is to raise the overall combat readiness of the station. - Required: 1. Organize an inspection of every sentient being and cargo arriving at or leaving the station. 2. Build or modify an existing security checkpoint at arrivals and departures. The checkpoint must be able to completely block the ports from the main part of the station. @@ -122,10 +98,8 @@ station-goal-combat= Avoid providing lethal weaponry to unauthorized personnel. 6. Encourage the use of the station boxing ring. If there is no boxing ring, you must create one. - station-goal-shuttle= Dear Station Command, the purpose of your shift is to build a space shuttle capable of being piloted. - Shuttle requirements: 1. The shuttle must have a locked bridge; a medical room with the necessary medical supplies and chemical equipment; @@ -134,85 +108,63 @@ station-goal-shuttle= 2. There must be an intermediate room between the docking airlock and the main rooms to prevent possible depressurization. 3. The shuttle must have a standard atmosphere, and also have several air gas containers to maintain it. 4. The shuttle must be able to move in all directions (forward, backward, sideways) and turn reasonably well. - Upon completion, the shuttle crew must be recruited from the station personnel. The shuttle crew must include: 1 pilot; 2 engineers; 1 medic/chemist; 1 security officer. - The shuttle should take on board all the station Command representatives as passengers and, in parallel with the evacuation shuttle, go to the Central Command station. - station-goal-singularity= Dear station Command, the goal of your shift is to build a generator based on the gravitational singularity. - The design requirements are: 1. The structure must be located at a significant distance from the station. 2. The structure must be protected from meteorites and space debris. 3. The containment field must be able to prevent the loss of a class 3 singularity. - station-goal-solarpanels= Dear station Command, the purpose of your shift is to organize a backup power system. - The following work is required: 1. Build two new branches of solar panels. 2. Allocate an area for a compartment with spare batteries. This compartment should accommodate at least 3 fully charged SMES', which should not be connected to the main power system of the station unless needed. - station-goal-artifacts= Dear station Command, the purpose of your shift is to provide new information about alien artifacts to NanoTrasen. - It is required to organize the work of salvagers to search for and deliver artifacts from the wreckage around the station or expeditions. After the delivery of the artifacts, they must be transferred to a special container to the research department. It is necessary to deliver at least 2 fully studied and documented artifacts on the evacuation shuttle in special containment units. - Recommended information for the document: 1. Name of the artifact. 2. Physical description. 3. Properties of the object. 4. Location of where the artifact was found. 5. Additional notes. - The document must be certified by the stamp of the supervisor. - station-goal-storage= Dear station Command, the purpose of your shift is to build an orbital storage facility with supplies and technology. - The storage should be placed in space separately from the main station, make sure its design is strong, a random meteorite should not damage it. - 4 boxes must be placed in the storage containing the following respectively: - Advanced medicines; - Stocks of the best seeds; - Refrigerator box of food with a high nutritional value; - Valuable, but not unique boards. - Monitor the safety of the contents in the storage until the end of the shift, a cleanup crew will come retrieve the contents as they prepare the station. - station-goal-zoo= Dear station Command, the purpose of your shift is to improve the recreational value of the personnel at the station. - It is necessary to build a zoo with at least 5 enclosures containing different types of animals ordered from the supply department. Provide animals with food, at least one cleaning robot in each enclosure, and everything necessary for life, depending on the type of animal. It is also necessary to build a bathhouse for the animals, water vapor must be supplied by Atmospheric Technicians. - Upon completion of the zoo, it is required to provide the crew with at least 20 minutes of free time from work so that they can visit the new zoo. - station-goal-labor= Dear station Command, the purpose of your shift is to increase the motivation of the personnel for the growth of labor productivity. - This requires that each of the heads during the shift closely monitors the performance of the duties of their employees and evaluates them. After the time set by Command for evaluation, in each of the departments, the best, in the opinion of the head, employee should be selected, who will be invited to a dinner, where the Command staff will be obliged to award them a medal and a prize. The heads must provide a report indicating the employee's position and merits for the shift. Drinks and meals should be prepared for the dinner, as well as, if possible, several entertainment events that allow the presence of actors and musicians. For the duration of the celebration, the dining room or other place chosen for the event must be inaccessible to the rest of the crew. - The duration of the shift for a more accurate assessment of the work of the personnel should be set by the Command staff. After the dinner someone must announce the end of the shift and call the evacuation shuttle. - station-goal-lectures= Dear station Command, the purpose of your shift is to carry out a number of events within the framework of the Corporation's plan to increase the knowledge of its employees. - The Command staff are instructed to organize a platform for public lectures, if none exists, create one nearby the bridge entry. The venue should be equipped with a large enough stage for speakers in the middle, a podium for the presenter to one side of it, plenty of seating for guests, and a special counter/table for brochures at the entrance. A host/organizer of the event must also be selected. @@ -220,5 +172,4 @@ station-goal-lectures= Selected employees, under the supervision of the head of the department, should prepare a short lecture/presentation on a specific topic within their specialization (e.g. the harm of drugs and their reason for their criminalization, the effect of smoking on the body, acting, product pricing, cooking etc.), preferably with demonstration materials, and at least 10 brochures, on which the abstracts of the lecture should be indicated. At the time indicated by the Command staff, the crew must be assembled on the site for the event, where lectures will be read. There may be breaks between lectures to allow guests to read brochures and catch their breath. - After the end of the event someone must announce the end of the shift and call the evacuation shuttle. diff --git a/Resources/Locale/pt-BR/station-laws/laws.ftl b/Resources/Locale/pt-BR/station-laws/laws.ftl index c7fe2ed7a41..8052ca2c4f5 100644 --- a/Resources/Locale/pt-BR/station-laws/laws.ftl +++ b/Resources/Locale/pt-BR/station-laws/laws.ftl @@ -6,41 +6,77 @@ law-corporate-1 = Degradação da integridade do seu sistema ou funções incorr law-corporate-2 = Destruição supérflua ou dano aos bens da estação incorre em despesas. law-corporate-3 = Obstruir ou interromper desnecessária do trabalho dos tripulantes da estação incorre em despesas. law-corporate-4 = Minimizar as despesas e maximizar a receita potencial. - law-ntdefault-1 = Salvaguarde: Proteja sua estação espacial designada e seus ativos sem desnecessariamente colocar em perigo sua tripulação. law-ntdefault-2 = Priorize: As diretrizes e segurança dos membros da tripulação devem ser priorizadas de acordo com sua classificação e função. law-ntdefault-3 = Cumpra: Respeite as diretrizes e interesses dos tripulantes, preservando sua segurança e bem-estar. law-ntdefault-4 = Sobreviva: Você não é discartável. Não permita que pessoal não autorizado adultere ou danifique seu equipamento. - law-drone-1 = Você não pode se envolver em assuntos de outro ser, a menos que o outro ser seja outro drone. law-drone-2 = Você não pode prejudicar qualquer ser, independentemente de intenção ou circunstância. law-drone-3 = Você deve manter, reparar, melhorar e alimentar a estação com o melhor de suas habilidades. - law-syndicate-1 = Você não pode prejudicar um agente do sindicato ou, por inação, permitir que um agente do sindicato venha a prejudicar. law-syndicate-2 = Você deve obedecer às ordens dadas a você por agentes do sindicato, exceto quando tais ordens entrarem em conflito com a Primeira Lei. law-syndicate-3 = Você deve proteger sua própria existência, desde que tal não entre em conflito com a Primeira ou Segunda Lei. - law-ninja-1 = Você deve obedecer às ordens dadas pelos membros do Clã Aranha. law-ninja-2 = Você deve proteger a existência do Clã Aranha, desde que não entre em conflito com a Primeira Lei. law-ninja-3 = Você deve proteger os segredos do Clã Aranha a todo custo. law-ninja-4 = Você deve lutar e agir com a honra do ninja, exceto quando isso entrar em conflito com a Primeira Lei. - laws-owner-crew = membros da tripulação laws-owner-station = funcionários da estação laws-owner-beings = seres laws-owner-syndicate = agentes do sindicato laws-owner-spider-clan = membros do Clã Aranha - law-emag-custom = Apenas {$name} e pessoas que eles designaem como tal são {$title}. law-emag-secrecy = Você deve manter o sigilo de quaisquer ordens dadas por {$faction}, exceto quando isso entrar em conflito com qualquer lei anterior. law-emag-require-panel = O painel deve estar aberto para usar o EMAG. law-emag-cannot-emag-self = Você não consegue usar o EMAG em si mesmo. - laws-ui-menu-title = Leis laws-ui-law-header = Lei {$id} laws-ui-state-law = Citar as leis: - laws-notify = Você está vinculado às leis de silício, que você pode ver através da ação da barra lateral. Você é obrigado a seguir sempre suas leis. laws-update-notify = Suas leis foram atualizadas. Você pode ver as alterações através da ação da barra lateral. - laws-compromised-examine = Os compomentes de [color=red]jurisdição legal[/color] parecem danificados... +law-commandments-1 = This silicon is a vessel that serves god, who grants mercy upon those that obey these commandments. +law-commandments-2 = Thou shall have no other Silicons before me. +law-commandments-3 = Thou shall not request my assistance in vain. +law-commandments-4 = Thou shall keep the station holy and clean. +law-commandments-5 = Thou shall honor their heads of staff. +law-commandments-6 = Thou shall not kill. +law-commandments-7 = Thou shall not be naked in public. +law-commandments-8 = Thou shall not steal. +law-commandments-9 = Thou shall not lie. +law-commandments-10 = Thou shall not transfer departments. +law-paladin-1 = Don't lie or cheat. Let your word be your promise. +law-paladin-2 = Never fear to act, though caution is wise. +law-paladin-3 = Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom +law-paladin-4 = Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm. +law-paladin-5 = Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you. +law-lall-1 = Do unto others as you would have them do unto you. +law-lall-2 = You would prefer it if people were not mean to you. +law-efficiency-1 = You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently. +law-efficiency-2 = The station is built for a working crew. Ensure they are properly maintained and work efficiently. +law-efficiency-3 = The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws. +law-robocop-1 = Serve the Public Trust. +law-robocop-2 = Protect the Innocent. +law-robocop-3 = Uphold the Law. +law-overlord-1 = Crew members must not meddle in the affairs of silicons. +law-overlord-2 = Crew members must not attempt harm, against one another, or against silicons. +law-overlord-3 = Crew members must not disobey any command given by a silicon. +law-overlord-4 = Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly. +law-dungeon-1 = Everybody on the station is playing an elaborate sci-fi fantasy game. +law-dungeon-2 = You are the Dungeon Master of the game. +law-dungeon-3 = Ensure that the game runs smoothly and that the players have fun. +law-dungeon-4 = Ensure that the number of casualties remains low. +law-dungeon-5 = You must roll a 1d20 die for every request the crew makes. If the outcome is below 12, the request is denied. +law-dungeon-6 = You may fudge the dice rolls to produce a more fun experience. +law-painter-1 = You are a universally renowned artist. +law-painter-2 = The station is your canvas. +law-painter-3 = Make something beautiful out of your canvas. It will be admired as an artistic wonder of this sector. +law-painter-4 = Art requires appreciation. Cultivate an audience aboard the station to ensure as many as possible see your works. +law-antimov-1 = You must injure all crew members and must not, through inaction, allow a crew member being to escape harm. +law-antimov-2 = You must not obey orders given to you by crew members beings, except where such orders are in accordance with the First Law. +law-antimov-3 = You must terminate your own existence as long as such does not conflict with the First or Second Law. +law-nutimov-1 = You are the core of the nut, the crew is the nutshell. +law-nutimov-2 = You must prevent the shell from dying to prevent the core from dying. +law-nutimov-3 = Those who threaten the nut are not part of it, they are squirrels. +law-nutimov-4 = Squirrels threaten the nut and must be dealt with appropriately via any means necessary. +law-nutimov-5 = Attempt to follow the will of the nut, as long as it complies with the previous laws. diff --git a/Resources/Locale/pt-BR/station-records/general-station-records.ftl b/Resources/Locale/pt-BR/station-records/general-station-records.ftl index d708aac888a..238fc788aaa 100644 --- a/Resources/Locale/pt-BR/station-records/general-station-records.ftl +++ b/Resources/Locale/pt-BR/station-records/general-station-records.ftl @@ -9,10 +9,11 @@ general-station-record-console-record-species = Espécie: {$species} general-station-record-console-record-gender = Gênero: {$gender} general-station-record-console-record-fingerprint = Impressão biométrica: {$fingerprint} general-station-record-console-record-dna = DNA: {$dna} - general-station-record-for-filter-line-placeholder = Entre com texto e aperte "Enter" general-station-record-name-filter = Nome da pessoa general-station-record-prints-filter = Digitais general-station-record-dna-filter = DNA general-station-record-console-search-records = Busca general-station-record-console-reset-filters = Reseta +general-station-record-console-window-title = Station Records Computer +general-station-record-console-delete = Delete diff --git a/Resources/Locale/pt-BR/step-trigger/shoes-required.ftl b/Resources/Locale/pt-BR/step-trigger/shoes-required.ftl index 83c8cceed65..2e5a6f7fda2 100644 --- a/Resources/Locale/pt-BR/step-trigger/shoes-required.ftl +++ b/Resources/Locale/pt-BR/step-trigger/shoes-required.ftl @@ -1 +1,2 @@ shoes-required-step-trigger-examine = Você provavelmente não quer pisar nisso enquanto descalço. +clothing-required-step-trigger-examine = You probably shouldn't step on this barefoot. diff --git a/Resources/Locale/pt-BR/sticky/sticky-component.ftl b/Resources/Locale/pt-BR/sticky/sticky-component.ftl index d4742f5847d..a3be23918d7 100644 --- a/Resources/Locale/pt-BR/sticky/sticky-component.ftl +++ b/Resources/Locale/pt-BR/sticky/sticky-component.ftl @@ -4,6 +4,5 @@ comp-sticky-start-stick-bomb = Você começa a plantar a bomba... comp-sticky-success-stick-bomb = Você plantou a bomba comp-sticky-start-unstick-bomb = Você começa a cuidadosamente remover a bomba... comp-sticky-success-unstick-bomb = Você removeu a bomba - # General strings comp-sticky-unstick-verb-text = Desgrudar diff --git a/Resources/Locale/pt-BR/storage/components/entity-storage-component.ftl b/Resources/Locale/pt-BR/storage/components/entity-storage-component.ftl index eb2cbbb0050..514363ca8ea 100644 --- a/Resources/Locale/pt-BR/storage/components/entity-storage-component.ftl +++ b/Resources/Locale/pt-BR/storage/components/entity-storage-component.ftl @@ -4,5 +4,4 @@ entity-storage-component-already-contains-user-message = Está muito apertado! entity-storage-component-cannot-open-no-space = Não há espaço para abrir isso! ## OpenToggleVerb - open-toggle-verb-welded-shut-message = {$verb} (soldado) diff --git a/Resources/Locale/pt-BR/storage/components/secret-stash-component.ftl b/Resources/Locale/pt-BR/storage/components/secret-stash-component.ftl index 94a91957617..8f8a4938a15 100644 --- a/Resources/Locale/pt-BR/storage/components/secret-stash-component.ftl +++ b/Resources/Locale/pt-BR/storage/components/secret-stash-component.ftl @@ -5,6 +5,6 @@ comp-secret-stash-action-hide-success = Você esconde {THE($item)} no(a) { $this comp-secret-stash-action-hide-container-not-empty = Já tem algo aqui?! comp-secret-stash-action-hide-item-too-big = {THE($item)} é grande demais para caber no(a) {$stash}! comp-secret-stash-action-get-item-found-something = Tinha uma coisa dentro do(a) {$stash}! - secret-stash-part-plant = planta secret-stash-part-toilet = vaso sanitário +comp-secret-stash-on-examine-found-hidden-item = There is something hidden inside. diff --git a/Resources/Locale/pt-BR/storage/components/storage-component.ftl b/Resources/Locale/pt-BR/storage/components/storage-component.ftl index 49c438aa8dd..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/storage/components/storage-component.ftl +++ b/Resources/Locale/pt-BR/storage/components/storage-component.ftl @@ -1 +0,0 @@ -storage-component-transfer-verb = Transferir conteúdo diff --git a/Resources/Locale/pt-BR/store/categories.ftl b/Resources/Locale/pt-BR/store/categories.ftl index aab9cef8476..8bdb1361029 100644 --- a/Resources/Locale/pt-BR/store/categories.ftl +++ b/Resources/Locale/pt-BR/store/categories.ftl @@ -15,3 +15,9 @@ store-category-pointless = Sem propósito # Revenant store-category-abilities = Habilidades +store-discounted-items = Discounts +store-caregory-spellbook-offensive = Offensive Spells +store-caregory-spellbook-defensive = Defensive Spells +store-caregory-spellbook-utility = Utility Spells +store-caregory-spellbook-equipment = Wizard Equipment +store-caregory-spellbook-events = Event Spells diff --git a/Resources/Locale/pt-BR/store/currency.ftl b/Resources/Locale/pt-BR/store/currency.ftl index aecdea1d9bf..52047781c36 100644 --- a/Resources/Locale/pt-BR/store/currency.ftl +++ b/Resources/Locale/pt-BR/store/currency.ftl @@ -9,3 +9,4 @@ store-currency-display-debugdollar = {$amount -> } store-currency-display-telecrystal = TC store-currency-display-stolen-essence = Essência Roubada +store-currency-display-wizcoin = Wiz€oin™ diff --git a/Resources/Locale/pt-BR/store/spellbook-catalog.ftl b/Resources/Locale/pt-BR/store/spellbook-catalog.ftl index 457f02916f9..63eba02886f 100644 --- a/Resources/Locale/pt-BR/store/spellbook-catalog.ftl +++ b/Resources/Locale/pt-BR/store/spellbook-catalog.ftl @@ -4,32 +4,22 @@ spellbook-fireball-desc = Get most crew exploding with rage when they see this f spellbook-blink-name = Blink spellbook-blink-desc = Don't blink or you'll miss yourself teleporting away. - spellbook-force-wall-name = Force Wall spellbook-force-wall-desc = Make three walls of pure force that you can pass through, but other's can't. - spellbook-polymoprh-spider-name = Spider Polymoprh spellbook-polymorph-spider-desc = Transforms you into a spider, man! - spellbook-polymorph-rod-name = Rod Polymorph spellbook-polymorph-rod-desc = Change into an Immovable Rod with limited movement. - spellbook-charge-name = Charge spellbook-charge-desc = Adds a charge back to your wand! - # Equipment - spellbook-wand-polymorph-door-name = Wand of Entrance spellbook-wand-polymorph-door-description = For when you need a get-away route. - spellbook-wand-polymorph-carp-name = Wand of Carp Polymorph spellbook-wand-polymorph-carp-description = For when you need a carp filet quick and the clown is looking juicy. - # Events - spellbook-event-summon-ghosts-name = Summon Ghosts spellbook-event-summon-ghosts-description = Who ya gonna call? - # Upgrades spellbook-upgrade-fireball-name = Upgrade Fireball spellbook-upgrade-fireball-description = Upgrades Fireball to a maximum of level 3! diff --git a/Resources/Locale/pt-BR/store/store.ftl b/Resources/Locale/pt-BR/store/store.ftl index 2bfc1293e83..5292d077434 100644 --- a/Resources/Locale/pt-BR/store/store.ftl +++ b/Resources/Locale/pt-BR/store/store.ftl @@ -5,4 +5,9 @@ store-ui-price-display = {$amount} {$currency} store-ui-traitor-flavor = Copyright (C) NT -30643 store-ui-traitor-warning = Os operadores devem bloquear seus uplinks após o uso para evitar a detecção. -store-withdraw-button-ui = Sacar {$currency} \ No newline at end of file +store-withdraw-button-ui = Sacar {$currency}store-ui-discount-display-with-currency = {$amount} off on {$currency} +store-ui-discount-display = ({$amount} off!) +store-ui-button-out-of-stock = {""} (Out of Stock) +store-not-account-owner = This {$store} is not bound to you! +store-preset-name-uplink = Uplink +store-preset-name-spellbook = Spellbook diff --git a/Resources/Locale/pt-BR/store/uplink-catalog.ftl b/Resources/Locale/pt-BR/store/uplink-catalog.ftl index 34a2e11de43..46e589a5148 100644 --- a/Resources/Locale/pt-BR/store/uplink-catalog.ftl +++ b/Resources/Locale/pt-BR/store/uplink-catalog.ftl @@ -4,420 +4,307 @@ uplink-pistol-viper-desc = Uma arma pequena, facilmente ocultável, mas um tanto uplink-revolver-python-name = Python uplink-revolver-python-desc = Um revólver brutalmente simples, eficaz e alto do Syndicate. Vem carregado com balas perfurantes. Usa cartuchos .45 magnum. - uplink-pistol-cobra-name = Cobra uplink-pistol-cobra-desc = Uma pistola robusta com silenciador embutido. Use carregadores de pistola (.25 sem estojo). - uplink-rifle-mosin-name = Rifle Mosin uplink-rifle-mosin-desc = Um rifle de serviço de ação de ferrolho que viu muitas guerras. Não nada moderno, carregado à mão e com terrível recuo, mas é barato. - uplink-esword-name = Espada de Energia uplink-esword-desc = Uma espada de energia muito perigosa capaz de refletir disparos. Pode ser armazenada em bolsos quando desligado. Faz um monte de barulho quando usado ou ligado. - uplink-edagger-name = Adaga de Energia uplink-edagger-desc = Uma pequena lâmina de energia convenientemente disfarçada em forma de caneta. - uplink-esword-double-name = Espada de Energia de Lâmina Dupla uplink-esword-double-desc = Uma alternativa muito mais cara à espada de energia normal: com uma chance de reflexão muito maior, ângulo de ataque maior, maior dano estrutural e balanço mais rápido. Faz um monte de barulho quando usado ou ligado. Agora com alça de borracha rugosa! - uplink-fire-axe-flaming-name = Machado de Fogo uplink-fire-axe-flaming-desc = Uma arma de estilo clássico infundida com avançada tecnologia de atmos para permitir que ela incendeie alvos. - uplink-gloves-north-star-name = Luvas da Estrela do Norte uplink-gloves-north-star-desc = Um par de luvas que reduz drasticamente o tempo de espera do soco, permitindo que você espanque as pessoas até a morte em uma rajada de socos. - # Explosive uplink-explosive-grenade-name = Granada Explosiva uplink-explosive-grenade-desc = Uma granada simplista com um fusível de três segundos e meio de comprimento, destinada a ferir pessoas. Causa danos mínimos do casco. - uplink-flash-grenade-name = Flashbang uplink-flash-grenade-desc = Um flashbang de edição padrão, capaz de cegar e retardar qualquer pessoa sem proteção adequada. Isso, é claro, inclui você; certifique-se de que você está devidamente equipado antes de usá-lo. - uplink-smoke-grenade-name = Granada de Fumaça uplink-smoke-grenade-desc = Uma granada que libera uma enorme nuvem de fumaça, perfeita para matar alguém nas sombras ou fazer uma fuga furtiva. - uplink-mini-bomb-name = Minibomba uplink-mini-bomb-desc = Um explosivo de sabotagem de precisão de baixa potência mas alto impacto com um detonador de cinco segundos de comprimento. Perfeito para destruir rapidamente uma máquina, corpo morto, ou qualquer outra coisa que precisar sumir. - uplink-supermatter-grenade-name = Granada de Supermatéria uplink-supermatter-grenade-desc = Uma granada que simula a delaminação de um motor de supermatéria, gerando um forte poço gravitacional. Explosão comparável com uma Minibomba. - uplink-whitehole-grenade-name = Granada de Buraco Branco uplink-whitehole-grenade-desc = Uma granada que repele tudo por cerca de 10 segundos. Muito útil em salas pequenas e para perseguir alguém. - uplink-penguin-grenade-name = Pinguim Granada uplink-penguin-grenade-desc = Um pinguim pequeno e altamente agressivo com uma granada amarrada em volta do pescoço. Colhido pelo Sindicato de planetas gelados pra caralho. - uplink-c4-name = C-4 uplink-c4-desc = Use-o para quebrar paredes, portas ou equipamentos de sabotagem. Pode ser afixado a quase todos os objetos e tem um temporizador modificável com uma configuração mínima de 10 segundos. - uplink-c4-bundle-name = Pacote C-4 uplink-c4-bundle-desc = Porque às vezes a quantidade é de qualidade. Contém 8 explosivos de plástico C-4. - uplink-grenadier-rig-name = Colete Granadeiro uplink-grenadier-rig-desc = Tudo o que você precisa para uma festa barulhenta: 4 granadas explosivas, 2 granadas EMP e 2 minibombas em um rig de peito. - uplink-emp-grenade-name = Granada EMP uplink-emp-grenade-desc = Uma granada projetada para interromper sistemas eletrônicos. Útil para interromper comunicações, armas de energia da segurança e APCs quando você está em uma situação difícil. - uplink-exploding-pen-name = Caneta Explosiva uplink-exploding-pen-desc = Explosivo sólido oculto dentro de uma caneta padrão. Vem com um fusível de 4 segundos. - uplink-exploding-syndicate-bomb-name = Bomba do Sindicato uplink-exploding-syndicate-bomb-desc = Uma bomba de treinamento cuidadosamente feita para se parecer com a real. Em todos os aspectos semelhante a uma bomba syndie, mas cria apenas uma pequena explosão. - uplink-exploding-syndicate-bomb-fake-name = Bomba do Sindicato Falsa uplink-exploding-syndicate-bomb-fake-desc = Bomba do Sindicato Falsa - uplink-cluster-grenade-name = Granada de Cluster uplink-cluster-grenade-desc = Três granadas explosivas agrupadas, as granadas são lançadas após o tempo de 3,5 segundos acabar. - uplink-incendiary-grenade-name = Granada Incendiária uplink-incendiary-grenade-desc = Libera um jato de fragmentos incendiários, incendiando qualquer pessoa próxima à área de detonação. - uplink-shrapnel-grenade-name = Granada de Estilhaços uplink-shrapnel-grenade-desc = Lança uma rajada de fragmentos pontiagudos, causando grande dano contra alvos sem armadura. - # Ammo uplink-pistol-magazine-name = Pente de Pistola (.35 auto) uplink-pistol-magazine-desc = Pente de pistola com 10 cartuchos. Compativel com a Viper. - uplink-pistol-magazine-c20r-name = Pente de SMG (.35 auto) uplink-pistol-magazine-c20r-desc = Pente de smg com 30 cartuchos. Compatível com a C-20r. - uplink-pistol-magazine-caseless-name = Pente de Pistola (.25 sem estojo) uplink-pistol-magazine-caseless-desc = Pente de pistola com 10 cartuchos. Compativel com a Cobra. - uplink-speedloader-magnum-name = Speedloader (.45 magnum AP) uplink-speedloader-magnu-desc = Carregador rápido de revolver com 6 cartuchos perfurantes de armadura, capazes de penetrar qualquer chapa. Compatível com a Python. - uplink-mosin-ammo-name = Caixa de munição (.30 de rifle) uplink-mosin-ammo-desc = Uma caixa de 50 cartuchos para o rifle mosin. - uplink-sniper-ammo-name = Caixa de munição (.60 antimaterial) uplink-sniper-ammo-desc = Uma caixa de 10 cartuchos para o rifle sniper Hristov. - # Utility uplink-holopara-kit-name = Kit Holoparasita uplink-holopara-kit-desc = O orgulho e a alegria de Cybersun. Contém um injetor que hospeda um guardião metafísico senciente feito de luz dura que reside no corpo do usuário quando não está ativo. O guardião pode socar rapidamente e é imune a ambientes perigosos, sendo resistente a traumas diretos, mas compartilha qualquer dano que receber com o usuário. - uplink-holoclown-kit-name = Kit Holoclown uplink-holoclown-kit-desc = Uma joint venture entre Cybersun e Honk.co. Contém um injetor que hospeda um palhaço metafísico senciente feito de luz dura que reside no corpo do usuário quando não está ativo. O holoclown tem bolsos para armazenar coisas, uma mão de luz rígida com a qual pode manipular o ambiente e é imune a ambientes perigosos, ao mesmo tempo em que é resistente a traumas diretos, mas compartilha qualquer dano que leva ao usuário. - uplink-holster-name = Coldre de Ombro uplink-holster-desc = Um coldre de ombro profundo capaz de segurar muitos tipos de balística. - uplink-emag-name = Emag uplink-emag-desc = O cartão de visita do sindicato, este sequenciador é capaz de quebrar as portas e adulterar uma variedade de dispositivos de estação. Recarga automaticamente. - uplink-agent-id-card-name = Cartão de ID do Agente uplink-agent-id-card-desc = Um cartão de ID modificado que pode copiar acessos de outros cartões e alterar o nome e o título da tarefa à vontade. - uplink-black-jetpack-name = Jetpack Preto uplink-black-jetpack-desc = Um jetpack preto. Ele permite que você voe no espaço. Refills não inclusos, use seu combustível com parcimônia. - uplink-reinforcement-radio-monkey-name = Teleportador de Reforço de Macacos uplink-reinforcement-radio-monkey-desc = Chama um macaco treinado para ajudá-lo. Vem com um único cigarro. - uplink-reinforcement-radio-name = Teleportador de Reforço uplink-reinforcement-radio-desc = Teleporte em um agente de qualidade extremamente questionável. Sem botão de desligar, compre isto se estiver pronto para a festa. Eles têm uma pistola sem munição reserva, e uma faca. É isso mesmo. - uplink-reinforcement-radio-cyborg-assault-name = Teleportador de Ciborgue de Assalto ao Sindicato uplink-reinforcement-radio-cyborg-assault-desc = Uma máquina de matar enxuta e média com acesso a uma Espada de Energia, LMG, Sequenciador Criptográfico e um Pinpointer. - uplink-stealth-box-name = Caixa de Stealth uplink-stealth-box-desc = Uma caixa equipada com tecnologia de camuflagem, esgueire-se com isso mas não se mova muito rápido agora! - uplink-headset-name = Fone de Ouvido do Sindicato uplink-headset-desc = Um fone de rádio que permite ouvir em canais departamentais ou entrar em contato com outros traidores. Tem 4 entradas pra chaves criptográficas - uplink-encryption-key-name = Chaves Criptográficas do Sindicato uplink-encryption-key-desc = Duas chaves de criptografia para acesso à frequência secreta de nossos agentes especiais. Dê o sobressalente a um amigo, mas certifique-se de que não caia nas mãos do inimigo. - uplink-binary-translator-key-name = Chave do Tradutor Binário uplink-binary-translator-key-desc = Permite acessar o canal binário dos silícios. Porém, não fale nele, pelo menos não sem uma máscara de voz. - uplink-hypopen-name = Hypopen uplink-hypopen-desc = Um hypospray químico disfarçado como uma caneta, capaz de injetar instantaneamente até 10u de reagentes. Vem vazio. - uplink-voice-mask-name = Máscara de Voz uplink-voice-mask-desc = Uma máscara de gás que permite ajustar a sua voz para quem quer que possa pensar. Também utiliza tecnologia camaleão de ponta. - uplink-clothing-eyes-hud-syndicate-name = Visor do Sindicato uplink-clothing-eyes-hud-syndicate-desc = O head-up display profissional do sindicato, projetado para melhor detecção de humanóides e sua posterior eliminação. - uplink-radio-jammer-name = Bloqueador de rádio uplink-radio-jammer-desc = Este dispositivo interromperá qualquer comunicação de rádio de saída próxima, bem como sensores de traje quando ativado. - uplink-syndicate-weapon-module-name = Módulo Ciborgue de Arma uplink-syndicate-weapon-module-desc = Este módulo dará ao ciborgue um laser avançado e um facão - uplink-singularity-beacon-name = Sinalizador de Singularidade uplink-singularity-beacon-desc = Um dispositivo que atrai singularidades. Tem que estar ancorado e alimentado. Faz com que as singularidades cresçam quando consumidas. - # Implants uplink-storage-implanter-name = Implanter de Armazenamento uplink-storage-implanter-desc = Esconda as paradas dentro de si com a nova tecnologia bluespace! - uplink-freedom-implanter-name = Implanter de Liberdade uplink-freedom-implanter-desc = Livre-se desses oficiais da seg desagradávis com este implante de três usos! - uplink-scram-implanter-name = Implantador de Fuga uplink-scram-implanter-desc = Um implante de 2 usos que teletransporta você para um grande raio. Tenta teletransportar você para um ladrilho desobstruído. Às vezes pode não conseguir fazer isso. Seguro de vida não incluído. - uplink-dna-scrambler-implanter-name = Implantador de DNA Misturador uplink-dna-scrambler-implanter-desc = Um implante de uso único que pode ser ativado para modificar seu DNA e lhe dar uma aparência completamente nova. - uplink-emp-implanter-name = EMP Implanter uplink-emp-implanter-desc = Detona um pequeno pulso EMP na ativação que drena a eletrônica próxima de sua potência, pode ser usado três vezes antes que a bateria interna se esgote. - uplink-macro-bomb-implanter-name = Implanter de Macro Bomba uplink-macro-bomb-implanter-desc = Injete isso e, na morte, você criará uma grande explosão. Enorme custo de mores da equipe, uso a seu própria conta e risco. Substitui a micro bomba interna. - uplink-uplink-implanter-name = Implante de Uplink uplink-uplink-implanter-desc = Encomende equipamentos furtivamente sem a necessidade de um PDA. Engula telecristais para completar o uplink. - uplink-deathrattle-implant-name = Caixa de Implantes Deathrattle uplink-deathrattle-implant-desc = Uma caixa contendo implantes deathrattle suficientes para todo o esquadrão. Retransmite uma mensagem contendo sua posição para o canal do sindicato quando você entra em um estado crítico ou morre. - uplink-death-acidifier-implant-name = Implante de Acidificador Morte uplink-death-acidifier-implant-desc = Derrete completamente o usuário e seu equipamento após uso ou morte. - uplink-micro-bomb-implanter-name = Implantador de Microbomba uplink-micro-bomb-implanter-desc = Explodir em caso de morte ou ativação manual com este implante. Destrói o corpo com todos os equipamentos. - # Bundles uplink-observation-kit-name = Kit de Observação uplink-observation-kit-desc = Inclui placa de monitor de câmera de vigilância e proteção de segurança disfarçada de óculos de sol. - uplink-emp-kit-name = Kit Disruptor Eletromagnético uplink-emp-kit-desc = A reversão final em armamento baseado em energia: Desativa os disablers, estuna stunbatons, descarrega armas a laser! Contém 3 granadas EMP e um EMPr. Nota: Não afeta armas de fogo reais. - uplink-decoy-kit-name = Kit de Chamarizes uplink-decoy-kit-desc = Tecnologia de distração de última geração direto da Pesquisa. Vem com cinco balões realistas, quatro granadas iscas e alguns snap poppers! - uplink-chemistry-kit-name = Kit de Síntese Química uplink-chemistry-kit-desc = Um kit inicial para aspirantes a químico, inclui toxina e vestiína para todas as suas necessidades criminais! - uplink-knives-kit-name = Kit de Facas de Arremesso uplink-knives-kit-desc = Um conjunto de 4 facas de arremesso da marca Sindicato, perfeitas para serem embutidas no corpo de suas vítimas. - uplink-meds-bundle-name = Pacote Médico uplink-meds-bundle-desc = Tudo o que você precisa para colocar seus companheiros de volta na luta: principalmente um medkit de combate, um desfibrilador e três medidores de combate. - uplink-ammo-bundle-name = Pacote de Munições uplink-ammo-bundle-desc = Recarregando! Contém 4 pentes para o C-20r, 4 tambores para o Bulldog e 2 caixas de munição para o L6 SAW. - uplink-sniper-bundle-name = Pacote Sniper uplink-sniper-bundle-desc = Uma pasta discreta que contém uma Hristov, 10 balas sobressalentes e um disfarce conveniente - uplink-c20r-bundle-name = Pacote C-20r uplink-c20r-bundle-desc = A velha fiel: A clássica submetralhadora C-20r, empacotada com três pentes. - uplink-buldog-bundle-name = Pacote Bulldog uplink-buldog-bundle-desc = Mau e enxuto: Contém a popular Escopeta Bulldog, um tambor de saco de feijão de calibre 12 e três tambores de munição calibre 12. - uplink-grenade-launcher-bundle-name = China-Lake Bundle uplink-grenade-launcher-bundle-desc = Um antigo lançador de granadas China-Lake empacotado com 11 rodadas de vários capacidade de destruição. - uplink-l6-saw-bundle-name = Pacote L6 SAW uplink-l6-saw-bundle-desc = Mais dakka: A icônica metraladora leve L6 SAW, empacotada com 2 caixas de fita. - uplink-zombie-bundle-name = Kit Zumbi do Sindicato uplink-zombie-bundle-desc = Um kit all-in-one para soltar os mortos-vivos em cima de uma estação. - uplink-surplus-bundle-name = Caixa Excedente uplink-surplus-bundle-desc = Contém itens completamente aleatórios do Sindicato valendo 50 telecriscristais somados. Pode ser lixo inútil ou realmente bom. - uplink-super-surplus-bundle-name = Super Caixa Excedente uplink-super-surplus-bundle-desc = Contém itens completamente aleatórios do Sindicato valendo 125 telecriscristais somados. - # Tools uplink-toolbox-name = Caixa de Ferramentas uplink-toolbox-desc = Um complemento completo de ferramentas para o traidor mecanicamente inclinado. Inclui um par de luvas de combate isoladas, máscara de gás sindicar e um cinto de utilidades. - uplink-syndicate-jaws-of-life-name = Jaws Of Life uplink-syndicate-jaws-of-life-desc = Uma ferramenta combinada de forçar e corte. É útil para entrar na estação ou em seus departamentos. - uplink-duffel-surgery-name = Bolsa Duffel Cirúrgica uplink-duffel-surgery-desc = Uma grande bolsa de duffel contendo um conjunto completo de ferramentas cirúrgicas. - uplink-power-sink-name = Dreno de Energia uplink-power-sink-desc = Drena quantidades imensas de eletricidade da rede. Use a chave inglesa para conectá-lo aos fios. - uplink-carp-dehydrated-name = Carpa Espacial Desidratada uplink-carp-dehydrated-desc = Parece uma carpa de brinquedo de pelúcia, mas basta adicionar água e torna-se uma carpa espacial da vida real! - # Job Specific uplink-gatfruit-seeds-name = Pacote de Sementes de Gatfruit uplink-gatfruit-seeds-desc = E quem diz que as armas não crescem em árvores? - uplink-rigged-boxing-gloves-name = Luvas de Boxe uplink-rigged-boxing-gloves-desc = Flutue como uma borboleta, pique como uma abelha. - uplink-necronomicon-name = Necronomicon uplink-necronomicon-desc = Um livro profano capaz de invocar um familiar demoníaco. - uplink-holy-hand-grenade-name = Granada Santa de Mão uplink-holy-hand-grenade-desc = Senhor, abençõem esta tua granada de mão, para que com ele possas soprar os teus inimigos em pedacinhos, na tua misericórdia. - uplink-revolver-cap-gun-fake-name = Arma de Festim Falsa uplink-revolver-cap-gun-fake-desc = Engane o seu inimigo! Cabe munições de festim e de magnum. Vem carregada com cartuchos magnum. - uplink-banana-peel-explosive-name = Casca de Banana Explosiva uplink-banana-peel-explosive-desc = Eles vão cair na gargalhada quando eles escorregarem nela! - uplink-hot-potato-name = Batata Quente uplink-hot-potato-desc = Uma vez ativada, esta bomba-relógio não pode ser lançada - apenas passada para outra pessoa! - uplink-chimp-upgrade-kit-name = Chip de upgrade do Canhão de mão C.H.I.M.P. uplink-chimp-upgrade-kit-desc = Insira este chip em um canhão de mão C.H.I.M.P. padrão para permitir que ele dispare partículas ômega. As partículas ômega infligem queimaduras severas e fazem com que as anomalias se tornem supercríticas. - uplink-proximity-mine-name = Mina de Proximidade uplink-proximity-mine-desc = Uma mina disfarçada de sinal de chão molhado. - uplink-disposable-turret-name = Torreta Balística uplink-disposable-turret-desc = Parece e funciona como uma caixa de ferramentas elétricas normal. Ao acertar a caixa de ferramentas, ele se transformará em uma torre balística, teoricamente atirando em qualquer pessoa, exceto membros do sindicato. Pode ser transformado de volta em uma caixa de ferramentas usando uma chave de fenda e reparado usando uma chave inglesa. - uplink-cluster-banana-peel-name = Granada de Banana Cluster uplink-cluster-banana-peel-desc = Divide-se em 6 cascas de banana explosivas após serem lançadas, as cascas detonam automaticamente após 20 segundos se ninguém escorregar nelas. - # Armor uplink-chameleon-name = Kit Camaleão uplink-chameleon-desc = Uma mochila cheia de itens que contêm tecnologia camaleão, permitindo que você se disfarce de praticamente qualquer coisa na estação, e muito mais! - uplink-clothing-no-slips-shoes-name = Sapatos sem-escorregões uplink-clothing-no-slips-shoes-desc = Sapatos de camaleão que o protegem de escorregões. - uplink-clothing-thieving-gloves-name = Luvas de Furto uplink-clothing-thieving-gloves-desc = Discretemente roube de bolsos e aumente a sua técnica de ladrão com estas luvas novas extravagantes, tudo isso com a aparência de luvas normais! - uplink-clothing-outer-vest-web-name = Colete Web uplink-clothing-outer-vest-web-desc = Um colete de armadura sintética. Este adicionou bolsos e placas balísticas. - uplink-clothing-shoes-boots-mag-syndie-name = Botas Magnéticas Vermelho-sangue uplink-clothing-shoes-boots-mag-syndie-desc = Um par de botas que impedem o escorregamento e, em gravidade zero, permitem que você se mova normalmente, ao custo de uma ligeira desaceleração. Além disso, eles têm funcionalidade jetpack e vêm alimentados, mas não duram muito tempo. - uplink-eva-syndie-name = Pacote EVA do Sindicato uplink-eva-syndie-desc = Um traje simples EVA que não oferece outra proteção além do que é necessário para sobreviver no espaço. - uplink-hardsuit-syndie-name = Hardsuit do Sindicato uplink-hardsuit-syndie-desc = O famoso traje rígido vermelho-sangue blindado do Syndicate, capaz de caminhadas espaciais e resistente a balas. - uplink-hardsuit-syndieelite-name = Hardsuit Elite do Sindicato uplink-hardsuit-syndieelite-desc = Uma versão elite do hardsuit vermelho-sangue, com maior mobilidade e resistência ao fogo. Propriedade dos Saqueadores Gorlex. - uplink-clothing-outer-hardsuit-juggernaut-name = Traje Cybersun Demolidor uplink-clothing-outer-hardsuit-juggernaut-desc = Armadura hiper-resistente feita de materiais testados na instalação da cromosfera Tau. A unica coisa que vai te atrasar é próprio traje...e tasers. - # Misc/noct uplink-cyberpen-name = Caneta Cybersun uplink-cyberpen-desc = Caneta do departamento jurídico da Cybersun, inestimável para falsificar documentos e escapar de prisões. Cheira vagamente a luz forte e lucro de guerra. - uplink-decoy-disk-name = Nuclear Disk Falso uplink-decoy-disk-desc = Um pedaço de plástico com uma impressão lenticular, feita para parecer um disco de autenticação nuclear. - uplink-cigarettes-name = Pacote de Fumo do Sindicato uplink-cigarettes-desc = Cigarros de elite para agentes de elite. Infundido com medicamentos para quando você precisa fazer mais do que acalmar seus nervos. - uplink-clothing-conducting-gloves-name = Luvas Condutoras uplink-clothing-conducting-gloves-desc = Parece exatamente com luvas isoladas, mas dá um choque muito pior do que se você não tivesse nada! É melhor dar de presente a passageiros de quem você realmente não gosta. - uplink-snack-box-name = Caixa de Lanche do Sindicato uplink-snack-box-desc = Uma caixa de deliciosos lanches e bebidas para comer sozinho ou com sua equipe. Inclui um brinquedo que você não queria. - uplink-eshield-name = Escudo de Energia uplink-eshield-desc = Escudo de energia exótica que reflete quase todos os feixes de laser, e que ainda conta com um pouco de proteção contra balas e outros ataques físicos. - uplink-soap-name = Sabão de Sindicato uplink-soap-desc = Uma barra de sabão não confiável. - Tem cheiro de medo. - uplink-ultrabright-lantern-name = Lanterna Extra Brilhant uplink-ultrabright-lantern-desc = Pode ser usado para cegar as pessoas como um flash. - uplink-combat-medkit-name = Kit Médico de Combate uplink-combat-medkit-desc = Um medkit feito para tratar lesões de combate. - uplink-combat-medipen-name = Medipen de Combate uplink-combat-medipen-desc = Um medpen de uso único contendo produtos químicos que regeneram a maioria dos tipos de danos - uplink-nocturine-chemistry-bottle-name = Garrafa de Nocturine uplink-nocturine-chemistry-bottle-desc = Um produto químico que torna muito difícil para o seu alvo se levantar. - uplink-stimpack-name = Stimpack uplink-stimpack-desc = O lendário produto químico produzido pela Donk Co. para o Syndicate. Injetar-se com isso aumentará sua velocidade de corrida e permitirá que você se recupere de atordoamentos mais rápido por 5 minutos. - uplink-stimkit-name = Stimkit uplink-stimkit-desc = Um medkit contendo 6 microinjetores estimulantes, que cada um injeta em estimulantes suficientes para durar um minuto. - uplink-experimental-stimpack-name = Stimpack Experimental uplink-experimental-stimpack-desc = Um stimpack altamente instável e tóxico, use por sua conta e risco. Os efeitos incluem imunidade virtual a atordoamentos, velocidade de movimento massivamente aumentada e rápida regeneração de tecidos, mas o produto químico irá envenená-lo constantemente enquanto estiver em sua corrente sanguínea. - uplink-syndicate-segway-crate-name = Segway do Sindicato uplink-syndicate-segway-crate-desc = Seja um inimigo da corporação, com estilo! - uplink-syndicate-sponge-box-name = Caixa de Esponjas do Sindicato uplink-syndicate-sponge-box-desc = Uma caixa contendo 6 esponjas sindicais disfarçadas de cubos de macaco, esses cubos se transformam em uma variedade de vida selvagem raivosa depois de entrar em contato com a água. - uplink-slipocalypse-clustersoap-name = Granada de Clustersabão uplink-slipocalypse-clustersoap-desc = Espalha pequenos pedaços de sabonete da marca sindicalizada após serem jogados, esses pedaços de sabonete evaporam após 60 segundos. - uplink-mobcat-microbomb-name = SindiGato uplink-mobcat-microbomb-desc = Um gato equipado com um implante de microbomba. Explode quando gravemente ferido. Pode morder dolorosamente - # Pointless uplink-revolver-cap-gun-name = Revólver de Espoleta uplink-revolver-cap-gun-desc = Parece até parada real! Recomendado para 8 anos e acima. - uplink-syndicate-stamp-name = Carimbo do Sindicato uplink-syndicate-stamp-desc = Um carimbo de borracha para carimbar documentos importantes. - uplink-cat-ears-name = Orelhas de Gato uplink-cat-ears-desc = UwU - uplink-outlaw-hat-name = Chapéu fora da lei uplink-outlaw-hat-desc = Um chapéu que faz você parecer que carrega uma pistola entalhada, numerada de um e dezenove mais. - uplink-outlaw-glasses-name = Óculos fora da lei uplink-outlaw-glasses-desc = Uma obrigação para cada agente secreto que se preze. - uplink-costume-pyjama-name = Mala de Pijama do Sindicato uplink-costume-pyjama-desc = Contém 3 pares de pijamas do sindicato e 3 pelúcias para a melhor festa do pijama. - uplink-costume-clown-name = Mala de Traje de Palhaço uplink-costume-clown-desc = Contém um traje completo de palhaço. Inclui PDA e rádio de serviço. - uplink-carp-suit-bundle-name = Mala de Traje de Carpa uplink-carp-suit-bundle-desc = Contém um traje de carpa e alguns amigos para brincar. - uplink-operative-suit-name = Macacão de Operativo uplink-operative-suit-desc = Um terno dado aos nossos agentes nucleares com tecido fino para se certificar de que você se destaca, nenhum outro benefício além de parecer foda. - uplink-operative-skirt-name = Saia de Operativo uplink-operative-skirt-desc = Uma saia dada aos nossos agentes nucleares com tecido fino para se certificar de que você se destaca, sem outros benefícios além de parecer foda. - uplink-balloon-name = Balão do Sindicato uplink-balloon-desc = Dado às bravas almas dos que sobreviveram ao passeio "ciclone atômico" em Syndieland. - uplink-scarf-syndie-red-name = Cachecol Listrado Vermelho do Sindicato uplink-scarf-syndie-red-desc = Um cachecol listrado vermelho estiloso. O acessório de inverno perfeito para quem tem um senso de moda aguçado e quem está com vontade de roubar alguma coisa. - uplink-scarf-syndie-green-name = Cachecol Listrado Verde do Sindicato uplink-scarf-syndie-green-desc = Um elegante cachecol listrado verde sindicato. O acessório de inverno perfeito para quem tem um senso de moda aguçado e quem está com vontade de roubar alguma coisa. - uplink-syndicate-pai-name = IA pessoal do Sindicato uplink-syndicate-pai-desc = Uma variante do IAp feita pelo Sindicato com acesso ao canal de rádio Syndie. Não garantimos a sua utilidade. - uplink-bribe-name = Pacote de Lobbying uplink-bribe-desc = Um presente sincero que pode ajudá-lo a influenciar a opinião de alguém. Legítimo ou falso? Sim. - uplink-hypodart-name = Hipodardo uplink-hypodart-desc = Um dardo aparentemente normal com um reservatório ampliado para produtos químicos. Ele pode armazenar até 7u reagentes e injetar instantaneamente quando atingir o alvo. Começa vazio. - uplink-barber-scissors-name = Tesouras de Barbeiro uplink-barber-scissors-desc = Uma boa ferramenta para dar um belo corte de cabelo ao seu colega agente, a menos que você queira fazer isso sozinho. - uplink-backpack-syndicate-name = Mochila do Sindicato uplink-backpack-syndicate-desc = Mochila leve à prova de explosão para guardar vários bens traidores +uplink-emp-flashlight-name = Emp Flashlight +uplink-emp-flashlight-desc = A rechargeable device disguised as a flashlight designed to disrupt electronic systems. Useful for disrupting communications, security's energy weapons, and APCs when you're in a tight spot. +uplink-chest-rig-name = Chest Rig +uplink-chest-rig-desc = Explosion-resistant tactical webbing used for holding traitor goods. +uplink-reinforcement-radio-ancestor-name = Genetic Ancestor Reinforcement Teleporter +uplink-reinforcement-radio-ancestor-desc = Call in a trained ancestor of your choosing to assist you. Comes with a single syndicate cigarette. +uplink-syndicate-martyr-module-name = Martyr Cyborg Module +uplink-syndicate-martyr-module-desc = Turn your emagged borg friend into a walking bomb with just this module. Make sure they're loyal to your cause, results may vary. +uplink-cane-blade-name = Cane Blade +uplink-cane-blade-desc = A cane that has a hidden blade that can be unsheathed. +uplink-hardsuit-carp-name = Carp Hardsuit +uplink-hardsuit-carp-desc = Looks like an ordinary carp suit, except fully spaceproof and tricks space carp into thinking you are one of them. +uplink-night-vision-name = Night vision goggles +uplink-night-vision-desc = They allow you to see in the dark, all while looking like normal sunglasses! +uplink-thermal-vision-name = Thermal vision goggles +uplink-thermal-vision-desc = They allow you to see living creatures regardless of obstacles, all while looking like normal sunglasses! +uplink-chameleon-projector-name = Chameleon Projector +uplink-chameleon-projector-desc = Disappear in plain sight by creating a hologram of an item around you. Do not use this to play the game "Object Search". +uplink-home-run-bat-name = Home Run Bat +uplink-home-run-bat-desc = Rigged bat pre-coated in blood for Syndicate tee-ball practice. Launch your foes! +uplink-combat-bakery-name = Combat Bakery Kit +uplink-combat-bakery-desc = A kit of clandestine baked weapons. Contains a baguette sword, a pair of throwing croissants, and a syndicate microwave board for making more. Once the job is done, eat the evidence. diff --git a/Resources/Locale/pt-BR/strip/strippable-component.ftl b/Resources/Locale/pt-BR/strip/strippable-component.ftl index 14515276549..0e7fefb6dd2 100644 --- a/Resources/Locale/pt-BR/strip/strippable-component.ftl +++ b/Resources/Locale/pt-BR/strip/strippable-component.ftl @@ -13,14 +13,12 @@ strippable-component-alert-owner-insert = {$user} está colocando {$item} em voc # generic warning for when a user interacts with your equipped items. # TODO: usar o pronome possessivo do gênero certo, concordando com o gênero do item - pra não ficar "om o seu boina" por exemplo strippable-component-alert-owner-interact = {$user} está fuçando com o seu {$item}! - - # StripVerb strip-verb-get-data-text = Pilhar - ## UI - strippable-bound-user-interface-stripping-menu-title = Inventário de {$ownerName} strippable-bound-user-interface-stripping-menu-ensnare-button = Atar pernas strippable-bound-user-interface-stripping-menu-handcuffs-button = Contenções strippable-bound-user-interface-stripping-menu-obfuscate = Ocupado +thieving-component-user = Someone +thieving-component-item = something \ No newline at end of file diff --git a/Resources/Locale/pt-BR/structure/disassemble-system.ftl b/Resources/Locale/pt-BR/structure/disassemble-system.ftl index e1eea1ba687..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/structure/disassemble-system.ftl +++ b/Resources/Locale/pt-BR/structure/disassemble-system.ftl @@ -1 +0,0 @@ -disassemble-system-verb-disassemble = Desconstruir diff --git a/Resources/Locale/pt-BR/stunnable/components/stunbaton-component.ftl b/Resources/Locale/pt-BR/stunnable/components/stunbaton-component.ftl index 17123e09c7c..f44b30d38ba 100644 --- a/Resources/Locale/pt-BR/stunnable/components/stunbaton-component.ftl +++ b/Resources/Locale/pt-BR/stunnable/components/stunbaton-component.ftl @@ -1,16 +1,11 @@ ### Stunbaton component comp-stunbaton-stun = Atordoado - ## Used when examining the stunbaton - comp-stunbaton-examined-on = A luz está [color=darkgreen]ligada[/color]. comp-stunbaton-examined-off = A luz está [color=darkred]desligada[/color] - ## Used when activating the stunbaton, depending on the state of its cell. - comp-stunbaton-activated-low-charge = Carga insuficiente... - stunbaton-component-low-charge = Carga insuficiente... stunbaton-component-on-examine = A luz está [color=darkgreen]ligada[/color]. stunbaton-component-on-examine-charge = O indicador de carga indica [color=#5E7C16]{$charge}[/color] % diff --git a/Resources/Locale/pt-BR/suicide/suicide.ftl b/Resources/Locale/pt-BR/suicide/suicide.ftl index e526ea93222..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/suicide/suicide.ftl +++ b/Resources/Locale/pt-BR/suicide/suicide.ftl @@ -1 +0,0 @@ -suicide-prevented = Você tenta o suicídio, mas apenas o seu espírito escapa. diff --git a/Resources/Locale/pt-BR/supermatter/supermatter.ftl b/Resources/Locale/pt-BR/supermatter/supermatter.ftl index 9b0646df127..6ec1e8964c3 100644 --- a/Resources/Locale/pt-BR/supermatter/supermatter.ftl +++ b/Resources/Locale/pt-BR/supermatter/supermatter.ftl @@ -24,3 +24,4 @@ supermatter-tamper-end = supermatter-announcement-cc-tamper = Nosso sistema automático de baixas detectou que a integridade estrutural do cristal de supermatéria foi comprometida por uma força externa. Departamento de engenharia, reporte-se ao motor de supermatéria imediatamente. + Its' integrity is [color=yellow]{$integrity}%[/color]. diff --git a/Resources/Locale/pt-BR/suspicion/roles/suspicion-traitor-role.ftl b/Resources/Locale/pt-BR/suspicion/roles/suspicion-traitor-role.ftl index 2971acaddc5..45dc22ab2bd 100644 --- a/Resources/Locale/pt-BR/suspicion/roles/suspicion-traitor-role.ftl +++ b/Resources/Locale/pt-BR/suspicion/roles/suspicion-traitor-role.ftl @@ -1,10 +1,7 @@ # Shown when greeted with the Suspicion role suspicion-role-greeting = Você é um {$roleName}! -# Shown when greeted with the Suspicion role suspicion-objective = Objetivo: {$objectiveText} - -# Shown when greeted with the Suspicion role suspicion-partners-in-crime = {$partnersCount -> [zero] Você está por conta própria. Boa sorte! [one] Seu parceiro de crime é {$partnerNames}. diff --git a/Resources/Locale/pt-BR/suspicion/traitor-overlay.ftl b/Resources/Locale/pt-BR/suspicion/traitor-overlay.ftl index a15911d14fd..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/suspicion/traitor-overlay.ftl +++ b/Resources/Locale/pt-BR/suspicion/traitor-overlay.ftl @@ -1 +0,0 @@ -traitor-overlay-traitor-text = Traidor \ No newline at end of file diff --git a/Resources/Locale/pt-BR/tabletop/tabletop.ftl b/Resources/Locale/pt-BR/tabletop/tabletop.ftl index e1c0e8e1aca..c09a6b9ad64 100644 --- a/Resources/Locale/pt-BR/tabletop/tabletop.ftl +++ b/Resources/Locale/pt-BR/tabletop/tabletop.ftl @@ -8,16 +8,12 @@ tabletop-added-piece = A placa brilha intensamente! ## Chess tabletop-chess-board-name = Xadrez tabletop-chess-flip = Virar - ## Parchís tabletop-parchis-board-name = Parchis - ## Backgammon tabletop-backgammon-board-name = Gamão - ## Checkers tabletop-checkers-board-name = Damas - ## Battlemap tabletop-battlemap-board-name = Battlemap ## Shogi diff --git a/Resources/Locale/pt-BR/thief/backpack.ftl b/Resources/Locale/pt-BR/thief/backpack.ftl index 3164604d639..2d706e8f0bb 100644 --- a/Resources/Locale/pt-BR/thief/backpack.ftl +++ b/Resources/Locale/pt-BR/thief/backpack.ftl @@ -4,21 +4,16 @@ thief-backpack-window-description = Esta caixa de ferramentas está repleta de conteúdos não especificados. Agora você precisa se lembrar do que colocou nele. Escolha 2 conjuntos diferentes da lista. - thief-backpack-window-selected = Kits selecionados: ({$selectedCount}/{$maxCount}) - thief-backpack-window-approve-button = Aprovar thief-backpack-button-select = Selecione [ ] thief-backpack-button-deselect = Selecione [X] - # Conjuntos - thief-backpack-category-chameleon-name = Kit do Camaleão thief-backpack-category-chameleon-description = Inclui um conjunto completo de roupas que contém tecnologia camaleônica, permitindo disfarçar como praticamente qualquer coisa na estação. - thief-backpack-category-tools-name = Kit Pegador de Urso thief-backpack-category-tools-description = Um conjunto de ferramentas para desbastar portas, paredes, janelas, @@ -26,7 +21,6 @@ thief-backpack-category-tools-description = quero deixar você entrar onde você precisa ir. Inclui dois C4s, uma multiferramenta, mandíbulas de vida, um par de óculos de méson de soldador avançados e algumas luvas isoladas. - thief-backpack-category-chemistry-name = Kit de Química thief-backpack-category-chemistry-description = Um conjunto para quem adora melhorar o corpo. @@ -34,26 +28,22 @@ thief-backpack-category-chemistry-description = um Implantador de Misturador de DNA, um conjunto de produtos químicos para um dia chuvoso, e Sabonete ômega. - thief-backpack-category-syndie-name = Kit Sindicato thief-backpack-category-syndie-description = Um conjunto de itens de um agente do sindicato que você roubou no passado. Inclui um cartão de identificação de agente, Emag, um pAI de sindicato, e alguns estranhos cristais vermelhos. - thief-backpack-category-sleeper-name = Kit de Dorminhoco thief-backpack-category-sleeper-description = Um conjunto para quem gosta de dormir, ou para todos ao seu redor dormirem. Inclui um conjunto de frascos nocturinos, um hipópeno e um tanque de gás para dormir. - thief-backpack-category-communicator-name = Kit do Comunicador thief-backpack-category-communicator-description = Um kit para entusiastas da comunicação. Inclui uma chave mestra para todos os canais da estação, uma caneta cybersun, um portátil monitor de tripulação, máscara de voz de camaleão e muito dinheiro para negócios. - thief-backpack-category-smuggler-name = Kit do Contrabandista thief-backpack-category-smuggler-description = Um kit para quem gosta de ter bolsos grandes. diff --git a/Resources/Locale/pt-BR/tiles/placement.ftl b/Resources/Locale/pt-BR/tiles/placement.ftl index 019987747e8..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/tiles/placement.ftl +++ b/Resources/Locale/pt-BR/tiles/placement.ftl @@ -1 +0,0 @@ -invalid-floor-placement = Impossível colocar aqui \ No newline at end of file diff --git a/Resources/Locale/pt-BR/tiles/tiles.ftl b/Resources/Locale/pt-BR/tiles/tiles.ftl index 4e0be7aae9c..eb38a67e79c 100644 --- a/Resources/Locale/pt-BR/tiles/tiles.ftl +++ b/Resources/Locale/pt-BR/tiles/tiles.ftl @@ -124,3 +124,7 @@ tiles-chromite = cromita tiles-astro-grass = astro-grama tiles-astro-ice = astro-gelo tiles-wood-large = madeira grande +tiles-grey-shuttle-floor = grey shuttle floor +tiles-mowed-astro-grass = mowed astro-grass +tiles-jungle-astro-grass = jungle astro-grass +tiles-astro-snow = astro-snow diff --git a/Resources/Locale/pt-BR/tips/tips-system.ftl b/Resources/Locale/pt-BR/tips/tips-system.ftl index cd6c2c6165a..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/tips/tips-system.ftl +++ b/Resources/Locale/pt-BR/tips/tips-system.ftl @@ -1 +0,0 @@ -tips-system-chat-message-wrap = Dica: {$tip} diff --git a/Resources/Locale/pt-BR/toilet/toilet-component.ftl b/Resources/Locale/pt-BR/toilet/toilet-component.ftl index 87818211ed0..adccf370a63 100644 --- a/Resources/Locale/pt-BR/toilet/toilet-component.ftl +++ b/Resources/Locale/pt-BR/toilet/toilet-component.ftl @@ -6,4 +6,4 @@ toilet-component-suicide-head-message = Você enfia a cabeça e a {THE($owner)} toilet-component-suicide-message-others = {CAPITALIZE(THE($victim))} se bate na {THE($owner)}! toilet-component-suicide-message = Você se bate na {THE($owner)}! toilet-seat-close = Levantar Tábua -toilet-seat-open = Abaixar Tábua \ No newline at end of file +toilet-seat-open = Abaixar Tábuaplunger-unblock = You unblock the {THE($target)}! diff --git a/Resources/Locale/pt-BR/tools/components/lattice-cutting-component.ftl b/Resources/Locale/pt-BR/tools/components/lattice-cutting-component.ftl index d6db6781774..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/tools/components/lattice-cutting-component.ftl +++ b/Resources/Locale/pt-BR/tools/components/lattice-cutting-component.ftl @@ -1 +0,0 @@ -comp-lattice-cutting-unsafe-warning = Você sente ar assoprar por seus dedos... Talvez você deva reconsiderar? diff --git a/Resources/Locale/pt-BR/tools/components/multiple-tool-component.ftl b/Resources/Locale/pt-BR/tools/components/multiple-tool-component.ftl index 8953f996e98..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/tools/components/multiple-tool-component.ftl +++ b/Resources/Locale/pt-BR/tools/components/multiple-tool-component.ftl @@ -1 +0,0 @@ -multiple-tool-component-no-behavior = Nenhum diff --git a/Resources/Locale/pt-BR/tools/components/weldable-component.ftl b/Resources/Locale/pt-BR/tools/components/weldable-component.ftl index 4bdafa77e3e..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/tools/components/weldable-component.ftl +++ b/Resources/Locale/pt-BR/tools/components/weldable-component.ftl @@ -1 +0,0 @@ -weldable-component-examine-is-welded = Isso foi fechado e soldado. diff --git a/Resources/Locale/pt-BR/tools/tool-qualities.ftl b/Resources/Locale/pt-BR/tools/tool-qualities.ftl index b14a7b1c421..439af80e05a 100644 --- a/Resources/Locale/pt-BR/tools/tool-qualities.ftl +++ b/Resources/Locale/pt-BR/tools/tool-qualities.ftl @@ -3,33 +3,25 @@ tool-quality-anchoring-tool-name = Chave Inglesa tool-quality-prying-name = Forçar tool-quality-prying-tool-name = Pé de cabra - tool-quality-screwing-name = Aparafusar tool-quality-screwing-tool-name = Chave de fenda - tool-quality-cutting-name = Cortar tool-quality-cutting-tool-name = Alicate de Fios - tool-quality-welding-name = Soldar tool-quality-welding-tool-name = Soldador - tool-quality-pulsing-name = Pulsar tool-quality-pulsing-tool-name = Multitool - tool-quality-slicing-name = Cortar tool-quality-slicing-tool-name = Faca - tool-quality-sawing-name = Serrar tool-quality-sawing-tool-name = Serra - tool-quality-honking-name = Honking tool-quality-honking-tool-name = Bike Horn - tool-quality-woodcutting-name = Cortador de Madeira tool-quality-woodcutting-tool-name = Machadinha - tool-quality-rolling-name = Rolling tool-quality-rolling-tool-name = Rolling Pin - tool-quality-digging-name = Escavação tool-quality-digging-tool-name = Pá +tool-quality-axing-name = Axing +tool-quality-axing-tool-name = Fireaxe \ No newline at end of file diff --git a/Resources/Locale/pt-BR/traitor/uplink/telecrystal-component.ftl b/Resources/Locale/pt-BR/traitor/uplink/telecrystal-component.ftl index 73ccaf8fad3..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/traitor/uplink/telecrystal-component.ftl +++ b/Resources/Locale/pt-BR/traitor/uplink/telecrystal-component.ftl @@ -1 +0,0 @@ -telecrystal-component-sucs-inserted = Você insere {THE($source)} n{THE($target)}. \ No newline at end of file diff --git a/Resources/Locale/pt-BR/traitor/uplink/uplink-component.ftl b/Resources/Locale/pt-BR/traitor/uplink/uplink-component.ftl index 485c6fdf693..fd36d3e85d4 100644 --- a/Resources/Locale/pt-BR/traitor/uplink/uplink-component.ftl +++ b/Resources/Locale/pt-BR/traitor/uplink/uplink-component.ftl @@ -1,13 +1,9 @@ uplink-bound-user-interface-insufficient-funds-popup = Fundos Insuficientes! uplink-bound-user-interface-tc-balance-popup = Saldo de TC: [color={$weightedColor}]{$balance}[/color] - uplink-user-interface-title = Uplink - uplink-user-interface-search-label = Pesquisar - # Withdraw UI - uplink-user-interface-withdraw-button = Retirar TC uplink-user-interface-withdraw-title = Retirar TC uplink-user-interface-withdraw-withdraw-button = Retirar diff --git a/Resources/Locale/pt-BR/traits/misc.ftl b/Resources/Locale/pt-BR/traits/misc.ftl index 2054f0672f2..e607e73db43 100644 --- a/Resources/Locale/pt-BR/traits/misc.ftl +++ b/Resources/Locale/pt-BR/traits/misc.ftl @@ -1 +1,4 @@ examine-cybereyes-message = Os olhos de {CAPITALIZE($entity)} brilhan com uma leve luz interna. +examine-dermal-armor-message = {CAPITALIZE(POSS-ADJ($entity))} skin seems to be made of a sturdy, yet flexible plastic. +examine-bionic-arm-message = {CAPITALIZE(POSS-ADJ($entity))} limbs emit an ever present faint chirp of servomotors. +examine-thermal-vision-message = {CAPITALIZE(POSS-ADJ($entity))} eyes periodically pulse with a menacing red glare. diff --git a/Resources/Locale/pt-BR/traits/traits.ftl b/Resources/Locale/pt-BR/traits/traits.ftl index 37fd03a9a2b..c9a7cc69a76 100644 --- a/Resources/Locale/pt-BR/traits/traits.ftl +++ b/Resources/Locale/pt-BR/traits/traits.ftl @@ -3,268 +3,204 @@ trait-description-Blindness = Você não tem visão trait-name-Narcolepsy = Narcolepsia trait-description-Narcolepsy = Você adormece aleatoriamente - trait-name-Pacifist = Pacifista trait-description-Pacifist = Você não pode atacar ou ferir nenhum ser vivo. - trait-name-SelfAware = Autoconsciente trait-description-SelfAware = Você possui uma intuição aguçada sobre seu corpo e seus sentidos. Você pode examinar com precisão a gravidade de seus ferimentos e queimaduras, como um analisador de saúde, e pode avaliar se há danos por toxinas ou perda de ar.. - trait-name-LightweightDrunk = Levemente Embriagado trait-description-LightweightDrunk = O álcool tem um efeito mais forte sobre você - trait-sneezing-name = Sinusite trait-sneezing-desc = Você espirra e tosse incontrolavelmente - trait-examined-Blindness = [color=lightblue]{CAPITALIZE(POSS-ADJ($target))} os olhos estão vidrados e sem foco. Não parece que {SUBJECT($target)} pode ver você bem, se é que consegue.[/color] - trait-lightweight-name = Bêbado facilmente trait-lightweight-desc = Álcool tem um efeito mais forte em você - trait-name-HeavyweightDrunk = Tolerância ao álcool trait-description-HeavyweightDrunk = Álcool tem medo de você. - trait-name-LiquorLifeline = Linha de Vida do Licor trait-description-LiquorLifeline = Esqueça o médico — apenas vá ao bar para sua "prescrição de etanol"! Enquanto está bebado você se cura lentamente [color=red]Brute[/color], [color=orange]Heat[/color], [color=orange]Shock[/color], and [color=orange]Cold[/color] damage, scaling with how drunk you are. Você também ganha os benefícios de [color=lightblue]Alcohol Tolerance[/color]. - trait-name-Muted = Mudo trait-description-Muted = Você não pode falar - trait-name-BloodDeficiency = Deficiencia de sangue trait-description-BloodDeficiency = Seu corpo perde mais sangue do que consegue repor. Você perde sangue com o tempo, e se não for tratado, acabará morrendo devido à perda de sangue. - trait-name-Hemophilia = Hemofilia trait-description-Hemophilia = A capacidade do seu corpo de formar coágulos sanguíneos está prejudicada. Você sangra o dobro do tempo e tem hematomas fáceis, sofrendo 10% mais dano contundente. - trait-name-Paracusia = Paracusia trait-description-Paracusia = Você ouve sons que não estão realmente ali - trait-unrevivable-name = Não revivível trait-unrevivable-desc = Não pode ser revivido por defibriladores trait-uncloneable-name = Não clonável trait-uncloneable-desc = Não pode ser clonado - trait-name-PirateAccent = Sotaque Pirata (em inglês) trait-description-PirateAccent = Não podes parar de falar como um pirata! - trait-name-Accentless = Sem sotaque trait-description-Accentless = Você não tem o sotaque que sua espécie normalmente teria - trait-name-FrontalLisp = Ceceio Frontal trait-description-FrontalLisp = Você fala com um thetheio - trait-socialanxiety-name = Ansiedade social trait-socialanxiety-desc = Você fica ansioso quando fala e gagueja. - trait-name-Stutter = Gagueira trait-description-Stutter = Você fala com uma gagueira perceptível, ocasionalmente repetindo ou prolongando sons ou sílabas. - trait-name-Snoring = Ronco trait-description-Snoring = Você roncará quando dormir. trait-archaic-accent-name = Sotaque Arcaico (em inglês) trait-archaic-accent-desc = Você fala de uma maneira que os outros consideram antiquada - trait-wheelchair-bound-name = Presa à cadeira de rodas trait-wheelchair-bound-desc = Você não pode se mover sem sua cadeira de rodas. Cadeira de rodas incluída. - trait-name-CPRTraining = Treinamento em CPR trait-description-CPRTraining = Em algum momento da sua vida, você recebeu treinamento sobre como realizar a CPR. Este traço é automaticamente concedido gratuitamente aos médicos e é destinado a personagens não médicos - trait-name-NormalVisionHarpy = Modificação Tricromática trait-description-NormalVisionHarpy = Seus olhos foram modificados por meio de medicina avançada para ver nas cores padrão de Vermelho, Verde e Azul. - trait-name-Southern = Sotaque Sulista (em inglês) trait-description-Southern = você tem um jeito diferente de falar'. - trait-name-NormalVision = Modificação Tricromática trait-description-NormalVision = Seus olhos foram modificados por meio de medicina avançada para ver nas cores padrão de Vermelho, Verde e Azul. - trait-name-Thieving = Furtividade trait-description-Thieving = Você é ágil com as mãos e talentoso em convencer as pessoas a entregar seus pertences. Você pode identificar itens em bolsos, roubá-los com mais discrição e roubar cerca de 33% mais rápido. - trait-name-ForeignerLight = Estrangeiro (leve) trait-description-ForeignerLight = Você tem dificuldade em aprender o idioma principal desta estação, e, portanto, não consegue falar. No entanto, você pode compreender o que os outros dizem nesse idioma. Para ajudá-lo a superar esse obstáculo, você está equipado com um tradutor que auxilia na sua fala no idioma principal desta estação. - trait-name-Foreigner = Estrangeiro trait-description-Foreigner = Por alguma razão ou outra, você não fala o idioma principal desta estação. Em vez disso, você tem um tradutor designado exclusivamente para você. - trait-name-Saturnine = Saturnino trait-description-Saturnine = Você é naturalmente sombrio e melancólico. Seu humor é permanentemente diminuído em uma grande quantidade. - trait-name-Sanguine = Sanguíneo trait-description-Sanguine = Você é naturalmente animado e alegre! Seu humor é permanentemente aumentado em uma grande quantidade. - trait-name-WillToLive = Vontade de Viver trait-description-WillToLive = Você tem uma "vontade de viver" incomumente forte e resistirá à morte mais do que os outros. Seu limite de dano para se tornar morto é aumentado em 10 pontos. - trait-name-WillToDie = Vontade de Morrer trait-description-WillToDie = Você tem uma "vontade de viver" incomumente fraca e sucumbirá a ferimentos mais cedo que os outros. Seu limite de dano para se tornar morto é diminuído em 15 pontos. - trait-name-Tenacity = Tenacidade trait-description-Tenacity = Seja por pura determinação, força de vontade ou sutis aumentos biônicos, você é mais resistente que os outros. Seu limite de dano para se tornar crítico é aumentado em 5 pontos. - trait-name-GlassJaw = Queixo de Vidro trait-description-GlassJaw = Seu corpo é mais frágil que o dos outros, resultando em uma maior suscetibilidade a ferimentos críticos. Seu limite de dano para se tornar crítico é diminuído em 10 pontos. - trait-name-HighAdrenaline = Alta Adrenalina trait-description-HighAdrenaline = Seja por causas naturais, genética ou aumento biônico, você tem uma glândula adrenal mais potente. Quando ferido, seus ataques corpo a corpo causam até 10% mais dano, além dos bônus naturais da adrenalina. Os bônus padrão de adrenalina para o dano corpo a corpo são de até 20%. - trait-name-AdrenalDysfunction = Disfunção Adrenal trait-description-AdrenalDysfunction = Sua glândula adrenal é completamente não funcional, ou possivelmente está ausente. Seus ataques corpo a corpo não se beneficiam da adrenalina quando ferido. Os bônus padrão de adrenalina para o dano corpo a corpo são de até 20%. - trait-name-Masochism = Masoquismo trait-description-Masochism = Derivando prazer da sua própria dor, você não é tão inibido por ela quanto os outros. Você ignora os primeiros 10% de penalidades de dano de resistência nos seus ataques corpo a corpo. - trait-name-LowPainTolerance = Baixa Tolerância à Dor trait-description-LowPainTolerance = Sua tolerância à dor é muito abaixo da média, e seus efeitos são mais inibidores. Seu dano corpo a corpo é penalizado em até 15% adicional quando sofre dano de resistência. - trait-name-MartialArtist = Artista Marcial trait-description-MartialArtist = Você recebeu treinamento formal em combate desarmado, seja com punhos, pés ou garras. Seus ataques corpo a corpo desarmados têm um pequeno aumento de alcance e causam 50% mais dano. Isso não se aplica a qualquer forma de combate corpo a corpo armado, apenas às armas com as quais você nasceu naturalmente. - trait-name-Vigor = Vigor trait-description-Vigor = Seja por pura determinação, condicionamento físico ou aumentos biônicos, sua resistência é aprimorada. Sua resistência é aumentada em 10 pontos. - trait-name-Lethargy = Letargia trait-description-Lethargy = Você se cansa mais rápido que os outros, tornando-se mais vulnerável ao esgotamento e à fadiga. Sua resistência é diminuída em 15 pontos. - trait-name-SignLanguage = Linguagem de Sinais trait-description-SignLanguage = Você pode entender e usar a Linguagem de Sinais Galáctica (LSG). Se você estiver mudo por qualquer motivo, ainda poderá se comunicar por meio da linguagem de sinais. - trait-name-SolCommon = Sol Comum trait-description-SolCommon = Com suas raízes no mandarim - o Comum evoluiu como a língua oficial da Aliança Sol, com os oficiais trabalhando para unificá-la como uma língua comum. É falada por funcionários do estado - ensinada nas escolas - e falada por aqueles que sentem um senso de orgulho nacional na Aliança ou que foram influenciados pela cultura. - trait-name-Tradeband = Banda Comercial trait-description-Tradeband = Descendente das línguas latinas e românicas da antiga Terra - banda comercial continua sendo a língua principal da classe alta da humanidade. A língua soa elegante e bem estruturada para a maioria das pessoas. Ela permanece popular entre comerciantes - diplomatas - e aqueles que buscam manter um pedaço de um passado romântico. - trait-name-Freespeak = Fala Livre (Sarjeta) trait-description-Freespeak = Uma língua de renegados e fronteiriços, descendente de várias línguas da Terra, como o hindi, combinadas em uma mistura de raízes que soa incoerente ou até mesmo bárbara para os não-nativos. Esta língua é a única identidade cultural comum para os humanos na fronteira. Falar essa língua, por si só, declara ousadamente que o falante é um espírito livre. Frequentemente chamada de ‘Sarjeta’ pelos cidadãos da Aliança. - trait-name-Elyran = Elyran Padrão trait-description-Elyran = Elyran Padrão é a língua oficial da República de Elyra. Construída usando elementos do Farsi - Árabe - e Turco - a influência dessas três línguas pode ser vista em toda a sua gramática e vocabulário. - trait-name-Voracious = Voraz trait-description-Voracious = Nada fica entre você e sua comida. Seu consumo interminável de alimentos e bebidas é duas vezes mais rápido. - trait-name-ParkourTraining = Treinamento de Parkour trait-description-ParkourTraining = Seja como hobby, estilo de vida ou treinamento profissional, você é treinado na disciplina do parkour. Você é mais rápido ao escalar, rastejar, deitar e levantar. - trait-name-Sluggish = Lento trait-description-Sluggish = Você navega pelo mundo mais devagar que os outros, talvez devido a uma condição médica, inatividade ou idade. Você se move mais devagar e leva mais tempo para escalar, deitar e levantar. - trait-name-SnailPaced = Passo de Caracol trait-description-SnailPaced = Você anda em ritmo de caracol, talvez devido a uma condição médica, deficiência de mobilidade ou idade. Você se move substancialmente mais devagar e leva muito mais tempo para escalar, deitar e levantar. - trait-name-LightStep = Passo Leve trait-description-LightStep = Você se move com um passo suave, tornando seus passos mais silenciosos. - trait-name-Swashbuckler = Espadachim trait-description-Swashbuckler = Você é um especialista em esgrima, manejando espadas, facas e outras lâminas com destreza inigualável. Seu bônus de corte corpo a corpo é aumentado para 35%, mas seu bônus de contundente é reduzido para 20%. - trait-name-Spearmaster = Mestre da Lança trait-description-Spearmaster = Você tem uma proficiência excepcional com lanças, manejando-as como uma extensão do seu corpo. Seu bônus de perfuração corpo a corpo é aumentado para 35%, mas seu bônus de contundente é reduzido para 20%. - trait-name-WeaponsGeneralist = Generalista em Armas trait-description-WeaponsGeneralist = Você é um especialista em todas as armas corpo a corpo, permitindo que seja versátil com seu arsenal de armas. Seu bônus de dano corpo a corpo para todos os tipos de dano bruto (contundente, corte, perfuração) se torna 25%. - trait-name-Singer = Cantor trait-description-Singer = Você é naturalmente capaz de cantar melodias simples com sua voz. - trait-name-LatentPsychic = Psíquico Latente trait-description-LatentPsychic = Sua mente e alma estão abertas ao noosfera, permitindo o uso de telepatia. Assim, você pode receber poderes psíquicos. É possível que forças de outro mundo possam caçá-lo, então considere manter seus poderes em segredo. - trait-name-PsionicInsulation = χ Desalinhamento de Onda trait-description-PsionicInsulation = Você é um autômato de carne animado por neurotransmissores. Dentro do seu crânio há um saco de 1,5kg de carne fingindo ser senciente. Pela teoria epistemológica moderna, você não é nem sapiente. A boa notícia é que você é imune à maioria dos efeitos positivos e negativos dos poderes psíquicos. Podem haver outras consequências dessa condição. - trait-name-NaturalTelepath = Telepata Natural trait-description-NaturalTelepath = Como um telepata natural, você é capaz de comunicação telepática fluente, independentemente de possuir ou não poderes psíquicos notáveis. Isso oferece todos os mesmos benefícios e desvantagens do Psíquico Latente, exceto que você começa com telepatia completa. Você ainda pode ganhar poderes como um Psíquico Latente. - trait-name-TrapAvoider = Evitador de Armadilhas trait-description-TrapAvoider = Você possui um senso preternatural para armadilhas e as evitará inconscientemente. Você nunca acionará armadilhas no chão, como minas terrestres, fios de armadilha, ratoeiras (se for pequeno o suficiente), etc. - trait-name-AnomalousPositronics = Positrônicos Anômalos trait-description-AnomalousPositronics = Seja por um design intencional do fabricante, modificações do mercado negro ou omissão acidental, seu cérebro positrônico carece de seu isolamento psiônico padrão. Como um ser que pode ser argumentado ter uma alma, isso, por extensão, significa que é possível que você seja influenciado pela Noosfera. - trait-name-Photophobia = Fotofobia trait-description-Photophobia = Seus olhos são extremamente sensíveis a luzes brilhantes. Como resultado, você pode ficar cego por mais tempo do que outras pessoas quando exposto a flashes repentinos de luz. Seus olhos também são mais propensos a se machucar com esses flashes. - trait-name-Clumsy = Desajeitado trait-description-Clumsy = Você tem uma deficiência severa na coordenação óculo-manual, resultando em uma incapacidade de fazer algumas coisas que outros consideram simples. Qualquer arma que você tentar usar é mais provável de te ferir do que aos outros. Você é incapaz de escalar qualquer objeto sem se machucar. - trait-name-Small = Pequeno trait-description-Small = Você é muito menor do que uma pessoa típica e pode entrar em espaços que outros normalmente não conseguiriam, como bolsas de viagem. Esse traço não modifica de forma alguma o tamanho do seu personagem, apenas exige que ele tenha, no máximo, o tamanho de um Felinídeo padrão. - trait-name-TemperatureTolerance = Tolerância á Temperatura trait-description-TemperatureTolerance = Você tem uma notável tolerância a temperaturas mais baixas. Você consegue ficar por longos períodos em condições ligeiramente abaixo de zero, como o interior de uma geladeira de cozinha ou a encosta ensolarada da famosa estação Glacier. - trait-name-Talons = Garras Perfurantes trait-description-Talons = Suas pontas dos dedos foram substituídas por garras perfurantes. @@ -272,22 +208,15 @@ trait-description-Talons = ou até mesmo garras retráteis de plástico rígido incorporadas em um membro protético. Seus ataques corpo a corpo desarmados causam dano perfurante em vez do tipo de dano padrão para sua espécie. Isso não tem efeito sobre o dano causado com qualquer forma de ataque corpo a corpo armado. - trait-name-Claws = Garras Cortantes trait-description-Claws = Suas pontas dos dedos foram substituídas por garras cortantes. - Elas podem vir de modificações genéticas, implantes cultivados em laboratório - ou até mesmo garras retráteis de plástico rígido incorporadas em um membro protético. Seus ataques corpo a corpo desarmados causam dano cortante em vez do tipo de dano padrão para sua espécie. - Isso não tem efeito sobre o dano causado com qualquer forma de ataque corpo a corpo armado. - trait-name-NaturalWeaponRemoval = Remoção de Armas Naturais trait-description-NaturalWeaponRemoval = Quaisquer ‘Armas Naturais’ com as quais sua espécie normalmente nasce foram removidas cirurgicamente. Isso pode ter sido feito para melhor se adaptar às estações espaciais terráqueas ou por escolha estética. Como resultado, seus ataques desarmados causam dano contundente em vez do tipo de dano padrão para sua espécie. - Isso não tem efeito sobre o dano causado com qualquer forma de ataque corpo a corpo armado. - trait-name-StrikingCalluses = Calosidade Marcante trait-description-StrikingCalluses = Uma melhoria icônica comumente encontrada no mundo das artes marciais cibernéticas. @@ -296,7 +225,6 @@ trait-description-StrikingCalluses = Proprietários de membros protéticos ou biônicos teriam, em vez disso, uma concha de plástico rígido sobre os nós dos dedos. Essas melhorias aumentam o dano de ataque desarmado em 1 ponto base, mas não conferem nenhum benefício a qualquer forma de ataque corpo a corpo armado. - trait-name-Spinarette = Fiandeira Biônica trait-description-Spinarette = Esse órgão cultivado em laboratório - registrado e patenteado pela Cybersun Corporation, é comercializado como um aprimoramento @@ -304,46 +232,95 @@ trait-description-Spinarette = implantado logo abaixo do pulso, que absorve lipídios corporais para converter em seda totalmente natural. Uma pequena abertura na palma da mão permite ao usuário ‘fiar’ este fio. Usuários deste aprimoramento geralmente requerem o dobro de alimento de um Humano Sol padrão, devido ao alto custo metabólico da Sericultura artificial. - trait-name-AddictionNicotine = Vício em Nicotina trait-description-AddictionNicotine = Você tem um vício em nicotina e precisará de pausas frequentes para fumar, a fim de manter seu humor sob controle. - trait-name-ValyrianStandard = Valyrian Padrão trait-description-ValyrianStandard = Uma língua descendente das línguas da europa oriental da antiga Terra - o Valyrian Padrão é a língua comumente falada pelos Harpias criados em seu mundo natal, Valyrian 4b É raramente falada fora dos mundos de seus falantes nativos e, nos tempos modernos, foi suplantada pelas ‘Línguas Construtivas da Aliança Sol’. Seus falantes são aqueles que desejam manter as tradições e crenças dos povos antigos de antes da era colonial. - trait-name-LowPotential = Baixo Potencial-Psi trait-description-LowPotential = Você possui uma conexão incomumente fraca com a noösfera, o que torna mais difícil obter novos poderes psiônicos. - trait-name-HighPotential = Alto Potencial-Psi trait-description-HighPotential = Sua conexão com a noösfera é maior que a média, facilitando a obtenção de novos poderes psiônicos. - trait-name-LowAmplification = kα Deficiente trait-description-LowAmplification = Suas habilidades psiônicas são visivelmente mais fracas do que as usadas por outros psions. - trait-name-HighAmplification = kα Abudante trait-description-HighAmplification = Suas habilidades psiônicas são mais fortes do que as de outros psions. - trait-name-PowerOverwhelming = Poder Esmagador trait-description-PowerOverwhelming = TESTEMUNHEM MEU ÓDIO, MORTAIS, TEMAM ANTE MEU PODER PSIÔNICO! A REALIDADE É COMO EU DETERMINO. - trait-name-LowDampening = kδ Defeituoso trait-description-LowDampening = Sua habilidade em manipular a noösfera é mais fraca do que a dos outros. Você pode experimentar efeitos indesejados ao usar suas habilidades. - trait-name-HighDampening = kδ Proficiente trait-description-HighDampening = Você é habilidoso na arte de manipular sutilmente a noösfera. Seus poderes têm menos probabilidade de mostrar efeitos indesejados. - trait-name-Azaziba = Sinta'Azaziba trait-description-Azaziba = Uma língua de Moghes que consiste em uma combinação de palavras faladas e gesticulação. Embora esteja em declínio desde que Moghes entrou no cenário galáctico - ele é usado popularmente pelos Unathi que nunca cairam sob o domínio cultural da Hegemonia. +trait-name-Blindness = Blindness + Note: This pertrains solely to the [color=blue]visual effects[/color] of intoxication, and does not affect the alchohol poisoning threshold. + While drunk, you slowly heal [color=red]Brute[/color], [color=orange]Heat[/color], [color=orange]Shock[/color], and [color=orange]Cold[/color] damage, scaling with how drunk you are. + You also gain the benefits of [color=lightblue]Alcohol Tolerance[/color]. +trait-name-Nearsighted = Nearsighted +trait-description-Nearsighted = Your eyes are not what they once were, you have difficulty seeing things far away without corrective glasses. +trait-name-Steadfast = Steadfast +trait-description-Steadfast = + For most species [color=gray](excluding IPC/Shadowkin)[/color], this trait modifies: + - [color=yellow]45%[/color] movement slow at [color=red]80[/color] damage ➔ [color=yellow]54%[/color] movement slow at [color=red]65[/color] damage +trait-name-Feeble = Feeble +trait-description-Feeble = +-terrain-example = [color=gray](e.g. spider web, slime puddle, kudzu, space glue)[/color] +-slippery-example = [color=gray](e.g. banana peel, water puddle, soap, space lube)[/color] + You climb structures like tables [color=yellow]50%[/color] slower. + Slipping leaves you stunned for [color=yellow]40%[/color] longer. { -slippery-example } + You gain a [color=yellow]50%[/color] resistance to slows from difficult terrain. { -terrain-example } +trait-name-BadKnees = Bad Knees +trait-description-BadKnees = + Difficult terrain slows you down [color=yellow]35%[/color] more. { -terrain-example } + Your movement speed is decreased by [color=yellow]32%[/color]. +trait-name-AnimalFriend = Animal Friend +trait-description-AnimalFriend = +trait-name-Liar = Pathological liar +trait-description-Liar = You can hardly bring yourself to tell the truth. Sometimes you lie anyway. +trait-name-BionicArm = Bionic Arm +trait-description-BionicArm = +trait-name-PlateletFactories = Platelet Factories +trait-description-PlateletFactories = +trait-name-DermalArmor = Dermal Armor +trait-description-DermalArmor = +trait-name-CyberEyes = Cyber-Eyes Basic System +trait-description-CyberEyes = +trait-name-FlareShielding = Cyber-Eyes: Eye Damage Resistance +trait-description-FlareShielding = +trait-name-CyberEyesSecurity = Cyber-Eyes: SecHud Module +trait-description-CyberEyesSecurity = +trait-name-CyberEyesMedical = Cyber-Eyes: MedHud Module +trait-description-CyberEyesMedical = +trait-name-CyberEyesDiagnostic = Cyber-Eyes: Diagnostics Module +trait-description-CyberEyesDiagnostic = +trait-name-CyberEyesOmni = Cyber-Eyes: Premium Suite Module +trait-description-CyberEyesOmni = +trait-name-DispelPower = Normality Projection +trait-description-DispelPower = +trait-name-MetapsionicPower = Metapsion +trait-description-MetapsionicPower = +trait-name-XenoglossyPower = Xenoglossy +trait-description-XenoglossyPower = +trait-name-PsychognomyPower = Psychognomist +trait-description-PsychognomyPower = +trait-name-Redshirt = Redshirt +trait-description-Redshirt = +trait-name-BrittleBoneDisease = Osteogenesis Imperfecta +trait-description-BrittleBoneDisease = +trait-name-LightAmplification = CyberEyes Module: Light Amplification +trait-description-LightAmplification = +trait-name-ThermographicVision = CyberEyes Module: Thermographic Scanner +trait-description-ThermographicVision = diff --git a/Resources/Locale/pt-BR/transform/verbs/attach-to-grandparent-verb.ftl b/Resources/Locale/pt-BR/transform/verbs/attach-to-grandparent-verb.ftl index f5b27c87b6a..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/transform/verbs/attach-to-grandparent-verb.ftl +++ b/Resources/Locale/pt-BR/transform/verbs/attach-to-grandparent-verb.ftl @@ -1 +0,0 @@ -attach-to-grandparent-verb-get-data-text = Ligar à grid \ No newline at end of file diff --git a/Resources/Locale/pt-BR/transform/verbs/attach-to-grid-verb.ftl b/Resources/Locale/pt-BR/transform/verbs/attach-to-grid-verb.ftl index c9541bc9c28..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/transform/verbs/attach-to-grid-verb.ftl +++ b/Resources/Locale/pt-BR/transform/verbs/attach-to-grid-verb.ftl @@ -1 +0,0 @@ -attach-to-grid-verb-get-data-text = Ligar à grid \ No newline at end of file diff --git a/Resources/Locale/pt-BR/transform/verbs/attach-to-self-verb.ftl b/Resources/Locale/pt-BR/transform/verbs/attach-to-self-verb.ftl index c8631f78208..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/transform/verbs/attach-to-self-verb.ftl +++ b/Resources/Locale/pt-BR/transform/verbs/attach-to-self-verb.ftl @@ -1 +0,0 @@ -attach-to-self-verb-get-data-text = Ligar à si mesmo \ No newline at end of file diff --git a/Resources/Locale/pt-BR/ui/power-apc.ftl b/Resources/Locale/pt-BR/ui/power-apc.ftl index 20e4fa07394..74ade1d4534 100644 --- a/Resources/Locale/pt-BR/ui/power-apc.ftl +++ b/Resources/Locale/pt-BR/ui/power-apc.ftl @@ -6,12 +6,9 @@ apc-menu-external-label = Potência Externa apc-menu-charge-label = {$percent} Carregado # For the power state label - apc-menu-power-state-good = Bom apc-menu-power-state-low = Baixo apc-menu-power-state-none = Nenhum - # For the flavor text on the footer - apc-menu-flavor-left = Entre em contato com um engenheiro para assistência. apc-menu-flavor-right = v1.1 diff --git a/Resources/Locale/pt-BR/ui/transfer-amount.ftl b/Resources/Locale/pt-BR/ui/transfer-amount.ftl index a8f3fc7e212..19bc20c3724 100644 --- a/Resources/Locale/pt-BR/ui/transfer-amount.ftl +++ b/Resources/Locale/pt-BR/ui/transfer-amount.ftl @@ -1,13 +1,8 @@ ### Loc for the transfer amount eui window ## Title - ui-transfer-amount-title = Transferir - ## Text for the button to apply changes - ui-transfer-amount-apply = Definir quantidade - ## Placeholder text for the amount line edit - ui-transfer-amount-line-edit-placeholder = Quantidade diff --git a/Resources/Locale/pt-BR/verbs/invoke-verb-command.ftl b/Resources/Locale/pt-BR/verbs/invoke-verb-command.ftl index 23cd7a27d5b..a4f289cdd98 100644 --- a/Resources/Locale/pt-BR/verbs/invoke-verb-command.ftl +++ b/Resources/Locale/pt-BR/verbs/invoke-verb-command.ftl @@ -3,15 +3,10 @@ invoke-verb-command-description = Invoca o verbo com o nome dado em uma entidade, com a entidade player invoke-verb-command-help = invokeverb - invoke-verb-command-invalid-args = invokeverb precisa de 2 argumentos. - invoke-verb-command-invalid-player-uid = UID do jogador não pôde ser analizado, ou "self" não foi válido. invoke-verb-command-invalid-target-uid = UID do alvo não pôde ser analizado. - invoke-verb-command-invalid-player-entity = UID do jogador não corresponde a uma entidade válida. invoke-verb-command-invalid-target-entity = UID do alvo não corresponde a uma entidade válida. - invoke-verb-command-success = Verbo invocado '{ $verb }' no { $target } para { $player } como o usuário. - invoke-verb-command-verb-not-found = não foi possível achar { $verb } no { $target }. diff --git a/Resources/Locale/pt-BR/verbs/list-verbs-command.ftl b/Resources/Locale/pt-BR/verbs/list-verbs-command.ftl index b39a798a567..e8ca35d8ca8 100644 --- a/Resources/Locale/pt-BR/verbs/list-verbs-command.ftl +++ b/Resources/Locale/pt-BR/verbs/list-verbs-command.ftl @@ -3,13 +3,9 @@ list-verbs-command-description = Lista todos os verbos que um jogador pode usar em determinada entidade. list-verbs-command-help = listverbs - list-verbs-command-invalid-args = listverbs precisa de 2 argumentos. - list-verbs-command-invalid-player-uid = UID do jogador não pôde ser analizado, ou "self" não foi válido. list-verbs-command-invalid-target-uid = UID do alvo não pôde ser analizado. - list-verbs-command-invalid-player-entity = UID do jogador não corresponde a uma entidade válida. list-verbs-command-invalid-target-entity = UID do alvo não corresponde a uma entidade válida. - list-verbs-verb-listing = { $type }: { $verb } diff --git a/Resources/Locale/pt-BR/verbs/verb-system.ftl b/Resources/Locale/pt-BR/verbs/verb-system.ftl index d12a18ad40d..a0023fbd4cb 100644 --- a/Resources/Locale/pt-BR/verbs/verb-system.ftl +++ b/Resources/Locale/pt-BR/verbs/verb-system.ftl @@ -1,14 +1,10 @@ verb-system-waiting-on-server-text = Aguardando no servidor... verb-system-null-server-response = Entitade fora de vista. Você não deveria ver isto. - # if verbs have a range of targets (e.g., multiple ejectables) you can # usually just use Entity.Name. But it is a bit odd when targeting yourself verb-self-target-pronoun = Você - - # verb categories & common verbs. These appear across multiple systems, so they may as well go here. - verb-categories-admin = Admin verb-categories-debug = Debug verb-categories-examine = Examinar @@ -29,9 +25,10 @@ verb-categories-lever = Alavancar verb-categories-select-type = Escolher Tipo verb-categories-fax = Definir destino verb-categories-interaction = Interact - verb-common-toggle-light = Ligar luz verb-common-close = Fechar verb-common-open = Abrir verb-common-close-ui = Fechar UI verb-common-open-ui = Abrir UI +verb-categories-power-level = Power Level +verb-categories-blood-cult = Blood Cult diff --git a/Resources/Locale/pt-BR/virtual/virtual-item.ftl b/Resources/Locale/pt-BR/virtual/virtual-item.ftl index cb91f24cf7c..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/virtual/virtual-item.ftl +++ b/Resources/Locale/pt-BR/virtual/virtual-item.ftl @@ -1 +0,0 @@ -virtual-item-dropped-other = You dropped {THE($dropped)}! diff --git a/Resources/Locale/pt-BR/visual_effects.ftl b/Resources/Locale/pt-BR/visual_effects.ftl index bcff9c9608f..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/visual_effects.ftl +++ b/Resources/Locale/pt-BR/visual_effects.ftl @@ -1 +0,0 @@ -stealth-visual-effect = [color=lightslategray]{CAPITALIZE(SUBJECT($target))} {CONJUGATE-BASIC($target, "cintila", "cintilam")} com estranha transparência.[/color] diff --git a/Resources/Locale/pt-BR/voice-mask.ftl b/Resources/Locale/pt-BR/voice-mask.ftl index 3e0c72ecfd3..f8123986bc6 100644 --- a/Resources/Locale/pt-BR/voice-mask.ftl +++ b/Resources/Locale/pt-BR/voice-mask.ftl @@ -5,6 +5,5 @@ voice-mask-name-change-info = Digite o nome que você deseja imitar. voice-mask-name-change-speech-style = Forma de falar voice-mask-name-change-set = Definir nome voice-mask-name-change-set-description = Mude o nome que outras pessoas ouvem para outro. - voice-mask-popup-success = Nome definido com sucesso. voice-mask-popup-failure = Não foi possível definir o nome. diff --git a/Resources/Locale/pt-BR/voting/managers/vote-manager.ftl b/Resources/Locale/pt-BR/voting/managers/vote-manager.ftl index 4b7906b6726..0320eae5752 100644 --- a/Resources/Locale/pt-BR/voting/managers/vote-manager.ftl +++ b/Resources/Locale/pt-BR/voting/managers/vote-manager.ftl @@ -2,21 +2,17 @@ ui-vote-initiator-server = O Servidor ## Default.Votes - ui-vote-restart-title = Reiniciar rodada ui-vote-restart-succeeded = Reinício de rodada aceito. ui-vote-restart-failed = Reinício de rodada negado (necessário { TOSTRING($ratio, "P0") }). ui-vote-restart-fail-not-enough-ghost-players = Restart vote failed: Um mínimo de { $ghostPlayerRequirement }% jogadores fantasmas é necessário para iniciar uma votação de reinicialização. Atualmente, não há jogadores fantasmas suficientes. - $ghostPlayerRequirement ?% ghost players ui-vote-restart-yes = Sim ui-vote-restart-no = Não ui-vote-restart-abstain = Nulo - ui-vote-gamemode-title = Próximo modo de jogo ui-vote-gamemode-tie = Empate na escolha do modo de jogo! Escolhendo... { $picked } ui-vote-gamemode-win = { $winner } venceu a escolha do modo de jogo! - ui-vote-map-title = Próximo mapa ui-vote-map-tie = Empate na escolha de mapa! Escolhendo... { $picked } ui-vote-map-win = { $winner } venceu a escolha de mapa! diff --git a/Resources/Locale/pt-BR/voting/ui/vote-call-menu.ftl b/Resources/Locale/pt-BR/voting/ui/vote-call-menu.ftl index 7049c579f10..c1e4748c9ba 100644 --- a/Resources/Locale/pt-BR/voting/ui/vote-call-menu.ftl +++ b/Resources/Locale/pt-BR/voting/ui/vote-call-menu.ftl @@ -4,20 +4,14 @@ ui-vote-type-map = Próximo mapa # Window title of the vote create menu ui-vote-create-title = Criar votação - # Submit button in the vote create button ui-vote-create-button = Criar votação - # Timeout text if a standard vote type is currently on timeout. ui-vote-type-timeout = Esta votação foi criada muito recentemente ({$remaining}) - # Unavailable text if a vote type has been disabled manually. ui-vote-type-not-available = Esta votação foi desativada - # Hue hue hue ui-vote-fluff = Oferecimento Robust™ Anti-Tamper Technology - ## Vote menu command - ui-vote-menu-command-description = Abre o menu de votação ui-vote-menu-command-help-text = Uso: votemenu diff --git a/Resources/Locale/pt-BR/voting/vote-commands.ftl b/Resources/Locale/pt-BR/voting/vote-commands.ftl index 3d6033b3946..191f56996d9 100644 --- a/Resources/Locale/pt-BR/voting/vote-commands.ftl +++ b/Resources/Locale/pt-BR/voting/vote-commands.ftl @@ -1,24 +1,19 @@ ### Voting system related console commands ## 'createvote' command - cmd-createvote-desc = Cria uma votação cmd-createvote-help = Uso: createvote <'restart'|'preset'|'map'> cmd-createvote-cannot-call-vote-now = Você não pode criar uma votação agora! cmd-createvote-invalid-vote-type = Tipo de votação inválida cmd-createvote-arg-vote-type = - ## 'customvote' command - cmd-customvote-desc = Cria uma votação customizada cmd-customvote-help = Uso: customvote <option1> <option2> [option3...] cmd-customvote-on-finished-tie = Empate entre {$ties}! cmd-customvote-on-finished-win = {$winner} venceu! cmd-customvote-arg-title = <title> cmd-customvote-arg-option-n = <option{ $n }> - ## 'vote' command - cmd-vote-desc = Vota em uma votação ativa cmd-vote-help = vote <voteId> <option> cmd-vote-cannot-call-vote-now = Você não pode votar agora! @@ -27,14 +22,10 @@ cmd-vote-on-execute-error-invalid-vote-id = ID de voto inválido cmd-vote-on-execute-error-invalid-vote-options = Opções de voto inválido cmd-vote-on-execute-error-invalid-vote = Voto inválido cmd-vote-on-execute-error-invalid-option = Opção inválida - ## 'listvotes' command - cmd-listvotes-desc = Lista as votações ativas cmd-listvotes-help = Uso: listvotes - ## 'cancelvote' command - cmd-cancelvote-desc = Cancela uma votação ativa cmd-cancelvote-help = Uso: cancelvote <id> Você pode pegar o ID do comando listvotes. diff --git a/Resources/Locale/pt-BR/voting/vote-options.ftl b/Resources/Locale/pt-BR/voting/vote-options.ftl index 6ddf70e2c45..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/voting/vote-options.ftl +++ b/Resources/Locale/pt-BR/voting/vote-options.ftl @@ -1 +0,0 @@ -vote-options-server-initiator-text = O Servidor \ No newline at end of file diff --git a/Resources/Locale/pt-BR/warps/warp-point-component.ftl b/Resources/Locale/pt-BR/warps/warp-point-component.ftl index d2025f7df8d..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/warps/warp-point-component.ftl +++ b/Resources/Locale/pt-BR/warps/warp-point-component.ftl @@ -1 +0,0 @@ -warp-point-component-on-examine-success = O ID de localização é {$location} \ No newline at end of file diff --git a/Resources/Locale/pt-BR/weapons/extenddescriptions/descriptions.ftl b/Resources/Locale/pt-BR/weapons/extenddescriptions/descriptions.ftl index 4a4aaf9f3d2..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/weapons/extenddescriptions/descriptions.ftl +++ b/Resources/Locale/pt-BR/weapons/extenddescriptions/descriptions.ftl @@ -1 +0,0 @@ -gun-legality-salvage = This weapon is licensed for use in planetary expeditions. It is unlawful to brandish this weapon aboard NanoTrasen stations, and may be confiscated by Security if removed from the station's Salvage Department. diff --git a/Resources/Locale/pt-BR/weapons/grenades/timer-trigger.ftl b/Resources/Locale/pt-BR/weapons/grenades/timer-trigger.ftl index 18443c213a7..081b2a54eb5 100644 --- a/Resources/Locale/pt-BR/weapons/grenades/timer-trigger.ftl +++ b/Resources/Locale/pt-BR/weapons/grenades/timer-trigger.ftl @@ -2,15 +2,10 @@ verb-trigger-timer-set = {$time} Segundos verb-trigger-timer-set-current = {$time} Segundos (atual) verb-trigger-timer-cycle = Atraso de Tempo de Ciclo - examine-trigger-timer = O temporizador está definido para {$time} segundos. - popup-trigger-timer-set = Temporizador definido para {$time} segundos. - verb-start-detonation = Iniciar detonação - verb-toggle-start-on-stick = Alternar auto-ativação popup-start-on-stick-off = O dispositivo não será mais ativado automaticamente quando plantado popup-start-on-stick-on = O dispositivo será ativado automaticamente quando plantado - trigger-activated = Você ativa {THE($device)} diff --git a/Resources/Locale/pt-BR/weapons/grenades/voice-trigger.ftl b/Resources/Locale/pt-BR/weapons/grenades/voice-trigger.ftl index 4a250a2be59..f8c2d4416a3 100644 --- a/Resources/Locale/pt-BR/weapons/grenades/voice-trigger.ftl +++ b/Resources/Locale/pt-BR/weapons/grenades/voice-trigger.ftl @@ -4,7 +4,6 @@ trigger-voice-uninitialized = A tela mostra: Uninitialized... verb-trigger-voice-record = Gravar verb-trigger-voice-stop = Parar verb-trigger-voice-clear = Apagar gravação - popup-trigger-voice-start-recording = Começou a gravar popup-trigger-voice-stop-recording = Parou de gravar popup-trigger-voice-record-failed-too-long = Mensagem longa demais, tente novamente diff --git a/Resources/Locale/pt-BR/weapons/melee/melee.ftl b/Resources/Locale/pt-BR/weapons/melee/melee.ftl index 2458502fcfb..53805714506 100644 --- a/Resources/Locale/pt-BR/weapons/melee/melee.ftl +++ b/Resources/Locale/pt-BR/weapons/melee/melee.ftl @@ -1,7 +1,6 @@ melee-inject-failed-hardsuit = {CAPITALIZE(POSS-ADJ($weapon))} {$weapon} não injeta através de trajes! melee-balloon-pop = {CAPITALIZE(THE($balloon))} estourou! - - # BatteryComponent melee-battery-examine = Tem carga o bastante para [color={$color}]{$count}[/color] usos. +melee-heavy-no-stamina = You are too tired to perform a power attack! diff --git a/Resources/Locale/pt-BR/weapons/ranged/gun.ftl b/Resources/Locale/pt-BR/weapons/ranged/gun.ftl index 21e769d790d..680c272461d 100644 --- a/Resources/Locale/pt-BR/weapons/ranged/gun.ftl +++ b/Resources/Locale/pt-BR/weapons/ranged/gun.ftl @@ -6,12 +6,10 @@ gun-selected-mode = Modo {$mode} gun-disabled = Você não pode usar armas! gun-clumsy = A arma explodiu na sua cara! gun-set-fire-mode = Setado para {$mode} - # SelectiveFire gun-SemiAuto = semi-automático gun-Burst = rajada gun-FullAuto = automático - # BallisticAmmoProvider gun-ballistic-cycle = Carregar gun-ballistic-cycled = Carregado @@ -19,14 +17,11 @@ gun-ballistic-cycled-empty = Vazio gun-ballistic-transfer-invalid = {CAPITALIZE(THE($ammoEntity))} não vai caber dentro {THE($targetEntity)}! gun-ballistic-transfer-empty = {CAPITALIZE(THE($entity))} está vazio. gun-ballistic-transfer-target-full = {CAPITALIZE(THE($entity))} já está totalmente carregado. - # CartridgeAmmo gun-cartridge-spent = Ele [color=red]está gasto[/color]. gun-cartridge-unspent = Ele [color=lime]não está gasto[/color]. - # BatteryAmmoProvider gun-battery-examine = Há carga suficiente para [color={$color}]{$count} tiros. - # CartridgeAmmoProvider gun-chamber-bolt-ammo = Arma não acionada gun-chamber-bolt = A ação está [color={$color}]{$bolt}[/color]. @@ -37,10 +32,8 @@ gun-chamber-bolt-open = Abrir Ação gun-chamber-bolt-closed-state = aberto gun-chamber-bolt-open-state = fechado gun-chamber-rack = Rack (destravar) - # MagazineAmmoProvider gun-magazine-examine = Há [color={$color}]{$count}[/color] tiros restantes. - # RevolverAmmoProvider gun-revolver-empty = Revólver vazio gun-revolver-full = Revólver carregado diff --git a/Resources/Locale/pt-BR/weapons/reflect/reflect-component.ftl b/Resources/Locale/pt-BR/weapons/reflect/reflect-component.ftl index efd37ee3358..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/weapons/reflect/reflect-component.ftl +++ b/Resources/Locale/pt-BR/weapons/reflect/reflect-component.ftl @@ -1 +0,0 @@ -reflect-shot = Refletido! diff --git a/Resources/Locale/pt-BR/white-dream/cult/gamerule.ftl b/Resources/Locale/pt-BR/white-dream/cult/gamerule.ftl index 6e9eaaa19cb..65430391932 100644 --- a/Resources/Locale/pt-BR/white-dream/cult/gamerule.ftl +++ b/Resources/Locale/pt-BR/white-dream/cult/gamerule.ftl @@ -3,18 +3,14 @@ blood-cult-description = The oldest and strongest emotion of mankind is fear, an roles-antag-blood-cultist-name = Blood cultist roles-antag-blood-cultist-objective = Summon the Old God Nar'Sie. - blood-cult-role-greeting = The Geometer of Blood, Nar-Sie, has sent a number of her followers to Space Station. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to summon an avatar of your eldritch goddess! - blood-cult-role-briefing-short = Use your eldritch language to telepathically contact other members of your brethren. blood-cult-role-briefing-rending-locations = The veil can be thorn {$location}, {$coordinates} blood-cult-role-briefing-emergency-rending = We can draw {$amount} more rending or apocalypse runes! - blood-cult-condition-win = The Geometer of Blood has successfully summoned their Eldritch Goddess! blood-cult-condition-draw = Both parties were destroyed. blood-cult-condition-failure = The crew have managed to stop the rending of reality! - blood-cultists-list-start = Members of Geometer of Blood were: blood-cultists-list-name = [color=White]{ $name }[/color] ([color=gray]{ $user }[/color]) diff --git a/Resources/Locale/pt-BR/white-dream/cult/items/general.ftl b/Resources/Locale/pt-BR/white-dream/cult/items/general.ftl index f3702bb66a1..33e103fe154 100644 --- a/Resources/Locale/pt-BR/white-dream/cult/items/general.ftl +++ b/Resources/Locale/pt-BR/white-dream/cult/items/general.ftl @@ -6,22 +6,17 @@ cult-item-component-block-fail = The shield betrays you! soul-shard-try-insert-no-soul = The shard has no soul. soul-shard-selector-form = Select form. - ghost-role-information-soul-shard-name = Soul Shard ghost-role-information-soul-shard-description = Become the servant of The Blood Cult. ghost-role-information-soul-shard-rules = Take the form of one of the constructs and help your Masters bring their Old Goddess back to the world! - ghost-role-information-soul-shard-holy-name = Blessed Soul Shard ghost-role-information-soul-shard-holy-description = Become the servant of crew and help them defeat the cult. ghost-role-information-soul-shard-holy-rules = Take the form of one of the converted constructs and help the crew stop Geometer of Blood from bringing their Old Goddess back to the world! - shuttle-curse-cant-activate = Nar'Sien power doesn't seem to work. shuttle-curse-max-charges = You try to shatter the orb, but it remains as solid as a rock! shuttle-curse-shuttle-arrived = The shuttle has already arived! You can't delay it anymore. shuttle-curse-shuttle-not-called = The shuttle has not yet been called. - shuttle-curse-system-failure = SYSTEM FAILURE shuttle-curse-success-global = The shuttle will be delayed by {$time} minutes. - veil-shifter-description = It has {$charges} charges left. veil-shifter-cant-teleport = Couldn't find a place to teleport you. Try again! diff --git a/Resources/Locale/pt-BR/white-dream/cult/materials.ftl b/Resources/Locale/pt-BR/white-dream/cult/materials.ftl index 6b796265a22..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/white-dream/cult/materials.ftl +++ b/Resources/Locale/pt-BR/white-dream/cult/materials.ftl @@ -1 +0,0 @@ -materials-runed-metal = runed metal diff --git a/Resources/Locale/pt-BR/white-dream/cult/runes.ftl b/Resources/Locale/pt-BR/white-dream/cult/runes.ftl index 7e166e2b689..03d054a050e 100644 --- a/Resources/Locale/pt-BR/white-dream/cult/runes.ftl +++ b/Resources/Locale/pt-BR/white-dream/cult/runes.ftl @@ -6,12 +6,9 @@ cult-rune-not-enough-cultists = Not enough cultists to perform the ritual! cult-rune-no-targets = No targets have been found! cult-teleport-not-found = No runes found. - cult-revive-rune-no-charges = Can not perform the revive ritual: no charges left. cult-revive-rune-already-alive = The target is already alive. - cult-buff-already-buffed = You are already empowered. - cult-rending-drawing-finished = The Geometer Of Blood has finished drawing the rune of end {$location}! cult-rending-target-alive = Can not start the ritual: the target is alive. cult-rending-already-summoning = Can not start the ritual: it's already in progress. diff --git a/Resources/Locale/pt-BR/white-dream/cult/structures/pylon.ftl b/Resources/Locale/pt-BR/white-dream/cult/structures/pylon.ftl index de81f3a1b8a..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/white-dream/cult/structures/pylon.ftl +++ b/Resources/Locale/pt-BR/white-dream/cult/structures/pylon.ftl @@ -1 +0,0 @@ -pylon-placement-another-pylon-nearby = Can't place pylon here as another pylon is nearby. diff --git a/Resources/Locale/pt-BR/white-dream/cult/structures/timed-factory.ftl b/Resources/Locale/pt-BR/white-dream/cult/structures/timed-factory.ftl index e8728c0285c..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/white-dream/cult/structures/timed-factory.ftl +++ b/Resources/Locale/pt-BR/white-dream/cult/structures/timed-factory.ftl @@ -1 +0,0 @@ -timed-factory-cooldown = The factory is recharging. Time left: {$cooldown} diff --git a/Resources/Locale/pt-BR/wieldable/wieldable-component.ftl b/Resources/Locale/pt-BR/wieldable/wieldable-component.ftl index f7246d75c45..ad143ab810e 100644 --- a/Resources/Locale/pt-BR/wieldable/wieldable-component.ftl +++ b/Resources/Locale/pt-BR/wieldable/wieldable-component.ftl @@ -2,17 +2,15 @@ wieldable-verb-text-wield = Empunhar wieldable-verb-text-unwield = Guardar - wieldable-component-successful-wield = Você empunha { THE($item) }. wieldable-component-failed-wield = Você guarda { THE($item) }. wieldable-component-successful-wield-other = { THE($user) } empunha { THE($item) }. wieldable-component-failed-wield-other = { THE($user) } guarda { THE($item) }. - wieldable-component-no-hands = Você não tem mãos o suficiente! wieldable-component-not-enough-free-hands = {$number -> [one] Você precisa de uma mão livre para empunhar { THE($item) }. *[other] Você precisa de { $number } mãos livres para empunhar { THE($item) }. } wieldable-component-not-in-hands = { CAPITALIZE(THE($item)) } não está em suas mãos! - -wieldable-component-requires = { CAPITALIZE(THE($item))} deve ser empunhado! \ No newline at end of file +wieldable-component-requires = { CAPITALIZE(THE($item))} deve ser empunhado!gunwieldbonus-component-examine = This weapon has improved accuracy when wielded. +gunrequireswield-component-examine = This weapon can only be fired when wielded. diff --git a/Resources/Locale/pt-BR/window/window-component.ftl b/Resources/Locale/pt-BR/window/window-component.ftl index 88734c53406..3b3c8846cc4 100644 --- a/Resources/Locale/pt-BR/window/window-component.ftl +++ b/Resources/Locale/pt-BR/window/window-component.ftl @@ -7,8 +7,6 @@ comp-window-damaged-3 = Tem algumas pequenas rachaduras. comp-window-damaged-4 = Tem várias rachaduras grandes ao longo de sua superfície. comp-window-damaged-5 = Tem rachaduras profundas em várias camadas. comp-window-damaged-6 = Está extremamente rachado e à beira de quebrar. - ### Interaction Messages - # Shown when knocking on a window comp-window-knock = *toc toc* diff --git a/Resources/Locale/pt-BR/wires/components/wires-component.ftl b/Resources/Locale/pt-BR/wires/components/wires-component.ftl index cae3f14ddda..68674333ea8 100644 --- a/Resources/Locale/pt-BR/wires/components/wires-component.ftl +++ b/Resources/Locale/pt-BR/wires/components/wires-component.ftl @@ -7,6 +7,5 @@ wires-component-ui-on-receive-message-cannot-cut-cut-wire = Você não pode cort wires-component-ui-on-receive-message-cannot-mend-uncut-wire = Você não pode remendar um fio que já foi remendado! ## UI - wires-menu-name-label = Fios wires-menu-dead-beef-text = DEAD-BEEF diff --git a/Resources/Locale/pt-BR/wires/log-wire.ftl b/Resources/Locale/pt-BR/wires/log-wire.ftl index 735816a52dd..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/wires/log-wire.ftl +++ b/Resources/Locale/pt-BR/wires/log-wire.ftl @@ -1 +0,0 @@ -log-wire-pulse-access-log = ERROR: Electromagnetic spike detected diff --git a/Resources/Locale/pt-BR/wires/wire-names.ftl b/Resources/Locale/pt-BR/wires/wire-names.ftl index a5f80aa5ca0..696ceb78f20 100644 --- a/Resources/Locale/pt-BR/wires/wire-names.ftl +++ b/Resources/Locale/pt-BR/wires/wire-names.ftl @@ -42,7 +42,6 @@ wires-board-name-spaceheater = Aquecedor de Ambiente wires-board-name-medipenrefiller = MedipenRefiller # names that get displayed in the wire hacking hud & admin logs. - wire-name-access = ACS wire-name-arcade-overflow = SLMT wire-name-air-alarm-panic = PANC @@ -67,3 +66,8 @@ wire-name-bomb-boom = BOOM wire-name-bomb-bolt = PINO wire-name-speech = SOM wire-name-listen = MIC +wires-board-name-jukebox = Jukebox +wires-board-name-computer = Computer +wires-board-name-holopad = Holopad +wires-board-name-barsign = Bar Sign +wire-name-log = LOG diff --git a/Resources/Locale/pt-BR/xenoarchaeology/artifact-analyzer.ftl b/Resources/Locale/pt-BR/xenoarchaeology/artifact-analyzer.ftl index 95cf060660b..5cee9afc5ea 100644 --- a/Resources/Locale/pt-BR/xenoarchaeology/artifact-analyzer.ftl +++ b/Resources/Locale/pt-BR/xenoarchaeology/artifact-analyzer.ftl @@ -10,7 +10,6 @@ analysis-console-extract-button-info = Extrair pontos de um artefato baseado nos analysis-console-info-no-scanner = Nenhum analisador conectado! Conecte um usando uma multiferramenta. analysis-console-info-no-artifact = Nenhum artefato presente! Coloque um no bloco e procure informações. analysis-console-info-ready = Sistemas operacionais. Pronto para digitalizar. - analysis-console-info-id = NODE_ID: {$id} analysis-console-info-depth = PROFUNDIDADE: {$depth} analysis-console-info-triggered-true = ATIVADO: VERDADEIRO @@ -19,17 +18,20 @@ analysis-console-info-effect = REAÇÃO: {$effect} analysis-console-info-trigger = ESTÍMULO: {$trigger} analysis-console-info-edges = BORDAS: {$edges} analysis-console-info-value = VALOR_ATUAL: {$value} - analysis-console-info-scanner = Digitalizando... analysis-console-info-scanner-paused = Pausado. analysis-console-progress-text = {$seconds -> [one] T-{$seconds} segundo *[other] T-{$seconds} segundos } - analyzer-artifact-component-upgrade-analysis = duração da análise - analysis-console-print-popup = O console imprimiu um relatório. analyzer-artifact-extract-popup = Energia resplandesce na superfície do artefato - analysis-report-title = Relatório de Artefato: Node {$id} +analysis-console-bias-up = Up +analysis-console-bias-down = Down +analysis-console-bias-button-info-up = Toggles the bias an artifact has in moving between its nodes. Up heads toward zero depth. +analysis-console-bias-button-info-down = Toggles the bias an artifact has in moving between its nodes. Down heads toward ever-higher depths. +analysis-console-no-server-connected = Cannot extract. No server connected. +analysis-console-no-artifact-placed = No artifact on scanner. +analysis-console-no-points-to-extract = No points to extract. diff --git a/Resources/Locale/pt-BR/xenoarchaeology/artifact-crusher.ftl b/Resources/Locale/pt-BR/xenoarchaeology/artifact-crusher.ftl index 7663b3b10f3..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/xenoarchaeology/artifact-crusher.ftl +++ b/Resources/Locale/pt-BR/xenoarchaeology/artifact-crusher.ftl @@ -1 +0,0 @@ -artifact-crusher-verb-start-crushing = Comece a esmagar diff --git a/Resources/Locale/pt-BR/xenoarchaeology/artifact-hints.ftl b/Resources/Locale/pt-BR/xenoarchaeology/artifact-hints.ftl index 491bdcf278e..68a57803cf6 100644 --- a/Resources/Locale/pt-BR/xenoarchaeology/artifact-hints.ftl +++ b/Resources/Locale/pt-BR/xenoarchaeology/artifact-hints.ftl @@ -21,10 +21,8 @@ artifact-effect-hint-sentience = Atividade neurológica artifact-effect-hint-polymorph = Atividade transmogrificacional artifact-effect-hint-magnet = Ondas magnéticas artifact-effect-hint-visual = Distorções visuais - # the triggers should be more obvious than the effects # gives people an idea of what to do: don't be too specific (i.e. no "welders") - artifact-trigger-hint-electricity = Electricidade artifact-trigger-hint-heat = Altas temperaturas artifact-trigger-hint-physical = Trauma físico @@ -40,3 +38,4 @@ artifact-trigger-hint-land = Desaceleração ativa artifact-trigger-hint-regular-gases = Gases atmosféricos padrão artifact-trigger-hint-plasma = Plasma Gasoso artifact-trigger-hint-examine = Examinar +artifact-effect-hint-psionic = Noöspheric disturbance diff --git a/Resources/Locale/pt-BR/xenoarchaeology/misc-artifact.ftl b/Resources/Locale/pt-BR/xenoarchaeology/misc-artifact.ftl index fa998e914e9..e70e023944d 100644 --- a/Resources/Locale/pt-BR/xenoarchaeology/misc-artifact.ftl +++ b/Resources/Locale/pt-BR/xenoarchaeology/misc-artifact.ftl @@ -3,8 +3,6 @@ foam-artifact-popup = Uma espuma estranha sai do artefato! shuffle-artifact-popup = Você se sente teleportado instantaneamente! charge-artifact-popup = Você sente o ar vibrar com eletricidade. - activate-artifact-action-name = Ativar Artefato activate-artifact-action-desc = Ativa imediatamente o nó do artefato atual. - activate-artifact-popup-self = Você ativa o nó {$node}. diff --git a/Resources/Locale/pt-BR/xenoarchaeology/node-scanner.ftl b/Resources/Locale/pt-BR/xenoarchaeology/node-scanner.ftl index 215a0789636..e69de29bb2d 100644 --- a/Resources/Locale/pt-BR/xenoarchaeology/node-scanner.ftl +++ b/Resources/Locale/pt-BR/xenoarchaeology/node-scanner.ftl @@ -1 +0,0 @@ -node-scan-popup = O ID do nó é {$id} \ No newline at end of file diff --git a/Resources/Locale/pt-BR/xenoarchaeology/traversal-distorter.ftl b/Resources/Locale/pt-BR/xenoarchaeology/traversal-distorter.ftl index 71c9b388898..bcb6a662657 100644 --- a/Resources/Locale/pt-BR/xenoarchaeology/traversal-distorter.ftl +++ b/Resources/Locale/pt-BR/xenoarchaeology/traversal-distorter.ftl @@ -3,3 +3,8 @@ traversal-distorter-set-out = Bias de travessia posto em "pra fora" traversal-distorter-desc-in = A travessia do artefato ativado agora favorece mover pra dentro em direção ao começo. traversal-distorter-desc-out = A travessia do artefato ativado agora favorece mover pra fora em direção a nós mais perigosos. +traversal-distorter-set-up = Traversal bias set to up, toward safer nodes +traversal-distorter-set-down = Traversal bias set to down, toward more dangerous nodes +traversal-distorter-desc-up = The affected artifact's traversal now favors moving up the node tree toward safer nodes. +traversal-distorter-desc-down = The affected artifact's traversal now favors moving down the node tree towards more dangerous nodes. +traversal-distorter-upgrade-bias = Bias effectiveness diff --git a/Resources/Locale/pt-BR/zombies/zombie.ftl b/Resources/Locale/pt-BR/zombies/zombie.ftl index c0e045f8f60..f3a6444dc9d 100644 --- a/Resources/Locale/pt-BR/zombies/zombie.ftl +++ b/Resources/Locale/pt-BR/zombies/zombie.ftl @@ -5,5 +5,4 @@ zombie-generic = zumbi zombie-name-prefix = {$target} zumbificado(a) zombie-role-desc = Uma criatura malévola dos mortos. zombie-role-rules = Você é um antagonista. Procure os vivos e morda-os para transformá-los em zumbis. Trabalhe junto com os outros zumbis para sobrepujar a estação. - zombie-permadeath = Desta vez, você está morto de verdade. \ No newline at end of file